phoenix-firestorm/indra/newview/llviewermessage.cpp

7047 lines
217 KiB
C++

/**
* @file llviewermessage.cpp
* @brief Dumping ground for viewer-side message system callbacks.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewermessage.h"
// Linden libraries
#include "llanimationstates.h"
#include "llaudioengine.h"
#include "llavataractions.h"
#include "llavatarnamecache.h" // IDEVO HACK
#include "lleventtimer.h"
#include "llfloatercreatelandmark.h"
#include "llfloaterreg.h"
#include "llfolderview.h"
#include "llfollowcamparams.h"
#include "llinventorydefines.h"
#include "lllslconstants.h"
#include "llmaterialtable.h"
#include "llregionhandle.h"
#include "llsd.h"
#include "llsdserialize.h"
#include "llteleportflags.h"
#include "lltoastnotifypanel.h"
#include "lltransactionflags.h"
#include "llfilesystem.h"
#include "llxfermanager.h"
#include "mean_collision_data.h"
#include "llagent.h"
#include "llagentbenefits.h"
#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llbuycurrencyhtml.h"
#include "llcontrolavatar.h"
#include "llfirstuse.h"
#include "llfloaterbump.h"
#include "llfloaterbuyland.h"
#include "llfloaterland.h"
#include "llfloaterregioninfo.h"
#include "llfloaterlandholdings.h"
#include "llfloaterpreference.h"
#include "llfloatersidepanelcontainer.h"
#include "llfloatersnapshot.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llimprocessing.h"
#include "llinventoryfunctions.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llfloaterimnearbychat.h"
#include "llmarketplacefunctions.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llpanelgrouplandmoney.h"
#include "llpanelmaininventory.h"
#include "llrecentpeople.h"
#include "llscriptfloater.h"
#include "llscriptruntimeperms.h"
#include "llselectmgr.h"
#include "llstartup.h"
#include "llsky.h"
#include "llslurl.h"
#include "llstatenums.h"
#include "llstatusbar.h"
#include "llimview.h"
#include "llspeakers.h"
#include "lltrans.h"
#include "lltranslate.h"
#include "llviewerfoldertype.h"
#include "llvoavatar.h" // IDEVO HACK
#include "lluri.h"
#include "llviewergenericmessage.h"
#include "llviewermenu.h"
#include "llviewerinventory.h"
#include "llviewerjoystick.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerstats.h"
#include "llviewerstatsrecorder.h"
#include "llviewertexteditor.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvlmanager.h"
#include "llvoavatarself.h"
#include "llvovolume.h"
#include "llworld.h"
#include "pipeline.h"
#include "llfloaterworldmap.h"
#include "llviewerdisplay.h"
#include "llkeythrottle.h"
#include "llgroupactions.h"
#include "llagentui.h"
#include "llpanelblockedlist.h"
#include "llpanelplaceprofile.h"
#include "llviewerregion.h"
#include "llfloaterregionrestarting.h"
#include <boost/foreach.hpp>
#include "llnotificationmanager.h" //
#include "llexperiencecache.h"
#include "llexperiencecache.h"
#include "lluiusage.h"
extern void on_new_message(const LLSD& msg);
extern BOOL gCubeSnapshot;
//
// Constants
//
const F32 CAMERA_POSITION_THRESHOLD_SQUARED = 0.001f * 0.001f;
// Determine how quickly residents' scripts can issue question dialogs
// Allow bursts of up to 5 dialogs in 10 seconds. 10*2=20 seconds recovery if throttle kicks in
static const U32 LLREQUEST_PERMISSION_THROTTLE_LIMIT = 5; // requests
static const F32 LLREQUEST_PERMISSION_THROTTLE_INTERVAL = 10.0f; // seconds
extern BOOL gDebugClicks;
extern bool gShiftFrame;
// function prototypes
bool check_offer_throttle(const std::string& from_name, bool check_only);
bool check_asset_previewable(const LLAssetType::EType asset_type);
static void process_money_balance_reply_extended(LLMessageSystem* msg);
bool handle_trusted_experiences_notification(const LLSD&);
//inventory offer throttle globals
LLFrameTimer gThrottleTimer;
const U32 OFFER_THROTTLE_MAX_COUNT=5; //number of items per time period
const F32 OFFER_THROTTLE_TIME=10.f; //time period in seconds
// Agent Update Flags (U8)
const U8 AU_FLAGS_NONE = 0x00;
const U8 AU_FLAGS_HIDETITLE = 0x01;
const U8 AU_FLAGS_CLIENT_AUTOPILOT = 0x02;
void accept_friendship_coro(std::string url, LLSD notification)
{
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("friendshipResponceErrorProcessing", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
if (url.empty())
{
LL_WARNS("Friendship") << "Empty capability!" << LL_ENDL;
return;
}
LLSD payload = notification["payload"];
url += "?from=" + payload["from_id"].asString();
url += "&agent_name=\"" + LLURI::escape(gAgentAvatarp->getFullname()) + "\"";
LLSD data;
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, data);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
if (!status)
{
LL_WARNS("Friendship") << "HTTP status, " << status.toTerseString() <<
". friendship offer accept failed." << LL_ENDL;
}
else
{
if (!result.has("success") || result["success"].asBoolean() == false)
{
LL_WARNS("Friendship") << "Server failed to process accepted friendship. " << httpResults << LL_ENDL;
}
else
{
LL_DEBUGS("Friendship") << "Adding friend to list" << httpResults << LL_ENDL;
// add friend to recent people list
LLRecentPeople::instance().add(payload["from_id"]);
LLNotificationsUtil::add("FriendshipAcceptedByMe",
notification["substitutions"], payload);
}
}
}
void decline_friendship_coro(std::string url, LLSD notification, S32 option)
{
if (url.empty())
{
LL_WARNS("Friendship") << "Empty capability!" << LL_ENDL;
return;
}
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("friendshipResponceErrorProcessing", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
LLSD payload = notification["payload"];
url += "?from=" + payload["from_id"].asString();
LLSD result = httpAdapter->deleteAndSuspend(httpRequest, url);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
if (!status)
{
LL_WARNS("Friendship") << "HTTP status, " << status.toTerseString() <<
". friendship offer decline failed." << LL_ENDL;
}
else
{
if (!result.has("success") || result["success"].asBoolean() == false)
{
LL_WARNS("Friendship") << "Server failed to process declined friendship. " << httpResults << LL_ENDL;
}
else
{
LL_DEBUGS("Friendship") << "Friendship declined" << httpResults << LL_ENDL;
if (option == 1)
{
LLNotificationsUtil::add("FriendshipDeclinedByMe",
notification["substitutions"], payload);
}
else if (option == 2)
{
// start IM session
LLAvatarActions::startIM(payload["from_id"].asUUID());
}
}
}
}
bool friendship_offer_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLMessageSystem* msg = gMessageSystem;
const LLSD& payload = notification["payload"];
LLNotificationPtr notification_ptr = LLNotifications::instance().find(notification["id"].asUUID());
// this will be skipped if the user offering friendship is blocked
if (notification_ptr)
{
switch(option)
{
case 0:
{
LLUIUsage::instance().logCommand("Agent.AcceptFriendship");
// accept
LLAvatarTracker::formFriendship(payload["from_id"]);
const LLUUID fid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
// This will also trigger an onlinenotification if the user is online
std::string url = gAgent.getRegionCapability("AcceptFriendship");
LL_DEBUGS("Friendship") << "Cap string: " << url << LL_ENDL;
if (!url.empty() && payload.has("online") && payload["online"].asBoolean() == false)
{
LL_DEBUGS("Friendship") << "Accepting friendship via capability" << LL_ENDL;
LLCoros::instance().launch("LLMessageSystem::acceptFriendshipOffer",
boost::bind(accept_friendship_coro, url, notification));
}
else if (payload.has("session_id") && payload["session_id"].asUUID().notNull())
{
LL_DEBUGS("Friendship") << "Accepting friendship via viewer message" << LL_ENDL;
msg->newMessageFast(_PREHASH_AcceptFriendship);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_TransactionBlock);
msg->addUUIDFast(_PREHASH_TransactionID, payload["session_id"]);
msg->nextBlockFast(_PREHASH_FolderData);
msg->addUUIDFast(_PREHASH_FolderID, fid);
msg->sendReliable(LLHost(payload["sender"].asString()));
// add friend to recent people list
LLRecentPeople::instance().add(payload["from_id"]);
LLNotificationsUtil::add("FriendshipAcceptedByMe",
notification["substitutions"], payload);
}
else
{
LL_WARNS("Friendship") << "Failed to accept friendship offer, neither capability nor transaction id are accessible" << LL_ENDL;
}
break;
}
case 1: // Decline
// fall-through
case 2: // Send IM - decline and start IM session
{
LLUIUsage::instance().logCommand("Agent.DeclineFriendship");
// decline
// We no longer notify other viewers, but we DO still send
// the rejection to the simulator to delete the pending userop.
std::string url = gAgent.getRegionCapability("DeclineFriendship");
LL_DEBUGS("Friendship") << "Cap string: " << url << LL_ENDL;
if (!url.empty() && payload.has("online") && payload["online"].asBoolean() == false)
{
LL_DEBUGS("Friendship") << "Declining friendship via capability" << LL_ENDL;
LLCoros::instance().launch("LLMessageSystem::declineFriendshipOffer",
boost::bind(decline_friendship_coro, url, notification, option));
}
else if (payload.has("session_id") && payload["session_id"].asUUID().notNull())
{
LL_DEBUGS("Friendship") << "Declining friendship via viewer message" << LL_ENDL;
msg->newMessageFast(_PREHASH_DeclineFriendship);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_TransactionBlock);
msg->addUUIDFast(_PREHASH_TransactionID, payload["session_id"]);
msg->sendReliable(LLHost(payload["sender"].asString()));
if (option == 1) // due to fall-through
{
LLNotificationsUtil::add("FriendshipDeclinedByMe",
notification["substitutions"], payload);
}
else if (option == 2)
{
// start IM session
LLAvatarActions::startIM(payload["from_id"].asUUID());
}
}
else
{
LL_WARNS("Friendship") << "Failed to decline friendship offer, neither capability nor transaction id are accessible" << LL_ENDL;
}
}
default:
// close button probably, possibly timed out
break;
}
// TODO: this set of calls has undesirable behavior under Windows OS (CHUI-985):
// here appears three additional toasts instead one modified
// need investigation and fix
// LLNotificationFormPtr modified_form(new LLNotificationForm(*notification_ptr->getForm()));
// modified_form->setElementEnabled("Accept", false);
// modified_form->setElementEnabled("Decline", false);
// notification_ptr->updateForm(modified_form);
// notification_ptr->repost();
}
return false;
}
static LLNotificationFunctorRegistration friendship_offer_callback_reg("OfferFriendship", friendship_offer_callback);
static LLNotificationFunctorRegistration friendship_offer_callback_reg_nm("OfferFriendshipNoMessage", friendship_offer_callback);
// Functions
//
void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group,
S32 trx_type, const std::string& desc)
{
if(0 == amount || !region) return;
amount = abs(amount);
LL_INFOS("Messaging") << "give_money(" << uuid << "," << amount << ")"<< LL_ENDL;
if(can_afford_transaction(amount))
{
if (uuid.isNull())
{
LL_WARNS() << "Failed to send L$ gift to to Null UUID." << LL_ENDL;
return;
}
// gStatusBar->debitBalance(amount);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_MoneyTransferRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MoneyData);
msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_DestID, uuid);
msg->addU8Fast(_PREHASH_Flags, pack_transaction_flags(FALSE, is_group));
msg->addS32Fast(_PREHASH_Amount, amount);
msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addS32Fast(_PREHASH_TransactionType, trx_type );
msg->addStringFast(_PREHASH_Description, desc);
msg->sendReliable(region->getHost());
}
else
{
LLStringUtil::format_map_t args;
args["AMOUNT"] = llformat("%d", amount);
LLBuyCurrencyHTML::openCurrencyFloater( LLTrans::getString("giving", args), amount );
}
}
void send_complete_agent_movement(const LLHost& sim_host)
{
LL_DEBUGS("Teleport", "Messaging") << "Sending CompleteAgentMovement to sim_host " << sim_host << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_CompleteAgentMovement);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addU32Fast(_PREHASH_CircuitCode, msg->mOurCircuitCode);
msg->sendReliable(sim_host);
}
void process_logout_reply(LLMessageSystem* msg, void**)
{
// The server has told us it's ok to quit.
LL_DEBUGS("Messaging") << "process_logout_reply" << LL_ENDL;
LLUUID agent_id;
msg->getUUID("AgentData", "AgentID", agent_id);
LLUUID session_id;
msg->getUUID("AgentData", "SessionID", session_id);
if((agent_id != gAgent.getID()) || (session_id != gAgent.getSessionID()))
{
LL_WARNS("Messaging") << "Bogus Logout Reply" << LL_ENDL;
}
LLInventoryModel::update_map_t parents;
S32 count = msg->getNumberOfBlocksFast( _PREHASH_InventoryData );
for(S32 i = 0; i < count; ++i)
{
LLUUID item_id;
msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id, i);
if( (1 == count) && item_id.isNull() )
{
// Detect dummy item. Indicates an empty list.
break;
}
// We do not need to track the asset ids, just account for an
// updated inventory version.
LL_INFOS("Messaging") << "process_logout_reply itemID=" << item_id << LL_ENDL;
LLInventoryItem* item = gInventory.getItem( item_id );
if( item )
{
parents[item->getParentUUID()] = 0;
gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
}
else
{
LL_INFOS("Messaging") << "process_logout_reply item not found: " << item_id << LL_ENDL;
}
}
LLAppViewer::instance()->forceQuit();
}
void process_layer_data(LLMessageSystem *mesgsys, void **user_data)
{
LLViewerRegion *regionp = LLWorld::getInstance()->getRegion(mesgsys->getSender());
LL_DEBUGS_ONCE("SceneLoadTiming") << "Received layer data" << LL_ENDL;
if(!regionp)
{
LL_WARNS() << "Invalid region for layer data." << LL_ENDL;
return;
}
S32 size;
S8 type;
mesgsys->getS8Fast(_PREHASH_LayerID, _PREHASH_Type, type);
size = mesgsys->getSizeFast(_PREHASH_LayerData, _PREHASH_Data);
if (0 == size)
{
LL_WARNS("Messaging") << "Layer data has zero size." << LL_ENDL;
return;
}
if (size < 0)
{
// getSizeFast() is probably trying to tell us about an error
LL_WARNS("Messaging") << "getSizeFast() returned negative result: "
<< size
<< LL_ENDL;
return;
}
U8 *datap = new U8[size];
mesgsys->getBinaryDataFast(_PREHASH_LayerData, _PREHASH_Data, datap, size);
LLVLData *vl_datap = new LLVLData(regionp, type, datap, size);
if (mesgsys->getReceiveCompressedSize())
{
gVLManager.addLayerData(vl_datap, (S32Bytes)mesgsys->getReceiveCompressedSize());
}
else
{
gVLManager.addLayerData(vl_datap, (S32Bytes)mesgsys->getReceiveSize());
}
}
// S32 exported_object_count = 0;
// S32 exported_image_count = 0;
// S32 current_object_count = 0;
// S32 current_image_count = 0;
// extern LLNotifyBox *gExporterNotify;
// extern LLUUID gExporterRequestID;
// extern std::string gExportDirectory;
// extern LLUploadDialog *gExportDialog;
// std::string gExportedFile;
// std::map<LLUUID, std::string> gImageChecksums;
// void export_complete()
// {
// LLUploadDialog::modalUploadFinished();
// gExporterRequestID.setNull();
// gExportDirectory = "";
// LLFILE* fXML = LLFile::fopen(gExportedFile, "rb"); /* Flawfinder: ignore */
// fseek(fXML, 0, SEEK_END);
// long length = ftell(fXML);
// fseek(fXML, 0, SEEK_SET);
// U8 *buffer = new U8[length + 1];
// size_t nread = fread(buffer, 1, length, fXML);
// if (nread < (size_t) length)
// {
// LL_WARNS("Messaging") << "Short read" << LL_ENDL;
// }
// buffer[nread] = '\0';
// fclose(fXML);
// char *pos = (char *)buffer;
// while ((pos = strstr(pos+1, "<sl:image ")) != 0)
// {
// char *pos_check = strstr(pos, "checksum=\"");
// if (pos_check)
// {
// char *pos_uuid = strstr(pos_check, "\">");
// if (pos_uuid)
// {
// char image_uuid_str[UUID_STR_SIZE]; /* Flawfinder: ignore */
// memcpy(image_uuid_str, pos_uuid+2, UUID_STR_SIZE-1); /* Flawfinder: ignore */
// image_uuid_str[UUID_STR_SIZE-1] = 0;
// LLUUID image_uuid(image_uuid_str);
// LL_INFOS("Messaging") << "Found UUID: " << image_uuid << LL_ENDL;
// std::map<LLUUID, std::string>::iterator itor = gImageChecksums.find(image_uuid);
// if (itor != gImageChecksums.end())
// {
// LL_INFOS("Messaging") << "Replacing with checksum: " << itor->second << LL_ENDL;
// if (!itor->second.empty())
// {
// memcpy(&pos_check[10], itor->second.c_str(), 32); /* Flawfinder: ignore */
// }
// }
// }
// }
// }
// LLFILE* fXMLOut = LLFile::fopen(gExportedFile, "wb"); /* Flawfinder: ignore */
// if (fwrite(buffer, 1, length, fXMLOut) != length)
// {
// LL_WARNS("Messaging") << "Short write" << LL_ENDL;
// }
// fclose(fXMLOut);
// delete [] buffer;
// }
// void exported_item_complete(const LLTSCode status, void *user_data)
// {
// //std::string *filename = (std::string *)user_data;
// if (status < LLTS_OK)
// {
// LL_WARNS("Messaging") << "Export failed!" << LL_ENDL;
// }
// else
// {
// ++current_object_count;
// if (current_image_count == exported_image_count && current_object_count == exported_object_count)
// {
// LL_INFOS("Messaging") << "*** Export complete ***" << LL_ENDL;
// export_complete();
// }
// else
// {
// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count));
// }
// }
// }
// struct exported_image_info
// {
// LLUUID image_id;
// std::string filename;
// U32 image_num;
// };
// void exported_j2c_complete(const LLTSCode status, void *user_data)
// {
// exported_image_info *info = (exported_image_info *)user_data;
// LLUUID image_id = info->image_id;
// U32 image_num = info->image_num;
// std::string filename = info->filename;
// delete info;
// if (status < LLTS_OK)
// {
// LL_WARNS("Messaging") << "Image download failed!" << LL_ENDL;
// }
// else
// {
// LLFILE* fIn = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */
// if (fIn)
// {
// LLPointer<LLImageJ2C> ImageUtility = new LLImageJ2C;
// LLPointer<LLImageTGA> TargaUtility = new LLImageTGA;
// fseek(fIn, 0, SEEK_END);
// S32 length = ftell(fIn);
// fseek(fIn, 0, SEEK_SET);
// U8 *buffer = ImageUtility->allocateData(length);
// if (fread(buffer, 1, length, fIn) != length)
// {
// LL_WARNS("Messaging") << "Short read" << LL_ENDL;
// }
// fclose(fIn);
// LLFile::remove(filename);
// // Convert to TGA
// LLPointer<LLImageRaw> image = new LLImageRaw();
// ImageUtility->updateData();
// ImageUtility->decode(image, 100000.0f);
// TargaUtility->encode(image);
// U8 *data = TargaUtility->getData();
// S32 data_size = TargaUtility->getDataSize();
// std::string file_path = gDirUtilp->getDirName(filename);
// std::string output_file = llformat("%s/image-%03d.tga", file_path.c_str(), image_num);//filename;
// //S32 name_len = output_file.length();
// //strcpy(&output_file[name_len-3], "tga");
// LLFILE* fOut = LLFile::fopen(output_file, "wb"); /* Flawfinder: ignore */
// char md5_hash_string[33]; /* Flawfinder: ignore */
// strcpy(md5_hash_string, "00000000000000000000000000000000"); /* Flawfinder: ignore */
// if (fOut)
// {
// if (fwrite(data, 1, data_size, fOut) != data_size)
// {
// LL_WARNS("Messaging") << "Short write" << LL_ENDL;
// }
// fseek(fOut, 0, SEEK_SET);
// fclose(fOut);
// fOut = LLFile::fopen(output_file, "rb"); /* Flawfinder: ignore */
// LLMD5 my_md5_hash(fOut);
// my_md5_hash.hex_digest(md5_hash_string);
// }
// gImageChecksums.insert(std::pair<LLUUID, std::string>(image_id, md5_hash_string));
// }
// }
// ++current_image_count;
// if (current_image_count == exported_image_count && current_object_count == exported_object_count)
// {
// LL_INFOS("Messaging") << "*** Export textures complete ***" << LL_ENDL;
// export_complete();
// }
// else
// {
// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count));
// }
//}
void process_derez_ack(LLMessageSystem*, void**)
{
if(gViewerWindow) gViewerWindow->getWindow()->decBusyCount();
}
void process_places_reply(LLMessageSystem* msg, void** data)
{
LLUUID query_id;
msg->getUUID("AgentData", "QueryID", query_id);
if (query_id.isNull())
{
LLFloaterLandHoldings::processPlacesReply(msg, data);
}
else if(gAgent.isInGroup(query_id))
{
LLPanelGroupLandMoney::processPlacesReply(msg, data);
}
else
{
LL_WARNS("Messaging") << "Got invalid PlacesReply message" << LL_ENDL;
}
}
void send_sound_trigger(const LLUUID& sound_id, F32 gain)
{
if (sound_id.isNull() || gAgent.getRegion() == NULL)
{
// disconnected agent or zero guids don't get sent (no sound)
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_SoundTrigger);
msg->nextBlockFast(_PREHASH_SoundData);
msg->addUUIDFast(_PREHASH_SoundID, sound_id);
// Client untrusted, ids set on sim
msg->addUUIDFast(_PREHASH_OwnerID, LLUUID::null );
msg->addUUIDFast(_PREHASH_ObjectID, LLUUID::null );
msg->addUUIDFast(_PREHASH_ParentID, LLUUID::null );
msg->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle());
LLVector3 position = gAgent.getPositionAgent();
msg->addVector3Fast(_PREHASH_Position, position);
msg->addF32Fast(_PREHASH_Gain, gain);
gAgent.sendMessage();
}
static LLSD sSavedGroupInvite;
static LLSD sSavedResponse;
void response_group_invitation_coro(std::string url, LLUUID group_id, bool notify_and_update)
{
if (url.empty())
{
LL_WARNS("GroupInvite") << "Empty capability!" << LL_ENDL;
return;
}
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("responseGroupInvitation", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
LLSD payload;
payload["group"] = group_id;
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, payload);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
if (!status)
{
LL_WARNS("GroupInvite") << "HTTP status, " << status.toTerseString() <<
". Group " << group_id << " invitation response processing failed." << LL_ENDL;
}
else
{
if (!result.has("success") || result["success"].asBoolean() == false)
{
LL_WARNS("GroupInvite") << "Server failed to process group " << group_id << " invitation response. " << httpResults << LL_ENDL;
}
else
{
LL_DEBUGS("GroupInvite") << "Successfully sent response to group " << group_id << " invitation" << LL_ENDL;
if (notify_and_update)
{
gAgent.sendAgentDataUpdateRequest();
LLGroupMgr::getInstance()->clearGroupData(group_id);
// refresh the floater for this group, if any.
LLGroupActions::refresh(group_id);
}
}
}
}
void send_join_group_response(LLUUID group_id, LLUUID transaction_id, bool accept_invite, S32 fee, bool use_offline_cap, LLSD &payload)
{
if (accept_invite && fee > 0)
{
// If there is a fee to join this group, make
// sure the user is sure they want to join.
LLSD args;
args["COST"] = llformat("%d", fee);
// Set the fee for next time to 0, so that we don't keep
// asking about a fee.
LLSD next_payload = payload;
next_payload["fee"] = 0;
LLNotificationsUtil::add("JoinGroupCanAfford",
args,
next_payload);
}
else if (use_offline_cap)
{
std::string url;
if (accept_invite)
{
url = gAgent.getRegionCapability("AcceptGroupInvite");
}
else
{
url = gAgent.getRegionCapability("DeclineGroupInvite");
}
if (!url.empty())
{
LL_DEBUGS("GroupInvite") << "Capability url: " << url << LL_ENDL;
LLCoros::instance().launch("LLMessageSystem::acceptGroupInvitation",
boost::bind(response_group_invitation_coro, url, group_id, accept_invite));
}
else
{
// if sim has no this cap, we can do nothing - regular request will fail
LL_WARNS("GroupInvite") << "No capability, can't reply to offline invitation!" << LL_ENDL;
}
}
else
{
LL_DEBUGS("GroupInvite") << "Replying to group invite via IM message" << LL_ENDL;
EInstantMessage type = accept_invite ? IM_GROUP_INVITATION_ACCEPT : IM_GROUP_INVITATION_DECLINE;
if (accept_invite)
{
LLUIUsage::instance().logCommand("Group.Join");
}
send_improved_im(group_id,
std::string("name"),
std::string("message"),
IM_ONLINE,
type,
transaction_id);
}
}
void send_join_group_response(LLUUID group_id, LLUUID transaction_id, bool accept_invite, S32 fee, bool use_offline_cap)
{
LLSD payload;
if (accept_invite)
{
payload["group_id"] = group_id;
payload["transaction_id"] = transaction_id;
payload["fee"] = fee;
payload["use_offline_cap"] = use_offline_cap;
}
send_join_group_response(group_id, transaction_id, accept_invite, fee, use_offline_cap, payload);
}
bool join_group_response(const LLSD& notification, const LLSD& response)
{
// A bit of variable saving and restoring is used to deal with the case where your group list is full and you
// receive an invitation to another group. The data from that invitation is stored in the sSaved
// variables. If you then drop a group and click on the Join button the stored data is restored and used
// to join the group.
