282 lines
8.1 KiB
C++
282 lines
8.1 KiB
C++
/**
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* @file llfloaterenvsettings.cpp
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* @brief LLFloaterEnvSettings class definition
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterenvsettings.h"
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#include "llfloaterreg.h"
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#include "llfloaterwindlight.h"
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#include "llfloaterwater.h"
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#include "lluictrlfactory.h"
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#include "llsliderctrl.h"
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#include "llcombobox.h"
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#include "llcolorswatch.h"
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#include "llwlanimator.h"
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#include "llwlparamset.h"
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#include "llwlparammanager.h"
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#include "llwaterparammanager.h"
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#include "llmath.h"
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#include "llviewerwindow.h"
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#include "pipeline.h"
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#include <sstream>
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LLFloaterEnvSettings::LLFloaterEnvSettings(const LLSD& key)
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: LLFloater(key)
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{
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//LLUICtrlFactory::getInstance()->buildFloater(this, "floater_env_settings.xml");
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}
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// virtual
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LLFloaterEnvSettings::~LLFloaterEnvSettings()
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{
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}
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// virtual
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BOOL LLFloaterEnvSettings::postBuild()
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{
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// load it up
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initCallbacks();
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syncMenu();
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return TRUE;
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}
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void LLFloaterEnvSettings::onClickHelp()
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{
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LLNotifications::instance().add(contextualNotification("EnvSettingsHelpButton"));
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}
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void LLFloaterEnvSettings::initCallbacks(void)
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{
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// our three sliders
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getChild<LLUICtrl>("EnvTimeSlider")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeDayTime, this, _1));
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getChild<LLUICtrl>("EnvCloudSlider")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeCloudCoverage, this, _1));
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getChild<LLUICtrl>("EnvWaterFogSlider")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeWaterFogDensity, this, _1, &LLWaterParamManager::instance()->mFogDensity));
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// color picker
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getChild<LLUICtrl>("EnvWaterColor")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeWaterColor, this, _1, &LLWaterParamManager::instance()->mFogColor));
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// WL Top
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getChild<LLUICtrl>("EnvAdvancedSkyButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onOpenAdvancedSky, this));
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getChild<LLUICtrl>("EnvAdvancedWaterButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onOpenAdvancedWater, this));
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getChild<LLUICtrl>("EnvUseEstateTimeButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onUseEstateTime, this));
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getChild<LLUICtrl>("EnvSettingsHelpButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onClickHelp, this));
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}
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// menu maintenance functions
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void LLFloaterEnvSettings::syncMenu()
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{
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LLSliderCtrl* sldr;
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sldr = getChild<LLSliderCtrl>("EnvTimeSlider");
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// sync the clock
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F32 val = (F32)LLWLParamManager::instance()->mAnimator.getDayTime();
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std::string timeStr = timeToString(val);
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LLTextBox* textBox;
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textBox = getChild<LLTextBox>("EnvTimeText");
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textBox->setValue(timeStr);
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// sync time slider which starts at 6 AM
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val -= 0.25;
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if(val < 0)
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{
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val++;
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}
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sldr->setValue(val);
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// sync cloud coverage
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bool err;
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childSetValue("EnvCloudSlider", LLWLParamManager::instance()->mCurParams.getFloat("cloud_shadow", err));
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LLWaterParamManager * param_mgr = LLWaterParamManager::instance();
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// sync water params
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LLColor4 col = param_mgr->getFogColor();
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LLColorSwatchCtrl* colCtrl = getChild<LLColorSwatchCtrl>("EnvWaterColor");
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col.mV[3] = 1.0f;
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colCtrl->set(col);
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childSetValue("EnvWaterFogSlider", param_mgr->mFogDensity.mExp);
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param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp);
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// turn off Use Estate Time button if it's already being used
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if(LLWLParamManager::instance()->mAnimator.mUseLindenTime)
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{
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childDisable("EnvUseEstateTimeButton");
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} else {
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childEnable("EnvUseEstateTimeButton");
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}
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if(!gPipeline.canUseVertexShaders())
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{
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childDisable("EnvWaterColor");
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childDisable("EnvWaterColorText");
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//childDisable("EnvAdvancedWaterButton");
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}
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else
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{
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childEnable("EnvWaterColor");
