2057 lines
59 KiB
C++
2057 lines
59 KiB
C++
/**
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* @file llagentwearables.cpp
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* @brief LLAgentWearables class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llagentwearables.h"
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#include "llaccordionctrltab.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llagentwearablesfetch.h"
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#include "llappearancemgr.h"
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#include "llcallbacklist.h"
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#include "llfloatercustomize.h"
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#include "llfolderview.h"
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#include "llgesturemgr.h"
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#include "llinventorybridge.h"
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#include "llinventoryfunctions.h"
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#include "llinventoryobserver.h"
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#include "llinventorypanel.h"
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#include "llmd5.h"
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#include "llnotificationsutil.h"
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#include "llpaneloutfitsinventory.h"
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#include "llsidetray.h"
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#include "lltexlayer.h"
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#include "llviewerregion.h"
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#include "llvoavatarself.h"
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#include "llwearable.h"
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#include "llwearablelist.h"
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#include <boost/scoped_ptr.hpp>
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LLAgentWearables gAgentWearables;
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BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE;
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using namespace LLVOAvatarDefines;
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// HACK: For EXT-3923: Pants item shows in inventory with skin icon and messes with "current look"
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// Some db items are corrupted, have inventory flags = 0, implying wearable type = shape, even though
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// wearable type stored in asset is some other value.
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// Calling this function whenever a wearable is added to increase visibility if this problem
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// turns up in other inventories.
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void checkWearableAgainstInventory(LLWearable *wearable)
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{
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if (wearable->getItemID().isNull())
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return;
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// Check for wearable type consistent with inventory item wearable type.
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LLViewerInventoryItem *item = gInventory.getItem(wearable->getItemID());
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if (item)
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{
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if (!item->isWearableType())
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{
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llwarns << "wearable associated with non-wearable item" << llendl;
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}
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if (item->getWearableType() != wearable->getType())
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{
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llwarns << "type mismatch: wearable " << wearable->getName()
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<< " has type " << wearable->getType()
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<< " but inventory item " << item->getName()
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<< " has type " << item->getWearableType() << llendl;
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}
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}
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else
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{
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llwarns << "wearable inventory item not found" << wearable->getName()
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<< " itemID " << wearable->getItemID().asString() << llendl;
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}
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}
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void LLAgentWearables::dump()
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{
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llinfos << "LLAgentWearablesDump" << llendl;
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for (S32 i = 0; i < WT_COUNT; i++)
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{
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U32 count = getWearableCount((EWearableType)i);
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llinfos << "Type: " << i << " count " << count << llendl;
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for (U32 j=0; j<count; j++)
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{
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LLWearable* wearable = getWearable((EWearableType)i,j);
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if (wearable == NULL)
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{
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llinfos << " " << j << " NULL wearable" << llendl;
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}
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llinfos << " " << j << " Name " << wearable->getName()
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<< " description " << wearable->getDescription() << llendl;
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}
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}
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llinfos << "Total items awaiting wearable update " << mItemsAwaitingWearableUpdate.size() << llendl;
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for (std::set<LLUUID>::iterator it = mItemsAwaitingWearableUpdate.begin();
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it != mItemsAwaitingWearableUpdate.end();
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++it)
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{
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llinfos << (*it).asString() << llendl;
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}
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}
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// MULTI-WEARABLE: debugging
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struct LLAgentDumper
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{
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LLAgentDumper(std::string name):
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mName(name)
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{
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llinfos << llendl;
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llinfos << "LLAgentDumper " << mName << llendl;
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gAgentWearables.dump();
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}
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~LLAgentDumper()
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{
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llinfos << llendl;
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llinfos << "~LLAgentDumper " << mName << llendl;
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gAgentWearables.dump();
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}
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std::string mName;
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};
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LLAgentWearables::LLAgentWearables() :
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mWearablesLoaded(FALSE)
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{
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}
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LLAgentWearables::~LLAgentWearables()
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{
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cleanup();
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}
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void LLAgentWearables::cleanup()
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{
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}
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void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar)
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{
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if (avatar)
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{
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sendAgentWearablesRequest();
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}
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}
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// wearables
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LLAgentWearables::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback()
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{
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llinfos << "destructor - all done?" << llendl;
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gAgentWearables.createStandardWearablesAllDone();
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}
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LLAgentWearables::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback()
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{
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gAgentWearables.sendAgentWearablesUpdate();
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}
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/**
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* @brief Construct a callback for dealing with the wearables.
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*
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* Would like to pass the agent in here, but we can't safely
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* count on it being around later. Just use gAgent directly.
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* @param cb callback to execute on completion (??? unused ???)
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* @param type Type for the wearable in the agent
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* @param wearable The wearable data.
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* @param todo Bitmask of actions to take on completion.
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*/
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LLAgentWearables::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback(
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LLPointer<LLRefCount> cb, S32 type, U32 index, LLWearable* wearable, U32 todo) :
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mType(type),
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mIndex(index),
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mWearable(wearable),
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mTodo(todo),
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mCB(cb)
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{
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llinfos << "constructor" << llendl;
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}
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void LLAgentWearables::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item)
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{
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if (mTodo & CALL_CREATESTANDARDDONE)
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{
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llinfos << "callback fired, inv_item " << inv_item.asString() << llendl;
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}
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if (inv_item.isNull())
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return;
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gAgentWearables.addWearabletoAgentInventoryDone(mType, mIndex, inv_item, mWearable);
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if (mTodo & CALL_UPDATE)
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{
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gAgentWearables.sendAgentWearablesUpdate();
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}
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if (mTodo & CALL_RECOVERDONE)
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{
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LLAppearanceMgr::instance().addCOFItemLink(inv_item,false);
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gAgentWearables.recoverMissingWearableDone();
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}
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/*
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* Do this for every one in the loop
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*/
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if (mTodo & CALL_CREATESTANDARDDONE)
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{
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LLAppearanceMgr::instance().addCOFItemLink(inv_item,false);
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gAgentWearables.createStandardWearablesDone(mType, mIndex);
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}
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if (mTodo & CALL_MAKENEWOUTFITDONE)
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{
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gAgentWearables.makeNewOutfitDone(mType, mIndex);
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}
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if (mTodo & CALL_WEARITEM)
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{
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LLAppearanceMgr::instance().addCOFItemLink(inv_item, true);
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}
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}
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void LLAgentWearables::addWearabletoAgentInventoryDone(const S32 type,
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const U32 index,
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const LLUUID& item_id,
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LLWearable* wearable)
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{
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llinfos << "type " << type << " index " << index << " item " << item_id.asString() << llendl;
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if (item_id.isNull())
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return;
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LLUUID old_item_id = getWearableItemID((EWearableType)type,index);
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if (wearable)
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{
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wearable->setItemID(item_id);
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if (old_item_id.notNull())
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{
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gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
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setWearable((EWearableType)type,index,wearable);
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}
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else
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{
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pushWearable((EWearableType)type,wearable);
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}
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}
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gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
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LLViewerInventoryItem* item = gInventory.getItem(item_id);
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if (item && wearable)
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{
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// We're changing the asset id, so we both need to set it
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// locally via setAssetUUID() and via setTransactionID() which
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// will be decoded on the server. JC
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item->setAssetUUID(wearable->getAssetID());
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item->setTransactionID(wearable->getTransactionID());
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gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
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item->updateServer(FALSE);
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}
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gInventory.notifyObservers();
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}
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void LLAgentWearables::sendAgentWearablesUpdate()
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{
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// MULTI-WEARABLE: call i "type" or something.
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// First make sure that we have inventory items for each wearable
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for (S32 type=0; type < WT_COUNT; ++type)
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{
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for (U32 j=0; j < getWearableCount((EWearableType)type); ++j)
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{
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LLWearable* wearable = getWearable((EWearableType)type,j);
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if (wearable)
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{
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if (wearable->getItemID().isNull())
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{
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LLPointer<LLInventoryCallback> cb =
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new addWearableToAgentInventoryCallback(
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LLPointer<LLRefCount>(NULL),
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type,
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j,
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wearable,
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addWearableToAgentInventoryCallback::CALL_NONE);
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addWearableToAgentInventory(cb, wearable);
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}
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else
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{
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gInventory.addChangedMask(LLInventoryObserver::LABEL,
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wearable->getItemID());
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}
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}
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}
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}
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// Then make sure the inventory is in sync with the avatar.
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gInventory.notifyObservers();
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// Send the AgentIsNowWearing
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gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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lldebugs << "sendAgentWearablesUpdate()" << llendl;
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// MULTI-WEARABLE: update for multi-wearables after server-side support is in.
