phoenix-firestorm/indra/newview/llfloaterperformance.cpp

737 lines
29 KiB
C++

/**
* @file llfloaterperformance.cpp
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterperformance.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llappearancemgr.h"
#include "llavataractions.h"
#include "llavatarrendernotifier.h"
#include "llcheckboxctrl.h"
#include "llfeaturemanager.h"
#include "llfloaterpreference.h" // LLAvatarComplexityControls
#include "llfloaterreg.h"
#include "llnamelistctrl.h"
#include "llradiogroup.h"
#include "llsliderctrl.h"
#include "lltextbox.h"
#include "lltrans.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "pipeline.h"
#include "llviewercontrol.h"
#include "fsavatarrenderpersistence.h"
const F32 REFRESH_INTERVAL = 1.0f;
const S32 BAR_LEFT_PAD = 2;
const S32 BAR_RIGHT_PAD = 5;
const S32 BAR_BOTTOM_PAD = 9;
class LLExceptionsContextMenu : public LLListContextMenu
{
public:
LLExceptionsContextMenu(LLFloaterPerformance* floater_settings)
: mFloaterPerformance(floater_settings)
{}
protected:
LLContextMenu* createMenu()
{
LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
registrar.add("Settings.SetRendering", boost::bind(&LLFloaterPerformance::onCustomAction, mFloaterPerformance, _2, mUUIDs.front()));
enable_registrar.add("Settings.IsSelected", boost::bind(&LLFloaterPerformance::isActionChecked, mFloaterPerformance, _2, mUUIDs.front()));
LLContextMenu* menu = createFromFile("menu_avatar_rendering_settings.xml");
return menu;
}
LLFloaterPerformance* mFloaterPerformance;
};
LLFloaterPerformance::LLFloaterPerformance(const LLSD& key)
: LLFloater(key),
mUpdateTimer(new LLTimer()),
mNearbyMaxComplexity(0)
{
mContextMenu = new LLExceptionsContextMenu(this);
}
LLFloaterPerformance::~LLFloaterPerformance()
{
mComplexityChangedSignal.disconnect();
delete mContextMenu;
delete mUpdateTimer;
}
BOOL LLFloaterPerformance::postBuild()
{
mMainPanel = getChild<LLPanel>("panel_performance_main");
mNearbyPanel = getChild<LLPanel>("panel_performance_nearby");
mComplexityPanel = getChild<LLPanel>("panel_performance_complexity");
mSettingsPanel = getChild<LLPanel>("panel_performance_preferences");
mHUDsPanel = getChild<LLPanel>("panel_performance_huds");
getChild<LLPanel>("nearby_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel));
getChild<LLPanel>("complexity_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mComplexityPanel));
getChild<LLPanel>("settings_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel));
getChild<LLPanel>("huds_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mHUDsPanel));
initBackBtn(mNearbyPanel);
initBackBtn(mComplexityPanel);
initBackBtn(mSettingsPanel);
initBackBtn(mHUDsPanel);
mHUDList = mHUDsPanel->getChild<LLNameListCtrl>("hud_list");
mHUDList->setNameListType(LLNameListCtrl::SPECIAL);
mHUDList->setHoverIconName("StopReload_Off");
mHUDList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
mObjectList = mComplexityPanel->getChild<LLNameListCtrl>("obj_list");
mObjectList->setNameListType(LLNameListCtrl::SPECIAL);
mObjectList->setHoverIconName("StopReload_Off");
mObjectList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
mSettingsPanel->getChild<LLButton>("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this));
mSettingsPanel->getChild<LLRadioGroup>("graphics_quality")->setCommitCallback(boost::bind(&LLFloaterPerformance::onChangeQuality, this, _2));
