phoenix-firestorm/indra/newview/llvopartgroup.cpp

985 lines
27 KiB
C++

/**
* @file llvopartgroup.cpp
* @brief Group of particle systems
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvopartgroup.h"
#include "lldrawpoolalpha.h"
#include "llfasttimer.h"
#include "message.h"
#include "v2math.h"
#include "llagentcamera.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewerpartsim.h"
#include "llviewerregion.h"
#include "pipeline.h"
#include "llspatialpartition.h"
extern U64MicrosecondsImplicit gFrameTime;
void LLVOPartGroup::initClass()
{
}
//static
void LLVOPartGroup::restoreGL()
{
//TODO: optimize out binormal mask here. Specular and normal coords as well.
#if 0
sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
U32 count = LL_MAX_PARTICLE_COUNT;
if (!sVB->allocateBuffer(count*4, count*6))
{
LL_WARNS() << "Failed to allocate Vertex Buffer to "
<< count*4 << " vertices and "
<< count * 6 << " indices" << LL_ENDL;
// we are likelly to crash at following getTexCoord0Strider(), so unref and return
sVB = NULL;
return;
}
//indices and texcoords are always the same, set once
LLStrider<U16> indicesp;
LLStrider<LLVector4a> verticesp;
sVB->getIndexStrider(indicesp);
sVB->getVertexStrider(verticesp);
LLVector4a v;
v.set(0,0,0,0);
U16 vert_offset = 0;
for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
{
*indicesp++ = vert_offset + 0;
*indicesp++ = vert_offset + 1;
*indicesp++ = vert_offset + 2;
*indicesp++ = vert_offset + 1;
*indicesp++ = vert_offset + 3;
*indicesp++ = vert_offset + 2;
*verticesp++ = v;
vert_offset += 4;
}
LLStrider<LLVector2> texcoordsp;
sVB->getTexCoord0Strider(texcoordsp);
for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
{
*texcoordsp++ = LLVector2(0.f, 1.f);
*texcoordsp++ = LLVector2(0.f, 0.f);
*texcoordsp++ = LLVector2(1.f, 1.f);
*texcoordsp++ = LLVector2(1.f, 0.f);
}
sVB->unmapBuffer();
#endif
}
//static
void LLVOPartGroup::destroyGL()
{
}
bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end)
{
/*while (start < end)
{
if (*start == idx)
{ //not allocated (in free list)
return false;
}
++start;
}*/
//allocated (not in free list)
return false;
}
LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLAlphaObject(id, pcode, regionp),
mViewerPartGroupp(NULL)
{
setNumTEs(1);
setTETexture(0, LLUUID::null);
mbCanSelect = false; // users can't select particle systems
}
LLVOPartGroup::~LLVOPartGroup()
{
}
bool LLVOPartGroup::isActive() const
{
return false;
}
F32 LLVOPartGroup::getBinRadius()
{
return mViewerPartGroupp->getBoxSide();
}
void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
const LLVector3& pos_agent = getPositionAgent();
LLVector4a scale;
LLVector4a p;
p.load3(pos_agent.mV);
scale.splat(mScale.mV[0]+mViewerPartGroupp->getBoxSide()*0.5f);
newMin.setSub(p, scale);
newMax.setAdd(p,scale);
llassert(newMin.isFinite3());
llassert(newMax.isFinite3());
llassert(p.isFinite3());
mDrawable->setPositionGroup(p);
}
void LLVOPartGroup::idleUpdate(LLAgent &agent, const F64 &time)
{
}
void LLVOPartGroup::setPixelAreaAndAngle(LLAgent &agent)
{
// mPixelArea is calculated during render
F32 mid_scale = getMidScale();
F32 range = (getRenderPosition()-LLViewerCamera::getInstance()->getOrigin()).length();
if (range < 0.001f || isHUDAttachment()) // range == zero
{
mAppAngle = 180.f;
}
else
{
mAppAngle = (F32) atan2( mid_scale, range) * RAD_TO_DEG;
}
}
void LLVOPartGroup::updateTextures()
{
// Texture stats for particles need to be updated in a different way...
