phoenix-firestorm/indra/newview/llfloaterchatterbox.cpp

323 lines
7.8 KiB
C++

/**
* @file llfloaterchatterbox.cpp
* @author Richard
* @date 2007-05-08
* @brief Implementation of the chatterbox integrated conversation ui
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterchatterbox.h"
#include "llvieweruictrlfactory.h"
#include "llfloaterchat.h"
#include "llfloaterfriends.h"
#include "llfloatergroups.h"
#include "llviewercontrol.h"
#include "llimview.h"
#include "llimpanel.h"
//
// LLFloaterMyFriends
//
LLFloaterMyFriends::LLFloaterMyFriends(const LLSD& seed)
{
mFactoryMap["friends_panel"] = LLCallbackMap(LLFloaterMyFriends::createFriendsPanel, NULL);
mFactoryMap["groups_panel"] = LLCallbackMap(LLFloaterMyFriends::createGroupsPanel, NULL);
// do not automatically open singleton floaters (as result of getInstance())
BOOL no_open = FALSE;
gUICtrlFactory->buildFloater(this, "floater_my_friends.xml", &getFactoryMap(), no_open);
}
LLFloaterMyFriends::~LLFloaterMyFriends()
{
}
BOOL LLFloaterMyFriends::postBuild()
{
mTabs = LLUICtrlFactory::getTabContainerByName(this, "friends_and_groups");
return TRUE;
}
void LLFloaterMyFriends::onClose(bool app_quitting)
{
setVisible(FALSE);
}
//static
LLFloaterMyFriends* LLFloaterMyFriends::showInstance(const LLSD& id)
{
LLFloaterMyFriends* floaterp = LLUIInstanceMgr<LLFloaterMyFriends>::showInstance(id);
// garbage values in id will be interpreted as 0, or the friends tab
floaterp->mTabs->selectTab(id);
return floaterp;
}
//static
void LLFloaterMyFriends::hideInstance(const LLSD& id)
{
if(instanceVisible(id))
{
LLFloaterChatterBox::hideInstance(LLSD());
}
}
// is the specified panel currently visible
//static
BOOL LLFloaterMyFriends::instanceVisible(const LLSD& id)
{
// if singleton not created yet, trivially return false
if (!findInstance(id)) return FALSE;
LLFloaterMyFriends* floaterp = getInstance(id);
return floaterp->isInVisibleChain() && floaterp->mTabs->getCurrentPanelIndex() == id.asInteger();
}
//static
void* LLFloaterMyFriends::createFriendsPanel(void* data)
{
return new LLPanelFriends();
}
//static
void* LLFloaterMyFriends::createGroupsPanel(void* data)
{
return new LLPanelGroups();
}
//
// LLFloaterChatterBox
//
LLFloaterChatterBox::LLFloaterChatterBox(const LLSD& seed) :
mActiveVoiceFloater(NULL)
{
mAutoResize = FALSE;
gUICtrlFactory->buildFloater(this, "floater_chatterbox.xml", NULL, FALSE);
addFloater(LLFloaterMyFriends::getInstance(0), TRUE);
if (gSavedSettings.getBOOL("ChatHistoryTornOff"))
{
LLFloaterChat* floater_chat = LLFloaterChat::getInstance(LLSD());
// add then remove to set up relationship for re-attach
addFloater(floater_chat, FALSE);
removeFloater(floater_chat);
// reparent to floater view
gFloaterView->addChild(floater_chat);
}
else
{
addFloater(LLFloaterChat::getInstance(LLSD()), FALSE);
}
mTabContainer->lockTabs();
}
LLFloaterChatterBox::~LLFloaterChatterBox()
{
}
BOOL LLFloaterChatterBox::handleKeyHere(KEY key, MASK mask, BOOL called_from_parent)
{
if (getEnabled()
&& mask == MASK_CONTROL)
{
if (key == 'W')
{
LLFloater* floater = getActiveFloater();
// is user closeable and is system closeable
if (floater && floater->canClose())
{
if (floater->isCloseable())
{
floater->close();
}
else
{
// close chatterbox window if frontmost tab is reserved, non-closeable tab
// such as contacts or near me
close();
}
}
return TRUE;
}
}
return LLMultiFloater::handleKeyHere(key, mask, called_from_parent);
}
void LLFloaterChatterBox::draw()
{
// clear new im notifications when chatterbox is visible
if (!isMinimized())
{
gIMMgr->clearNewIMNotification();
}
LLFloater* current_active_floater = getCurrentVoiceFloater();
// set icon on tab for floater currently associated with active voice channel
if(mActiveVoiceFloater != current_active_floater)
{