mNearbyPanel->getChild<LLButton>("exceptions_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickExceptions, this));
mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickHideAvatars, this));
mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
mNearbyList = mNearbyPanel->getChild<LLNameListCtrl>("nearby_list");
mNearbyList->setRightMouseDownCallback(boost::bind(&LLFloaterPerformance::onAvatarListRightClick, this, _1, _2, _3));
updateComplexityText();
mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateComplexityText, this));
mNearbyPanel->getChild<LLSliderCtrl>("IndirectMaxComplexity")->setCommitCallback(boost::bind(&LLFloaterPerformance::updateMaxComplexity, this));
updateMaxRenderTime();
updateMaxRenderTimeText();
mMaxARTChangedSignal = gSavedSettings.getControl("RenderAvatarMaxART")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateMaxRenderTimeText, this));
mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART")->setCommitCallback(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this));
LLAvatarComplexityControls::setIndirectMaxArc();
return TRUE;
}
void LLFloaterPerformance::showSelectedPanel(LLPanel* selected_panel)
{
hidePanels();
mMainPanel->setVisible(FALSE);
selected_panel->setVisible(TRUE);
if (mHUDsPanel == selected_panel)
{
populateHUDList();
}
else if (mNearbyPanel == selected_panel)
{
populateNearbyList();
}
else if (mComplexityPanel == selected_panel)
{
populateObjectList();
}
}
void LLFloaterPerformance::draw()
{
const S32 NUM_PERIODS = 50;
static LLCachedControl<U32> fps_cap(gSavedSettings, "FramePerSecondLimit"); // user limited FPS
static LLCachedControl<U32> target_fps(gSavedSettings, "FSTargetFPS"); // desired FPS
static LLCachedControl<bool> auto_tune(gSavedSettings, "FSAutoTuneFPS"); // auto tune enabled?
static LLCachedControl<F32> max_render_cost(gSavedSettings, "RenderAvatarMaxART", 0);
if (mUpdateTimer->hasExpired())
{
LLStringUtil::format_map_t args;
auto fps = LLTrace::get_frame_recording().getPeriodMedianPerSec(LLStatViewer::FPS, NUM_PERIODS);
getChild<LLTextBox>("fps_value")->setValue((S32)llround(fps));
auto tot_frame_time_ns = 1000000000/fps;
auto target_frame_time_ns = 1000000000/(target_fps==0?1:target_fps);
auto tot_avatar_time = FSTelemetry::RecordObjectTime<const LLVOAvatar*>::getSum(FSTelemetry::ObjStatType::RENDER_COMBINED);
auto tot_huds_time = FSTelemetry::RecordSceneTime::get(FSTelemetry::SceneStatType::RENDER_HUDS) ;
auto tot_sleep_time = FSTelemetry::RecordSceneTime::get(FSTelemetry::SceneStatType::RENDER_SLEEP);
auto tot_ui_time = FSTelemetry::RecordSceneTime::get(FSTelemetry::SceneStatType::RENDER_UI);
auto tot_idle_time = FSTelemetry::RecordSceneTime::get(FSTelemetry::SceneStatType::RENDER_IDLE);
auto tot_limit_time = FSTelemetry::RecordSceneTime::get(FSTelemetry::SceneStatType::RENDER_FPSLIMIT);
auto tot_swap_time = FSTelemetry::RecordSceneTime::get(FSTelemetry::SceneStatType::RENDER_SWAP);
// once the rest is extracted what is left is the scene cost (we don't include non-render activities such as network here prlloy should.)
auto tot_scene_time = tot_frame_time_ns - tot_avatar_time - tot_huds_time - tot_ui_time - tot_sleep_time - tot_limit_time - tot_swap_time;
// remove time spent sleeping for fps limit or out of focus.
