phoenix-firestorm/indra/newview/llviewerobjectlist.cpp

2145 lines
67 KiB
C++

/**
* @file llviewerobjectlist.cpp
* @brief Implementation of LLViewerObjectList class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerobjectlist.h"
#include "message.h"
#include "llfasttimer.h"
#include "llrender.h"
#include "llwindow.h" // decBusyCount()
#include "llviewercontrol.h"
#include "llface.h"
#include "llvoavatar.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llnetmap.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "pipeline.h"
#include "llspatialpartition.h"
#include "lltooltip.h"
#include "llworld.h"
#include "llstring.h"
#include "llhudicon.h"
#include "llhudnametag.h"
#include "lldrawable.h"
#include "llflexibleobject.h"
#include "llviewertextureanim.h"
#include "xform.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llselectmgr.h"
#include "llresmgr.h"
#include "llsdutil.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerstatsrecorder.h"
#include "llvovolume.h"
#include "llvoavatarself.h"
#include "lltoolmgr.h"
#include "lltoolpie.h"
#include "llkeyboard.h"
#include "u64.h"
#include "llviewertexturelist.h"
#include "lldatapacker.h"
#ifdef LL_USESYSTEMLIBS
#include <zlib.h>
#else
#include "zlib-ng/zlib.h"
#endif
#include "object_flags.h"
#include "llappviewer.h"
#include "llfloaterperms.h"
#include "llvocache.h"
#include "llcorehttputil.h"
#include "llstartup.h"
#include <algorithm>
#include <iterator>
extern F32 gMinObjectDistance;
extern bool gAnimateTextures;
#define MAX_CONCURRENT_PHYSICS_REQUESTS 256
void dialog_refresh_all();
// Global lists of objects - should go away soon.
LLViewerObjectList gObjectList;
extern LLPipeline gPipeline;
// Statics for object lookup tables.
U32 LLViewerObjectList::sSimulatorMachineIndex = 1; // Not zero deliberately, to speed up index check.
LLViewerObjectList::LLViewerObjectList()
{
mCurLazyUpdateIndex = 0;
mCurBin = 0;
mNumDeadObjects = 0;
mNumOrphans = 0;
mNumNewObjects = 0;
mWasPaused = false;
mNumDeadObjectUpdates = 0;
mNumUnknownUpdates = 0;
}
LLViewerObjectList::~LLViewerObjectList()
{
destroy();
}
void LLViewerObjectList::destroy()
{
killAllObjects();
resetObjectBeacons();
mActiveObjects.clear();
mDeadObjects.clear();
mMapObjects.clear();
mUUIDObjectMap.clear();
}
void LLViewerObjectList::getUUIDFromLocal(LLUUID &id,
const U32 local_id,
const U32 ip,
const U32 port)
{
U64 ipport = (((U64)ip) << 32) | (U64)port;
U32 index = mIPAndPortToIndex[ipport];
if (!index)
{
index = sSimulatorMachineIndex++;
mIPAndPortToIndex[ipport] = index;
}
U64 indexid = (((U64)index) << 32) | (U64)local_id;
id = get_if_there(mIndexAndLocalIDToUUID, indexid, LLUUID::null);
}
U64 LLViewerObjectList::getIndex(const U32 local_id,
const U32 ip,
const U32 port)
{
U64 ipport = (((U64)ip) << 32) | (U64)port;
U32 index = mIPAndPortToIndex[ipport];
if (!index)
{
return 0;
}
return (((U64)index) << 32) | (U64)local_id;
}
bool LLViewerObjectList::removeFromLocalIDTable(LLViewerObject* objectp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
if(objectp && objectp->mRegionIndex != 0)
{
U32 local_id = objectp->mLocalID;
U64 indexid = (((U64)objectp->mRegionIndex) << 32) | (U64)local_id;
std::map<U64, LLUUID>::iterator iter = mIndexAndLocalIDToUUID.find(indexid);
if (iter == mIndexAndLocalIDToUUID.end())
{
return false;
}
// Found existing entry
if (iter->second == objectp->getID())
{ // Full UUIDs match, so remove the entry
mIndexAndLocalIDToUUID.erase(iter);
objectp->mRegionIndex = 0;
return true;
}
// UUIDs did not match - this would zap a valid entry, so don't erase it
//LL_INFOS() << "Tried to erase entry where id in table ("
// << iter->second << ") did not match object " << object.getID() << LL_ENDL;
}
return false ;
}
void LLViewerObjectList::setUUIDAndLocal(const LLUUID &id,
const U32 local_id,
const U32 ip,
const U32 port,
LLViewerObject* objectp)
{
U64 ipport = (((U64)ip) << 32) | (U64)port;
U32 index = mIPAndPortToIndex[ipport];
if (!index)
{
index = sSimulatorMachineIndex++;
mIPAndPortToIndex[ipport] = index;
}
objectp->mRegionIndex = index; // should never be zero, sSimulatorMachineIndex starts from 1
