1138 lines
29 KiB
C++
1138 lines
29 KiB
C++
/**
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* @file llworld.cpp
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* @brief Initial test structure to organize viewer regions
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*
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* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llworld.h"
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#include "indra_constants.h"
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#include "llstl.h"
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#include "llagent.h"
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#include "llviewercontrol.h"
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#include "lldrawpool.h"
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#include "llglheaders.h"
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#include "llhttpnode.h"
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#include "llregionhandle.h"
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#include "llsurface.h"
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#include "llviewercamera.h"
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#include "llviewerimage.h"
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#include "llviewerimagelist.h"
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#include "llviewernetwork.h"
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#include "llviewerobjectlist.h"
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#include "llviewerparceloverlay.h"
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#include "llviewerregion.h"
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#include "llviewerstats.h"
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#include "llvlcomposition.h"
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#include "llvoavatar.h"
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#include "llvowater.h"
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#include "message.h"
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#include "pipeline.h"
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#include "viewer.h" // for do_disconnect()
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//
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// Globals
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//
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LLWorld* gWorldp = NULL;
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U32 gAgentPauseSerialNum = 0;
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//
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// Constants
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//
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const S32 MAX_NUMBER_OF_CLOUDS = 750;
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const S32 WORLD_PATCH_SIZE = 16;
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extern LLColor4U MAX_WATER_COLOR;
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//
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// Functions
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//
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// allocate the stack
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LLWorld::LLWorld(const U32 grids_per_region, const F32 meters_per_grid)
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: mWidth(grids_per_region),
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mScale(meters_per_grid),
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mWidthInMeters( grids_per_region * meters_per_grid )
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{
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mSpaceTimeUSec = 0;
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mLastPacketsIn = 0;
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mLastPacketsOut = 0;
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mLastPacketsLost = 0;
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mLandFarClip = DEFAULT_FAR_PLANE;
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if (gNoRender)
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{
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return;
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}
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for (S32 i = 0; i < 8; i++)
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{
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mEdgeWaterObjects[i] = NULL;
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}
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LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4);
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U8 *default_texture = raw->getData();
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*(default_texture++) = MAX_WATER_COLOR.mV[0];
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*(default_texture++) = MAX_WATER_COLOR.mV[1];
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*(default_texture++) = MAX_WATER_COLOR.mV[2];
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*(default_texture++) = MAX_WATER_COLOR.mV[3];
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mDefaultWaterTexturep = new LLViewerImage(raw, FALSE);
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mDefaultWaterTexturep->bind();
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mDefaultWaterTexturep->setClamp(TRUE, TRUE);
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}
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LLWorld::~LLWorld()
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{
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gObjectList.killAllObjects();
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for_each(mRegionList.begin(), mRegionList.end(), DeletePointer());
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}
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LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host)
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{
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LLMemType mt(LLMemType::MTYPE_REGIONS);
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LLViewerRegion *regionp = getRegionFromHandle(region_handle);
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if (regionp)
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{
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LLHost old_host = regionp->getHost();
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// region already exists!
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if (host == old_host && regionp->mAlive)
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{
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// This is a duplicate for the same host and it's alive, don't bother.
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return regionp;
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}
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if (host != old_host)
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{
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llwarns << "LLWorld::addRegion exists, but old host " << old_host
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<< " does not match new host " << host << llendl;
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}
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if (!regionp->mAlive)
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{
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llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl;
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}
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// Kill the old host, and then we can continue on and add the new host. We have to kill even if the host
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// matches, because all the agent state for the new camera is completely different.
