2617 lines
64 KiB
C++
2617 lines
64 KiB
C++
/**
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* @file llfloater.cpp
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* @brief LLFloater base class
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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// Floating "windows" within the GL display, like the inventory floater,
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// mini-map floater, etc.
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#include "linden_common.h"
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#include "llfloater.h"
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#include "llfocusmgr.h"
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#include "lluictrlfactory.h"
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#include "llbutton.h"
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#include "llcheckboxctrl.h"
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#include "lldraghandle.h"
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#include "llfloaterreg.h"
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#include "llfocusmgr.h"
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#include "llresizebar.h"
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#include "llresizehandle.h"
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#include "llkeyboard.h"
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#include "llmenugl.h" // MENU_BAR_HEIGHT
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#include "llmodaldialog.h"
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#include "lltextbox.h"
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#include "llresmgr.h"
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#include "llui.h"
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#include "llwindow.h"
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#include "llstl.h"
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#include "llcontrol.h"
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#include "lltabcontainer.h"
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#include "v2math.h"
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#include "lltrans.h"
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#include "llhelp.h"
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#include "llmultifloater.h"
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// use this to control "jumping" behavior when Ctrl-Tabbing
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const S32 TABBED_FLOATER_OFFSET = 0;
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std::string LLFloater::sButtonActiveImageNames[BUTTON_COUNT] =
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{
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"Icon_Close_Foreground", //BUTTON_CLOSE
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"Icon_Restore_Foreground", //BUTTON_RESTORE
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"Icon_Minimize_Foreground", //BUTTON_MINIMIZE
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"tearoffbox.tga", //BUTTON_TEAR_OFF
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"Icon_Dock_Foreground", //BUTTON_DOCK
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"Icon_Undock_Foreground", //BUTTON_UNDOCK
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"Icon_Help_Foreground" //BUTTON_HELP
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};
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std::string LLFloater::sButtonPressedImageNames[BUTTON_COUNT] =
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{
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"Icon_Close_Press", //BUTTON_CLOSE
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"Icon_Restore_Press", //BUTTON_RESTORE
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"Icon_Minimize_Press", //BUTTON_MINIMIZE
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"tearoff_pressed.tga", //BUTTON_TEAR_OFF
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"Icon_Dock_Press", //BUTTON_DOCK
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"Icon_Undock_Press", //BUTTON_UNDOCK
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"Icon_Help_Press" //BUTTON_HELP
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};
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std::string LLFloater::sButtonNames[BUTTON_COUNT] =
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{
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"llfloater_close_btn", //BUTTON_CLOSE
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"llfloater_restore_btn", //BUTTON_RESTORE
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"llfloater_minimize_btn", //BUTTON_MINIMIZE
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"llfloater_tear_off_btn", //BUTTON_TEAR_OFF
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"llfloater_dock_btn", //BUTTON_DOCK
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"llfloater_undock_btn", //BUTTON_UNDOCK
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"llfloater_help_btn" //BUTTON_HELP
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};
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std::string LLFloater::sButtonToolTips[BUTTON_COUNT];
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std::string LLFloater::sButtonToolTipsIndex[BUTTON_COUNT]=
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{
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#ifdef LL_DARWIN
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"BUTTON_CLOSE_DARWIN", //"Close (Cmd-W)", //BUTTON_CLOSE
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#else
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"BUTTON_CLOSE_WIN", //"Close (Ctrl-W)", //BUTTON_CLOSE
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#endif
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"BUTTON_RESTORE", //"Restore", //BUTTON_RESTORE
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"BUTTON_MINIMIZE", //"Minimize", //BUTTON_MINIMIZE
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"BUTTON_TEAR_OFF", //"Tear Off", //BUTTON_TEAR_OFF
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"BUTTON_DOCK",
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"BUTTON_UNDOCK",
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"BUTTON_HELP"
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};
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LLFloater::click_callback LLFloater::sButtonCallbacks[BUTTON_COUNT] =
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{
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LLFloater::onClickClose, //BUTTON_CLOSE
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LLFloater::onClickMinimize, //BUTTON_RESTORE
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LLFloater::onClickMinimize, //BUTTON_MINIMIZE
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LLFloater::onClickTearOff, //BUTTON_TEAR_OFF
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LLFloater::onClickDock, //BUTTON_DOCK
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LLFloater::onClickDock, //BUTTON_UNDOCK
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LLFloater::onClickHelp //BUTTON_HELP
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};
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LLMultiFloater* LLFloater::sHostp = NULL;
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BOOL LLFloater::sQuitting = FALSE; // Flag to prevent storing visibility controls while quitting
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LLFloater::handle_map_t LLFloater::sFloaterMap;
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LLFloaterView* gFloaterView = NULL;
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//static
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bool LLFloater::KeyCompare::compare(const LLSD& a, const LLSD& b)
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{
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if (a.type() != b.type())
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{
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//llerrs << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << llendl;
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return false;
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}
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else if (a.isUndefined())
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return false;
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else if (a.isInteger())
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return a.asInteger() < b.asInteger();
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else if (a.isReal())
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return a.asReal() < b.asReal();
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else if (a.isString())
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return a.asString() < b.asString();
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else if (a.isUUID())
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return a.asUUID() < b.asUUID();
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else if (a.isDate())
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return a.asDate() < b.asDate();
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else if (a.isURI())
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return a.asString() < b.asString(); // compare URIs as strings
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else if (a.isBoolean())
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return a.asBoolean() < b.asBoolean();
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else
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return false; // no valid operation for Binary
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}
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bool LLFloater::KeyCompare::equate(const LLSD& a, const LLSD& b)
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{
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if (a.type() != b.type())
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{
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//llerrs << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << llendl;
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return false;
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}
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else if (a.isUndefined())
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return true;
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else if (a.isInteger())
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return a.asInteger() == b.asInteger();
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else if (a.isReal())
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return a.asReal() == b.asReal();
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else if (a.isString())
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return a.asString() == b.asString();
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else if (a.isUUID())
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return a.asUUID() == b.asUUID();
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else if (a.isDate())
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return a.asDate() == b.asDate();
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else if (a.isURI())
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return a.asString() == b.asString(); // compare URIs as strings
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else if (a.isBoolean())
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return a.asBoolean() == b.asBoolean();
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else
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return false; // no valid operation for Binary
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}
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//************************************
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LLFloater::Params::Params()
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: title("title"),
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short_title("short_title"),
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single_instance("single_instance", false),
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auto_tile("auto_tile", false),
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can_resize("can_resize", false),
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can_minimize("can_minimize", true),
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can_close("can_close", true),
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can_drag_on_left("can_drag_on_left", false),
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can_tear_off("can_tear_off", true),
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save_rect("save_rect", false),
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save_visibility("save_visibility", false),
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open_callback("open_callback"),
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close_callback("close_callback"),
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can_dock("can_dock", false)
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{
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visible = false;
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}
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//static
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const LLFloater::Params& LLFloater::getDefaultParams()
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{
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return LLUICtrlFactory::getDefaultParams<LLFloater>();
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}
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//static
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void LLFloater::initClass()
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{
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// translate tooltips for floater buttons
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for (S32 i = 0; i < BUTTON_COUNT; i++)
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{
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sButtonToolTips[i] = LLTrans::getString( sButtonToolTipsIndex[i] );
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}
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}
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// defaults for floater param block pulled from widgets/floater.xml
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static LLWidgetNameRegistry::StaticRegistrar sRegisterFloaterParams(&typeid(LLFloater::Params), "floater");
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LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p)
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: LLPanel(),
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mDragHandle(NULL),
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mTitle(p.title),
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mShortTitle(p.short_title),
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mSingleInstance(p.single_instance),
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mKey(key),
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mAutoTile(p.auto_tile),
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mCanTearOff(p.can_tear_off),
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mCanMinimize(p.can_minimize),
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mCanClose(p.can_close),
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mDragOnLeft(p.can_drag_on_left),
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mResizable(p.can_resize),
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mMinWidth(p.min_width),
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mMinHeight(p.min_height),
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mMinimized(FALSE),
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mForeground(FALSE),
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mFirstLook(TRUE),
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mButtonScale(1.0f),
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mAutoFocus(TRUE), // automatically take focus when opened
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mCanDock(false),
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mDocked(false),
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mHasBeenDraggedWhileMinimized(FALSE),
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mPreviousMinimizedBottom(0),
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mPreviousMinimizedLeft(0),
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mNotificationContext(NULL)
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{
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mHandle.bind(this);
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mNotificationContext = new LLFloaterNotificationContext(getHandle());
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// Clicks stop here.
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setMouseOpaque(TRUE);
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// Floaters always draw their background, unlike every other panel.
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setBackgroundVisible(TRUE);
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// Floaters start not minimized. When minimized, they save their
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// prior rectangle to be used on restore.
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mExpandedRect.set(0,0,0,0);
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for (S32 i = 0; i < BUTTON_COUNT; i++)
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{
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mButtonsEnabled[i] = FALSE;
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mButtons[i] = NULL;
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}
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for (S32 i = 0; i < 4; i++)
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{
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mResizeBar[i] = NULL;
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mResizeHandle[i] = NULL;
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}
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initFromParams(p);
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// chrome floaters don't take focus at all
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setFocusRoot(!getIsChrome());
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initFloater();
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}
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// Note: Floaters constructed from XML call init() twice!
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void LLFloater::initFloater()
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{
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addDragHandle();
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addResizeCtrls();
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// Close button.
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if (mCanClose)
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{
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mButtonsEnabled[BUTTON_CLOSE] = TRUE;
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}
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// Help button: '?'