LLSD notification_adjusted = notification;
LLSD response_adjusted = response;
std::string action = notification["name"];
// Storing all the information by group id allows for the rare case of being at your maximum
// group count and receiving more than one invitation.
std::string id = notification_adjusted["payload"]["group_id"].asString();
if ("JoinGroup" == action || "JoinGroupCanAfford" == action)
{
sSavedGroupInvite[id] = notification;
sSavedResponse[id] = response;
}
else if ("JoinedTooManyGroupsMember" == action)
{
S32 opt = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == opt) // Join button pressed
{
notification_adjusted = sSavedGroupInvite[id];
response_adjusted = sSavedResponse[id];
}
}
S32 option = LLNotificationsUtil::getSelectedOption(notification_adjusted, response_adjusted);
bool accept_invite = false;
LLUUID group_id = notification_adjusted["payload"]["group_id"].asUUID();
LLUUID transaction_id = notification_adjusted["payload"]["transaction_id"].asUUID();
std::string name = notification_adjusted["payload"]["name"].asString();
std::string message = notification_adjusted["payload"]["message"].asString();
S32 fee = notification_adjusted["payload"]["fee"].asInteger();
U8 use_offline_cap = notification_adjusted["payload"]["use_offline_cap"].asInteger();
if (option == 2 && !group_id.isNull())
{
LLGroupActions::show(group_id);
LLSD args;
args["MESSAGE"] = message;
LLNotificationsUtil::add("JoinGroup", args, notification_adjusted["payload"]);
return false;
}
if(option == 0 && !group_id.isNull())
{
// check for promotion or demotion.
S32 max_groups = LLAgentBenefitsMgr::current().getGroupMembershipLimit();
if(gAgent.isInGroup(group_id)) ++max_groups;
if(gAgent.mGroups.size() < max_groups)
{
accept_invite = true;
}
else
{
LLSD args;
args["NAME"] = name;
LLNotificationsUtil::add("JoinedTooManyGroupsMember", args, notification_adjusted["payload"]);
return false;
}
}
send_join_group_response(group_id, transaction_id, accept_invite, fee, use_offline_cap, notification_adjusted["payload"]);
sSavedGroupInvite[id] = LLSD::emptyMap();
sSavedResponse[id] = LLSD::emptyMap();
return false;
}
static void highlight_inventory_objects_in_panel(const std::vector<LLUUID>& items, LLInventoryPanel *inventory_panel)
{
if (NULL == inventory_panel) return;
for (std::vector<LLUUID>::const_iterator item_iter = items.begin();
item_iter != items.end();
++item_iter)
{
const LLUUID& item_id = (*item_iter);
if(!highlight_offered_object(item_id))
{
continue;
}
LLInventoryObject* item = gInventory.getObject(item_id);
llassert(item);
if (!item) {
continue;
}
LL_DEBUGS("Inventory_Move") << "Highlighting inventory item: " << item->getName() << ", " << item_id << LL_ENDL;
LLFolderView* fv = inventory_panel->getRootFolder();
if (fv)
{
LLFolderViewItem* fv_item = inventory_panel->getItemByID(item_id);
if (fv_item)
{
LLFolderViewItem* fv_folder = fv_item->getParentFolder();
if (fv_folder)
{
// Parent folders can be different in case of 2 consecutive drag and drop
// operations when the second one is started before the first one completes.
LL_DEBUGS("Inventory_Move") << "Open folder: " << fv_folder->getName() << LL_ENDL;
fv_folder->setOpen(TRUE);
if (fv_folder->isSelected())
{
fv->changeSelection(fv_folder, FALSE);
}
}
fv->changeSelection(fv_item, TRUE);
}
}
}
}
static LLNotificationFunctorRegistration jgr_1("JoinGroup", join_group_response);
static LLNotificationFunctorRegistration jgr_2("JoinedTooManyGroupsMember", join_group_response);
static LLNotificationFunctorRegistration jgr_3("JoinGroupCanAfford", join_group_response);
//-----------------------------------------------------------------------------
// Instant Message
//-----------------------------------------------------------------------------
class LLOpenAgentOffer : public LLInventoryFetchItemsObserver
{
public:
LLOpenAgentOffer(const LLUUID& object_id,
const std::string& from_name) :
LLInventoryFetchItemsObserver(object_id),
mFromName(from_name) {}
/*virtual*/ void startFetch()
{
for (uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
if (cat)
{
mComplete.push_back((*it));
}
}
LLInventoryFetchItemsObserver::startFetch();
}
/*virtual*/ void done()
{
open_inventory_offer(mComplete, mFromName);
gInventory.removeObserver(this);
delete this;
}
private:
std::string mFromName;
};
/**
* Class to observe adding of new items moved from the world to user's inventory to select them in inventory.
*
* We can't create it each time items are moved because "drop" event is sent separately for each
* element even while multi-dragging. We have to have the only instance of the observer. See EXT-4347.
*/
class LLViewerInventoryMoveFromWorldObserver : public LLInventoryAddItemByAssetObserver
{
public:
LLViewerInventoryMoveFromWorldObserver()
: LLInventoryAddItemByAssetObserver()
{
}
void setMoveIntoFolderID(const LLUUID& into_folder_uuid) {mMoveIntoFolderID = into_folder_uuid; }
private:
/*virtual */void onAssetAdded(const LLUUID& asset_id)
{
// Store active Inventory panel.
if (LLInventoryPanel::getActiveInventoryPanel())
{
mActivePanel = LLInventoryPanel::getActiveInventoryPanel()->getHandle();
}
// Store selected items (without destination folder)
mSelectedItems.clear();
if (LLInventoryPanel::getActiveInventoryPanel())
{
std::set<LLFolderViewItem*> selection = LLInventoryPanel::getActiveInventoryPanel()->getRootFolder()->getSelectionList();
for (std::set<LLFolderViewItem*>::iterator it = selection.begin(), end_it = selection.end();
it != end_it;
++it)
{
mSelectedItems.insert(static_cast<LLFolderViewModelItemInventory*>((*it)->getViewModelItem())->getUUID());
}
}
mSelectedItems.erase(mMoveIntoFolderID);
}
/**
* Selects added inventory items watched by their Asset UUIDs if selection was not changed since
* all items were started to watch (dropped into a folder).
*/
void done()
{
LLInventoryPanel* active_panel = dynamic_cast<LLInventoryPanel*>(mActivePanel.get());
// if selection is not changed since watch started lets hightlight new items.
if (active_panel && !isSelectionChanged())
{
LL_DEBUGS("Inventory_Move") << "Selecting new items..." << LL_ENDL;
active_panel->clearSelection();
highlight_inventory_objects_in_panel(mAddedItems, active_panel);
}
}
/**
* Returns true if selected inventory items were changed since moved inventory items were started to watch.
*/
bool isSelectionChanged()
{
LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (NULL == active_panel)
{
return true;
}
// get selected items (without destination folder)
selected_items_t selected_items;
std::set<LLFolderViewItem*> selection = active_panel->getRootFolder()->getSelectionList();
for (std::set<LLFolderViewItem*>::iterator it = selection.begin(), end_it = selection.end();
it != end_it;
++it)
{
selected_items.insert(static_cast<LLFolderViewModelItemInventory*>((*it)->getViewModelItem())->getUUID());
}
selected_items.erase(mMoveIntoFolderID);
// compare stored & current sets of selected items
selected_items_t different_items;
std::set_symmetric_difference(mSelectedItems.begin(), mSelectedItems.end(),
selected_items.begin(), selected_items.end(), std::inserter(different_items, different_items.begin()));
LL_DEBUGS("Inventory_Move") << "Selected firstly: " << mSelectedItems.size()
<< ", now: " << selected_items.size() << ", difference: " << different_items.size() << LL_ENDL;
return different_items.size() > 0;
}
LLHandle<LLPanel> mActivePanel;
typedef std::set<LLUUID> selected_items_t;
selected_items_t mSelectedItems;
/**
* UUID of FolderViewFolder into which watched items are moved.
*
* Destination FolderViewFolder becomes selected while mouse hovering (when dragged items are dropped).
*
* If mouse is moved out it set unselected and number of selected items is changed
* even if selected items in Inventory stay the same.
* So, it is used to update stored selection list.
*
* @see onAssetAdded()
* @see isSelectionChanged()
*/
LLUUID mMoveIntoFolderID;
};
LLViewerInventoryMoveFromWorldObserver* gInventoryMoveObserver = NULL;
void set_dad_inventory_item(LLInventoryItem* inv_item, const LLUUID& into_folder_uuid)
{
start_new_inventory_observer();
gInventoryMoveObserver->setMoveIntoFolderID(into_folder_uuid);
gInventoryMoveObserver->watchAsset(inv_item->getAssetUUID());
}
/**
* Class to observe moving of items and to select them in inventory.
*
* Used currently for dragging from inbox to regular inventory folders
*/
class LLViewerInventoryMoveObserver : public LLInventoryObserver
{
public:
LLViewerInventoryMoveObserver(const LLUUID& object_id)
: LLInventoryObserver()
, mObjectID(object_id)
{
if (LLInventoryPanel::getActiveInventoryPanel())
{
mActivePanel = LLInventoryPanel::getActiveInventoryPanel()->getHandle();
}
}
virtual ~LLViewerInventoryMoveObserver() {}
virtual void changed(U32 mask);
private:
LLUUID mObjectID;
LLHandle<LLPanel> mActivePanel;
};
void LLViewerInventoryMoveObserver::changed(U32 mask)
{
LLInventoryPanel* active_panel = dynamic_cast<LLInventoryPanel*>(mActivePanel.get());
if (NULL == active_panel)
{
gInventory.removeObserver(this);
return;
}
if((mask & (LLInventoryObserver::STRUCTURE)) != 0)
{
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
if ((*id_it) == mObjectID)
{
active_panel->clearSelection();
std::vector<LLUUID> items;
items.push_back(mObjectID);
highlight_inventory_objects_in_panel(items, active_panel);
active_panel->getRootFolder()->scrollToShowSelection();
gInventory.removeObserver(this);
break;
}
}
}
}
void set_dad_inbox_object(const LLUUID& object_id)
{
LLViewerInventoryMoveObserver* move_observer = new LLViewerInventoryMoveObserver(object_id);
gInventory.addObserver(move_observer);
}
//unlike the FetchObserver for AgentOffer, we only make one
//instance of the AddedObserver for TaskOffers
//and it never dies. We do this because we don't know the UUID of
//task offers until they are accepted, so we don't wouldn't
//know what to watch for, so instead we just watch for all additions.
class LLOpenTaskOffer : public LLInventoryAddedObserver
{
protected:
/*virtual*/ void done()
{
uuid_vec_t added;
for(uuid_set_t::const_iterator it = gInventory.getAddedIDs().begin(); it != gInventory.getAddedIDs().end(); ++it)
{
added.push_back(*it);
}
for (uuid_vec_t::iterator it = added.begin(); it != added.end();)
{
const LLUUID& item_uuid = *it;
bool was_moved = false;
LLInventoryObject* added_object = gInventory.getObject(item_uuid);
if (added_object)
{
// cast to item to get Asset UUID
LLInventoryItem* added_item = dynamic_cast<LLInventoryItem*>(added_object);
if (added_item)
{
const LLUUID& asset_uuid = added_item->getAssetUUID();
if (gInventoryMoveObserver->isAssetWatched(asset_uuid))
{
LL_DEBUGS("Inventory_Move") << "Found asset UUID: " << asset_uuid << LL_ENDL;
was_moved = true;
}
}
}
if (was_moved)
{
it = added.erase(it);
}
else ++it;
}
open_inventory_offer(added, "");
}
};
class LLOpenTaskGroupOffer : public LLInventoryAddedObserver
{
protected:
/*virtual*/ void done()
{
uuid_vec_t added;
for(uuid_set_t::const_iterator it = gInventory.getAddedIDs().begin(); it != gInventory.getAddedIDs().end(); ++it)
{
added.push_back(*it);
}
open_inventory_offer(added, "group_offer");
gInventory.removeObserver(this);
delete this;
}
};
//one global instance to bind them
LLOpenTaskOffer* gNewInventoryObserver=NULL;
class LLNewInventoryHintObserver : public LLInventoryAddedObserver
{
protected:
/*virtual*/ void done()
{
LLFirstUse::newInventory();
}
};
LLNewInventoryHintObserver* gNewInventoryHintObserver=NULL;
void start_new_inventory_observer()
{
if (!gNewInventoryObserver) //task offer observer
{
// Observer is deleted by gInventory
gNewInventoryObserver = new LLOpenTaskOffer;
gInventory.addObserver(gNewInventoryObserver);
}
if (!gInventoryMoveObserver) //inventory move from the world observer
{
// Observer is deleted by gInventory
gInventoryMoveObserver = new LLViewerInventoryMoveFromWorldObserver;
gInventory.addObserver(gInventoryMoveObserver);
}
if (!gNewInventoryHintObserver)
{
// Observer is deleted by gInventory
gNewInventoryHintObserver = new LLNewInventoryHintObserver();
gInventory.addObserver(gNewInventoryHintObserver);
}
}
class LLDiscardAgentOffer : public LLInventoryFetchItemsObserver
{
LOG_CLASS(LLDiscardAgentOffer);
public:
LLDiscardAgentOffer(const LLUUID& folder_id, const LLUUID& object_id) :
LLInventoryFetchItemsObserver(object_id),
mFolderID(folder_id),
mObjectID(object_id) {}
virtual void done()
{
LL_DEBUGS("Messaging") << "LLDiscardAgentOffer::done()" << LL_ENDL;
// We're invoked from LLInventoryModel::notifyObservers().
// If we now try to remove the inventory item, it will cause a nested
// notifyObservers() call, which won't work.
// So defer moving the item to trash until viewer gets idle (in a moment).
// Use removeObject() rather than removeItem() because at this level,
// the object could be either an item or a folder.
LLAppViewer::instance()->addOnIdleCallback(boost::bind(&LLInventoryModel::removeObject, &gInventory, mObjectID));
gInventory.removeObserver(this);
delete this;
}
protected:
LLUUID mFolderID;
LLUUID mObjectID;
};
//Returns TRUE if we are OK, FALSE if we are throttled
//Set check_only true if you want to know the throttle status
//without registering a hit
bool check_offer_throttle(const std::string& from_name, bool check_only)
{
static U32 throttle_count;
static bool throttle_logged;
LLChat chat;
std::string log_message;
if (!gSavedSettings.getBOOL("ShowNewInventory"))
return false;
if (check_only)
{
return gThrottleTimer.hasExpired();
}
if(gThrottleTimer.checkExpirationAndReset(OFFER_THROTTLE_TIME))
{
LL_DEBUGS("Messaging") << "Throttle Expired" << LL_ENDL;
throttle_count=1;
throttle_logged=false;
return true;
}
else //has not expired
{
LL_DEBUGS("Messaging") << "Throttle Not Expired, Count: " << throttle_count << LL_ENDL;
// When downloading the initial inventory we get a lot of new items
// coming in and can't tell that from spam.
if (LLStartUp::getStartupState() >= STATE_STARTED
&& throttle_count >= OFFER_THROTTLE_MAX_COUNT)
{
if (!throttle_logged)
{
// Use the name of the last item giver, who is probably the person
// spamming you.
LLStringUtil::format_map_t arg;
std::string log_msg;
std::ostringstream time ;
time<<OFFER_THROTTLE_TIME;
arg["APP_NAME"] = LLAppViewer::instance()->getSecondLifeTitle();
arg["TIME"] = time.str();
if (!from_name.empty())
{
arg["FROM_NAME"] = from_name;
log_msg = LLTrans::getString("ItemsComingInTooFastFrom", arg);
}
else
{
log_msg = LLTrans::getString("ItemsComingInTooFast", arg);
}
//this is kinda important, so actually put it on screen
LLSD args;
args["MESSAGE"] = log_msg;
LLNotificationsUtil::add("SystemMessage", args);
throttle_logged=true;
}
return false;
}
else
{
throttle_count++;
return true;
}
}
}
// Return "true" if we have a preview method for that asset type, "false" otherwise
bool check_asset_previewable(const LLAssetType::EType asset_type)
{
return (asset_type == LLAssetType::AT_NOTECARD) ||
(asset_type == LLAssetType::AT_LANDMARK) ||
(asset_type == LLAssetType::AT_TEXTURE) ||
(asset_type == LLAssetType::AT_ANIMATION) ||
(asset_type == LLAssetType::AT_SCRIPT) ||
(asset_type == LLAssetType::AT_SOUND) ||
(asset_type == LLAssetType::AT_MATERIAL);
}
void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_name)
{
for (uuid_vec_t::const_iterator obj_iter = objects.begin();
obj_iter != objects.end();
++obj_iter)
{
const LLUUID& obj_id = (*obj_iter);
if(!highlight_offered_object(obj_id))
{
const LLViewerInventoryCategory *parent = gInventory.getFirstNondefaultParent(obj_id);
if (parent && (parent->getPreferredType() == LLFolderType::FT_TRASH))
{
gInventory.checkTrashOverflow();
}
continue;
}
const LLInventoryObject *obj = gInventory.getObject(obj_id);
if (!obj)
{
LL_WARNS() << "Cannot find object [ itemID:" << obj_id << " ] to open." << LL_ENDL;
continue;
}
const LLAssetType::EType asset_type = obj->getActualType();
// Either an inventory item or a category.
const LLInventoryItem* item = dynamic_cast<const LLInventoryItem*>(obj);
if (item && check_asset_previewable(asset_type))
{
////////////////////////////////////////////////////////////////////////////////
// Special handling for various types.
if (check_offer_throttle(from_name, false)) // If we are throttled, don't display
{
LL_DEBUGS("Messaging") << "Highlighting inventory item: " << item->getUUID() << LL_ENDL;
// If we opened this ourselves, focus it
const BOOL take_focus = from_name.empty() ? TAKE_FOCUS_YES : TAKE_FOCUS_NO;
switch(asset_type)
{
case LLAssetType::AT_NOTECARD:
{
LLFloaterReg::showInstance("preview_notecard", LLSD(obj_id), take_focus);
break;
}
case LLAssetType::AT_LANDMARK:
{
LLInventoryCategory* parent_folder = gInventory.getCategory(item->getParentUUID());
if ("inventory_handler" == from_name)
{
LLFloaterSidePanelContainer::showPanel("places", LLSD().with("type", "landmark").with("id", item->getUUID()));
}
else if("group_offer" == from_name)
{
// "group_offer" is passed by LLOpenTaskGroupOffer
// Notification about added landmark will be generated under the "from_name.empty()" called from LLOpenTaskOffer::done().
LLSD args;
args["type"] = "landmark";
args["id"] = obj_id;
LLFloaterSidePanelContainer::showPanel("places", args);
continue;
}
else if(from_name.empty())
{
std::string folder_name;
if (parent_folder)
{
// Localize folder name.
// *TODO: share this code?
folder_name = parent_folder->getName();
if (LLFolderType::lookupIsProtectedType(parent_folder->getPreferredType()))
{
LLTrans::findString(folder_name, "InvFolder " + folder_name);
}
}
else
{
folder_name = LLTrans::getString("Unknown");
}
// we receive a message from LLOpenTaskOffer, it mean that new landmark has been added.
LLSD args;
args["LANDMARK_NAME"] = item->getName();
args["FOLDER_NAME"] = folder_name;
LLNotificationsUtil::add("LandmarkCreated", args);
}
}
break;
case LLAssetType::AT_TEXTURE:
{
LLFloaterReg::showInstance("preview_texture", LLSD(obj_id), take_focus);
break;
}
case LLAssetType::AT_ANIMATION:
LLFloaterReg::showInstance("preview_anim", LLSD(obj_id), take_focus);
break;
case LLAssetType::AT_SCRIPT:
LLFloaterReg::showInstance("preview_script", LLSD(obj_id), take_focus);
break;
case LLAssetType::AT_SOUND:
LLFloaterReg::showInstance("preview_sound", LLSD(obj_id), take_focus);
break;
case LLAssetType::AT_MATERIAL:
// Explicitly do nothing -- we don't want to open the material editor every time you add a material to inventory
break;
default:
LL_DEBUGS("Messaging") << "No preview method for previewable asset type : " << LLAssetType::lookupHumanReadable(asset_type) << LL_ENDL;
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////
static LLUICachedControl<bool> find_original_new_floater("FindOriginalOpenWindow", false);
//show in a new single-folder window
if(find_original_new_floater && !from_name.empty())
{
const LLInventoryObject *obj = gInventory.getObject(obj_id);
if (obj && obj->getParentUUID().notNull())
{
if (obj->getActualType() == LLAssetType::AT_CATEGORY)
{
LLPanelMainInventory::newFolderWindow(obj_id);
}
else
{
LLPanelMainInventory::newFolderWindow(obj->getParentUUID(), obj_id);
}
}
}
else
{
// Highlight item
const BOOL auto_open =
gSavedSettings.getBOOL("ShowInInventory") && // don't open if showininventory is false
!from_name.empty(); // don't open if it's not from anyone.
if(auto_open)
{
LLFloaterReg::showInstance("inventory");
}
LLInventoryPanel::openInventoryPanelAndSetSelection(auto_open, obj_id, true);
}
}
}
bool highlight_offered_object(const LLUUID& obj_id)
{
const LLInventoryObject* obj = gInventory.getObject(obj_id);
if(!obj)
{
LL_WARNS("Messaging") << "Unable to show inventory item: " << obj_id << LL_ENDL;
return false;
}
////////////////////////////////////////////////////////////////////////////////
// Don't highlight if it's in certain "quiet" folders which don't need UI
// notification (e.g. trash, cof, lost-and-found).
if(!gAgent.getAFK())
{
const LLViewerInventoryCategory *parent = gInventory.getFirstNondefaultParent(obj_id);
if (parent)
{
const LLFolderType::EType parent_type = parent->getPreferredType();
if (LLViewerFolderType::lookupIsQuietType(parent_type))
{
return false;
}
}
}
if (obj->getType() == LLAssetType::AT_LANDMARK)
{
LLFloaterCreateLandmark *floater = LLFloaterReg::findTypedInstance<LLFloaterCreateLandmark>("add_landmark");
if (floater && floater->getItem() && floater->getItem()->getUUID() == obj_id)
{
// LLFloaterCreateLandmark is supposed to handle this,
// keep landmark creation floater at the front
return false;
}
}
return true;
}
void inventory_offer_mute_callback(const LLUUID& blocked_id,
const std::string& full_name,
bool is_group)
{
// *NOTE: blocks owner if the offer came from an object
LLMute::EType mute_type = is_group ? LLMute::GROUP : LLMute::AGENT;
LLMute mute(blocked_id, full_name, mute_type);
if (LLMuteList::getInstance()->add(mute))
{
LLPanelBlockedList::showPanelAndSelect(blocked_id);
}
// purge the message queue of any previously queued inventory offers from the same source.
class OfferMatcher : public LLNotificationsUI::LLScreenChannel::Matcher
{
public:
OfferMatcher(const LLUUID& to_block) : blocked_id(to_block) {}
bool matches(const LLNotificationPtr notification) const
{
if(notification->getName() == "ObjectGiveItem"
|| notification->getName() == "OwnObjectGiveItem"
|| notification->getName() == "UserGiveItem")
{
return (notification->getPayload()["from_id"].asUUID() == blocked_id);
}
return FALSE;
}
private:
const LLUUID& blocked_id;
};
LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID(
gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(blocked_id));
}
void inventory_offer_mute_avatar_callback(const LLUUID& blocked_id,
const LLAvatarName& av_name)
{
inventory_offer_mute_callback(blocked_id, av_name.getUserName(), false);
}
std::string LLOfferInfo::mResponderType = "offer_info";
LLOfferInfo::LLOfferInfo()
: LLNotificationResponderInterface()
, mFromGroup(FALSE)
, mFromObject(FALSE)
, mIM(IM_NOTHING_SPECIAL)
, mType(LLAssetType::AT_NONE)
, mPersist(false)
{
}
LLOfferInfo::LLOfferInfo(const LLSD& sd)
{
mIM = (EInstantMessage)sd["im_type"].asInteger();
mFromID = sd["from_id"].asUUID();
mFromGroup = sd["from_group"].asBoolean();
mFromObject = sd["from_object"].asBoolean();
mTransactionID = sd["transaction_id"].asUUID();
mFolderID = sd["folder_id"].asUUID();
mObjectID = sd["object_id"].asUUID();
mType = LLAssetType::lookup(sd["type"].asString().c_str());
mFromName = sd["from_name"].asString();
mDesc = sd["description"].asString();
mHost = LLHost(sd["sender"].asString());
mPersist = sd["persist"].asBoolean();
}
LLOfferInfo::LLOfferInfo(const LLOfferInfo& info)
{
mIM = info.mIM;
mFromID = info.mFromID;
mFromGroup = info.mFromGroup;
mFromObject = info.mFromObject;
mTransactionID = info.mTransactionID;
mFolderID = info.mFolderID;
mObjectID = info.mObjectID;
mType = info.mType;
mFromName = info.mFromName;
mDesc = info.mDesc;
mHost = info.mHost;
mPersist = info.mPersist;
}
LLSD LLOfferInfo::asLLSD()
{
LLSD sd;
sd["responder_type"] = mResponderType;
sd["im_type"] = mIM;
sd["from_id"] = mFromID;
sd["from_group"] = mFromGroup;
sd["from_object"] = mFromObject;
sd["transaction_id"] = mTransactionID;
sd["folder_id"] = mFolderID;
sd["object_id"] = mObjectID;
sd["type"] = LLAssetType::lookup(mType);
sd["from_name"] = mFromName;
sd["description"] = mDesc;
sd["sender"] = mHost.getIPandPort();
sd["persist"] = mPersist;
return sd;
}
void LLOfferInfo::fromLLSD(const LLSD& params)
{
*this = params;
}
void LLOfferInfo::sendReceiveResponse(bool accept, const LLUUID &destination_folder_id)
{
if(IM_INVENTORY_OFFERED == mIM)
{
// add buddy to recent people list
LLRecentPeople::instance().add(mFromID);
}
if (mTransactionID.isNull())
{
// Not provided, message won't work
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MessageBlock);
msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
msg->addUUIDFast(_PREHASH_ToAgentID, mFromID);
msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
msg->addUUIDFast(_PREHASH_ID, mTransactionID);
msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary
std::string name;
LLAgentUI::buildFullname(name);
msg->addStringFast(_PREHASH_FromAgentName, name);
msg->addStringFast(_PREHASH_Message, "");
msg->addU32Fast(_PREHASH_ParentEstateID, 0);
msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());
// ACCEPT. The math for the dialog works, because the accept
// for inventory_offered, task_inventory_offer or
// group_notice_inventory is 1 greater than the offer integer value.
// Generates IM_INVENTORY_ACCEPTED, IM_TASK_INVENTORY_ACCEPTED,
// or IM_GROUP_NOTICE_INVENTORY_ACCEPTED
// Decline for inventory_offered, task_inventory_offer or
// group_notice_inventory is 2 greater than the offer integer value.