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removeRegion(old_host);
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}
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U32 iindex = 0;
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U32 jindex = 0;
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from_region_handle(region_handle, &iindex, &jindex);
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S32 x = (S32)(iindex/mWidth);
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S32 y = (S32)(jindex/mWidth);
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llinfos << "Adding new region (" << x << ":" << y << ")" << llendl;
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llinfos << "Host: " << host << llendl;
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LLVector3d origin_global;
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origin_global = from_region_handle(region_handle);
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regionp = new LLViewerRegion(region_handle,
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host,
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mWidth,
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WORLD_PATCH_SIZE,
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getRegionWidthInMeters() );
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if (!regionp)
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{
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llerrs << "Unable to create new region!" << llendl;
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}
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regionp->mCloudLayer.create(regionp);
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regionp->mCloudLayer.setWidth((F32)mWidth);
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regionp->mCloudLayer.setWindPointer(®ionp->mWind);
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mRegionList.push_back(regionp);
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mActiveRegionList.push_back(regionp);
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mCulledRegionList.push_back(regionp);
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// Find all the adjacent regions, and attach them.
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// Generate handles for all of the adjacent regions, and attach them in the correct way.
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// connect the edges
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F32 adj_x = 0.f;
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F32 adj_y = 0.f;
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F32 region_x = 0.f;
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F32 region_y = 0.f;
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U64 adj_handle = 0;
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F32 width = getRegionWidthInMeters();
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LLViewerRegion *neighborp;
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from_region_handle(region_handle, ®ion_x, ®ion_y);
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// Iterate through all directions, and connect neighbors if there.
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S32 dir;
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for (dir = 0; dir < 8; dir++)
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{
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adj_x = region_x + width * gDirAxes[dir][0];
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adj_y = region_y + width * gDirAxes[dir][1];
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to_region_handle(adj_x, adj_y, &adj_handle);
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neighborp = getRegionFromHandle(adj_handle);
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if (neighborp)
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{
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//llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl;
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regionp->connectNeighbor(neighborp, dir);
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}
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}
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updateWaterObjects();
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return regionp;
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}
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void LLWorld::removeRegion(const LLHost &host)
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{
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F32 x, y;
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LLViewerRegion *regionp = getRegion(host);
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if (!regionp)
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{
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llwarns << "Trying to remove region that doesn't exist!" << llendl;
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return;
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}
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if (regionp == gAgent.getRegion())
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{
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for (region_list_t::iterator iter = mRegionList.begin();
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iter != mRegionList.end(); ++iter)
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{
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LLViewerRegion* reg = *iter;
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llwarns << "RegionDump: " << reg->getName()
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<< " " << reg->getHost()
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<< " " << reg->getOriginGlobal()
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<< llendl;
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}
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llwarns << "Agent position global " << gAgent.getPositionGlobal()
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<< " agent " << gAgent.getPositionAgent()
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<< llendl;
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llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl;
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llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl;
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llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
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do_disconnect("You have been disconnected from the region you were in.");
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return;
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}
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from_region_handle(regionp->getHandle(), &x, &y);
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llinfos << "Removing region " << x << ":" << y << llendl;
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mRegionList.remove(regionp);
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mActiveRegionList.remove(regionp);
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mCulledRegionList.remove(regionp);
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mVisibleRegionList.remove(regionp);
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delete regionp;
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updateWaterObjects();
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}
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LLViewerRegion* LLWorld::getRegion(const LLHost &host)
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{
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for (region_list_t::iterator iter = mRegionList.begin();
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iter != mRegionList.end(); ++iter)
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{
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LLViewerRegion* regionp = *iter;
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if (regionp->getHost() == host)
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{
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return regionp;
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}
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}
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return NULL;
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}
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LLViewerRegion* LLWorld::getRegionFromPosAgent(const LLVector3 &pos)
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{
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return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos));
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}
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LLViewerRegion* LLWorld::getRegionFromPosGlobal(const LLVector3d &pos)
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{
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for (region_list_t::iterator iter = mRegionList.begin();
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iter != mRegionList.end(); ++iter)
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{
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LLViewerRegion* regionp = *iter;
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if (regionp->pointInRegionGlobal(pos))
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{
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return regionp;
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}
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}
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return NULL;
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}
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LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos)
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{
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if (positionRegionValidGlobal(end_pos))
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{
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return end_pos;
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}
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LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos);
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if (!regionp)