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for (S32 type=0; type < WT_COUNT; ++type)
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{
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gMessageSystem->nextBlockFast(_PREHASH_WearableData);
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U8 type_u8 = (U8)type;
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gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8);
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// MULTI-WEARABLE: TODO: hacked index to 0, needs to loop over all once messages support this.
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LLWearable* wearable = getWearable((EWearableType)type, 0);
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if (wearable)
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{
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//llinfos << "Sending wearable " << wearable->getName() << llendl;
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LLUUID item_id = wearable->getItemID();
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const LLViewerInventoryItem *item = gInventory.getItem(item_id);
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if (item && item->getIsLinkType())
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{
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// Get the itemID that this item points to. i.e. make sure
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// we are storing baseitems, not their links, in the database.
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item_id = item->getLinkedUUID();
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}
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gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id);
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}
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else
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{
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//llinfos << "Not wearing wearable type " << LLWearableDictionary::getInstance()->getWearable((EWearableType)i) << llendl;
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gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null);
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}
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lldebugs << " " << LLWearableDictionary::getTypeLabel((EWearableType)type) << ": " << (wearable ? wearable->getAssetID() : LLUUID::null) << llendl;
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}
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gAgent.sendReliableMessage();
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}
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void LLAgentWearables::saveWearable(const EWearableType type, const U32 index, BOOL send_update)
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{
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LLWearable* old_wearable = getWearable(type, index);
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if (old_wearable && (old_wearable->isDirty() || old_wearable->isOldVersion()))
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{
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LLUUID old_item_id = old_wearable->getItemID();
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LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
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new_wearable->setItemID(old_item_id); // should this be in LLWearable::copyDataFrom()?
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setWearable(type,index,new_wearable);
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// old_wearable may still be referred to by other inventory items. Revert
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// unsaved changes so other inventory items aren't affected by the changes
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// that were just saved.
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old_wearable->revertValues();
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LLInventoryItem* item = gInventory.getItem(old_item_id);
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if (item)
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{
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// Update existing inventory item
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LLPointer<LLViewerInventoryItem> template_item =
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new LLViewerInventoryItem(item->getUUID(),
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item->getParentUUID(),
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item->getPermissions(),
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new_wearable->getAssetID(),
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new_wearable->getAssetType(),
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item->getInventoryType(),
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item->getName(),
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item->getDescription(),
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item->getSaleInfo(),
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item->getFlags(),
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item->getCreationDate());
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template_item->setTransactionID(new_wearable->getTransactionID());
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template_item->updateServer(FALSE);
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gInventory.updateItem(template_item);
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}
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else
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{
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// Add a new inventory item (shouldn't ever happen here)
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U32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
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if (send_update)
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{
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todo |= addWearableToAgentInventoryCallback::CALL_UPDATE;
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}
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LLPointer<LLInventoryCallback> cb =
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new addWearableToAgentInventoryCallback(
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LLPointer<LLRefCount>(NULL),
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(S32)type,
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index,
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new_wearable,
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todo);
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addWearableToAgentInventory(cb, new_wearable);
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return;
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}
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gAgentAvatarp->wearableUpdated( type, TRUE );
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if (send_update)
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{
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sendAgentWearablesUpdate();
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}
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}
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}
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void LLAgentWearables::saveWearableAs(const EWearableType type,
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const U32 index,
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const std::string& new_name,
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BOOL save_in_lost_and_found)
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{
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if (!isWearableCopyable(type, index))
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{
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llwarns << "LLAgent::saveWearableAs() not copyable." << llendl;
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return;
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}
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LLWearable* old_wearable = getWearable(type, index);
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if (!old_wearable)
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{
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llwarns << "LLAgent::saveWearableAs() no old wearable." << llendl;
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return;
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}
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LLInventoryItem* item = gInventory.getItem(getWearableItemID(type,index));
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if (!item)
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{
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llwarns << "LLAgent::saveWearableAs() no inventory item." << llendl;
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return;
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}
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std::string trunc_name(new_name);
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LLStringUtil::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN);
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LLWearable* new_wearable = LLWearableList::instance().createCopy(
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old_wearable,
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trunc_name);
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LLPointer<LLInventoryCallback> cb =
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new addWearableToAgentInventoryCallback(
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LLPointer<LLRefCount>(NULL),
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type,
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index,
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new_wearable,
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addWearableToAgentInventoryCallback::CALL_WEARITEM);
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LLUUID category_id;
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if (save_in_lost_and_found)
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{
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category_id = gInventory.findCategoryUUIDForType(
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LLFolderType::FT_LOST_AND_FOUND);
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}
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else
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{
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// put in same folder as original
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category_id = item->getParentUUID();
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}
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copy_inventory_item(
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gAgent.getID(),
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item->getPermissions().getOwner(),
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item->getUUID(),
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category_id,
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new_name,
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cb);
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// old_wearable may still be referred to by other inventory items. Revert
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// unsaved changes so other inventory items aren't affected by the changes
