phoenix-firestorm/indra/newview/llcompilequeue.cpp

855 lines
27 KiB
C++

/**
* @file llcompilequeue.cpp
* @brief LLCompileQueueData class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/**
*
* Implementation of the script queue which keeps an array of object
* UUIDs and manipulates all of the scripts on each of them.
*
*/
#include "llviewerprecompiledheaders.h"
#include "llcompilequeue.h"
#include "llagent.h"
#include "llchat.h"
#include "llfloaterreg.h"
#include "llviewerwindow.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewercontrol.h"
#include "llviewerobject.h"
#include "llviewerregion.h"
#include "llresmgr.h"
#include "llbutton.h"
#include "lldir.h"
#include "llnotificationsutil.h"
#include "llviewerstats.h"
#include "llvfile.h"
#include "lluictrlfactory.h"
#include "lltrans.h"
#include "llselectmgr.h"
#include "llexperiencecache.h"
#include "llviewerassetupload.h"
#include "llcorehttputil.h"
namespace
{
const std::string QUEUE_EVENTPUMP_NAME("ScriptActionQueue");
class ObjectInventoryFetcher: public LLVOInventoryListener
{
public:
typedef boost::shared_ptr<ObjectInventoryFetcher> ptr_t;
ObjectInventoryFetcher(LLEventPump &pump, LLViewerObject* object, void* user_data) :
mPump(pump),
LLVOInventoryListener()
{
registerVOInventoryListener(object, this);
}
virtual void inventoryChanged(LLViewerObject* object,
LLInventoryObject::object_list_t* inventory,
S32 serial_num,
void* user_data);
void fetchInventory()
{
requestVOInventory();
}
const LLInventoryObject::object_list_t & getInventoryList() const { return mInventoryList; }
private:
LLInventoryObject::object_list_t mInventoryList;
LLEventPump & mPump;
};
class HandleScriptUserData
{
public:
HandleScriptUserData(const std::string &pumpname) :
mPumpname(pumpname)
{ }
const std::string &getPumpName() const { return mPumpname; }
private:
std::string mPumpname;
};
}
// *NOTE$: A minor specialization of LLScriptAssetUpload, it does not require a buffer
// (and does not save a buffer to the vFS) and it finds the compile queue window and
// displays a compiling message.
class LLQueuedScriptAssetUpload : public LLScriptAssetUpload
{
public:
LLQueuedScriptAssetUpload(LLUUID taskId, LLUUID itemId, LLUUID assetId, TargetType_t targetType,
bool isRunning, std::string scriptName, LLUUID queueId, LLUUID exerienceId, taskUploadFinish_f finish) :
LLScriptAssetUpload(taskId, itemId, targetType, isRunning,
exerienceId, std::string(), finish),
mScriptName(scriptName),
mQueueId(queueId)
{
setAssetId(assetId);
}
virtual LLSD prepareUpload()
{
/* *NOTE$: The parent class (LLScriptAssetUpload will attempt to save
* the script buffer into to the VFS. Since the resource is already in
* the VFS we don't want to do that. Just put a compiling message in
* the window and move on
*/
LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(mQueueId));
if (queue)
{
std::string message = std::string("Compiling \"") + getScriptName() + std::string("\"...");
queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM);
}
return LLSD().with("success", LLSD::Boolean(true));
}
std::string getScriptName() const { return mScriptName; }
private:
void setScriptName(const std::string &scriptName) { mScriptName = scriptName; }
LLUUID mQueueId;
std::string mScriptName;
};
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
struct LLScriptQueueData
{
LLUUID mQueueID;
LLUUID mTaskId;
LLPointer<LLInventoryItem> mItem;
LLHost mHost;
LLUUID mExperienceId;
std::string mExperiencename;
LLScriptQueueData(const LLUUID& q_id, const LLUUID& task_id, LLInventoryItem* item) :
mQueueID(q_id), mTaskId(task_id), mItem(new LLInventoryItem(item)) {}
};
///----------------------------------------------------------------------------
/// Class LLFloaterScriptQueue
///----------------------------------------------------------------------------
// Default constructor
LLFloaterScriptQueue::LLFloaterScriptQueue(const LLSD& key) :
LLFloater(key),
mDone(false),
mMono(false)
{
}
// Destroys the object
LLFloaterScriptQueue::~LLFloaterScriptQueue()
{
}
BOOL LLFloaterScriptQueue::postBuild()
{
childSetAction("close",onCloseBtn,this);
getChildView("close")->setEnabled(FALSE);
setVisible(true);
return TRUE;
}
// static
void LLFloaterScriptQueue::onCloseBtn(void* user_data)
{
LLFloaterScriptQueue* self = (LLFloaterScriptQueue*)user_data;
self->closeFloater();
}