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{
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return start_pos;
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}
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LLVector3d delta_pos = end_pos - start_pos;
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LLVector3d delta_pos_abs;
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delta_pos_abs.setVec(delta_pos);
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delta_pos_abs.abs();
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LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos);
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F64 clip_factor = 1.0;
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F32 region_width = regionp->getWidth();
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if (region_coord.mV[VX] < 0.f)
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{
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if (region_coord.mV[VY] < region_coord.mV[VX])
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{
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// clip along y -
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clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
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}
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else
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{
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// clip along x -
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clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]);
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}
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}
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else if (region_coord.mV[VX] > region_width)
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{
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if (region_coord.mV[VY] > region_coord.mV[VX])
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{
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// clip along y +
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clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
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}
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else
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{
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//clip along x +
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clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX];
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}
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}
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else if (region_coord.mV[VY] < 0.f)
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{
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// clip along y -
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clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
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}
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else if (region_coord.mV[VY] > region_width)
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{
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// clip along y +
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clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
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}
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// clamp to < 256 to stay in sim
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LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor);
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final_region_pos.clamp(0.0, 255.999);
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return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos));
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}
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LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle)
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{
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for (region_list_t::iterator iter = mRegionList.begin();
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iter != mRegionList.end(); ++iter)
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{
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LLViewerRegion* regionp = *iter;
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if (regionp->getHandle() == handle)
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{
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return regionp;
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}
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}
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return NULL;
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}
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void LLWorld::updateAgentOffset(const LLVector3d &offset_global)
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{
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#if 0
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for (region_list_t::iterator iter = mRegionList.begin();
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iter != mRegionList.end(); ++iter)
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{
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LLViewerRegion* regionp = *iter;
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regionp->setAgentOffset(offset_global);
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}
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#endif
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}
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BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global)
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{
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for (region_list_t::iterator iter = mRegionList.begin();
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iter != mRegionList.end(); ++iter)
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{
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LLViewerRegion* regionp = *iter;
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if (regionp->pointInRegionGlobal(pos_global))
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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// Allow objects to go up to their radius underground.
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F32 LLWorld::getMinAllowedZ(LLViewerObject* object)
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{
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F32 land_height = resolveLandHeightGlobal(object->getPositionGlobal());
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F32 radius = 0.5f * object->getScale().magVec();
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return land_height - radius;
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}
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LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global)
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{
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LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
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if (regionp)
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{
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pos_region = regionp->getPosRegionFromGlobal(pos_global);
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return regionp;
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}
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return NULL;
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}
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LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent)
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{
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LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
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LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
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if (regionp)
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{
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pos_region = regionp->getPosRegionFromGlobal(pos_global);
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return regionp;
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}
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return NULL;
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}
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F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent)
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{
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LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
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return resolveLandHeightGlobal(pos_global);
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}
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F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global)
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{
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LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
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if (regionp)
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{
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return regionp->getLand().resolveHeightGlobal(pos_global);
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}
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return 0.0f;
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}
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// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a)
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// point where the the line intersects an object or the land surface. Stores the results
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// in "intersection" and "intersection_normal" and returns a scalar value that represents
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// the normalized distance along the line from "point_a" to "intersection".
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//
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// Currently assumes point_a and point_b only differ in z-direction,
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// but it may eventually become more general.