}
LLDrawable* LLVOPartGroup::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(false);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
return mDrawable;
}
const F32 MAX_PARTICLE_AREA_SCALE = 0.02f; // some tuned constant, limits on how much particle area to draw
LLUUID LLVOPartGroup::getPartOwner(S32 idx)
{
LLUUID ret = LLUUID::null;
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
ret = mViewerPartGroupp->mParticles[idx]->mPartSourcep->getOwnerUUID();
}
return ret;
}
LLUUID LLVOPartGroup::getPartSource(S32 idx)
{
LLUUID ret = LLUUID::null;
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
if (part && part->mPartSourcep.notNull() &&
part->mPartSourcep->mSourceObjectp.notNull())
{
LLViewerObject* source = part->mPartSourcep->mSourceObjectp;
ret = source->getID();
}
}
return ret;
}
F32 LLVOPartGroup::getPartSize(S32 idx)
{
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
return mViewerPartGroupp->mParticles[idx]->mScale.mV[0];
}
return 0.f;
}
void LLVOPartGroup::getBlendFunc(S32 idx, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst)
{
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
src = (LLRender::eBlendFactor) part->mBlendFuncSource;
dst = (LLRender::eBlendFactor) part->mBlendFuncDest;
}
}
LLVector3 LLVOPartGroup::getCameraPosition() const
{
return gAgentCamera.getCameraPositionAgent();
}
bool LLVOPartGroup::updateGeometry(LLDrawable *drawable)
{
LL_PROFILE_ZONE_SCOPED;
dirtySpatialGroup();
S32 num_parts = mViewerPartGroupp->getCount();
LLFace *facep;
LLSpatialGroup* group = drawable->getSpatialGroup();
if (!group && num_parts)
{
drawable->movePartition();
group = drawable->getSpatialGroup();
}
if (group && group->isVisible())
{
dirtySpatialGroup();
}
if (!num_parts)
{
if (group && drawable->getNumFaces())
{
group->setState(LLSpatialGroup::GEOM_DIRTY);
}
drawable->setNumFaces(0, NULL, getTEImage(0));
LLPipeline::sCompiles++;
return true;
}
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
{
return true;
}
if (num_parts > drawable->getNumFaces())
{
drawable->setNumFacesFast(num_parts+num_parts/4, NULL, getTEImage(0));
}
F32 tot_area = 0;
F32 max_area = LLViewerPartSim::getMaxPartCount() * MAX_PARTICLE_AREA_SCALE;
F32 pixel_meter_ratio = LLViewerCamera::getInstance()->getPixelMeterRatio();
pixel_meter_ratio *= pixel_meter_ratio;
LLViewerPartSim::checkParticleCount(static_cast<U32>(mViewerPartGroupp->mParticles.size()));
S32 count=0;
mDepth = 0.f;
S32 i = 0 ;
LLVector3 camera_agent = getCameraPosition();
F32 max_scale = 0.f;
for (i = 0 ; i < (S32)mViewerPartGroupp->mParticles.size(); i++)
{
const LLViewerPart *part = mViewerPartGroupp->mParticles[i];
//remember the largest particle
max_scale = llmax(max_scale, part->mScale.mV[0], part->mScale.mV[1]);
if (part->mFlags & LLPartData::LL_PART_RIBBON_MASK)
{ //include ribbon segment length in scale
const LLVector3* pos_agent = NULL;
if (part->mParent)
{
pos_agent = &(part->mParent->mPosAgent);
}
else if (part->mPartSourcep.notNull())
{
pos_agent = &(part->mPartSourcep->mPosAgent);
}
if (pos_agent)
{
F32 dist = (*pos_agent-part->mPosAgent).length();
max_scale = llmax(max_scale, dist);
}
}
LLVector3 part_pos_agent(part->mPosAgent);
LLVector3 at(part_pos_agent - camera_agent);
F32 camera_dist_squared = at.lengthSquared();
F32 inv_camera_dist_squared;
if (camera_dist_squared > 1.f)
inv_camera_dist_squared = 1.f / camera_dist_squared;
else
inv_camera_dist_squared = 1.f;
llassert(llfinite(inv_camera_dist_squared));
llassert(!llisnan(inv_camera_dist_squared));
F32 area = part->mScale.mV[0] * part->mScale.mV[1] * inv_camera_dist_squared;
tot_area = llmax(tot_area, area);
if (tot_area > max_area)
{
break;
}
count++;
facep = drawable->getFace(i);
if (!facep)
{
LL_WARNS() << "No face found for index " << i << "!" << LL_ENDL;
continue;
}
facep->setTEOffset(i);
const F32 NEAR_PART_DIST_SQ = 5.f*5.f; // Only discard particles > 5 m from the camera
const F32 MIN_PART_AREA = .005f*.005f; // only less than 5 mm x 5 mm at 1 m from camera
if (camera_dist_squared > NEAR_PART_DIST_SQ && area < MIN_PART_AREA)
{
facep->setSize(0, 0);
continue;
}
facep->setSize(4, 6);
facep->setViewerObject(this);
if (part->mFlags & LLPartData::LL_PART_EMISSIVE_MASK)
{
facep->setState(LLFace::FULLBRIGHT);
}
else
{
facep->clearState(LLFace::FULLBRIGHT);
}
facep->mCenterLocal = part->mPosAgent;
facep->setFaceColor(part->mColor);
facep->setTexture(part->mImagep);
//check if this particle texture is replaced by a parcel media texture.