void LLFloaterScriptQueue::addObject(const LLUUID& id, std::string name)
{
ObjectData obj = { id, name };
mObjectList.push_back(obj);
}
BOOL LLFloaterScriptQueue::start()
{
std::string buffer;
LLStringUtil::format_map_t args;
args["[START]"] = mStartString;
args["[COUNT]"] = llformat ("%d", mObjectList.size());
buffer = getString ("Starting", args);
getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
return startQueue();
}
void LLFloaterScriptQueue::addProcessingMessage(const std::string &message, const LLSD &args)
{
std::string buffer(LLTrans::getString(message, args));
getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
}
void LLFloaterScriptQueue::addStringMessage(const std::string &message)
{
getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM);
}
BOOL LLFloaterScriptQueue::isDone() const
{
return (mCurrentObjectID.isNull() && (mObjectList.size() == 0));
}
///----------------------------------------------------------------------------
/// Class LLFloaterCompileQueue
///----------------------------------------------------------------------------
LLFloaterCompileQueue::LLFloaterCompileQueue(const LLSD& key)
: LLFloaterScriptQueue(key)
{
setTitle(LLTrans::getString("CompileQueueTitle"));
setStartString(LLTrans::getString("CompileQueueStart"));
// mUploadQueue = new LLAssetUploadQueue(new LLCompileFloaterUploadQueueSupplier(key.asUUID()));
}
LLFloaterCompileQueue::~LLFloaterCompileQueue()
{
}
void LLFloaterCompileQueue::experienceIdsReceived( const LLSD& content )
{
for(LLSD::array_const_iterator it = content.beginArray(); it != content.endArray(); ++it)
{
mExperienceIds.insert(it->asUUID());
}
// nextObject();
}
BOOL LLFloaterCompileQueue::hasExperience( const LLUUID& id ) const
{
return mExperienceIds.find(id) != mExperienceIds.end();
}
// //Attempt to record this asset ID. If it can not be inserted into the set
// //then it has already been processed so return false.
// bool LLFloaterCompileQueue::checkAssetId(const LLUUID &assetId)
// {
// std::pair<uuid_list_t::iterator, bool> result = mAssetIds.insert(assetId);
// return result.second;
// }
void LLFloaterCompileQueue::handleHTTPResponse(std::string pumpName, const LLSD &expresult)
{
LLEventPumps::instance().post(pumpName, expresult);
}
// *TODO: handleSCriptRetrieval is passed into the VFS via a legacy C function pointer
// future project would be to convert these to C++ callables (std::function<>) so that
// we can use bind and remove the userData parameter.
//
void LLFloaterCompileQueue::handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId,
LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus)
{
LLSD result(LLSD::emptyMap());
result["asset_id"] = assetId;
if (status)
{
result["error"] = status;
if (status == LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE)
{
result["message"] = LLTrans::getString("CompileQueueProblemDownloading") + (":");
result["alert"] = LLTrans::getString("CompileQueueScriptNotFound");
}
else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
{
result["message"] = LLTrans::getString("CompileQueueInsufficientPermFor") + (":");
result["alert"] = LLTrans::getString("CompileQueueInsufficientPermDownload");
}
else
{
result["message"] = LLTrans::getString("CompileQueueUnknownFailure");
}
}
LLEventPumps::instance().post(((HandleScriptUserData *)userData)->getPumpName(), result);
}
/*static*/
void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID parent)
{
LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", parent);
if (!queue)
return;
queue->experienceIdsReceived(result["experience_ids"]);
LLHandle<LLFloaterScriptQueue> hFloater(queue->getDerivedHandle<LLFloaterScriptQueue>());
fnQueueAction_t fn = boost::bind(LLFloaterCompileQueue::processScript,
queue->getDerivedHandle<LLFloaterCompileQueue>(), _1, _2, _3);
LLCoros::instance().launch("ScriptQueueCompile", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
queue->mStartString,
hFloater,
queue->mObjectList,
fn));
}
bool LLFloaterCompileQueue::processScript(LLHandle<LLFloaterCompileQueue> hfloater,
const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
{
LLSD result;
LLFloaterCompileQueue *that = hfloater.get();
bool monocompile = that->mMono;
F32 fetch_timeout = gSavedSettings.getF32("QueueInventoryFetchTimeout");
if (!that)
return false;
// Initial test to see if we can (or should) attempt to compile the script.