tot_frame_time_ns -= tot_limit_time;
tot_frame_time_ns -= tot_sleep_time;
if(tot_frame_time_ns == 0)
{
LL_WARNS("performance") << "things went wrong, quit while we can." << LL_ENDL;
return;
}
auto pct_avatar_time = (tot_avatar_time*100)/tot_frame_time_ns;
auto pct_huds_time = (tot_huds_time*100)/tot_frame_time_ns;
auto pct_ui_time = (tot_ui_time*100)/tot_frame_time_ns;
auto pct_idle_time = (tot_idle_time*100)/tot_frame_time_ns;
auto pct_swap_time = (tot_swap_time*100)/tot_frame_time_ns;
auto pct_scene_time = (tot_scene_time*100)/tot_frame_time_ns;
args["AV_FRAME_PCT"] = llformat("%02u", (U32)llround(pct_avatar_time));
args["HUDS_FRAME_PCT"] = llformat("%02u", (U32)llround(pct_huds_time));
args["UI_FRAME_PCT"] = llformat("%02u", (U32)llround(pct_ui_time));
args["IDLE_FRAME_PCT"] = llformat("%02u", (U32)llround(pct_idle_time));
args["SWAP_FRAME_PCT"] = llformat("%02u", (U32)llround(pct_swap_time));
args["SCENE_FRAME_PCT"] = llformat("%02u", (U32)llround(pct_scene_time));
args["FPSCAP"] = llformat("%02u", (U32)fps_cap);
args["FPSTARGET"] = llformat("%02u", (U32)target_fps);
getChild<LLTextBox>("av_frame_stats")->setText(getString("av_frame_pct", args));
getChild<LLTextBox>("huds_frame_stats")->setText(getString("huds_frame_pct", args));
getChild<LLTextBox>("frame_breakdown")->setText(getString("frame_stats", args));
auto textbox = getChild<LLTextBox>("fps_warning");
if(tot_sleep_time > 0) // We are sleeping because view is not focussed
{
textbox->setVisible(true);
textbox->setText(getString("focus_fps"));
textbox->setColor(LLUIColorTable::instance().getColor("DrYellow"));
}
else if (tot_limit_time > 0)
{
textbox->setVisible(true);
textbox->setText(getString("limit_fps", args));
textbox->setColor(LLUIColorTable::instance().getColor("DrYellow"));
}
else if(auto_tune)
{
textbox->setVisible(true);
textbox->setText(getString("tuning_fps", args));
textbox->setColor(LLUIColorTable::instance().getColor("green"));
}
else
{
textbox->setVisible(false);
}
if( auto_tune )
{
auto av_render_max = FSTelemetry::RecordObjectTime<const LLVOAvatar*>::getMax(FSTelemetry::ObjStatType::RENDER_COMBINED);
// if( target_frame_time_ns <= tot_frame_time_ns )
// {
// U32 non_avatar_time_ns = tot_frame_time_ns - tot_avatar_time;
// if( non_avatar_time_ns < target_frame_time_ns )
// {
// F32 target_avatar_time_ms {F32(target_frame_time_ns-non_avatar_time_ns)/1000000};
// gSavedSettings.setF32( "RenderAvatarMaxART", target_avatar_time_ms / LLVOAvatar::sMaxNonImpostors );
// LL_INFOS() << "AUTO_TUNE: Target frame time:"<<target_frame_time_ns/1000000 << " (non_avatar is " << non_avatar_time_ns/1000000 << ") Avatar budget=" << max_render_cost << " x " << LLVOAvatar::sMaxNonImpostors << LL_ENDL;
// }
// }
if( target_frame_time_ns <= tot_frame_time_ns )
{
LL_INFOS() << "AUTO_TUNE: adapting frame rate" << LL_ENDL;
U32 non_avatar_time_ns = tot_frame_time_ns - tot_avatar_time;
LL_INFOS() << "AUTO_TUNE: adapting frame rate: target_frame=" << target_frame_time_ns << " nonav_frame_time=" << non_avatar_time_ns << " headroom=" << target_frame_time_ns - non_avatar_time_ns << LL_ENDL;
if( non_avatar_time_ns < target_frame_time_ns )
{
U64 target_avatar_time_ns {target_frame_time_ns-non_avatar_time_ns};
LL_INFOS() << "AUTO_TUNE: avatar_budget:" << target_avatar_time_ns << LL_ENDL;
if(target_avatar_time_ns < tot_avatar_time)
{
F32 new_render_limit = (F32)(av_render_max-100000)/1000000;
if(new_render_limit >= max_render_cost)
{
// we caught a bad frame possibly with a forced refresh render.