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if ( !mHelpTopic.empty() )
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{
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mButtonsEnabled[BUTTON_HELP] = TRUE;
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}
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// Minimize button only for top draggers
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if ( !mDragOnLeft && mCanMinimize )
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{
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mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
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}
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if(mCanDock)
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{
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mButtonsEnabled[BUTTON_DOCK] = TRUE;
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}
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buildButtons();
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// Floaters are created in the invisible state
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setVisible(FALSE);
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// add self to handle->floater map
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sFloaterMap[mHandle] = this;
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if (!getParent())
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{
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gFloaterView->addChild(this);
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}
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}
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void LLFloater::addDragHandle()
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{
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static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
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S32 close_box_size = mCanClose ? floater_close_box_size : 0;
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if (!mDragHandle)
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{
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if (mDragOnLeft)
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{
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LLDragHandleLeft::Params p;
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p.name("drag");
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p.follows.flags(FOLLOWS_ALL);
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p.label(mTitle);
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mDragHandle = LLUICtrlFactory::create<LLDragHandleLeft>(p);
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}
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else // drag on top
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{
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LLDragHandleTop::Params p;
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p.name("Drag Handle");
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p.follows.flags(FOLLOWS_ALL);
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p.label(mTitle);
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mDragHandle = LLUICtrlFactory::create<LLDragHandleTop>(p);
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}
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addChild(mDragHandle);
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}
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LLRect rect;
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if (mDragOnLeft)
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{
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rect.setLeftTopAndSize(0, 0, DRAG_HANDLE_WIDTH, getRect().getHeight() - LLPANEL_BORDER_WIDTH - close_box_size);
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}
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else // drag on top
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{
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rect = getLocalRect();
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}
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mDragHandle->setRect(rect);
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updateButtons();
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applyTitle();
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}
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void LLFloater::addResizeCtrls()
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{
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for (S32 i = 0; i < 4; i++)
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{
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if (mResizeBar[i])
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{
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removeChild(mResizeBar[i]);
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delete mResizeBar[i];
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mResizeBar[i] = NULL;
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}
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if (mResizeHandle[i])
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{
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removeChild(mResizeHandle[i]);
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delete mResizeHandle[i];
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mResizeHandle[i] = NULL;
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}
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}
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if( !mResizable )
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{
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return;
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}
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// Resize bars (sides)
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const S32 RESIZE_BAR_THICKNESS = 3;
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LLResizeBar::Params p;
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p.name("resizebar_left");
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p.resizing_view(this);
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p.rect(LLRect( 0, getRect().getHeight(), RESIZE_BAR_THICKNESS, 0));
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p.min_size(mMinWidth);
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p.side(LLResizeBar::LEFT);
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mResizeBar[LLResizeBar::LEFT] = LLUICtrlFactory::create<LLResizeBar>(p);
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addChild( mResizeBar[LLResizeBar::LEFT] );
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p.name("resizebar_top");
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p.rect(LLRect( 0, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_BAR_THICKNESS));
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p.min_size(mMinHeight);
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p.side(LLResizeBar::TOP);
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mResizeBar[LLResizeBar::TOP] = LLUICtrlFactory::create<LLResizeBar>(p);
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addChild( mResizeBar[LLResizeBar::TOP] );
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p.name("resizebar_right");
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p.rect(LLRect(getRect().getWidth() - RESIZE_BAR_THICKNESS, getRect().getHeight(), getRect().getWidth(), 0));
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p.min_size(mMinWidth);
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p.side(LLResizeBar::RIGHT);
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mResizeBar[LLResizeBar::RIGHT] = LLUICtrlFactory::create<LLResizeBar>(p);
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addChild( mResizeBar[LLResizeBar::RIGHT] );
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p.name("resizebar_bottom");
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p.rect(LLRect(0, RESIZE_BAR_THICKNESS, getRect().getWidth(), 0));
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p.min_size(mMinHeight);
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p.side(LLResizeBar::BOTTOM);
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mResizeBar[LLResizeBar::BOTTOM] = LLUICtrlFactory::create<LLResizeBar>(p);
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addChild( mResizeBar[LLResizeBar::BOTTOM] );
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// Resize handles (corners)
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LLResizeHandle::Params handle_p;
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// handles must not be mouse-opaque, otherwise they block hover events
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// to other buttons like the close box. JC
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handle_p.mouse_opaque(false);
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handle_p.rect(LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT, getRect().getWidth(), 0));
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handle_p.min_width(mMinWidth);
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handle_p.min_height(mMinHeight);
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handle_p.corner(LLResizeHandle::RIGHT_BOTTOM);
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mResizeHandle[0] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
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addChild(mResizeHandle[0]);
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handle_p.rect(LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_HANDLE_HEIGHT));
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handle_p.corner(LLResizeHandle::RIGHT_TOP);
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mResizeHandle[1] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
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addChild(mResizeHandle[1]);
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handle_p.rect(LLRect( 0, RESIZE_HANDLE_HEIGHT, RESIZE_HANDLE_WIDTH, 0 ));
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handle_p.corner(LLResizeHandle::LEFT_BOTTOM);
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mResizeHandle[2] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
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addChild(mResizeHandle[2]);
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handle_p.rect(LLRect( 0, getRect().getHeight(), RESIZE_HANDLE_WIDTH, getRect().getHeight() - RESIZE_HANDLE_HEIGHT ));
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handle_p.corner(LLResizeHandle::LEFT_TOP);
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mResizeHandle[3] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
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addChild(mResizeHandle[3]);
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}
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// virtual
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LLFloater::~LLFloater()
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{
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LLFloaterReg::removeInstance(mInstanceName, mKey);
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delete mNotificationContext;
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mNotificationContext = NULL;
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//// am I not hosted by another floater?
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//if (mHostHandle.isDead())
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//{
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// LLFloaterView* parent = (LLFloaterView*) getParent();
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// if( parent )
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// {
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// parent->removeChild( this );
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// }
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//}
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// Just in case we might still have focus here, release it.
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releaseFocus();
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// This is important so that floaters with persistent rects (i.e., those
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// created with rect control rather than an LLRect) are restored in their
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// correct, non-minimized positions.
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setMinimized( FALSE );
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sFloaterMap.erase(mHandle);
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delete mDragHandle;
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for (S32 i = 0; i < 4; i++)
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{
|
|
delete mResizeBar[i];
|
|
delete mResizeHandle[i];
|
|
}
|
|
|
|
storeRectControl();
|
|
setVisible(false); // We're not visible if we're destroyed
|
|
storeVisibilityControl();
|
|
}
|
|
|
|
void LLFloater::storeRectControl()
|
|
{
|
|
if( mRectControl.size() > 1 )
|
|
{
|
|
LLUI::sSettingGroups["floater"]->setRect( mRectControl, getRect() );
|
|
}
|
|
}
|
|
|
|
void LLFloater::storeVisibilityControl()
|
|
{
|
|
if( !sQuitting && mVisibilityControl.size() > 1 )
|
|
{
|
|
LLUI::sSettingGroups["floater"]->setBOOL( mVisibilityControl, getVisible() );
|
|
}
|
|
}
|
|
|
|
void LLFloater::setVisible( BOOL visible )
|
|
{
|
|
LLPanel::setVisible(visible); // calls handleVisibilityChange()
|
|
if( visible && mFirstLook )
|
|
{
|
|
mFirstLook = FALSE;
|
|
}
|
|
|
|
if( !visible )
|
|
{
|
|
if( gFocusMgr.childIsTopCtrl( this ) )
|
|
{
|
|
gFocusMgr.setTopCtrl(NULL);
|
|
}
|
|
|
|
if( gFocusMgr.childHasMouseCapture( this ) )
|
|
{
|
|
gFocusMgr.setMouseCapture(NULL);
|
|
}
|
|
}
|
|
|
|
for(handle_set_iter_t dependent_it = mDependents.begin();
|
|
dependent_it != mDependents.end(); )
|
|
{
|
|
LLFloater* floaterp = dependent_it->get();
|
|
|
|
if (floaterp)
|
|
{
|
|
floaterp->setVisible(visible);
|
|
}
|
|
++dependent_it;
|
|
}
|
|
|
|
storeVisibilityControl();
|
|
}
|
|
|
|
// virtual
|
|
void LLFloater::handleVisibilityChange ( BOOL new_visibility )
|
|
{
|
|
if (new_visibility)
|
|
{
|
|
if (getHost())
|
|
getHost()->setFloaterFlashing(this, FALSE);
|
|
}
|
|
LLPanel::handleVisibilityChange ( new_visibility );
|
|
}
|
|
|
|
void LLFloater::openFloater(const LLSD& key)
|
|
{
|
|
mKey = key; // in case we need to open ourselves again
|
|
|
|
if (getSoundFlags() != SILENT
|
|
// don't play open sound for hosted (tabbed) windows
|
|
&& !getHost()
|
|
&& !getFloaterHost()
|
|
&& (!getVisible() || isMinimized()))
|
|
{
|
|
make_ui_sound("UISndWindowOpen");
|
|
}
|
|
|
|
//RN: for now, we don't allow rehosting from one multifloater to another
|
|
// just need to fix the bugs
|
|
if (getFloaterHost() != NULL && getHost() == NULL)
|
|
{
|
|
// needs a host
|
|
// only select tabs if window they are hosted in is visible
|
|
getFloaterHost()->addFloater(this, getFloaterHost()->getVisible());
|
|
}
|
|
|
|
if (getHost() != NULL)
|
|
{
|
|
getHost()->setMinimized(FALSE);
|
|
getHost()->setVisibleAndFrontmost(mAutoFocus);
|
|
getHost()->showFloater(this);
|
|
}
|
|
else
|
|
{
|
|
setMinimized(FALSE);
|
|
setVisibleAndFrontmost(mAutoFocus);
|
|
}
|
|
|
|
mOpenSignal(this, key);
|
|
onOpen(key);
|
|
|
|
dirtyRect();
|
|
}
|
|
|
|
void LLFloater::closeFloater(bool app_quitting)
|
|
{
|
|
if (app_quitting)
|
|
{
|
|
LLFloater::sQuitting = true;
|
|
}
|
|
|
|
// Always unminimize before trying to close.
|
|
// Most of the time the user will never see this state.
|
|
setMinimized(FALSE);
|
|
|
|
if (canClose())
|
|
{
|
|
if (getHost())
|
|
{
|
|
((LLMultiFloater*)getHost())->removeFloater(this);
|
|
gFloaterView->addChild(this);
|
|
}
|
|
|
|
if (getSoundFlags() != SILENT
|
|
&& getVisible()
|
|
&& !getHost()
|
|
&& !app_quitting)
|
|
{
|
|
make_ui_sound("UISndWindowClose");
|
|
}
|
|
|
|
// now close dependent floater
|
|
for(handle_set_iter_t dependent_it = mDependents.begin();
|
|
dependent_it != mDependents.end(); )
|
|
{
|
|
|
|
LLFloater* floaterp = dependent_it->get();
|
|
if (floaterp)
|
|
{
|
|
++dependent_it;
|
|
floaterp->closeFloater(app_quitting);
|
|
}
|
|
else
|
|
{
|
|
mDependents.erase(dependent_it++);
|
|
}
|
|
}
|
|
|
|
cleanupHandles();
|
|
gFocusMgr.clearLastFocusForGroup(this);
|
|
|
|
if (hasFocus())
|
|
{
|
|
// Do this early, so UI controls will commit before the
|
|
// window is taken down.
