367 lines
12 KiB
C++
367 lines
12 KiB
C++
/**
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* @file lldrawable.h
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* @brief LLDrawable class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_DRAWABLE_H
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#define LL_DRAWABLE_H
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#include <vector>
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#include <map>
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#include "v2math.h"
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#include "v3math.h"
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#include "v4math.h"
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#include "m4math.h"
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#include "v4coloru.h"
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#include "llvector4a.h"
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#include "llquaternion.h"
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#include "xform.h"
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#include "llviewerobject.h"
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#include "llrect.h"
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#include "llappviewer.h" // for gFrameTimeSeconds
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#include "llvieweroctree.h"
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#include <unordered_set>
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class LLCamera;
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class LLDrawPool;
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class LLDrawable;
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class LLFace;
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class LLFacePool;
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class LLSpatialGroup;
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class LLSpatialBridge;
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class LLSpatialPartition;
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class LLVOVolume;
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class LLViewerTexture;
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// Can have multiple silhouettes for each object
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const U32 SILHOUETTE_HIGHLIGHT = 0;
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// All data for new renderer goes into this class.
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LL_ALIGN_PREFIX(16)
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class LLDrawable
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: public LLViewerOctreeEntryData
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{
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LL_ALIGN_NEW;
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public:
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typedef std::vector<LLFace*> face_list_t;
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LLDrawable(const LLDrawable& rhs)
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: LLViewerOctreeEntryData(rhs)
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{
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*this = rhs;
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}
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const LLDrawable& operator=(const LLDrawable& rhs)
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{
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LL_ERRS() << "Illegal operation!" << LL_ENDL;
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return *this;
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}
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static void initClass();
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LLDrawable(LLViewerObject *vobj, bool new_entry = false);
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void markDead(); // Mark this drawable as dead
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BOOL isDead() const { return isState(DEAD); }
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BOOL isNew() const { return !isState(BUILT); }
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BOOL isUnload() const { return isState(FOR_UNLOAD); }
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BOOL isLight() const;
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virtual void setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results = NULL, BOOL for_select = FALSE);
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LLSpatialGroup* getSpatialGroup()const {return (LLSpatialGroup*)getGroup();}
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LLViewerRegion* getRegion() const { return mVObjp->getRegion(); }
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const LLTextureEntry* getTextureEntry(U8 which) const { return mVObjp->getTE(which); }
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LLPointer<LLViewerObject>& getVObj() { return mVObjp; }
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const LLViewerObject *getVObj() const { return mVObjp; }
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LLVOVolume* getVOVolume() const; // cast mVObjp tp LLVOVolume if OK
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const LLMatrix4& getWorldMatrix() const { return mXform.getWorldMatrix(); }
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const LLMatrix4& getRenderMatrix() const;
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void setPosition(LLVector3 v) const { }
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const LLVector3& getPosition() const { return mXform.getPosition(); }
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const LLVector3& getWorldPosition() const { return mXform.getPositionW(); }
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const LLVector3 getPositionAgent() const;
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const LLVector3& getScale() const { return mCurrentScale; }
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void setScale(const LLVector3& scale) { mCurrentScale = scale; }
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const LLQuaternion& getWorldRotation() const { return mXform.getWorldRotation(); }
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const LLQuaternion& getRotation() const { return mXform.getRotation(); }
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F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); }
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S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; }
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void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); }
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LLXformMatrix* getXform() { return &mXform; }
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U32 getState() const { return mState; }
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BOOL isState (U32 bits) const { return ((mState & bits) != 0); }
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void setState (U32 bits) { mState |= bits; }
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void clearState(U32 bits) { mState &= ~bits; }
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BOOL isAvatar() const { return mVObjp.notNull() && mVObjp->isAvatar(); }
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BOOL isRoot() const { return !mParent || mParent->isAvatar(); }
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LLDrawable* getRoot();
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BOOL isSpatialRoot() const { return !mParent || mParent->isAvatar(); }
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virtual BOOL isSpatialBridge() const { return FALSE; }
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virtual LLSpatialPartition* asPartition() { return NULL; }
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LLDrawable* getParent() const { return mParent; }
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// must set parent through LLViewerObject:: ()