U64 indexid = (((U64)index) << 32) | (U64)local_id;
mIndexAndLocalIDToUUID[indexid] = id;
//LL_INFOS() << "Adding object to table, full ID " << id
// << ", local ID " << local_id << ", ip " << ip << ":" << port << LL_ENDL;
}
S32 gFullObjectUpdates = 0;
S32 gTerseObjectUpdates = 0;
void LLViewerObjectList::processUpdateCore(LLViewerObject* objectp,
void** user_data,
U32 i,
const EObjectUpdateType update_type,
LLDataPacker* dpp,
bool just_created,
bool from_cache)
{
LLMessageSystem* msg = NULL;
if(!from_cache)
{
msg = gMessageSystem;
}
// ignore returned flags
LL_DEBUGS("ObjectUpdate") << "uuid " << objectp->mID << " calling processUpdateMessage "
<< objectp << " just_created " << just_created << " from_cache " << from_cache << " msg " << msg << LL_ENDL;
objectp->processUpdateMessage(msg, user_data, i, update_type, dpp);
if (objectp->isDead())
{
// The update failed
return;
}
updateActive(objectp);
if (just_created)
{
gPipeline.addObject(objectp);
}
// Also sets the approx. pixel area
objectp->setPixelAreaAndAngle(gAgent);
// RN: this must be called after we have a drawable
// (from gPipeline.addObject)
// so that the drawable parent is set properly
if(msg != NULL)
{
findOrphans(objectp, msg->getSenderIP(), msg->getSenderPort());
}
else
{
LLViewerRegion* regionp = objectp->getRegion();
if(regionp != NULL)
{
findOrphans(objectp, regionp->getHost().getAddress(), regionp->getHost().getPort());
}
}
// If we're just wandering around, don't create new objects selected.
if (just_created
&& update_type != OUT_TERSE_IMPROVED
&& objectp->mCreateSelected)
{
if ( LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance() )
{
// LL_INFOS() << "DEBUG selecting " << objectp->mID << " "
// << objectp->mLocalID << LL_ENDL;
LLSelectMgr::getInstance()->selectObjectAndFamily(objectp);
dialog_refresh_all();
}
objectp->mCreateSelected = false;
gViewerWindow->getWindow()->decBusyCount();
gViewerWindow->setCursor( UI_CURSOR_ARROW );
}
}
static LLTrace::BlockTimerStatHandle FTM_PROCESS_OBJECTS("Process Objects");
LLViewerObject* LLViewerObjectList::processObjectUpdateFromCache(LLVOCacheEntry* entry, LLViewerRegion* regionp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
LLDataPacker *cached_dpp = entry->getDP();
if (!cached_dpp || gNonInteractive)
{
return NULL; //nothing cached.
}
LLViewerObject *objectp;
U32 local_id;
LLPCode pcode = 0;
LLUUID fullid;
LLViewerStatsRecorder& recorder = LLViewerStatsRecorder::instance();
// Cache Hit.
record(LLStatViewer::OBJECT_CACHE_HIT_RATE, LLUnits::Ratio::fromValue(1));
cached_dpp->reset();
cached_dpp->unpackUUID(fullid, "ID");
cached_dpp->unpackU32(local_id, "LocalID");
cached_dpp->unpackU8(pcode, "PCode");
objectp = findObject(fullid);
if (objectp)
{
if(!objectp->isDead() && (objectp->mLocalID != entry->getLocalID() ||
objectp->getRegion() != regionp))
{
removeFromLocalIDTable(objectp);
setUUIDAndLocal(fullid, entry->getLocalID(),
regionp->getHost().getAddress(),
regionp->getHost().getPort(),
objectp);
if (objectp->mLocalID != entry->getLocalID())
{ // Update local ID in object with the one sent from the region
objectp->mLocalID = entry->getLocalID();
}
if (objectp->getRegion() != regionp)
{ // Object changed region, so update it
objectp->updateRegion(regionp); // for LLVOAvatar
}
}
else
{
//should fall through if already loaded because may need to update the object.
//return objectp; //already loaded.
}
}
bool justCreated = false;
if (!objectp)
{
objectp = createObjectFromCache(pcode, regionp, fullid, entry->getLocalID());
LL_DEBUGS("ObjectUpdate") << "uuid " << fullid << " created objectp " << objectp << LL_ENDL;
if (!objectp)
{
LL_INFOS() << "createObject failure for object: " << fullid << LL_ENDL;
recorder.objectUpdateFailure();
return NULL;
}
justCreated = true;
mNumNewObjects++;
}
if (objectp->isDead())
{
LL_WARNS() << "Dead object " << objectp->mID << " in UUID map 1!" << LL_ENDL;
}
processUpdateCore(objectp, NULL, 0, OUT_FULL_CACHED, cached_dpp, justCreated, true);
objectp->loadFlags(entry->getUpdateFlags()); //just in case, reload update flags from cache.