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// that were just saved.
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old_wearable->revertValues();
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}
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void LLAgentWearables::revertWearable(const EWearableType type, const U32 index)
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{
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LLWearable* wearable = getWearable(type, index);
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wearable->revertValues();
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gAgent.sendAgentSetAppearance();
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}
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void LLAgentWearables::saveAllWearables()
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{
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//if (!gInventory.isLoaded())
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//{
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// return;
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//}
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for (S32 i=0; i < WT_COUNT; i++)
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{
|
|
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
|
|
saveWearable((EWearableType)i, j, FALSE);
|
|
}
|
|
sendAgentWearablesUpdate();
|
|
}
|
|
|
|
// Called when the user changes the name of a wearable inventory item that is currently being worn.
|
|
void LLAgentWearables::setWearableName(const LLUUID& item_id, const std::string& new_name)
|
|
{
|
|
for (S32 i=0; i < WT_COUNT; i++)
|
|
{
|
|
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
|
|
{
|
|
LLUUID curr_item_id = getWearableItemID((EWearableType)i,j);
|
|
if (curr_item_id == item_id)
|
|
{
|
|
LLWearable* old_wearable = getWearable((EWearableType)i,j);
|
|
llassert(old_wearable);
|
|
|
|
std::string old_name = old_wearable->getName();
|
|
old_wearable->setName(new_name);
|
|
LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
|
|
new_wearable->setItemID(item_id);
|
|
LLInventoryItem* item = gInventory.getItem(item_id);
|
|
if (item)
|
|
{
|
|
new_wearable->setPermissions(item->getPermissions());
|
|
}
|
|
old_wearable->setName(old_name);
|
|
|
|
setWearable((EWearableType)i,j,new_wearable);
|
|
sendAgentWearablesUpdate();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
BOOL LLAgentWearables::isWearableModifiable(EWearableType type, U32 index) const
|
|
{
|
|
LLUUID item_id = getWearableItemID(type, index);
|
|
if (!item_id.isNull())
|
|
{
|
|
LLInventoryItem* item = gInventory.getItem(item_id);
|
|
if (item && item->getPermissions().allowModifyBy(gAgent.getID(),
|
|
gAgent.getGroupID()))
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL LLAgentWearables::isWearableCopyable(EWearableType type, U32 index) const
|
|
{
|
|
LLUUID item_id = getWearableItemID(type, index);
|
|
if (!item_id.isNull())
|
|
{
|
|
LLInventoryItem* item = gInventory.getItem(item_id);
|
|
if (item && item->getPermissions().allowCopyBy(gAgent.getID(),
|
|
gAgent.getGroupID()))
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
U32 LLAgentWearables::getWearablePermMask(EWearableType type)
|
|
{
|
|
LLUUID item_id = getWearableItemID(type);
|
|
if (!item_id.isNull())
|
|
{
|
|
LLInventoryItem* item = gInventory.getItem(item_id);
|
|
if (item)
|
|
{
|
|
return item->getPermissions().getMaskOwner();
|
|
}
|
|
}
|
|
return PERM_NONE;
|
|
}
|
|
*/
|
|
|
|
LLInventoryItem* LLAgentWearables::getWearableInventoryItem(EWearableType type, U32 index)
|
|
{
|
|
LLUUID item_id = getWearableItemID(type,index);
|
|
LLInventoryItem* item = NULL;
|
|
if (item_id.notNull())
|
|
{
|
|
item = gInventory.getItem(item_id);
|
|
}
|
|
return item;
|
|
}
|
|
|
|
const LLWearable* LLAgentWearables::getWearableFromItemID(const LLUUID& item_id) const
|
|
{
|
|
for (S32 i=0; i < WT_COUNT; i++)
|
|
{
|
|
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
|
|
{
|
|
const LLWearable * curr_wearable = getWearable((EWearableType)i, j);
|
|
if (curr_wearable && (curr_wearable->getItemID() == item_id))
|
|
{
|
|
return curr_wearable;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
LLWearable* LLAgentWearables::getWearableFromAssetID(const LLUUID& asset_id)
|
|
{
|
|
for (S32 i=0; i < WT_COUNT; i++)
|
|
{
|
|
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
|
|
{
|
|
LLWearable * curr_wearable = getWearable((EWearableType)i, j);
|
|
if (curr_wearable && (curr_wearable->getAssetID() == asset_id))
|
|
{
|
|
return curr_wearable;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void LLAgentWearables::sendAgentWearablesRequest()
|
|
{
|
|
gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest);
|
|
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
gAgent.sendReliableMessage();
|
|
}
|
|
|
|
// static
|
|
BOOL LLAgentWearables::selfHasWearable(EWearableType type)
|
|
{
|
|
return (gAgentWearables.getWearableCount(type) > 0);
|
|
}
|
|
|
|
LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index)
|
|
{
|
|
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type);
|
|
if (wearable_iter == mWearableDatas.end())
|
|
{
|
|
return NULL;
|
|
}
|
|
wearableentry_vec_t& wearable_vec = wearable_iter->second;
|
|
if (index>=wearable_vec.size())
|
|
{
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
return wearable_vec[index];
|
|
}
|
|
}
|
|
|
|
void LLAgentWearables::setWearable(const EWearableType type, U32 index, LLWearable *wearable)
|
|
{
|
|
|
|
LLWearable *old_wearable = getWearable(type,index);
|
|
if (!old_wearable)
|
|
{
|
|
pushWearable(type,wearable);
|
|
return;
|
|
}
|
|
|
|
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type);
|
|
if (wearable_iter == mWearableDatas.end())
|
|
{
|
|
llwarns << "invalid type, type " << type << " index " << index << llendl;
|
|
return;
|
|
}
|
|
wearableentry_vec_t& wearable_vec = wearable_iter->second;
|
|
if (index>=wearable_vec.size())
|
|
{
|
|
llwarns << "invalid index, type " << type << " index " << index << llendl;
|
|
}
|
|
else
|
|
{
|
|
wearable_vec[index] = wearable;
|
|
old_wearable->setLabelUpdated();
|
|
wearableUpdated(wearable);
|
|
checkWearableAgainstInventory(wearable);
|
|
}
|
|
}
|
|
|
|
U32 LLAgentWearables::pushWearable(const EWearableType type, LLWearable *wearable)
|
|
{
|
|
if (wearable == NULL)
|
|
{
|
|
// no null wearables please!
|
|
llwarns << "Null wearable sent for type " << type << llendl;
|
|
return MAX_WEARABLES_PER_TYPE;
|
|
}
|
|
if (type < WT_COUNT || mWearableDatas[type].size() < MAX_WEARABLES_PER_TYPE)
|
|
{
|
|
mWearableDatas[type].push_back(wearable);
|
|
wearableUpdated(wearable);
|
|
checkWearableAgainstInventory(wearable);
|
|
return mWearableDatas[type].size()-1;
|
|
}
|
|
return MAX_WEARABLES_PER_TYPE;
|
|
}
|
|
|
|
void LLAgentWearables::wearableUpdated(LLWearable *wearable)
|
|
{
|
|
gAgentAvatarp->wearableUpdated(wearable->getType(), TRUE);
|
|
wearable->refreshName();
|
|
wearable->setLabelUpdated();
|
|
|
|
wearable->pullCrossWearableValues();
|
|
|
|
// Hack pt 2. If the wearable we just loaded has definition version 24,
|
|
// then force a re-save of this wearable after slamming the version number to 22.
|
|
// This number was incorrectly incremented for internal builds before release, and
|
|
// this fix will ensure that the affected wearables are re-saved with the right version number.
|
|
// the versions themselves are compatible. This code can be removed before release.
|
|
if( wearable->getDefinitionVersion() == 24 )
|
|
{
|
|
wearable->setDefinitionVersion(22);
|
|
U32 index = getWearableIndex(wearable);
|
|
llinfos << "forcing werable type " << wearable->getType() << " to version 22 from 24" << llendl;
|
|
saveWearable(wearable->getType(),index,TRUE);
|
|
}
|
|
|
|
}
|
|
|
|
void LLAgentWearables::popWearable(LLWearable *wearable)
|
|
{
|
|
if (wearable == NULL)
|
|
{
|
|
// nothing to do here. move along.
|
|
return;
|
|
}
|
|
|
|
U32 index = getWearableIndex(wearable);
|
|
EWearableType type = wearable->getType();
|
|
|
|
if (index < MAX_WEARABLES_PER_TYPE && index < getWearableCount(type))
|
|
{
|
|
popWearable(type, index);
|
|
}
|
|
}
|
|
|
|
void LLAgentWearables::popWearable(const EWearableType type, U32 index)
|
|
{
|
|
LLWearable *wearable = getWearable(type, index);
|
|
if (wearable)
|
|
{
|
|
mWearableDatas[type].erase(mWearableDatas[type].begin() + index);
|
|
gAgentAvatarp->wearableUpdated(wearable->getType(), TRUE);
|
|
wearable->setLabelUpdated();
|
|
}
|
|
}
|
|
|
|
U32 LLAgentWearables::getWearableIndex(LLWearable *wearable)
|
|
{
|
|
if (wearable == NULL)
|
|
{
|
|
return MAX_WEARABLES_PER_TYPE;
|
|
}
|
|
|
|
const EWearableType type = wearable->getType();
|
|
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
|
|
if (wearable_iter == mWearableDatas.end())
|
|
{
|
|
llwarns << "tried to get wearable index with an invalid type!" << llendl;
|
|
return MAX_WEARABLES_PER_TYPE;
|
|
}
|
|
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
|
|
for(U32 index = 0; index < wearable_vec.size(); index++)
|
|
{
|
|
if (wearable_vec[index] == wearable)
|
|
{
|
|
return index;
|
|
}
|
|
}
|
|
|
|
return MAX_WEARABLES_PER_TYPE;
|
|
}
|
|
|
|
const LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index) const
|
|
{
|
|
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
|
|
if (wearable_iter == mWearableDatas.end())
|
|
{
|
|
return NULL;
|
|
}
|
|
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
|
|
if (index>=wearable_vec.size())
|
|
{
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
return wearable_vec[index];
|
|
}
|
|
}
|
|
|
|
LLWearable* LLAgentWearables::getTopWearable(const EWearableType type)
|
|
{
|
|
U32 count = getWearableCount(type);
|
|
if ( count == 0)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return getWearable(type, count-1);
|
|
}
|
|
|
|
U32 LLAgentWearables::getWearableCount(const EWearableType type) const
|
|
{
|
|
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
|
|
if (wearable_iter == mWearableDatas.end())
|
|
{
|
|
return 0;
|
|
}
|
|
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
|
|
return wearable_vec.size();
|
|
}
|
|
|
|
U32 LLAgentWearables::getWearableCount(const U32 tex_index) const
|
|
{
|
|
const EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType((LLVOAvatarDefines::ETextureIndex)tex_index);
|
|
return getWearableCount(wearable_type);
|
|
}
|
|
|
|
|
|
BOOL LLAgentWearables::itemUpdatePending(const LLUUID& item_id) const
|
|
{
|
|
return mItemsAwaitingWearableUpdate.find(item_id) != mItemsAwaitingWearableUpdate.end();
|
|
}
|
|
|
|
U32 LLAgentWearables::itemUpdatePendingCount() const
|
|
{
|
|
return mItemsAwaitingWearableUpdate.size();
|
|
}
|
|
|
|
const LLUUID LLAgentWearables::getWearableItemID(EWearableType type, U32 index) const
|
|
{
|
|
const LLWearable *wearable = getWearable(type,index);
|
|
if (wearable)
|
|
return wearable->getItemID();
|
|
else
|
|
return LLUUID();
|
|
}
|
|
|
|
const LLUUID LLAgentWearables::getWearableAssetID(EWearableType type, U32 index) const
|
|
{
|
|
const LLWearable *wearable = getWearable(type,index);
|
|
if (wearable)
|
|
return wearable->getAssetID();
|
|
else
|
|
return LLUUID();
|
|
}
|
|
|
|
BOOL LLAgentWearables::isWearingItem(const LLUUID& item_id) const
|
|
{
|
|
const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id);
|
|
if (getWearableFromItemID(base_item_id) != NULL)
|
|
{
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// MULTI-WEARABLE: update for multiple
|
|
// static
|
|
// ! BACKWARDS COMPATIBILITY ! When we stop supporting viewer1.23, we can assume
|
|
// that viewers have a Current Outfit Folder and won't need this message, and thus
|
|
// we can remove/ignore this whole function.