|
|
releaseFocus();
|
|
|
|
// give focus to dependee floater if it exists, and we had focus first
|
|
if (isDependent())
|
|
{
|
|
LLFloater* dependee = mDependeeHandle.get();
|
|
if (dependee && !dependee->isDead())
|
|
{
|
|
dependee->setFocus(TRUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
dirtyRect();
|
|
|
|
// Close callback
|
|
mCloseSignal(this, LLSD(app_quitting));
|
|
|
|
// Hide or Destroy
|
|
if (mSingleInstance)
|
|
{
|
|
// Hide the instance
|
|
if (getHost())
|
|
{
|
|
getHost()->setVisible(FALSE);
|
|
}
|
|
else
|
|
{
|
|
setVisible(FALSE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
setVisible(FALSE); // hide before destroying (so handleVisibilityChange() gets called)
|
|
destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*virtual*/
|
|
void LLFloater::reshape(S32 width, S32 height, BOOL called_from_parent)
|
|
{
|
|
LLPanel::reshape(width, height, called_from_parent);
|
|
storeRectControl();
|
|
}
|
|
|
|
void LLFloater::releaseFocus()
|
|
{
|
|
if( gFocusMgr.childIsTopCtrl( this ) )
|
|
{
|
|
gFocusMgr.setTopCtrl(NULL);
|
|
}
|
|
|
|
setFocus(FALSE);
|
|
|
|
if( gFocusMgr.childHasMouseCapture( this ) )
|
|
{
|
|
gFocusMgr.setMouseCapture(NULL);
|
|
}
|
|
}
|
|
|
|
|
|
void LLFloater::setResizeLimits( S32 min_width, S32 min_height )
|
|
{
|
|
mMinWidth = min_width;
|
|
mMinHeight = min_height;
|
|
|
|
for( S32 i = 0; i < 4; i++ )
|
|
{
|
|
if( mResizeBar[i] )
|
|
{
|
|
if (i == LLResizeBar::LEFT || i == LLResizeBar::RIGHT)
|
|
{
|
|
mResizeBar[i]->setResizeLimits( min_width, S32_MAX );
|
|
}
|
|
else
|
|
{
|
|
mResizeBar[i]->setResizeLimits( min_height, S32_MAX );
|
|
}
|
|
}
|
|
if( mResizeHandle[i] )
|
|
{
|
|
mResizeHandle[i]->setResizeLimits( min_width, min_height );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void LLFloater::center()
|
|
{
|
|
if(getHost())
|
|
{
|
|
// hosted floaters can't move
|
|
return;
|
|
}
|
|
centerWithin(gFloaterView->getRect());
|
|
}
|
|
|
|
LLMultiFloater* LLFloater::getHost()
|
|
{
|
|
return (LLMultiFloater*)mHostHandle.get();
|
|
}
|
|
|
|
void LLFloater::applyRectControl()
|
|
{
|
|
if (mRectControl.size() > 1)
|
|
{
|
|
const LLRect& rect = LLUI::sSettingGroups["floater"]->getRect(mRectControl);
|
|
if (rect.getWidth() > 0 && rect.getHeight() > 0)
|
|
{
|
|
translate( rect.mLeft - getRect().mLeft, rect.mBottom - getRect().mBottom);
|
|
if (mResizable)
|
|
{
|
|
reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloater::applyTitle()
|
|
{
|
|
if (!mDragHandle)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (isMinimized() && !mShortTitle.empty())
|
|
{
|
|
mDragHandle->setTitle( mShortTitle );
|
|
}
|
|
else
|
|
{
|
|
mDragHandle->setTitle ( mTitle );
|
|
}
|
|
}
|
|
|
|
std::string LLFloater::getCurrentTitle() const
|
|
{
|
|
return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
|
|
}
|
|
|
|
void LLFloater::setTitle( const std::string& title )
|
|
{
|
|
mTitle = title;
|
|
applyTitle();
|
|
}
|
|
|
|
std::string LLFloater::getTitle() const
|
|
{
|
|
if (mTitle.empty())
|
|
{
|
|
return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
|
|
}
|
|
else
|
|
{
|
|
return mTitle;
|
|
}
|
|
}
|
|
|
|
void LLFloater::setShortTitle( const std::string& short_title )
|
|
{
|
|
mShortTitle = short_title;
|
|
applyTitle();
|
|
}
|
|
|
|
std::string LLFloater::getShortTitle() const
|
|
{
|
|
if (mShortTitle.empty())
|
|
{
|
|
return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
|
|
}
|
|
else
|
|
{
|
|
return mShortTitle;
|
|
}
|
|
}
|
|
|
|
BOOL LLFloater::canSnapTo(const LLView* other_view)
|
|
{
|
|
if (NULL == other_view)
|
|
{
|
|
llwarns << "other_view is NULL" << llendl;
|
|
return FALSE;
|
|
}
|
|
|
|
if (other_view != getParent())
|
|
{
|
|
const LLFloater* other_floaterp = dynamic_cast<const LLFloater*>(other_view);
|
|
if (other_floaterp && other_floaterp->getSnapTarget() == getHandle() && mDependents.find(other_floaterp->getHandle()) != mDependents.end())
|
|
{
|
|
// this is a dependent that is already snapped to us, so don't snap back to it
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return LLPanel::canSnapTo(other_view);
|
|
}
|
|
|
|
void LLFloater::setSnappedTo(const LLView* snap_view)
|
|
{
|
|
if (!snap_view || snap_view == getParent())
|
|
{
|
|
clearSnapTarget();
|
|
}
|
|
else
|
|
{
|
|
//RN: assume it's a floater as it must be a sibling to our parent floater
|
|
LLFloater* floaterp = (LLFloater*)snap_view;
|
|
|
|
setSnapTarget(floaterp->getHandle());
|
|
}
|
|
}
|
|
|
|
void LLFloater::handleReshape(const LLRect& new_rect, bool by_user)
|
|
{
|
|
const LLRect old_rect = getRect();
|
|
LLView::handleReshape(new_rect, by_user);
|
|
|
|
// if not minimized, adjust all snapped dependents to new shape
|
|
if (!isMinimized())
|
|
{
|
|
// gather all snapped dependents
|
|
for(handle_set_iter_t dependent_it = mDependents.begin();
|
|
dependent_it != mDependents.end(); ++dependent_it)
|
|
{
|
|
LLFloater* floaterp = dependent_it->get();
|
|
// is a dependent snapped to us?
|
|
if (floaterp && floaterp->getSnapTarget() == getHandle())
|
|
{
|
|
S32 delta_x = 0;
|
|
S32 delta_y = 0;
|
|
// check to see if it snapped to right or top, and move if dependee floater is resizing
|
|
LLRect dependent_rect = floaterp->getRect();
|
|
if (dependent_rect.mLeft - getRect().mLeft >= old_rect.getWidth() || // dependent on my right?
|
|
dependent_rect.mRight == getRect().mLeft + old_rect.getWidth()) // dependent aligned with my right
|
|
{
|
|
// was snapped directly onto right side or aligned with it
|
|
delta_x += new_rect.getWidth() - old_rect.getWidth();
|
|
}
|
|
if (dependent_rect.mBottom - getRect().mBottom >= old_rect.getHeight() ||
|
|
dependent_rect.mTop == getRect().mBottom + old_rect.getHeight())
|
|
{
|
|
// was snapped directly onto top side or aligned with it
|
|
delta_y += new_rect.getHeight() - old_rect.getHeight();
|
|
}
|
|
|
|
// take translation of dependee floater into account as well
|
|
delta_x += new_rect.mLeft - old_rect.mLeft;
|
|
delta_y += new_rect.mBottom - old_rect.mBottom;
|
|
|
|
dependent_rect.translate(delta_x, delta_y);
|
|
floaterp->setShape(dependent_rect, by_user);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If minimized, and origin has changed, set
|
|
// mHasBeenDraggedWhileMinimized to TRUE
|
|
if ((new_rect.mLeft != old_rect.mLeft) ||
|
|
(new_rect.mBottom != old_rect.mBottom))
|
|
{
|
|
mHasBeenDraggedWhileMinimized = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloater::setMinimized(BOOL minimize)
|
|
{
|
|
static LLUICachedControl<S32> floater_header_size ("UIFloaterHeaderSize", 0);
|
|
static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
|
|
|
|
if (minimize == mMinimized) return;
|
|
|
|
if (minimize)
|
|
{
|
|
mExpandedRect = getRect();
|
|
|
|
// If the floater has been dragged while minimized in the
|
|
// past, then locate it at its previous minimized location.
|
|
// Otherwise, ask the view for a minimize position.
|
|
if (mHasBeenDraggedWhileMinimized)
|
|
{
|
|
setOrigin(mPreviousMinimizedLeft, mPreviousMinimizedBottom);
|
|
}
|
|
else
|
|
{
|
|
S32 left, bottom;
|
|
gFloaterView->getMinimizePosition(&left, &bottom);
|
|
setOrigin( left, bottom );
|
|
}
|
|
|
|
if (mButtonsEnabled[BUTTON_MINIMIZE])
|
|
{
|
|
mButtonsEnabled[BUTTON_MINIMIZE] = FALSE;
|
|
mButtonsEnabled[BUTTON_RESTORE] = TRUE;
|
|
}
|
|
|
|
if (mDragHandle)
|
|
{
|
|
mDragHandle->setVisible(TRUE);
|
|
}
|
|
setBorderVisible(TRUE);
|
|
|
|
for(handle_set_iter_t dependent_it = mDependents.begin();
|
|
dependent_it != mDependents.end();
|
|
++dependent_it)
|
|
{
|
|
LLFloater* floaterp = dependent_it->get();
|
|
if (floaterp)
|
|
{
|
|
if (floaterp->isMinimizeable())
|
|
{
|
|
floaterp->setMinimized(TRUE);
|
|
}
|
|
else if (!floaterp->isMinimized())
|
|
{
|
|
floaterp->setVisible(FALSE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Lose keyboard focus when minimized
|
|
releaseFocus();
|
|
|
|
for (S32 i = 0; i < 4; i++)
|
|
{
|
|
if (mResizeBar[i] != NULL)
|
|
{
|
|
mResizeBar[i]->setEnabled(FALSE);
|
|
}
|
|
if (mResizeHandle[i] != NULL)
|
|
{
|
|
mResizeHandle[i]->setEnabled(FALSE);
|
|
}
|
|
}
|
|
|
|
mMinimized = TRUE;
|
|
|
|
// Reshape *after* setting mMinimized
|
|
reshape( minimized_width, floater_header_size, TRUE);
|
|
}
|
|
else
|
|
{
|
|
// If this window has been dragged while minimized (at any time),
|
|
// remember its position for the next time it's minimized.
