phoenix-firestorm/indra/newview/lldrawpool.cpp

591 lines
12 KiB
C++

/**
* @file lldrawpool.cpp
* @brief LLDrawPool class implementation
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpool.h"
#include "llfasttimer.h"
#include "llviewercontrol.h"
#include "lldrawable.h"
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
#include "lldrawpoolbump.h"
#include "lldrawpoolclouds.h"
#include "lldrawpoolground.h"
#include "lldrawpoolsimple.h"
#include "lldrawpoolsky.h"
#include "lldrawpoolstars.h"
#include "lldrawpooltree.h"
#include "lldrawpoolterrain.h"
#include "lldrawpoolwater.h"
#include "llface.h"
#include "llviewerobjectlist.h" // For debug listing.
#include "pipeline.h"
S32 LLDrawPool::sNumDrawPools = 0;
//=============================
// Draw Pool Implementation
//=============================
LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerImage *tex0)
{
LLDrawPool *poolp = NULL;
switch (type)
{
case POOL_SIMPLE:
poolp = new LLDrawPoolSimple();
break;
case POOL_GLOW:
poolp = new LLDrawPoolGlow();
break;
case POOL_ALPHA:
poolp = new LLDrawPoolAlpha();
break;
case POOL_ALPHA_POST_WATER:
poolp = new LLDrawPoolAlphaPostWater();
break;
case POOL_AVATAR:
poolp = new LLDrawPoolAvatar();
break;
case POOL_TREE:
poolp = new LLDrawPoolTree(tex0);
break;
case POOL_TERRAIN:
poolp = new LLDrawPoolTerrain(tex0);
break;
case POOL_SKY:
poolp = new LLDrawPoolSky();
break;
case POOL_STARS:
poolp = new LLDrawPoolStars();
break;
case POOL_WATER:
poolp = new LLDrawPoolWater();
break;
case POOL_GROUND:
poolp = new LLDrawPoolGround();
break;
case POOL_BUMP:
poolp = new LLDrawPoolBump();
break;
default:
llerrs << "Unknown draw pool type!" << llendl;
return NULL;
}
llassert(poolp->mType == type);
return poolp;
}
LLDrawPool::LLDrawPool(const U32 type)
{
mType = type;
sNumDrawPools++;
mId = sNumDrawPools;
mVertexShaderLevel = 0;
mIndicesDrawn = 0;
}
LLDrawPool::~LLDrawPool()
{
}
LLViewerImage *LLDrawPool::getDebugTexture()
{
return NULL;
}
//virtual
void LLDrawPool::beginRenderPass( S32 pass )
{
}
//virtual
void LLDrawPool::endRenderPass( S32 pass )
{
glDisableClientState ( GL_TEXTURE_COORD_ARRAY );
glDisableClientState ( GL_COLOR_ARRAY );
glDisableClientState ( GL_NORMAL_ARRAY );
}
U32 LLDrawPool::getTrianglesDrawn() const
{
return mIndicesDrawn / 3;
}
void LLDrawPool::resetTrianglesDrawn()
{
mIndicesDrawn = 0;
}
void LLDrawPool::addIndicesDrawn(const U32 indices)
{
mIndicesDrawn += indices;
}
//=============================
// Face Pool Implementation
//=============================
LLFacePool::LLFacePool(const U32 type)
: LLDrawPool(type)
{
resetDrawOrders();
}
LLFacePool::~LLFacePool()
{
destroy();
}
void LLFacePool::destroy()
{
if (!mReferences.empty())
{
llinfos << mReferences.size() << " references left on deletion of draw pool!" << llendl;
}
}
void LLFacePool::dirtyTextures(const std::set<LLViewerImage*>& textures)
{
}
BOOL LLFacePool::moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data)
{
return TRUE;
}
// static
S32 LLFacePool::drawLoop(face_array_t& face_list)
{
S32 res = 0;
if (!face_list.empty())
{
for (std::vector<LLFace*>::iterator iter = face_list.begin();
iter != face_list.end(); iter++)
{
LLFace *facep = *iter;
//facep->enableLights();
res += facep->renderIndexed();
}
}
return res;
}
// static
S32 LLFacePool::drawLoopSetTex(face_array_t& face_list, S32 stage)
{
S32 res = 0;
if (!face_list.empty())
{
for (std::vector<LLFace*>::iterator iter = face_list.begin();
iter != face_list.end(); iter++)
{
LLFace *facep = *iter;
facep->bindTexture(stage);
facep->enableLights();
res += facep->renderIndexed();
}
}
return res;
}
void LLFacePool::drawLoop()
{
if (!mDrawFace.empty())
{
mIndicesDrawn += drawLoop(mDrawFace);