// remove image from old floater's tab
if (mActiveVoiceFloater)
{
mTabContainer->setTabImage(mActiveVoiceFloater, "");
}
}
// update image on current active tab
if (current_active_floater)
{
LLColor4 icon_color = LLColor4::white;
LLVoiceChannel* channelp = LLVoiceChannel::getCurrentVoiceChannel();
if (channelp)
{
if (channelp->isActive())
{
icon_color = LLColor4::green;
}
else if (channelp->getState() == LLVoiceChannel::STATE_ERROR)
{
icon_color = LLColor4::red;
}
else // active, but not connected
{
icon_color = LLColor4::yellow;
}
}
mTabContainer->setTabImage(current_active_floater, "active_voice_tab.tga", icon_color);
}
mActiveVoiceFloater = current_active_floater;
LLFloater::draw();
}
void LLFloaterChatterBox::onOpen()
{
gSavedSettings.setBOOL("ShowCommunicate", TRUE);
}
void LLFloaterChatterBox::onClose(bool app_quitting)
{
setVisible(FALSE);
gSavedSettings.setBOOL("ShowCommunicate", FALSE);
}
void LLFloaterChatterBox::removeFloater(LLFloater* floaterp)
{
if (floaterp->getName() == "chat floater")
{
// only my friends floater now locked
mTabContainer->lockTabs(1);
gSavedSettings.setBOOL("ChatHistoryTornOff", TRUE);
floaterp->setCanClose(TRUE);
}
LLMultiFloater::removeFloater(floaterp);
}
void LLFloaterChatterBox::addFloater(LLFloater* floaterp,
BOOL select_added_floater,
LLTabContainerCommon::eInsertionPoint insertion_point)
{
// make sure my friends and chat history both locked when re-attaching chat history
if (floaterp->getName() == "chat floater")
{
// select my friends tab
mTabContainer->selectFirstTab();
// add chat history to the right of the my friends tab
//*TODO: respect select_added_floater so that we don't leave first tab selected
LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::RIGHT_OF_CURRENT);
// make sure first two tabs are now locked
mTabContainer->lockTabs(2);
gSavedSettings.setBOOL("ChatHistoryTornOff", FALSE);
floaterp->setCanClose(FALSE);
}
else
{
LLMultiFloater::addFloater(floaterp, select_added_floater, insertion_point);
}
// make sure active voice icon shows up for new tab
if (floaterp == mActiveVoiceFloater)
{
mTabContainer->setTabImage(floaterp, "active_voice_tab.tga");
}
}
//static
LLFloaterChatterBox* LLFloaterChatterBox::showInstance(const LLSD& seed)
{
LLFloaterChatterBox* floater = LLUISingleton<LLFloaterChatterBox>::showInstance(seed);
// if TRUE, show tab for active voice channel, otherwise, just show last tab
if (seed.asBoolean())
{
LLFloater* floater_to_show = getCurrentVoiceFloater();
if (floater_to_show)
{
floater_to_show->open();
}
else
{
// just open chatterbox if there is no active voice window
LLUISingleton<LLFloaterChatterBox>::getInstance(seed)->open();
}
}
return floater;
}
//static
BOOL LLFloaterChatterBox::instanceVisible(const LLSD &seed)
{
if (seed.asBoolean())
{
LLFloater* floater_to_show = getCurrentVoiceFloater();
if (floater_to_show)
{
return floater_to_show->isInVisibleChain();
}
}
return LLUISingleton<LLFloaterChatterBox>::instanceVisible(seed);
}
//static
LLFloater* LLFloaterChatterBox::getCurrentVoiceFloater()
{
if (!LLVoiceClient::voiceEnabled())
{
return NULL;
}
if (LLVoiceChannelProximal::getInstance() == LLVoiceChannel::getCurrentVoiceChannel())
{
// show near me tab if in proximal channel
return LLFloaterChat::getInstance(LLSD());
}
else
{
LLFloaterChatterBox* floater = LLFloaterChatterBox::getInstance(LLSD());
// iterator over all IM tabs (skip friends and near me)
for (S32 i = 0; i < floater->getFloaterCount(); i++)
{
LLPanel* panelp = floater->mTabContainer->getPanelByIndex(i);
if (panelp->getName() == "im_floater")
{
// only LLFloaterIMPanels are called "im_floater"
LLFloaterIMPanel* im_floaterp = (LLFloaterIMPanel*)panelp;
if (im_floaterp->getVoiceChannel() == LLVoiceChannel::getCurrentVoiceChannel())
{
return im_floaterp;
}
}
}
}
return NULL;
}