57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/**
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* @file LLRenderNavPrim.h
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* @brief
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_RENDER_NAVPRIM_H
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#define LL_RENDER_NAVPRIM_H
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#include "llmath.h"
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#include "v3math.h"
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#include "v4math.h"
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#include "m3math.h"
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#include "m4math.h"
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#include "v4color.h"
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#include "llgl.h"
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class LLRenderNavPrim
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{
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public:
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//Draw a line
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void renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const;
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//Draw simple tri
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void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const;
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//Draw the contents of vertex buffer
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void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
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//Draw a star
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void renderStar( const LLVector3& center, const float scale, int color ) const;
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private:
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};
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extern LLRenderNavPrim gRenderNav;
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#endif
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