LLInventoryItem *item = dynamic_cast<LLInventoryItem *>(inventory);
{
if (!item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID()) ||
!item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
{
std::string buffer = "Skipping: " + item->getName() + "(Permissions)";
that->addStringMessage(buffer);
return true;
}
// if (!that->checkAssetId(item->getAssetUUID()))
// {
// std::string buffer = "Skipping: " + item->getName() + "(Repeat)";
// that->addStringMessage(buffer);
// return true;
// }
}
that = NULL;
// Attempt to retrieve the experience
LLUUID experienceId;
{
LLExperienceCache::instance().fetchAssociatedExperience(inventory->getParentUUID(), inventory->getUUID(),
boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _1));
result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout,
LLSD().with("timeout", LLSD::Boolean(true)));
that = hfloater.get();
if (!that)
{
return false;
}
if (result.has("timeout") && result["timeout"].asBoolean())
{
LLStringUtil::format_map_t args;
args["[OBJECT_NAME]"] = inventory->getName();
std::string buffer = that->getString("Timeout", args);
that->addStringMessage(buffer);
return true;
}
if (result.has(LLExperienceCache::EXPERIENCE_ID))
{
experienceId = result[LLExperienceCache::EXPERIENCE_ID].asUUID();
if (!that->hasExperience(experienceId))
{
that->addProcessingMessage("CompileNoExperiencePerm", LLSD()
.with("SCRIPT", inventory->getName())
.with("EXPERIENCE", result[LLExperienceCache::NAME].asString()));
return true;
}
}
}
that = NULL;
{
HandleScriptUserData userData(pump.getName());
// request the asset
gAssetStorage->getInvItemAsset(LLHost(),
gAgent.getID(),
gAgent.getSessionID(),
item->getPermissions().getOwner(),
object->getID(),
item->getUUID(),
item->getAssetUUID(),
item->getType(),
&LLFloaterCompileQueue::handleScriptRetrieval,
&userData);
result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout,
LLSD().with("timeout", LLSD::Boolean(true)));
}
that = hfloater.get();
if (!that)
{
return false;
}
if (result.has("timeout"))
{
if (result.has("timeout") && result["timeout"].asBoolean())
{
LLStringUtil::format_map_t args;
args["[OBJECT_NAME]"] = inventory->getName();
std::string buffer = that->getString("Timeout", args);
that->addStringMessage(buffer);
return true;
}
}
if (result.has("error"))
{
LL_WARNS("SCRIPTQ") << "Inventory fetch returned with error. Code: " << result["error"].asString() << LL_ENDL;
std::string buffer = result["message"].asString() + " " + inventory->getName();
that->addStringMessage(buffer);
if (result.has("alert"))
{
LLSD args;
args["MESSAGE"] = result["alert"].asString();
LLNotificationsUtil::add("SystemMessage", args);
}
return true;
}
LLUUID assetId = result["asset_id"];
that = NULL;
std::string url = object->getRegion()->getCapability("UpdateScriptTask");
{
LLResourceUploadInfo::ptr_t uploadInfo(new LLQueuedScriptAssetUpload(object->getID(),
inventory->getUUID(),
assetId,
monocompile ? LLScriptAssetUpload::MONO : LLScriptAssetUpload::LSL2,
true,
inventory->getName(),
LLUUID(),
experienceId,
boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _4)));
LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
}
result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout, LLSD().with("timeout", LLSD::Boolean(true)));
that = hfloater.get();
if (!that)
{
return false;
}
if (result.has("timeout"))
{
if (result.has("timeout") && result["timeout"].asBoolean())
{
LLStringUtil::format_map_t args;
args["[OBJECT_NAME]"] = inventory->getName();
std::string buffer = that->getString("Timeout", args);
that->addStringMessage(buffer);
return true;
}
}
// Bytecode save completed
if (result["compiled"])
{
std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" succeeded");
that->addStringMessage(buffer);
LL_INFOS() << buffer << LL_ENDL;
}
else
{
LLSD compile_errors = result["errors"];
std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" failed:");
that->addStringMessage(buffer);
for (LLSD::array_const_iterator line = compile_errors.beginArray();
line < compile_errors.endArray(); line++)
{
std::string str = line->asString();
str.erase(std::remove(str.begin(), str.end(), '\n'), str.end());
that->addStringMessage(str);
}
LL_INFOS() << result["errors"] << LL_ENDL;