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F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
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LLVector3d &intersection, LLVector3 &intersection_normal,
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LLViewerObject **viewerObjectPtr)
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{
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// initialize return value to null
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if (viewerObjectPtr)
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{
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*viewerObjectPtr = NULL;
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}
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LLViewerRegion *regionp = getRegionFromPosGlobal(point_a);
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if (!regionp)
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{
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// We're outside the world
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intersection = 0.5f * (point_a + point_b);
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intersection_normal.setVec(0.0f, 0.0f, 1.0f);
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return 0.5f;
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}
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// calculate the length of the segment
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F32 segment_length = (F32)((point_a - point_b).magVec());
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if (0.0f == segment_length)
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{
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intersection = point_a;
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intersection_normal.setVec(0.0f, 0.0f, 1.0f);
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return segment_length;
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}
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// get land height
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// Note: we assume that the line is parallel to z-axis here
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LLVector3d land_intersection = point_a;
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F32 normalized_land_distance;
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land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a);
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normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length;
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intersection = land_intersection;
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intersection_normal = resolveLandNormalGlobal(land_intersection);
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if (avatarp && !avatarp->mFootPlane.isExactlyClear())
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{
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LLVector3 foot_plane_normal(avatarp->mFootPlane.mV);
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LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a);
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// added 0.05 meters to compensate for error in foot plane reported by Havok
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F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f;
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norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f);
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if (norm_dist_from_plane < normalized_land_distance)
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{
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// collided with object before land
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normalized_land_distance = norm_dist_from_plane;
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intersection = point_a;
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intersection.mdV[VZ] -= norm_dist_from_plane * segment_length;
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intersection_normal = foot_plane_normal;
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}
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}
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return normalized_land_distance;
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}
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LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global)
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{
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// returns a pointer to the patch at this location
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LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
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if (!regionp)
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{
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return NULL;
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}
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return regionp->getLand().resolvePatchGlobal(pos_global);
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}
