323 lines
7.8 KiB
C++
323 lines
7.8 KiB
C++
/**
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* @file llfloaterchatterbox.cpp
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* @author Richard
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* @date 2007-05-08
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* @brief Implementation of the chatterbox integrated conversation ui
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterchatterbox.h"
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#include "llvieweruictrlfactory.h"
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#include "llfloaterchat.h"
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#include "llfloaterfriends.h"
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#include "llfloatergroups.h"
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#include "llviewercontrol.h"
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#include "llimview.h"
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#include "llimpanel.h"
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//
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// LLFloaterMyFriends
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//
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LLFloaterMyFriends::LLFloaterMyFriends(const LLSD& seed)
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{
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mFactoryMap["friends_panel"] = LLCallbackMap(LLFloaterMyFriends::createFriendsPanel, NULL);
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mFactoryMap["groups_panel"] = LLCallbackMap(LLFloaterMyFriends::createGroupsPanel, NULL);
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// do not automatically open singleton floaters (as result of getInstance())
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BOOL no_open = FALSE;
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gUICtrlFactory->buildFloater(this, "floater_my_friends.xml", &getFactoryMap(), no_open);
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}
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LLFloaterMyFriends::~LLFloaterMyFriends()
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{
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}
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BOOL LLFloaterMyFriends::postBuild()
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{
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mTabs = LLUICtrlFactory::getTabContainerByName(this, "friends_and_groups");
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return TRUE;
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}
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void LLFloaterMyFriends::onClose(bool app_quitting)
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{
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setVisible(FALSE);
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}
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//static
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LLFloaterMyFriends* LLFloaterMyFriends::showInstance(const LLSD& id)
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{
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LLFloaterMyFriends* floaterp = LLUIInstanceMgr<LLFloaterMyFriends>::showInstance(id);
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// garbage values in id will be interpreted as 0, or the friends tab
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floaterp->mTabs->selectTab(id);
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return floaterp;
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}
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//static
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void LLFloaterMyFriends::hideInstance(const LLSD& id)
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{
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if(instanceVisible(id))
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{
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LLFloaterChatterBox::hideInstance(LLSD());
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}
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}
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// is the specified panel currently visible
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//static
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BOOL LLFloaterMyFriends::instanceVisible(const LLSD& id)
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{
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// if singleton not created yet, trivially return false
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if (!findInstance(id)) return FALSE;
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LLFloaterMyFriends* floaterp = getInstance(id);
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return floaterp->isInVisibleChain() && floaterp->mTabs->getCurrentPanelIndex() == id.asInteger();
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}
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//static
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void* LLFloaterMyFriends::createFriendsPanel(void* data)
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{
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return new LLPanelFriends();
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}
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//static
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void* LLFloaterMyFriends::createGroupsPanel(void* data)
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{
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return new LLPanelGroups();
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}
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//
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// LLFloaterChatterBox
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//
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LLFloaterChatterBox::LLFloaterChatterBox(const LLSD& seed) :
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mActiveVoiceFloater(NULL)
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{
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mAutoResize = FALSE;
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gUICtrlFactory->buildFloater(this, "floater_chatterbox.xml", NULL, FALSE);
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addFloater(LLFloaterMyFriends::getInstance(0), TRUE);
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if (gSavedSettings.getBOOL("ChatHistoryTornOff"))
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{
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LLFloaterChat* floater_chat = LLFloaterChat::getInstance(LLSD());
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// add then remove to set up relationship for re-attach
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addFloater(floater_chat, FALSE);
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removeFloater(floater_chat);
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// reparent to floater view
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gFloaterView->addChild(floater_chat);
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}
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else
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{
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addFloater(LLFloaterChat::getInstance(LLSD()), FALSE);
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}
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mTabContainer->lockTabs();
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}
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LLFloaterChatterBox::~LLFloaterChatterBox()
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{
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}
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BOOL LLFloaterChatterBox::handleKeyHere(KEY key, MASK mask, BOOL called_from_parent)
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{
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if (getEnabled()
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&& mask == MASK_CONTROL)
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{
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if (key == 'W')
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{
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LLFloater* floater = getActiveFloater();
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// is user closeable and is system closeable
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if (floater && floater->canClose())
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{
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if (floater->isCloseable())
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{
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floater->close();
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}
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else
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{
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// close chatterbox window if frontmost tab is reserved, non-closeable tab
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// such as contacts or near me
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close();
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}
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}
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return TRUE;
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}
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}
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return LLMultiFloater::handleKeyHere(key, mask, called_from_parent);
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}
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void LLFloaterChatterBox::draw()
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{
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// clear new im notifications when chatterbox is visible
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if (!isMinimized())
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{
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gIMMgr->clearNewIMNotification();
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}
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LLFloater* current_active_floater = getCurrentVoiceFloater();
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// set icon on tab for floater currently associated with active voice channel
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if(mActiveVoiceFloater != current_active_floater)
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{
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// remove image from old floater's tab
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if (mActiveVoiceFloater)
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{
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mTabContainer->setTabImage(mActiveVoiceFloater, "");