|
|
if (mHasBeenDraggedWhileMinimized)
|
|
{
|
|
const LLRect& currentRect = getRect();
|
|
mPreviousMinimizedLeft = currentRect.mLeft;
|
|
mPreviousMinimizedBottom = currentRect.mBottom;
|
|
}
|
|
|
|
setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom );
|
|
|
|
if (mButtonsEnabled[BUTTON_RESTORE])
|
|
{
|
|
mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
|
|
mButtonsEnabled[BUTTON_RESTORE] = FALSE;
|
|
}
|
|
|
|
// show dependent floater
|
|
for(handle_set_iter_t dependent_it = mDependents.begin();
|
|
dependent_it != mDependents.end();
|
|
++dependent_it)
|
|
{
|
|
LLFloater* floaterp = dependent_it->get();
|
|
if (floaterp)
|
|
{
|
|
floaterp->setMinimized(FALSE);
|
|
floaterp->setVisible(TRUE);
|
|
}
|
|
}
|
|
|
|
for (S32 i = 0; i < 4; i++)
|
|
{
|
|
if (mResizeBar[i] != NULL)
|
|
{
|
|
mResizeBar[i]->setEnabled(isResizable());
|
|
}
|
|
if (mResizeHandle[i] != NULL)
|
|
{
|
|
mResizeHandle[i]->setEnabled(isResizable());
|
|
}
|
|
}
|
|
|
|
mMinimized = FALSE;
|
|
|
|
// Reshape *after* setting mMinimized
|
|
reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE );
|
|
}
|
|
|
|
// don't show the help button while minimized - it's
|
|
// not very useful when minimized and uses up space
|
|
mButtonsEnabled[BUTTON_HELP] = !minimize;
|
|
|
|
applyTitle ();
|
|
|
|
make_ui_sound("UISndWindowClose");
|
|
updateButtons();
|
|
}
|
|
|
|
void LLFloater::setFocus( BOOL b )
|
|
{
|
|
if (b && getIsChrome())
|
|
{
|
|
return;
|
|
}
|
|
LLUICtrl* last_focus = gFocusMgr.getLastFocusForGroup(this);
|
|
// a descendent already has focus
|
|
BOOL child_had_focus = hasFocus();
|
|
|
|
// give focus to first valid descendent
|
|
LLPanel::setFocus(b);
|
|
|
|
if (b)
|
|
{
|
|
// only push focused floaters to front of stack if not in midst of ctrl-tab cycle
|
|
if (!getHost() && !((LLFloaterView*)getParent())->getCycleMode())
|
|
{
|
|
if (!isFrontmost())
|
|
{
|
|
setFrontmost();
|
|
}
|
|
}
|
|
|
|
// when getting focus, delegate to last descendent which had focus
|
|
if (last_focus && !child_had_focus &&
|
|
last_focus->isInEnabledChain() &&
|
|
last_focus->isInVisibleChain())
|
|
{
|
|
// *FIX: should handle case where focus doesn't stick
|
|
last_focus->setFocus(TRUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// virtual
|
|
void LLFloater::setRect(const LLRect &rect)
|
|
{
|
|
LLPanel::setRect(rect);
|
|
addDragHandle(); // re-add drag handle, sized based on rect
|
|
}
|
|
|
|
// virtual
|
|
void LLFloater::setIsChrome(BOOL is_chrome)
|
|
{
|
|
// chrome floaters don't take focus at all
|
|
if (is_chrome)
|
|
{
|
|
// remove focus if we're changing to chrome
|
|
setFocus(FALSE);
|
|
// can't Ctrl-Tab to "chrome" floaters
|
|
setFocusRoot(FALSE);
|
|
}
|
|
|
|
// no titles displayed on "chrome" floaters
|
|
if (mDragHandle)
|
|
mDragHandle->setTitleVisible(!is_chrome);
|
|
|
|
LLPanel::setIsChrome(is_chrome);
|
|
}
|
|
|
|
void LLFloater::setTitleVisible(bool visible)
|
|
{
|
|
if (mDragHandle)
|
|
mDragHandle->setTitleVisible(visible);
|
|
}
|
|
|
|
// Change the draw style to account for the foreground state.
|
|
void LLFloater::setForeground(BOOL front)
|
|
{
|
|
if (front != mForeground)
|
|
{
|
|
mForeground = front;
|
|
if (mDragHandle)
|
|
mDragHandle->setForeground( front );
|
|
|
|
if (!front)
|
|
{
|
|
releaseFocus();
|
|
}
|
|
|
|
setBackgroundOpaque( front );
|
|
}
|
|
}
|
|
|
|
void LLFloater::cleanupHandles()
|
|
{
|
|
// remove handles to non-existent dependents
|
|
for(handle_set_iter_t dependent_it = mDependents.begin();
|
|
dependent_it != mDependents.end(); )
|
|
{
|
|
LLFloater* floaterp = dependent_it->get();
|
|
if (!floaterp)
|
|
{
|
|
mDependents.erase(dependent_it++);
|
|
}
|
|
else
|
|
{
|
|
++dependent_it;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloater::setHost(LLMultiFloater* host)
|
|
{
|
|
if (mHostHandle.isDead() && host)
|
|
{
|
|
// make buttons smaller for hosted windows to differentiate from parent
|
|
mButtonScale = 0.9f;
|
|
|
|
// add tear off button
|
|
if (mCanTearOff)
|
|
{
|
|
mButtonsEnabled[BUTTON_TEAR_OFF] = TRUE;
|
|
}
|
|
}
|
|
else if (!mHostHandle.isDead() && !host)
|
|
{
|
|
mButtonScale = 1.f;
|
|
//mButtonsEnabled[BUTTON_TEAR_OFF] = FALSE;
|
|
}
|
|
updateButtons();
|
|
if (host)
|
|
{
|
|
mHostHandle = host->getHandle();
|
|
mLastHostHandle = host->getHandle();
|
|
}
|
|
else
|
|
{
|
|
mHostHandle.markDead();
|
|
}
|
|
}
|
|
|
|
void LLFloater::moveResizeHandlesToFront()
|
|
{
|
|
for( S32 i = 0; i < 4; i++ )
|
|
{
|
|
if( mResizeBar[i] )
|
|
{
|
|
sendChildToFront(mResizeBar[i]);
|
|
}
|
|
}
|
|
|
|
for( S32 i = 0; i < 4; i++ )
|
|
{
|
|
if( mResizeHandle[i] )
|
|
{
|
|
sendChildToFront(mResizeHandle[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL LLFloater::isFrontmost()
|
|
{
|
|
return gFloaterView && gFloaterView->getFrontmost() == this && getVisible();
|
|
}
|
|
|
|
void LLFloater::addDependentFloater(LLFloater* floaterp, BOOL reposition)
|
|
{
|
|
mDependents.insert(floaterp->getHandle());
|
|
floaterp->mDependeeHandle = getHandle();
|
|
|
|
if (reposition)
|
|
{
|
|
floaterp->setRect(gFloaterView->findNeighboringPosition(this, floaterp));
|
|
floaterp->setSnapTarget(getHandle());
|
|
}
|
|
gFloaterView->adjustToFitScreen(floaterp, FALSE);
|
|
if (floaterp->isFrontmost())
|
|
{
|
|
// make sure to bring self and sibling floaters to front
|
|
gFloaterView->bringToFront(floaterp);
|
|
}
|
|
}
|
|
|
|
void LLFloater::addDependentFloater(LLHandle<LLFloater> dependent, BOOL reposition)
|
|
{
|
|
LLFloater* dependent_floaterp = dependent.get();
|
|
if(dependent_floaterp)
|
|
{
|
|
addDependentFloater(dependent_floaterp, reposition);
|
|
}
|
|
}
|
|
|
|
void LLFloater::removeDependentFloater(LLFloater* floaterp)
|
|
{
|
|
mDependents.erase(floaterp->getHandle());
|
|
floaterp->mDependeeHandle = LLHandle<LLFloater>();
|
|
}
|
|
|
|
BOOL LLFloater::offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButtons index)
|
|
{
|
|
if( mButtonsEnabled[index] )
|
|
{
|
|
LLButton* my_butt = mButtons[index];
|
|
S32 local_x = x - my_butt->getRect().mLeft;
|
|
S32 local_y = y - my_butt->getRect().mBottom;
|
|
|
|
if (
|
|
my_butt->pointInView(local_x, local_y) &&
|
|
my_butt->handleMouseDown(local_x, local_y, mask))
|
|
{
|
|
// the button handled it
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// virtual
|
|
BOOL LLFloater::handleMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
if( mMinimized )
|
|
{
|
|
// Offer the click to titlebar buttons.
|
|
// Note: this block and the offerClickToButton helper method can be removed
|
|
// because the parent container will handle it for us but we'll keep it here
|
|
// for safety until after reworking the panel code to manage hidden children.