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LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global)
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{
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LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
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if (!regionp)
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{
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return LLVector3::z_axis;
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}
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|
|
return regionp->getLand().resolveNormalGlobal(pos_global);
|
|
}
|
|
|
|
|
|
void LLWorld::updateVisibilities()
|
|
{
|
|
F32 cur_far_clip = gCamera->getFar();
|
|
|
|
gCamera->setFar(mLandFarClip);
|
|
|
|
F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth;
|
|
// Go through the culled list and check for visible regions
|
|
for (region_list_t::iterator iter = mCulledRegionList.begin();
|
|
iter != mCulledRegionList.end(); )
|
|
{
|
|
region_list_t::iterator curiter = iter++;
|
|
LLViewerRegion* regionp = *curiter;
|
|
F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
|
|
F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
|
|
if (!regionp->getLand().hasZData()
|
|
|| gCamera->sphereInFrustum(regionp->getCenterAgent(), radius))
|
|
{
|
|
mCulledRegionList.erase(curiter);
|
|
mVisibleRegionList.push_back(regionp);
|
|
}
|
|
}
|
|
|
|
// Update all of the visible regions
|
|
for (region_list_t::iterator iter = mVisibleRegionList.begin();
|
|
iter != mVisibleRegionList.end(); )
|
|
{
|
|
region_list_t::iterator curiter = iter++;
|
|
LLViewerRegion* regionp = *curiter;
|
|
if (!regionp->getLand().hasZData())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
|
|
F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
|
|
if (gCamera->sphereInFrustum(regionp->getCenterAgent(), radius))
|
|
{
|
|
regionp->calculateCameraDistance();
|
|
if (!gNoRender)
|
|
{
|
|
regionp->getLand().updatePatchVisibilities(gAgent);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mVisibleRegionList.erase(curiter);
|
|
mCulledRegionList.push_back(regionp);
|
|
}
|
|
}
|
|
|
|
// Sort visible regions
|
|
mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
|
|
|
|
gCamera->setFar(cur_far_clip);
|
|
}
|
|
|
|
void LLWorld::updateRegions(F32 max_update_time)
|
|
{
|
|
LLTimer update_timer;
|
|
BOOL did_one = FALSE;
|
|
|
|
// Perform idle time updates for the regions (and associated surfaces)
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
F32 max_time = max_update_time - update_timer.getElapsedTimeF32();
|
|
if (did_one && max_time <= 0.f)
|
|
break;
|
|
max_time = llmin(max_time, max_update_time*.1f);
|
|
did_one |= regionp->idleUpdate(max_update_time);
|
|
}
|
|
}
|
|
|
|
void LLWorld::updateParticles()
|
|
{
|
|
mPartSim.updateSimulation();
|
|
}
|
|
|
|
void LLWorld::updateClouds(const F32 dt)
|
|
{
|
|
if (gSavedSettings.getBOOL("FreezeTime"))
|
|
{
|
|
// don't move clouds in snapshot mode
|
|
return;
|
|
}
|
|
if (mActiveRegionList.size())
|
|
{
|
|
// Update all the cloud puff positions, and timer based stuff
|
|
// such as death decay
|
|
for (region_list_t::iterator iter = mActiveRegionList.begin();
|
|
iter != mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
regionp->mCloudLayer.updatePuffs(dt);
|
|
}
|
|
|
|
// Reshuffle who owns which puffs
|
|
for (region_list_t::iterator iter = mActiveRegionList.begin();
|
|
iter != mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
regionp->mCloudLayer.updatePuffOwnership();
|
|
}
|
|
|
|
// Add new puffs
|
|
for (region_list_t::iterator iter = mActiveRegionList.begin();
|
|
iter != mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
regionp->mCloudLayer.updatePuffCount();
|
|
}
|
|
}
|
|
}
|
|
|
|
LLCloudGroup* LLWorld::findCloudGroup(const LLCloudPuff &puff)
|
|
{
|
|
if (mActiveRegionList.size())
|
|
{
|
|
// Update all the cloud puff positions, and timer based stuff
|
|
// such as death decay
|
|
for (region_list_t::iterator iter = mActiveRegionList.begin();
|
|
iter != mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
LLCloudGroup *groupp = regionp->mCloudLayer.findCloudGroup(puff);
|
|
if (groupp)
|
|
{
|
|
return groupp;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void LLWorld::renderPropertyLines()
|
|
{
|
|
S32 region_count = 0;
|
|
S32 vertex_count = 0;
|
|
|
|
for (region_list_t::iterator iter = mVisibleRegionList.begin();
|
|
iter != mVisibleRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
region_count++;
|
|
vertex_count += regionp->renderPropertyLines();
|
|
}
|
|
}
|
|
|
|
|
|
void LLWorld::updateNetStats()
|
|
{
|
|
F32 bits = 0.f;
|
|
U32 packets = 0;
|
|
|
|
for (region_list_t::iterator iter = mActiveRegionList.begin();
|
|
iter != mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
regionp->updateNetStats();
|
|
bits += regionp->mBitStat.getCurrent();
|
|
packets += llfloor( regionp->mPacketsStat.getCurrent() );
|
|
}
|
|
|
|
S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn;
|
|
S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut;
|
|
S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost;
|
|
|
|
S32 actual_in_bits = gMessageSystem->mPacketRing.getAndResetActualInBits();
|
|
