78 lines
3.5 KiB
C++
78 lines
3.5 KiB
C++
/**
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* @file llenvadapters.cpp
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* @brief Declaration of classes managing WindLight and water settings.
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*
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* $LicenseInfo:firstyear=2009&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2011, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llenvadapters.h"
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#include "llsettingssky.h"
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#include "llsettingswater.h"
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//=========================================================================
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LLSkySettingsAdapter::LLSkySettingsAdapter():
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mWLGamma(1.0f, LLSettingsSky::SETTING_GAMMA),
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// LEGACY_ATMOSPHERICS
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mAmbient(LLColor4(0.5f, 0.75f, 1.0f, 1.19f), LLSettingsSky::SETTING_AMBIENT, "WLAmbient"),
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mBlueHorizon(LLColor4(0.25f, 0.25f, 1.0f, 1.0f), LLSettingsSky::SETTING_BLUE_HORIZON, "WLBlueHorizon"),
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mBlueDensity(LLColor4(0.25f, 0.25f, 0.25f, 1.0f), LLSettingsSky::SETTING_BLUE_DENSITY, "WLBlueDensity"),
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mHazeDensity(1.0f, LLSettingsSky::SETTING_HAZE_DENSITY),
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mHazeHorizon(1.0f, LLSettingsSky::SETTING_HAZE_HORIZON),
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mDensityMult(1.0f, LLSettingsSky::SETTING_DENSITY_MULTIPLIER, 1000),
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mDistanceMult(1.0f, LLSettingsSky::SETTING_DISTANCE_MULTIPLIER),
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mMaxAlt(4000.0f, LLSettingsSky::SETTING_MAX_Y),
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// Lighting
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mLightnorm(LLColor4(0.f, 0.707f, -0.707f, 1.f), LLSettingsSky::SETTING_LIGHT_NORMAL),
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mSunlight(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_SUNLIGHT_COLOR, "WLSunlight"),
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mGlow(LLColor4(18.0f, 0.0f, -0.01f, 1.0f), LLSettingsSky::SETTING_GLOW),
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// Clouds
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mCloudColor(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_CLOUD_COLOR, "WLCloudColor"),
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mCloudMain(LLColor4(0.5f, 0.5f, 0.125f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY1),
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mCloudCoverage(0.0f, LLSettingsSky::SETTING_CLOUD_SHADOW),
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mCloudDetail(LLColor4(0.0f, 0.0f, 0.0f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY2),
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mCloudScale(0.42f, LLSettingsSky::SETTING_CLOUD_SCALE)
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{
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}
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LLWatterSettingsAdapter::LLWatterSettingsAdapter():
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mFogColor(LLColor4((22.f / 255.f), (43.f / 255.f), (54.f / 255.f), (0.0f)), LLSettingsWater::SETTING_FOG_COLOR, "WaterFogColor"),
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mFogDensity(4, LLSettingsWater::SETTING_FOG_DENSITY, 2),
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mUnderWaterFogMod(0.25, LLSettingsWater::SETTING_FOG_MOD),
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mNormalScale(LLVector3(2.f, 2.f, 2.f), LLSettingsWater::SETTING_NORMAL_SCALE),
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mFresnelScale(0.5f, LLSettingsWater::SETTING_FRESNEL_SCALE),
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mFresnelOffset(0.4f, LLSettingsWater::SETTING_FRESNEL_OFFSET),
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mScaleAbove(0.025f, LLSettingsWater::SETTING_SCALE_ABOVE),
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mScaleBelow(0.2f, LLSettingsWater::SETTING_SCALE_BELOW),
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mBlurMultiplier(0.1f, LLSettingsWater::SETTING_BLUR_MULTIPILER),
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mWave1Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE1_DIR),
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mWave2Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE2_DIR)
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{
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}
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