104 lines
3.0 KiB
C++
104 lines
3.0 KiB
C++
/**
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* @file llfloaterurldisplay.h
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* @brief Probably should be called LLFloaterTeleport, or LLFloaterLandmark
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* as it gives you a preview of a potential teleport location.
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llregionhandle.h"
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#include "v3dmath.h"
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#include "llfloaterurldisplay.h"
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#include "llpanelplace.h"
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#include "lluictrlfactory.h"
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////////////////////////////////////////////////////////////////////////////
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// LLFloaterURLDisplay
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LLFloaterURLDisplay::LLFloaterURLDisplay(const LLSD& sd)
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: LLFloater(sd)
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{
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mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterURLDisplay::createPlaceDetail, this);
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// LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml");
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// If positioned at 0,0 the teleport button is behind the toolbar.
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LLRect r = getRect();
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if (r.mBottom == 0 && r.mLeft == 0)
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{
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// first use, center it
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center();
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}
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else
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{
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gFloaterView->adjustToFitScreen(this, FALSE);
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}
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}
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LLFloaterURLDisplay::~LLFloaterURLDisplay()
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{
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}
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void LLFloaterURLDisplay::displayParcelInfo(U64 region_handle, const LLVector3& pos_local)
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{
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mRegionHandle = region_handle;
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mRegionPosition = pos_local;
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LLVector3d pos_global = from_region_handle(region_handle);
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pos_global += (LLVector3d)pos_local;
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LLUUID region_id; // don't know this
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LLUUID landmark_asset_id; // don't know this either
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mPlacePanel->displayParcelInfo(pos_local, landmark_asset_id, region_id, pos_global);
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this->setVisible(true);
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this->setFrontmost(true);
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}
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void LLFloaterURLDisplay::setSnapshotDisplay(const LLUUID& snapshot_id)
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{
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mPlacePanel->setSnapshot(snapshot_id);
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}
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void LLFloaterURLDisplay::setName(const std::string& name)
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{ // Set the name and also clear description
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mPlacePanel->resetName(name);
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}
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void LLFloaterURLDisplay::setLocationString(const std::string& name)
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{
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mPlacePanel->setLocationString(name);
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}
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// static
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void* LLFloaterURLDisplay::createPlaceDetail(void* userdata)
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{
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LLFloaterURLDisplay *self = (LLFloaterURLDisplay*)userdata;
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self->mPlacePanel = new LLPanelPlace();
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LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel, "panel_place.xml");
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return self->mPlacePanel;
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}
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