S32 actual_out_bits = gMessageSystem->mPacketRing.getAndResetActualOutBits();
|
|
gViewerStats->mActualInKBitStat.addValue(actual_in_bits/1024.f);
|
|
gViewerStats->mActualOutKBitStat.addValue(actual_out_bits/1024.f);
|
|
gViewerStats->mKBitStat.addValue(bits/1024.f);
|
|
gViewerStats->mPacketsInStat.addValue(packets_in);
|
|
gViewerStats->mPacketsOutStat.addValue(packets_out);
|
|
gViewerStats->mPacketsLostStat.addValue(gMessageSystem->mDroppedPackets);
|
|
if (packets_in)
|
|
{
|
|
gViewerStats->mPacketsLostPercentStat.addValue(100.f*((F32)packets_lost/(F32)packets_in));
|
|
}
|
|
else
|
|
{
|
|
gViewerStats->mPacketsLostPercentStat.addValue(0.f);
|
|
}
|
|
|
|
mLastPacketsIn = gMessageSystem->mPacketsIn;
|
|
mLastPacketsOut = gMessageSystem->mPacketsOut;
|
|
mLastPacketsLost = gMessageSystem->mDroppedPackets;
|
|
}
|
|
|
|
|
|
void LLWorld::printPacketsLost()
|
|
{
|
|
llinfos << "Simulators:" << llendl;
|
|
llinfos << "----------" << llendl;
|
|
|
|
LLCircuitData *cdp = NULL;
|
|
for (region_list_t::iterator iter = mActiveRegionList.begin();
|
|
iter != mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost());
|
|
if (cdp)
|
|
{
|
|
LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal();
|
|
|
|
llinfos << regionp->getHost() << ", range: " << range.magVec()
|
|
<< " packets lost: " << cdp->getPacketsLost() << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data)
|
|
{
|
|
LLViewerRegion* region = gWorldp->getRegion(msg->getSender());
|
|
if( region )
|
|
{
|
|
region->updateCoarseLocations(msg);
|
|
}
|
|
}
|
|
|
|
F32 LLWorld::getLandFarClip() const
|
|
{
|
|
return mLandFarClip;
|
|
}
|
|
|
|
void LLWorld::setLandFarClip(const F32 far_clip)
|
|
{
|
|
mLandFarClip = far_clip;
|
|
}
|
|
|
|
|
|
void LLWorld::updateWaterObjects()
|
|
{
|
|
//llinfos << "Start water update" << llendl;
|
|
if (!gAgent.getRegion())
|
|
{
|
|
return;
|
|
}
|
|
if (mRegionList.empty())
|
|
{
|
|
llwarns << "No regions!" << llendl;
|
|
return;
|
|
}
|
|
|
|
// First, determine the min and max "box" of water objects
|
|
bool first = true;
|
|
S32 min_x = 0;
|
|
S32 min_y = 0;
|
|
S32 max_x = 0;
|
|
S32 max_y = 0;
|
|
U32 region_x, region_y;
|
|
|
|
S32 rwidth = llfloor(getRegionWidthInMeters());
|
|
|
|
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y);
|
|
if (first)
|
|
{
|
|
first = false;
|
|
min_x = max_x = region_x;
|
|
min_y = max_y = region_y;
|
|
}
|
|
else
|
|
{
|
|
min_x = llmin(min_x, (S32)region_x);
|
|
min_y = llmin(min_y, (S32)region_y);
|
|
max_x = llmax(max_x, (S32)region_x);
|
|
max_y = llmax(max_y, (S32)region_y);
|
|
}
|
|
LLVOWater* waterp = regionp->getLand().getWaterObj();
|
|
if (waterp)
|
|
{
|
|
gObjectList.updateActive(waterp);
|
|
}
|
|
}
|
|
|
|
for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
|
|
iter != mHoleWaterObjects.end(); ++ iter)
|
|
{
|
|
LLVOWater* waterp = *iter;
|
|
gObjectList.killObject(waterp);
|
|
}
|
|
mHoleWaterObjects.clear();
|
|
|
|
// We only want to fill in holes for stuff that's near us, say, within 512m
|
|
LLViewerRegion* regionp = gAgent.getRegion();
|
|
from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y);
|
|
|
|
min_x = llmax((S32)region_x - 512, min_x);
|
|
min_y = llmax((S32)region_y - 512, min_y);
|
|
max_x = llmin((S32)region_x + 512, max_x);
|
|
max_y = llmin((S32)region_y + 512, max_y);
|
|
|
|
// Now, get a list of the holes
|
|
S32 x, y;
|
|
for (x = min_x; x <= max_x; x += rwidth)
|
|
{
|
|
for (y = min_y; y <= max_y; y += rwidth)
|
|
{
|
|
U64 region_handle = to_region_handle(x, y);
|
|
if (!getRegionFromHandle(region_handle))
|
|
{
|
|
LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
|
|
waterp->setUseTexture(FALSE);
|
|
gPipeline.addObject(waterp);
|
|
waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
|
|
y + rwidth/2,
|
|
DEFAULT_WATER_HEIGHT));
|
|
waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 0.f));
|
|
mHoleWaterObjects.push_back(waterp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update edge water objects
|
|
S32 wx, wy;
|
|
S32 center_x, center_y;
|
|
wx = (max_x - min_x) + rwidth;
|
|
wy = (max_y - min_y) + rwidth;
|
|
center_x = min_x + (wx >> 1);
|
|
center_y = min_y + (wy >> 1);
|
|
|
|
|
|
|
|
S32 add_boundary[4] = {
|
|
512 - (max_x - region_x),
|
|
512 - (max_y - region_y),
|
|
512 - (region_x - min_x),
|
|
512 - (region_y - min_y) };
|
|
|
|
|
|
S32 dir;
|
|
for (dir = 0; dir < 8; dir++)
|
|
{
|
|
S32 dim[2] = { 0 };
|
|
switch (gDirAxes[dir][0])
|
|
{
|
|
case -1: dim[0] = add_boundary[2]; break;
|
|
case 0: dim[0] = wx; break;
|
|
default: dim[0] = add_boundary[0]; break;
|
|
}
|
|
switch (gDirAxes[dir][1])
|
|
{
|
|
case -1: dim[1] = add_boundary[3]; break;
|
|
case 0: dim[1] = wy; break;
|
|
default: dim[1] = add_boundary[1]; break;
|
|
}
|
|
|
|
if (dim[0] == 0 || dim[1] == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Resize and reshape the water objects
|
|
const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]);
|
|
const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]);
|
|
|
|
|
|
LLVOWater* waterp = mEdgeWaterObjects[dir];
|
|
if (!waterp || waterp->isDead())
|
|
{
|
|
// The edge water objects can be dead because they're attached to the region that the
|
|
// agent was in when they were originally created.