new_render_limit = max_render_cost - 0.1;
}
gSavedSettings.setF32( "RenderAvatarMaxART", new_render_limit);
LL_INFOS() << "AUTO_TUNE: avatar_budget adjusted to:" << new_render_limit << LL_ENDL;
}
LL_INFOS() << "AUTO_TUNE: Target frame time:"<<target_frame_time_ns/1000000 << " (non_avatar is " << non_avatar_time_ns/1000000 << ") Max cost limited=" << max_render_cost << LL_ENDL;
}
}
else
if( target_frame_time_ns > (tot_frame_time_ns + max_render_cost))
{
// if we have more space to spare let's shift up little in the hope we'll restore an avatar.
gSavedSettings.setF32( "RenderAvatarMaxART", max_render_cost + 0.5 );
}
}
if (mHUDsPanel->getVisible())
{
populateHUDList();
}
else if (mNearbyPanel->getVisible())
{
populateNearbyList();
mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
}
else if (mComplexityPanel->getVisible())
{
populateObjectList();
}
mUpdateTimer->setTimerExpirySec(REFRESH_INTERVAL);
}
LLFloater::draw();
}
void LLFloaterPerformance::showMainPanel()
{
hidePanels();
mMainPanel->setVisible(TRUE);
}
void LLFloaterPerformance::hidePanels()
{
mNearbyPanel->setVisible(FALSE);
mComplexityPanel->setVisible(FALSE);
mHUDsPanel->setVisible(FALSE);
mSettingsPanel->setVisible(FALSE);
}
void LLFloaterPerformance::initBackBtn(LLPanel* panel)
{
panel->getChild<LLButton>("back_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
panel->getChild<LLTextBox>("back_lbl")->setShowCursorHand(false);
panel->getChild<LLTextBox>("back_lbl")->setSoundFlags(LLView::MOUSE_UP);
panel->getChild<LLTextBox>("back_lbl")->setClickedCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
}
void LLFloaterPerformance::populateHUDList()
{
S32 prev_pos = mHUDList->getScrollPos();
LLUUID prev_selected_id = mHUDList->getSelectedSpecialId();
mHUDList->clearRows();
mHUDList->updateColumns(true);
hud_complexity_list_t complexity_list = LLHUDRenderNotifier::getInstance()->getHUDComplexityList();
hud_complexity_list_t::iterator iter = complexity_list.begin();
hud_complexity_list_t::iterator end = complexity_list.end();
U32 max_complexity = 0;
for (; iter != end; ++iter)
{
max_complexity = llmax(max_complexity, (*iter).objectsCost);
}
for (iter = complexity_list.begin(); iter != end; ++iter)
{
LLHUDComplexity hud_object_complexity = *iter;
S32 obj_cost_short = llmax((S32)hud_object_complexity.objectsCost / 1000, 1);
LLSD item;
item["special_id"] = hud_object_complexity.objectId;
item["target"] = LLNameListCtrl::SPECIAL;
LLSD& row = item["columns"];
row[0]["column"] = "complex_visual";
row[0]["type"] = "bar";
LLSD& value = row[0]["value"];
value["ratio"] = (F32)hud_render_time / huds_max_render_time;
value["bottom"] = BAR_BOTTOM_PAD;
value["left_pad"] = BAR_LEFT_PAD;
value["right_pad"] = BAR_RIGHT_PAD;
row[1]["column"] = "complex_value";
row[1]["type"] = "text";
LL_INFOS() << "HUD : hud[" << hud_ptr << " time:" << hud_render_time <<" total_time:" << huds_max_render_time << LL_ENDL;
row[1]["value"] = llformat("%.2f",((double)hud_render_time / 1000000000));
row[1]["font"]["name"] = "SANSSERIF";
row[2]["column"] = "name";
row[2]["type"] = "text";
row[2]["value"] = hud_object_complexity.objectName;
row[2]["font"]["name"] = "SANSSERIF";
LLScrollListItem* obj = mHUDList->addElement(item);
if (obj)
{
LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
if (value_text)
{
value_text->setAlignment(LLFontGL::HCENTER);
}
}
}
mHUDList->sortByColumnIndex(1, FALSE);
mHUDList->setScrollPos(prev_pos);
mHUDList->selectItemBySpecialId(prev_selected_id);
}
void LLFloaterPerformance::populateObjectList()
{
S32 prev_pos = mObjectList->getScrollPos();
LLUUID prev_selected_id = mObjectList->getSelectedSpecialId();
mObjectList->clearRows();
mObjectList->updateColumns(true);
object_complexity_list_t complexity_list = LLAvatarRenderNotifier::getInstance()->getObjectComplexityList();
object_complexity_list_t::iterator iter = complexity_list.begin();
object_complexity_list_t::iterator end = complexity_list.end();
U32 max_complexity = 0;
for (; iter != end; ++iter)
{
max_complexity = llmax(max_complexity, (*iter).objectCost);
}
for (iter = complexity_list.begin(); iter != end; ++iter)
{
LLObjectComplexity object_complexity = *iter;
S32 obj_cost_short = llmax((S32)object_complexity.objectCost / 1000, 1);
LLSD item;
item["special_id"] = object_complexity.objectId;
item["target"] = LLNameListCtrl::SPECIAL;
LLSD& row = item["columns"];
row[0]["column"] = "complex_visual";
row[0]["type"] = "bar";
LLSD& value = row[0]["value"];
value["ratio"] = (F32)obj_cost_short / max_complexity * 1000;
value["bottom"] = BAR_BOTTOM_PAD;
value["left_pad"] = BAR_LEFT_PAD;
value["right_pad"] = BAR_RIGHT_PAD;
row[1]["column"] = "complex_value";
row[1]["type"] = "text";
row[1]["value"] = std::to_string(obj_cost_short);
row[1]["font"]["name"] = "SANSSERIF";
row[2]["column"] = "name";
row[2]["type"] = "text";
row[2]["value"] = object_complexity.objectName;
row[2]["font"]["name"] = "SANSSERIF";
LLScrollListItem* obj = mObjectList->addElement(item);
if (obj)
{
LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
if (value_text)
{
value_text->setAlignment(LLFontGL::HCENTER);
}
}
}
mObjectList->sortByColumnIndex(1, FALSE);
mObjectList->setScrollPos(prev_pos);
mObjectList->selectItemBySpecialId(prev_selected_id);
}
void LLFloaterPerformance::populateNearbyList()
{
S32 prev_pos = mNearbyList->getScrollPos();
LLUUID prev_selected_id = mNearbyList->getStringUUIDSelectedItem();
mNearbyList->clearRows();
mNearbyList->updateColumns(true);
static LLCachedControl<F32> max_render_cost(gSavedSettings, "RenderAvatarMaxART", 0);
updateMaxRenderTime();
updateMaxRenderTimeText();
std::vector<LLCharacter*> valid_nearby_avs;
getNearbyAvatars(valid_nearby_avs);
std::vector<LLCharacter*>::iterator char_iter = valid_nearby_avs.begin();
auto render_max = FSTelemetry::RecordObjectTime<const LLVOAvatar*>::getMax(FSTelemetry::ObjStatType::RENDER_COMBINED);
while (char_iter != valid_nearby_avs.end())
{
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter);
if (avatar)
{
auto overall_appearance = avatar->getOverallAppearance();
if(overall_appearance == LLVOAvatar::AOA_INVISIBLE)
continue;
// S32 complexity_short = llmax((S32)avatar->getVisualComplexity() / 1000, 1);
auto render_av = FSTelemetry::RecordObjectTime<const LLVOAvatar*>::get(avatar,FSTelemetry::ObjStatType::RENDER_COMBINED);
auto is_slow = avatar->isTooSlow(true);
// auto is_slow_without_shadows = avatar->isTooSlow();
LLSD item;
item["id"] = avatar->getID();
LLSD& row = item["columns"];
row[0]["column"] = "complex_visual";
