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Dave Parks 9eea451a82 SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets. 2011-05-25 15:51:15 -05:00
doc merge changes for storm-1100 2011-05-19 12:26:57 -04:00
etc Automated merge up from viewer-development 2011-01-14 14:16:07 -05:00
indra SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets. 2011-05-25 15:51:15 -05:00
scripts Automated merge up from viewer-development into mesh-development 2011-05-20 11:41:28 -04:00
.hgignore Automated merge up from viewer-development into mesh-development 2011-04-04 10:42:52 -04:00
.hgtags merge 2011-05-16 16:11:56 -05:00
BuildParams merge 2011-05-12 17:39:08 -05:00
autobuild.xml Automated merge up from viewer-development into mesh-development 2011-05-20 11:41:28 -04:00
build.sh Restore reference to $last_built_variant when computing path to the Windows Installer 2011-05-17 11:06:33 -04:00
install.xml Remove Pth library from viewer build. 2011-05-05 19:23:55 -04:00
viewer-hg-convert.shamap Merge 2010-09-27 17:54:52 -07:00