if(part->mImagep.notNull() && part->mImagep->hasParcelMedia())
{
part->mImagep->getParcelMedia()->addMediaToFace(facep) ;
}
mPixelArea = tot_area * pixel_meter_ratio;
const F32 area_scale = 10.f; // scale area to increase priority a bit
facep->setVirtualSize(mPixelArea*area_scale);
}
for (i = count; i < drawable->getNumFaces(); i++)
{
LLFace* facep = drawable->getFace(i);
if (!facep)
{
LL_WARNS() << "No face found for index " << i << "!" << LL_ENDL;
continue;
}
facep->setTEOffset(i);
facep->setSize(0, 0);
}
//record max scale (used to stretch bounding box for visibility culling)
mScale.set(max_scale, max_scale, max_scale);
mDrawable->movePartition();
LLPipeline::sCompiles++;
return true;
}
bool LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,
bool pick_transparent,
bool pick_rigged,
bool pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
LLVector4a* normal,
LLVector4a* bi_normal)
{
LLVector4a dir;
dir.setSub(end, start);
F32 closest_t = 2.f;
bool ret = false;
for (U32 idx = 0; idx < mViewerPartGroupp->mParticles.size(); ++idx)
{
const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
LLVector4a v[4];
LLStrider<LLVector4a> verticesp;
verticesp = v;
getGeometry(part, verticesp);
F32 a,b,t;
if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a,b,t) ||
LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a,b,t))
{
if (t >= 0.f &&
t <= 1.f &&
t < closest_t)
{
ret = true;
closest_t = t;
if (face_hit)
{
*face_hit = idx;
}
if (intersection)
{
LLVector4a intersect = dir;
intersect.mul(closest_t);
intersection->setAdd(intersect, start);
}
}
}
}
return ret;
}
void LLVOPartGroup::getGeometry(const LLViewerPart& part,
LLStrider<LLVector4a>& verticesp)
{
if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
{
LLVector4a axis, pos, paxis, ppos;
F32 scale, pscale;
pos.load3(part.mPosAgent.mV);
axis.load3(part.mAxis.mV);
scale = part.mScale.mV[0];
if (part.mParent)
{
ppos.load3(part.mParent->mPosAgent.mV);
paxis.load3(part.mParent->mAxis.mV);
pscale = part.mParent->mScale.mV[0];
}
else
{ //use source object as position
if (part.mPartSourcep->mSourceObjectp.notNull())
{
LLVector3 v = LLVector3(0,0,1);
v *= part.mPartSourcep->mSourceObjectp->getRenderRotation();
paxis.load3(v.mV);
ppos.load3(part.mPartSourcep->mPosAgent.mV);
pscale = part.mStartScale.mV[0];
}
else
{ //no source object, no parent, nothing to draw
ppos = pos;
pscale = scale;
paxis = axis;
}
}
LLVector4a p0, p1, p2, p3;
scale *= 0.5f;
pscale *= 0.5f;
axis.mul(scale);
paxis.mul(pscale);
p0.setAdd(pos, axis);
p1.setSub(pos,axis);
p2.setAdd(ppos, paxis);
p3.setSub(ppos, paxis);
(*verticesp++) = p2;
(*verticesp++) = p3;
(*verticesp++) = p0;
(*verticesp++) = p1;
}
else
{
LLVector4a part_pos_agent;
part_pos_agent.load3(part.mPosAgent.mV);
LLVector4a camera_agent;
camera_agent.load3(getCameraPosition().mV);
LLVector4a at;
at.setSub(part_pos_agent, camera_agent);
LLVector4a up(0, 0, 1);
LLVector4a right;
right.setCross3(at, up);
right.normalize3fast();
up.setCross3(right, at);
up.normalize3fast();
if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK && !part.mVelocity.isExactlyZero())
{
LLVector4a normvel;
normvel.load3(part.mVelocity.mV);
normvel.normalize3fast();
LLVector2 up_fracs;
up_fracs.mV[0] = normvel.dot3(right).getF32();
up_fracs.mV[1] = normvel.dot3(up).getF32();
up_fracs.normalize();
LLVector4a new_up;
LLVector4a new_right;
//new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
LLVector4a t = right;
t.mul(up_fracs.mV[0]);
new_up = up;
new_up.mul(up_fracs.mV[1]);
new_up.add(t);
//new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
t = right;
t.mul(up_fracs.mV[1]);
new_right = up;
new_right.mul(up_fracs.mV[0]);
t.sub(new_right);
up = new_up;
right = t;
up.normalize3fast();
right.normalize3fast();
}
right.mul(0.5f*part.mScale.mV[0]);
up.mul(0.5f*part.mScale.mV[1]);
//HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
// this works because there is actually a 4th float stored after the vertex position which is used as a texture index
// also, somebody please VECTORIZE THIS
LLVector4a ppapu;
LLVector4a ppamu;
ppapu.setAdd(part_pos_agent, up);
ppamu.setSub(part_pos_agent, up);
verticesp->setSub(ppapu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setSub(ppamu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setAdd(ppapu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setAdd(ppamu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
}
}
void LLVOPartGroup::getGeometry(S32 idx,
LLStrider<LLVector4a>& verticesp,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp)
{
if (idx >= (S32) mViewerPartGroupp->mParticles.size())
{
return;
}
const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
getGeometry(part, verticesp);
LLColor4U pcolor;
LLColor4U color = part.mColor;
LLColor4U pglow;
if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
{ //make sure color blends properly
if (part.mParent)
{
pglow = part.mParent->mGlow;
pcolor = part.mParent->mColor;
}
else
{
pglow = LLColor4U(0, 0, 0, (U8) ll_round(255.f*part.mStartGlow));
pcolor = part.mStartColor;
}
}
else
{
pglow = part.mGlow;
pcolor = color;
}
*colorsp++ = pcolor;
*colorsp++ = pcolor;
*colorsp++ = color;
*colorsp++ = color;
//if (pglow.mV[3] || part.mGlow.mV[3])
{ //only write glow if it is not zero
*emissivep++ = pglow;
*emissivep++ = pglow;
*emissivep++ = part.mGlow;
*emissivep++ = part.mGlow;
}
if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK))
{ //not fullbright, needs normal
LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;
}
}
U32 LLVOPartGroup::getPartitionType() const
{
return LLViewerRegion::PARTITION_PARTICLE;
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
mPartitionType = LLViewerRegion::PARTITION_PARTICLE;
mSlopRatio = 0.f;
mLODPeriod = 1;
}
LLHUDParticlePartition::LLHUDParticlePartition(LLViewerRegion* regionp) :
LLParticlePartition(regionp)
{
mDrawableType = LLPipeline::RENDER_TYPE_HUD_PARTICLES;
mPartitionType = LLViewerRegion::PARTITION_HUD_PARTICLE;
}
void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_SCOPED;
LL_PROFILE_GPU_ZONE("particle vbo");
if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY))
{
return;
}
if (group->changeLOD())
{
group->mLastUpdateDistance = group->mDistance;
group->mLastUpdateViewAngle = group->mViewAngle;
}
group->clearDrawMap();
//get geometry count
U32 index_count = 0;
U32 vertex_count = 0;
addGeometryCount(group, vertex_count, index_count);
if (vertex_count > 0 && index_count > 0)
{
group->mBuilt = 1.f;
if (group->mVertexBuffer.isNull() ||
group->mVertexBuffer->getNumVerts() < vertex_count || group->mVertexBuffer->getNumIndices() < index_count)
{
group->mVertexBuffer = new LLVertexBuffer(LLVOPartGroup::VERTEX_DATA_MASK);
group->mVertexBuffer->allocateBuffer(vertex_count, index_count);
// initialize index and texture coordinates only when buffer is reallocated
U16* indicesp = (U16*)group->mVertexBuffer->mapIndexBuffer(0, index_count);
U16 geom_idx = 0;
for (U32 i = 0; i < index_count; i += 6)
{
*indicesp++ = geom_idx + 0;
*indicesp++ = geom_idx + 1;
*indicesp++ = geom_idx + 2;
*indicesp++ = geom_idx + 1;
*indicesp++ = geom_idx + 3;
*indicesp++ = geom_idx + 2;
geom_idx += 4;
}
LLStrider<LLVector2> texcoordsp;
group->mVertexBuffer->getTexCoord0Strider(texcoordsp);
for (U32 i = 0; i < vertex_count; i += 4)
{
*texcoordsp++ = LLVector2(0.f, 1.f);
*texcoordsp++ = LLVector2(0.f, 0.f);
*texcoordsp++ = LLVector2(1.f, 1.f);
*texcoordsp++ = LLVector2(1.f, 0.f);
}
}
getGeometry(group);
}
else
{
group->mVertexBuffer = NULL;
group->mBufferMap.clear();
}
group->mLastUpdateTime = gFrameTimeSeconds;
group->clearState(LLSpatialGroup::GEOM_DIRTY);
}
void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
