phoenix-firestorm/indra/llrender
Dave Parks bbac7e9aec SH-2681 Fix for shader compiler error on GLSL 1.30 and later 2011-11-15 13:01:23 -06:00
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CMakeLists.txt
llcubemap.cpp SH-2031 Profile guided optimization of matrix ops 2011-10-07 03:12:11 -05:00
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp SH-2244 fix for glitched fonts 2011-09-22 12:57:17 -05:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SH-2625 Fix for window size reverting to non-maximized whenever shaders are loaded. 2011-10-26 11:19:04 -05:00
llgl.h SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors. 2011-09-22 00:10:57 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h SH-2244 Fix for linux build? 2011-09-23 23:39:45 -05:00
llglslshader.cpp SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. 2011-11-02 13:13:38 -05:00
llglslshader.h SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. 2011-11-02 13:13:38 -05:00
llglstates.h
llgltypes.h
llimagegl.cpp SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of not creating an alpha mask) 2011-11-15 12:19:05 -06:00
llimagegl.h
llpostprocess.cpp SH-2243 work in progress -- application side matrix stack management 2011-09-14 16:30:45 -05:00
llpostprocess.h
llrender.cpp SH-2633 Fix for avatar hair turning white when editing appearance 2011-10-28 16:26:20 -05:00
llrender.h SH-2031 Profile guided optimization of matrix ops 2011-10-07 03:12:11 -05:00
llrendersphere.cpp SH-2553 Fix for glitches when rendering HUD attachments. 2011-10-06 15:00:14 -05:00
llrendersphere.h SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). 2011-08-10 13:01:14 -05:00
llrendertarget.cpp SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session 2011-10-04 02:31:54 -05:00
llrendertarget.h SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session 2011-10-04 02:31:54 -05:00
llshadermgr.cpp SH-2681 Fix for shader compiler error on GLSL 1.30 and later 2011-11-15 13:01:23 -06:00
llshadermgr.h SH-2666 Tweak depth of field optimizations based on resident feedback. 2011-11-10 16:12:50 -06:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp SH-2652 Faster depth of field 2011-11-04 16:14:43 -05:00
llvertexbuffer.h SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs 2011-10-13 01:19:45 -05:00