230 lines
8.9 KiB
C++
Executable File
230 lines
8.9 KiB
C++
Executable File
/**
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* @file llfloaterpostprocess.cpp
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* @brief LLFloaterPostProcess class definition
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterpostprocess.h"
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#include "llsliderctrl.h"
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#include "llcheckboxctrl.h"
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#include "llnotificationsutil.h"
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#include "lluictrlfactory.h"
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#include "llviewerdisplay.h"
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#include "llpostprocess.h"
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#include "llcombobox.h"
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#include "lllineeditor.h"
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#include "llviewerwindow.h"
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LLFloaterPostProcess::LLFloaterPostProcess(const LLSD& key)
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: LLFloater(key)
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{
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}
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LLFloaterPostProcess::~LLFloaterPostProcess()
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{
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}
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BOOL LLFloaterPostProcess::postBuild()
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{
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/// Color Filter Callbacks
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childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter");
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//childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma()));
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childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness");
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childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation");
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childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast");
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childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base");
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childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base");
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childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base");
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childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base");
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/// Night Vision Callbacks
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childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision");
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childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier");
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childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size");
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childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength");
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/// Bloom Callbacks
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childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom");
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childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low");
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childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width");
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childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength");
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// Effect loading and saving.
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LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
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getChild<LLComboBox>("PPLoadEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onLoadEffect, this, comboBox));
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comboBox->setCommitCallback(boost::bind(&LLFloaterPostProcess::onChangeEffectName, this, _1));
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LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");
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getChild<LLComboBox>("PPSaveEffect")->setCommitCallback(boost::bind(&LLFloaterPostProcess::onSaveEffect, this, editBox));
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syncMenu();
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return TRUE;
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}
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// Bool Toggle
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void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData)
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{
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char const * boolVariableName = (char const *)userData;
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// check the bool
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LLCheckBoxCtrl* cbCtrl = static_cast<LLCheckBoxCtrl*>(ctrl);
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gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue();
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}
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// Float Moved
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void LLFloaterPostProcess::onFloatControlMoved(LLUICtrl* ctrl, void* userData)
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{
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char const * floatVariableName = (char const *)userData;
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LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
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gPostProcess->tweaks[floatVariableName] = sldrCtrl->getValue();
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}
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// Color Moved
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void LLFloaterPostProcess::onColorControlRMoved(LLUICtrl* ctrl, void* userData)
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{
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char const * floatVariableName = (char const *)userData;
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LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
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gPostProcess->tweaks[floatVariableName][0] = sldrCtrl->getValue();
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}
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// Color Moved
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void LLFloaterPostProcess::onColorControlGMoved(LLUICtrl* ctrl, void* userData)
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{
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char const * floatVariableName = (char const *)userData;
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LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
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gPostProcess->tweaks[floatVariableName][1] = sldrCtrl->getValue();
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}
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// Color Moved
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void LLFloaterPostProcess::onColorControlBMoved(LLUICtrl* ctrl, void* userData)
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{
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char const * floatVariableName = (char const *)userData;
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LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