row[0]["type"] = "bar";
LLSD& value = row[0]["value"];
value["ratio"] = (double)render_av / render_max;
value["bottom"] = BAR_BOTTOM_PAD;
value["left_pad"] = BAR_LEFT_PAD;
value["right_pad"] = BAR_RIGHT_PAD;
row[1]["column"] = "complex_value";
row[1]["type"] = "text";
if(is_slow)
{
row[1]["value"] = llformat("%.2f", ((double)avatar->getLastART() / 1000000));
}
else
{
row[1]["value"] = llformat("%.2f",((double)render_av / 1000000));
}
row[1]["font"]["name"] = "SANSSERIF";
row[1]["width"] = "50";
row[2]["column"] = "name";
row[2]["type"] = "text";
row[2]["value"] = avatar->getFullname();
row[2]["font"]["name"] = "SANSSERIF";
LLScrollListItem* av_item = mNearbyList->addElement(item);
if(av_item)
{
LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(1));
if (value_text)
{
value_text->setAlignment(LLFontGL::HCENTER);
}
LLScrollListText* name_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(2));
if (name_text)
{
if (avatar->isSelf())
{
name_text->setColor(LLUIColorTable::instance().getColor("DrYellow"));
}
else
{
std::string color = "white";
if (is_slow || LLVOAvatar::AOA_JELLYDOLL == overall_appearance)
{
color = "LabelDisabledColor";
LLScrollListBar* bar = dynamic_cast<LLScrollListBar*>(av_item->getColumn(0));
if (bar)
{
bar->setColor(LLUIColorTable::instance().getColor(color));
}
}
else if (LLVOAvatar::AOA_NORMAL == overall_appearance)
{
color = LLAvatarActions::isFriend(avatar->getID()) ? "ConversationFriendColor" : "white";
}
name_text->setColor(LLUIColorTable::instance().getColor(color));
}
}
}
}
char_iter++;
}
mNearbyList->sortByColumnIndex(1, FALSE);
mNearbyList->setScrollPos(prev_pos);
mNearbyList->selectByID(prev_selected_id);
}
void LLFloaterPerformance::getNearbyAvatars(std::vector<LLCharacter*> &valid_nearby_avs)
{
static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
mNearbyMaxComplexity = 0;
F32 radius = render_far_clip * render_far_clip;
std::vector<LLCharacter*>::iterator char_iter = LLCharacter::sInstances.begin();
while (char_iter != LLCharacter::sInstances.end())
{
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter);
if (avatar && !avatar->isDead() && !avatar->isControlAvatar())
{
if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
(dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
{
char_iter++;
continue;
}
avatar->calculateUpdateRenderComplexity();
mNearbyMaxComplexity = llmax(mNearbyMaxComplexity, (S32)avatar->getVisualComplexity());
valid_nearby_avs.push_back(*char_iter);
}
char_iter++;
}
}
void LLFloaterPerformance::detachItem(const LLUUID& item_id)
{
LLAppearanceMgr::instance().removeItemFromAvatar(item_id);
}
void LLFloaterPerformance::onClickAdvanced()
{
LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
instance->saveSettings();
}
LLFloaterReg::showInstance("prefs_graphics_advanced");
}
void LLFloaterPerformance::onChangeQuality(const LLSD& data)
{
LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
instance->onChangeQuality(data);
}
}
void LLFloaterPerformance::onClickHideAvatars()
{
LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR);
}
void LLFloaterPerformance::onClickExceptions()
{
// <FS:Ansariel> [FS Persisted Avatar Render Settings]
//LLFloaterReg::showInstance("avatar_render_settings");