EInstantMessage im = mIM;
if (mIM == IM_GROUP_NOTICE_REQUESTED)
{
// Request has no responder dialogs
im = IM_GROUP_NOTICE;
}
if (accept)
{
msg->addU8Fast(_PREHASH_Dialog, (U8)(im + 1));
msg->addBinaryDataFast(_PREHASH_BinaryBucket, &(destination_folder_id.mData),
sizeof(destination_folder_id.mData));
}
else
{
msg->addU8Fast(_PREHASH_Dialog, (U8)(im + 2));
msg->addBinaryDataFast(_PREHASH_BinaryBucket, EMPTY_BINARY_BUCKET, EMPTY_BINARY_BUCKET_SIZE);
}
// send the message
msg->sendReliable(mHost);
// transaction id is usable only once
// Note: a bit of a hack, clicking group notice attachment will not close notice
// so we reset no longer usable transaction id to know not to send message again
// Once capabilities for responses will be implemented LLOfferInfo will have to
// remember that it already responded in another way and ignore IOR_DECLINE
mTransactionID.setNull();
}
void LLOfferInfo::handleRespond(const LLSD& notification, const LLSD& response)
{
initRespondFunctionMap();
const std::string name = notification["name"].asString();
if(mRespondFunctions.find(name) == mRespondFunctions.end())
{
LL_WARNS() << "Unexpected notification name : " << name << LL_ENDL;
llassert(!"Unexpected notification name");
return;
}
mRespondFunctions[name](notification, response);
}
bool LLOfferInfo::inventory_offer_callback(const LLSD& notification, const LLSD& response)
{
LLChat chat;
std::string log_message;
S32 button = LLNotificationsUtil::getSelectedOption(notification, response);
LLInventoryObserver* opener = NULL;
LLViewerInventoryCategory* catp = NULL;
catp = (LLViewerInventoryCategory*)gInventory.getCategory(mObjectID);
LLViewerInventoryItem* itemp = NULL;
if(!catp)
{
itemp = (LLViewerInventoryItem*)gInventory.getItem(mObjectID);
}
LLNotificationPtr notification_ptr = LLNotifications::instance().find(notification["id"].asUUID());
// For muting, we need to add the mute, then decline the offer.
// This must be done here because:
// * callback may be called immediately,
// * adding the mute sends a message,
// * we can't build two messages at once.
if (IOR_MUTE == button) // Block
{
if (notification_ptr != NULL)
{
if (mFromGroup)
{
gCacheName->getGroup(mFromID, boost::bind(&inventory_offer_mute_callback, _1, _2, _3));
}
else
{
LLAvatarNameCache::get(mFromID, boost::bind(&inventory_offer_mute_avatar_callback, _1, _2));
}
}
}
std::string from_string; // Used in the pop-up.
std::string chatHistory_string; // Used in chat history.
// TODO: when task inventory offers can also be handled the new way, migrate the code that sets these strings here:
from_string = chatHistory_string = mFromName;
// accept goes to proper folder, decline gets accepted to trash, muted gets declined
bool accept_to_trash = true;
LLNotificationFormPtr modified_form(notification_ptr ? new LLNotificationForm(*notification_ptr->getForm()) : new LLNotificationForm());
switch(button)
{
case IOR_SHOW:
// we will want to open this item when it comes back.
LL_DEBUGS("Messaging") << "Initializing an opener for tid: " << mTransactionID
<< LL_ENDL;
switch (mIM)
{
case IM_INVENTORY_OFFERED:
{
// This is an offer from an agent. In this case, the back
// end has already copied the items into your inventory,
// so we can fetch it out of our inventory.
if (gSavedSettings.getBOOL("ShowOfferedInventory"))
{
LLOpenAgentOffer* open_agent_offer = new LLOpenAgentOffer(mObjectID, from_string);
open_agent_offer->startFetch();
if(catp || (itemp && itemp->isFinished()))
{
open_agent_offer->done();
}
else
{
opener = open_agent_offer;
}
}
}
break;
case IM_GROUP_NOTICE:
case IM_GROUP_NOTICE_REQUESTED:
opener = new LLOpenTaskGroupOffer;
sendReceiveResponse(true, mFolderID);
break;
case IM_TASK_INVENTORY_OFFERED:
// This is an offer from a task or group.
// We don't use a new instance of an opener
// We instead use the singular observer gOpenTaskOffer
// Since it already exists, we don't need to actually do anything
break;
default:
LL_WARNS("Messaging") << "inventory_offer_callback: unknown offer type" << LL_ENDL;
break;
}
if (modified_form != NULL)
{
modified_form->setElementEnabled("Show", false);
}
break;
// end switch (mIM)
case IOR_ACCEPT:
//don't spam them if they are getting flooded
if (check_offer_throttle(mFromName, true))
{
log_message = "<nolink>" + chatHistory_string + "</nolink> " + LLTrans::getString("InvOfferGaveYou") + " " + getSanitizedDescription() + LLTrans::getString(".");
LLSD args;
args["MESSAGE"] = log_message;
LLNotificationsUtil::add("SystemMessageTip", args);
}
break;
case IOR_MUTE:
if (modified_form != NULL)
{
modified_form->setElementEnabled("Mute", false);
}
accept_to_trash = false; // for notices, but IOR_MUTE normally doesn't happen for notices
// MUTE falls through to decline
case IOR_DECLINE:
{
{
LLStringUtil::format_map_t log_message_args;
log_message_args["DESC"] = mDesc;
log_message_args["NAME"] = mFromName;
log_message = LLTrans::getString("InvOfferDecline", log_message_args);
}
chat.mText = log_message;
if( LLMuteList::getInstance()->isMuted(mFromID ) && ! LLMuteList::isLinden(mFromName) ) // muting for SL-42269
{
chat.mMuted = TRUE;
accept_to_trash = false; // will send decline message
}
// *NOTE dzaporozhan
// Disabled logging to old chat floater to fix crash in group notices - EXT-4149
// LLFloaterChat::addChatHistory(chat);
if (mObjectID.notNull()) //make sure we can discard
{
LLDiscardAgentOffer* discard_agent_offer = new LLDiscardAgentOffer(mFolderID, mObjectID);
discard_agent_offer->startFetch();
if ((catp && gInventory.isCategoryComplete(mObjectID)) || (itemp && itemp->isFinished()))
{
discard_agent_offer->done();
}
else
{
opener = discard_agent_offer;
}
}
else if (mIM == IM_GROUP_NOTICE)
{
// group notice needs to request object to trash so that user will see it later
// Note: muted agent offers go to trash, not sure if we should do same for notices
LLUUID trash = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
sendReceiveResponse(accept_to_trash, trash);
}
if (modified_form != NULL)
{
modified_form->setElementEnabled("Show", false);
modified_form->setElementEnabled("Discard", false);
}
break;
}
default:
// close button probably
// In case of agent offers item has already been fetched and is in your inventory, we simply won't highlight it
// OR delete it if the notification gets killed, since we don't want that to be a vector for
// losing inventory offers.
if (mIM == IM_GROUP_NOTICE)
{
LLUUID trash = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
sendReceiveResponse(true, trash);
}
break;
}
if(opener)
{
gInventory.addObserver(opener);
}
if(!mPersist)
{
delete this;
}
return false;
}
bool LLOfferInfo::inventory_task_offer_callback(const LLSD& notification, const LLSD& response)
{
LLChat chat;
std::string log_message;
S32 button = LLNotification::getSelectedOption(notification, response);
// For muting, we need to add the mute, then decline the offer.
// This must be done here because:
// * callback may be called immediately,
// * adding the mute sends a message,
// * we can't build two messages at once.
if (2 == button)
{
LLNotificationPtr notification_ptr = LLNotifications::instance().find(notification["id"].asUUID());
llassert(notification_ptr != NULL);
if (notification_ptr != NULL)
{
if (mFromGroup)
{
gCacheName->getGroup(mFromID, boost::bind(&inventory_offer_mute_callback, _1, _2, _3));
}
else
{
LLAvatarNameCache::get(mFromID, boost::bind(&inventory_offer_mute_avatar_callback, _1, _2));
}
}
}
std::string from_string; // Used in the pop-up.
std::string chatHistory_string; // Used in chat history.
if (mFromObject == TRUE)
{
if (mFromGroup)
{
std::string group_name;
if (gCacheName->getGroupName(mFromID, group_name))
{
from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+"'"
+ mFromName + LLTrans::getString("'") +" " + LLTrans::getString("InvOfferOwnedByGroup")
+ " "+ "'" + group_name + "'";
chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByGroup")
+ " " + group_name + "'";
}
else
{
from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+"'"
+ mFromName +"'"+ " " + LLTrans::getString("InvOfferOwnedByUnknownGroup");
chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByUnknownGroup");
}
}
else
{
LLAvatarName av_name;
if (LLAvatarNameCache::get(mFromID, &av_name))
{
from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+ LLTrans::getString("'") + mFromName
+ LLTrans::getString("'")+" " + LLTrans::getString("InvOfferOwnedBy") + av_name.getUserName();
chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedBy") + " " + av_name.getUserName();
}
else
{
from_string = LLTrans::getString("InvOfferAnObjectNamed") + " "+LLTrans::getString("'")
+ mFromName + LLTrans::getString("'")+" " + LLTrans::getString("InvOfferOwnedByUnknownUser");
chatHistory_string = mFromName + " " + LLTrans::getString("InvOfferOwnedByUnknownUser");
}
}
}
else
{
from_string = chatHistory_string = mFromName;
}
LLUUID destination;
bool accept = true;
// If user accepted, accept to proper folder, if user discarded, accept to trash.
switch(button)
{
case IOR_ACCEPT:
destination = mFolderID;
//don't spam user if flooded
if (check_offer_throttle(mFromName, true))
{
log_message = "<nolink>" + chatHistory_string + "</nolink> " + LLTrans::getString("InvOfferGaveYou") + " " + getSanitizedDescription() + LLTrans::getString(".");
LLSD args;
args["MESSAGE"] = log_message;
LLNotificationsUtil::add("SystemMessageTip", args);
}
break;
case IOR_MUTE:
// MUTE falls through to decline
accept = false;
case IOR_DECLINE:
default:
// close button probably (or any of the fall-throughs from above)
destination = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (accept && LLMuteList::getInstance()->isMuted(mFromID, mFromName))
{
// Note: muted offers are usually declined automatically,
// but user can mute object after receiving message
accept = false;
}
break;
}
sendReceiveResponse(accept, destination);
if(!mPersist)
{
delete this;
}
return false;
}
std::string LLOfferInfo::getSanitizedDescription()
{
// currently we get description from server as: 'Object' ( Location )
// object name shouldn't be shown as a hyperlink
std::string description = mDesc;
std::size_t start = mDesc.find_first_of("'");
std::size_t end = mDesc.find_last_of("'");
if ((start != std::string::npos) && (end != std::string::npos))
{
description.insert(start, "<nolink>");
description.insert(end + 8, "</nolink>");
}
return description;
}
void LLOfferInfo::initRespondFunctionMap()
{
if(mRespondFunctions.empty())
{
mRespondFunctions["ObjectGiveItem"] = boost::bind(&LLOfferInfo::inventory_task_offer_callback, this, _1, _2);
mRespondFunctions["OwnObjectGiveItem"] = boost::bind(&LLOfferInfo::inventory_task_offer_callback, this, _1, _2);
mRespondFunctions["UserGiveItem"] = boost::bind(&LLOfferInfo::inventory_offer_callback, this, _1, _2);
}
}
bool lure_callback(const LLSD& notification, const LLSD& response)
{
S32 option = 0;
if (response.isInteger())
{
option = response.asInteger();
}
else
{
option = LLNotificationsUtil::getSelectedOption(notification, response);
}
LLUUID from_id = notification["payload"]["from_id"].asUUID();
LLUUID lure_id = notification["payload"]["lure_id"].asUUID();
BOOL godlike = notification["payload"]["godlike"].asBoolean();
switch(option)
{
case 0:
{
// accept
gAgent.teleportViaLure(lure_id, godlike);
}
break;
case 1:
default:
// decline
send_simple_im(from_id,
LLStringUtil::null,
IM_LURE_DECLINED,
lure_id);
break;
}
LLNotificationPtr notification_ptr = LLNotifications::instance().find(notification["id"].asUUID());
if (notification_ptr)
{
LLNotificationFormPtr modified_form(new LLNotificationForm(*notification_ptr->getForm()));
modified_form->setElementEnabled("Teleport", false);
modified_form->setElementEnabled("Cancel", false);
notification_ptr->updateForm(modified_form);
notification_ptr->repost();
}
return false;
}
static LLNotificationFunctorRegistration lure_callback_reg("TeleportOffered", lure_callback);
bool mature_lure_callback(const LLSD& notification, const LLSD& response)
{
S32 option = 0;
if (response.isInteger())
{
option = response.asInteger();
}
else
{
option = LLNotificationsUtil::getSelectedOption(notification, response);
}
LLUUID from_id = notification["payload"]["from_id"].asUUID();
LLUUID lure_id = notification["payload"]["lure_id"].asUUID();
BOOL godlike = notification["payload"]["godlike"].asBoolean();
U8 region_access = static_cast<U8>(notification["payload"]["region_maturity"].asInteger());
switch(option)
{
case 0:
{
// accept
gSavedSettings.setU32("PreferredMaturity", static_cast<U32>(region_access));
gAgent.setMaturityRatingChangeDuringTeleport(region_access);
gAgent.teleportViaLure(lure_id, godlike);
}
break;
case 1:
default:
// decline
send_simple_im(from_id,
LLStringUtil::null,
IM_LURE_DECLINED,
lure_id);
break;
}
return false;
}
static LLNotificationFunctorRegistration mature_lure_callback_reg("TeleportOffered_MaturityExceeded", mature_lure_callback);
bool goto_url_callback(const LLSD& notification, const LLSD& response)
{
std::string url = notification["payload"]["url"].asString();
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if(1 == option)
{
LLWeb::loadURL(url);
}
return false;
}
static LLNotificationFunctorRegistration goto_url_callback_reg("GotoURL", goto_url_callback);
bool inspect_remote_object_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
LLFloaterReg::showInstance("inspect_remote_object", notification["payload"]);
}
return false;
}
static LLNotificationFunctorRegistration inspect_remote_object_callback_reg("ServerObjectMessage", inspect_remote_object_callback);
class LLPostponedServerObjectNotification: public LLPostponedNotification
{
protected:
/* virtual */
void modifyNotificationParams()
{
LLSD payload = mParams.payload;
mParams.payload = payload;
}
};
void process_improved_im(LLMessageSystem *msg, void **user_data)
{
LL_PROFILE_ZONE_SCOPED;
LLUUID from_id;
BOOL from_group;
LLUUID to_id;
U8 offline;
U8 d = 0;
LLUUID session_id;
U32 timestamp;
std::string agentName;
std::string message;
U32 parent_estate_id = 0;
LLUUID region_id;
LLVector3 position;
U8 binary_bucket[MTUBYTES];
S32 binary_bucket_size;
// *TODO: Translate - need to fix the full name to first/last (maybe)
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, from_id);
msg->getBOOLFast(_PREHASH_MessageBlock, _PREHASH_FromGroup, from_group);
msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_ToAgentID, to_id);
msg->getU8Fast(_PREHASH_MessageBlock, _PREHASH_Offline, offline);
msg->getU8Fast(_PREHASH_MessageBlock, _PREHASH_Dialog, d);
msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_ID, session_id);
msg->getU32Fast(_PREHASH_MessageBlock, _PREHASH_Timestamp, timestamp);
//msg->getData("MessageBlock", "Count", &count);
msg->getStringFast(_PREHASH_MessageBlock, _PREHASH_FromAgentName, agentName);
msg->getStringFast(_PREHASH_MessageBlock, _PREHASH_Message, message);
msg->getU32Fast(_PREHASH_MessageBlock, _PREHASH_ParentEstateID, parent_estate_id);
msg->getUUIDFast(_PREHASH_MessageBlock, _PREHASH_RegionID, region_id);
msg->getVector3Fast(_PREHASH_MessageBlock, _PREHASH_Position, position);
msg->getBinaryDataFast(_PREHASH_MessageBlock, _PREHASH_BinaryBucket, binary_bucket, 0, 0, MTUBYTES);
binary_bucket_size = msg->getSizeFast(_PREHASH_MessageBlock, _PREHASH_BinaryBucket);
EInstantMessage dialog = (EInstantMessage)d;
LLHost sender = msg->getSender();
LLIMProcessing::processNewMessage(from_id,
from_group,
to_id,
offline,
dialog,
session_id,
timestamp,
agentName,
message,
parent_estate_id,
region_id,
position,
binary_bucket,
binary_bucket_size,
sender);
}
void send_do_not_disturb_message (LLMessageSystem* msg, const LLUUID& from_id, const LLUUID& session_id)
{
if (gAgent.isDoNotDisturb())
{
std::string my_name;
LLAgentUI::buildFullname(my_name);
std::string response = gSavedPerAccountSettings.getString("DoNotDisturbModeResponse");
pack_instant_message(
msg,
gAgent.getID(),
FALSE,
gAgent.getSessionID(),
from_id,
my_name,
response,
IM_ONLINE,
IM_DO_NOT_DISTURB_AUTO_RESPONSE,
session_id);
gAgent.sendReliableMessage();
}
}
bool callingcard_offer_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLUUID fid;
LLUUID from_id;
LLMessageSystem* msg = gMessageSystem;
switch(option)
{
case 0:
// accept
msg->newMessageFast(_PREHASH_AcceptCallingCard);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_TransactionBlock);
msg->addUUIDFast(_PREHASH_TransactionID, notification["payload"]["transaction_id"].asUUID());
fid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
msg->nextBlockFast(_PREHASH_FolderData);
msg->addUUIDFast(_PREHASH_FolderID, fid);
msg->sendReliable(LLHost(notification["payload"]["sender"].asString()));
break;
case 1:
// decline
msg->newMessageFast(_PREHASH_DeclineCallingCard);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_TransactionBlock);
msg->addUUIDFast(_PREHASH_TransactionID, notification["payload"]["transaction_id"].asUUID());
msg->sendReliable(LLHost(notification["payload"]["sender"].asString()));
send_do_not_disturb_message(msg, notification["payload"]["source_id"].asUUID());
break;
default:
// close button probably, possibly timed out
break;
}
return false;
}
static LLNotificationFunctorRegistration callingcard_offer_cb_reg("OfferCallingCard", callingcard_offer_callback);
void process_offer_callingcard(LLMessageSystem* msg, void**)
{
// someone has offered to form a friendship
LL_DEBUGS("Messaging") << "callingcard offer" << LL_ENDL;
LLUUID source_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, source_id);
LLUUID tid;
msg->getUUIDFast(_PREHASH_AgentBlock, _PREHASH_TransactionID, tid);
LLSD payload;
payload["transaction_id"] = tid;
payload["source_id"] = source_id;
payload["sender"] = msg->getSender().getIPandPort();
LLViewerObject* source = gObjectList.findObject(source_id);
LLSD args;
std::string source_name;
if(source && source->isAvatar())
{
LLNameValue* nvfirst = source->getNVPair("FirstName");
LLNameValue* nvlast = source->getNVPair("LastName");
if (nvfirst && nvlast)
{
source_name = LLCacheName::buildFullName(
nvfirst->getString(), nvlast->getString());
}
}
if(!source_name.empty())
{
if (gAgent.isDoNotDisturb()
|| LLMuteList::getInstance()->isMuted(source_id, source_name, LLMute::flagTextChat))
{
// automatically decline offer
LLNotifications::instance().forceResponse(LLNotification::Params("OfferCallingCard").payload(payload), 1);
}
else
{
args["NAME"] = source_name;
LLNotificationsUtil::add("OfferCallingCard", args, payload);
}
}
else
{
LL_WARNS("Messaging") << "Calling card offer from an unknown source." << LL_ENDL;
}
}
void process_accept_callingcard(LLMessageSystem* msg, void**)
{
LLNotificationsUtil::add("CallingCardAccepted");
}
void process_decline_callingcard(LLMessageSystem* msg, void**)
{
LLNotificationsUtil::add("CallingCardDeclined");
}
void translateSuccess(LLChat chat, LLSD toastArgs, std::string originalMsg, std::string expectLang, std::string translation, const std::string detected_language)
{
// filter out non-interesting responses
if (!translation.empty()
&& ((detected_language.empty()) || (expectLang != detected_language))
&& (LLStringUtil::compareInsensitive(translation, originalMsg) != 0))
{
chat.mText += " (" + LLTranslate::removeNoTranslateTags(translation) + ")";
}
LLTranslate::instance().logSuccess(1);
LLNotificationsUI::LLNotificationManager::instance().onChat(chat, toastArgs);
}
void translateFailure(LLChat chat, LLSD toastArgs, int status, const std::string err_msg)
{
std::string msg = LLTrans::getString("TranslationFailed", LLSD().with("[REASON]", err_msg));
LLStringUtil::replaceString(msg, "\n", " "); // we want one-line error messages
chat.mText += " (" + msg + ")";
LLTranslate::instance().logFailure(1);
LLNotificationsUI::LLNotificationManager::instance().onChat(chat, toastArgs);
}
void process_chat_from_simulator(LLMessageSystem *msg, void **user_data)
{
if (gNonInteractive)
{
return;
}
LLChat chat;
std::string mesg;
std::string from_name;
U8 source_temp;
U8 type_temp;
U8 audible_temp;
LLColor4 color(1.0f, 1.0f, 1.0f, 1.0f);
LLUUID from_id;
LLUUID owner_id;
LLViewerObject* chatter;
msg->getString("ChatData", "FromName", from_name);
msg->getUUID("ChatData", "SourceID", from_id);
chat.mFromID = from_id;
// Object owner for objects
msg->getUUID("ChatData", "OwnerID", owner_id);
msg->getU8Fast(_PREHASH_ChatData, _PREHASH_SourceType, source_temp);
chat.mSourceType = (EChatSourceType)source_temp;
msg->getU8("ChatData", "ChatType", type_temp);
chat.mChatType = (EChatType)type_temp;
msg->getU8Fast(_PREHASH_ChatData, _PREHASH_Audible, audible_temp);
chat.mAudible = (EChatAudible)audible_temp;
chat.mTime = LLFrameTimer::getElapsedSeconds();
// IDEVO Correct for new-style "Resident" names
if (chat.mSourceType == CHAT_SOURCE_AGENT)
{
// I don't know if it's OK to change this here, if
// anything downstream does lookups by name, for instance
LLAvatarName av_name;
if (LLAvatarNameCache::get(from_id, &av_name))
{
chat.mFromName = av_name.getCompleteName();
}
else
{
chat.mFromName = LLCacheName::cleanFullName(from_name);
}
}
else
{
// make sure that we don't have an empty or all-whitespace name
LLStringUtil::trim(from_name);
if (from_name.empty())
{
from_name = LLTrans::getString("Unnamed");
}
chat.mFromName = from_name;
}
BOOL is_do_not_disturb = gAgent.isDoNotDisturb();
BOOL is_muted = FALSE;
BOOL is_linden = FALSE;
is_muted = LLMuteList::getInstance()->isMuted(
from_id,
from_name,
LLMute::flagTextChat)
|| LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagTextChat);
is_linden = chat.mSourceType != CHAT_SOURCE_OBJECT &&
LLMuteList::isLinden(from_name);
if (is_muted && (chat.mSourceType == CHAT_SOURCE_OBJECT))
{
return;
}
BOOL is_audible = (CHAT_AUDIBLE_FULLY == chat.mAudible);
chatter = gObjectList.findObject(from_id);
if (chatter)
{
chat.mPosAgent = chatter->getPositionAgent();
// Make swirly things only for talking objects. (not script debug messages, though)
if (chat.mSourceType == CHAT_SOURCE_OBJECT
&& chat.mChatType != CHAT_TYPE_DEBUG_MSG
&& gSavedSettings.getBOOL("EffectScriptChatParticles") )
{
LLPointer<LLViewerPartSourceChat> psc = new LLViewerPartSourceChat(chatter->getPositionAgent());
psc->setSourceObject(chatter);
psc->setColor(color);
//We set the particles to be owned by the object's owner,
//just in case they should be muted by the mute list
psc->setOwnerUUID(owner_id);
LLViewerPartSim::getInstance()->addPartSource(psc);
}
// record last audible utterance
if (is_audible
&& (is_linden || (!is_muted && !is_do_not_disturb)))
{
if (chat.mChatType != CHAT_TYPE_START
&& chat.mChatType != CHAT_TYPE_STOP)
{
gAgent.heardChat(chat.mFromID);
}
}
}
if (is_audible)
{
//BOOL visible_in_chat_bubble = FALSE;
color.setVec(1.f,1.f,1.f,1.f);
msg->getStringFast(_PREHASH_ChatData, _PREHASH_Message, mesg);
BOOL ircstyle = FALSE;
// Look for IRC-style emotes here so chatbubbles work
std::string prefix = mesg.substr(0, 4);
if (prefix == "/me " || prefix == "/me'")
{
ircstyle = TRUE;
}
chat.mText = mesg;
// Look for the start of typing so we can put "..." in the bubbles.
if (CHAT_TYPE_START == chat.mChatType)
{
LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, TRUE);
// Might not have the avatar constructed yet, eg on login.
if (chatter && chatter->isAvatar())
{
((LLVOAvatar*)chatter)->startTyping();
}
return;
}
else if (CHAT_TYPE_STOP == chat.mChatType)
{
LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, FALSE);
// Might not have the avatar constructed yet, eg on login.
if (chatter && chatter->isAvatar())
{
((LLVOAvatar*)chatter)->stopTyping();
}
return;
}
// Look for IRC-style emotes
if (ircstyle)
{
// set CHAT_STYLE_IRC to avoid adding Avatar Name as author of message. See EXT-656
chat.mChatStyle = CHAT_STYLE_IRC;
// Do nothing, ircstyle is fixed above for chat bubbles
}
else
{
chat.mText = "";
switch(chat.mChatType)
{
case CHAT_TYPE_WHISPER:
chat.mText = LLTrans::getString("whisper") + " ";
break;
case CHAT_TYPE_DEBUG_MSG:
case CHAT_TYPE_OWNER:
case CHAT_TYPE_NORMAL:
case CHAT_TYPE_DIRECT:
break;
case CHAT_TYPE_SHOUT:
chat.mText = LLTrans::getString("shout") + " ";
break;
case CHAT_TYPE_START:
case CHAT_TYPE_STOP:
LL_WARNS("Messaging") << "Got chat type start/stop in main chat processing." << LL_ENDL;
break;
default:
LL_WARNS("Messaging") << "Unknown type " << chat.mChatType << " in chat!" << LL_ENDL;
break;
}
chat.mText += mesg;
}
// We have a real utterance now, so can stop showing "..." and proceed.
if (chatter && chatter->isAvatar())
{
LLLocalSpeakerMgr::getInstance()->setSpeakerTyping(from_id, FALSE);
((LLVOAvatar*)chatter)->stopTyping();
if (!is_muted && !is_do_not_disturb)
{
//visible_in_chat_bubble = gSavedSettings.getBOOL("UseChatBubbles");
std::string formated_msg = "";
LLViewerChat::formatChatMsg(chat, formated_msg);
LLChat chat_bubble = chat;
chat_bubble.mText = formated_msg;
((LLVOAvatar*)chatter)->addChat(chat_bubble);
}
}
if (chatter)
{
chat.mPosAgent = chatter->getPositionAgent();
}
// truth table:
// LINDEN BUSY MUTED OWNED_BY_YOU TASK DISPLAY STORE IN HISTORY
// F F F F * Yes Yes
// F F F T * Yes Yes
// F F T F * No No
// F F T T * No No
// F T F F * No Yes
// F T F T * Yes Yes
// F T T F * No No
// F T T T * No No
// T * * * F Yes Yes
chat.mMuted = is_muted && !is_linden;
// pass owner_id to chat so that we can display the remote
// object inspect for an object that is chatting with you
LLSD args;
chat.mOwnerID = owner_id;
LLTranslate::instance().logCharsSeen(mesg.size());
if (gSavedSettings.getBOOL("TranslateChat") && chat.mSourceType != CHAT_SOURCE_SYSTEM)
{
if (chat.mChatStyle == CHAT_STYLE_IRC)
{
mesg = mesg.substr(4, std::string::npos);
}
const std::string from_lang = ""; // leave empty to trigger autodetect
const std::string to_lang = LLTranslate::getTranslateLanguage();
LLTranslate::instance().logCharsSent(mesg.size());
LLTranslate::translateMessage(from_lang, to_lang, mesg,
boost::bind(&translateSuccess, chat, args, mesg, from_lang, _1, _2),
boost::bind(&translateFailure, chat, args, _1, _2));
}
else
{
LLNotificationsUI::LLNotificationManager::instance().onChat(chat, args);
}
// don't call notification for debug messages from not owned objects
if (chat.mChatType == CHAT_TYPE_DEBUG_MSG)
{
if (gAgentID != chat.mOwnerID)
{
return;
}
}
if (mesg != "")
{
LLSD msg_notify = LLSD(LLSD::emptyMap());
msg_notify["session_id"] = LLUUID();
msg_notify["from_id"] = chat.mFromID;
msg_notify["source_type"] = chat.mSourceType;
on_new_message(msg_notify);
}
}
}
// Simulator we're on is informing the viewer that the agent
// is starting to teleport (perhaps to another sim, perhaps to the
// same sim). If we initiated the teleport process by sending some kind
// of TeleportRequest, then this info is redundant, but if the sim
// initiated the teleport (via a script call, being killed, etc.)