|
|
void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data)
|
|
{
|
|
// We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates
|
|
// that may result from AgentWearablesRequest having been sent more than once.
|
|
if (mInitialWearablesUpdateReceived)
|
|
return;
|
|
mInitialWearablesUpdateReceived = true;
|
|
|
|
LLUUID agent_id;
|
|
gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
|
|
|
|
if (isAgentAvatarValid() && (agent_id == gAgentAvatarp->getID()))
|
|
{
|
|
gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum);
|
|
|
|
const S32 NUM_BODY_PARTS = 4;
|
|
S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
|
|
if (num_wearables < NUM_BODY_PARTS)
|
|
{
|
|
// Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
|
|
// The fact that they don't have any here (only a dummy is sent) implies that either:
|
|
// 1. This account existed before we had wearables
|
|
// 2. The database has gotten messed up
|
|
// 3. This is the account's first login (i.e. the wearables haven't been generated yet).
|
|
return;
|
|
}
|
|
|
|
// Get the UUID of the current outfit folder (will be created if it doesn't exist)
|
|
const LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
|
|
LLInitialWearablesFetch* outfit = new LLInitialWearablesFetch(current_outfit_id);
|
|
|
|
//lldebugs << "processAgentInitialWearablesUpdate()" << llendl;
|
|
// Add wearables
|
|
// MULTI-WEARABLE: TODO: update once messages change. Currently use results to populate the zeroth element.
|
|
gAgentWearables.mItemsAwaitingWearableUpdate.clear();
|
|
for (S32 i=0; i < num_wearables; i++)
|
|
{
|
|
// Parse initial wearables data from message system
|
|
U8 type_u8 = 0;
|
|
gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i);
|
|
if (type_u8 >= WT_COUNT)
|
|
{
|
|
continue;
|
|
}
|
|
const EWearableType type = (EWearableType) type_u8;
|
|
|
|
LLUUID item_id;
|
|
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i);
|
|
|
|
LLUUID asset_id;
|
|
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i);
|
|
if (asset_id.isNull())
|
|
{
|
|
LLWearable::removeFromAvatar(type, FALSE);
|
|
}
|
|
else
|
|
{
|
|
LLAssetType::EType asset_type = LLWearableDictionary::getAssetType(type);
|
|
if (asset_type == LLAssetType::AT_NONE)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// MULTI-WEARABLE: TODO: update once messages change. Currently use results to populate the zeroth element.
|
|
|
|
// Store initial wearables data until we know whether we have the current outfit folder or need to use the data.
|
|
LLInitialWearablesFetch::InitialWearableData wearable_data(type, item_id, asset_id); // MULTI-WEARABLE: update
|
|
outfit->add(wearable_data);
|
|
}
|
|
|
|
lldebugs << " " << LLWearableDictionary::getTypeLabel(type) << llendl;
|
|
}
|
|
|
|
// Get the complete information on the items in the inventory and set up an observer
|
|
// that will trigger when the complete information is fetched.
|
|
outfit->startFetch();
|
|
if(outfit->isFinished())
|
|
{
|
|
// everything is already here - call done.
|
|
outfit->done();
|
|
}
|
|
else
|
|
{
|
|
// it's all on it's way - add an observer, and the inventory
|
|
// will call done for us when everything is here.
|
|
gInventory.addObserver(outfit);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the
|
|
// database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that
|
|
// the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.)
|
|
void LLAgentWearables::recoverMissingWearable(const EWearableType type, U32 index)
|
|
{
|
|
// Try to recover by replacing missing wearable with a new one.
|
|
LLNotificationsUtil::add("ReplacedMissingWearable");
|
|
lldebugs << "Wearable " << LLWearableDictionary::getTypeLabel(type) << " could not be downloaded. Replaced inventory item with default wearable." << llendl;
|
|
LLWearable* new_wearable = LLWearableList::instance().createNewWearable(type);
|
|
|
|
S32 type_s32 = (S32) type;
|
|
setWearable(type,index,new_wearable);
|
|
//new_wearable->writeToAvatar(TRUE);
|
|
|
|
// Add a new one in the lost and found folder.
|
|
// (We used to overwrite the "not found" one, but that could potentially
|
|
// destory content.) JC
|
|
const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
|
|
LLPointer<LLInventoryCallback> cb =
|
|
new addWearableToAgentInventoryCallback(
|
|
LLPointer<LLRefCount>(NULL),
|
|
type_s32,
|
|
index,
|
|
new_wearable,
|
|
addWearableToAgentInventoryCallback::CALL_RECOVERDONE);
|
|
addWearableToAgentInventory(cb, new_wearable, lost_and_found_id, TRUE);
|
|
}
|
|
|
|
void LLAgentWearables::recoverMissingWearableDone()
|
|
{
|
|
// Have all the wearables that the avatar was wearing at log-in arrived or been fabricated?
|
|
updateWearablesLoaded();
|
|
if (areWearablesLoaded())
|
|
{
|
|
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
|
|
gAgent.sendAgentSetAppearance();
|
|
}
|
|
else
|
|
{
|
|
gInventory.addChangedMask(LLInventoryObserver::LABEL, LLUUID::null);
|
|
gInventory.notifyObservers();
|
|
}
|
|
}
|
|
|
|
void LLAgentWearables::addLocalTextureObject(const EWearableType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index)
|
|
{
|
|
LLWearable* wearable = getWearable((EWearableType)wearable_type, wearable_index);
|
|
if (!wearable)
|
|
{
|
|
llerrs << "Tried to add local texture object to invalid wearable with type " << wearable_type << " and index " << wearable_index << llendl;
|
|
return;
|
|
}
|
|
LLLocalTextureObject lto;
|
|
wearable->setLocalTextureObject(texture_type, lto);
|
|
}
|
|
|
|
class OnWearableItemCreatedCB: public LLInventoryCallback
|
|
{
|
|
public:
|
|
OnWearableItemCreatedCB():
|
|
mWearablesAwaitingItems(WT_COUNT,NULL)
|
|
{
|
|
llinfos << "created callback" << llendl;
|
|
}
|
|
/* virtual */ void fire(const LLUUID& inv_item)
|
|
{
|
|
llinfos << "One item created " << inv_item.asString() << llendl;
|
|
LLViewerInventoryItem *item = gInventory.getItem(inv_item);
|
|
mItemsToLink.put(item);
|
|
updatePendingWearable(inv_item);
|
|
}
|
|
~OnWearableItemCreatedCB()
|
|
{
|
|
llinfos << "All items created" << llendl;
|
|
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
|
|
LLAppearanceMgr::instance().linkAll(LLAppearanceMgr::instance().getCOF(),
|
|
mItemsToLink,
|
|
link_waiter);
|
|
}
|
|
void addPendingWearable(LLWearable *wearable)
|
|
{
|
|
if (!wearable)
|
|
{
|
|
llwarns << "no wearable" << llendl;
|
|
return;
|
|
}
|
|
EWearableType type = wearable->getType();
|
|
if (type<WT_COUNT)
|
|
{
|
|
mWearablesAwaitingItems[type] = wearable;
|
|
}
|
|
else
|
|
{
|
|
llwarns << "invalid type " << type << llendl;
|
|
}
|
|
}
|
|
void updatePendingWearable(const LLUUID& inv_item)
|
|
{
|
|
LLViewerInventoryItem *item = gInventory.getItem(inv_item);
|
|
if (!item)
|
|
{
|
|
llwarns << "no item found" << llendl;
|
|
return;
|
|
}
|
|
if (!item->isWearableType())
|
|
{
|
|
llwarns << "non-wearable item found" << llendl;
|
|
return;
|
|
}
|
|
if (item && item->isWearableType())
|
|
{
|
|
EWearableType type = item->getWearableType();
|
|
if (type < WT_COUNT)
|
|
{
|
|
LLWearable *wearable = mWearablesAwaitingItems[type];
|
|
if (wearable)
|
|
wearable->setItemID(inv_item);
|
|
}
|
|
else
|
|
{
|
|
llwarns << "invalid wearable type " << type << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
LLInventoryModel::item_array_t mItemsToLink;
|
|
std::vector<LLWearable*> mWearablesAwaitingItems;
|
|
};
|
|
|
|
void LLAgentWearables::createStandardWearables(BOOL female)
|
|
{
|
|
llwarns << "Creating Standard " << (female ? "female" : "male")
|
|
<< " Wearables" << llendl;
|
|
|
|
if (!isAgentAvatarValid()) return;
|
|
|
|
gAgentAvatarp->setSex(female ? SEX_FEMALE : SEX_MALE);
|
|
|
|
const BOOL create[WT_COUNT] =
|
|
{
|
|
TRUE, //WT_SHAPE
|
|
TRUE, //WT_SKIN
|
|
TRUE, //WT_HAIR
|
|
TRUE, //WT_EYES
|
|
TRUE, //WT_SHIRT
|
|
TRUE, //WT_PANTS
|
|
TRUE, //WT_SHOES
|
|
TRUE, //WT_SOCKS
|
|
FALSE, //WT_JACKET
|
|
FALSE, //WT_GLOVES
|
|
TRUE, //WT_UNDERSHIRT
|
|
TRUE, //WT_UNDERPANTS
|
|
FALSE //WT_SKIRT
|
|
};
|
|
|
|
LLPointer<LLInventoryCallback> cb = new OnWearableItemCreatedCB;
|
|
for (S32 i=0; i < WT_COUNT; i++)
|
|
{
|
|
if (create[i])
|
|
{
|
|
llassert(getWearableCount((EWearableType)i) == 0);
|
|
LLWearable* wearable = LLWearableList::instance().createNewWearable((EWearableType)i);
|
|
((OnWearableItemCreatedCB*)(&(*cb)))->addPendingWearable(wearable);
|
|
// no need to update here...