|
|
if(offerClickToButton(x, y, mask, BUTTON_CLOSE)) return TRUE;
|
|
if(offerClickToButton(x, y, mask, BUTTON_RESTORE)) return TRUE;
|
|
if(offerClickToButton(x, y, mask, BUTTON_TEAR_OFF)) return TRUE;
|
|
|
|
// Otherwise pass to drag handle for movement
|
|
return mDragHandle->handleMouseDown(x, y, mask);
|
|
}
|
|
else
|
|
{
|
|
bringToFront( x, y );
|
|
return LLPanel::handleMouseDown( x, y, mask );
|
|
}
|
|
}
|
|
|
|
// virtual
|
|
BOOL LLFloater::handleRightMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
BOOL was_minimized = mMinimized;
|
|
bringToFront( x, y );
|
|
return was_minimized || LLPanel::handleRightMouseDown( x, y, mask );
|
|
}
|
|
|
|
BOOL LLFloater::handleMiddleMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
bringToFront( x, y );
|
|
return LLPanel::handleMiddleMouseDown( x, y, mask );
|
|
}
|
|
|
|
|
|
// virtual
|
|
BOOL LLFloater::handleDoubleClick(S32 x, S32 y, MASK mask)
|
|
{
|
|
BOOL was_minimized = mMinimized;
|
|
setMinimized(FALSE);
|
|
return was_minimized || LLPanel::handleDoubleClick(x, y, mask);
|
|
}
|
|
|
|
void LLFloater::bringToFront( S32 x, S32 y )
|
|
{
|
|
if (getVisible() && pointInView(x, y))
|
|
{
|
|
LLMultiFloater* hostp = getHost();
|
|
if (hostp)
|
|
{
|
|
hostp->showFloater(this);
|
|
}
|
|
else
|
|
{
|
|
LLFloaterView* parent = (LLFloaterView*) getParent();
|
|
if (parent)
|
|
{
|
|
parent->bringToFront( this );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// virtual
|
|
void LLFloater::setVisibleAndFrontmost(BOOL take_focus)
|
|
{
|
|
setVisible(TRUE);
|
|
setFrontmost(take_focus);
|
|
}
|
|
|
|
void LLFloater::setFrontmost(BOOL take_focus)
|
|
{
|
|
LLMultiFloater* hostp = getHost();
|
|
if (hostp)
|
|
{
|
|
// this will bring the host floater to the front and select
|
|
// the appropriate panel
|
|
hostp->showFloater(this);
|
|
}
|
|
else
|
|
{
|
|
// there are more than one floater view
|
|
// so we need to query our parent directly
|
|
((LLFloaterView*)getParent())->bringToFront(this, take_focus);
|
|
}
|
|
}
|
|
|
|
void LLFloater::setCanDock(bool b)
|
|
{
|
|
if(b != mCanDock)
|
|
{
|
|
mCanDock = b;
|
|
if(mCanDock)
|
|
{
|
|
mButtonsEnabled[BUTTON_DOCK] = !mDocked;
|
|
mButtonsEnabled[BUTTON_UNDOCK] = mDocked;
|
|
}
|
|
else
|
|
{
|
|
mButtonsEnabled[BUTTON_DOCK] = FALSE;
|
|
mButtonsEnabled[BUTTON_UNDOCK] = FALSE;
|
|
}
|
|
}
|
|
updateButtons();
|
|
}
|
|
|
|
void LLFloater::setDocked(bool docked, bool pop_on_undock)
|
|
{
|
|
if(docked != mDocked && mCanDock)
|
|
{
|
|
mDocked = docked;
|
|
mButtonsEnabled[BUTTON_DOCK] = !mDocked;
|
|
mButtonsEnabled[BUTTON_UNDOCK] = mDocked;
|
|
updateButtons();
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloater::onClickMinimize(LLFloater* self)
|
|
{
|
|
if (!self)
|
|
return;
|
|
self->setMinimized( !self->isMinimized() );
|
|
}
|
|
|
|
void LLFloater::onClickTearOff(LLFloater* self)
|
|
{
|
|
static LLUICachedControl<S32> floater_header_size ("UIFloaterHeaderSize", 0);
|
|
if (!self)
|
|
return;
|
|
LLMultiFloater* host_floater = self->getHost();
|
|
if (host_floater) //Tear off
|
|
{
|
|
LLRect new_rect;
|
|
host_floater->removeFloater(self);
|
|
// reparent to floater view
|
|
gFloaterView->addChild(self);
|
|
|
|
self->openFloater(self->getKey());
|
|
|
|
// only force position for floaters that don't have that data saved
|
|
if (self->mRectControl.size() <= 1)
|
|
{
|
|
new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight());
|
|
self->setRect(new_rect);
|
|
}
|
|
gFloaterView->adjustToFitScreen(self, FALSE);
|
|
// give focus to new window to keep continuity for the user
|
|
self->setFocus(TRUE);
|
|
}
|
|
else //Attach to parent.
|
|
{
|
|
LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get();
|
|
if (new_host)
|
|
{
|
|
self->setMinimized(FALSE); // to reenable minimize button if it was minimized
|
|
new_host->showFloater(self);
|
|
// make sure host is visible
|
|
new_host->openFloater(new_host->getKey());
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloater::onClickDock(LLFloater* self)
|
|
{
|
|
if(self && self->mCanDock)
|
|
{
|
|
self->setDocked(!self->mDocked, true);
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLFloater::onClickHelp( LLFloater* self )
|
|
{
|
|
if (self && LLUI::sHelpImpl)
|
|
{
|
|
LLUI::sHelpImpl->showTopic(self->getHelpTopic());
|
|
}
|
|
}
|
|
|
|
// static
|
|
LLFloater* LLFloater::getClosableFloaterFromFocus()
|
|
{
|
|
LLFloater* focused_floater = NULL;
|
|
|
|
handle_map_iter_t iter;
|
|
for(iter = sFloaterMap.begin(); iter != sFloaterMap.end(); ++iter)
|
|
{
|
|
focused_floater = iter->second;
|
|
if (focused_floater->hasFocus())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (iter == sFloaterMap.end())
|
|
{
|
|
// nothing found, return
|
|
return NULL;
|
|
}
|
|
|
|
// The focused floater may not be closable,
|
|
// Find and close a parental floater that is closeable, if any.
|
|
LLFloater* prev_floater = NULL;
|
|
for(LLFloater* floater_to_close = focused_floater;
|
|
NULL != floater_to_close;
|
|
floater_to_close = gFloaterView->getParentFloater(floater_to_close))
|
|
{
|
|
if(floater_to_close->isCloseable())
|
|
{
|
|
return floater_to_close;
|
|
}
|
|
|
|
// If floater has as parent root view
|
|
// gFloaterView->getParentFloater(floater_to_close) returns
|
|
// the same floater_to_close, so we need to check this.
|
|
if (prev_floater == floater_to_close) {
|
|
break;
|
|
}
|
|
prev_floater = floater_to_close;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// static
|
|
void LLFloater::closeFocusedFloater()
|
|
{
|
|
LLFloater* floater_to_close = LLFloater::getClosableFloaterFromFocus();
|
|
if(floater_to_close)
|
|
{
|
|
floater_to_close->closeFloater();
|
|
}
|
|
|
|
// if nothing took focus after closing focused floater
|
|
// give it to next floater (to allow closing multiple windows via keyboard in rapid succession)
|
|
if (gFocusMgr.getKeyboardFocus() == NULL)
|
|
{
|
|
// HACK: use gFloaterView directly in case we are using Ctrl-W to close snapshot window
|
|
// which sits in gSnapshotFloaterView, and needs to pass focus on to normal floater view
|
|
gFloaterView->focusFrontFloater();
|
|
}
|
|
}
|
|
|
|
|
|
// static
|
|
void LLFloater::onClickClose( LLFloater* self )
|
|
{
|
|
if (!self)
|
|
return;
|
|
self->closeFloater(false);
|
|
}
|
|
|
|
|
|
// virtual
|
|
void LLFloater::draw()
|
|
{
|
|
F32 alpha = getDrawContext().mAlpha;
|
|
// draw background
|
|
if( isBackgroundVisible() )
|
|
{
|
|
S32 left = LLPANEL_BORDER_WIDTH;
|
|
S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH;
|
|
S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH;
|
|
S32 bottom = LLPANEL_BORDER_WIDTH;
|
|
|
|
static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
|
|
static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
|
|
LLColor4 shadow_color = shadow_color_cached;
|
|
F32 shadow_offset = (F32)shadow_offset_S32;
|
|
|
|
if (!isBackgroundOpaque())
|
|
{
|
|
shadow_offset *= 0.2f;
|
|
shadow_color.mV[VALPHA] *= 0.5f;
|
|
}
|
|
gl_drop_shadow(left, top, right, bottom,
|
|
shadow_color % alpha,
|
|
llround(shadow_offset));
|
|
|
|
// No transparent windows in simple UI
|
|
if (isBackgroundOpaque())
|
|
{
|
|
gl_rect_2d( left, top, right, bottom, getBackgroundColor() % alpha );
|
|
}
|
|
else
|
|
{
|
|
gl_rect_2d( left, top, right, bottom, getTransparentColor() % alpha );
|
|
}
|
|
|
|
if(hasFocus()
|
|
&& !getIsChrome()
|
|
&& !getCurrentTitle().empty())
|
|
{
|
|
static LLUIColor titlebar_focus_color = LLUIColorTable::instance().getColor("TitleBarFocusColor");
|
|
// draw highlight on title bar to indicate focus. RDW
|
|
const LLFontGL* font = LLFontGL::getFontSansSerif();
|
|
LLRect r = getRect();
|
|
gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - (S32)font->getLineHeight() - 1,
|
|
titlebar_focus_color % alpha, 0, TRUE);
|
|
}
|
|
}
|
|
|
|
LLPanel::updateDefaultBtn();
|
|
|
|
if( getDefaultButton() )
|
|
{
|
|
if (hasFocus() && getDefaultButton()->getEnabled())
|
|
{
|
|
LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
|
|
// is this button a direct descendent and not a nested widget (e.g. checkbox)?