// then this info is news to us.
void process_teleport_start(LLMessageSystem *msg, void**)
{
// on teleport, don't tell them about destination guide anymore
LLFirstUse::notUsingDestinationGuide(false);
U32 teleport_flags = 0x0;
msg->getU32("Info", "TeleportFlags", teleport_flags);
if (gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING)
{
// Race condition?
LL_WARNS("Messaging") << "Got TeleportStart, but teleport already in progress. TeleportFlags=" << teleport_flags << LL_ENDL;
}
LL_DEBUGS("Messaging") << "Got TeleportStart with TeleportFlags=" << teleport_flags << ". gTeleportDisplay: " << gTeleportDisplay << ", gAgent.mTeleportState: " << gAgent.getTeleportState() << LL_ENDL;
// *NOTE: The server sends two StartTeleport packets when you are teleporting to a LM
LLViewerMessage::getInstance()->mTeleportStartedSignal();
if (teleport_flags & TELEPORT_FLAGS_DISABLE_CANCEL)
{
gViewerWindow->setProgressCancelButtonVisible(FALSE);
}
else
{
gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Cancel"));
}
// Freeze the UI and show progress bar
// Note: could add data here to differentiate between normal teleport and death.
if( gAgent.getTeleportState() == LLAgent::TELEPORT_NONE )
{
gTeleportDisplay = TRUE;
gAgent.setTeleportState( LLAgent::TELEPORT_START );
make_ui_sound("UISndTeleportOut");
LL_INFOS("Messaging") << "Teleport initiated by remote TeleportStart message with TeleportFlags: " << teleport_flags << LL_ENDL;
// Don't call LLFirstUse::useTeleport here because this could be
// due to being killed, which would send you home, not to a Telehub
}
}
boost::signals2::connection LLViewerMessage::setTeleportStartedCallback(teleport_started_callback_t cb)
{
return mTeleportStartedSignal.connect(cb);
}
void process_teleport_progress(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUID("AgentData", "AgentID", agent_id);
if((gAgent.getID() != agent_id)
|| (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE))
{
LL_WARNS("Messaging") << "Unexpected teleport progress message." << LL_ENDL;
return;
}
U32 teleport_flags = 0x0;
msg->getU32("Info", "TeleportFlags", teleport_flags);
if (teleport_flags & TELEPORT_FLAGS_DISABLE_CANCEL)
{
gViewerWindow->setProgressCancelButtonVisible(FALSE);
}
else
{
gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Cancel"));
}
std::string buffer;
msg->getString("Info", "Message", buffer);
LL_DEBUGS("Messaging") << "teleport progress: " << buffer << " flags: " << teleport_flags << LL_ENDL;
//Sorta hacky...default to using simulator raw messages
//if we don't find the coresponding mapping in our progress mappings
std::string message = buffer;
if (LLAgent::sTeleportProgressMessages.find(buffer) !=
LLAgent::sTeleportProgressMessages.end() )
{
message = LLAgent::sTeleportProgressMessages[buffer];
}
gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages[message]);
}
class LLFetchInWelcomeArea : public LLInventoryFetchDescendentsObserver
{
public:
LLFetchInWelcomeArea(const uuid_vec_t &ids) :
LLInventoryFetchDescendentsObserver(ids)
{}
virtual void done()
{
LLIsType is_landmark(LLAssetType::AT_LANDMARK);
LLIsType is_card(LLAssetType::AT_CALLINGCARD);
LLInventoryModel::cat_array_t card_cats;
LLInventoryModel::item_array_t card_items;
LLInventoryModel::cat_array_t land_cats;
LLInventoryModel::item_array_t land_items;
uuid_vec_t::iterator it = mComplete.begin();
uuid_vec_t::iterator end = mComplete.end();
for(; it != end; ++it)
{
gInventory.collectDescendentsIf(
(*it),
land_cats,
land_items,
LLInventoryModel::EXCLUDE_TRASH,
is_landmark);
gInventory.collectDescendentsIf(
(*it),
card_cats,
card_items,
LLInventoryModel::EXCLUDE_TRASH,
is_card);
}
gInventory.removeObserver(this);
delete this;
}
};
class LLPostTeleportNotifiers : public LLEventTimer
{
public:
LLPostTeleportNotifiers();
virtual ~LLPostTeleportNotifiers();
//function to be called at the supplied frequency
virtual BOOL tick();
};
LLPostTeleportNotifiers::LLPostTeleportNotifiers() : LLEventTimer( 2.0 )
{
};
LLPostTeleportNotifiers::~LLPostTeleportNotifiers()
{
}
BOOL LLPostTeleportNotifiers::tick()
{
BOOL all_done = FALSE;
if ( gAgent.getTeleportState() == LLAgent::TELEPORT_NONE )
{
// get callingcards and landmarks available to the user arriving.
uuid_vec_t folders;
const LLUUID callingcard_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD);
if(callingcard_id.notNull())
folders.push_back(callingcard_id);
const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
if(folder_id.notNull())
folders.push_back(folder_id);
if(!folders.empty())
{
LLFetchInWelcomeArea* fetcher = new LLFetchInWelcomeArea(folders);
fetcher->startFetch();
if(fetcher->isFinished())
{
fetcher->done();
}
else
{
gInventory.addObserver(fetcher);
}
}
all_done = TRUE;
}
return all_done;
}
// Teleport notification from the simulator
// We're going to pretend to be a new agent
void process_teleport_finish(LLMessageSystem* msg, void**)
{
LL_DEBUGS("Teleport","Messaging") << "Received TeleportFinish message" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id);
if (agent_id != gAgent.getID())
{
LL_WARNS("Teleport","Messaging") << "Got teleport notification for wrong agent " << agent_id << " expected " << gAgent.getID() << ", ignoring!" << LL_ENDL;
return;
}
if (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE)
{
if (gAgent.canRestoreCanceledTeleport())
{
// Server either ignored teleport cancel message or did not receive it in time.
// This message can't be ignored since teleport is complete at server side
LL_INFOS("Teleport") << "Restoring canceled teleport request" << LL_ENDL;
gAgent.restoreCanceledTeleportRequest();
}
else
{
// Race condition? Make sure all variables are set correctly for teleport to work
LL_WARNS("Teleport","Messaging") << "Teleport 'finish' message without 'start'. Setting state to TELEPORT_REQUESTED" << LL_ENDL;
gTeleportDisplay = TRUE;
LLViewerMessage::getInstance()->mTeleportStartedSignal();
gAgent.setTeleportState(LLAgent::TELEPORT_REQUESTED);
make_ui_sound("UISndTeleportOut");
}
}
else if (gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING)
{
LL_WARNS("Teleport","Messaging") << "Teleport message in the middle of other teleport" << LL_ENDL;
}
// Teleport is finished; it can't be cancelled now.
gViewerWindow->setProgressCancelButtonVisible(FALSE);
// Do teleport effect for where you're leaving
// VEFFECT: TeleportStart
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
effectp->setPositionGlobal(gAgent.getPositionGlobal());
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
LLHUDManager::getInstance()->sendEffects();
U32 location_id;
U32 sim_ip;
U16 sim_port;
LLVector3 pos, look_at;
U64 region_handle;
msg->getU32Fast(_PREHASH_Info, _PREHASH_LocationID, location_id);
msg->getIPAddrFast(_PREHASH_Info, _PREHASH_SimIP, sim_ip);
msg->getIPPortFast(_PREHASH_Info, _PREHASH_SimPort, sim_port);
//msg->getVector3Fast(_PREHASH_Info, _PREHASH_Position, pos);
//msg->getVector3Fast(_PREHASH_Info, _PREHASH_LookAt, look_at);
msg->getU64Fast(_PREHASH_Info, _PREHASH_RegionHandle, region_handle);
U32 teleport_flags;
msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags);
std::string seedCap;
msg->getStringFast(_PREHASH_Info, _PREHASH_SeedCapability, seedCap);
LL_DEBUGS("Teleport") << "TeleportFinish message params are:"
<< " sim_ip " << sim_ip
<< " sim_port " << sim_port
<< " region_handle " << region_handle
<< " teleport_flags " << teleport_flags
<< " seedCap " << seedCap
<< LL_ENDL;
// update home location if we are teleporting out of prelude - specific to teleporting to welcome area
if((teleport_flags & TELEPORT_FLAGS_SET_HOME_TO_TARGET)
&& (!gAgent.isGodlike()))
{
gAgent.setHomePosRegion(region_handle, pos);
// Create a timer that will send notices when teleporting is all finished. Since this is
// based on the LLEventTimer class, it will be managed by that class and not orphaned or leaked.
new LLPostTeleportNotifiers();
}
LLHost sim_host(sim_ip, sim_port);
// Viewer trusts the simulator.
gMessageSystem->enableCircuit(sim_host, TRUE);
LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
/*
// send camera update to new region
gAgentCamera.updateCamera();
// likewise make sure the camera is behind the avatar
gAgentCamera.resetView(TRUE);
LLVector3 shift_vector = regionp->getPosRegionFromGlobal(gAgent.getRegion()->getOriginGlobal());
gAgent.setRegion(regionp);
gObjectList.shiftObjects(shift_vector);
if (isAgentAvatarValid())
{
gAgentAvatarp->clearChatText();
gAgentCamera.slamLookAt(look_at);
}
gAgent.setPositionAgent(pos);
gAssetStorage->setUpstream(sim);
gCacheName->setUpstream(sim);
*/
// Make sure we're standing
gAgent.standUp();
// now, use the circuit info to tell simulator about us!
LL_INFOS("Teleport","Messaging") << "process_teleport_finish() sending UseCircuitCode to enable sim_host "
<< sim_host << " with code " << msg->mOurCircuitCode << LL_ENDL;
msg->newMessageFast(_PREHASH_UseCircuitCode);
msg->nextBlockFast(_PREHASH_CircuitCode);
msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
msg->sendReliable(sim_host);
LL_INFOS("Teleport") << "Calling send_complete_agent_movement() and setting state to TELEPORT_MOVING" << LL_ENDL;
send_complete_agent_movement(sim_host);
gAgent.setTeleportState( LLAgent::TELEPORT_MOVING );
gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["contacting"]);
LL_DEBUGS("CrossingCaps") << "Calling setSeedCapability(). Seed cap == "
<< seedCap << LL_ENDL;
regionp->setSeedCapability(seedCap);
// Don't send camera updates to the new region until we're
// actually there...
// Now do teleport effect for where you're going.
// VEFFECT: TeleportEnd
effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
effectp->setPositionGlobal(gAgent.getPositionGlobal());
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
LLHUDManager::getInstance()->sendEffects();
// gTeleportDisplay = TRUE;
// gTeleportDisplayTimer.reset();
// gViewerWindow->setShowProgress(TRUE);
}
// stuff we have to do every time we get an AvatarInitComplete from a sim
/*
void process_avatar_init_complete(LLMessageSystem* msg, void**)
{
LLVector3 agent_pos;
msg->getVector3Fast(_PREHASH_AvatarData, _PREHASH_Position, agent_pos);
agent_movement_complete(msg->getSender(), agent_pos);
}
*/
void process_agent_movement_complete(LLMessageSystem* msg, void**)
{
LL_INFOS("Teleport","Messaging") << "Received ProcessAgentMovementComplete" << LL_ENDL;
gShiftFrame = true;
gAgentMovementCompleted = true;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
LLUUID session_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id);
if((gAgent.getID() != agent_id) || (gAgent.getSessionID() != session_id))
{
LL_WARNS("Teleport", "Messaging") << "Incorrect agent or session id in process_agent_movement_complete()"
<< " agent " << agent_id << " expected " << gAgent.getID()
<< " session " << session_id << " expected " << gAgent.getSessionID()
<< ", ignoring" << LL_ENDL;
return;
}
// *TODO: check timestamp to make sure the movement compleation
// makes sense.
LLVector3 agent_pos;
msg->getVector3Fast(_PREHASH_Data, _PREHASH_Position, agent_pos);
LLVector3 look_at;
msg->getVector3Fast(_PREHASH_Data, _PREHASH_LookAt, look_at);
U64 region_handle;
msg->getU64Fast(_PREHASH_Data, _PREHASH_RegionHandle, region_handle);
std::string version_channel;
msg->getString("SimData", "ChannelVersion", version_channel);
if (!isAgentAvatarValid())
{
// Could happen if you were immediately god-teleported away on login,
// maybe other cases. Continue, but warn.
LL_WARNS("Teleport", "Messaging") << "agent_movement_complete() with NULL avatarp." << LL_ENDL;
}
F32 x, y;
from_region_handle(region_handle, &x, &y);
LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
if (!regionp)
{
if (gAgent.getRegion())
{
LL_WARNS("Teleport", "Messaging") << "current region origin "
<< gAgent.getRegion()->getOriginGlobal() << " id " << gAgent.getRegion()->getRegionID() << LL_ENDL;
}
LL_WARNS("Teleport", "Messaging") << "Agent being sent to invalid home region: "
<< x << ":" << y
<< " current pos " << gAgent.getPositionGlobal()
<< ", calling forceDisconnect()"
<< LL_ENDL;
LLAppViewer::instance()->forceDisconnect(LLTrans::getString("SentToInvalidRegion"));
return;
}
LL_INFOS("Teleport","Messaging") << "Changing home region to region id " << regionp->getRegionID() << " handle " << region_handle << " == x,y " << x << "," << y << LL_ENDL;
// set our upstream host the new simulator and shuffle things as
// appropriate.
LLVector3 shift_vector = regionp->getPosRegionFromGlobal(
gAgent.getRegion()->getOriginGlobal());
gAgent.setRegion(regionp);
gObjectList.shiftObjects(shift_vector);
gAssetStorage->setUpstream(msg->getSender());
gCacheName->setUpstream(msg->getSender());
gViewerThrottle.sendToSim();
gViewerWindow->sendShapeToSim();
bool is_teleport = gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING;
if( is_teleport )
{
if (gAgent.getTeleportKeepsLookAt())
{
// *NOTE: the LookAt data we get from the sim here doesn't
// seem to be useful, so get it from the camera instead
look_at = LLViewerCamera::getInstance()->getAtAxis();
}
// Force the camera back onto the agent, don't animate.
gAgentCamera.setFocusOnAvatar(TRUE, FALSE);
gAgentCamera.slamLookAt(look_at);
gAgentCamera.updateCamera();
LL_INFOS("Teleport") << "Agent movement complete, setting state to TELEPORT_START_ARRIVAL" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_START_ARRIVAL );
if (isAgentAvatarValid())
{
// Set the new position
gAgentAvatarp->setPositionAgent(agent_pos);
gAgentAvatarp->clearChat();
gAgentAvatarp->slamPosition();
}
}
else
{
// This is initial log-in or a region crossing
LL_INFOS("Teleport") << "State is not TELEPORT_MOVING, so this is initial log-in or region crossing. "
<< "Setting state to TELEPORT_NONE" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
if(LLStartUp::getStartupState() < STATE_STARTED)
{ // This is initial log-in, not a region crossing:
// Set the camera looking ahead of the AV so send_agent_update() below
// will report the correct location to the server.
LLVector3 look_at_point = look_at;
look_at_point = agent_pos + look_at_point.rotVec(gAgent.getQuat());
static LLVector3 up_direction(0.0f, 0.0f, 1.0f);
LLViewerCamera::getInstance()->lookAt(agent_pos, look_at_point, up_direction);
}
}
if ( LLTracker::isTracking(NULL) )
{
// Check distance to beacon, if < 5m, remove beacon
LLVector3d beacon_pos = LLTracker::getTrackedPositionGlobal();
LLVector3 beacon_dir(agent_pos.mV[VX] - (F32)fmod(beacon_pos.mdV[VX], 256.0), agent_pos.mV[VY] - (F32)fmod(beacon_pos.mdV[VY], 256.0), 0);
if (beacon_dir.magVecSquared() < 25.f)
{
LLTracker::stopTracking(false);
}
else if ( is_teleport && !gAgent.getTeleportKeepsLookAt() && look_at.isExactlyZero())
{
//look at the beacon
LLVector3 global_agent_pos = agent_pos;
global_agent_pos[0] += x;
global_agent_pos[1] += y;
look_at = (LLVector3)beacon_pos - global_agent_pos;
look_at.normVec();
gAgentCamera.slamLookAt(look_at);
}
}
// TODO: Put back a check for flying status! DK 12/19/05
// Sim tells us whether the new position is off the ground
/*
if (teleport_flags & TELEPORT_FLAGS_IS_FLYING)
{
gAgent.setFlying(TRUE);
}
else
{
gAgent.setFlying(FALSE);
}
*/
send_agent_update(TRUE, TRUE);
if (gAgent.getRegion()->getBlockFly())
{
gAgent.setFlying(gAgent.canFly());
}
// force simulator to recognize do not disturb state
if (gAgent.isDoNotDisturb())
{
gAgent.setDoNotDisturb(true);
}
else
{
gAgent.setDoNotDisturb(false);
}
if (isAgentAvatarValid())
{
gAgentAvatarp->mFootPlane.clearVec();
}
// send walk-vs-run status
gAgent.sendWalkRun(gAgent.getRunning() || gAgent.getAlwaysRun());
// If the server version has changed, display an info box and offer
// to display the release notes, unless this is the initial log in.
if (gLastVersionChannel == version_channel)
{
return;
}
gLastVersionChannel = version_channel;
}
void process_crossed_region(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
LLUUID session_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_SessionID, session_id);
if((gAgent.getID() != agent_id) || (gAgent.getSessionID() != session_id))
{
LL_WARNS("Messaging") << "Incorrect id in process_crossed_region()"
<< LL_ENDL;
return;
}
LL_INFOS("Messaging") << "process_crossed_region()" << LL_ENDL;
gAgentAvatarp->resetRegionCrossingTimer();
U32 sim_ip;
msg->getIPAddrFast(_PREHASH_RegionData, _PREHASH_SimIP, sim_ip);
U16 sim_port;
msg->getIPPortFast(_PREHASH_RegionData, _PREHASH_SimPort, sim_port);
LLHost sim_host(sim_ip, sim_port);
U64 region_handle;
msg->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle);
std::string seedCap;
msg->getStringFast(_PREHASH_RegionData, _PREHASH_SeedCapability, seedCap);
send_complete_agent_movement(sim_host);
LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
LL_DEBUGS("CrossingCaps") << "Calling setSeedCapability from process_crossed_region(). Seed cap == "
<< seedCap << LL_ENDL;
regionp->setSeedCapability(seedCap);
}
// Sends avatar and camera information to simulator.
// Sent roughly once per frame, or 20 times per second, whichever is less often
const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less than this we need to update head_rot
const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot
// between these values we delay the updates (but no more than one second)
void send_agent_update(BOOL force_send, BOOL send_reliable)
{
LL_PROFILE_ZONE_SCOPED;
llassert(!gCubeSnapshot);
if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
{
// We don't care if they want to send an agent update, they're not allowed to until the simulator
// that's the target is ready to receive them (after avatar_init_complete is received)
return;
}
// We have already requested to log out. Don't send agent updates.
if(LLAppViewer::instance()->logoutRequestSent())
{
return;
}
// no region to send update to
if(gAgent.getRegion() == NULL)
{
return;
}
const F32 TRANSLATE_THRESHOLD = 0.01f;
// NOTA BENE: This is (intentionally?) using the small angle sine approximation to test for rotation
// Plus, there is an extra 0.5 in the mix since the perpendicular between last_camera_at and getAtAxis() bisects cam_rot_change
// Thus, we're actually testing against 0.2 degrees
const F32 ROTATION_THRESHOLD = 0.1f * 2.f*F_PI/360.f; // Rotation thresh 0.2 deg, see note above
const U8 DUP_MSGS = 1; // HACK! number of times to repeat data on motionless agent
// Store data on last sent update so that if no changes, no send
static LLVector3 last_camera_pos_agent,
last_camera_at,
last_camera_left,
last_camera_up;
static LLVector3 cam_center_chg,
cam_rot_chg;
static LLQuaternion last_head_rot;
static U32 last_control_flags = 0;
static U8 last_render_state;
static U8 duplicate_count = 0;
static F32 head_rot_chg = 1.0;
static U8 last_flags;
LLMessageSystem *msg = gMessageSystem;
LLVector3 camera_pos_agent; // local to avatar's region
U8 render_state;
LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion();
LLQuaternion head_rotation = gAgent.getHeadRotation();
camera_pos_agent = gAgentCamera.getCameraPositionAgent();
render_state = gAgent.getRenderState();
U32 control_flag_change = 0;
U8 flag_change = 0;
cam_center_chg = last_camera_pos_agent - camera_pos_agent;
cam_rot_chg = last_camera_at - LLViewerCamera::getInstance()->getAtAxis();
// If a modifier key is held down, turn off
// LBUTTON and ML_LBUTTON so that using the camera (alt-key) doesn't
// trigger a control event.
U32 control_flags = gAgent.getControlFlags();
MASK key_mask = gKeyboard->currentMask(TRUE);
if (key_mask & MASK_ALT || key_mask & MASK_CONTROL)
{
control_flags &= ~( AGENT_CONTROL_LBUTTON_DOWN |
AGENT_CONTROL_ML_LBUTTON_DOWN );
control_flags |= AGENT_CONTROL_LBUTTON_UP |
AGENT_CONTROL_ML_LBUTTON_UP ;
}
control_flag_change = last_control_flags ^ control_flags;
U8 flags = AU_FLAGS_NONE;
if (gAgent.isGroupTitleHidden())
{
flags |= AU_FLAGS_HIDETITLE;
}
if (gAgent.getAutoPilot())
{
flags |= AU_FLAGS_CLIENT_AUTOPILOT;
}
flag_change = last_flags ^ flags;
head_rot_chg = dot(last_head_rot, head_rotation);
//static S32 msg_number = 0; // Used for diagnostic log messages
if (force_send ||
(cam_center_chg.magVec() > TRANSLATE_THRESHOLD) ||
(head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) ||
(last_render_state != render_state) ||
(cam_rot_chg.magVec() > ROTATION_THRESHOLD) ||
control_flag_change != 0 ||
flag_change != 0)
{
/* Diagnotics to show why we send the AgentUpdate message. Also un-commment the msg_number code above and below this block
msg_number += 1;
if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT)
{
//LL_INFOS("Messaging") << "head rot " << head_rotation << LL_ENDL;
LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", head_rot_chg " << head_rot_chg << LL_ENDL;
}
if (cam_rot_chg.magVec() > ROTATION_THRESHOLD)
{
LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam rot " << cam_rot_chg.magVec() << LL_ENDL;
}
if (cam_center_chg.magVec() > TRANSLATE_THRESHOLD)
{
LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam center " << cam_center_chg.magVec() << LL_ENDL;
}
// if (drag_delta_chg.magVec() > TRANSLATE_THRESHOLD)
// {
// LL_INFOS("Messaging") << "drag delta " << drag_delta_chg.magVec() << LL_ENDL;
// }
if (control_flag_change)
{
LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", dcf = " << control_flag_change << LL_ENDL;
}
*/
duplicate_count = 0;
}
else
{
duplicate_count++;
if (head_rot_chg < MAX_HEAD_ROT_QDOT && duplicate_count < AGENT_UPDATES_PER_SECOND)
{
// The head_rotation is sent for updating things like attached guns.
