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Leslie Linden a52019d6d1 SH-1521 FIX -- Lighting and Shadows grayed out on mac
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering
* Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur.
* Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes.
* Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs.
* Removed unused avatarAlphaF.glsl files

Reviewed by davep
2011-05-10 14:34:36 -07:00
doc merge 2011-05-02 14:52:12 -05:00
etc Automated merge up from viewer-development 2011-01-14 14:16:07 -05:00
indra SH-1521 FIX -- Lighting and Shadows grayed out on mac 2011-05-10 14:34:36 -07:00
scripts Use tcmalloc from 3p-google-perftools on windows 2011-04-11 14:12:49 -05:00
.hgignore Automated merge up from viewer-development into mesh-development 2011-04-04 10:42:52 -04:00
.hgtags merge 2011-05-02 14:52:12 -05:00
BuildParams merge 2011-05-02 14:52:12 -05:00
autobuild.xml STORM-1210 Make llconvexdecomposition private 2011-05-04 12:54:07 -05:00
build.sh merge 2011-05-02 14:52:12 -05:00
install.xml to install new glod lib for windows. 2011-03-30 13:54:16 -06:00
viewer-hg-convert.shamap Merge 2010-09-27 17:54:52 -07:00