|
|
BOOL focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this;
|
|
// only enable default button when current focus is not a button
|
|
getDefaultButton()->setBorderEnabled(!focus_is_child_button);
|
|
}
|
|
else
|
|
{
|
|
getDefaultButton()->setBorderEnabled(FALSE);
|
|
}
|
|
}
|
|
if (isMinimized())
|
|
{
|
|
for (S32 i = 0; i < BUTTON_COUNT; i++)
|
|
{
|
|
drawChild(mButtons[i]);
|
|
}
|
|
drawChild(mDragHandle);
|
|
}
|
|
else
|
|
{
|
|
// draw children
|
|
LLView* focused_child = dynamic_cast<LLView*>(gFocusMgr.getKeyboardFocus());
|
|
BOOL focused_child_visible = FALSE;
|
|
if (focused_child && focused_child->getParent() == this)
|
|
{
|
|
focused_child_visible = focused_child->getVisible();
|
|
focused_child->setVisible(FALSE);
|
|
}
|
|
|
|
// don't call LLPanel::draw() since we've implemented custom background rendering
|
|
LLView::draw();
|
|
|
|
if (focused_child_visible)
|
|
{
|
|
focused_child->setVisible(TRUE);
|
|
}
|
|
drawChild(focused_child);
|
|
}
|
|
|
|
if( isBackgroundVisible() )
|
|
{
|
|
// add in a border to improve spacialized visual aclarity ;)
|
|
// use lines instead of gl_rect_2d so we can round the edges as per james' recommendation
|
|
static LLUIColor focus_border_color = LLUIColorTable::instance().getColor("FloaterFocusBorderColor");
|
|
static LLUIColor unfocus_border_color = LLUIColorTable::instance().getColor("FloaterUnfocusBorderColor");
|
|
LLUI::setLineWidth(1.5f);
|
|
LLColor4 outlineColor = gFocusMgr.childHasKeyboardFocus(this) ? focus_border_color : unfocus_border_color;
|
|
gl_rect_2d_offset_local(0, getRect().getHeight() + 1, getRect().getWidth() + 1, 0, outlineColor % alpha, -LLPANEL_BORDER_WIDTH, FALSE);
|
|
LLUI::setLineWidth(1.f);
|
|
}
|
|
|
|
// update tearoff button for torn off floaters
|
|
// when last host goes away
|
|
if (mCanTearOff && !getHost())
|
|
{
|
|
LLFloater* old_host = mLastHostHandle.get();
|
|
if (!old_host)
|
|
{
|
|
setCanTearOff(FALSE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloater::setCanMinimize(BOOL can_minimize)
|
|
{
|
|
// if removing minimize/restore button programmatically,
|
|
// go ahead and unminimize floater
|
|
mCanMinimize = can_minimize;
|
|
if (!can_minimize)
|
|
{
|
|
setMinimized(FALSE);
|
|
}
|
|
|
|
mButtonsEnabled[BUTTON_MINIMIZE] = can_minimize && !isMinimized();
|
|
mButtonsEnabled[BUTTON_RESTORE] = can_minimize && isMinimized();
|
|
|
|
updateButtons();
|
|
}
|
|
|
|
void LLFloater::setCanClose(BOOL can_close)
|
|
{
|
|
mCanClose = can_close;
|
|
mButtonsEnabled[BUTTON_CLOSE] = can_close;
|
|
|
|
updateButtons();
|
|
}
|
|
|
|
void LLFloater::setCanTearOff(BOOL can_tear_off)
|
|
{
|
|
mCanTearOff = can_tear_off;
|
|
mButtonsEnabled[BUTTON_TEAR_OFF] = mCanTearOff && !mHostHandle.isDead();
|
|
|
|
updateButtons();
|
|
}
|
|
|
|
|
|
void LLFloater::setCanResize(BOOL can_resize)
|
|
{
|
|
mResizable = can_resize;
|
|
addResizeCtrls();
|
|
}
|
|
|
|
void LLFloater::setCanDrag(BOOL can_drag)
|
|
{
|
|
// if we delete drag handle, we no longer have access to the floater's title
|
|
// so just enable/disable it
|
|
if (!can_drag && mDragHandle->getEnabled())
|
|
{
|
|
mDragHandle->setEnabled(FALSE);
|
|
}
|
|
else if (can_drag && !mDragHandle->getEnabled())
|
|
{
|
|
mDragHandle->setEnabled(TRUE);
|
|
}
|
|
}
|
|
|
|
void LLFloater::updateButtons()
|
|
{
|
|
static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
|
|
static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
|
|
S32 button_count = 0;
|
|
for (S32 i = 0; i < BUTTON_COUNT; i++)
|
|
{
|
|
if(!mButtons[i]) continue;
|
|
mButtons[i]->setEnabled(mButtonsEnabled[i]);
|
|
|
|
if (mButtonsEnabled[i]
|
|
//*HACK: always render close button for hosted floaters
|
|
// so that users don't accidentally hit the button when closing multiple windows
|
|
// in the chatterbox
|
|
|| (i == BUTTON_CLOSE && mButtonScale != 1.f))
|
|
{
|
|
button_count++;
|
|
|
|
LLRect btn_rect;
|
|
if (mDragOnLeft)
|
|
{
|
|
btn_rect.setLeftTopAndSize(
|
|
LLPANEL_BORDER_WIDTH,
|
|
getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * button_count,
|
|
llround((F32)floater_close_box_size * mButtonScale),
|
|
llround((F32)floater_close_box_size * mButtonScale));
|
|
}
|
|
else
|
|
{
|
|
btn_rect.setLeftTopAndSize(
|
|
getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * button_count,
|
|
getRect().getHeight() - close_box_from_top,
|
|
llround((F32)floater_close_box_size * mButtonScale),
|
|
llround((F32)floater_close_box_size * mButtonScale));
|
|
}
|
|
|
|
mButtons[i]->setRect(btn_rect);
|
|
mButtons[i]->setVisible(TRUE);
|
|
// the restore button should have a tab stop so that it takes action when you Ctrl-Tab to a minimized floater
|
|
mButtons[i]->setTabStop(i == BUTTON_RESTORE);
|
|
}
|
|
else if (mButtons[i])
|
|
{
|
|
mButtons[i]->setVisible(FALSE);
|
|
}
|
|
}
|
|
if (mDragHandle)
|
|
mDragHandle->setMaxTitleWidth(getRect().getWidth() - (button_count * (floater_close_box_size + 1)));
|
|
}
|
|
|
|
void LLFloater::buildButtons()
|
|
{
|
|
static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
|
|
static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
|
|
for (S32 i = 0; i < BUTTON_COUNT; i++)
|
|
{
|
|
if (mButtons[i])
|
|
{
|
|
removeChild(mButtons[i]);
|
|
delete mButtons[i];
|
|
mButtons[i] = NULL;
|
|
}
|
|
|
|
LLRect btn_rect;
|
|
if (mDragOnLeft)
|
|
{
|
|
btn_rect.setLeftTopAndSize(
|
|
LLPANEL_BORDER_WIDTH,
|
|
getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * (i + 1),
|
|
llround(floater_close_box_size * mButtonScale),
|
|
llround(floater_close_box_size * mButtonScale));
|
|
}
|
|
else
|
|
{
|
|
btn_rect.setLeftTopAndSize(
|
|
getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * (i + 1),
|
|
getRect().getHeight() - close_box_from_top,
|
|
llround(floater_close_box_size * mButtonScale),
|
|
llround(floater_close_box_size * mButtonScale));
|
|
}
|
|
|
|
LLButton::Params p;
|
|
p.name(sButtonNames[i]);
|
|
p.rect(btn_rect);
|
|
p.label("");
|
|
p.image_unselected.name(sButtonActiveImageNames[i]);
|
|
// Selected, no matter if hovered or not, is "pressed"
|
|
p.image_selected.name(sButtonPressedImageNames[i]);
|
|
p.image_hover_selected.name(sButtonPressedImageNames[i]);
|
|
// Use a glow effect when the user hovers over the button
|
|
// These icons are really small, need glow amount increased
|
|
p.hover_glow_amount( 0.33f );
|
|
p.click_callback.function(boost::bind(sButtonCallbacks[i], this));
|
|
p.tab_stop(false);
|
|
p.follows.flags(FOLLOWS_TOP|FOLLOWS_RIGHT);
|
|
p.tool_tip(sButtonToolTips[i]);
|
|
p.scale_image(true);
|
|
|
|
LLButton* buttonp = LLUICtrlFactory::create<LLButton>(p);
|
|
addChild(buttonp);
|
|
mButtons[i] = buttonp;
|
|
}
|
|
|
|
updateButtons();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
// LLFloaterView
|
|
|
|
LLFloaterView::LLFloaterView (const Params& p)
|
|
: LLUICtrl (p),
|
|
mFocusCycleMode(FALSE),
|
|
mSnapOffsetBottom(0)
|
|
,mSnapOffsetRight(0)
|
|
{
|
|
}
|
|
|
|
// By default, adjust vertical.
|
|
void LLFloaterView::reshape(S32 width, S32 height, BOOL called_from_parent)
|
|
{
|
|
reshapeFloater(width, height, called_from_parent, ADJUST_VERTICAL_YES);
|
|
}
|
|
|
|
// When reshaping this view, make the floaters follow their closest edge.
|
|
void LLFloaterView::reshapeFloater(S32 width, S32 height, BOOL called_from_parent, BOOL adjust_vertical)
|
|
{
|
|
S32 old_width = getRect().getWidth();
|
|
S32 old_height = getRect().getHeight();
|
|
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLView* viewp = *child_it;
|
|
LLFloater* floaterp = (LLFloater*)viewp;
|
|
if (floaterp->isDependent())
|
|
{
|
|
// dependents use same follow flags as their "dependee"
|
|
continue;
|
|
}
|
|
LLRect r = floaterp->getRect();
|
|
|
|
// Compute absolute distance from each edge of screen
|
|
S32 left_offset = llabs(r.mLeft - 0);
|
|
S32 right_offset = llabs(old_width - r.mRight);
|
|
|
|
S32 top_offset = llabs(old_height - r.mTop);
|
|
S32 bottom_offset = llabs(r.mBottom - 0);
|
|
|
|
// Make if follow the edge it is closest to
|
|
U32 follow_flags = 0x0;
|
|
|
|
if (left_offset < right_offset)
|
|
{
|
|
follow_flags |= FOLLOWS_LEFT;
|
|
}
|
|
else
|
|
{
|
|
follow_flags |= FOLLOWS_RIGHT;
|
|
}
|
|
|
|
// "No vertical adjustment" usually means that the bottom of the view
|
|
// has been pushed up or down. Hence we want the floaters to follow
|
|
// the top.
|
|
if (!adjust_vertical)
|
|
{
|
|
follow_flags |= FOLLOWS_TOP;
|
|
}
|
|
else if (top_offset < bottom_offset)
|
|
{
|
|
follow_flags |= FOLLOWS_TOP;
|
|
}
|
|
else
|
|
{
|
|
follow_flags |= FOLLOWS_BOTTOM;
|
|
}
|
|
|
|
floaterp->setFollows(follow_flags);
|
|
|
|
//RN: all dependent floaters copy follow behavior of "parent"
|
|
for(LLFloater::handle_set_iter_t dependent_it = floaterp->mDependents.begin();
|
|
dependent_it != floaterp->mDependents.end(); ++dependent_it)
|
|
{
|
|
LLFloater* dependent_floaterp = dependent_it->get();
|
|
if (dependent_floaterp)
|
|
{
|
|
dependent_floaterp->setFollows(follow_flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
LLView::reshape(width, height, called_from_parent);
|
|
}
|
|
|
|
|
|
void LLFloaterView::restoreAll()
|
|
{
|
|
// make sure all subwindows aren't minimized
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLFloater* floaterp = (LLFloater*)*child_it;
|
|
floaterp->setMinimized(FALSE);
|
|
}
|
|
|
|
// *FIX: make sure dependents are restored
|
|
|
|
// children then deleted by default view constructor
|
|
}
|
|
|
|
|
|
LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor )
|
|
{
|
|
LLRect base_rect = reference_floater->getRect();
|
|
LLRect::tCoordType width = neighbor->getRect().getWidth();
|
|
LLRect::tCoordType height = neighbor->getRect().getHeight();
|
|
LLRect new_rect = neighbor->getRect();
|
|
|
|
LLRect expanded_base_rect = base_rect;
|
|
expanded_base_rect.stretch(10);
|
|
for(LLFloater::handle_set_iter_t dependent_it = reference_floater->mDependents.begin();
|
|
dependent_it != reference_floater->mDependents.end(); ++dependent_it)
|
|
{
|
|
LLFloater* sibling = dependent_it->get();
|
|
// check for dependents within 10 pixels of base floater
|
|
if (sibling &&
|
|
sibling != neighbor &&
|
|
sibling->getVisible() &&
|
|
expanded_base_rect.overlaps(sibling->getRect()))
|
|
{
|
|
base_rect.unionWith(sibling->getRect());
|
|
}
|
|
}
|
|
|
|
LLRect::tCoordType left_margin = llmax(0, base_rect.mLeft);
|
|
LLRect::tCoordType right_margin = llmax(0, getRect().getWidth() - base_rect.mRight);
|
|
LLRect::tCoordType top_margin = llmax(0, getRect().getHeight() - base_rect.mTop);
|
|
LLRect::tCoordType bottom_margin = llmax(0, base_rect.mBottom);
|
|
|
|
// find position for floater in following order
|
|
// right->left->bottom->top
|
|
for (S32 i = 0; i < 5; i++)
|
|
{
|
|
if (right_margin > width)
|
|
{
|
|
new_rect.translate(base_rect.mRight - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mTop);
|
|
return new_rect;
|
|
}
|
|
else if (left_margin > width)
|
|
{
|
|
new_rect.translate(base_rect.mLeft - neighbor->getRect().mRight, base_rect.mTop - neighbor->getRect().mTop);
|
|
return new_rect;
|
|
}
|
|
else if (bottom_margin > height)
|
|
{
|
|
new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mBottom - neighbor->getRect().mTop);
|
|
return new_rect;
|
|
}
|
|
else if (top_margin > height)
|
|
{
|
|
new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mBottom);
|
|
return new_rect;
|
|
}
|
|
|
|
// keep growing margins to find "best" fit
|
|
left_margin += 20;
|
|
right_margin += 20;
|
|
top_margin += 20;
|
|
bottom_margin += 20;
|
|
}
|
|
|
|
// didn't find anything, return initial rect
|
|
return new_rect;
|
|
}
|
|
|
|
|
|
void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
|
|
{
|
|
// *TODO: make this respect floater's mAutoFocus value, instead of
|
|
// using parameter
|
|
if (child->getHost())
|
|
{
|
|
// this floater is hosted elsewhere and hence not one of our children, abort
|
|
return;
|
|
}
|
|
std::vector<LLView*> floaters_to_move;
|
|
// Look at all floaters...tab
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLView* viewp = *child_it;
|
|
LLFloater *floater = (LLFloater *)viewp;
|
|
|
|
// ...but if I'm a dependent floater...