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//BOOL setParent(LLDrawable *parent);
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inline LLFace* getFace(const S32 i) const;
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inline S32 getNumFaces() const;
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face_list_t& getFaces() { return mFaces; }
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const face_list_t& getFaces() const { return mFaces; }
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//void removeFace(const S32 i); // SJB: Avoid using this, it's slow
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LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep);
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LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep);
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LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp);
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LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp);
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void deleteFaces(S32 offset, S32 count);
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void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
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void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
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void mergeFaces(LLDrawable* src);
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void init(bool new_entry);
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void unload();
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void destroy();
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void update();
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F32 updateXform(BOOL undamped);
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virtual void makeActive();
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/*virtual*/ void makeStatic(BOOL warning_enabled = TRUE);
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BOOL isActive() const { return isState(ACTIVE); }
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BOOL isStatic() const { return !isActive(); }
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BOOL isAnimating() const;
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virtual BOOL updateMove();
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virtual void movePartition();
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void updateTexture();
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void updateMaterial();
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virtual void updateDistance(LLCamera& camera, bool force_update);
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BOOL updateGeometry();
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void updateFaceSize(S32 idx);
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void updateSpecialHoverCursor(BOOL enabled);
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virtual void shiftPos(const LLVector4a &shift_vector);
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S32 getGeneration() const { return mGeneration; }
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BOOL getLit() const { return isState(UNLIT) ? FALSE : TRUE; }
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void setLit(BOOL lit) { lit ? clearState(UNLIT) : setState(UNLIT); }
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bool isVisible() const;
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bool isRecentlyVisible() const;
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virtual void cleanupReferences();
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void setGroup(LLViewerOctreeGroup* group);
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void setRadius(const F32 radius);
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F32 getRadius() const { return mRadius; }
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F32 getVisibilityRadius() const;
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void updateUVMinMax(); // Updates the cache of sun space bounding box.
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const LLVector3& getBounds(LLVector3& min, LLVector3& max) const;
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virtual void updateSpatialExtents();
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virtual void updateBinRadius();
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void setRenderType(S32 type) { mRenderType = type; }
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BOOL isRenderType(S32 type) { return mRenderType == type; }
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S32 getRenderType() { return mRenderType; }
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// Debugging methods
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S32 findReferences(LLDrawable *drawablep); // Not const because of @#$! iterators...
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LLSpatialPartition* getSpatialPartition();
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void removeFromOctree();
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void setSpatialBridge(LLSpatialBridge* bridge) { mSpatialBridge = (LLDrawable*) bridge; }
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LLSpatialBridge* getSpatialBridge() { return (LLSpatialBridge*) (LLDrawable*) mSpatialBridge; }
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// Statics
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static void incrementVisible();
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static void cleanupDeadDrawables();
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protected:
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~LLDrawable() { destroy(); }
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void moveUpdatePipeline(BOOL moved);
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void updatePartition();
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BOOL updateMoveDamped();
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BOOL updateMoveUndamped();
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public:
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friend class LLPipeline;
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friend class LLDrawPool;
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friend class LLSpatialBridge;
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typedef std::unordered_set<LLPointer<LLDrawable> > drawable_set_t;
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typedef std::set<LLPointer<LLDrawable> > ordered_drawable_set_t;
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typedef std::vector<LLPointer<LLDrawable> > drawable_vector_t;
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typedef std::list<LLPointer<LLDrawable> > drawable_list_t;
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typedef std::queue<LLPointer<LLDrawable> > drawable_queue_t;
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struct CompareDistanceGreater
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{
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bool operator()(const LLDrawable* const& lhs, const LLDrawable* const& rhs)
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{
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return lhs->mDistanceWRTCamera < rhs->mDistanceWRTCamera; // farthest = last
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}
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};
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struct CompareDistanceGreaterVisibleFirst
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{
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bool operator()(const LLDrawable* const& lhs, const LLDrawable* const& rhs)
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{
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if (lhs->isVisible() && !rhs->isVisible())
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{
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return TRUE; //visible things come first