}
return true;
}
bool LLFloaterCompileQueue::startQueue()
{
LLViewerRegion* region = gAgent.getRegion();
if (region)
{
std::string lookup_url = region->getCapability("GetCreatorExperiences");
if (!lookup_url.empty())
{
LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t success =
boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, _1, getKey().asUUID());
LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t failure =
boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, LLSD(), getKey().asUUID());
LLCoreHttpUtil::HttpCoroutineAdapter::callbackHttpGet(lookup_url,
success, failure);
return TRUE;
}
}
return true;
}
///----------------------------------------------------------------------------
/// Class LLFloaterResetQueue
///----------------------------------------------------------------------------
LLFloaterResetQueue::LLFloaterResetQueue(const LLSD& key)
: LLFloaterScriptQueue(key)
{
setTitle(LLTrans::getString("ResetQueueTitle"));
setStartString(LLTrans::getString("ResetQueueStart"));
}
LLFloaterResetQueue::~LLFloaterResetQueue()
{
}
bool LLFloaterResetQueue::resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
{
LLFloaterScriptQueue *that = hfloater.get();
if (that)
{
std::string buffer;
buffer = that->getString("Resetting") + (": ") + inventory->getName();
that->addStringMessage(buffer);
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ScriptReset);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Script);
msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
msg->sendReliable(object->getRegion()->getHost());
return true;
}
bool LLFloaterResetQueue::startQueue()
{
fnQueueAction_t fn = boost::bind(LLFloaterResetQueue::resetObjectScripts,
getDerivedHandle<LLFloaterScriptQueue>(), _1, _2, _3);
LLCoros::instance().launch("ScriptResetQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
mStartString,
getDerivedHandle<LLFloaterScriptQueue>(),
mObjectList,
fn));
return true;
}
///----------------------------------------------------------------------------
/// Class LLFloaterRunQueue
///----------------------------------------------------------------------------
LLFloaterRunQueue::LLFloaterRunQueue(const LLSD& key)
: LLFloaterScriptQueue(key)
{
setTitle(LLTrans::getString("RunQueueTitle"));
setStartString(LLTrans::getString("RunQueueStart"));
}
LLFloaterRunQueue::~LLFloaterRunQueue()
{
}
bool LLFloaterRunQueue::runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
{
LLFloaterScriptQueue *that = hfloater.get();
if (that)
{
std::string buffer;
buffer = that->getString("Running") + (": ") + inventory->getName();
that->addStringMessage(buffer);
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_SetScriptRunning);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Script);
msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
msg->addBOOLFast(_PREHASH_Running, TRUE);
msg->sendReliable(object->getRegion()->getHost());
return true;
}
bool LLFloaterRunQueue::startQueue()
{
LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>());
fnQueueAction_t fn = boost::bind(LLFloaterRunQueue::runObjectScripts, hFloater, _1, _2, _3);
LLCoros::instance().launch("ScriptRunQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
mStartString,
hFloater,
mObjectList,
fn));
return true;
}
///----------------------------------------------------------------------------
/// Class LLFloaterNotRunQueue
///----------------------------------------------------------------------------
LLFloaterNotRunQueue::LLFloaterNotRunQueue(const LLSD& key)
: LLFloaterScriptQueue(key)
{
setTitle(LLTrans::getString("NotRunQueueTitle"));
setStartString(LLTrans::getString("NotRunQueueStart"));
}
LLFloaterNotRunQueue::~LLFloaterNotRunQueue()
{
}
bool LLFloaterNotRunQueue::stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
{
LLFloaterScriptQueue *that = hfloater.get();
if (that)
{
std::string buffer;
buffer = that->getString("NotRunning") + (": ") + inventory->getName();
that->addStringMessage(buffer);
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_SetScriptRunning);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Script);
msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