|
|
LLUUID category_id = LLUUID::null;
|
|
create_inventory_item(gAgent.getID(),
|
|
gAgent.getSessionID(),
|
|
category_id,
|
|
wearable->getTransactionID(),
|
|
wearable->getName(),
|
|
wearable->getDescription(),
|
|
wearable->getAssetType(),
|
|
LLInventoryType::IT_WEARABLE,
|
|
wearable->getType(),
|
|
wearable->getPermissions().getMaskNextOwner(),
|
|
cb);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index)
|
|
{
|
|
llinfos << "type " << type << " index " << index << llendl;
|
|
|
|
if (!isAgentAvatarValid()) return;
|
|
gAgentAvatarp->updateVisualParams();
|
|
}
|
|
|
|
void LLAgentWearables::createStandardWearablesAllDone()
|
|
{
|
|
// ... because sendAgentWearablesUpdate will notify inventory
|
|
// observers.
|
|
llinfos << "all done?" << llendl;
|
|
|
|
mWearablesLoaded = TRUE;
|
|
checkWearablesLoaded();
|
|
|
|
updateServer();
|
|
|
|
// Treat this as the first texture entry message, if none received yet
|
|
gAgentAvatarp->onFirstTEMessageReceived();
|
|
}
|
|
|
|
// MULTI-WEARABLE: Properly handle multiwearables later.
|
|
void LLAgentWearables::getAllWearablesArray(LLDynamicArray<S32>& wearables)
|
|
{
|
|
for( S32 i = 0; i < WT_COUNT; ++i )
|
|
{
|
|
if (getWearableCount((EWearableType) i) != 0)
|
|
{
|
|
wearables.push_back(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Note: wearables_to_include should be a list of EWearableType types
|
|
// attachments_to_include should be a list of attachment points
|
|
void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name,
|
|
const LLDynamicArray<S32>& wearables_to_include,
|
|
const LLDynamicArray<S32>& attachments_to_include,
|
|
BOOL rename_clothing)
|
|
{
|
|
if (!isAgentAvatarValid()) return;
|
|
|
|
// First, make a folder in the Clothes directory.
|
|
LLUUID folder_id = gInventory.createNewCategory(
|
|
gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING),
|
|
LLFolderType::FT_NONE,
|
|
new_folder_name);
|
|
|
|
bool found_first_item = false;
|
|
|
|
///////////////////
|
|
// Wearables
|
|
|
|
if (wearables_to_include.count())
|
|
{
|
|
// Then, iterate though each of the wearables and save copies of them in the folder.
|
|
S32 i;
|
|
S32 count = wearables_to_include.count();
|
|
LLDynamicArray<LLUUID> delete_items;
|
|
LLPointer<LLRefCount> cbdone = NULL;
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
const S32 type = wearables_to_include[i];
|
|
for (U32 j=0; j<getWearableCount((EWearableType)i); j++)
|
|
{
|
|
LLWearable* old_wearable = getWearable((EWearableType)type, j);
|
|
if (old_wearable)
|
|
{
|
|
std::string new_name;
|
|
LLWearable* new_wearable;
|
|
new_wearable = LLWearableList::instance().createCopy(old_wearable);
|
|
if (rename_clothing)
|
|
{
|
|
new_name = new_folder_name;
|
|
new_name.append(" ");
|
|
new_name.append(old_wearable->getTypeLabel());
|
|
LLStringUtil::truncate(new_name, DB_INV_ITEM_NAME_STR_LEN);
|
|
new_wearable->setName(new_name);
|
|
}
|
|
|
|
LLViewerInventoryItem* item = gInventory.getItem(getWearableItemID((EWearableType)type,j));
|
|
S32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
|
|
if (!found_first_item)
|
|
{
|
|
found_first_item = true;
|
|
/* set the focus to the first item */
|
|
todo |= addWearableToAgentInventoryCallback::CALL_MAKENEWOUTFITDONE;
|
|
/* send the agent wearables update when done */
|
|
cbdone = new sendAgentWearablesUpdateCallback;
|
|
}
|
|
LLPointer<LLInventoryCallback> cb =
|
|
new addWearableToAgentInventoryCallback(
|
|
cbdone,
|
|
type,
|
|
j,
|
|
new_wearable,
|
|
todo);
|
|
llassert(item);
|
|
if (item)
|
|
{
|
|
if (isWearableCopyable((EWearableType)type, j))
|
|
{
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
folder_id,
|
|
new_name,
|
|
cb);
|
|
}
|
|
else
|
|
{
|
|
move_inventory_item(
|
|
gAgent.getID(),
|
|
gAgent.getSessionID(),
|
|
item->getUUID(),
|
|
folder_id,
|
|
new_name,
|
|
cb);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
gInventory.notifyObservers();
|
|
}
|
|
|
|
|
|
///////////////////
|
|
// Attachments
|
|
|
|
if (attachments_to_include.count())
|
|
{
|
|
BOOL msg_started = FALSE;
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
for (S32 i = 0; i < attachments_to_include.count(); i++)
|
|
{
|
|
S32 attachment_pt = attachments_to_include[i];
|
|
LLViewerJointAttachment* attachment = get_if_there(gAgentAvatarp->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL);
|
|
if (!attachment) continue;
|
|
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
|
|
attachment_iter != attachment->mAttachedObjects.end();
|
|
++attachment_iter)
|
|
{
|
|
LLViewerObject *attached_object = (*attachment_iter);
|
|
if(!attached_object) continue;
|
|
const LLUUID& item_id = (*attachment_iter)->getItemID();
|
|
if(item_id.isNull()) continue;
|
|
LLInventoryItem* item = gInventory.getItem(item_id);
|
|
if(!item) continue;
|
|
if(!msg_started)
|
|
{
|
|
msg_started = TRUE;
|
|
msg->newMessage("CreateNewOutfitAttachments");
|
|
msg->nextBlock("AgentData");
|
|
msg->addUUID("AgentID", gAgent.getID());
|
|
msg->addUUID("SessionID", gAgent.getSessionID());
|
|
msg->nextBlock("HeaderData");
|
|
msg->addUUID("NewFolderID", folder_id);
|
|
}
|
|
msg->nextBlock("ObjectData");
|
|
msg->addUUID("OldItemID", item_id);
|
|
msg->addUUID("OldFolderID", item->getParentUUID());
|
|
}
|
|
}
|
|
|
|
if (msg_started)
|
|
{
|
|
gAgent.sendReliableMessage();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
class LLShowCreatedOutfit: public LLInventoryCallback
|
|
{
|
|
public:
|
|
LLShowCreatedOutfit(LLUUID& folder_id):
|
|
mFolderID(folder_id)
|
|
{
|
|
}
|
|
|
|
virtual ~LLShowCreatedOutfit()
|
|
{
|
|
LLSD key;
|
|
LLSideTray::getInstance()->showPanel("panel_outfits_inventory", key);
|
|
LLPanelOutfitsInventory *outfit_panel =
|
|
dynamic_cast<LLPanelOutfitsInventory*>(LLSideTray::getInstance()->getPanel("panel_outfits_inventory"));
|
|
// TODO: add handling "My Outfits" tab.
