163 lines
5.5 KiB
C++
163 lines
5.5 KiB
C++
/**
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* @file llfloaterexperiencepicker.cpp
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* @brief Implementation of llfloaterexperiencepicker
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* @author dolphin@lindenlab.com
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*
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* $LicenseInfo:firstyear=2014&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2014, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterexperiencepicker.h"
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#include "lllineeditor.h"
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#include "llfloaterreg.h"
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#include "llscrolllistctrl.h"
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#include "llviewerregion.h"
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#include "llagent.h"
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#include "llexperiencecache.h"
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#include "llslurl.h"
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#include "llavatarnamecache.h"
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#include "llfloaterexperienceprofile.h"
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#include "llcombobox.h"
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#include "llviewercontrol.h"
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#include "lldraghandle.h"
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#include "llpanelexperiencepicker.h"
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LLFloaterExperiencePicker* LLFloaterExperiencePicker::show( select_callback_t callback, const LLUUID& key, BOOL allow_multiple, BOOL close_on_select, filter_list filters, LLView * frustumOrigin )
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{
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LLFloaterExperiencePicker* floater =
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LLFloaterReg::showTypedInstance<LLFloaterExperiencePicker>("experience_search", key);
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if (!floater)
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{
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LL_WARNS() << "Cannot instantiate experience picker" << LL_ENDL;
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return NULL;
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}
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if (floater->mSearchPanel)
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{
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floater->mSearchPanel->mSelectionCallback = callback;
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floater->mSearchPanel->mCloseOnSelect = close_on_select;
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floater->mSearchPanel->setAllowMultiple(allow_multiple);
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floater->mSearchPanel->setDefaultFilters();
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floater->mSearchPanel->addFilters(filters.begin(), filters.end());
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floater->mSearchPanel->filterContent();
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}
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if(frustumOrigin)
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{
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floater->mFrustumOrigin = frustumOrigin->getHandle();
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}
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return floater;
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}
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void LLFloaterExperiencePicker::drawFrustum()
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{
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if(mFrustumOrigin.get())
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{
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LLView * frustumOrigin = mFrustumOrigin.get();
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LLRect origin_rect;
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frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this);
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// draw context cone connecting color picker with color swatch in parent floater
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LLRect local_rect = getLocalRect();
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if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLEnable(GL_CULL_FACE);
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gGL.begin(LLRender::QUADS);
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{
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
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}
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gGL.end();
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}
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if (gFocusMgr.childHasMouseCapture(getDragHandle()))
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{
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mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(mContextConeFadeTime));
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}
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else
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{
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mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(mContextConeFadeTime));
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}
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}
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}
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void LLFloaterExperiencePicker::draw()
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{
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drawFrustum();
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LLFloater::draw();
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}
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LLFloaterExperiencePicker::LLFloaterExperiencePicker( const LLSD& key )
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:LLFloater(key)
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,mSearchPanel(NULL)
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,mContextConeOpacity(0.f)
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,mContextConeInAlpha(0.f)
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,mContextConeOutAlpha(0.f)
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,mContextConeFadeTime(0.f)
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{
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mContextConeInAlpha = gSavedSettings.getF32("ContextConeInAlpha");
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mContextConeOutAlpha = gSavedSettings.getF32("ContextConeOutAlpha");
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mContextConeFadeTime = gSavedSettings.getF32("ContextConeFadeTime");
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}
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LLFloaterExperiencePicker::~LLFloaterExperiencePicker()
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{
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gFocusMgr.releaseFocusIfNeeded( this );
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}
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BOOL LLFloaterExperiencePicker::postBuild()
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{
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mSearchPanel = new LLPanelExperiencePicker();
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addChild(mSearchPanel);
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mSearchPanel->setOrigin(0, 0);
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return LLFloater::postBuild();
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}
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