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childEnable("EnvWaterColorText");
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//childEnable("EnvAdvancedWaterButton");
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}
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// only allow access to these if they are using windlight
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if(!gPipeline.canUseWindLightShaders())
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{
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childDisable("EnvCloudSlider");
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childDisable("EnvCloudText");
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//childDisable("EnvAdvancedSkyButton");
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}
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else
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{
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childEnable("EnvCloudSlider");
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childEnable("EnvCloudText");
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//childEnable("EnvAdvancedSkyButton");
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}
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}
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void LLFloaterEnvSettings::onChangeDayTime(LLUICtrl* ctrl)
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{
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LLSliderCtrl* sldr = static_cast<LLSliderCtrl*>(ctrl);
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// deactivate animator
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LLWLParamManager::instance()->mAnimator.mIsRunning = false;
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LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
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F32 val = sldr->getValueF32() + 0.25f;
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if(val > 1.0)
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{
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val--;
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}
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LLWLParamManager::instance()->mAnimator.setDayTime((F64)val);
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LLWLParamManager::instance()->mAnimator.update(
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LLWLParamManager::instance()->mCurParams);
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}
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void LLFloaterEnvSettings::onChangeCloudCoverage(LLUICtrl* ctrl)
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{
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LLSliderCtrl* sldr = static_cast<LLSliderCtrl*>(ctrl);
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// deactivate animator
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//LLWLParamManager::instance()->mAnimator.mIsRunning = false;
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//LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
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F32 val = sldr->getValueF32();
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LLWLParamManager::instance()->mCurParams.set("cloud_shadow", val);
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}
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void LLFloaterEnvSettings::onChangeWaterFogDensity(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl)
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{
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LLSliderCtrl* sldr;
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sldr = getChild<LLSliderCtrl>("EnvWaterFogSlider");
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F32 val = sldr->getValueF32();
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expFloatControl->mExp = val;
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LLWaterParamManager::instance()->setDensitySliderValue(val);
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expFloatControl->update(LLWaterParamManager::instance()->mCurParams);
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LLWaterParamManager::instance()->propagateParameters();
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}
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void LLFloaterEnvSettings::onChangeWaterColor(LLUICtrl* ctrl, WaterColorControl* colorControl)
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{
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LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
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*colorControl = swatch->get();
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colorControl->update(LLWaterParamManager::instance()->mCurParams);
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LLWaterParamManager::instance()->propagateParameters();
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}
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void LLFloaterEnvSettings::onOpenAdvancedSky()
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{
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LLFloaterReg::showInstance("env_windlight");
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}
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void LLFloaterEnvSettings::onOpenAdvancedWater()
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{
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LLFloaterReg::showInstance("env_water");
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}
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void LLFloaterEnvSettings::onUseEstateTime()
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{
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LLFloaterWindLight* wl = LLFloaterReg::findTypedInstance<LLFloaterWindLight>("env_windlight");
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if(wl)
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{
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LLComboBox* box = wl->getChild<LLComboBox>("WLPresetsCombo");
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box->selectByValue("");
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}
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LLWLParamManager::instance()->mAnimator.mIsRunning = true;
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LLWLParamManager::instance()->mAnimator.mUseLindenTime = true;
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}
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std::string LLFloaterEnvSettings::timeToString(F32 curTime)
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{
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S32 hours;
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S32 min;
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// get hours and minutes
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hours = (S32) (24.0 * curTime);
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curTime -= ((F32) hours / 24.0f);
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min = llround(24.0f * 60.0f * curTime);
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// handle case where it's 60
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if(min == 60)
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{
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hours++;
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min = 0;
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}
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std::string newTime = getString("timeStr");
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struct tm * timeT;
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time_t secT = time(0);
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timeT = gmtime (&secT);
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timeT->tm_hour = hours;
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timeT->tm_min = min;
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secT = mktime (timeT);
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secT -= LLStringOps::getLocalTimeOffset ();
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LLSD substitution;
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substitution["datetime"] = (S32) secT;
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LLStringUtil::format (newTime, substitution);
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return newTime;
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}
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