// We only trigger a new update when head_rotation deviates beyond
// some threshold from the last update, however this can break fine
// adjustments when trying to aim an attached gun, so what we do here
// (where we would normally skip sending an update when nothing has changed)
// is gradually reduce the threshold to allow a better update to
// eventually get sent... should update to within 0.5 degrees in less
// than a second.
if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT + (MAX_HEAD_ROT_QDOT - THRESHOLD_HEAD_ROT_QDOT) * duplicate_count / AGENT_UPDATES_PER_SECOND)
{
duplicate_count = 0;
}
else
{
return;
}
}
else
{
return;
}
}
if (duplicate_count < DUP_MSGS && !gDisconnected)
{
/* More diagnostics to count AgentUpdate messages
static S32 update_sec = 0;
static S32 update_count = 0;
static S32 max_update_count = 0;
S32 cur_sec = lltrunc( LLTimer::getTotalSeconds() );
update_count += 1;
if (cur_sec != update_sec)
{
if (update_sec != 0)
{
update_sec = cur_sec;
//msg_number = 0;
max_update_count = llmax(max_update_count, update_count);
LL_INFOS() << "Sent " << update_count << " AgentUpdate messages per second, max is " << max_update_count << LL_ENDL;
}
update_sec = cur_sec;
update_count = 0;
}
*/
// Build the message
msg->newMessageFast(_PREHASH_AgentUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addQuatFast(_PREHASH_BodyRotation, body_rotation);
msg->addQuatFast(_PREHASH_HeadRotation, head_rotation);
msg->addU8Fast(_PREHASH_State, render_state);
msg->addU8Fast(_PREHASH_Flags, flags);
// if (camera_pos_agent.mV[VY] > 255.f)
// {
// LL_INFOS("Messaging") << "Sending camera center " << camera_pos_agent << LL_ENDL;
// }
msg->addVector3Fast(_PREHASH_CameraCenter, camera_pos_agent);
msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis());
msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis());
msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis());
msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance);
msg->addU32Fast(_PREHASH_ControlFlags, control_flags);
if (gDebugClicks)
{
if (control_flags & AGENT_CONTROL_LBUTTON_DOWN)
{
LL_INFOS("Messaging") << "AgentUpdate left button down" << LL_ENDL;
}
if (control_flags & AGENT_CONTROL_LBUTTON_UP)
{
LL_INFOS("Messaging") << "AgentUpdate left button up" << LL_ENDL;
}
}
gAgent.enableControlFlagReset();
if (!send_reliable)
{
gAgent.sendMessage();
}
else
{
gAgent.sendReliableMessage();
}
// LL_DEBUGS("Messaging") << "agent " << avatar_pos_agent << " cam " << camera_pos_agent << LL_ENDL;
// Copy the old data
last_head_rot = head_rotation;
last_render_state = render_state;
last_camera_pos_agent = camera_pos_agent;
last_camera_at = LLViewerCamera::getInstance()->getAtAxis();
last_camera_left = LLViewerCamera::getInstance()->getLeftAxis();
last_camera_up = LLViewerCamera::getInstance()->getUpAxis();
last_control_flags = control_flags;
last_flags = flags;
}
}
// sounds can arrive before objects, store them for a short time
// Note: this is a workaround for MAINT-4743, real fix would be to make
// server send sound along with object update that creates (rezes) the object
class PostponedSoundData
{
public:
PostponedSoundData() :
mExpirationTime(0)
{}
PostponedSoundData(const LLUUID &object_id, const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, const U8 flags);
bool hasExpired() { return LLFrameTimer::getTotalSeconds() > mExpirationTime; }
LLUUID mObjectId;
LLUUID mSoundId;
LLUUID mOwnerId;
F32 mGain;
U8 mFlags;
static const F64 MAXIMUM_PLAY_DELAY;
private:
F64 mExpirationTime; //seconds since epoch
};
const F64 PostponedSoundData::MAXIMUM_PLAY_DELAY = 15.0;
static F64 postponed_sounds_update_expiration = 0.0;
static std::map<LLUUID, PostponedSoundData> postponed_sounds;
void set_attached_sound(LLViewerObject *objectp, const LLUUID &object_id, const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, const U8 flags)
{
if (LLMuteList::getInstance()->isMuted(object_id)) return;
if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return;
// Don't play sounds from a region with maturity above current agent maturity
LLVector3d pos = objectp->getPositionGlobal();
if (!gAgent.canAccessMaturityAtGlobal(pos))
{
return;
}
objectp->setAttachedSound(sound_id, owner_id, gain, flags);
}
PostponedSoundData::PostponedSoundData(const LLUUID &object_id, const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, const U8 flags)
:
mObjectId(object_id),
mSoundId(sound_id),
mOwnerId(owner_id),
mGain(gain),
mFlags(flags),
mExpirationTime(LLFrameTimer::getTotalSeconds() + MAXIMUM_PLAY_DELAY)
{
}
// static
void update_attached_sounds()
{
if (postponed_sounds.empty())
{
return;
}
std::map<LLUUID, PostponedSoundData>::iterator iter = postponed_sounds.begin();
std::map<LLUUID, PostponedSoundData>::iterator end = postponed_sounds.end();
while (iter != end)
{
std::map<LLUUID, PostponedSoundData>::iterator cur_iter = iter++;
PostponedSoundData* data = &cur_iter->second;
if (data->hasExpired())
{
postponed_sounds.erase(cur_iter);
}
else
{
LLViewerObject *objectp = gObjectList.findObject(data->mObjectId);
if (objectp)
{
set_attached_sound(objectp, data->mObjectId, data->mSoundId, data->mOwnerId, data->mGain, data->mFlags);
postponed_sounds.erase(cur_iter);
}
}
}
postponed_sounds_update_expiration = LLFrameTimer::getTotalSeconds() + 2 * PostponedSoundData::MAXIMUM_PLAY_DELAY;
}
//static
void clear_expired_postponed_sounds()
{
if (postponed_sounds_update_expiration > LLFrameTimer::getTotalSeconds())
{
return;
}
std::map<LLUUID, PostponedSoundData>::iterator iter = postponed_sounds.begin();
std::map<LLUUID, PostponedSoundData>::iterator end = postponed_sounds.end();
while (iter != end)
{
std::map<LLUUID, PostponedSoundData>::iterator cur_iter = iter++;
PostponedSoundData* data = &cur_iter->second;
if (data->hasExpired())
{
postponed_sounds.erase(cur_iter);
}
}
postponed_sounds_update_expiration = LLFrameTimer::getTotalSeconds() + 2 * PostponedSoundData::MAXIMUM_PLAY_DELAY;
}
// *TODO: Remove this dependency, or figure out a better way to handle
// this hack.
extern U32Bits gObjectData;
void process_object_update(LLMessageSystem *mesgsys, void **user_data)
{
// Update the data counters
if (mesgsys->getReceiveCompressedSize())
{
gObjectData += (U32Bytes)mesgsys->getReceiveCompressedSize();
}
else
{
gObjectData += (U32Bytes)mesgsys->getReceiveSize();
}
// Update the object...
S32 old_num_objects = gObjectList.mNumNewObjects;
gObjectList.processObjectUpdate(mesgsys, user_data, OUT_FULL);
if (old_num_objects != gObjectList.mNumNewObjects)
{
update_attached_sounds();
}
}
void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data)
{
// Update the data counters
if (mesgsys->getReceiveCompressedSize())
{
gObjectData += (U32Bytes)mesgsys->getReceiveCompressedSize();
}
else
{
gObjectData += (U32Bytes)mesgsys->getReceiveSize();
}
// Update the object...
S32 old_num_objects = gObjectList.mNumNewObjects;
gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_FULL_COMPRESSED);
if (old_num_objects != gObjectList.mNumNewObjects)
{
update_attached_sounds();
}
}
void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data)
{
// Update the data counters
if (mesgsys->getReceiveCompressedSize())
{
gObjectData += (U32Bytes)mesgsys->getReceiveCompressedSize();
}
else
{
gObjectData += (U32Bytes)mesgsys->getReceiveSize();
}
// Update the object...
gObjectList.processCachedObjectUpdate(mesgsys, user_data, OUT_FULL_CACHED);
}
void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data)
{
if (mesgsys->getReceiveCompressedSize())
{
gObjectData += (U32Bytes)mesgsys->getReceiveCompressedSize();
}
else
{
gObjectData += (U32Bytes)mesgsys->getReceiveSize();
}
S32 old_num_objects = gObjectList.mNumNewObjects;
gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_TERSE_IMPROVED);
if (old_num_objects != gObjectList.mNumNewObjects)
{
update_attached_sounds();
}
}
void process_kill_object(LLMessageSystem *mesgsys, void **user_data)
{
LL_PROFILE_ZONE_SCOPED;
LLUUID id;
U32 ip = mesgsys->getSenderIP();
U32 port = mesgsys->getSenderPort();
LLViewerRegion* regionp = NULL;
{
LLHost host(ip, port);
regionp = LLWorld::getInstance()->getRegion(host);
}
bool delete_object = LLViewerRegion::sVOCacheCullingEnabled;
S32 num_objects = mesgsys->getNumberOfBlocksFast(_PREHASH_ObjectData);
for (S32 i = 0; i < num_objects; ++i)
{
U32 local_id;
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
LLViewerObjectList::getUUIDFromLocal(id, local_id, ip, port);
if (id == LLUUID::null)
{
LL_DEBUGS("Messaging") << "Unknown kill for local " << local_id << LL_ENDL;
continue;
}
else
{
LL_DEBUGS("Messaging") << "Kill message for local " << local_id << LL_ENDL;
}
if (id == gAgentID)
{
// never kill our avatar
continue;
}
LLViewerObject *objectp = gObjectList.findObject(id);
if (objectp)
{
// Display green bubble on kill
if ( gShowObjectUpdates )
{
LLColor4 color(0.f,1.f,0.f,1.f);
gPipeline.addDebugBlip(objectp->getPositionAgent(), color);
LL_DEBUGS("MessageBlip") << "Kill blip for local " << local_id << " at " << objectp->getPositionAgent() << LL_ENDL;
}
// Do the kill
gObjectList.killObject(objectp);
}
if(delete_object)
{
regionp->killCacheEntry(local_id);
}
// We should remove the object from selection after it is marked dead by gObjectList to make LLToolGrab,
// which is using the object, release the mouse capture correctly when the object dies.
// See LLToolGrab::handleHoverActive() and LLToolGrab::handleHoverNonPhysical().
LLSelectMgr::getInstance()->removeObjectFromSelections(id);
} // end for loop
LLViewerStatsRecorder::instance().recordObjectKills(num_objects);
}
void process_time_synch(LLMessageSystem *mesgsys, void **user_data)
{
LLVector3 sun_direction;
LLVector3 moon_direction;
LLVector3 sun_ang_velocity;
F32 phase;
U64 space_time_usec;
U32 seconds_per_day;
U32 seconds_per_year;
// "SimulatorViewerTimeMessage"
mesgsys->getU64Fast(_PREHASH_TimeInfo, _PREHASH_UsecSinceStart, space_time_usec);
mesgsys->getU32Fast(_PREHASH_TimeInfo, _PREHASH_SecPerDay, seconds_per_day);
mesgsys->getU32Fast(_PREHASH_TimeInfo, _PREHASH_SecPerYear, seconds_per_year);
// This should eventually be moved to an "UpdateHeavenlyBodies" message
mesgsys->getF32Fast(_PREHASH_TimeInfo, _PREHASH_SunPhase, phase);
mesgsys->getVector3Fast(_PREHASH_TimeInfo, _PREHASH_SunDirection, sun_direction);
mesgsys->getVector3Fast(_PREHASH_TimeInfo, _PREHASH_SunAngVelocity, sun_ang_velocity);
LLWorld::getInstance()->setSpaceTimeUSec(space_time_usec);
LL_DEBUGS("WindlightSync") << "Sun phase: " << phase << " rad = " << fmodf(phase / F_TWO_PI + 0.25, 1.f) * 24.f << " h" << LL_ENDL;
/* LAPRAS
We decode these parts of the message but ignore them
as the real values are provided elsewhere. */
(void)sun_direction, (void)moon_direction, (void)phase;
}
void process_sound_trigger(LLMessageSystem *msg, void **)
{
if (!gAudiop)
{
#if !LL_LINUX
LL_WARNS("AudioEngine") << "LLAudioEngine instance doesn't exist!" << LL_ENDL;
#endif
return;
}
U64 region_handle = 0;
F32 gain = 0;
LLUUID sound_id;
LLUUID owner_id;
LLUUID object_id;
LLUUID parent_id;
LLVector3 pos_local;
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_SoundID, sound_id);
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_OwnerID, owner_id);
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_ObjectID, object_id);
msg->getUUIDFast(_PREHASH_SoundData, _PREHASH_ParentID, parent_id);
msg->getU64Fast(_PREHASH_SoundData, _PREHASH_Handle, region_handle);
msg->getVector3Fast(_PREHASH_SoundData, _PREHASH_Position, pos_local);
msg->getF32Fast(_PREHASH_SoundData, _PREHASH_Gain, gain);
// adjust sound location to true global coords
LLVector3d pos_global = from_region_handle(region_handle);
pos_global.mdV[VX] += pos_local.mV[VX];
pos_global.mdV[VY] += pos_local.mV[VY];
pos_global.mdV[VZ] += pos_local.mV[VZ];
// Don't play a trigger sound if you can't hear it due
// to parcel "local audio only" settings.
if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global)) return;
// Don't play sounds triggered by someone you muted.
if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return;
// Don't play sounds from an object you muted
if (LLMuteList::getInstance()->isMuted(object_id)) return;
// Don't play sounds from an object whose parent you muted
if (parent_id.notNull()
&& LLMuteList::getInstance()->isMuted(parent_id))
{
return;
}
// Don't play sounds from a region with maturity above current agent maturity
if( !gAgent.canAccessMaturityInRegion( region_handle ) )
{
return;
}
// Don't play sounds from gestures if they are not enabled.
// Do play sounds triggered by avatar, since muting your own
// gesture sounds and your own sounds played inworld from
// Inventory can cause confusion.
if (object_id == owner_id
&& owner_id != gAgentID
&& !gSavedSettings.getBOOL("EnableGestureSounds"))
{
return;
}
if (LLMaterialTable::basic.isCollisionSound(sound_id) && !gSavedSettings.getBOOL("EnableCollisionSounds"))
{
return;
}
gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global);
}
void process_preload_sound(LLMessageSystem *msg, void **user_data)
{
if (!gAudiop)
{
#if !LL_LINUX
LL_WARNS("AudioEngine") << "LLAudioEngine instance doesn't exist!" << LL_ENDL;
#endif
return;
}
LLUUID sound_id;
LLUUID object_id;
LLUUID owner_id;
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_SoundID, sound_id);
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_id);
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_OwnerID, owner_id);
LLViewerObject *objectp = gObjectList.findObject(object_id);
if (!objectp) return;
if (LLMuteList::getInstance()->isMuted(object_id)) return;
if (LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagObjectSounds)) return;
LLAudioSource *sourcep = objectp->getAudioSource(owner_id);
if (!sourcep) return;
LLAudioData *datap = gAudiop->getAudioData(sound_id);
// Note that I don't actually do any loading of the
// audio data into a buffer at this point, as it won't actually
// help us out.
// Don't play sounds from a region with maturity above current agent maturity
LLVector3d pos_global = objectp->getPositionGlobal();
if (gAgent.canAccessMaturityAtGlobal(pos_global))
{
// Add audioData starts a transfer internally.
sourcep->addAudioData(datap, FALSE);
}
}
void process_attached_sound(LLMessageSystem *msg, void **user_data)
{
F32 gain = 0;
LLUUID sound_id;
LLUUID object_id;
LLUUID owner_id;
U8 flags;
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_SoundID, sound_id);
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_id);
msg->getUUIDFast(_PREHASH_DataBlock, _PREHASH_OwnerID, owner_id);
msg->getF32Fast(_PREHASH_DataBlock, _PREHASH_Gain, gain);
msg->getU8Fast(_PREHASH_DataBlock, _PREHASH_Flags, flags);
LLViewerObject *objectp = gObjectList.findObject(object_id);
if (objectp)
{
set_attached_sound(objectp, object_id, sound_id, owner_id, gain, flags);
}
else if (sound_id.notNull())
{
// we don't know about this object yet, probably it has yet to arrive
// std::map for dupplicate prevention.
postponed_sounds[object_id] = (PostponedSoundData(object_id, sound_id, owner_id, gain, flags));
clear_expired_postponed_sounds();
}
else
{
std::map<LLUUID, PostponedSoundData>::iterator iter = postponed_sounds.find(object_id);
if (iter != postponed_sounds.end())
{
postponed_sounds.erase(iter);
}
}
}
void process_attached_sound_gain_change(LLMessageSystem *mesgsys, void **user_data)
{
F32 gain = 0;
LLUUID object_guid;
LLViewerObject *objectp = NULL;
mesgsys->getUUIDFast(_PREHASH_DataBlock, _PREHASH_ObjectID, object_guid);
if (!((objectp = gObjectList.findObject(object_guid))))
{
// we don't know about this object, just bail
return;
}
mesgsys->getF32Fast(_PREHASH_DataBlock, _PREHASH_Gain, gain);
objectp->adjustAudioGain(gain);
}
void process_health_message(LLMessageSystem *mesgsys, void **user_data)
{
F32 health;
mesgsys->getF32Fast(_PREHASH_HealthData, _PREHASH_Health, health);
if (gStatusBar)
{
gStatusBar->setHealth((S32)health);
}
}
void process_sim_stats(LLMessageSystem *msg, void **user_data)
{
S32 count = msg->getNumberOfBlocks("Stat");
for (S32 i = 0; i < count; ++i)
{
U32 stat_id;
F32 stat_value;
msg->getU32("Stat", "StatID", stat_id, i);
msg->getF32("Stat", "StatValue", stat_value, i);
auto measurementp = LLStatViewer::SimMeasurementSampler::getInstance((ESimStatID)stat_id);
if (measurementp )
{
measurementp->sample(stat_value);
}
else
{
LL_WARNS() << "Unknown sim stat identifier: " << stat_id << LL_ENDL;
}
}
//
// Various hacks that aren't statistics, but are being handled here.
//
U32 max_tasks_per_region;
U64 region_flags;
msg->getU32("Region", "ObjectCapacity", max_tasks_per_region);
if (msg->has(_PREHASH_RegionInfo))
{
msg->getU64("RegionInfo", "RegionFlagsExtended", region_flags);
}
else
{
U32 flags = 0;
msg->getU32("Region", "RegionFlags", flags);
region_flags = flags;
}
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
{
BOOL was_flying = gAgent.getFlying();
regionp->setRegionFlags(region_flags);
regionp->setMaxTasks(max_tasks_per_region);
// HACK: This makes agents drop from the sky if the region is
// set to no fly while people are still in the sim.
if (was_flying && regionp->getBlockFly())
{
gAgent.setFlying(gAgent.canFly());
}
}
}
void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
{
LLUUID animation_id;
LLUUID uuid;
S32 anim_sequence_id;
LLVOAvatar *avatarp = NULL;
mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid);
LLViewerObject *objp = gObjectList.findObject(uuid);
if (objp)
{
avatarp = objp->asAvatar();
}
if (!avatarp)
{
// no agent by this ID...error?
LL_WARNS("Messaging") << "Received animation state for unknown avatar " << uuid << LL_ENDL;
return;
}
S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationList);
S32 num_source_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationSourceList);
LL_DEBUGS("Messaging", "Motion") << "Processing " << num_blocks << " Animations" << LL_ENDL;
//clear animation flags
avatarp->mSignaledAnimations.clear();
if (avatarp->isSelf())
{
LLUUID object_id;
for( S32 i = 0; i < num_blocks; i++ )
{
mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i);
mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i);
avatarp->mSignaledAnimations[animation_id] = anim_sequence_id;
// *HACK: Disabling flying mode if it has been enabled shortly before the agent
// stand up animation is signaled. In this case we don't get a signal to start
// flying animation from server, the AGENT_CONTROL_FLY flag remains set but the
// avatar does not play flying animation, so we switch flying mode off.
// See LLAgent::setFlying(). This may cause "Stop Flying" button to blink.
// See EXT-2781.
if (animation_id == ANIM_AGENT_STANDUP && gAgent.getFlying())
{
gAgent.setFlying(FALSE);
}
if (i < num_source_blocks)
{
mesgsys->getUUIDFast(_PREHASH_AnimationSourceList, _PREHASH_ObjectID, object_id, i);
LLViewerObject* object = gObjectList.findObject(object_id);
if (object)
{
object->setFlagsWithoutUpdate(FLAGS_ANIM_SOURCE, TRUE);
BOOL anim_found = FALSE;
LLVOAvatar::AnimSourceIterator anim_it = avatarp->mAnimationSources.find(object_id);
for (;anim_it != avatarp->mAnimationSources.end(); ++anim_it)
{
if (anim_it->first != object_id)
{
// elements with the same key are always contiguous, bail if we went past the
// end of this object's animations
break;
}
if (anim_it->second == animation_id)
{
anim_found = TRUE;
break;
}
}
if (!anim_found)
{
avatarp->mAnimationSources.insert(LLVOAvatar::AnimationSourceMap::value_type(object_id, animation_id));
}
}
LL_DEBUGS("Messaging", "Motion") << "Anim sequence ID: " << anim_sequence_id
<< " Animation id: " << animation_id
<< " From block: " << object_id << LL_ENDL;
}
else
{
LL_DEBUGS("Messaging", "Motion") << "Anim sequence ID: " << anim_sequence_id
<< " Animation id: " << animation_id << LL_ENDL;
}
}
}
else
{
for( S32 i = 0; i < num_blocks; i++ )
{
mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i);
mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i);
avatarp->mSignaledAnimations[animation_id] = anim_sequence_id;
}
}
if (num_blocks)
{
avatarp->processAnimationStateChanges();
}
}
void process_object_animation(LLMessageSystem *mesgsys, void **user_data)
{
LLUUID animation_id;
LLUUID uuid;
S32 anim_sequence_id;
mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid);
LL_DEBUGS("AnimatedObjectsNotify") << "Received animation state for object " << uuid << LL_ENDL;
signaled_animation_map_t signaled_anims;
S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationList);
LL_DEBUGS("AnimatedObjectsNotify") << "processing object animation requests, num_blocks " << num_blocks << " uuid " << uuid << LL_ENDL;
for( S32 i = 0; i < num_blocks; i++ )
{
mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i);
mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i);
signaled_anims[animation_id] = anim_sequence_id;
LL_DEBUGS("AnimatedObjectsNotify") << "added signaled_anims animation request for object "
<< uuid << " animation id " << animation_id << LL_ENDL;
}
LLObjectSignaledAnimationMap::instance().getMap()[uuid] = signaled_anims;
LLViewerObject *objp = gObjectList.findObject(uuid);
if (!objp)
{
LL_DEBUGS("AnimatedObjectsNotify") << "Received animation state for unknown object " << uuid << LL_ENDL;
return;
}
LLVOVolume *volp = dynamic_cast<LLVOVolume*>(objp);
if (!volp)
{
LL_DEBUGS("AnimatedObjectsNotify") << "Received animation state for non-volume object " << uuid << LL_ENDL;
return;
}
if (!volp->isAnimatedObject())
{
LL_DEBUGS("AnimatedObjectsNotify") << "Received animation state for non-animated object " << uuid << LL_ENDL;
return;
}
volp->updateControlAvatar();
LLControlAvatar *avatarp = volp->getControlAvatar();
if (!avatarp)
{
LL_DEBUGS("AnimatedObjectsNotify") << "Received animation request for object with no control avatar, ignoring " << uuid << LL_ENDL;
return;
}
if (!avatarp->mPlaying)
{
avatarp->mPlaying = true;
//if (!avatarp->mRootVolp->isAnySelected())
{
avatarp->updateVolumeGeom();
avatarp->mRootVolp->recursiveMarkForUpdate();
}
}
avatarp->updateAnimations();
}
void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data)
{
LLUUID uuid;
mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid);
LLVOAvatar* avatarp = (LLVOAvatar *)gObjectList.findObject(uuid);
if (avatarp)
{
avatarp->processAvatarAppearance( mesgsys );
}
else
{
LL_WARNS("Messaging") << "avatar_appearance sent for unknown avatar " << uuid << LL_ENDL;
}
}
void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data)
{
LLVector4 cameraCollidePlane;
mesgsys->getVector4Fast(_PREHASH_CameraCollidePlane, _PREHASH_Plane, cameraCollidePlane);
gAgentCamera.setCameraCollidePlane(cameraCollidePlane);
}
void near_sit_object(BOOL success, void *data)
{
if (success)
{
// Send message to sit on object
gMessageSystem->newMessageFast(_PREHASH_AgentSit);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
}
}
void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data)
{
LLVector3 sitPosition;
LLQuaternion sitRotation;
LLUUID sitObjectID;
BOOL use_autopilot;
mesgsys->getUUIDFast(_PREHASH_SitObject, _PREHASH_ID, sitObjectID);
mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_AutoPilot, use_autopilot);
mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_SitPosition, sitPosition);
mesgsys->getQuatFast(_PREHASH_SitTransform, _PREHASH_SitRotation, sitRotation);
LLVector3 camera_eye;
mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_CameraEyeOffset, camera_eye);
LLVector3 camera_at;
mesgsys->getVector3Fast(_PREHASH_SitTransform, _PREHASH_CameraAtOffset, camera_at);
BOOL force_mouselook;
mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_ForceMouselook, force_mouselook);
if (isAgentAvatarValid() && dist_vec_squared(camera_eye, camera_at) > CAMERA_POSITION_THRESHOLD_SQUARED)
{
gAgentCamera.setSitCamera(sitObjectID, camera_eye, camera_at);
}
gAgentCamera.setForceMouselook(force_mouselook);
// Forcing turning off flying here to prevent flying after pressing "Stand"
// to stand up from an object. See EXT-1655.
gAgent.setFlying(FALSE);
LLViewerObject* object = gObjectList.findObject(sitObjectID);
if (object)
{
LLVector3 sit_spot = object->getPositionAgent() + (sitPosition * object->getRotation());
if (!use_autopilot || (isAgentAvatarValid() && gAgentAvatarp->isSitting() && gAgentAvatarp->getRoot() == object->getRoot()))
{
//we're already sitting on this object, so don't autopilot
}
else
{
gAgent.startAutoPilotGlobal(gAgent.getPosGlobalFromAgent(sit_spot), "Sit", &sitRotation, near_sit_object, NULL, 0.5f);
}
}
else
{
LL_WARNS("Messaging") << "Received sit approval for unknown object " << sitObjectID << LL_ENDL;
}
}
void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data)
{
LLUUID source_id;
mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, source_id);
LLFollowCamMgr::getInstance()->removeFollowCamParams(source_id);
}
void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data)
{
S32 type;
F32 value;
bool settingPosition = false;
bool settingFocus = false;
bool settingFocusOffset = false;
LLVector3 position;
LLVector3 focus;
LLVector3 focus_offset;
LLUUID source_id;
mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, source_id);
LLViewerObject* objectp = gObjectList.findObject(source_id);
if (objectp)
{
objectp->setFlagsWithoutUpdate(FLAGS_CAMERA_SOURCE, TRUE);
}
S32 num_objects = mesgsys->getNumberOfBlocks("CameraProperty");
for (S32 block_index = 0; block_index < num_objects; block_index++)
{
mesgsys->getS32("CameraProperty", "Type", type, block_index);
mesgsys->getF32("CameraProperty", "Value", value, block_index);
switch(type)
{
case FOLLOWCAM_PITCH:
LLFollowCamMgr::getInstance()->setPitch(source_id, value);
break;
case FOLLOWCAM_FOCUS_OFFSET_X:
focus_offset.mV[VX] = value;
settingFocusOffset = true;
break;
case FOLLOWCAM_FOCUS_OFFSET_Y:
focus_offset.mV[VY] = value;
settingFocusOffset = true;
break;
case FOLLOWCAM_FOCUS_OFFSET_Z:
focus_offset.mV[VZ] = value;
settingFocusOffset = true;
break;
case FOLLOWCAM_POSITION_LAG:
LLFollowCamMgr::getInstance()->setPositionLag(source_id, value);
break;
case FOLLOWCAM_FOCUS_LAG:
LLFollowCamMgr::getInstance()->setFocusLag(source_id, value);
break;
case FOLLOWCAM_DISTANCE:
LLFollowCamMgr::getInstance()->setDistance(source_id, value);
break;
case FOLLOWCAM_BEHINDNESS_ANGLE:
LLFollowCamMgr::getInstance()->setBehindnessAngle(source_id, value);
break;
case FOLLOWCAM_BEHINDNESS_LAG:
LLFollowCamMgr::getInstance()->setBehindnessLag(source_id, value);
break;
case FOLLOWCAM_POSITION_THRESHOLD:
LLFollowCamMgr::getInstance()->setPositionThreshold(source_id, value);
break;
case FOLLOWCAM_FOCUS_THRESHOLD:
LLFollowCamMgr::getInstance()->setFocusThreshold(source_id, value);
break;
case FOLLOWCAM_ACTIVE:
//if 1, set using followcam,.