|
|
mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER,
|
|
gAgent.getRegion());
|
|
waterp = mEdgeWaterObjects[dir];
|
|
waterp->setUseTexture(FALSE);
|
|
gPipeline.addObject(waterp);
|
|
}
|
|
|
|
waterp->setRegion(gAgent.getRegion());
|
|
LLVector3d water_pos(water_center_x, water_center_y,
|
|
DEFAULT_WATER_HEIGHT);
|
|
waterp->setPositionGlobal(water_pos);
|
|
waterp->setScale(LLVector3((F32)dim[0], (F32)dim[1], 0.f));
|
|
gObjectList.updateActive(waterp);
|
|
/*if (!gNoRender)
|
|
{
|
|
gPipeline.markMoved(waterp->mDrawable);
|
|
}*/
|
|
}
|
|
|
|
|
|
//llinfos << "End water update" << llendl;
|
|
}
|
|
|
|
LLViewerImage* LLWorld::getDefaultWaterTexture()
|
|
{
|
|
return mDefaultWaterTexturep;
|
|
}
|
|
|
|
void LLWorld::setSpaceTimeUSec(const U64 space_time_usec)
|
|
{
|
|
mSpaceTimeUSec = space_time_usec;
|
|
}
|
|
|
|
U64 LLWorld::getSpaceTimeUSec() const
|
|
{
|
|
return mSpaceTimeUSec;
|
|
}
|
|
|
|
void LLWorld::requestCacheMisses()
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
regionp->requestCacheMisses();
|
|
}
|
|
}
|
|
|
|
LLString LLWorld::getInfoString()
|
|
{
|
|
LLString info_string("World Info:\n");
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
info_string += regionp->getInfoString();
|
|
}
|
|
return info_string;
|
|
}
|
|
|
|
void LLWorld::disconnectRegions()
|
|
{
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
if (regionp == gAgent.getRegion())
|
|
{
|
|
// Skip the main agent
|
|
continue;
|
|
}
|
|
|
|
llinfos << "Sending AgentQuitCopy to: " << regionp->getHost() << llendl;
|
|
msg->newMessageFast(_PREHASH_AgentQuitCopy);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_FuseBlock);
|
|
msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode);
|
|
msg->sendMessage(regionp->getHost());
|
|
}
|
|
}
|
|
|
|
|
|
void process_enable_simulator(LLMessageSystem *msg, void **user_data)
|
|
{
|
|
// enable the appropriate circuit for this simulator and
|
|
// add its values into the gSimulator structure
|
|
U64 handle;
|
|
U32 ip_u32;
|
|
U16 port;
|
|
|
|
msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle);
|
|
msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32);
|
|
msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port);
|
|
|
|
// which simulator should we modify?
|
|
LLHost sim(ip_u32, port);
|
|
|
|
// Viewer trusts the simulator.
