193 lines
5.9 KiB
C++
193 lines
5.9 KiB
C++
/**
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* @file llcontrolavatar.cpp
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* @brief Implementation for special dummy avatar used to drive rigged meshes.
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*
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* $LicenseInfo:firstyear=2017&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2017, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llcontrolavatar.h"
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#include "llagent.h" // Get state values from here
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#include "llviewerobjectlist.h"
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#include "pipeline.h"
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#include "llanimationstates.h"
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#include "llviewercontrol.h"
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LLControlAvatar::LLControlAvatar(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) :
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LLVOAvatar(id, pcode, regionp),
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mPlaying(false),
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mGlobalScale(1.0f),
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mMarkedForDeath(false)
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{
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mIsControlAvatar = true;
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mEnableDefaultMotions = false;
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}
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// virtual
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LLControlAvatar::~LLControlAvatar()
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{
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}
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void LLControlAvatar::matchVolumeTransform()
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{
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setPositionAgent(mRootVolp->getRenderPosition());
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//slamPosition();
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LLQuaternion fix_axes_rot(-F_PI_BY_TWO, LLVector3(0,0,1));
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LLQuaternion obj_rot = mRootVolp->getRotation();
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LLQuaternion result_rot = fix_axes_rot * obj_rot;
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setRotation(result_rot);
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mRoot->setWorldRotation(result_rot);
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mRoot->setPosition(mRootVolp->getRenderPosition());
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}
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void LLControlAvatar::setGlobalScale(F32 scale)
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{
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if (scale <= 0.0)
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{
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LL_WARNS() << "invalid global scale " << scale << LL_ENDL;
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return;
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}
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if (scale != mGlobalScale)
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{
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F32 adjust_scale = scale/mGlobalScale;
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LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL;
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// AXON - should we be scaling from the pelvis or the root?
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recursiveScaleJoint(mPelvisp,adjust_scale);
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mGlobalScale = scale;
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}
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}
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void LLControlAvatar::recursiveScaleJoint(LLJoint* joint, F32 factor)
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{
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joint->setScale(factor * joint->getScale());
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for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin();
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iter != joint->mChildren.end(); ++iter)
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{
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LLJoint* child = *iter;
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recursiveScaleJoint(child, factor);
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}
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}
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// Based on LLViewerJointAttachment::setupDrawable(), without the attaching part.
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void LLControlAvatar::updateVolumeGeom()
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{
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if (!mRootVolp->mDrawable)
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return;
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if (mRootVolp->mDrawable->isActive())
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{
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mRootVolp->mDrawable->makeStatic(FALSE);
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}
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mRootVolp->mDrawable->makeActive();
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gPipeline.markMoved(mRootVolp->mDrawable);
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gPipeline.markTextured(mRootVolp->mDrawable); // face may need to change draw pool to/from POOL_HUD
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mRootVolp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
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LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren();
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for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
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iter != child_list.end(); ++iter)
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{
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LLViewerObject* childp = *iter;
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if (childp && childp->mDrawable.notNull())
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{
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childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
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gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD
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gPipeline.markMoved(childp->mDrawable);
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}
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}
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gPipeline.markRebuild(mRootVolp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
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mRootVolp->markForUpdate(TRUE);
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// Note that attachment overrides aren't needed here, have already
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// been applied at the time the mControlAvatar was created, in
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// llvovolume.cpp.
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matchVolumeTransform();
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// AXON testing scale
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// What should the scale be? What we really want is the ratio
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// between the scale at which the object was originally designed
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// and rigged, and the scale to which it has been subsequently
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// modified - for example, if the object has been scaled down by a
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// factor of 2 then we should use 0.5 as the global scale. But we
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// don't have the original scale stored anywhere, just the current
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// scale. Possibilities - 1) remember the original scale
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// somewhere, 2) add another field to let the user specify the
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// global scale, 3) approximate the original scale by looking at
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// the proportions of the skeleton after joint positions have
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// been applied
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//LLVector3 obj_scale = obj->getScale();
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//F32 obj_scale_z = llmax(obj_scale[2],0.1f);
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//setGlobalScale(obj_scale_z/2.0f); // roughly fit avatar height range (2m) into object height
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}
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LLControlAvatar *LLControlAvatar::createControlAvatar(LLVOVolume *obj)
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{
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// AXON Lifted from LLPreviewAnimation
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LLControlAvatar *cav = (LLControlAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), CO_FLAG_CONTROL_AVATAR);
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cav->mRootVolp = obj;
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cav->createDrawable(&gPipeline);
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cav->mIsDummy = TRUE;
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cav->mSpecialRenderMode = 1;
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cav->updateJointLODs();
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cav->updateGeometry(cav->mDrawable);
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cav->hideSkirt();
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// Sync up position/rotation with object
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cav->matchVolumeTransform();
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return cav;
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}
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void LLControlAvatar::markForDeath()
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{
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mMarkedForDeath = true;
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}
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// static
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void LLControlAvatar::idleUpdate(LLAgent &agent, const F64 &time)
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{
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if (mMarkedForDeath)
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{
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markDead();
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mMarkedForDeath = false;
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}
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else
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{
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LLVOAvatar::idleUpdate(agent,time);
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}
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}
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//virtual
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void LLControlAvatar::updateDebugText()
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{
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addDebugText("I'm a control avatar");
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LLVOAvatar::updateDebugText();
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}
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