|
|
if (outfit_panel && outfit_panel->isCOFPanelActive())
|
|
{
|
|
outfit_panel->getRootFolder()->clearSelection();
|
|
outfit_panel->getRootFolder()->setSelectionByID(mFolderID, TRUE);
|
|
}
|
|
LLAccordionCtrlTab* tab_outfits = outfit_panel ? outfit_panel->findChild<LLAccordionCtrlTab>("tab_outfits") : 0;
|
|
if (tab_outfits && !tab_outfits->getDisplayChildren())
|
|
{
|
|
tab_outfits->changeOpenClose(tab_outfits->getDisplayChildren());
|
|
}
|
|
|
|
LLAppearanceMgr::instance().updateIsDirty();
|
|
LLAppearanceMgr::instance().updatePanelOutfitName("");
|
|
}
|
|
|
|
virtual void fire(const LLUUID&)
|
|
{
|
|
}
|
|
|
|
private:
|
|
LLUUID mFolderID;
|
|
};
|
|
|
|
void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index)
|
|
{
|
|
LLUUID first_item_id = getWearableItemID((EWearableType)type, index);
|
|
// Open the inventory and select the first item we added.
|
|
if (first_item_id.notNull())
|
|
{
|
|
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
|
|
if (active_panel)
|
|
{
|
|
active_panel->setSelection(first_item_id, TAKE_FOCUS_NO);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void LLAgentWearables::addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
|
|
LLWearable* wearable,
|
|
const LLUUID& category_id,
|
|
BOOL notify)
|
|
{
|
|
create_inventory_item(gAgent.getID(),
|
|
gAgent.getSessionID(),
|
|
category_id,
|
|
wearable->getTransactionID(),
|
|
wearable->getName(),
|
|
wearable->getDescription(),
|
|
wearable->getAssetType(),
|
|
LLInventoryType::IT_WEARABLE,
|
|
wearable->getType(),
|
|
wearable->getPermissions().getMaskNextOwner(),
|
|
cb);
|
|
}
|
|
|
|
void LLAgentWearables::removeWearable(const EWearableType type, bool do_remove_all, U32 index)
|
|
{
|
|
if (gAgent.isTeen() &&
|
|
(type == WT_UNDERSHIRT || type == WT_UNDERPANTS))
|
|
{
|
|
// Can't take off underclothing in simple UI mode or on PG accounts
|
|
// TODO: enable the removing of a single undershirt/underpants if multiple are worn. - Nyx
|
|
return;
|
|
}
|
|
if (getWearableCount(type) == 0)
|
|
{
|
|
// no wearables to remove
|
|
return;
|
|
}
|
|
|
|
if (do_remove_all)
|
|
{
|
|
removeWearableFinal(type, do_remove_all, index);
|
|
}
|
|
else
|
|
{
|
|
LLWearable* old_wearable = getWearable(type,index);
|
|
|
|
if (old_wearable)
|
|
{
|
|
if (old_wearable->isDirty())
|
|
{
|
|
LLSD payload;
|
|
payload["wearable_type"] = (S32)type;
|
|
payload["wearable_index"] = (S32)index;
|
|
// Bring up view-modal dialog: Save changes? Yes, No, Cancel
|
|
LLNotificationsUtil::add("WearableSave", LLSD(), payload, &LLAgentWearables::onRemoveWearableDialog);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
removeWearableFinal(type, do_remove_all, index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// static
|
|
bool LLAgentWearables::onRemoveWearableDialog(const LLSD& notification, const LLSD& response)
|
|
{
|
|
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
|
|
EWearableType type = (EWearableType)notification["payload"]["wearable_type"].asInteger();
|
|
S32 index = (S32)notification["payload"]["wearable_index"].asInteger();
|
|
switch(option)
|
|
{
|
|
case 0: // "Save"
|
|
gAgentWearables.saveWearable(type, index);
|
|
gAgentWearables.removeWearableFinal(type, false, index);
|
|
break;
|
|
|
|
case 1: // "Don't Save"
|
|
gAgentWearables.removeWearableFinal(type, false, index);
|
|
break;
|
|
|
|
case 2: // "Cancel"
|
|
break;
|
|
|
|
default:
|
|
llassert(0);
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Called by removeWearable() and onRemoveWearableDialog() to actually do the removal.
|
|
void LLAgentWearables::removeWearableFinal(const EWearableType type, bool do_remove_all, U32 index)
|
|
{
|
|
//LLAgentDumper dumper("removeWearable");
|
|
if (do_remove_all)
|
|
{
|
|
S32 max_entry = mWearableDatas[type].size()-1;
|
|
for (S32 i=max_entry; i>=0; i--)
|
|
{
|
|
LLWearable* old_wearable = getWearable(type,i);
|
|
//queryWearableCache(); // moved below
|
|
if (old_wearable)
|
|
{
|
|
popWearable(old_wearable);
|
|
old_wearable->removeFromAvatar(TRUE);
|
|
}
|
|
}
|
|
mWearableDatas[type].clear();
|
|
}
|
|
else
|
|
{
|
|
LLWearable* old_wearable = getWearable(type, index);
|
|
//queryWearableCache(); // moved below
|
|
|
|
if (old_wearable)
|
|
{
|
|
popWearable(old_wearable);
|
|
old_wearable->removeFromAvatar(TRUE);
|
|
}
|
|
}
|
|
|
|
queryWearableCache();
|
|
|
|
// Update the server
|
|
updateServer();
|
|
gInventory.notifyObservers();
|
|
}
|
|
|
|
// Assumes existing wearables are not dirty.
|
|
void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& items,
|
|
const LLDynamicArray< LLWearable* >& wearables,
|
|
BOOL remove)
|
|
{
|
|
llinfos << "setWearableOutfit() start" << llendl;
|
|
|
|
// TODO: Removed check for ensuring that teens don't remove undershirt and underwear. Handle later
|
|
if (remove)
|
|
{
|
|
// note: shirt is the first non-body part wearable item. Update if wearable order changes.
|
|
// This loop should remove all clothing, but not any body parts
|
|
for (S32 type = 0; type < (S32)WT_COUNT; type++)
|
|
{
|
|
if (LLWearableDictionary::getAssetType((EWearableType)type) == LLAssetType::AT_CLOTHING)
|
|
{
|
|
removeWearable((EWearableType)type, true, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
S32 count = wearables.count();
|
|
llassert(items.count() == count);
|
|
|
|
S32 i;
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
LLWearable* new_wearable = wearables[i];
|
|
LLPointer<LLInventoryItem> new_item = items[i];
|
|
|
|
llassert(new_wearable);
|
|
if (new_wearable)
|
|
{
|
|
const EWearableType type = new_wearable->getType();
|
|
|
|
new_wearable->setName(new_item->getName());
|
|
new_wearable->setItemID(new_item->getUUID());
|
|
|
|
if (LLWearableDictionary::getAssetType(type) == LLAssetType::AT_BODYPART)
|
|
{
|
|
// exactly one wearable per body part
|
|
setWearable(type,0,new_wearable);
|
|
}
|
|
else
|
|
{
|
|
pushWearable(type,new_wearable);
|
|
}
|
|
wearableUpdated(new_wearable);
|
|
checkWearableAgainstInventory(new_wearable);
|
|
}
|
|
}
|
|
|
|
gInventory.notifyObservers();
|
|
|
|
if (isAgentAvatarValid())
|
|
{
|
|
gAgentAvatarp->setCompositeUpdatesEnabled(TRUE);
|
|
gAgentAvatarp->updateVisualParams();
|
|
gAgentAvatarp->invalidateAll();
|
|
}
|
|
|
|
// Start rendering & update the server
|
|
mWearablesLoaded = TRUE;
|
|
checkWearablesLoaded();
|
|
queryWearableCache();
|
|
updateServer();
|
|
|
|
lldebugs << "setWearableOutfit() end" << llendl;
|
|
}
|
|
|
|
|
|
// User has picked "wear on avatar" from a menu.