|
|
msg->enableCircuit(sim, TRUE);
|
|
gWorldp->addRegion(handle, sim);
|
|
|
|
// give the simulator a message it can use to get ip and port
|
|
llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl;
|
|
msg->newMessageFast(_PREHASH_UseCircuitCode);
|
|
msg->nextBlockFast(_PREHASH_CircuitCode);
|
|
msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
|
|
msg->sendReliable(sim);
|
|
}
|
|
|
|
class LLEstablishAgentCommunication : public LLHTTPNode
|
|
{
|
|
LOG_CLASS(LLEstablishAgentCommunication);
|
|
public:
|
|
virtual void describe(Description& desc) const
|
|
{
|
|
desc.shortInfo("seed capability info for a region");
|
|
desc.postAPI();
|
|
desc.input(
|
|
"{ seed-capability: ..., sim-ip: ..., sim-port }");
|
|
desc.source(__FILE__, __LINE__);
|
|
}
|
|
|
|
virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const
|
|
{
|
|
if (!input["body"].has("agent-id") ||
|
|
!input["body"].has("sim-ip-and-port") ||
|
|
!input["body"].has("seed-capability"))
|
|
{
|
|
llwarns << "invalid parameters" << llendl;
|
|
return;
|
|
}
|
|
|
|
LLHost sim(input["body"]["sim-ip-and-port"].asString());
|
|
|
|
LLViewerRegion* regionp = gWorldp->getRegion(sim);
|
|
if (!regionp)
|
|
{
|
|
llwarns << "Got EstablishAgentCommunication for unknown region "
|
|
<< sim << llendl;
|
|
return;
|
|
}
|
|
regionp->setSeedCapability(input["body"]["seed-capability"]);
|
|
}
|
|
};
|
|
|
|
// disable the circuit to this simulator
|
|
// Called in response to "DisableSimulator" message.
|
|
void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data)
|
|
{
|
|
LLHost host = mesgsys->getSender();
|
|
|
|
//llinfos << "Disabling simulator with message from " << host << llendl;
|
|
gWorldp->removeRegion(host);
|
|
|
|
mesgsys->disableCircuit(host);
|
|
}
|
|
|
|
|
|
void process_region_handshake(LLMessageSystem* msg, void** user_data)
|
|
{
|
|
LLHost host = msg->getSender();
|
|
LLViewerRegion* regionp = gWorldp->getRegion(host);
|
|
if (!regionp)
|
|
{
|
|
llwarns << "Got region handshake for unknown region "
|
|
<< host << llendl;
|
|
return;
|
|
}
|
|
|
|
regionp->unpackRegionHandshake();
|
|
}
|
|
|
|
|
|
void send_agent_pause()
|
|
{
|
|
// world not initialized yet
|
|
if (!gWorldp)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gMessageSystem->newMessageFast(_PREHASH_AgentPause);
|
|
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
|
|
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
|
|
|
|
gAgentPauseSerialNum++;
|
|
gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
|
|
|
|
for (LLWorld::region_list_t::iterator iter = gWorldp->mActiveRegionList.begin();
|
|
iter != gWorldp->mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
gMessageSystem->sendReliable(regionp->getHost());
|
|
}
|
|
|
|
gObjectList.mWasPaused = TRUE;
|
|
}
|
|
|
|
|
|
void send_agent_resume()
|
|
{
|
|
// world not initialized yet
|
|
if (!gWorldp) return;
|
|
|
|
gMessageSystem->newMessageFast(_PREHASH_AgentResume);
|
|
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
|
|
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
|
|
|
|
gAgentPauseSerialNum++;
|
|
gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
|
|
|
|
|
|
for (LLWorld::region_list_t::iterator iter = gWorldp->mActiveRegionList.begin();
|
|
iter != gWorldp->mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
gMessageSystem->sendReliable(regionp->getHost());
|
|
}
|
|
|
|
// Reset the FPS counter to avoid an invalid fps
|
|
gViewerStats->mFPSStat.start();
|
|
}
|
|
|
|
|
|
LLHTTPRegistration<LLEstablishAgentCommunication>
|
|
gHTTPRegistrationEstablishAgentCommunication(
|
|
"/message/EstablishAgentCommunication");
|