phoenix-firestorm/indra/newview/llheroprobemanager.h

150 lines
4.1 KiB
C++

/**
* @file llheroprobemanager.h
* @brief LLHeroProbeManager class declaration
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#pragma once
#include "llreflectionmap.h"
#include "llrendertarget.h"
#include "llcubemaparray.h"
#include "llcubemap.h"
#include "lldrawable.h"
class LLSpatialGroup;
class LLViewerObject;
// number of reflection probes to keep in vram
#define LL_MAX_HERO_PROBE_COUNT 2
struct HeroProbeData
{
LLMatrix4 heroBox;
LLVector4 heroSphere;
GLint heroShape;
GLint heroMipCount;
GLint heroProbeCount;
};
class alignas(16) LLHeroProbeManager
{
LL_ALIGN_NEW
public:
enum class DetailLevel
{
STATIC_ONLY = 0,
STATIC_AND_DYNAMIC,
REALTIME = 2
};
// allocate an environment map of the given resolution
LLHeroProbeManager();
~LLHeroProbeManager();
// release any GL state
void cleanup();
// maintain reflection probes
void update();
void renderProbes();
// debug display, called from llspatialpartition if reflection
// probe debug display is active
void renderDebug();
// call once at startup to allocate cubemap arrays
void initReflectionMaps();
// perform occlusion culling on all active reflection probes
void doOcclusion();
void reset();
bool registerViewerObject(LLVOVolume *drawablep);
void unregisterViewerObject(LLVOVolume* drawablep);
bool isMirrorPass() const { return mRenderingMirror; }
LLVector3 mMirrorPosition;
LLVector3 mMirrorNormal;
HeroProbeData mHeroData;
private:
friend class LLPipeline;
friend class LLReflectionMapManager;
// update UBO used for rendering (call only once per render pipe flush)
void updateUniforms();
// bind UBO used for rendering
// render target for cube snapshots
// used to generate mipmaps without doing a copy-to-texture
LLRenderTarget mRenderTarget;
std::vector<LLRenderTarget> mMipChain;
// storage for reflection probe radiance maps (plus two scratch space cubemaps)
LLPointer<LLCubeMapArray> mTexture;
// vertex buffer for pushing verts to filter shaders
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPlane mCurrentClipPlane;
// update the specified face of the specified probe
void updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip);
void generateRadiance(LLReflectionMap *probe);
// list of active reflection maps
std::vector<LLPointer<LLReflectionMap>> mProbes;
LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0)
// number of reflection probes to use for rendering
U32 mReflectionProbeCount;
// resolution of reflection probes
U32 mProbeResolution = 1024;
// maximum LoD of reflection probes (mip levels - 1)
F32 mMaxProbeLOD = 6.f;
F32 mHeroProbeStrength = 1.f;
bool mIsInTransition = false;
// if true, reset all probe render state on the next update (for teleports and sky changes)
bool mReset = false;
bool mRenderingMirror = false;
std::vector<LLPointer<LLVOVolume>> mHeroVOList;
LLPointer<LLVOVolume> mNearestHero;
};