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}
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else if (!lhs->isVisible() && rhs->isVisible())
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{
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return FALSE; //rhs is visible, comes first
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}
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return lhs->mDistanceWRTCamera < rhs->mDistanceWRTCamera; // farthest = last
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}
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};
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typedef enum e_drawable_flags
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{
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IN_REBUILD_Q = 0x00000001,
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EARLY_MOVE = 0x00000004,
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MOVE_UNDAMPED = 0x00000008,
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ON_MOVE_LIST = 0x00000010,
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UV = 0x00000020,
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UNLIT = 0x00000040,
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LIGHT = 0x00000080,
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REBUILD_VOLUME = 0x00000100, //volume changed LOD or parameters, or vertex buffer changed
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REBUILD_TCOORD = 0x00000200, //texture coordinates changed
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REBUILD_COLOR = 0x00000400, //color changed
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REBUILD_POSITION= 0x00000800, //vertex positions/normals changed
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REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR,
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REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR,
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REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME,
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REBUILD_RIGGED = 0x00001000,
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ON_SHIFT_LIST = 0x00002000,
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ACTIVE = 0x00004000,
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DEAD = 0x00008000,
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INVISIBLE = 0x00010000, // stay invisible until flag is cleared
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NEARBY_LIGHT = 0x00020000, // In gPipeline.mNearbyLightSet
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BUILT = 0x00040000,
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FORCE_INVISIBLE = 0x00080000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
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HAS_ALPHA = 0x00100000,
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RIGGED = 0x00200000, //has a rigged face
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RIGGED_CHILD = 0x00400000, //has a child with a rigged face
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PARTITION_MOVE = 0x00800000,
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ANIMATED_CHILD = 0x01000000,
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ACTIVE_CHILD = 0x02000000,
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FOR_UNLOAD = 0x04000000, //should be unload from memory
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} EDrawableFlags;
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public:
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LLXformMatrix mXform;
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// vis data
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LLPointer<LLDrawable> mParent;
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F32 mDistanceWRTCamera;
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static F32 sCurPixelAngle; //current pixels per radian
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private:
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U32 mState;
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S32 mRenderType;
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LLPointer<LLViewerObject> mVObjp;
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face_list_t mFaces;
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LLPointer<LLDrawable> mSpatialBridge;
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F32 mRadius;
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S32 mGeneration;
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LLVector3 mCurrentScale;
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static U32 sNumZombieDrawables;
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static std::vector<LLPointer<LLDrawable> > sDeadList;
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} LL_ALIGN_POSTFIX(16);
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inline LLFace* LLDrawable::getFace(const S32 i) const
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{
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//switch these asserts to LL_ERRS() -- davep
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//llassert((U32)i < mFaces.size());
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//llassert(mFaces[i]);
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if ((U32) i >= mFaces.size())
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{
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LLUUID objectID=getVObj()->getID();
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// if our face list is empty, we have no real choice. -Zi
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if(mFaces.empty())
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{
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LL_WARNS() << objectID << ": Empty face list." << LL_ENDL;
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return NULL;
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}
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// otherwise try to return a valid face to avoid crashing. -Zi
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LL_WARNS() << objectID << ": Invalid face index " << (U32) i << ". Max faces is: " << mFaces.size() << ". Returning face index 0." << LL_ENDL;
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return mFaces[0];
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}
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if (!mFaces[i])
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{
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LLUUID objectID=getVObj()->getID();
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LL_WARNS() << objectID << ": Null face found at index " << (U32) i << ". Max faces is: " << mFaces.size() << "." << LL_ENDL;
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if(i==0)
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{
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S32 max=getNumFaces();
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// try to return a valid face to avoid crashing. If we only have one face, return NULL as last resort. -Zi
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if(max>1)
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return mFaces[max-1];
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else
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return NULL;
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}
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}
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return mFaces[i];
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}
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inline S32 LLDrawable::getNumFaces()const
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{
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return (S32)mFaces.size();
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}
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#endif
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