phoenix-firestorm/indra/newview/lldrawpooltree.cpp

242 lines
6.1 KiB
C++

/**
* @file lldrawpooltree.cpp
* @brief LLDrawPoolTree class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpooltree.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llvotree.h"
#include "pipeline.h"
#include "llviewercamera.h"
#include "llviewershadermgr.h"
#include "llrender.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
S32 LLDrawPoolTree::sDiffTex = 0;
static LLGLSLShader* shader = NULL;
static LLTrace::BlockTimerStatHandle FTM_SHADOW_TREE("Tree Shadow");
LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
LLFacePool(POOL_TREE),
mTexturep(texturep)
{
mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
}
LLDrawPool *LLDrawPoolTree::instancePool()
{
return new LLDrawPoolTree(mTexturep);
}
void LLDrawPoolTree::prerender()
{
mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolTree::beginRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
if (LLPipeline::sUnderWaterRender)
{
shader = &gTreeWaterProgram;
}
else
{
shader = &gTreeProgram;
}
if (gPipeline.canUseVertexShaders())
{
shader->bind();
shader->setMinimumAlpha(0.5f);
gGL.diffuseColor4f(1,1,1,1);
}
else
{
gPipeline.enableLightsDynamic();
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
}
void LLDrawPoolTree::render(S32 pass)
{
LL_RECORD_BLOCK_TIME(LLPipeline::sShadowRender ? FTM_SHADOW_TREE : FTM_RENDER_TREES);
if (mDrawFace.empty())
{
return;
}
LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
gGL.getTexUnit(sDiffTex)->bind( (LLPipeline::sRenderTextures) ? mTexturep : LLViewerFetchedTexture::sDefaultDiffuseImagep );
// [/SL:KB]
// gGL.getTexUnit(sDiffTex)->bind(mTexturep);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
LLFace *face = *iter;
LLVertexBuffer* buff = face->getVertexBuffer();
if(buff)
{
LLMatrix4* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
if (model_matrix != gGLLastMatrix)
{
gGLLastMatrix = model_matrix;
gGL.loadMatrix(gGLModelView);
if (model_matrix)
{
llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
}
gPipeline.mMatrixOpCount++;
}
buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
gPipeline.addTrianglesDrawn(buff->getNumIndices());
}
}
}
void LLDrawPoolTree::endRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
if (gPipeline.canUseWindLightShadersOnObjects())
{
shader->unbind();
}
if (mVertexShaderLevel <= 0)
{
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
}
//============================================
// deferred implementation
//============================================
void LLDrawPoolTree::beginDeferredPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
shader = &gDeferredTreeProgram;
shader->bind();
shader->setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderDeferred(S32 pass)
{
render(pass);
}
void LLDrawPoolTree::endDeferredPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
shader->unbind();
}
//============================================
// shadow implementation
//============================================
void LLDrawPoolTree::beginShadowPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_SHADOW_TREE);
// <FS:PP> Attempt to speed up things a little
// glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
// gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
static LLCachedControl<F32> RenderDeferredTreeShadowOffset(gSavedSettings, "RenderDeferredTreeShadowOffset");
static LLCachedControl<F32> RenderDeferredTreeShadowBias(gSavedSettings, "RenderDeferredTreeShadowBias");
glPolygonOffset(RenderDeferredTreeShadowOffset, RenderDeferredTreeShadowBias);
// </FS:PP>
gDeferredTreeShadowProgram.bind();
gDeferredTreeShadowProgram.setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderShadow(S32 pass)
{
render(pass);
}
void LLDrawPoolTree::endShadowPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_SHADOW_TREE);
// <FS:PP> Attempt to speed up things a little
// glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"),
// gSavedSettings.getF32("RenderDeferredSpotShadowBias"));
static LLCachedControl<F32> RenderDeferredSpotShadowOffset(gSavedSettings, "RenderDeferredSpotShadowOffset");
static LLCachedControl<F32> RenderDeferredSpotShadowBias(gSavedSettings, "RenderDeferredSpotShadowBias");
glPolygonOffset(RenderDeferredSpotShadowOffset, RenderDeferredSpotShadowBias);
// </FS:PP>
gDeferredTreeShadowProgram.unbind();
}
BOOL LLDrawPoolTree::verify() const
{
/* BOOL ok = TRUE;
if (!ok)
{
printDebugInfo();
}
return ok;*/
return TRUE;
}
LLViewerTexture *LLDrawPoolTree::getTexture()
{
return mTexturep;
}
LLViewerTexture *LLDrawPoolTree::getDebugTexture()
{
return mTexturep;
}
LLColor3 LLDrawPoolTree::getDebugColor() const
{
return LLColor3(1.f, 0.f, 1.f);
}