222 lines
6.3 KiB
C++
222 lines
6.3 KiB
C++
/**
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* @file lggbeammapfloater.cpp
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* @brief Floater for beam shapes
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* @copyright Copyright (c) 2011 LordGregGreg Back
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*
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* This code is free. It comes
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* WITHOUT ANY WARRANTY, without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You can redistribute it
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* and/or modify it under the terms of the Do What The Fuck You Want
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* To Public License, Version 2, as published by Sam Hocevar. See
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* http://sam.zoy.org/wtfpl/COPYING for more details.
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lggbeammapfloater.h"
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#include "fspanelprefs.h"
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#include "lggbeammaps.h"
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#include "llcolorswatch.h"
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#include "llfilepicker.h"
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#include "llsdserialize.h"
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#include "llviewercontrol.h"
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#include "llviewermenufile.h"
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lggBeamMapFloater::lggBeamMapFloater(const LLSD& seed) : LLFloater(seed),
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mContextConeOpacity(0.f),
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mContextConeInAlpha(0.f),
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mContextConeOutAlpha(0.f),
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mContextConeFadeTime(0.f)
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{
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mContextConeInAlpha = gSavedSettings.getF32("ContextConeInAlpha");
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mContextConeOutAlpha = gSavedSettings.getF32("ContextConeOutAlpha");
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mContextConeFadeTime = gSavedSettings.getF32("ContextConeFadeTime");
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}
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lggBeamMapFloater::~lggBeamMapFloater()
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{
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}
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BOOL lggBeamMapFloater::postBuild()
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{
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getChild<LLUICtrl>("beamshape_save")->setCommitCallback(boost::bind(&lggBeamMapFloater::onClickSave, this));
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getChild<LLUICtrl>("beamshape_clear")->setCommitCallback(boost::bind(&lggBeamMapFloater::onClickClear, this));
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getChild<LLUICtrl>("beamshape_load")->setCommitCallback(boost::bind(&lggBeamMapFloater::onClickLoad, this));
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getChild<LLUICtrl>("cancel")->setCommitCallback(boost::bind(&lggBeamMapFloater::closeFloater, this, false));
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getChild<LLColorSwatchCtrl>("back_color_swatch")->setCommitCallback(boost::bind(&lggBeamMapFloater::onBackgroundChange, this));
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getChild<LLColorSwatchCtrl>("beam_color_swatch")->setColor(LLColor4::red);
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mBeamshapePanel = getChild<LLPanel>("beamshape_draw");
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return TRUE;
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}
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void lggBeamMapFloater::draw()
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{
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static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
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drawConeToOwner(mContextConeOpacity, max_opacity, mFSPanel->getChild<LLButton>("custom_beam_btn"), mContextConeFadeTime, mContextConeInAlpha, mContextConeOutAlpha);
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LLFloater::draw();
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LLRect rec = mBeamshapePanel->getRect();
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gGL.pushMatrix();
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gGL.color4fv(LLColor4::white.mV);
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gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 2.0f, 30, false);
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gGL.color4fv(LLColor4::black.mV);
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gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 30.0f, 30, false);
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gGL.color4fv(LLColor4::white.mV);
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gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 60.0f, 30, false);
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gGL.color4fv(LLColor4::black.mV);
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gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 90.0f, 30, false);
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gGL.color4fv(LLColor4::white.mV);
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gl_circle_2d(rec.getCenterX(), rec.getCenterY(), 120.0f, 30, false);
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for (std::vector<lggPoint>::iterator it = mDots.begin(); it != mDots.end(); ++it)
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{
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lggPoint dot = *it;
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gGL.color4fv(LLColor4::white.mV);
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gl_circle_2d(dot.x, dot.y, 9.0f, 30, true);
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gGL.color4fv(LLColor4::black.mV);
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gl_circle_2d(dot.x, dot.y, 8.0f, 30, true);
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gGL.color4fv(dot.c.mV);
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gl_circle_2d(dot.x, dot.y, 7.0f, 30, true);
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}
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gGL.popMatrix();
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}
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BOOL lggBeamMapFloater::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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if (y > 39 && x > 16 && x < 394 && y < 317)
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{
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lggPoint a;
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a.x = x;
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a.y = y;
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a.c = getChild<LLColorSwatchCtrl>("beam_color_swatch")->get();
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mDots.push_back(a);
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}
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return LLFloater::handleMouseDown(x, y, mask);
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}
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BOOL lggBeamMapFloater::handleRightMouseDown(S32 x, S32 y, MASK mask)
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{