LLFollowCamMgr::getInstance()->setCameraActive(source_id, value != 0.f);
break;
case FOLLOWCAM_POSITION_X:
settingPosition = true;
position.mV[ 0 ] = value;
break;
case FOLLOWCAM_POSITION_Y:
settingPosition = true;
position.mV[ 1 ] = value;
break;
case FOLLOWCAM_POSITION_Z:
settingPosition = true;
position.mV[ 2 ] = value;
break;
case FOLLOWCAM_FOCUS_X:
settingFocus = true;
focus.mV[ 0 ] = value;
break;
case FOLLOWCAM_FOCUS_Y:
settingFocus = true;
focus.mV[ 1 ] = value;
break;
case FOLLOWCAM_FOCUS_Z:
settingFocus = true;
focus.mV[ 2 ] = value;
break;
case FOLLOWCAM_POSITION_LOCKED:
LLFollowCamMgr::getInstance()->setPositionLocked(source_id, value != 0.f);
break;
case FOLLOWCAM_FOCUS_LOCKED:
LLFollowCamMgr::getInstance()->setFocusLocked(source_id, value != 0.f);
break;
default:
break;
}
}
if ( settingPosition )
{
LLFollowCamMgr::getInstance()->setPosition(source_id, position);
}
if ( settingFocus )
{
LLFollowCamMgr::getInstance()->setFocus(source_id, focus);
}
if ( settingFocusOffset )
{
LLFollowCamMgr::getInstance()->setFocusOffset(source_id, focus_offset);
}
}
//end Ventrella
// Culled from newsim lltask.cpp
void process_name_value(LLMessageSystem *mesgsys, void **user_data)
{
std::string temp_str;
LLUUID id;
S32 i, num_blocks;
mesgsys->getUUIDFast(_PREHASH_TaskData, _PREHASH_ID, id);
LLViewerObject* object = gObjectList.findObject(id);
if (object)
{
num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_NameValueData);
for (i = 0; i < num_blocks; i++)
{
mesgsys->getStringFast(_PREHASH_NameValueData, _PREHASH_NVPair, temp_str, i);
LL_INFOS("Messaging") << "Added to object Name Value: " << temp_str << LL_ENDL;
object->addNVPair(temp_str);
}
}
else
{
LL_INFOS("Messaging") << "Can't find object " << id << " to add name value pair" << LL_ENDL;
}
}
void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data)
{
std::string temp_str;
LLUUID id;
S32 i, num_blocks;
mesgsys->getUUIDFast(_PREHASH_TaskData, _PREHASH_ID, id);
LLViewerObject* object = gObjectList.findObject(id);
if (object)
{
num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_NameValueData);
for (i = 0; i < num_blocks; i++)
{
mesgsys->getStringFast(_PREHASH_NameValueData, _PREHASH_NVPair, temp_str, i);
LL_INFOS("Messaging") << "Removed from object Name Value: " << temp_str << LL_ENDL;
object->removeNVPair(temp_str);
}
}
else
{
LL_INFOS("Messaging") << "Can't find object " << id << " to remove name value pair" << LL_ENDL;
}
}
void process_kick_user(LLMessageSystem *msg, void** /*user_data*/)
{
std::string message;
msg->getStringFast(_PREHASH_UserInfo, _PREHASH_Reason, message);
LLAppViewer::instance()->forceDisconnect(message);
}
/*
void process_user_list_reply(LLMessageSystem *msg, void **user_data)
{
LLUserList::processUserListReply(msg, user_data);
return;
char firstname[MAX_STRING+1];
char lastname[MAX_STRING+1];
U8 status;
S32 user_count;
user_count = msg->getNumberOfBlocks("UserBlock");
for (S32 i = 0; i < user_count; i++)
{
msg->getData("UserBlock", i, "FirstName", firstname);
msg->getData("UserBlock", i, "LastName", lastname);
msg->getData("UserBlock", i, "Status", &status);
if (status & 0x01)
{
dialog_friends_add_friend(buffer, TRUE);
}
else
{
dialog_friends_add_friend(buffer, FALSE);
}
}
dialog_friends_done_adding();
}
*/
// this is not handled in processUpdateMessage
/*
void process_time_dilation(LLMessageSystem *msg, void **user_data)
{
// get the time_dilation
U16 foo;
msg->getData("TimeDilation", "TimeDilation", &foo);
F32 time_dilation = ((F32) foo) / 65535.f;
// get the pointer to the right region
U32 ip = msg->getSenderIP();
U32 port = msg->getSenderPort();
LLViewerRegion *regionp = LLWorld::getInstance()->getRegion(ip, port);
if (regionp)
{
regionp->setTimeDilation(time_dilation);
}
}
*/
void process_money_balance_reply( LLMessageSystem* msg, void** )
{
S32 balance = 0;
S32 credit = 0;
S32 committed = 0;
std::string desc;
LLUUID tid;
msg->getUUID("MoneyData", "TransactionID", tid);
msg->getS32("MoneyData", "MoneyBalance", balance);
msg->getS32("MoneyData", "SquareMetersCredit", credit);
msg->getS32("MoneyData", "SquareMetersCommitted", committed);
msg->getStringFast(_PREHASH_MoneyData, _PREHASH_Description, desc);
LL_INFOS("Messaging") << "L$, credit, committed: " << balance << " " << credit << " "
<< committed << LL_ENDL;
if (gStatusBar)
{
gStatusBar->setBalance(balance);
gStatusBar->setLandCredit(credit);
gStatusBar->setLandCommitted(committed);
}
if (desc.empty()
|| !gSavedSettings.getBOOL("NotifyMoneyChange"))
{
// ...nothing to display
return;
}
// Suppress duplicate messages about the same transaction
static std::deque<LLUUID> recent;
if (std::find(recent.rbegin(), recent.rend(), tid) != recent.rend())
{
return;
}
// Once the 'recent' container gets large enough, chop some
// off the beginning.
const U32 MAX_LOOKBACK = 30;
const S32 POP_FRONT_SIZE = 12;
if(recent.size() > MAX_LOOKBACK)
{
LL_DEBUGS("Messaging") << "Removing oldest transaction records" << LL_ENDL;
recent.erase(recent.begin(), recent.begin() + POP_FRONT_SIZE);
}
//LL_DEBUGS("Messaging") << "Pushing back transaction " << tid << LL_ENDL;
recent.push_back(tid);
if (msg->has("TransactionInfo"))
{
// ...message has extended info for localization
process_money_balance_reply_extended(msg);
}
else
{
// Only old dev grids will not supply the TransactionInfo block,
// so we can just use the hard-coded English string.
LLSD args;
args["MESSAGE"] = desc;
LLNotificationsUtil::add("SystemMessage", args);
}
}
static std::string reason_from_transaction_type(S32 transaction_type,
const std::string& item_desc)
{
// *NOTE: The keys for the reason strings are unusual because
// an earlier version of the code used English language strings
// extracted from hard-coded server English descriptions.
// Keeping them so we don't have to re-localize them.
switch (transaction_type)
{
case TRANS_OBJECT_SALE:
{
LLStringUtil::format_map_t arg;
arg["ITEM"] = item_desc;
return LLTrans::getString("for item", arg);
}
case TRANS_LAND_SALE:
return LLTrans::getString("for a parcel of land");
case TRANS_LAND_PASS_SALE:
return LLTrans::getString("for a land access pass");
case TRANS_GROUP_LAND_DEED:
return LLTrans::getString("for deeding land");
case TRANS_GROUP_CREATE:
return LLTrans::getString("to create a group");
case TRANS_GROUP_JOIN:
return LLTrans::getString("to join a group");
case TRANS_UPLOAD_CHARGE:
return LLTrans::getString("to upload");
case TRANS_CLASSIFIED_CHARGE:
return LLTrans::getString("to publish a classified ad");
case TRANS_GIFT:
// Simulator returns "Payment" if no custom description has been entered
return (item_desc == "Payment" ? std::string() : item_desc);
// These have no reason to display, but are expected and should not
// generate warnings
case TRANS_PAY_OBJECT:
case TRANS_OBJECT_PAYS:
return std::string();
default:
LL_WARNS() << "Unknown transaction type "
<< transaction_type << LL_ENDL;
return std::string();
}
}
static void money_balance_group_notify(const LLUUID& group_id,
const std::string& name,
bool is_group,
std::string notification,
LLSD args,
LLSD payload)
{
// Message uses name SLURLs, don't actually have to substitute in
// the name. We're just making sure it's available.
// Notification is either PaymentReceived or PaymentSent
LLNotificationsUtil::add(notification, args, payload);
}
static void money_balance_avatar_notify(const LLUUID& agent_id,
const LLAvatarName& av_name,
std::string notification,
LLSD args,
LLSD payload)
{
// Message uses name SLURLs, don't actually have to substitute in
// the name. We're just making sure it's available.
// Notification is either PaymentReceived or PaymentSent
LLNotificationsUtil::add(notification, args, payload);
}
static void process_money_balance_reply_extended(LLMessageSystem* msg)
{
// Added in server 1.40 and viewer 2.1, support for localization
// and agent ids for name lookup.
S32 transaction_type = 0;
LLUUID source_id;
BOOL is_source_group = FALSE;
LLUUID dest_id;
BOOL is_dest_group = FALSE;
S32 amount = 0;
std::string item_description;
BOOL success = FALSE;
msg->getS32("TransactionInfo", "TransactionType", transaction_type);
msg->getUUID("TransactionInfo", "SourceID", source_id);
msg->getBOOL("TransactionInfo", "IsSourceGroup", is_source_group);
msg->getUUID("TransactionInfo", "DestID", dest_id);
msg->getBOOL("TransactionInfo", "IsDestGroup", is_dest_group);
msg->getS32("TransactionInfo", "Amount", amount);
msg->getString("TransactionInfo", "ItemDescription", item_description);
msg->getBOOL("MoneyData", "TransactionSuccess", success);
LL_INFOS("Money") << "MoneyBalanceReply source " << source_id
<< " dest " << dest_id
<< " type " << transaction_type
<< " item " << item_description << LL_ENDL;
if (source_id.isNull() && dest_id.isNull())
{
// this is a pure balance update, no notification required
return;
}
std::string source_slurl;
if (is_source_group)
{
source_slurl =
LLSLURL( "group", source_id, "inspect").getSLURLString();
}
else
{
source_slurl =
LLSLURL( "agent", source_id, "completename").getSLURLString();
}
std::string dest_slurl;
if (is_dest_group)
{
dest_slurl =
LLSLURL( "group", dest_id, "inspect").getSLURLString();
}
else
{
dest_slurl =
LLSLURL( "agent", dest_id, "completename").getSLURLString();
}
std::string reason =
reason_from_transaction_type(transaction_type, item_description);
LLStringUtil::format_map_t args;
args["REASON"] = reason; // could be empty
args["AMOUNT"] = llformat("%d", amount);
// Need to delay until name looked up, so need to know whether or not
// is group
bool is_name_group = false;
LLUUID name_id;
std::string message;
std::string notification;
LLSD final_args;
LLSD payload;
bool you_paid_someone = (source_id == gAgentID);
std::string gift_suffix = (transaction_type == TRANS_GIFT ? "_gift" : "");
if (you_paid_someone)
{
if(!gSavedSettings.getBOOL("NotifyMoneySpend"))
{
return;
}
args["NAME"] = dest_slurl;
is_name_group = is_dest_group;
name_id = dest_id;
if (!reason.empty())
{
if (dest_id.notNull())
{
message = success ? LLTrans::getString("you_paid_ldollars" + gift_suffix, args) :
LLTrans::getString("you_paid_failure_ldollars" + gift_suffix, args);
}
else
{
// transaction fee to the system, eg, to create a group
message = success ? LLTrans::getString("you_paid_ldollars_no_name", args) :
LLTrans::getString("you_paid_failure_ldollars_no_name", args);
}
}
else
{
if (dest_id.notNull())
{
message = success ? LLTrans::getString("you_paid_ldollars_no_reason", args) :
LLTrans::getString("you_paid_failure_ldollars_no_reason", args);
}
else
{
// no target, no reason, you just paid money
message = success ? LLTrans::getString("you_paid_ldollars_no_info", args) :
LLTrans::getString("you_paid_failure_ldollars_no_info", args);
}
}
final_args["MESSAGE"] = message;
payload["dest_id"] = dest_id;
notification = success ? "PaymentSent" : "PaymentFailure";
}
else
{
// ...someone paid you
if(!gSavedSettings.getBOOL("NotifyMoneyReceived"))
{
return;
}
args["NAME"] = source_slurl;
is_name_group = is_source_group;
name_id = source_id;
if (!reason.empty() && !LLMuteList::getInstance()->isMuted(source_id))
{
message = LLTrans::getString("paid_you_ldollars" + gift_suffix, args);
}
else
{
message = LLTrans::getString("paid_you_ldollars_no_reason", args);
}
final_args["MESSAGE"] = message;
// make notification loggable
payload["from_id"] = source_id;
notification = "PaymentReceived";
}
// Despite using SLURLs, wait until the name is available before
// showing the notification, otherwise the UI layout is strange and
// the user sees a "Loading..." message
if (is_name_group)
{
gCacheName->getGroup(name_id,
boost::bind(&money_balance_group_notify,
_1, _2, _3,
notification, final_args, payload));
}
else
{
LLAvatarNameCache::get(name_id, boost::bind(&money_balance_avatar_notify, _1, _2, notification, final_args, payload));
}
}
bool handle_prompt_for_maturity_level_change_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
// set the preference to the maturity of the region we're calling
U8 preferredMaturity = static_cast<U8>(notification["payload"]["_region_access"].asInteger());
gSavedSettings.setU32("PreferredMaturity", static_cast<U32>(preferredMaturity));
}
return false;
}
bool handle_prompt_for_maturity_level_change_and_reteleport_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
// set the preference to the maturity of the region we're calling
U8 preferredMaturity = static_cast<U8>(notification["payload"]["_region_access"].asInteger());
gSavedSettings.setU32("PreferredMaturity", static_cast<U32>(preferredMaturity));
gAgent.setMaturityRatingChangeDuringTeleport(preferredMaturity);
gAgent.restartFailedTeleportRequest();
}
else
{
gAgent.clearTeleportRequest();
}
return false;
}
// some of the server notifications need special handling. This is where we do that.
bool handle_special_notification(std::string notificationID, LLSD& llsdBlock)
{
bool returnValue = false;
if(llsdBlock.has("_region_access"))
{
U8 regionAccess = static_cast<U8>(llsdBlock["_region_access"].asInteger());
std::string regionMaturity = LLViewerRegion::accessToString(regionAccess);
LLStringUtil::toLower(regionMaturity);
llsdBlock["REGIONMATURITY"] = regionMaturity;
LLNotificationPtr maturityLevelNotification;
std::string notifySuffix = "_Notify";
if (regionAccess == SIM_ACCESS_MATURE)
{
if (gAgent.isTeen())
{
gAgent.clearTeleportRequest();
maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_AdultsOnlyContent", llsdBlock);
returnValue = true;
notifySuffix = "_NotifyAdultsOnly";
}
else if (gAgent.prefersPG())
{
maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback);
returnValue = true;
}
else if (LLStringUtil::compareStrings(notificationID, "RegionEntryAccessBlocked") == 0)
{
maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_PreferencesOutOfSync", llsdBlock, llsdBlock);
returnValue = true;
}
}
else if (regionAccess == SIM_ACCESS_ADULT)
{
if (!gAgent.isAdult())
{
gAgent.clearTeleportRequest();
maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_AdultsOnlyContent", llsdBlock);
returnValue = true;
notifySuffix = "_NotifyAdultsOnly";
}
else if (gAgent.prefersPG() || gAgent.prefersMature())
{
maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback);
returnValue = true;
}
else if (LLStringUtil::compareStrings(notificationID, "RegionEntryAccessBlocked") == 0)
{
maturityLevelNotification = LLNotificationsUtil::add(notificationID+"_PreferencesOutOfSync", llsdBlock, llsdBlock);
returnValue = true;
}
}
if ((maturityLevelNotification == NULL) || maturityLevelNotification->isIgnored())
{
// Given a simple notification if no maturityLevelNotification is set or it is ignore
LLNotificationsUtil::add(notificationID + notifySuffix, llsdBlock);
}
}
return returnValue;
}
bool handle_trusted_experiences_notification(const LLSD& llsdBlock)
{
if(llsdBlock.has("trusted_experiences"))
{
std::ostringstream str;
const LLSD& experiences = llsdBlock["trusted_experiences"];
LLSD::array_const_iterator it = experiences.beginArray();
for(/**/; it != experiences.endArray(); ++it)
{
str<<LLSLURL("experience", it->asUUID(), "profile").getSLURLString() << "\n";
}
std::string str_list = str.str();
if(!str_list.empty())
{
LLNotificationsUtil::add("TrustedExperiencesAvailable", LLSD::emptyMap().with("EXPERIENCE_LIST", (LLSD)str_list));
return true;
}
}
return false;
}
// some of the server notifications need special handling. This is where we do that.
bool handle_teleport_access_blocked(LLSD& llsdBlock, const std::string & notificationID, const std::string & defaultMessage)
{
bool returnValue = false;
if(llsdBlock.has("_region_access"))
{
U8 regionAccess = static_cast<U8>(llsdBlock["_region_access"].asInteger());
std::string regionMaturity = LLViewerRegion::accessToString(regionAccess);
LLStringUtil::toLower(regionMaturity);
llsdBlock["REGIONMATURITY"] = regionMaturity;
LLNotificationPtr tp_failure_notification;
std::string notifySuffix;
if (notificationID == std::string("TeleportEntryAccessBlocked"))
{
notifySuffix = "_Notify";
if (regionAccess == SIM_ACCESS_MATURE)
{
if (gAgent.isTeen())
{
gAgent.clearTeleportRequest();
tp_failure_notification = LLNotificationsUtil::add(notificationID+"_AdultsOnlyContent", llsdBlock);
returnValue = true;
notifySuffix = "_NotifyAdultsOnly";
}
else if (gAgent.prefersPG())
{
if (gAgent.hasRestartableFailedTeleportRequest())
{
tp_failure_notification = LLNotificationsUtil::add(notificationID+"_ChangeAndReTeleport", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_and_reteleport_callback);
returnValue = true;
}
else
{
gAgent.clearTeleportRequest();
tp_failure_notification = LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback);
returnValue = true;
}
}
else
{
gAgent.clearTeleportRequest();
tp_failure_notification = LLNotificationsUtil::add(notificationID+"_PreferencesOutOfSync", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback);
returnValue = true;
}
}
else if (regionAccess == SIM_ACCESS_ADULT)
{
if (!gAgent.isAdult())
{
gAgent.clearTeleportRequest();
tp_failure_notification = LLNotificationsUtil::add(notificationID+"_AdultsOnlyContent", llsdBlock);
returnValue = true;
notifySuffix = "_NotifyAdultsOnly";
}
else if (gAgent.prefersPG() || gAgent.prefersMature())
{
if (gAgent.hasRestartableFailedTeleportRequest())
{
tp_failure_notification = LLNotificationsUtil::add(notificationID+"_ChangeAndReTeleport", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_and_reteleport_callback);
returnValue = true;
}
else
{
gAgent.clearTeleportRequest();
tp_failure_notification = LLNotificationsUtil::add(notificationID+"_Change", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback);
returnValue = true;
}
}
else
{
gAgent.clearTeleportRequest();
tp_failure_notification = LLNotificationsUtil::add(notificationID+"_PreferencesOutOfSync", llsdBlock, llsdBlock, handle_prompt_for_maturity_level_change_callback);
returnValue = true;
}
}
} // End of special handling for "TeleportEntryAccessBlocked"
else
{ // Normal case, no message munging
gAgent.clearTeleportRequest();
if (LLNotifications::getInstance()->templateExists(notificationID))
{
tp_failure_notification = LLNotificationsUtil::add(notificationID, llsdBlock, llsdBlock);
}
else
{
llsdBlock["MESSAGE"] = defaultMessage;
tp_failure_notification = LLNotificationsUtil::add("GenericAlertOK", llsdBlock);
}
returnValue = true;
}
if ((tp_failure_notification == NULL) || tp_failure_notification->isIgnored())
{
// Given a simple notification if no tp_failure_notification is set or it is ignore
LLNotificationsUtil::add(notificationID + notifySuffix, llsdBlock);
}
}
handle_trusted_experiences_notification(llsdBlock);
return returnValue;
}
bool attempt_standard_notification(LLMessageSystem* msgsystem)
{
// if we have additional alert data
if (msgsystem->has(_PREHASH_AlertInfo) && msgsystem->getNumberOfBlocksFast(_PREHASH_AlertInfo) > 0)
{
// notification was specified using the new mechanism, so we can just handle it here
std::string notificationID;
msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, notificationID);
//SL-13824 skip notification when both joining a group and leaving a group
//remove this after server stops sending these messages
if (notificationID == "JoinGroupSuccess" ||
notificationID == "GroupDepart")
{
return true;
}
if (!LLNotifications::getInstance()->templateExists(notificationID))
{
return false;
}
std::string llsdRaw;
LLSD llsdBlock;
msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, notificationID);
msgsystem->getStringFast(_PREHASH_AlertInfo, _PREHASH_ExtraParams, llsdRaw);
if (llsdRaw.length())
{
std::istringstream llsdData(llsdRaw);
if (!LLSDSerialize::deserialize(llsdBlock, llsdData, llsdRaw.length()))
{
LL_WARNS() << "attempt_standard_notification: Attempted to read notification parameter data into LLSD but failed:" << llsdRaw << LL_ENDL;
}
}
handle_trusted_experiences_notification(llsdBlock);
if (
(notificationID == "RegionEntryAccessBlocked") ||
(notificationID == "LandClaimAccessBlocked") ||
(notificationID == "LandBuyAccessBlocked")
)
{
/*---------------------------------------------------------------------
(Commented so a grep will find the notification strings, since
we construct them on the fly; if you add additional notifications,
please update the comment.)
Could throw any of the following notifications:
RegionEntryAccessBlocked
RegionEntryAccessBlocked_Notify
RegionEntryAccessBlocked_NotifyAdultsOnly
RegionEntryAccessBlocked_Change
RegionEntryAccessBlocked_AdultsOnlyContent
RegionEntryAccessBlocked_ChangeAndReTeleport
LandClaimAccessBlocked
LandClaimAccessBlocked_Notify
LandClaimAccessBlocked_NotifyAdultsOnly
LandClaimAccessBlocked_Change
LandClaimAccessBlocked_AdultsOnlyContent
LandBuyAccessBlocked
LandBuyAccessBlocked_Notify
LandBuyAccessBlocked_NotifyAdultsOnly
LandBuyAccessBlocked_Change
LandBuyAccessBlocked_AdultsOnlyContent
-----------------------------------------------------------------------*/
static LLCachedControl<S32> ban_lines_mode(gSavedSettings , "ShowBanLines" , LLViewerParcelMgr::PARCEL_BAN_LINES_ON_COLLISION);
if (ban_lines_mode == LLViewerParcelMgr::PARCEL_BAN_LINES_ON_COLLISION)
{
LLViewerParcelMgr::getInstance()->resetCollisionTimer();
}
if (handle_special_notification(notificationID, llsdBlock))
{
return true;
}
}
// HACK -- handle callbacks for specific alerts.
if( notificationID == "HomePositionSet" )
{
// save the home location image to disk
std::string snap_filename = gDirUtilp->getLindenUserDir();
snap_filename += gDirUtilp->getDirDelimiter();
snap_filename += LLStartUp::getScreenHomeFilename();
gViewerWindow->saveSnapshot(snap_filename,
gViewerWindow->getWindowWidthRaw(),
gViewerWindow->getWindowHeightRaw(),
FALSE, //UI
gSavedSettings.getBOOL("RenderHUDInSnapshot"),
FALSE,
LLSnapshotModel::SNAPSHOT_TYPE_COLOR,
LLSnapshotModel::SNAPSHOT_FORMAT_PNG);
}
if (notificationID == "RegionRestartMinutes" ||
notificationID == "RegionRestartSeconds")
{
S32 seconds;
if (notificationID == "RegionRestartMinutes")
{
seconds = 60 * static_cast<S32>(llsdBlock["MINUTES"].asInteger());
}
else
{
seconds = static_cast<S32>(llsdBlock["SECONDS"].asInteger());
}
LLFloaterRegionRestarting* floaterp = LLFloaterReg::findTypedInstance<LLFloaterRegionRestarting>("region_restarting");
if (floaterp)
{
LLFloaterRegionRestarting::updateTime(seconds);
}
else
{
LLSD params;
params["NAME"] = llsdBlock["NAME"];
params["SECONDS"] = (LLSD::Integer)seconds;
LLFloaterRegionRestarting* restarting_floater = dynamic_cast<LLFloaterRegionRestarting*>(LLFloaterReg::showInstance("region_restarting", params));
if(restarting_floater)
{
restarting_floater->center();
}
}
make_ui_sound("UISndRestart");
}
// Special Marketplace update notification
if (notificationID == "SLM_UPDATE_FOLDER")
{
std::string state = llsdBlock["state"].asString();
if (state == "deleted")
{
// Perform the deletion viewer side, no alert shown in this case
LLMarketplaceData::instance().deleteListing(llsdBlock["listing_id"].asInteger());
return true;
}
else
{
// In general, no message will be displayed, all we want is to get the listing updated in the marketplace floater
// If getListing() fails though, the message of the alert will be shown by the caller of attempt_standard_notification()
return LLMarketplaceData::instance().getListing(llsdBlock["listing_id"].asInteger());
}
}
// Error Notification can come with and without reason
if (notificationID == "JoinGroupError")
{
if (llsdBlock.has("reason"))
{
LLNotificationsUtil::add("JoinGroupErrorReason", llsdBlock);
return true;
}
if (llsdBlock.has("group_id"))
{
LLGroupData agent_gdatap;
bool is_member = gAgent.getGroupData(llsdBlock["group_id"].asUUID(), agent_gdatap);
if (is_member)
{
LLSD args;
args["reason"] = LLTrans::getString("AlreadyInGroup");
LLNotificationsUtil::add("JoinGroupErrorReason", args);
return true;
}
}
}
LLNotificationsUtil::add(notificationID, llsdBlock);
return true;
}
return false;
}
static void process_special_alert_messages(const std::string & message)
{
// Do special handling for alert messages. This is a legacy hack, and any actual displayed
// text should be altered in the notifications.xml files.
if ( message == "You died and have been teleported to your home location")
{
add(LLStatViewer::KILLED, 1);
}
else if( message == "Home position set." )
{
// save the home location image to disk
std::string snap_filename = gDirUtilp->getLindenUserDir();
snap_filename += gDirUtilp->getDirDelimiter();
snap_filename += LLStartUp::getScreenHomeFilename();
gViewerWindow->saveSnapshot(snap_filename,
gViewerWindow->getWindowWidthRaw(),
gViewerWindow->getWindowHeightRaw(),
FALSE,
gSavedSettings.getBOOL("RenderHUDInSnapshot"),
FALSE,
LLSnapshotModel::SNAPSHOT_TYPE_COLOR,
LLSnapshotModel::SNAPSHOT_FORMAT_PNG);
}
}
void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data)
{
// make sure the cursor is back to the usual default since the
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
std::string message;
msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, message);
process_special_alert_messages(message);
if (!attempt_standard_notification(msgsystem))
{
BOOL modal = FALSE;
msgsystem->getBOOL("AlertData", "Modal", modal);
process_alert_core(message, modal);
}
}
// The only difference between this routine and the previous is the fact that
// for this routine, the modal parameter is always false. Sadly, for the message
// handled by this routine, there is no "Modal" parameter on the message, and
// there's no API to tell if a message has the given parameter or not.
