208 lines
5.3 KiB
C++
208 lines
5.3 KiB
C++
/**
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* @file llmaterialeditor.cpp
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* @brief Implementation of the notecard editor
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*
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* $LicenseInfo:firstyear=2022&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmaterialeditor.h"
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#include "llcombobox.h"
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#include "tinygltf/tiny_gltf.h"
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///----------------------------------------------------------------------------
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/// Class LLPreviewNotecard
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///----------------------------------------------------------------------------
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// Default constructor
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LLMaterialEditor::LLMaterialEditor(const LLSD& key)
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: LLFloater(key)
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{
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}
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BOOL LLMaterialEditor::postBuild()
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{
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childSetAction("save", boost::bind(&LLMaterialEditor::onClickSave, this));
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return LLFloater::postBuild();
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}
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LLUUID LLMaterialEditor::getAlbedoId()
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{
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return childGetValue("albedo texture").asUUID();
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}
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LLColor4 LLMaterialEditor::getAlbedoColor()
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{
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LLColor4 ret = LLColor4(childGetValue("albedo color"));
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ret.mV[3] = getTransparency();
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return ret;
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}
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F32 LLMaterialEditor::getTransparency()
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{
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return childGetValue("transparency").asReal();
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}
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std::string LLMaterialEditor::getAlphaMode()
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{
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return childGetValue("alpha mode").asString();
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}
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F32 LLMaterialEditor::getAlphaCutoff()
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{
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return childGetValue("alpha cutoff").asReal();
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}
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LLUUID LLMaterialEditor::getMetallicRoughnessId()
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{
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return childGetValue("metallic-roughness texture").asUUID();
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}
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F32 LLMaterialEditor::getMetalnessFactor()
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{
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return childGetValue("metalness factor").asReal();
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}
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F32 LLMaterialEditor::getRoughnessFactor()
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{
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return childGetValue("roughness factor").asReal();
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}
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LLUUID LLMaterialEditor::getEmissiveId()
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{
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return childGetValue("emissive texture").asUUID();
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}
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LLColor4 LLMaterialEditor::getEmissiveColor()
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{
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return LLColor4(childGetValue("emissive color"));
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}
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LLUUID LLMaterialEditor::getNormalId()
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{
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return childGetValue("normal texture").asUUID();
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}
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bool LLMaterialEditor::getDoubleSided()
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{
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return childGetValue("double sided").asBoolean();
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}
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static void write_color(const LLColor4& color, std::vector<double>& c)
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{
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for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component
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{
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c[i] = color.mV[i];
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}
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}
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static U32 write_texture(const LLUUID& id, tinygltf::Model& model)
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{
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tinygltf::Image image;
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image.uri = id.asString();
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model.images.push_back(image);
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U32 image_idx = model.images.size() - 1;
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tinygltf::Texture texture;
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texture.source = image_idx;
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model.textures.push_back(texture);
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U32 texture_idx = model.textures.size() - 1;
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return texture_idx;
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}
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void LLMaterialEditor::onClickSave()
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{
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tinygltf::Model model;
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model.materials.resize(1);
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tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness;
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// write albedo
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LLColor4 albedo_color = getAlbedoColor();
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albedo_color.mV[3] = getTransparency();
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write_color(albedo_color, pbrMaterial.baseColorFactor);
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model.materials[0].alphaCutoff = getAlphaCutoff();
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model.materials[0].alphaMode = getAlphaMode();
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LLUUID albedo_id = getAlbedoId();
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if (albedo_id.notNull())
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{
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U32 texture_idx = write_texture(albedo_id, model);
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pbrMaterial.baseColorTexture.index = texture_idx;
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}
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// write metallic/roughness
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F32 metalness = getMetalnessFactor();
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F32 roughness = getRoughnessFactor();
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pbrMaterial.metallicFactor = metalness;
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pbrMaterial.roughnessFactor = roughness;
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LLUUID mr_id = getMetallicRoughnessId();
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if (mr_id.notNull())
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{
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U32 texture_idx = write_texture(mr_id, model);
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pbrMaterial.metallicRoughnessTexture.index = texture_idx;
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}
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//write emissive
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LLColor4 emissive_color = getEmissiveColor();
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model.materials[0].emissiveFactor.resize(3);
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write_color(emissive_color, model.materials[0].emissiveFactor);
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LLUUID emissive_id = getEmissiveId();
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if (emissive_id.notNull())
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{
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U32 idx = write_texture(emissive_id, model);
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model.materials[0].emissiveTexture.index = idx;
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}
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//write normal
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LLUUID normal_id = getNormalId();
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if (normal_id.notNull())
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{
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U32 idx = write_texture(normal_id, model);
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model.materials[0].normalTexture.index = idx;
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}
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//write doublesided
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model.materials[0].doubleSided = getDoubleSided();
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std::ostringstream str;
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tinygltf::TinyGLTF gltf;
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model.asset.version = "2.0";
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gltf.WriteGltfSceneToStream(&model, str, true, false);
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std::string dump = str.str();
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LL_INFOS() << dump << LL_ENDL;
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}
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