}
}
void LLFacePool::renderFaceSelected(LLFace *facep,
LLImageGL *image,
const LLColor4 &color,
const S32 index_offset, const S32 index_count)
{
}
void LLFacePool::renderVisibility()
{
if (mDrawFace.empty())
{
return;
}
// SJB: Note: This may be broken now. If you need it, fix it :)
glLineWidth(1.0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(-0.4f,-0.3f,0);
float table[7][3] = {
{ 1,0,0 },
{ 0,1,0 },
{ 1,1,0 },
{ 0,0,1 },
{ 1,0,1 },
{ 0,1,1 },
{ 1,1,1 }
};
glColor4f(0,0,0,0.5);
glBegin(GL_POLYGON);
glVertex3f(-0.5f,-0.5f,1.0f);
glVertex3f(+0.5f,-0.5f,1.0f);
glVertex3f(+0.5f,+0.5f,1.0f);
glVertex3f(-0.5f,+0.5f,1.0f);
glVertex3f(-0.5f,-0.5f,1.0f);
glEnd();
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
LLFace *face = *iter;
S32 geom_count = face->getGeomCount();
for (S32 j=0;j<geom_count;j++)
{
LLVector3 p1;
LLVector3 p2;
intptr_t p = ((intptr_t)face*13) % 7;
F32 r = table[p][0];
F32 g = table[p][1];
F32 b = table[p][2];
//p1.mV[1] = y;
//p2.mV[1] = y;
p1.mV[2] = 1.0;
p2.mV[2] = 1.0;
glColor4f(r,g,b,0.5f);
glBegin(GL_LINE_STRIP);
glVertex3fv(p1.mV);
glVertex3fv(p2.mV);
glEnd();
}
}
glColor4f(1,1,1,1);
glBegin(GL_LINE_STRIP);
glVertex3f(-0.5f,-0.5f,1.0f);
glVertex3f(+0.5f,-0.5f,1.0f);
glVertex3f(+0.5f,+0.5f,1.0f);
glVertex3f(-0.5f,+0.5f,1.0f);
glVertex3f(-0.5f,-0.5f,1.0f);
glEnd();
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
void LLFacePool::enqueue(LLFace* facep)
{
mDrawFace.push_back(facep);
}
// virtual
BOOL LLFacePool::addFace(LLFace *facep)
{
addFaceReference(facep);
return TRUE;
}
// virtual
BOOL LLFacePool::removeFace(LLFace *facep)
{
removeFaceReference(facep);
vector_replace_with_last(mDrawFace, facep);
return TRUE;
}
// Not absolutely sure if we should be resetting all of the chained pools as well - djs
void LLFacePool::resetDrawOrders()
{
mDrawFace.resize(0);
}
LLViewerImage *LLFacePool::getTexture()
{
return NULL;
}
void LLFacePool::removeFaceReference(LLFace *facep)
{
if (facep->getReferenceIndex() != -1)
{
if (facep->getReferenceIndex() != (S32)mReferences.size())
{
LLFace *back = mReferences.back();
mReferences[facep->getReferenceIndex()] = back;
back->setReferenceIndex(facep->getReferenceIndex());
}
mReferences.pop_back();
}
facep->setReferenceIndex(-1);
}
void LLFacePool::addFaceReference(LLFace *facep)
{
if (-1 == facep->getReferenceIndex())
{
facep->setReferenceIndex(mReferences.size());
mReferences.push_back(facep);
}
}
BOOL LLFacePool::verify() const
{
BOOL ok = TRUE;
for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
const LLFace* facep = *iter;
if (facep->getPool() != this)
{
llinfos << "Face in wrong pool!" << llendl;
facep->printDebugInfo();
ok = FALSE;
}
else if (!facep->verify())
{
ok = FALSE;
}
}
return ok;
}
void LLFacePool::printDebugInfo() const
{
llinfos << "Pool " << this << " Type: " << getType() << llendl;
}
BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE;
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
{
if (mPool->getVertexShaderLevel() > 0 && mPool->getMaterialAttribIndex() > 0)
{
glVertexAttrib4fvARB(mPool->getMaterialAttribIndex(), color.mV);
}
else
{
glColor4fv(color.mV);
}
}
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
{
if (mPool->getVertexShaderLevel() > 0 && mPool->getMaterialAttribIndex() > 0)
{
glVertexAttrib4ubvARB(mPool->getMaterialAttribIndex(), color.mV);
}
else
{
glColor4ubv(color.mV);
}
}
void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
{
if (mPool->getVertexShaderLevel() > 0 && mPool->getMaterialAttribIndex() > 0)
{
glVertexAttrib4fARB(mPool->getMaterialAttribIndex(), r,g,b,a);
}
else
{
glColor4f(r,g,b,a);
}
}
//=============================
// Render Pass Implementation
//=============================