{
mFaceList.clear();
LLViewerCamera* camera = LLViewerCamera::getInstance();
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawablep = (LLDrawable*)(*i)->getDrawable();
if (!drawablep || drawablep->isDead())
{
continue;
}
LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get();
obj->mDepth = 0.f;
U32 count = 0;
for (S32 j = 0; j < drawablep->getNumFaces(); ++j)
{
drawablep->updateFaceSize(j);
LLFace* facep = drawablep->getFace(j);
if ( !facep || !facep->hasGeometry())
{
continue;
}
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
count++;
facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis();
obj->mDepth += facep->mDistance;
mFaceList.push_back(facep);
llassert(facep->getIndicesCount() < 65536);
}
obj->mDepth /= count;
}
}
void LLParticlePartition::getGeometry(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_SCOPED;
std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
group->clearDrawMap();
LLVertexBuffer* buffer = group->mVertexBuffer;
LLStrider<LLVector4a> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLColor4U> colorsp;
LLStrider<LLColor4U> emissivep;
buffer->getVertexStrider(verticesp);
buffer->getNormalStrider(normalsp);
buffer->getColorStrider(colorsp);
buffer->getEmissiveStrider(emissivep);
S32 geom_idx = 0;
S32 indices_idx = 0;
LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
{
LLFace* facep = *i;
LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
facep->setGeomIndex(geom_idx);
facep->setIndicesIndex(indices_idx);
LLStrider<LLVector4a> cur_vert = verticesp + geom_idx;
LLStrider<LLVector3> cur_norm = normalsp + geom_idx;
LLStrider<LLColor4U> cur_col = colorsp + geom_idx;
LLStrider<LLColor4U> cur_glow = emissivep + geom_idx;
// not actually used
LLStrider<LLVector2> cur_tc;
LLStrider<U16> cur_idx;
geom_idx += 4;
indices_idx += 6;
LLColor4U* start_glow = cur_glow.get();
object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_glow, cur_idx);
bool has_glow = false;
if (cur_glow.get() != start_glow)
{
has_glow = true;
}
llassert(facep->getGeomCount() == 4);
llassert(facep->getIndicesCount() == 6);
S32 idx = static_cast<S32>(draw_vec.size()) - 1;
bool fullbright = facep->isState(LLFace::FULLBRIGHT);
bool batched = false;
LLRender::eBlendFactor bf_src = LLRender::BF_SOURCE_ALPHA;
LLRender::eBlendFactor bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
object->getBlendFunc(facep->getTEOffset(), bf_src, bf_dst);
if (idx >= 0)
{
LLDrawInfo* info = draw_vec[idx];
if (info->mTexture == facep->getTexture() &&
info->mHasGlow == has_glow &&
info->mFullbright == fullbright &&
info->mBlendFuncDst == bf_dst &&
info->mBlendFuncSrc == bf_src)
{
if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1)
{
batched = true;
info->mCount += facep->getIndicesCount();
info->mEnd += facep->getGeomCount();
}
else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
{
batched = true;
info->mCount += facep->getIndicesCount();
info->mStart -= facep->getGeomCount();
info->mOffset = facep->getIndicesStart();
}
}
}
if (!batched)
{
U32 start = facep->getGeomIndex();
U32 end = start + facep->getGeomCount()-1;
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
buffer, fullbright);
info->mBlendFuncDst = bf_dst;
info->mBlendFuncSrc = bf_src;
info->mHasGlow = has_glow;
draw_vec.push_back(info);
//for alpha sorting
facep->setDrawInfo(info);
}
}
buffer->unmapBuffer();
mFaceList.clear();
}
F32 LLParticlePartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera)
{
return 1024.f;
}
U32 LLVOHUDPartGroup::getPartitionType() const
{
return LLViewerRegion::PARTITION_HUD_PARTICLE;
}
LLDrawable* LLVOHUDPartGroup::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(false);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
return mDrawable;
}
LLVector3 LLVOHUDPartGroup::getCameraPosition() const
{
return LLVector3(-1,0,0);
}