|
|
void LLAgentWearables::setWearableItem(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append)
|
|
{
|
|
//LLAgentDumper dumper("setWearableItem");
|
|
if (isWearingItem(new_item->getUUID()))
|
|
{
|
|
llwarns << "wearable " << new_item->getUUID() << " is already worn" << llendl;
|
|
return;
|
|
}
|
|
|
|
const EWearableType type = new_wearable->getType();
|
|
|
|
if (!do_append)
|
|
{
|
|
// Remove old wearable, if any
|
|
// MULTI_WEARABLE: hardwired to 0
|
|
LLWearable* old_wearable = getWearable(type,0);
|
|
if (old_wearable)
|
|
{
|
|
const LLUUID& old_item_id = old_wearable->getItemID();
|
|
if ((old_wearable->getAssetID() == new_wearable->getAssetID()) &&
|
|
(old_item_id == new_item->getUUID()))
|
|
{
|
|
lldebugs << "No change to wearable asset and item: " << LLWearableDictionary::getInstance()->getWearableEntry(type) << llendl;
|
|
return;
|
|
}
|
|
|
|
if (old_wearable->isDirty())
|
|
{
|
|
// Bring up modal dialog: Save changes? Yes, No, Cancel
|
|
LLSD payload;
|
|
payload["item_id"] = new_item->getUUID();
|
|
LLNotificationsUtil::add("WearableSave", LLSD(), payload, boost::bind(onSetWearableDialog, _1, _2, new_wearable));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
setWearableFinal(new_item, new_wearable, do_append);
|
|
}
|
|
|
|
// static
|
|
bool LLAgentWearables::onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable)
|
|
{
|
|
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
|
|
LLInventoryItem* new_item = gInventory.getItem(notification["payload"]["item_id"].asUUID());
|
|
U32 index = gAgentWearables.getWearableIndex(wearable);
|
|
if (!new_item)
|
|
{
|
|
delete wearable;
|
|
return false;
|
|
}
|
|
|
|
switch(option)
|
|
{
|
|
case 0: // "Save"
|
|
gAgentWearables.saveWearable(wearable->getType(),index);
|
|
gAgentWearables.setWearableFinal(new_item, wearable);
|
|
break;
|
|
|
|
case 1: // "Don't Save"
|
|
gAgentWearables.setWearableFinal(new_item, wearable);
|
|
break;
|
|
|
|
case 2: // "Cancel"
|
|
break;
|
|
|
|
default:
|
|
llassert(0);
|
|
break;
|
|
}
|
|
|
|
delete wearable;
|
|
return false;
|
|
}
|
|
|
|
// Called from setWearableItem() and onSetWearableDialog() to actually set the wearable.
|
|
// MULTI_WEARABLE: unify code after null objects are gone.
|
|
void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append)
|
|
{
|
|
const EWearableType type = new_wearable->getType();
|
|
|
|
if (do_append && getWearableItemID(type,0).notNull())
|
|
{
|
|
new_wearable->setItemID(new_item->getUUID());
|
|
mWearableDatas[type].push_back(new_wearable);
|
|
llinfos << "Added additional wearable for type " << type
|
|
<< " size is now " << mWearableDatas[type].size() << llendl;
|
|
checkWearableAgainstInventory(new_wearable);
|
|
}
|
|
else
|
|
{
|
|
// Replace the old wearable with a new one.
|
|
llassert(new_item->getAssetUUID() == new_wearable->getAssetID());
|
|
|
|
LLWearable *old_wearable = getWearable(type,0);
|
|
LLUUID old_item_id;
|
|
if (old_wearable)
|
|
{
|
|
old_item_id = old_wearable->getItemID();
|
|
}
|
|
new_wearable->setItemID(new_item->getUUID());
|
|
setWearable(type,0,new_wearable);
|
|
|
|
if (old_item_id.notNull())
|
|
{
|
|
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
|
|
gInventory.notifyObservers();
|
|
}
|
|
llinfos << "Replaced current element 0 for type " << type
|
|
<< " size is now " << mWearableDatas[type].size() << llendl;
|
|
}
|
|
|
|
//llinfos << "LLVOAvatar::setWearableItem()" << llendl;
|
|
queryWearableCache();
|
|
//new_wearable->writeToAvatar(TRUE);
|
|
|
|
updateServer();
|
|
}
|
|
|
|
void LLAgentWearables::queryWearableCache()
|
|
{
|
|
if (!areWearablesLoaded())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Look up affected baked textures.
|
|
// If they exist:
|
|
// disallow updates for affected layersets (until dataserver responds with cache request.)
|
|
// If cache miss, turn updates back on and invalidate composite.
|
|
// If cache hit, modify baked texture entries.
|
|
//
|
|
// Cache requests contain list of hashes for each baked texture entry.
|
|
// Response is list of valid baked texture assets. (same message)
|
|
|
|
gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture);
|
|
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
gMessageSystem->addS32Fast(_PREHASH_SerialNum, gAgentQueryManager.mWearablesCacheQueryID);
|
|
|
|
S32 num_queries = 0;
|
|
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
|
|
{
|
|
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
|
|
LLMD5 hash;
|
|
bool hash_computed = false;
|
|
for (U8 i=0; i < baked_dict->mWearables.size(); i++)
|
|
{
|
|
const EWearableType baked_type = baked_dict->mWearables[i];
|
|
const U32 num_wearables = getWearableCount(baked_type);
|
|
for (U32 index = 0; index < num_wearables; ++index)
|
|
{
|
|
const LLWearable* wearable = getWearable(baked_type,index);
|
|
if (wearable)
|
|
{
|
|
LLUUID asset_id = wearable->getAssetID();
|
|
hash.update((const unsigned char*)asset_id.mData, UUID_BYTES);
|
|
hash_computed = true;
|
|
}
|
|
}
|
|
}
|
|
hash.finalize();
|
|
if (hash_computed)
|
|
{
|
|
LLUUID hash_id;
|
|
hash.raw_digest(hash_id.mData);
|
|
hash_id ^= baked_dict->mWearablesHashID;
|
|
num_queries++;
|
|
// *NOTE: make sure at least one request gets packed
|
|
|
|
//llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_index << llendl;
|
|
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_ID, hash_id);
|
|
gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)baked_index);
|
|
}
|
|
|
|
gAgentQueryManager.mActiveCacheQueries[baked_index] = gAgentQueryManager.mWearablesCacheQueryID;
|
|
}
|
|
|
|
llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl;
|
|
gMessageSystem->sendReliable(gAgent.getRegion()->getHost());
|
|
gAgentQueryManager.mNumPendingQueries++;
|
|
gAgentQueryManager.mWearablesCacheQueryID++;
|
|
}
|
|
|
|
// User has picked "remove from avatar" from a menu.
|
|
// static
|
|
void LLAgentWearables::userRemoveWearable(const EWearableType &type, const U32 &index)
|
|
{
|
|
if (!(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR || type==WT_EYES)) //&&
|
|
//!((!gAgent.isTeen()) && (type==WT_UNDERPANTS || type==WT_UNDERSHIRT)))
|
|
{
|
|
gAgentWearables.removeWearable(type,false,index);
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLAgentWearables::userRemoveWearablesOfType(const EWearableType &type)
|
|
{
|
|
if (!(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR || type==WT_EYES)) //&&
|
|
//!((!gAgent.isTeen()) && (type==WT_UNDERPANTS || type==WT_UNDERSHIRT)))
|
|
{
|
|
gAgentWearables.removeWearable(type,true,0);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLAgentWearables::userRemoveAllClothes()
|
|
{
|
|
// We have to do this up front to avoid having to deal with the case of multiple wearables being dirty.
|
|
if (gFloaterCustomize)
|
|
{
|
|
gFloaterCustomize->askToSaveIfDirty(userRemoveAllClothesStep2);
|
|
}
|
|
else
|
|
{
|
|
userRemoveAllClothesStep2(TRUE);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLAgentWearables::userRemoveAllClothesStep2(BOOL proceed)
|
|
{
|
|
if (proceed)
|
|
{
|
|
gAgentWearables.removeWearable(WT_SHIRT,true,0);
|
|
gAgentWearables.removeWearable(WT_PANTS,true,0);
|
|
gAgentWearables.removeWearable(WT_SHOES,true,0);
|
|
gAgentWearables.removeWearable(WT_SOCKS,true,0);
|
|
gAgentWearables.removeWearable(WT_JACKET,true,0);
|
|
gAgentWearables.removeWearable(WT_GLOVES,true,0);
|
|
gAgentWearables.removeWearable(WT_UNDERSHIRT,true,0);
|
|
gAgentWearables.removeWearable(WT_UNDERPANTS,true,0);
|
|
gAgentWearables.removeWearable(WT_SKIRT,true,0);
|
|
gAgentWearables.removeWearable(WT_ALPHA,true,0);
|
|
gAgentWearables.removeWearable(WT_TATTOO,true,0);
|
|
}
|
|
}
|
|
|
|
// Combines userRemoveAllAttachments() and userAttachMultipleAttachments() logic to
|
|
// get attachments into desired state with minimal number of adds/removes.
|
|
void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array)
|
|
{
|
|
// Possible cases:
|
|
// already wearing but not in request set -> take off.
|
|
// already wearing and in request set -> leave alone.
|
|
// not wearing and in request set -> put on.