|
|
if (child->isDependent())
|
|
{
|
|
// ...look for floaters that have me as a dependent...
|
|
LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle());
|
|
|
|
if (found_dependent != floater->mDependents.end())
|
|
{
|
|
// ...and make sure all children of that floater (including me) are brought to front...
|
|
for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
|
|
dependent_it != floater->mDependents.end(); )
|
|
{
|
|
LLFloater* sibling = dependent_it->get();
|
|
if (sibling)
|
|
{
|
|
floaters_to_move.push_back(sibling);
|
|
}
|
|
++dependent_it;
|
|
}
|
|
//...before bringing my parent to the front...
|
|
floaters_to_move.push_back(floater);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<LLView*>::iterator view_it;
|
|
for(view_it = floaters_to_move.begin(); view_it != floaters_to_move.end(); ++view_it)
|
|
{
|
|
LLFloater* floaterp = (LLFloater*)(*view_it);
|
|
sendChildToFront(floaterp);
|
|
|
|
// always unminimize dependee, but allow dependents to stay minimized
|
|
if (!floaterp->isDependent())
|
|
{
|
|
floaterp->setMinimized(FALSE);
|
|
}
|
|
}
|
|
floaters_to_move.clear();
|
|
|
|
// ...then bringing my own dependents to the front...
|
|
for(LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
|
|
dependent_it != child->mDependents.end(); )
|
|
{
|
|
LLFloater* dependent = dependent_it->get();
|
|
if (dependent)
|
|
{
|
|
sendChildToFront(dependent);
|
|
//don't un-minimize dependent windows automatically
|
|
// respect user's wishes
|
|
//dependent->setMinimized(FALSE);
|
|
}
|
|
++dependent_it;
|
|
}
|
|
|
|
// ...and finally bringing myself to front
|
|
// (do this last, so that I'm left in front at end of this call)
|
|
if( *getChildList()->begin() != child )
|
|
{
|
|
sendChildToFront(child);
|
|
}
|
|
child->setMinimized(FALSE);
|
|
if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
|
|
{
|
|
child->setFocus(TRUE);
|
|
}
|
|
}
|
|
|
|
void LLFloaterView::highlightFocusedFloater()
|
|
{
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLFloater *floater = (LLFloater *)(*child_it);
|
|
|
|
// skip dependent floaters, as we'll handle them in a batch along with their dependee(?)
|
|
if (floater->isDependent())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
BOOL floater_or_dependent_has_focus = gFocusMgr.childHasKeyboardFocus(floater);
|
|
for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
|
|
dependent_it != floater->mDependents.end();
|
|
++dependent_it)
|
|
{
|
|
LLFloater* dependent_floaterp = dependent_it->get();
|
|
if (dependent_floaterp && gFocusMgr.childHasKeyboardFocus(dependent_floaterp))
|
|
{
|
|
floater_or_dependent_has_focus = TRUE;
|
|
}
|
|
}
|
|
|
|
// now set this floater and all its dependents
|
|
floater->setForeground(floater_or_dependent_has_focus);
|
|
|
|
for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
|
|
dependent_it != floater->mDependents.end(); )
|
|
{
|
|
LLFloater* dependent_floaterp = dependent_it->get();
|
|
if (dependent_floaterp)
|
|
{
|
|
dependent_floaterp->setForeground(floater_or_dependent_has_focus);
|
|
}
|
|
++dependent_it;
|
|
}
|
|
|
|
floater->cleanupHandles();
|
|
}
|
|
}
|
|
|
|
void LLFloaterView::unhighlightFocusedFloater()
|
|
{
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLFloater *floater = (LLFloater *)(*child_it);
|
|
|
|
floater->setForeground(FALSE);
|
|
}
|
|
}
|
|
|
|
void LLFloaterView::focusFrontFloater()
|
|
{
|
|
LLFloater* floaterp = getFrontmost();
|
|
if (floaterp)
|
|
{
|
|
floaterp->setFocus(TRUE);
|
|
}
|
|
}
|
|
|
|
void LLFloaterView::getMinimizePosition(S32 *left, S32 *bottom)
|
|
{
|
|
static LLUICachedControl<S32> floater_header_size ("UIFloaterHeaderSize", 0);
|
|
static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
|
|
S32 col = 0;
|
|
LLRect snap_rect_local = getLocalSnapRect();
|
|
for(S32 row = snap_rect_local.mBottom;
|
|
row < snap_rect_local.getHeight() - floater_header_size;
|
|
row += floater_header_size ) //loop rows
|
|
{
|
|
for(col = snap_rect_local.mLeft;
|
|
col < snap_rect_local.getWidth() - minimized_width;
|
|
col += minimized_width)
|
|
{
|
|
bool foundGap = TRUE;
|
|
for(child_list_const_iter_t child_it = getChildList()->begin();
|
|
child_it != getChildList()->end();
|
|
++child_it) //loop floaters
|
|
{
|
|
// Examine minimized children.
|
|
LLFloater* floater = (LLFloater*)((LLView*)*child_it);
|
|
if(floater->isMinimized())
|
|
{
|
|
LLRect r = floater->getRect();
|
|
if((r.mBottom < (row + floater_header_size))
|
|
&& (r.mBottom > (row - floater_header_size))
|
|
&& (r.mLeft < (col + minimized_width))
|
|
&& (r.mLeft > (col - minimized_width)))
|
|
{
|
|
// needs the check for off grid. can't drag,
|
|
// but window resize makes them off
|
|
foundGap = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
} //done floaters
|
|
if(foundGap)
|
|
{
|
|
*left = col;
|
|
*bottom = row;
|
|
return; //done
|
|
}
|
|
} //done this col
|
|
}
|
|
|
|
// crude - stack'em all at 0,0 when screen is full of minimized
|
|
// floaters.
|
|
*left = snap_rect_local.mLeft;
|
|
*bottom = snap_rect_local.mBottom;
|
|
}
|
|
|
|
|
|
void LLFloaterView::destroyAllChildren()
|
|
{
|
|
LLView::deleteAllChildren();
|
|
}
|
|
|
|
void LLFloaterView::closeAllChildren(bool app_quitting)
|
|
{
|
|
// iterate over a copy of the list, because closing windows will destroy
|
|
// some windows on the list.
|
|
child_list_t child_list = *(getChildList());
|
|
|
|
for (child_list_const_iter_t it = child_list.begin(); it != child_list.end(); ++it)
|
|
{
|
|
LLView* viewp = *it;
|
|
child_list_const_iter_t exists = std::find(getChildList()->begin(), getChildList()->end(), viewp);
|
|
if (exists == getChildList()->end())
|
|
{
|
|
// this floater has already been removed
|
|
continue;
|
|
}
|
|
|
|
LLFloater* floaterp = (LLFloater*)viewp;
|
|
|
|
// Attempt to close floater. This will cause the "do you want to save"
|
|
// dialogs to appear.
|
|
if (floaterp->canClose() && !floaterp->isDead())
|
|
{
|
|
floaterp->closeFloater(app_quitting);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
BOOL LLFloaterView::allChildrenClosed()
|
|
{
|
|
// see if there are any visible floaters (some floaters "close"
|
|
// by setting themselves invisible)
|
|
for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
|
|
{
|
|
LLView* viewp = *it;
|
|
LLFloater* floaterp = (LLFloater*)viewp;
|
|
|
|
if (floaterp->getVisible() && !floaterp->isDead() && floaterp->isCloseable())
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void LLFloaterView::refresh()
|
|
{
|
|
// Constrain children to be entirely on the screen
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
|
|
if (floaterp && floaterp->getVisible() )
|
|
{
|
|
// minimized floaters are kept fully onscreen
|
|
adjustToFitScreen(floaterp, !floaterp->isMinimized());
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside)
|
|
{
|
|
if (floater->getParent() != this)
|
|
{
|
|
// floater is hosted elsewhere, so ignore
|
|
return;
|
|
}
|
|
LLRect::tCoordType screen_width = getSnapRect().getWidth();
|
|
LLRect::tCoordType screen_height = getSnapRect().getHeight();
|
|
// convert to local coordinate frame
|
|
LLRect snap_rect_local = getLocalSnapRect();
|
|
|
|
// only automatically resize non-minimized, resizable floaters
|
|
if( floater->isResizable() && !floater->isMinimized() )
|
|
{
|
|
LLRect view_rect = floater->getRect();
|
|
S32 old_width = view_rect.getWidth();
|
|
S32 old_height = view_rect.getHeight();
|
|
S32 min_width;
|
|
S32 min_height;
|
|
floater->getResizeLimits( &min_width, &min_height );
|
|
|
|
// Make sure floater isn't already smaller than its min height/width?