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gPostProcess->tweaks[floatVariableName][2] = sldrCtrl->getValue();
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}
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// Color Moved
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void LLFloaterPostProcess::onColorControlIMoved(LLUICtrl* ctrl, void* userData)
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{
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char const * floatVariableName = (char const *)userData;
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LLSliderCtrl* sldrCtrl = static_cast<LLSliderCtrl*>(ctrl);
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gPostProcess->tweaks[floatVariableName][3] = sldrCtrl->getValue();
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}
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void LLFloaterPostProcess::onLoadEffect(LLComboBox* comboBox)
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{
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LLSD::String effectName(comboBox->getSelectedValue().asString());
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gPostProcess->setSelectedEffect(effectName);
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syncMenu();
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}
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void LLFloaterPostProcess::onSaveEffect(LLLineEditor* editBox)
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{
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std::string effectName(editBox->getValue().asString());
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if (gPostProcess->mAllEffects.has(effectName))
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{
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LLSD payload;
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payload["effect_name"] = effectName;
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LLNotificationsUtil::add("PPSaveEffectAlert", LLSD(), payload, boost::bind(&LLFloaterPostProcess::saveAlertCallback, this, _1, _2));
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}
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else
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{
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gPostProcess->saveEffect(effectName);
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syncMenu();
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}
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}
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void LLFloaterPostProcess::onChangeEffectName(LLUICtrl* ctrl)
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{
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// get the combo box and name
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LLLineEditor* editBox = getChild<LLLineEditor>("PPEffectNameEditor");
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// set the parameter's new name
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editBox->setValue(ctrl->getValue());
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}
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bool LLFloaterPostProcess::saveAlertCallback(const LLSD& notification, const LLSD& response)
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{
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S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
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// if they choose save, do it. Otherwise, don't do anything
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if (option == 0)
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{
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gPostProcess->saveEffect(notification["payload"]["effect_name"].asString());
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syncMenu();
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}
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return false;
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}
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void LLFloaterPostProcess::syncMenu()
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{
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// add the combo boxe contents
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LLComboBox* comboBox = getChild<LLComboBox>("PPEffectsCombo");
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comboBox->removeall();
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LLSD::map_const_iterator currEffect;
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for(currEffect = gPostProcess->mAllEffects.beginMap();
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currEffect != gPostProcess->mAllEffects.endMap();
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++currEffect)
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{
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comboBox->add(currEffect->first);
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}
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// set the current effect as selected.
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comboBox->selectByValue(gPostProcess->getSelectedEffect());
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/// Sync Color Filter Menu
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getChild<LLUICtrl>("ColorFilterToggle")->setValue(gPostProcess->tweaks.useColorFilter());
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//getChild<LLUICtrl>("ColorFilterGamma")->setValue(gPostProcess->tweaks.gamma());
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getChild<LLUICtrl>("ColorFilterBrightness")->setValue(gPostProcess->tweaks.brightness());
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getChild<LLUICtrl>("ColorFilterSaturation")->setValue(gPostProcess->tweaks.saturation());
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getChild<LLUICtrl>("ColorFilterContrast")->setValue(gPostProcess->tweaks.contrast());
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getChild<LLUICtrl>("ColorFilterBaseR")->setValue(gPostProcess->tweaks.contrastBaseR());
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getChild<LLUICtrl>("ColorFilterBaseG")->setValue(gPostProcess->tweaks.contrastBaseG());
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getChild<LLUICtrl>("ColorFilterBaseB")->setValue(gPostProcess->tweaks.contrastBaseB());
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getChild<LLUICtrl>("ColorFilterBaseI")->setValue(gPostProcess->tweaks.contrastBaseIntensity());
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/// Sync Night Vision Menu
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getChild<LLUICtrl>("NightVisionToggle")->setValue(gPostProcess->tweaks.useNightVisionShader());
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getChild<LLUICtrl>("NightVisionBrightMult")->setValue(gPostProcess->tweaks.brightMult());
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getChild<LLUICtrl>("NightVisionNoiseSize")->setValue(gPostProcess->tweaks.noiseSize());
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getChild<LLUICtrl>("NightVisionNoiseStrength")->setValue(gPostProcess->tweaks.noiseStrength());
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/// Sync Bloom Menu
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getChild<LLUICtrl>("BloomToggle")->setValue(LLSD(gPostProcess->tweaks.useBloomShader()));
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getChild<LLUICtrl>("BloomExtract")->setValue(gPostProcess->tweaks.extractLow());
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getChild<LLUICtrl>("BloomSize")->setValue(gPostProcess->tweaks.bloomWidth());
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getChild<LLUICtrl>("BloomStrength")->setValue(gPostProcess->tweaks.bloomStrength());
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}
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