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}
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}
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// update image on current active tab
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if (current_active_floater)
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{
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LLColor4 icon_color = LLColor4::white;
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LLVoiceChannel* channelp = LLVoiceChannel::getCurrentVoiceChannel();
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if (channelp)
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{
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if (channelp->isActive())
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{
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icon_color = LLColor4::green;
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}
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else if (channelp->getState() == LLVoiceChannel::STATE_ERROR)
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{
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icon_color = LLColor4::red;
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}
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else // active, but not connected
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{
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icon_color = LLColor4::yellow;
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}
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}
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mTabContainer->setTabImage(current_active_floater, "active_voice_tab.tga", icon_color);
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}
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mActiveVoiceFloater = current_active_floater;
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LLFloater::draw();
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}
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void LLFloaterChatterBox::onOpen()
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{
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gSavedSettings.setBOOL("ShowCommunicate", TRUE);
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}
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void LLFloaterChatterBox::onClose(bool app_quitting)
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{
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setVisible(FALSE);
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gSavedSettings.setBOOL("ShowCommunicate", FALSE);
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}
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void LLFloaterChatterBox::removeFloater(LLFloater* floaterp)
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{
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if (floaterp->getName() == "chat floater")
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{
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// only my friends floater now locked
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mTabContainer->lockTabs(1);
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gSavedSettings.setBOOL("ChatHistoryTornOff", TRUE);
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floaterp->setCanClose(TRUE);
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}
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LLMultiFloater::removeFloater(floaterp);
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}
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void LLFloaterChatterBox::addFloater(LLFloater* floaterp,
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BOOL select_added_floater,
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LLTabContainerCommon::eInsertionPoint insertion_point)
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{
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// make sure my friends and chat history both locked when re-attaching chat history
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if (floaterp->getName() == "chat floater")
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{
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// select my friends tab
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mTabContainer->selectFirstTab();
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// add chat history to the right of the my friends tab
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//*TODO: respect select_added_floater so that we don't leave first tab selected
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LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::RIGHT_OF_CURRENT);
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// make sure first two tabs are now locked
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mTabContainer->lockTabs(2);
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gSavedSettings.setBOOL("ChatHistoryTornOff", FALSE);
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floaterp->setCanClose(FALSE);
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}
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else
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{
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LLMultiFloater::addFloater(floaterp, select_added_floater, insertion_point);
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}
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// make sure active voice icon shows up for new tab
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if (floaterp == mActiveVoiceFloater)
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{
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mTabContainer->setTabImage(floaterp, "active_voice_tab.tga");
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}
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}
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//static
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LLFloaterChatterBox* LLFloaterChatterBox::showInstance(const LLSD& seed)
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{
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LLFloaterChatterBox* floater = LLUISingleton<LLFloaterChatterBox>::showInstance(seed);
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// if TRUE, show tab for active voice channel, otherwise, just show last tab
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if (seed.asBoolean())
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{
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LLFloater* floater_to_show = getCurrentVoiceFloater();
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if (floater_to_show)
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{
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floater_to_show->open();
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}
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else
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{
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// just open chatterbox if there is no active voice window
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LLUISingleton<LLFloaterChatterBox>::getInstance(seed)->open();
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}
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}
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return floater;
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}
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//static
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BOOL LLFloaterChatterBox::instanceVisible(const LLSD &seed)
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{
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if (seed.asBoolean())
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{
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LLFloater* floater_to_show = getCurrentVoiceFloater();
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if (floater_to_show)
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{
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return floater_to_show->isInVisibleChain();
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}
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}
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return LLUISingleton<LLFloaterChatterBox>::instanceVisible(seed);
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}
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//static
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LLFloater* LLFloaterChatterBox::getCurrentVoiceFloater()
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{
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if (!LLVoiceClient::voiceEnabled())
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{
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return NULL;
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}
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if (LLVoiceChannelProximal::getInstance() == LLVoiceChannel::getCurrentVoiceChannel())
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{
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// show near me tab if in proximal channel
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return LLFloaterChat::getInstance(LLSD());
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}
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else
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{
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LLFloaterChatterBox* floater = LLFloaterChatterBox::getInstance(LLSD());
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// iterator over all IM tabs (skip friends and near me)
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for (S32 i = 0; i < floater->getFloaterCount(); i++)
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{
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LLPanel* panelp = floater->mTabContainer->getPanelByIndex(i);
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if (panelp->getName() == "im_floater")
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{
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// only LLFloaterIMPanels are called "im_floater"
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LLFloaterIMPanel* im_floaterp = (LLFloaterIMPanel*)panelp;
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if (im_floaterp->getVoiceChannel() == LLVoiceChannel::getCurrentVoiceChannel())
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{
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return im_floaterp;
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}
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}
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}
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}
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return NULL;
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}
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