Limit should be however much vram is installed, but underneath the hood, fudge how much memory is used for textures to avoid swapping. Also, catch exceptions when attempting to build a GL context on windows and display an error dialog instead of crashing. |
||
|---|---|---|
| debian | ||
| doc | ||
| etc | ||
| indra | ||
| scripts | ||
| .hgignore | ||
| .hgtags | ||
| BuildParams | ||
| autobuild.xml | ||
| build.sh | ||