// So we can't handle the messages with the same handler.
void process_alert_message(LLMessageSystem *msgsystem, void **user_data)
{
// make sure the cursor is back to the usual default since the
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
std::string message;
msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, message);
process_special_alert_messages(message);
if (!attempt_standard_notification(msgsystem))
{
BOOL modal = FALSE;
process_alert_core(message, modal);
static LLCachedControl<S32> ban_lines_mode(gSavedSettings , "ShowBanLines" , LLViewerParcelMgr::PARCEL_BAN_LINES_ON_COLLISION);
if (ban_lines_mode == LLViewerParcelMgr::PARCEL_BAN_LINES_ON_COLLISION
&& message.find("Cannot enter parcel") != std::string::npos)
{
LLViewerParcelMgr::getInstance()->resetCollisionTimer();
}
}
}
bool handle_not_age_verified_alert(const std::string &pAlertName)
{
LLNotificationPtr notification = LLNotificationsUtil::add(pAlertName);
if ((notification == NULL) || notification->isIgnored())
{
LLNotificationsUtil::add(pAlertName + "_Notify");
}
return true;
}
bool handle_special_alerts(const std::string &pAlertName)
{
bool isHandled = false;
if (LLStringUtil::compareStrings(pAlertName, "NotAgeVerified") == 0)
{
isHandled = handle_not_age_verified_alert(pAlertName);
}
return isHandled;
}
void process_alert_core(const std::string& message, BOOL modal)
{
const std::string ALERT_PREFIX("ALERT: ");
const std::string NOTIFY_PREFIX("NOTIFY: ");
if (message.find(ALERT_PREFIX) == 0)
{
// Allow the server to spawn a named alert so that server alerts can be
// translated out of English.
std::string alert_name(message.substr(ALERT_PREFIX.length()));
if (!handle_special_alerts(alert_name))
{
LLNotificationsUtil::add(alert_name);
}
}
else if (message.find(NOTIFY_PREFIX) == 0)
{
// Allow the server to spawn a named notification so that server notifications can be
// translated out of English.
std::string notify_name(message.substr(NOTIFY_PREFIX.length()));
LLNotificationsUtil::add(notify_name);
}
else if (message[0] == '/')
{
// System message is important, show in upper-right box not tip
std::string text(message.substr(1));
LLSD args;
// *NOTE: If the text from the server ever changes this line will need to be adjusted.
std::string restart_cancelled = "Region restart cancelled.";
if (text.substr(0, restart_cancelled.length()) == restart_cancelled)
{
LLFloaterRegionRestarting::close();
}
std::string new_msg =LLNotifications::instance().getGlobalString(text);
args["MESSAGE"] = new_msg;
LLNotificationsUtil::add("SystemMessage", args);
}
else if (modal)
{
LLSD args;
std::string new_msg =LLNotifications::instance().getGlobalString(message);
args["ERROR_MESSAGE"] = new_msg;
LLNotificationsUtil::add("ErrorMessage", args);
}
else
{
// Hack fix for EXP-623 (blame fix on RN :)) to avoid a sim deploy
const std::string AUTOPILOT_CANCELED_MSG("Autopilot canceled");
if (message.find(AUTOPILOT_CANCELED_MSG) == std::string::npos )
{
LLSD args;
std::string new_msg =LLNotifications::instance().getGlobalString(message);
std::string localized_msg;
bool is_message_localized = LLTrans::findString(localized_msg, new_msg);
args["MESSAGE"] = is_message_localized ? localized_msg : new_msg;
LLNotificationsUtil::add("SystemMessageTip", args);
}
}
}
mean_collision_list_t gMeanCollisionList;
time_t gLastDisplayedTime = 0;
void handle_show_mean_events(void *)
{
LLFloaterReg::showInstance("bumps");
//LLFloaterBump::showInstance();
}
void mean_name_callback(const LLUUID &id, const LLAvatarName& av_name)
{
static const U32 max_collision_list_size = 20;
if (gMeanCollisionList.size() > max_collision_list_size)
{
mean_collision_list_t::iterator iter = gMeanCollisionList.begin();
for (U32 i=0; i<max_collision_list_size; i++) iter++;
for_each(iter, gMeanCollisionList.end(), DeletePointer());
gMeanCollisionList.erase(iter, gMeanCollisionList.end());
}
for (mean_collision_list_t::iterator iter = gMeanCollisionList.begin();
iter != gMeanCollisionList.end(); ++iter)
{
LLMeanCollisionData *mcd = *iter;
if (mcd->mPerp == id)
{
mcd->mFullName = av_name.getUserName();
}
}
}
void process_mean_collision_alert_message(LLMessageSystem *msgsystem, void **user_data)
{
if (gAgent.inPrelude())
{
// In prelude, bumping is OK. This dialog is rather confusing to
// newbies, so we don't show it. Drop the packet on the floor.
return;
}
// make sure the cursor is back to the usual default since the
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
LLUUID perp;
U32 time;
U8 u8type;
EMeanCollisionType type;
F32 mag;
S32 i, num = msgsystem->getNumberOfBlocks(_PREHASH_MeanCollision);
for (i = 0; i < num; i++)
{
msgsystem->getUUIDFast(_PREHASH_MeanCollision, _PREHASH_Perp, perp);
msgsystem->getU32Fast(_PREHASH_MeanCollision, _PREHASH_Time, time);
msgsystem->getF32Fast(_PREHASH_MeanCollision, _PREHASH_Mag, mag);
msgsystem->getU8Fast(_PREHASH_MeanCollision, _PREHASH_Type, u8type);
type = (EMeanCollisionType)u8type;
BOOL b_found = FALSE;
for (mean_collision_list_t::iterator iter = gMeanCollisionList.begin();
iter != gMeanCollisionList.end(); ++iter)
{
LLMeanCollisionData *mcd = *iter;
if ((mcd->mPerp == perp) && (mcd->mType == type))
{
mcd->mTime = time;
mcd->mMag = mag;
b_found = TRUE;
break;
}
}
if (!b_found)
{
LLMeanCollisionData *mcd = new LLMeanCollisionData(gAgentID, perp, time, type, mag);
gMeanCollisionList.push_front(mcd);
LLAvatarNameCache::get(perp, boost::bind(&mean_name_callback, _1, _2));
}
}
LLFloaterBump* bumps_floater = LLFloaterBump::getInstance();
if(bumps_floater && bumps_floater->isInVisibleChain())
{
bumps_floater->populateCollisionList();
}
}
void process_frozen_message(LLMessageSystem *msgsystem, void **user_data)
{
// make sure the cursor is back to the usual default since the
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
BOOL b_frozen;
msgsystem->getBOOL("FrozenData", "Data", b_frozen);
// TODO: make being frozen change view
if (b_frozen)
{
}
else
{
}
}
// do some extra stuff once we get our economy data
void process_economy_data(LLMessageSystem *msg, void** /*user_data*/)
{
LL_DEBUGS("Benefits") << "Received economy data, not currently used" << LL_ENDL;
}
void notify_cautioned_script_question(const LLSD& notification, const LLSD& response, S32 orig_questions, BOOL granted)
{
// only continue if at least some permissions were requested
if (orig_questions)
{
// check to see if the person we are asking
// "'[OBJECTNAME]', an object owned by '[OWNERNAME]',
// located in [REGIONNAME] at [REGIONPOS],
// has been <granted|denied> permission to: [PERMISSIONS]."
LLUIString notice(LLTrans::getString(granted ? "ScriptQuestionCautionChatGranted" : "ScriptQuestionCautionChatDenied"));
// always include the object name and owner name
notice.setArg("[OBJECTNAME]", notification["payload"]["object_name"].asString());
notice.setArg("[OWNERNAME]", notification["payload"]["owner_name"].asString());
// try to lookup viewerobject that corresponds to the object that
// requested permissions (here, taskid->requesting object id)
BOOL foundpos = FALSE;
LLViewerObject* viewobj = gObjectList.findObject(notification["payload"]["task_id"].asUUID());
if (viewobj)
{
// found the viewerobject, get it's position in its region
LLVector3 objpos(viewobj->getPosition());
// try to lookup the name of the region the object is in
LLViewerRegion* viewregion = viewobj->getRegion();
if (viewregion)
{
// got the region, so include the region and 3d coordinates of the object
notice.setArg("[REGIONNAME]", viewregion->getName());
std::string formatpos = llformat("%.1f, %.1f,%.1f", objpos[VX], objpos[VY], objpos[VZ]);
notice.setArg("[REGIONPOS]", formatpos);
foundpos = TRUE;
}
}
if (!foundpos)
{
// unable to determine location of the object
notice.setArg("[REGIONNAME]", "(unknown region)");
notice.setArg("[REGIONPOS]", "(unknown position)");
}
// check each permission that was requested, and list each
// permission that has been flagged as a caution permission
BOOL caution = FALSE;
S32 count = 0;
std::string perms;
BOOST_FOREACH(script_perm_t script_perm, SCRIPT_PERMISSIONS)
{
if ((orig_questions & script_perm.permbit)
&& script_perm.caution)
{
count++;
caution = TRUE;
// add a comma before the permission description if it is not the first permission
// added to the list or the last permission to check
if (count > 1)
{
perms.append(", ");
}
perms.append(LLTrans::getString(script_perm.question));
}
}
notice.setArg("[PERMISSIONS]", perms);
// log a chat message as long as at least one requested permission
// is a caution permission
if (caution)
{
LLChat chat(notice.getString());
// LLFloaterChat::addChat(chat, FALSE, FALSE);
}
}
}
void script_question_mute(const LLUUID& item_id, const std::string& object_name);
void experiencePermissionBlock(LLUUID experience, LLSD result)
{
LLSD permission;
LLSD data;
permission["permission"] = "Block";
data[experience.asString()] = permission;
data["experience"] = experience;
LLEventPumps::instance().obtain("experience_permission").post(data);
}
bool script_question_cb(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLMessageSystem *msg = gMessageSystem;
S32 orig = notification["payload"]["questions"].asInteger();
S32 new_questions = orig;
if (response["Details"])
{
// respawn notification...
LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]);
// ...with description on top
LLNotificationsUtil::add("DebitPermissionDetails");
return false;
}
LLUUID experience;
if(notification["payload"].has("experience"))
{
experience = notification["payload"]["experience"].asUUID();
}
// check whether permissions were granted or denied
BOOL allowed = TRUE;
// the "yes/accept" button is the first button in the template, making it button 0
// if any other button was clicked, the permissions were denied
if (option != 0)
{
new_questions = 0;
allowed = FALSE;
}
else if(experience.notNull())
{
LLSD permission;
LLSD data;
permission["permission"]="Allow";
data[experience.asString()]=permission;
data["experience"]=experience;
LLEventPumps::instance().obtain("experience_permission").post(data);
}
LLUUID task_id = notification["payload"]["task_id"].asUUID();
LLUUID item_id = notification["payload"]["item_id"].asUUID();
// reply with the permissions granted or denied
msg->newMessageFast(_PREHASH_ScriptAnswerYes);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Data);
msg->addUUIDFast(_PREHASH_TaskID, task_id);
msg->addUUIDFast(_PREHASH_ItemID, item_id);
msg->addS32Fast(_PREHASH_Questions, new_questions);
msg->sendReliable(LLHost(notification["payload"]["sender"].asString()));
// only log a chat message if caution prompts are enabled
if (gSavedSettings.getBOOL("PermissionsCautionEnabled"))
{
// log a chat message, if appropriate
notify_cautioned_script_question(notification, response, orig, allowed);
}
if ( response["Mute"] ) // mute
{
script_question_mute(task_id,notification["payload"]["object_name"].asString());
}
if ( response["BlockExperience"] )
{
if(experience.notNull())
{
LLViewerRegion* region = gAgent.getRegion();
if (!region)
return false;
LLExperienceCache::instance().setExperiencePermission(experience, std::string("Block"), boost::bind(&experiencePermissionBlock, experience, _1));
}
}
return false;
}
void script_question_mute(const LLUUID& task_id, const std::string& object_name)
{
LLMuteList::getInstance()->add(LLMute(task_id, object_name, LLMute::OBJECT));
// purge the message queue of any previously queued requests from the same source. DEV-4879
class OfferMatcher : public LLNotificationsUI::LLScreenChannel::Matcher
{
public:
OfferMatcher(const LLUUID& to_block) : blocked_id(to_block) {}
bool matches(const LLNotificationPtr notification) const
{
if (notification->getName() == "ScriptQuestionCaution"
|| notification->getName() == "ScriptQuestion")
{
return (notification->getPayload()["task_id"].asUUID() == blocked_id);
}
return false;
}
private:
const LLUUID& blocked_id;
};
LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID(
gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(task_id));
}
static LLNotificationFunctorRegistration script_question_cb_reg_1("ScriptQuestion", script_question_cb);
static LLNotificationFunctorRegistration script_question_cb_reg_2("ScriptQuestionCaution", script_question_cb);
static LLNotificationFunctorRegistration script_question_cb_reg_3("ScriptQuestionExperience", script_question_cb);
void process_script_experience_details(const LLSD& experience_details, LLSD args, LLSD payload)
{
if(experience_details[LLExperienceCache::PROPERTIES].asInteger() & LLExperienceCache::PROPERTY_GRID)
{
args["GRID_WIDE"] = LLTrans::getString("Grid-Scope");
}
else
{
args["GRID_WIDE"] = LLTrans::getString("Land-Scope");
}
args["EXPERIENCE"] = LLSLURL("experience", experience_details[LLExperienceCache::EXPERIENCE_ID].asUUID(), "profile").getSLURLString();
LLNotificationsUtil::add("ScriptQuestionExperience", args, payload);
}
void process_script_question(LLMessageSystem *msg, void **user_data)
{
// *TODO: Translate owner name -> [FIRST] [LAST]
LLHost sender = msg->getSender();
LLUUID taskid;
LLUUID itemid;
S32 questions;
std::string object_name;
std::string owner_name;
LLUUID experienceid;
// taskid -> object key of object requesting permissions
msg->getUUIDFast(_PREHASH_Data, _PREHASH_TaskID, taskid );
// itemid -> script asset key of script requesting permissions
msg->getUUIDFast(_PREHASH_Data, _PREHASH_ItemID, itemid );
msg->getStringFast(_PREHASH_Data, _PREHASH_ObjectName, object_name);
msg->getStringFast(_PREHASH_Data, _PREHASH_ObjectOwner, owner_name);
msg->getS32Fast(_PREHASH_Data, _PREHASH_Questions, questions );
if(msg->has(_PREHASH_Experience))
{
msg->getUUIDFast(_PREHASH_Experience, _PREHASH_ExperienceID, experienceid);
}
// Special case. If the objects are owned by this agent, throttle per-object instead
// of per-owner. It's common for residents to reset a ton of scripts that re-request
// permissions, as with tier boxes. UUIDs can't be valid agent names and vice-versa,
// so we'll reuse the same namespace for both throttle types.
std::string throttle_name = owner_name;
std::string self_name;
LLAgentUI::buildFullname( self_name ); // does not include ' Resident'
std::string clean_owner_name = LLCacheName::cleanFullName(owner_name); // removes ' Resident'
if( clean_owner_name == self_name )
{
throttle_name = taskid.getString();
}
// don't display permission requests if this object is muted
if (LLMuteList::getInstance()->isMuted(taskid)) return;
// throttle excessive requests from any specific user's scripts
typedef LLKeyThrottle<std::string> LLStringThrottle;
static LLStringThrottle question_throttle( LLREQUEST_PERMISSION_THROTTLE_LIMIT, LLREQUEST_PERMISSION_THROTTLE_INTERVAL );
switch (question_throttle.noteAction(throttle_name))
{
case LLStringThrottle::THROTTLE_NEWLY_BLOCKED:
LL_INFOS("Messaging") << "process_script_question throttled"
<< " owner_name:" << owner_name
<< LL_ENDL;
// Fall through
case LLStringThrottle::THROTTLE_BLOCKED:
// Escape altogether until we recover
return;
case LLStringThrottle::THROTTLE_OK:
break;
}
std::string script_question;
if (questions)
{
bool caution = false;
S32 count = 0;
LLSD args;
args["OBJECTNAME"] = object_name;
args["NAME"] = clean_owner_name;
S32 known_questions = 0;
bool has_not_only_debit = questions ^ SCRIPT_PERMISSIONS[SCRIPT_PERMISSION_DEBIT].permbit;
// check the received permission flags against each permission
BOOST_FOREACH(script_perm_t script_perm, SCRIPT_PERMISSIONS)
{
if (questions & script_perm.permbit)
{
count++;
known_questions |= script_perm.permbit;
// check whether permission question should cause special caution dialog
caution |= (script_perm.caution);
if (("ScriptTakeMoney" == script_perm.question) && has_not_only_debit)
continue;
if (LLTrans::getString(script_perm.question).empty())
{
continue;
}
script_question += " " + LLTrans::getString(script_perm.question) + "\n";
}
}
args["QUESTIONS"] = script_question;
if (known_questions != questions)
{
// This is in addition to the normal dialog.
// Viewer got a request for not supported/implemented permission
LL_WARNS("Messaging") << "Object \"" << object_name << "\" requested " << script_question
<< " permission. Permission is unknown and can't be granted. Item id: " << itemid
<< " taskid:" << taskid << LL_ENDL;
}
if (known_questions)
{
LLSD payload;
payload["task_id"] = taskid;
payload["item_id"] = itemid;
payload["sender"] = sender.getIPandPort();
payload["questions"] = known_questions;
payload["object_name"] = object_name;
payload["owner_name"] = owner_name;
// check whether cautions are even enabled or not
const char* notification = "ScriptQuestion";
if(caution && gSavedSettings.getBOOL("PermissionsCautionEnabled"))
{
args["FOOTERTEXT"] = (count > 1) ? LLTrans::getString("AdditionalPermissionsRequestHeader") + "\n\n" + script_question : "";
notification = "ScriptQuestionCaution";
}
else if(experienceid.notNull())
{
payload["experience"]=experienceid;
LLExperienceCache::instance().get(experienceid, boost::bind(process_script_experience_details, _1, args, payload));
return;
}
LLNotificationsUtil::add(notification, args, payload);
}
}
}
void process_derez_container(LLMessageSystem *msg, void**)
{
LL_WARNS("Messaging") << "call to deprecated process_derez_container" << LL_ENDL;
}
void container_inventory_arrived(LLViewerObject* object,
LLInventoryObject::object_list_t* inventory,
S32 serial_num,
void* data)
{
LL_DEBUGS("Messaging") << "container_inventory_arrived()" << LL_ENDL;
if( gAgentCamera.cameraMouselook() )
{
gAgentCamera.changeCameraToDefault();
}
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (inventory->size() > 2)
{
// create a new inventory category to put this in
LLUUID cat_id;
gInventory.createNewCategory(
gInventory.getRootFolderID(),
LLFolderType::FT_NONE,
LLTrans::getString("AcquiredItems"),
[inventory](const LLUUID &new_cat_id)
{
LLInventoryObject::object_list_t::const_iterator it = inventory->begin();
LLInventoryObject::object_list_t::const_iterator end = inventory->end();
for (; it != end; ++it)
{
if ((*it)->getType() != LLAssetType::AT_CATEGORY)
{
LLInventoryObject* obj = (LLInventoryObject*)(*it);
LLInventoryItem* item = (LLInventoryItem*)(obj);
LLUUID item_id;
item_id.generate();
time_t creation_date_utc = time_corrected();
LLPointer<LLViewerInventoryItem> new_item
= new LLViewerInventoryItem(item_id,
new_cat_id,
item->getPermissions(),
item->getAssetUUID(),
item->getType(),
item->getInventoryType(),
item->getName(),
item->getDescription(),
LLSaleInfo::DEFAULT,
item->getFlags(),
creation_date_utc);
new_item->updateServer(TRUE);
gInventory.updateItem(new_item);
}
}
gInventory.notifyObservers();
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(new_cat_id, TAKE_FOCUS_NO);
}
});
}
else if (inventory->size() == 2)
{
// we're going to get one fake root category as well as the
// one actual object
LLInventoryObject::object_list_t::iterator it = inventory->begin();
if ((*it)->getType() == LLAssetType::AT_CATEGORY)
{
++it;
}
LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
const LLUUID category = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType()));
LLUUID item_id;
item_id.generate();
time_t creation_date_utc = time_corrected();
LLPointer<LLViewerInventoryItem> new_item
= new LLViewerInventoryItem(item_id, category,
item->getPermissions(),
item->getAssetUUID(),
item->getType(),
item->getInventoryType(),
item->getName(),
item->getDescription(),
LLSaleInfo::DEFAULT,
item->getFlags(),
creation_date_utc);
new_item->updateServer(TRUE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
if(active_panel)
{
active_panel->setSelection(item_id, TAKE_FOCUS_NO);
}
}
// we've got the inventory, now delete this object if this was a take
BOOL delete_object = (BOOL)(intptr_t)data;
LLViewerRegion *region = gAgent.getRegion();
if (delete_object && region)
{
gMessageSystem->newMessageFast(_PREHASH_ObjectDelete);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
const U8 NO_FORCE = 0;
gMessageSystem->addU8Fast(_PREHASH_Force, NO_FORCE);
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID());
gMessageSystem->sendReliable(region->getHost());
}
}
// method to format the time.
std::string formatted_time(const time_t& the_time)
{
std::string dateStr = "["+LLTrans::getString("LTimeWeek")+"] ["
+LLTrans::getString("LTimeMonth")+"] ["
+LLTrans::getString("LTimeDay")+"] ["
+LLTrans::getString("LTimeHour")+"]:["
+LLTrans::getString("LTimeMin")+"]:["
+LLTrans::getString("LTimeSec")+"] ["
+LLTrans::getString("LTimeYear")+"]";
LLSD substitution;
substitution["datetime"] = (S32) the_time;
LLStringUtil::format (dateStr, substitution);
return dateStr;
}
void process_teleport_failed(LLMessageSystem *msg, void**)
{
LL_WARNS("Teleport","Messaging") << "Received TeleportFailed message" << LL_ENDL;
std::string message_id; // Tag from server, like "RegionEntryAccessBlocked"
std::string big_reason; // Actual message to display
LLSD args;
// Let the interested parties know that teleport failed.
