99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
/**
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* @file lldrawpoolalpha.h
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* @brief LLDrawPoolAlpha class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLALPHA_H
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#define LL_LLDRAWPOOLALPHA_H
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#include "lldrawpool.h"
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#include "llrender.h"
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#include "llframetimer.h"
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class LLFace;
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class LLColor4;
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class LLGLSLShader;
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class LLDrawPoolAlpha final: public LLRenderPass
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{
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public:
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// set by llsettingsvo so lldrawpoolalpha has quick access to the water plane in eye space
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static LLVector4 sWaterPlane;
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_COLOR |
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LLVertexBuffer::MAP_TEXCOORD0
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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LLDrawPoolAlpha(U32 type);
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/*virtual*/ ~LLDrawPoolAlpha();
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/*virtual*/ S32 getNumPostDeferredPasses();
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/*virtual*/ void renderPostDeferred(S32 pass);
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/*virtual*/ S32 getNumPasses() { return 1; }
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void forwardRender(bool write_depth = false);
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/*virtual*/ void prerender();
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void renderDebugAlpha();
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void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
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void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false);
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void renderAlphaHighlight(U32 mask);
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bool uploadMatrixPalette(const LLDrawInfo& params);
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static BOOL sShowDebugAlpha;
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private:
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LLGLSLShader* target_shader;
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// setup by beginFooPass, [0] is static variant, [1] is rigged variant
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LLGLSLShader* simple_shader = nullptr;
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LLGLSLShader* fullbright_shader = nullptr;
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LLGLSLShader* emissive_shader = nullptr;
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LLGLSLShader* pbr_shader = nullptr;
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void drawEmissive(U32 mask, LLDrawInfo* draw);
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void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
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void renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
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bool TexSetup(LLDrawInfo* draw, bool use_material);
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void RestoreTexSetup(bool tex_setup);
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// our 'normal' alpha blend function for this pass
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LLRender::eBlendFactor mColorSFactor;
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LLRender::eBlendFactor mColorDFactor;
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LLRender::eBlendFactor mAlphaSFactor;
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LLRender::eBlendFactor mAlphaDFactor;
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// if true, we're executing a rigged render pass
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bool mRigged = false;
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};
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#endif // LL_LLDRAWPOOLALPHA_H
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