LLFloaterReg::showInstance("fs_avatar_render_settings");
// </FS:Ansariel>
}
void LLFloaterPerformance::updateMaxComplexity()
{
LLAvatarComplexityControls::updateMax(
mNearbyPanel->getChild<LLSliderCtrl>("IndirectMaxComplexity"),
mNearbyPanel->getChild<LLTextBox>("IndirectMaxComplexityText"),
true);
}
void LLFloaterPerformance::updateMaxRenderTime()
{
LLAvatarComplexityControls::updateMaxRenderTime(
mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART"),
mNearbyPanel->getChild<LLTextBox>("RenderAvatarMaxARTText"),
true);
}
void LLFloaterPerformance::updateMaxRenderTimeText()
{
LLAvatarComplexityControls::setRenderTimeText(
gSavedSettings.getF32("RenderAvatarMaxART"),
mNearbyPanel->getChild<LLTextBox>("RenderAvatarMaxARTText", true),
true);
}
void LLFloaterPerformance::updateComplexityText()
{
LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"),
mNearbyPanel->getChild<LLTextBox>("IndirectMaxComplexityText", true),
true);
}
static LLVOAvatar* find_avatar(const LLUUID& id)
{
LLViewerObject *obj = gObjectList.findObject(id);
while (obj && obj->isAttachment())
{
obj = (LLViewerObject *)obj->getParent();
}
if (obj && obj->isAvatar())
{
return (LLVOAvatar*)obj;
}
else
{
return NULL;
}
}
void LLFloaterPerformance::onCustomAction(const LLSD& userdata, const LLUUID& av_id)
{
const std::string command_name = userdata.asString();
LLVOAvatar::VisualMuteSettings new_setting = LLVOAvatar::AV_RENDER_NORMALLY;
if ("default" == command_name)
{
new_setting = LLVOAvatar::AV_RENDER_NORMALLY;
}
else if ("never" == command_name)
{
new_setting = LLVOAvatar::AV_DO_NOT_RENDER;
}
else if ("always" == command_name)
{
new_setting = LLVOAvatar::AV_ALWAYS_RENDER;
}
LLVOAvatar *avatarp = find_avatar(av_id);
if (avatarp)
{
avatarp->setVisualMuteSettings(new_setting);
}
else
{
// <FS:Ansariel> [FS Persisted Avatar Render Settings]
//LLRenderMuteList::getInstance()->saveVisualMuteSetting(av_id, new_setting);
FSAvatarRenderPersistence::instance().setAvatarRenderSettings(av_id, LLVOAvatar::VisualMuteSettings(new_setting));
// </FS:Ansariel>
}
}
bool LLFloaterPerformance::isActionChecked(const LLSD& userdata, const LLUUID& av_id)
{
const std::string command_name = userdata.asString();
// <FS:Ansariel> [FS Persisted Avatar Render Settings]
//S32 visual_setting = LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(av_id);
S32 visual_setting = (S32)FSAvatarRenderPersistence::instance().getAvatarRenderSettings(av_id);
// </FS:Ansariel>
if ("default" == command_name)
{
return (visual_setting == LLVOAvatar::AV_RENDER_NORMALLY);
}
else if ("non_default" == command_name)
{
return (visual_setting != LLVOAvatar::AV_RENDER_NORMALLY);
}
else if ("never" == command_name)
{
return (visual_setting == LLVOAvatar::AV_DO_NOT_RENDER);
}
else if ("always" == command_name)
{
return (visual_setting == LLVOAvatar::AV_ALWAYS_RENDER);
}
return false;
}
void LLFloaterPerformance::onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y)
{
LLNameListCtrl* list = dynamic_cast<LLNameListCtrl*>(ctrl);
if (!list) return;
list->selectItemAt(x, y, MASK_NONE);
uuid_vec_t selected_uuids;
if((list->getCurrentID().notNull()) && (list->getCurrentID() != gAgentID))
{
selected_uuids.push_back(list->getCurrentID());
mContextMenu->show(ctrl, selected_uuids, x, y);
}
}
// EOF