msg->addBOOLFast(_PREHASH_Running, FALSE);
msg->sendReliable(object->getRegion()->getHost());
return true;
}
bool LLFloaterNotRunQueue::startQueue()
{
LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>());
fnQueueAction_t fn = boost::bind(&LLFloaterNotRunQueue::stopObjectScripts, hFloater, _1, _2, _3);
LLCoros::instance().launch("ScriptQueueNotRun", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
mStartString,
hFloater,
mObjectList,
fn));
return true;
}
///----------------------------------------------------------------------------
/// Local function definitions
///----------------------------------------------------------------------------
void ObjectInventoryFetcher::inventoryChanged(LLViewerObject* object,
LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data)
{
mInventoryList.clear();
mInventoryList.assign(inventory->begin(), inventory->end());
mPump.post(LLSD().with("changed", LLSD::Boolean(true)));
}
void LLFloaterScriptQueue::objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater,
object_data_list_t objectList, fnQueueAction_t func)
{
LLCoros::set_consuming(true);
LLFloaterScriptQueue * floater(NULL);
LLEventMailDrop maildrop(QUEUE_EVENTPUMP_NAME, true);
F32 fetch_timeout = gSavedSettings.getF32("QueueInventoryFetchTimeout");
// floater = hfloater.get();
// floater->addProcessingMessage("Starting",
// LLSD()
// .with("[START]", action)
// .with("[COUNT]", LLSD::Integer(objectList.size())));
// floater = NULL;
for (object_data_list_t::iterator itObj(objectList.begin()); (itObj != objectList.end()); ++itObj)
{
bool firstForObject = true;
LLUUID object_id = (*itObj).mObjectId;
LL_INFOS("SCRIPTQ") << "Next object in queue with ID=" << object_id.asString() << LL_ENDL;
LLPointer<LLViewerObject> obj = gObjectList.findObject(object_id);
LLInventoryObject::object_list_t inventory;
if (obj)
{
ObjectInventoryFetcher::ptr_t fetcher(new ObjectInventoryFetcher(maildrop, obj, NULL));
fetcher->fetchInventory();
floater = hfloater.get();
if (floater)
{
LLStringUtil::format_map_t args;
args["[OBJECT_NAME]"] = (*itObj).mObjectName;
floater->addStringMessage(floater->getString("LoadingObjInv", args));
}
LLSD result = llcoro::suspendUntilEventOnWithTimeout(maildrop, fetch_timeout,
LLSD().with("timeout", LLSD::Boolean(true)));
if (result.has("timeout") && result["timeout"].asBoolean())
{
LL_WARNS("SCRIPTQ") << "Unable to retrieve inventory for object " << object_id.asString() <<
". Skipping to next object." << LL_ENDL;
// floater could have been closed
floater = hfloater.get();
if (floater)
{
LLStringUtil::format_map_t args;
args["[OBJECT_NAME]"] = (*itObj).mObjectName;
floater->addStringMessage(floater->getString("Timeout", args));
}
continue;
}
inventory.assign(fetcher->getInventoryList().begin(), fetcher->getInventoryList().end());
}
else
{
LL_WARNS("SCRIPTQ") << "Unable to retrieve object with ID of " << object_id <<
". Skipping to next." << LL_ENDL;
continue;
}
// TODO: Get the name of the object we are looking at here so that we can display it below.
//std::string objName = (dynamic_cast<LLInventoryObject *>(obj.get()))->getName();
LL_DEBUGS("SCRIPTQ") << "Object has " << inventory.size() << " items." << LL_ENDL;
for (LLInventoryObject::object_list_t::iterator itInv = inventory.begin();
itInv != inventory.end(); ++itInv)
{
floater = hfloater.get();
if (!floater)
{
LL_WARNS("SCRIPTQ") << "Script Queue floater closed! Canceling remaining ops" << LL_ENDL;
break;
}
// note, we have a smart pointer to the obj above... but if we didn't we'd check that
// it still exists here.
if (((*itInv)->getType() == LLAssetType::AT_LSL_TEXT))
{
LL_DEBUGS("SCRIPTQ") << "Inventory item " << (*itInv)->getUUID().asString() << "\"" << (*itInv)->getName() << "\"" << LL_ENDL;
if (firstForObject)
{
//floater->addStringMessage(objName + ":");
firstForObject = false;
}
if (!func(obj, (*itInv), maildrop))
{
continue;
}
}
llcoro::suspend();
}
// Just test to be sure the floater is still present before calling the func
if (!hfloater.get())
{
LL_WARNS("SCRIPTQ") << "Script Queue floater dismissed." << LL_ENDL;
break;
}
}
floater = hfloater.get();
if (floater)
{
floater->addStringMessage("Done");
floater->getChildView("close")->setEnabled(TRUE);
}
}