274 lines
7.2 KiB
C++
274 lines
7.2 KiB
C++
/**
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* @file llfloateropenobject.cpp
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* @brief LLFloaterOpenObject class implementation
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/*
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* Shows the contents of an object.
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* A floater wrapper for LLPanelObjectInventory
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloateropenobject.h"
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#include "llcachename.h"
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#include "llbutton.h"
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#include "llnotificationsutil.h"
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#include "lltextbox.h"
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#include "llinventorybridge.h"
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#include "llinventorymodel.h"
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#include "llinventorypanel.h"
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#include "llpanelobjectinventory.h"
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#include "llfloaterreg.h"
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#include "llselectmgr.h"
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#include "lluiconstants.h"
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#include "llviewerobject.h"
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#include "lluictrlfactory.h"
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#include "llviewerwindow.h"
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// [RLVa:KB] - @edit
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#include "rlvactions.h"
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// [/RLVa:KB]
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LLFloaterOpenObject::LLFloaterOpenObject(const LLSD& key)
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: LLFloater(key),
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mPanelInventoryObject(NULL),
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mDirty(TRUE)
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{
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mCommitCallbackRegistrar.add("OpenObject.MoveToInventory", boost::bind(&LLFloaterOpenObject::onClickMoveToInventory, this));
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mCommitCallbackRegistrar.add("OpenObject.MoveAndWear", boost::bind(&LLFloaterOpenObject::onClickMoveAndWear, this));
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mCommitCallbackRegistrar.add("OpenObject.ReplaceOutfit", boost::bind(&LLFloaterOpenObject::onClickReplace, this));
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mCommitCallbackRegistrar.add("OpenObject.Cancel", boost::bind(&LLFloaterOpenObject::onClickCancel, this));
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}
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LLFloaterOpenObject::~LLFloaterOpenObject()
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{
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// sInstance = NULL;
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}
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// virtual
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BOOL LLFloaterOpenObject::postBuild()
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{
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getChild<LLUICtrl>("object_name")->setTextArg("[DESC]", std::string("Object") ); // *Note: probably do not want to translate this
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mPanelInventoryObject = getChild<LLPanelObjectInventory>("object_contents");
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refresh();
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return TRUE;
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}
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void LLFloaterOpenObject::onOpen(const LLSD& key)
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{
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LLObjectSelectionHandle object_selection = LLSelectMgr::getInstance()->getSelection();
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if (object_selection->getRootObjectCount() != 1)
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{
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LLNotificationsUtil::add("UnableToViewContentsMoreThanOne");
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closeFloater();
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return;
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}
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if(!(object_selection->getPrimaryObject()))
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{
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closeFloater();
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return;
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}
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mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
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refresh();
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}
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void LLFloaterOpenObject::refresh()
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{
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mPanelInventoryObject->refresh();
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std::string name = "";
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BOOL enabled = FALSE;
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LLSelectNode* node = mObjectSelection->getFirstRootNode();
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// [RLVa:KB] - @edit and @editobj
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if ( (RlvActions::isRlvEnabled()) && (node) && (!RlvActions::canEdit(node->getObject())) )
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{
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// If the floater was already open before getting edit restricted then a transient selection will allow manipulation
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// of the object's inventory without it getting selected by LLSelectMgr::deselectIfTooFar().
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// Killing the selection would result in the user not realizing why their right-click breaks so close the floater instead.
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closeFloater();
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return;
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}
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// [/RLVa:KB]
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if (node)
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{
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name = node->mName;
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enabled = TRUE;
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}
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else
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{
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name = "";
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enabled = FALSE;
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}
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getChild<LLUICtrl>("object_name")->setTextArg("[DESC]", name);
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getChildView("copy_to_inventory_button")->setEnabled(enabled);
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getChildView("copy_and_wear_button")->setEnabled(enabled);
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getChildView("copy_and_replace_button")->setEnabled(enabled);
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}
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void LLFloaterOpenObject::draw()
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{
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if (mDirty)
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{
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refresh();
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mDirty = FALSE;
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}
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LLFloater::draw();
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}
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void LLFloaterOpenObject::dirty()
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{
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mDirty = TRUE;
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}
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void LLFloaterOpenObject::moveToInventory(bool wear, bool replace)
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{
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if (mObjectSelection->getRootObjectCount() != 1)
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{
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LLNotificationsUtil::add("OnlyCopyContentsOfSingleItem");
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return;
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}
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LLSelectNode* node = mObjectSelection->getFirstRootNode();
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if (!node) return;
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LLViewerObject* object = node->getObject();
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if (!object) return;
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LLUUID object_id = object->getID();
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std::string name = node->mName;
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// Either create a sub-folder of clothing, or of the root folder.
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LLUUID parent_category_id;
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if (wear)
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{
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parent_category_id = gInventory.findCategoryUUIDForType(
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LLFolderType::FT_CLOTHING);
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}
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else
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{
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parent_category_id = gInventory.getRootFolderID();
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}
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inventory_func_type func = boost::bind(LLFloaterOpenObject::callbackCreateInventoryCategory,_1,object_id,wear,replace);
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LLUUID category_id = gInventory.createNewCategory(parent_category_id,
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LLFolderType::FT_NONE,
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name,
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func);
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//If we get a null category ID, we are using a capability in createNewCategory and we will
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//handle the following in the callbackCreateInventoryCategory routine.
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if ( category_id.notNull() )
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{
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LLCatAndWear* data = new LLCatAndWear;
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data->mCatID = category_id;
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data->mWear = wear;
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data->mFolderResponded = false;
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data->mReplace = replace;
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// Copy and/or move the items into the newly created folder.
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// Ignore any "you're going to break this item" messages.
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BOOL success = move_inv_category_world_to_agent(object_id, category_id, TRUE,
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callbackMoveInventory,
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(void*)data);
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if (!success)
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{
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delete data;
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data = NULL;
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LLNotificationsUtil::add("OpenObjectCannotCopy");
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}
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}
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}
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// static
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void LLFloaterOpenObject::callbackCreateInventoryCategory(const LLUUID& category_id, LLUUID object_id, bool wear, bool replace)
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{
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LLCatAndWear* wear_data = new LLCatAndWear;
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wear_data->mCatID = category_id;
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wear_data->mWear = wear;
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wear_data->mFolderResponded = true;
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wear_data->mReplace = replace;
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// Copy and/or move the items into the newly created folder.
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// Ignore any "you're going to break this item" messages.
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BOOL success = move_inv_category_world_to_agent(object_id, category_id, TRUE,
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callbackMoveInventory,
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(void*)wear_data);
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if (!success)
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{
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delete wear_data;
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wear_data = NULL;
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LLNotificationsUtil::add("OpenObjectCannotCopy");
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}
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}
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// static
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void LLFloaterOpenObject::callbackMoveInventory(S32 result, void* data)
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{
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LLCatAndWear* cat = (LLCatAndWear*)data;
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if (result == 0)
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{
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LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
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if (active_panel)
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{
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active_panel->setSelection(cat->mCatID, TAKE_FOCUS_NO);
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}
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}
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delete cat;
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}
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void LLFloaterOpenObject::onClickMoveToInventory()
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{
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moveToInventory(false);
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closeFloater();
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}
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void LLFloaterOpenObject::onClickMoveAndWear()
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{
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moveToInventory(true, false);
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closeFloater();
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}
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void LLFloaterOpenObject::onClickReplace()
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{
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moveToInventory(true, true);
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closeFloater();
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}
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void LLFloaterOpenObject::onClickCancel()
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{
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closeFloater();
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}
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