|
|
S32 new_width = llmax( min_width, old_width );
|
|
S32 new_height = llmax( min_height, old_height);
|
|
|
|
if((new_width > screen_width) || (new_height > screen_height))
|
|
{
|
|
// We have to make this window able to fit on screen
|
|
new_width = llmin(new_width, screen_width);
|
|
new_height = llmin(new_height, screen_height);
|
|
|
|
// ...while respecting minimum width/height
|
|
new_width = llmax(new_width, min_width);
|
|
new_height = llmax(new_height, min_height);
|
|
|
|
floater->reshape( new_width, new_height, TRUE );
|
|
if (floater->followsRight())
|
|
{
|
|
floater->translate(old_width - new_width, 0);
|
|
}
|
|
|
|
if (floater->followsTop())
|
|
{
|
|
floater->translate(0, old_height - new_height);
|
|
}
|
|
}
|
|
}
|
|
|
|
// move window fully onscreen
|
|
if (floater->translateIntoRect( snap_rect_local, allow_partial_outside ))
|
|
{
|
|
floater->clearSnapTarget();
|
|
}
|
|
}
|
|
|
|
void LLFloaterView::draw()
|
|
{
|
|
refresh();
|
|
|
|
// hide focused floater if in cycle mode, so that it can be drawn on top
|
|
LLFloater* focused_floater = getFocusedFloater();
|
|
|
|
if (mFocusCycleMode && focused_floater)
|
|
{
|
|
child_list_const_iter_t child_it = getChildList()->begin();
|
|
for (;child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
if ((*child_it) != focused_floater)
|
|
{
|
|
drawChild(*child_it);
|
|
}
|
|
}
|
|
|
|
drawChild(focused_floater, -TABBED_FLOATER_OFFSET, TABBED_FLOATER_OFFSET);
|
|
}
|
|
else
|
|
{
|
|
LLView::draw();
|
|
}
|
|
}
|
|
|
|
LLRect LLFloaterView::getSnapRect() const
|
|
{
|
|
LLRect snap_rect = getRect();
|
|
snap_rect.mBottom += mSnapOffsetBottom;
|
|
snap_rect.mRight -= mSnapOffsetRight;
|
|
|
|
return snap_rect;
|
|
}
|
|
|
|
LLFloater *LLFloaterView::getFocusedFloater() const
|
|
{
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLUICtrl* ctrlp = (*child_it)->isCtrl() ? static_cast<LLUICtrl*>(*child_it) : NULL;
|
|
if ( ctrlp && ctrlp->hasFocus() )
|
|
{
|
|
return static_cast<LLFloater *>(ctrlp);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
LLFloater *LLFloaterView::getFrontmost() const
|
|
{
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLView* viewp = *child_it;
|
|
if ( viewp->getVisible() && !viewp->isDead())
|
|
{
|
|
return (LLFloater *)viewp;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
LLFloater *LLFloaterView::getBackmost() const
|
|
{
|
|
LLFloater* back_most = NULL;
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLView* viewp = *child_it;
|
|
if ( viewp->getVisible() )
|
|
{
|
|
back_most = (LLFloater *)viewp;
|
|
}
|
|
}
|
|
return back_most;
|
|
}
|
|
|
|
void LLFloaterView::syncFloaterTabOrder()
|
|
{
|
|
// look for a visible modal dialog, starting from first (should be only one)
|
|
LLModalDialog* modal_dialog = NULL;
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLModalDialog* dialog = dynamic_cast<LLModalDialog*>(*child_it);
|
|
if (dialog && dialog->isModal() && dialog->getVisible())
|
|
{
|
|
modal_dialog = dialog;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (modal_dialog)
|
|
{
|
|
// If we have a visible modal dialog, make sure that it has focus
|
|
if( gFocusMgr.getTopCtrl() != modal_dialog )
|
|
{
|
|
gFocusMgr.setTopCtrl( modal_dialog );
|
|
}
|
|
|
|
if( !gFocusMgr.childHasKeyboardFocus( modal_dialog ) )
|
|
{
|
|
modal_dialog->setFocus(TRUE);
|
|
}
|
|
|
|
if( !gFocusMgr.childHasMouseCapture( modal_dialog ) )
|
|
{
|
|
gFocusMgr.setMouseCapture( modal_dialog );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// otherwise, make sure the focused floater is in the front of the child list
|
|
for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it)
|
|
{
|
|
LLFloater* floaterp = (LLFloater*)*child_it;
|
|
if (gFocusMgr.childHasKeyboardFocus(floaterp))
|
|
{
|
|
bringToFront(floaterp, FALSE);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// sync draw order to tab order
|
|
for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it)
|
|
{
|
|
LLFloater* floaterp = (LLFloater*)*child_it;
|
|
moveChildToFrontOfTabGroup(floaterp);
|
|
}
|
|
}
|
|
|
|
LLFloater* LLFloaterView::getParentFloater(LLView* viewp) const
|
|
{
|
|
LLView* parentp = viewp->getParent();
|
|
|
|
while(parentp && parentp != this)
|
|
{
|
|
viewp = parentp;
|
|
parentp = parentp->getParent();
|
|
}
|
|
|
|
if (parentp == this)
|
|
{
|
|
return (LLFloater*)viewp;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
S32 LLFloaterView::getZOrder(LLFloater* child)
|
|
{
|
|
S32 rv = 0;
|
|
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
|
|
{
|
|
LLView* viewp = *child_it;
|
|
if(viewp == child)
|
|
{
|
|
break;
|
|
}
|
|
++rv;
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
void LLFloaterView::pushVisibleAll(BOOL visible, const skip_list_t& skip_list)
|
|
{
|
|
for (child_list_const_iter_t child_iter = getChildList()->begin();
|
|
child_iter != getChildList()->end(); ++child_iter)
|
|
{
|
|
LLView *view = *child_iter;
|
|
if (skip_list.find(view) == skip_list.end())
|
|
{
|
|
view->pushVisible(visible);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
|
|
{
|
|
for (child_list_const_iter_t child_iter = getChildList()->begin();
|
|
child_iter != getChildList()->end(); ++child_iter)
|
|
{
|
|
LLView *view = *child_iter;
|
|
if (skip_list.find(view) == skip_list.end())
|
|
{
|
|
view->popVisible();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloater::setInstanceName(const std::string& name)
|
|
{
|
|
if (name == mInstanceName)
|
|
return;
|
|
llassert_always(mInstanceName.empty());
|
|
mInstanceName = name;
|
|
if (!mInstanceName.empty())
|
|
{
|
|
// save_rect and save_visibility only apply to registered floaters
|
|
if (!mRectControl.empty())
|
|
{
|
|
mRectControl = LLFloaterReg::declareRectControl(mInstanceName);
|
|
}
|
|
if (!mVisibilityControl.empty())
|
|
{
|
|
mVisibilityControl = LLFloaterReg::declareVisibilityControl(mInstanceName);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloater::setKey(const LLSD& newkey)
|
|
{
|
|
// Note: We don't have to do anything special with registration when we change keys
|
|
mKey = newkey;
|
|
}
|
|
|
|
//static
|
|
void LLFloater::setupParamsForExport(Params& p, LLView* parent)
|
|
{
|
|
// Do rectangle munging to topleft layout first
|
|
LLPanel::setupParamsForExport(p, parent);
|
|
|
|
// Copy the rectangle out to apply layout constraints
|
|
LLRect rect = p.rect;
|
|
|
|
// Null out other settings
|
|
p.rect.left.setProvided(false);
|
|
p.rect.top.setProvided(false);
|
|
p.rect.right.setProvided(false);
|
|
p.rect.bottom.setProvided(false);
|
|
|
|
// Explicitly set width/height
|
|
p.rect.width.set( rect.getWidth(), true );
|
|
p.rect.height.set( rect.getHeight(), true );
|
|
|
|
// If you can't resize this floater, don't export min_height
|
|
// and min_width
|
|
bool can_resize = p.can_resize;
|
|
if (!can_resize)
|
|
{
|
|
p.min_height.setProvided(false);
|
|
p.min_width.setProvided(false);
|
|
}
|
|
}
|
|
|
|
void LLFloater::initFromParams(const LLFloater::Params& p)
|
|
{
|
|
// control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible
|
|
LLPanel::initFromParams(p);
|
|
|
|
mTitle = p.title;
|
|
mShortTitle = p.short_title;
|
|
applyTitle();
|
|
|
|
setCanTearOff(p.can_tear_off);
|
|
setCanMinimize(p.can_minimize);
|
|
setCanClose(p.can_close);
|
|
setCanDock(p.can_dock);
|
|
|
|
mDragOnLeft = p.can_drag_on_left;
|
|
mResizable = p.can_resize;
|
|
mMinWidth = p.min_width;
|
|
mMinHeight = p.min_height;
|
|
mSingleInstance = p.single_instance;
|
|
mAutoTile = p.auto_tile;
|
|
|
|
if (p.save_rect)
|
|
{
|
|
mRectControl = "t"; // flag to build mRectControl name once mInstanceName is set
|
|
}
|
|
if (p.save_visibility)
|
|
{
|
|
mVisibilityControl = "t"; // flag to build mVisibilityControl name once mInstanceName is set
|
|
}
|
|
|
|
// open callback
|
|
if (p.open_callback.isProvided())
|
|
initCommitCallback(p.open_callback, mOpenSignal);
|
|
// close callback
|
|
if (p.close_callback.isProvided())
|
|
initCommitCallback(p.close_callback, mCloseSignal);
|
|
}
|
|
|
|
LLFastTimer::DeclareTimer POST_BUILD("Floater Post Build");
|
|
|
|
void LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, LLXMLNodePtr output_node)
|
|
{
|
|
Params params(LLUICtrlFactory::getDefaultParams<LLFloater>());
|
|
LLXUIParser::instance().readXUI(node, params);
|
|
|
|
if (output_node)
|
|
{
|
|
Params output_params(params);
|
|
setupParamsForExport(output_params, parent);
|
|
Params default_params(LLUICtrlFactory::getDefaultParams<LLFloater>());
|
|
output_node->setName(node->getName()->mString);
|
|
LLXUIParser::instance().writeXUI(
|
|
output_node, output_params, &default_params);
|
|
}
|
|
|
|
setupParams(params, parent);
|
|
initFromParams(params);
|
|
|
|
initFloater();
|
|
|
|
LLMultiFloater* last_host = LLFloater::getFloaterHost();
|
|
if (node->hasName("multi_floater"))
|
|
{
|
|
LLFloater::setFloaterHost((LLMultiFloater*) this);
|
|
}
|
|
|
|
LLUICtrlFactory::createChildren(this, node, child_registry_t::instance(), output_node);
|
|
|
|
if (node->hasName("multi_floater"))
|
|
{
|
|
LLFloater::setFloaterHost(last_host);
|
|
}
|
|
|
|
BOOL result;
|
|
{
|
|
LLFastTimer ft(POST_BUILD);
|
|
|
|
result = postBuild();
|
|
}
|
|
|
|
if (!result)
|
|
{
|
|
llerrs << "Failed to construct floater " << getName() << llendl;
|
|
}
|
|
|
|
applyRectControl(); // If we have a saved rect control, apply it
|
|
gFloaterView->adjustToFitScreen(this, FALSE); // Floaters loaded from XML should all fit on screen
|
|
|
|
moveResizeHandlesToFront();
|
|
}
|
|
|