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Dave Parks a8e22e11c5 MAINT-2980 Rename "Texture Memory" to "Video Memory" in hardware floater and increase limit.
Limit should be however much vram is installed, but underneath the hood, fudge
how much memory is used for textures to avoid swapping.

Also, catch exceptions when attempting to build a GL context on windows and
display an error dialog instead of crashing.
2014-02-27 17:49:50 -06:00
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indra MAINT-2980 Rename "Texture Memory" to "Video Memory" in hardware floater and increase limit. 2014-02-27 17:49:50 -06:00
scripts
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.hgtags Added tag 3.7.0-release for changeset 5d746de933a9 2014-02-10 16:00:37 -05:00
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