|
|
|
|
if (!isAgentAvatarValid()) return;
|
|
|
|
std::set<LLUUID> requested_item_ids;
|
|
std::set<LLUUID> current_item_ids;
|
|
for (S32 i=0; i<obj_item_array.count(); i++)
|
|
requested_item_ids.insert(obj_item_array[i].get()->getLinkedUUID());
|
|
|
|
// Build up list of objects to be removed and items currently attached.
|
|
llvo_vec_t objects_to_remove;
|
|
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
|
|
iter != gAgentAvatarp->mAttachmentPoints.end();)
|
|
{
|
|
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
|
|
LLViewerJointAttachment* attachment = curiter->second;
|
|
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
|
|
attachment_iter != attachment->mAttachedObjects.end();
|
|
++attachment_iter)
|
|
{
|
|
LLViewerObject *objectp = (*attachment_iter);
|
|
if (objectp)
|
|
{
|
|
LLUUID object_item_id = objectp->getItemID();
|
|
if (requested_item_ids.find(object_item_id) != requested_item_ids.end())
|
|
{
|
|
// Object currently worn, was requested.
|
|
// Flag as currently worn so we won't have to add it again.
|
|
current_item_ids.insert(object_item_id);
|
|
}
|
|
else
|
|
{
|
|
// object currently worn, not requested.
|
|
objects_to_remove.push_back(objectp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LLInventoryModel::item_array_t items_to_add;
|
|
for (LLInventoryModel::item_array_t::iterator it = obj_item_array.begin();
|
|
it != obj_item_array.end();
|
|
++it)
|
|
{
|
|
LLUUID linked_id = (*it).get()->getLinkedUUID();
|
|
if (current_item_ids.find(linked_id) != current_item_ids.end())
|
|
{
|
|
// Requested attachment is already worn.
|
|
}
|
|
else
|
|
{
|
|
// Requested attachment is not worn yet.
|
|
items_to_add.push_back(*it);
|
|
}
|
|
}
|
|
// S32 remove_count = objects_to_remove.size();
|
|
// S32 add_count = items_to_add.size();
|
|
// llinfos << "remove " << remove_count << " add " << add_count << llendl;
|
|
|
|
// Remove everything in objects_to_remove
|
|
userRemoveMultipleAttachments(objects_to_remove);
|
|
|
|
// Add everything in items_to_add
|
|
userAttachMultipleAttachments(items_to_add);
|
|
}
|
|
|
|
void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remove)
|
|
{
|
|
if (!isAgentAvatarValid()) return;
|
|
|
|
if (objects_to_remove.empty())
|
|
return;
|
|
|
|
gMessageSystem->newMessage("ObjectDetach");
|
|
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
|
|
for (llvo_vec_t::iterator it = objects_to_remove.begin();
|
|
it != objects_to_remove.end();
|
|
++it)
|
|
{
|
|
LLViewerObject *objectp = *it;
|
|
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
|
|
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID());
|
|
}
|
|
gMessageSystem->sendReliable(gAgent.getRegionHost());
|
|
}
|
|
|
|
void LLAgentWearables::userRemoveAllAttachments()
|
|
{
|
|
if (!isAgentAvatarValid()) return;
|
|
|
|
llvo_vec_t objects_to_remove;
|
|
|
|
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
|
|
iter != gAgentAvatarp->mAttachmentPoints.end();)
|
|
{
|
|
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
|
|
LLViewerJointAttachment* attachment = curiter->second;
|
|
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
|
|
attachment_iter != attachment->mAttachedObjects.end();
|
|
++attachment_iter)
|
|
{
|
|
LLViewerObject *attached_object = (*attachment_iter);
|
|
if (attached_object)
|
|
{
|
|
objects_to_remove.push_back(attached_object);
|
|
}
|
|
}
|
|
}
|
|
userRemoveMultipleAttachments(objects_to_remove);
|
|
}
|
|
|
|
void LLAgentWearables::userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array)
|
|
{
|
|
// Build a compound message to send all the objects that need to be rezzed.
|
|
S32 obj_count = obj_item_array.count();
|
|
|
|
// Limit number of packets to send
|
|
const S32 MAX_PACKETS_TO_SEND = 10;
|
|
const S32 OBJECTS_PER_PACKET = 4;
|
|
const S32 MAX_OBJECTS_TO_SEND = MAX_PACKETS_TO_SEND * OBJECTS_PER_PACKET;
|
|
if( obj_count > MAX_OBJECTS_TO_SEND )
|
|
{
|
|
obj_count = MAX_OBJECTS_TO_SEND;
|
|
}
|
|
|
|
// Create an id to keep the parts of the compound message together
|
|
LLUUID compound_msg_id;
|
|
compound_msg_id.generate();
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
|
|
for(S32 i = 0; i < obj_count; ++i)
|
|
{
|
|
if( 0 == (i % OBJECTS_PER_PACKET) )
|
|
{
|
|
// Start a new message chunk
|
|
msg->newMessageFast(_PREHASH_RezMultipleAttachmentsFromInv);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_HeaderData);
|
|
msg->addUUIDFast(_PREHASH_CompoundMsgID, compound_msg_id );
|
|
msg->addU8Fast(_PREHASH_TotalObjects, obj_count );
|
|
msg->addBOOLFast(_PREHASH_FirstDetachAll, false );
|
|
}
|
|
|
|
const LLInventoryItem* item = obj_item_array.get(i).get();
|
|
msg->nextBlockFast(_PREHASH_ObjectData );
|
|
msg->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID());
|
|
msg->addUUIDFast(_PREHASH_OwnerID, item->getPermissions().getOwner());
|
|
msg->addU8Fast(_PREHASH_AttachmentPt, 0 ); // Wear at the previous or default attachment point
|
|
pack_permissions_slam(msg, item->getFlags(), item->getPermissions());
|
|
msg->addStringFast(_PREHASH_Name, item->getName());
|
|
msg->addStringFast(_PREHASH_Description, item->getDescription());
|
|
|
|
if( (i+1 == obj_count) || ((OBJECTS_PER_PACKET-1) == (i % OBJECTS_PER_PACKET)) )
|
|
{
|
|
// End of message chunk
|
|
msg->sendReliable( gAgent.getRegion()->getHost() );
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLAgentWearables::checkWearablesLoaded() const
|
|
{
|
|
#ifdef SHOW_ASSERT
|
|
U32 item_pend_count = itemUpdatePendingCount();
|
|
if (mWearablesLoaded)
|
|
{
|
|
llassert(item_pend_count==0);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
BOOL LLAgentWearables::areWearablesLoaded() const
|
|
{
|
|
checkWearablesLoaded();
|
|
return mWearablesLoaded;
|
|
}
|
|
|
|
// MULTI-WEARABLE: update for multiple indices.
|
|
void LLAgentWearables::updateWearablesLoaded()
|
|
{
|
|
mWearablesLoaded = (itemUpdatePendingCount()==0);
|
|
}
|
|
|
|
bool LLAgentWearables::canWearableBeRemoved(const LLWearable* wearable) const
|
|
{
|
|
if (!wearable) return false;
|
|
|
|
EWearableType type = wearable->getType();
|
|
// Make sure the user always has at least one shape, skin, eyes, and hair type currently worn.
|
|
return !(((type == WT_SHAPE) || (type == WT_SKIN) || (type == WT_HAIR) || (type == WT_EYES))
|
|
&& (getWearableCount(type) <= 1) );
|
|
}
|
|
void LLAgentWearables::animateAllWearableParams(F32 delta, BOOL upload_bake)
|
|
{
|
|
for( S32 type = 0; type < WT_COUNT; ++type )
|
|
{
|
|
for (S32 count = 0; count < (S32)getWearableCount((EWearableType)type); ++count)
|
|
{
|
|
LLWearable *wearable = getWearable((EWearableType)type,count);
|
|
wearable->animateParams(delta, upload_bake);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLAgentWearables::updateServer()
|
|
{
|
|
sendAgentWearablesUpdate();
|
|
gAgent.sendAgentSetAppearance();
|
|
}
|
|
|
|
void LLAgentWearables::populateMyOutfitsFolder(void)
|
|
{
|
|
llinfos << "starting outfit population" << llendl;
|
|
|
|
const LLUUID& my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
|
|
LLLibraryOutfitsFetch* outfits = new LLLibraryOutfitsFetch(my_outfits_id);
|
|
outfits->mMyOutfitsID = my_outfits_id;
|
|
|
|
// Get the complete information on the items in the inventory and
|
|
// setup an observer that will wait for that to happen.
|
|
gInventory.addObserver(outfits);
|
|
outfits->startFetch();
|
|
if (outfits->isFinished())
|
|
{
|
|
outfits->done();
|
|
}
|
|
}
|