phoenix-firestorm/indra/newview/llfloaterurldisplay.cpp

104 lines
3.0 KiB
C++

/**
* @file llfloaterurldisplay.h
* @brief Probably should be called LLFloaterTeleport, or LLFloaterLandmark
* as it gives you a preview of a potential teleport location.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llregionhandle.h"
#include "v3dmath.h"
#include "llfloaterurldisplay.h"
#include "llpanelplace.h"
#include "lluictrlfactory.h"
////////////////////////////////////////////////////////////////////////////
// LLFloaterURLDisplay
LLFloaterURLDisplay::LLFloaterURLDisplay(const LLSD& sd)
: LLFloater(sd)
{
mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterURLDisplay::createPlaceDetail, this);
// LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml");
// If positioned at 0,0 the teleport button is behind the toolbar.
LLRect r = getRect();
if (r.mBottom == 0 && r.mLeft == 0)
{
// first use, center it
center();
}
else
{
gFloaterView->adjustToFitScreen(this, FALSE);
}
}
LLFloaterURLDisplay::~LLFloaterURLDisplay()
{
}
void LLFloaterURLDisplay::displayParcelInfo(U64 region_handle, const LLVector3& pos_local)
{
mRegionHandle = region_handle;
mRegionPosition = pos_local;
LLVector3d pos_global = from_region_handle(region_handle);
pos_global += (LLVector3d)pos_local;
LLUUID region_id; // don't know this
LLUUID landmark_asset_id; // don't know this either
mPlacePanel->displayParcelInfo(pos_local, landmark_asset_id, region_id, pos_global);
this->setVisible(true);
this->setFrontmost(true);
}
void LLFloaterURLDisplay::setSnapshotDisplay(const LLUUID& snapshot_id)
{
mPlacePanel->setSnapshot(snapshot_id);
}
void LLFloaterURLDisplay::setName(const std::string& name)
{ // Set the name and also clear description
mPlacePanel->resetName(name);
}
void LLFloaterURLDisplay::setLocationString(const std::string& name)
{
mPlacePanel->setLocationString(name);
}
// static
void* LLFloaterURLDisplay::createPlaceDetail(void* userdata)
{
LLFloaterURLDisplay *self = (LLFloaterURLDisplay*)userdata;
self->mPlacePanel = new LLPanelPlace();
LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel, "panel_place.xml");
return self->mPlacePanel;
}