LLViewerParcelMgr::getInstance()->onTeleportFailed();
// if we have additional alert data
if (msg->has(_PREHASH_AlertInfo) && msg->getSizeFast(_PREHASH_AlertInfo, _PREHASH_Message) > 0)
{
// Get the message ID
msg->getStringFast(_PREHASH_AlertInfo, _PREHASH_Message, message_id);
big_reason = LLAgent::sTeleportErrorMessages[message_id];
if ( big_reason.size() <= 0 )
{
// Nothing found in the map - use what the server returned in the original message block
msg->getStringFast(_PREHASH_Info, _PREHASH_Reason, big_reason);
}
LL_WARNS("Teleport") << "AlertInfo message_id " << message_id << " reason: " << big_reason << LL_ENDL;
LLSD llsd_block;
std::string llsd_raw;
msg->getStringFast(_PREHASH_AlertInfo, _PREHASH_ExtraParams, llsd_raw);
if (llsd_raw.length())
{
std::istringstream llsd_data(llsd_raw);
if (!LLSDSerialize::deserialize(llsd_block, llsd_data, llsd_raw.length()))
{
LL_WARNS("Teleport") << "process_teleport_failed: Attempted to read alert parameter data into LLSD but failed:" << llsd_raw << LL_ENDL;
}
else
{
LL_WARNS("Teleport") << "AlertInfo llsd block received: " << llsd_block << LL_ENDL;
if(llsd_block.has("REGION_NAME"))
{
std::string region_name = llsd_block["REGION_NAME"].asString();
if(!region_name.empty())
{
LLStringUtil::format_map_t name_args;
name_args["[REGION_NAME]"] = region_name;
LLStringUtil::format(big_reason, name_args);
}
}
// change notification name in this special case
if (handle_teleport_access_blocked(llsd_block, message_id, args["REASON"]))
{
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
LL_WARNS("Teleport") << "called handle_teleport_access_blocked, setting state to TELEPORT_NONE" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
return;
}
}
}
args["REASON"] = big_reason;
}
else
{ // Extra message payload not found - use what the simulator sent
msg->getStringFast(_PREHASH_Info, _PREHASH_Reason, message_id);
big_reason = LLAgent::sTeleportErrorMessages[message_id];
if ( big_reason.size() > 0 )
{ // Substitute verbose reason from the local map
args["REASON"] = big_reason;
}
else
{ // Nothing found in the map - use what the server returned
args["REASON"] = message_id;
}
}
LL_WARNS("Teleport") << "Displaying CouldNotTeleportReason string, REASON= " << args["REASON"] << LL_ENDL;
LLNotificationsUtil::add("CouldNotTeleportReason", args);
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
LL_WARNS("Teleport") << "End of process_teleport_failed(). Reason message arg is " << args["REASON"]
<< ". Setting state to TELEPORT_NONE" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
}
void process_teleport_local(LLMessageSystem *msg,void**)
{
LL_INFOS("Teleport","Messaging") << "Received TeleportLocal message" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_Info, _PREHASH_AgentID, agent_id);
if (agent_id != gAgent.getID())
{
LL_WARNS("Teleport", "Messaging") << "Got teleport notification for wrong agent " << agent_id << " expected " << gAgent.getID() << ", ignoring!" << LL_ENDL;
return;
}
U32 location_id;
LLVector3 pos, look_at;
U32 teleport_flags;
msg->getU32Fast(_PREHASH_Info, _PREHASH_LocationID, location_id);
msg->getVector3Fast(_PREHASH_Info, _PREHASH_Position, pos);
msg->getVector3Fast(_PREHASH_Info, _PREHASH_LookAt, look_at);
msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags);
LL_INFOS("Teleport") << "Message params are location_id " << location_id << " teleport_flags " << teleport_flags << LL_ENDL;
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
if( gAgent.getTeleportState() == LLAgent::TELEPORT_LOCAL )
{
// To prevent TeleportStart messages re-activating the progress screen right
// after tp, keep the teleport state and let progress screen clear it after a short delay
// (progress screen is active but not visible) *TODO: remove when SVC-5290 is fixed
gTeleportDisplayTimer.reset();
gTeleportDisplay = TRUE;
}
else
{
LL_WARNS("Teleport") << "State is not TELEPORT_LOCAL: " << gAgent.getTeleportStateName()
<< ", setting state to TELEPORT_NONE" << LL_ENDL;
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
}
}
// Sim tells us whether the new position is off the ground
if (teleport_flags & TELEPORT_FLAGS_IS_FLYING)
{
gAgent.setFlying(TRUE);
}
else
{
gAgent.setFlying(FALSE);
}
gAgent.setPositionAgent(pos);
gAgentCamera.slamLookAt(look_at);
if ( !(gAgent.getTeleportKeepsLookAt() && LLViewerJoystick::getInstance()->getOverrideCamera()) )
{
gAgentCamera.resetView(TRUE, TRUE);
}
// send camera update to new region
gAgentCamera.updateCamera();
send_agent_update(TRUE, TRUE);
// Let the interested parties know we've teleported.
// Vadim *HACK: Agent position seems to get reset (to render position?)
// on each frame, so we have to pass the new position manually.
LLViewerParcelMgr::getInstance()->onTeleportFinished(true, gAgent.getPosGlobalFromAgent(pos));
}
void send_simple_im(const LLUUID& to_id,
const std::string& message,
EInstantMessage dialog,
const LLUUID& id)
{
std::string my_name;
LLAgentUI::buildFullname(my_name);
send_improved_im(to_id,
my_name,
message,
IM_ONLINE,
dialog,
id,
NO_TIMESTAMP,
(U8*)EMPTY_BINARY_BUCKET,
EMPTY_BINARY_BUCKET_SIZE);
}
void send_group_notice(const LLUUID& group_id,
const std::string& subject,
const std::string& message,
const LLInventoryItem* item)
{
// Put this notice into an instant message form.
// This will mean converting the item to a binary bucket,
// and the subject/message into a single field.
std::string my_name;
LLAgentUI::buildFullname(my_name);
// Combine subject + message into a single string.
std::ostringstream subject_and_message;
// TODO: turn all existing |'s into ||'s in subject and message.
subject_and_message << subject << "|" << message;
// Create an empty binary bucket.
U8 bin_bucket[MAX_INVENTORY_BUFFER_SIZE];
U8* bucket_to_send = bin_bucket;
bin_bucket[0] = '\0';
S32 bin_bucket_size = EMPTY_BINARY_BUCKET_SIZE;
// If there is an item being sent, pack it into the binary bucket.
if (item)
{
LLSD item_def;
item_def["item_id"] = item->getUUID();
item_def["owner_id"] = item->getPermissions().getOwner();
std::ostringstream ostr;
LLSDSerialize::serialize(item_def, ostr, LLSDSerialize::LLSD_XML);
bin_bucket_size = ostr.str().copy(
(char*)bin_bucket, ostr.str().size());
bin_bucket[bin_bucket_size] = '\0';
}
else
{
bucket_to_send = (U8*) EMPTY_BINARY_BUCKET;
}
send_improved_im(
group_id,
my_name,
subject_and_message.str(),
IM_ONLINE,
IM_GROUP_NOTICE,
LLUUID::null,
NO_TIMESTAMP,
bucket_to_send,
bin_bucket_size);
}
void send_lures(const LLSD& notification, const LLSD& response)
{
std::string text = response["message"].asString();
LLSLURL slurl;
LLAgentUI::buildSLURL(slurl);
text.append("\r\n").append(slurl.getSLURLString());
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_StartLure);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Info);
msg->addU8Fast(_PREHASH_LureType, (U8)0); // sim will fill this in.
msg->addStringFast(_PREHASH_Message, text);
for(LLSD::array_const_iterator it = notification["payload"]["ids"].beginArray();
it != notification["payload"]["ids"].endArray();
++it)
{
LLUUID target_id = it->asUUID();
msg->nextBlockFast(_PREHASH_TargetData);
msg->addUUIDFast(_PREHASH_TargetID, target_id);
// Record the offer.
{
LLAvatarName av_name;
LLAvatarNameCache::get(target_id, &av_name); // for im log filenames
LLSD args;
args["TO_NAME"] = LLSLURL("agent", target_id, "completename").getSLURLString();;
LLSD payload;
//*TODO please rewrite all keys to the same case, lower or upper
payload["from_id"] = target_id;
payload["SUPPRESS_TOAST"] = true;
LLNotificationsUtil::add("TeleportOfferSent", args, payload);
// Add the recepient to the recent people list.
LLRecentPeople::instance().add(target_id);
}
}
gAgent.sendReliableMessage();
}
bool handle_lure_callback(const LLSD& notification, const LLSD& response)
{
static const unsigned OFFER_RECIPIENT_LIMIT = 250;
if(notification["payload"]["ids"].size() > OFFER_RECIPIENT_LIMIT)
{
// More than OFFER_RECIPIENT_LIMIT targets will overload the message
// producing an llerror.
LLSD args;
args["OFFERS"] = LLSD::Integer(notification["payload"]["ids"].size());
args["LIMIT"] = static_cast<int>(OFFER_RECIPIENT_LIMIT);
LLNotificationsUtil::add("TooManyTeleportOffers", args);
return false;
}
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if(0 == option)
{
send_lures(notification, response);
}
return false;
}
void handle_lure(const LLUUID& invitee)
{
std::vector<LLUUID> ids;
ids.push_back(invitee);
handle_lure(ids);
}
// Prompt for a message to the invited user.
void handle_lure(const uuid_vec_t& ids)
{
if (ids.empty()) return;
if (!gAgent.getRegion()) return;
LLSD edit_args;
edit_args["REGION"] = gAgent.getRegion()->getName();
LLSD payload;
for (std::vector<LLUUID>::const_iterator it = ids.begin();
it != ids.end();
++it)
{
payload["ids"].append(*it);
}
if (gAgent.isGodlike())
{
LLNotificationsUtil::add("OfferTeleportFromGod", edit_args, payload, handle_lure_callback);
}
else
{
LLNotificationsUtil::add("OfferTeleport", edit_args, payload, handle_lure_callback);
}
}
bool teleport_request_callback(const LLSD& notification, const LLSD& response)
{
LLUUID from_id = notification["payload"]["from_id"].asUUID();
if(from_id.isNull())
{
LL_WARNS() << "from_id is NULL" << LL_ENDL;
return false;
}
LLAvatarName av_name;
LLAvatarNameCache::get(from_id, &av_name);
if(LLMuteList::getInstance()->isMuted(from_id) && !LLMuteList::isLinden(av_name.getUserName()))
{
return false;
}
S32 option = 0;
if (response.isInteger())
{
option = response.asInteger();
}
else
{
option = LLNotificationsUtil::getSelectedOption(notification, response);
}
switch(option)
{
// Yes
case 0:
{
LLSD dummy_notification;
dummy_notification["payload"]["ids"][0] = from_id;
LLSD dummy_response;
dummy_response["message"] = response["message"];
send_lures(dummy_notification, dummy_response);
}
break;
// No
case 1:
default:
break;
}
return false;
}
static LLNotificationFunctorRegistration teleport_request_callback_reg("TeleportRequest", teleport_request_callback);
void send_improved_im(const LLUUID& to_id,
const std::string& name,
const std::string& message,
U8 offline,
EInstantMessage dialog,
const LLUUID& id,
U32 timestamp,
const U8* binary_bucket,
S32 binary_bucket_size)
{
pack_instant_message(
gMessageSystem,
gAgent.getID(),
FALSE,
gAgent.getSessionID(),
to_id,
name,
message,
offline,
dialog,
id,
0,
LLUUID::null,
gAgent.getPositionAgent(),
timestamp,
binary_bucket,
binary_bucket_size);
gAgent.sendReliableMessage();
}
void send_places_query(const LLUUID& query_id,
const LLUUID& trans_id,
const std::string& query_text,
U32 query_flags,
S32 category,
const std::string& sim_name)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("PlacesQuery");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->addUUID("QueryID", query_id);
msg->nextBlock("TransactionData");
msg->addUUID("TransactionID", trans_id);
msg->nextBlock("QueryData");
msg->addString("QueryText", query_text);
msg->addU32("QueryFlags", query_flags);
msg->addS8("Category", (S8)category);
msg->addString("SimName", sim_name);
gAgent.sendReliableMessage();
}
// Deprecated in favor of cap "UserInfo"
void process_user_info_reply(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
if(agent_id != gAgent.getID())
{
LL_WARNS("Messaging") << "process_user_info_reply - "
<< "wrong agent id." << LL_ENDL;
}
std::string email;
msg->getStringFast(_PREHASH_UserData, _PREHASH_EMail, email);
std::string dir_visibility;
msg->getString( "UserData", "DirectoryVisibility", dir_visibility);
LLFloaterPreference::updateUserInfo(dir_visibility);
LLFloaterSnapshot::setAgentEmail(email);
}
//---------------------------------------------------------------------------
// Script Dialog
//---------------------------------------------------------------------------
const S32 SCRIPT_DIALOG_MAX_BUTTONS = 12;
const char* SCRIPT_DIALOG_HEADER = "Script Dialog:\n";
bool callback_script_dialog(const LLSD& notification, const LLSD& response)
{
LLNotificationForm form(notification["form"]);
std::string rtn_text;
S32 button_idx;
button_idx = LLNotification::getSelectedOption(notification, response);
if (response[TEXTBOX_MAGIC_TOKEN].isDefined())
{
if (response[TEXTBOX_MAGIC_TOKEN].isString())
rtn_text = response[TEXTBOX_MAGIC_TOKEN].asString();
else
rtn_text.clear(); // bool marks empty string
}
else
{
rtn_text = LLNotification::getSelectedOptionName(response);
}
// Button -2 = Mute
// Button -1 = Ignore - no processing needed for this button
// Buttons 0 and above = dialog choices
if (-2 == button_idx)
{
std::string object_name = notification["payload"]["object_name"].asString();
LLUUID object_id = notification["payload"]["object_id"].asUUID();
LLMute mute(object_id, object_name, LLMute::OBJECT);
if (LLMuteList::getInstance()->add(mute))
{
// This call opens the sidebar, displays the block list, and highlights the newly blocked
// object in the list so the user can see that their block click has taken effect.
LLPanelBlockedList::showPanelAndSelect(object_id);
}
}
if (0 <= button_idx)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("ScriptDialogReply");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->nextBlock("Data");
msg->addUUID("ObjectID", notification["payload"]["object_id"].asUUID());
msg->addS32("ChatChannel", notification["payload"]["chat_channel"].asInteger());
msg->addS32("ButtonIndex", button_idx);
msg->addString("ButtonLabel", rtn_text);
msg->sendReliable(LLHost(notification["payload"]["sender"].asString()));
}
return false;
}
static LLNotificationFunctorRegistration callback_script_dialog_reg_1("ScriptDialog", callback_script_dialog);
static LLNotificationFunctorRegistration callback_script_dialog_reg_2("ScriptDialogGroup", callback_script_dialog);
void process_script_dialog(LLMessageSystem* msg, void**)
{
S32 i;
LLSD payload;
LLUUID object_id;
msg->getUUID("Data", "ObjectID", object_id);
// For compability with OS grids first check for presence of extended packet before fetching data.
LLUUID owner_id;
if (gMessageSystem->getNumberOfBlocks("OwnerData") > 0)
{
msg->getUUID("OwnerData", "OwnerID", owner_id);
}
if (LLMuteList::getInstance()->isMuted(object_id) || LLMuteList::getInstance()->isMuted(owner_id))
{
return;
}
std::string message;
std::string first_name;
std::string last_name;
std::string object_name;
S32 chat_channel;
msg->getString("Data", "FirstName", first_name);
msg->getString("Data", "LastName", last_name);
msg->getString("Data", "ObjectName", object_name);
msg->getString("Data", "Message", message);
msg->getS32("Data", "ChatChannel", chat_channel);
// unused for now
LLUUID image_id;
msg->getUUID("Data", "ImageID", image_id);
payload["sender"] = msg->getSender().getIPandPort();
payload["object_id"] = object_id;
payload["chat_channel"] = chat_channel;
payload["object_name"] = object_name;
// build up custom form
S32 button_count = msg->getNumberOfBlocks("Buttons");
if (button_count > SCRIPT_DIALOG_MAX_BUTTONS)
{
LL_WARNS() << "Too many script dialog buttons - omitting some" << LL_ENDL;
button_count = SCRIPT_DIALOG_MAX_BUTTONS;
}
LLNotificationForm form;
for (i = 0; i < button_count; i++)
{
std::string tdesc;
msg->getString("Buttons", "ButtonLabel", tdesc, i);
form.addElement("button", std::string(tdesc));
}
LLSD args;
args["TITLE"] = object_name;
args["MESSAGE"] = message;
LLNotificationPtr notification;
if (!first_name.empty())
{
args["NAME"] = LLCacheName::buildFullName(first_name, last_name);
notification = LLNotifications::instance().add(
LLNotification::Params("ScriptDialog").substitutions(args).payload(payload).form_elements(form.asLLSD()));
}
else
{
args["GROUPNAME"] = last_name;
notification = LLNotifications::instance().add(
LLNotification::Params("ScriptDialogGroup").substitutions(args).payload(payload).form_elements(form.asLLSD()));
}
}
//---------------------------------------------------------------------------
std::vector<LLSD> gLoadUrlList;
bool callback_load_url(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
LLWeb::loadURL(notification["payload"]["url"].asString());
}
return false;
}
static LLNotificationFunctorRegistration callback_load_url_reg("LoadWebPage", callback_load_url);
// We've got the name of the person or group that owns the object hurling the url.
// Display confirmation dialog.
void callback_load_url_name(const LLUUID& id, const std::string& full_name, bool is_group)
{
std::vector<LLSD>::iterator it;
for (it = gLoadUrlList.begin(); it != gLoadUrlList.end(); )
{
LLSD load_url_info = *it;
if (load_url_info["owner_id"].asUUID() == id)
{
it = gLoadUrlList.erase(it);
std::string owner_name;
if (is_group)
{
owner_name = full_name + LLTrans::getString("Group");
}
else
{
owner_name = full_name;
}
// For legacy name-only mutes.
if (LLMuteList::getInstance()->isMuted(LLUUID::null, owner_name))
{
continue;
}
LLSD args;
args["URL"] = load_url_info["url"].asString();
args["MESSAGE"] = load_url_info["message"].asString();;
args["OBJECTNAME"] = load_url_info["object_name"].asString();
args["NAME_SLURL"] = LLSLURL(is_group ? "group" : "agent", id, "about").getSLURLString();
LLNotificationsUtil::add("LoadWebPage", args, load_url_info);
}
else
{
++it;
}
}
}
// We've got the name of the person who owns the object hurling the url.
void callback_load_url_avatar_name(const LLUUID& id, const LLAvatarName& av_name)
{
callback_load_url_name(id, av_name.getUserName(), false);
}
void process_load_url(LLMessageSystem* msg, void**)
{
LLUUID object_id;
LLUUID owner_id;
BOOL owner_is_group;
char object_name[256]; /* Flawfinder: ignore */
char message[256]; /* Flawfinder: ignore */
char url[256]; /* Flawfinder: ignore */
msg->getString("Data", "ObjectName", 256, object_name);
msg->getUUID( "Data", "ObjectID", object_id);
msg->getUUID( "Data", "OwnerID", owner_id);
msg->getBOOL( "Data", "OwnerIsGroup", owner_is_group);
msg->getString("Data", "Message", 256, message);
msg->getString("Data", "URL", 256, url);
LLSD payload;
payload["object_id"] = object_id;
payload["owner_id"] = owner_id;
payload["owner_is_group"] = owner_is_group;
payload["object_name"] = object_name;
payload["message"] = message;
payload["url"] = url;
// URL is safety checked in load_url above
// Check if object or owner is muted
if (LLMuteList::getInstance()->isMuted(object_id, object_name) ||
LLMuteList::getInstance()->isMuted(owner_id))
{
LL_INFOS("Messaging")<<"Ignoring load_url from muted object/owner."<<LL_ENDL;
return;
}
// Add to list of pending name lookups
gLoadUrlList.push_back(payload);
if (owner_is_group)
{
gCacheName->getGroup(owner_id, boost::bind(&callback_load_url_name, _1, _2, _3));
}
else
{
LLAvatarNameCache::get(owner_id, boost::bind(&callback_load_url_avatar_name, _1, _2));
}
}
void callback_download_complete(void** data, S32 result, LLExtStat ext_status)
{
std::string* filepath = (std::string*)data;
LLSD args;
args["DOWNLOAD_PATH"] = *filepath;
LLNotificationsUtil::add("FinishedRawDownload", args);
delete filepath;
}
void process_initiate_download(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUID("AgentData", "AgentID", agent_id);
if (agent_id != gAgent.getID())
{
LL_WARNS("Messaging") << "Initiate download for wrong agent" << LL_ENDL;
return;
}
std::string sim_filename;
std::string viewer_filename;
msg->getString("FileData", "SimFilename", sim_filename);
msg->getString("FileData", "ViewerFilename", viewer_filename);
if (!gXferManager->validateFileForRequest(viewer_filename))
{
LL_WARNS() << "SECURITY: Unauthorized download to local file " << viewer_filename << LL_ENDL;
return;
}
gXferManager->requestFile(viewer_filename,
sim_filename,
LL_PATH_NONE,
msg->getSender(),
FALSE, // don't delete remote
callback_download_complete,
(void**)new std::string(viewer_filename));
}
void process_script_teleport_request(LLMessageSystem* msg, void**)
{
if (!gSavedSettings.getBOOL("ScriptsCanShowUI")) return;
std::string object_name;
std::string sim_name;
LLVector3 pos;
LLVector3 look_at;
msg->getString("Data", "ObjectName", object_name);
msg->getString("Data", "SimName", sim_name);
msg->getVector3("Data", "SimPosition", pos);
msg->getVector3("Data", "LookAt", look_at);
LLFloaterWorldMap* instance = LLFloaterWorldMap::getInstance();
if(instance)
{
LL_INFOS() << "Object named " << object_name
<< " is offering TP to region "
<< sim_name << " position " << pos
<< LL_ENDL;
instance->trackURL(sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]);
LLFloaterReg::showInstance("world_map", "center");
}
// remove above two lines and replace with below line
// to re-enable parcel browser for llMapDestination()
// LLURLDispatcher::dispatch(LLSLURL::buildSLURL(sim_name, (S32)pos.mV[VX], (S32)pos.mV[VY], (S32)pos.mV[VZ]), FALSE);
}
void process_covenant_reply(LLMessageSystem* msg, void**)
{
LLUUID covenant_id, estate_owner_id;
std::string estate_name;
U32 covenant_timestamp;
msg->getUUID("Data", "CovenantID", covenant_id);
msg->getU32("Data", "CovenantTimestamp", covenant_timestamp);
msg->getString("Data", "EstateName", estate_name);
msg->getUUID("Data", "EstateOwnerID", estate_owner_id);
LLPanelEstateCovenant::updateEstateName(estate_name);
LLPanelLandCovenant::updateEstateName(estate_name);
LLPanelEstateInfo::updateEstateName(estate_name);
LLFloaterBuyLand::updateEstateName(estate_name);
std::string owner_name =
LLSLURL("agent", estate_owner_id, "inspect").getSLURLString();
LLPanelEstateCovenant::updateEstateOwnerName(owner_name);
LLPanelLandCovenant::updateEstateOwnerName(owner_name);
LLPanelEstateInfo::updateEstateOwnerName(owner_name);
LLFloaterBuyLand::updateEstateOwnerName(owner_name);
LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel<LLPanelPlaceProfile>("places", "panel_place_profile");
if (panel)
{
panel->updateEstateName(estate_name);
panel->updateEstateOwnerName(owner_name);
}
// standard message, not from system
std::string last_modified;
if (covenant_timestamp == 0)
{
last_modified = LLTrans::getString("covenant_last_modified")+LLTrans::getString("never_text");
}
else
{
last_modified = LLTrans::getString("covenant_last_modified")+"["
+LLTrans::getString("LTimeWeek")+"] ["
+LLTrans::getString("LTimeMonth")+"] ["
+LLTrans::getString("LTimeDay")+"] ["
+LLTrans::getString("LTimeHour")+"]:["
+LLTrans::getString("LTimeMin")+"]:["
+LLTrans::getString("LTimeSec")+"] ["
+LLTrans::getString("LTimeYear")+"]";
LLSD substitution;
substitution["datetime"] = (S32) covenant_timestamp;
LLStringUtil::format (last_modified, substitution);
}
LLPanelEstateCovenant::updateLastModified(last_modified);
LLPanelLandCovenant::updateLastModified(last_modified);
LLFloaterBuyLand::updateLastModified(last_modified);
// load the actual covenant asset data
const BOOL high_priority = TRUE;
if (covenant_id.notNull())
{
gAssetStorage->getEstateAsset(gAgent.getRegionHost(),
gAgent.getID(),
gAgent.getSessionID(),
covenant_id,
LLAssetType::AT_NOTECARD,
ET_Covenant,
onCovenantLoadComplete,
NULL,
high_priority);
}
else
{
std::string covenant_text;
if (estate_owner_id.isNull())
{
// mainland
covenant_text = LLTrans::getString("RegionNoCovenant");
}
else
{
covenant_text = LLTrans::getString("RegionNoCovenantOtherOwner");
}
LLPanelEstateCovenant::updateCovenantText(covenant_text, covenant_id);
LLPanelLandCovenant::updateCovenantText(covenant_text);
LLFloaterBuyLand::updateCovenantText(covenant_text, covenant_id);
if (panel)
{
panel->updateCovenantText(covenant_text);
}
}
}
void onCovenantLoadComplete(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LL_DEBUGS("Messaging") << "onCovenantLoadComplete()" << LL_ENDL;
std::string covenant_text;
if(0 == status)
{
LLFileSystem file(asset_uuid, type, LLFileSystem::READ);
S32 file_length = file.getSize();
std::vector<char> buffer(file_length+1);
file.read((U8*)&buffer[0], file_length);
// put a EOS at the end
buffer[file_length] = '\0';
if( (file_length > 19) && !strncmp( &buffer[0], "Linden text version", 19 ) )
{
LLViewerTextEditor::Params params;
params.name("temp");
params.max_text_length(file_length+1);
LLViewerTextEditor * editor = LLUICtrlFactory::create<LLViewerTextEditor> (params);
if( !editor->importBuffer( &buffer[0], file_length+1 ) )
{
LL_WARNS("Messaging") << "Problem importing estate covenant." << LL_ENDL;
covenant_text = "Problem importing estate covenant.";
}
else
{
// Version 0 (just text, doesn't include version number)
covenant_text = editor->getText();
}
delete editor;
}
else
{
LL_WARNS("Messaging") << "Problem importing estate covenant: Covenant file format error." << LL_ENDL;
covenant_text = "Problem importing estate covenant: Covenant file format error.";
}
}
else
{
if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ||
LL_ERR_FILE_EMPTY == status)
{
covenant_text = "Estate covenant notecard is missing from database.";
}
else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
{
covenant_text = "Insufficient permissions to view estate covenant.";
}
else
{
covenant_text = "Unable to load estate covenant at this time.";
}
LL_WARNS("Messaging") << "Problem loading notecard: " << status << LL_ENDL;
}
LLPanelEstateCovenant::updateCovenantText(covenant_text, asset_uuid);
LLPanelLandCovenant::updateCovenantText(covenant_text);
LLFloaterBuyLand::updateCovenantText(covenant_text, asset_uuid);
LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel<LLPanelPlaceProfile>("places", "panel_place_profile");
if (panel)
{
panel->updateCovenantText(covenant_text);
}
}
void process_feature_disabled_message(LLMessageSystem* msg, void**)
{
// Handle Blacklisted feature simulator response...
LLUUID agentID;
LLUUID transactionID;
std::string messageText;
msg->getStringFast(_PREHASH_FailureInfo,_PREHASH_ErrorMessage, messageText,0);
msg->getUUIDFast(_PREHASH_FailureInfo,_PREHASH_AgentID,agentID);
msg->getUUIDFast(_PREHASH_FailureInfo,_PREHASH_TransactionID,transactionID);
LL_WARNS("Messaging") << "Blacklisted Feature Response:" << messageText << LL_ENDL;
}
// ------------------------------------------------------------
// Message system exception callbacks
// ------------------------------------------------------------
void invalid_message_callback(LLMessageSystem* msg,
void*,
EMessageException exception)
{
LLAppViewer::instance()->badNetworkHandler();
}
// Please do not add more message handlers here. This file is huge.
// Put them in a file related to the functionality you are implementing.
void LLOfferInfo::forceResponse(InventoryOfferResponse response)
{
LLNotification::Params params("UserGiveItem");
params.functor.function(boost::bind(&LLOfferInfo::inventory_offer_callback, this, _1, _2));
LLNotifications::instance().forceResponse(params, response);
}