LLRenderPass::LLRenderPass(const U32 type)
: LLDrawPool(type)
{
}
LLRenderPass::~LLRenderPass()
{
}
LLDrawPool* LLRenderPass::instancePool()
{
#if LL_RELEASE_FOR_DOWNLOAD
llwarns << "Attempting to instance a render pass. Invalid operation." << llendl;
#else
llerrs << "Attempting to instance a render pass. Invalid operation." << llendl;
#endif
return NULL;
}
void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)
{
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo *pparams = *k;
if (pparams) {
pushBatch(*pparams, mask, texture);
}
}
}
void LLRenderPass::renderInvisible(U32 mask)
{
#if !LL_RELEASE_FOR_DOWNLOAD
LLGLState::checkClientArrays(mask);
#endif
LLSpatialGroup::drawmap_elem_t& draw_info = gPipeline.mRenderMap[LLRenderPass::PASS_INVISIBLE];
for (LLSpatialGroup::drawmap_elem_t::iterator i = draw_info.begin(); i != draw_info.end(); ++i)
{
LLDrawInfo *pparams = *i;
if (pparams && pparams->mVertexBuffer.notNull()) {
LLDrawInfo &params = *pparams;
params.mVertexBuffer->setBuffer(mask);
U32 *indices_pointer =
(U32 *) params.mVertexBuffer->getIndicesPointer();
glDrawRangeElements(GL_TRIANGLES, params.mStart, params.mEnd,
params.mCount, GL_UNSIGNED_INT,
indices_pointer + params.mOffset);
gPipeline.mTrianglesDrawn += params.mCount / 3;
}
}
}
void LLRenderPass::renderTexture(U32 type, U32 mask)
{
#if !LL_RELEASE_FOR_DOWNLOAD
LLGLState::checkClientArrays(mask);
#endif
LLSpatialGroup::drawmap_elem_t& draw_info = gPipeline.mRenderMap[type];
for (LLSpatialGroup::drawmap_elem_t::iterator i = draw_info.begin(); i != draw_info.end(); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams) {
pushBatch(*pparams, mask, TRUE);
}
}
}
void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
{
if (texture)
{
if (params.mTexture.notNull())
{
params.mTexture->bind();
if (params.mTextureMatrix)
{
glMatrixMode(GL_TEXTURE);
glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
}
params.mTexture->addTextureStats(params.mVSize);
}
else
{
LLImageGL::unbindTexture(0);
}
}
if (params.mVertexBuffer.notNull())
{
params.mVertexBuffer->setBuffer(mask);
U32* indices_pointer = (U32*) params.mVertexBuffer->getIndicesPointer();
glDrawRangeElements(GL_TRIANGLES, params.mStart, params.mEnd, params.mCount,
GL_UNSIGNED_INT, indices_pointer+params.mOffset);
gPipeline.mTrianglesDrawn += params.mCount/3;
}
if (params.mTextureMatrix && texture && params.mTexture.notNull())
{
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
}
}
void LLRenderPass::renderActive(U32 type, U32 mask, BOOL texture)
{
#if !LL_RELEASE_FOR_DOWNLOAD
LLGLState::checkClientArrays(mask);
#endif
LLSpatialBridge* last_bridge = NULL;
glPushMatrix();
for (LLSpatialGroup::sg_vector_t::iterator i = gPipeline.mActiveGroups.begin(); i != gPipeline.mActiveGroups.end(); ++i)
{
LLSpatialGroup* group = *i;
if (!group->isDead() &&
gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
group->mDrawMap.find(type) != group->mDrawMap.end())
{
LLSpatialBridge* bridge = (LLSpatialBridge*) group->mSpatialPartition;
if (bridge != last_bridge)
{
glPopMatrix();
glPushMatrix();
glMultMatrixf((F32*) bridge->mDrawable->getRenderMatrix().mMatrix);
last_bridge = bridge;
}
renderGroup(group,type,mask,texture);
}
}
glPopMatrix();
}
void LLRenderPass::renderStatic(U32 type, U32 mask, BOOL texture)
{
#if !LL_RELEASE_FOR_DOWNLOAD
LLGLState::checkClientArrays(mask);
#endif
for (LLSpatialGroup::sg_vector_t::iterator i = gPipeline.mVisibleGroups.begin(); i != gPipeline.mVisibleGroups.end(); ++i)
{
LLSpatialGroup* group = *i;
if (!group->isDead() &&
gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) &&
group->mDrawMap.find(type) != group->mDrawMap.end())
{
renderGroup(group,type,mask,texture);
}
}
}