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std::vector<lggPoint> newDots;
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for (std::vector<lggPoint>::iterator it = mDots.begin(); it != mDots.end(); ++it)
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{
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lggPoint dot = *it;
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if (dist_vec(LLVector2(x, y), LLVector2(dot.x, dot.y)) >= 7)
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{
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newDots.push_back(dot);
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}
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}
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mDots = newDots;
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return LLFloater::handleMouseDown(x, y, mask);
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}
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void lggBeamMapFloater::onBackgroundChange()
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{
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mBeamshapePanel->setBackgroundColor(getChild<LLColorSwatchCtrl>("back_color_swatch")->get());
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}
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LLSD lggBeamMapFloater::getDataSerialized()
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{
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LLSD out;
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LLRect r = mBeamshapePanel->getRect();
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for (S32 i = 0; i < mDots.size(); ++i)
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{
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LLSD point;
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lggPoint t = mDots[i];
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LLVector3 vec = LLVector3(0.f, (F32)t.x, (F32)t.y);
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vec -= LLVector3(0.f, (F32)r.getCenterX(), (F32)r.getCenterY());
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point["offset"] = vec.getValue();
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point["color"] = t.c.getValue();
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out[i] = point;
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}
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return out;
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}
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void lggBeamMapFloater::onClickSave()
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{
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std::string filename(gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "beams", "NewBeam.xml"));
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LLFilePickerReplyThread::startPicker(boost::bind(&lggBeamMapFloater::onSaveCallback, this, _1), LLFilePicker::FFSAVE_BEAM, filename);
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}
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void lggBeamMapFloater::onSaveCallback(const std::vector<std::string>& filenames)
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{
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std::string filename = filenames[0];
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LLSD export_data;
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export_data["scale"] = 8.0f / (mBeamshapePanel->getRect().getWidth());
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export_data["data"] = getDataSerialized();
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llofstream export_file;
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export_file.open(filename.c_str());
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LLSDSerialize::toPrettyXML(export_data, export_file);
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export_file.close();
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gSavedSettings.setString("FSBeamShape", gDirUtilp->getBaseFileName(filename, true));
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if (mFSPanel)
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{
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mFSPanel->refreshBeamLists();
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}
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}
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void lggBeamMapFloater::onClickClear()
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{
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clearPoints();
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}
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void lggBeamMapFloater::onClickLoad()
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{
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LLFilePickerReplyThread::startPicker(boost::bind(&lggBeamMapFloater::onLoadCallback, this, _1), LLFilePicker::FFLOAD_XML, false);
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}
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void lggBeamMapFloater::onLoadCallback(const std::vector<std::string>& filenames)
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{
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mDots.clear();
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LLSD import_data;
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llifstream importer(filenames[0].c_str());
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LLSDSerialize::fromXMLDocument(import_data, importer);
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LLSD picture = import_data["data"];
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F32 scale = (F32)import_data["scale"].asReal();
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for (LLSD::array_iterator it = picture.beginArray(); it != picture.endArray(); ++it)
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{
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LLRect rec = mBeamshapePanel->getRect();
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LLSD beam_data = *it;
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lggPoint p;
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LLVector3 vec = LLVector3(beam_data["offset"]);
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vec *= scale / (8.0f / rec.getWidth());
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LLColor4 color = LLColor4(beam_data["color"]);
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p.c = color;
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p.x = (S32)(vec.mV[VY] + rec.getCenterX());
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p.y = (S32)(vec.mV[VZ] + rec.getCenterY());
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mDots.push_back(p);
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}
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}
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void lggBeamMapFloater::setData(FSPanelPrefs* data)
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{
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mFSPanel = data;
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if (mFSPanel)
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{
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gFloaterView->getParentFloater(mFSPanel)->addDependentFloater(this);
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}
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}
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void lggBeamMapFloater::clearPoints()
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{
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mDots.clear();
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}
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