phoenix-firestorm/indra/newview/lldrawpoolbump.h

163 lines
4.9 KiB
C++

/**
* @file lldrawpoolbump.h
* @brief LLDrawPoolBump class definition
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOLBUMP_H
#define LL_LLDRAWPOOLBUMP_H
#include "lldrawpool.h"
#include "llstring.h"
#include "lltextureentry.h"
#include "lluuid.h"
#include <unordered_map>
class LLImageRaw;
class LLSpatialGroup;
class LLDrawInfo;
class LLGLSLShader;
class LLViewerFetchedTexture;
class LLDrawPoolBump : public LLRenderPass
{
protected :
LLDrawPoolBump(const U32 type):LLRenderPass(type) { mShiny = false; }
public:
static U32 sVertexMask;
bool mShiny;
virtual U32 getVertexDataMask() override { return sVertexMask; }
LLDrawPoolBump();
/*virtual*/ void prerender() override;
void pushBumpBatches(U32 type);
void renderGroup(LLSpatialGroup* group, U32 type, bool texture) override;
S32 numBumpPasses();
void beginFullbrightShiny();
void renderFullbrightShiny();
void endFullbrightShiny();
void beginBump();
void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
void endBump(U32 pass = LLRenderPass::PASS_BUMP);
static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);
static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);
virtual S32 getNumDeferredPasses() override;
/*virtual*/ void renderDeferred(S32 pass) override;
virtual S32 getNumPostDeferredPasses() override { return 1; }
/*virtual*/ void renderPostDeferred(S32 pass) override;
static bool bindBumpMap(LLDrawInfo& params, S32 channel = -2);
static bool bindBumpMap(LLFace* face, S32 channel = -2);
private:
static bool bindBumpMap(U8 bump_code, LLViewerTexture* tex, S32 channel);
bool mRigged = false; // if true, doing a rigged pass
};
enum EBumpEffect
{
BE_NO_BUMP = 0,
BE_BRIGHTNESS = 1,
BE_DARKNESS = 2,
BE_STANDARD_0 = 3, // Standard must always be the last one
BE_COUNT = 4
};
////////////////////////////////////////////////////////////////
// List of standard bumpmaps that are specificed by LLTextureEntry::mBump's lower bits
class LLStandardBumpmap
{
public:
LLStandardBumpmap() : mLabel() {}
LLStandardBumpmap( const std::string& label ) : mLabel(label) {}
std::string mLabel;
LLPointer<LLViewerFetchedTexture> mImage;
static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[]
static void clear();
static void addstandard();
static void shutdown();
static void restoreGL();
static void destroyGL();
};
extern LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT];
////////////////////////////////////////////////////////////////
// List of one-component bump-maps created from other texures.
struct LLBumpImageEntry;
class LLBumpImageList
{
public:
LLBumpImageList() {}
~LLBumpImageList();
void init();
void shutdown();
void clear();
void destroyGL();
void restoreGL();
void updateImages();
LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code);
void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size);
static void onSourceStandardLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata );
static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image);
private:
// should be called whenever resolution of src_vi changes compared to the current entry
static void onSourceUpdated( LLViewerTexture *src_vi, EBumpEffect bump );
private:
typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
bump_image_map_t mBrightnessEntries;
bump_image_map_t mDarknessEntries;
static LL::WorkQueue::weak_t sMainQueue;
static LL::WorkQueue::weak_t sTexUpdateQueue;
static LLRenderTarget sRenderTarget;
};
extern LLBumpImageList gBumpImageList;
#endif // LL_LLDRAWPOOLBUMP_H