if(entry->getHitCount() > 0)
{
objectp->setLastUpdateType(OUT_FULL_CACHED);
}
else
{
objectp->setLastUpdateType(OUT_FULL_COMPRESSED); //newly cached
objectp->setLastUpdateCached(true);
}
LLVOAvatar::cullAvatarsByPixelArea();
return objectp;
}
void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
void **user_data,
const EObjectUpdateType update_type,
bool compressed)
{
LL_RECORD_BLOCK_TIME(FTM_PROCESS_OBJECTS);
LLViewerObject *objectp;
S32 num_objects;
U32 local_id = 0;
LLPCode pcode = 0;
LLUUID fullid;
S32 i;
// figure out which simulator these are from and get it's index
// Coordinates in simulators are region-local
// Until we get region-locality working on viewer we
// have to transform to absolute coordinates.
num_objects = mesgsys->getNumberOfBlocksFast(_PREHASH_ObjectData);
// I don't think this case is ever hit. TODO* Test this.
if (!compressed && update_type != OUT_FULL)
{
//LL_INFOS() << "TEST: !cached && !compressed && update_type != OUT_FULL" << LL_ENDL;
gTerseObjectUpdates += num_objects;
/*
S32 size;
if (mesgsys->getReceiveCompressedSize())
{
size = mesgsys->getReceiveCompressedSize();
}
else
{
size = mesgsys->getReceiveSize();
}
LL_INFOS() << "Received terse " << num_objects << " in " << size << " byte (" << size/num_objects << ")" << LL_ENDL;
*/
}
else
{
/*
S32 size;
if (mesgsys->getReceiveCompressedSize())
{
size = mesgsys->getReceiveCompressedSize();
}
else
{
size = mesgsys->getReceiveSize();
}
LL_INFOS() << "Received " << num_objects << " in " << size << " byte (" << size/num_objects << ")" << LL_ENDL;
*/
gFullObjectUpdates += num_objects;
}
U64 region_handle;
mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle);
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
if (!regionp)
{
LL_WARNS() << "Object update from unknown region! " << region_handle << LL_ENDL;
return;
}
U8 compressed_dpbuffer[2048];
LLDataPackerBinaryBuffer compressed_dp(compressed_dpbuffer, 2048);
LLViewerStatsRecorder& recorder = LLViewerStatsRecorder::instance();
for (i = 0; i < num_objects; i++)
{
bool justCreated = false;
bool update_cache = false; //update object cache if it is a full-update or terse update
if (compressed)
{
compressed_dp.reset();
S32 uncompressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data);
LL_DEBUGS("ObjectUpdate") << "got binary data from message to compressed_dpbuffer" << LL_ENDL;
mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compressed_dpbuffer, 0, i, 2048);
compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length);
if (update_type != OUT_TERSE_IMPROVED) // OUT_FULL_COMPRESSED only?
{
U32 flags = 0;
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i);
compressed_dp.unpackUUID(fullid, "ID");
compressed_dp.unpackU32(local_id, "LocalID");
compressed_dp.unpackU8(pcode, "PCode");
if (pcode == 0)
{
// object creation will fail, LLViewerObject::createObject()
LL_WARNS() << "Received object " << fullid
<< " with 0 PCode. Local id: " << local_id
<< " Flags: " << flags
<< " Region: " << regionp->getName()
<< " Region id: " << regionp->getRegionID() << LL_ENDL;
recorder.objectUpdateFailure();
continue;
}
else if ((flags & FLAGS_TEMPORARY_ON_REZ) == 0)
{
//send to object cache
regionp->cacheFullUpdate(compressed_dp, flags);
continue;
}
}
else //OUT_TERSE_IMPROVED
{
update_cache = true;
compressed_dp.unpackU32(local_id, "LocalID");
getUUIDFromLocal(fullid,
local_id,
gMessageSystem->getSenderIP(),
gMessageSystem->getSenderPort());
if (fullid.isNull())
{
LL_DEBUGS() << "update for unknown localid " << local_id << " host " << gMessageSystem->getSender() << ":" << gMessageSystem->getSenderPort() << LL_ENDL;
mNumUnknownUpdates++;
}
}
}
else if (update_type != OUT_FULL) // !compressed, !OUT_FULL ==> OUT_FULL_CACHED only?
{
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
getUUIDFromLocal(fullid,
local_id,
gMessageSystem->getSenderIP(),
gMessageSystem->getSenderPort());
if (fullid.isNull())
{
// LL_WARNS() << "update for unknown localid " << local_id << " host " << gMessageSystem->getSender() << LL_ENDL;
mNumUnknownUpdates++;
}
else
{
LL_DEBUGS("ObjectUpdate") << "Non-full, non-compressed update, obj " << local_id << ", global ID " << fullid << " from " << mesgsys->getSender() << LL_ENDL;
}
}
else // OUT_FULL only?
{
update_cache = true;
mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_FullID, fullid, i);
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
LL_DEBUGS("ObjectUpdate") << "Full Update, obj " << local_id << ", global ID " << fullid << " from " << mesgsys->getSender() << LL_ENDL;
}
objectp = findObject(fullid);
if (compressed)
{
LL_DEBUGS("ObjectUpdate") << "uuid " << fullid << " received compressed data from message (earlier in function)" << LL_ENDL;
}
LL_DEBUGS("ObjectUpdate") << "uuid " << fullid << " objectp " << objectp
<< " update_cache " << (S32) update_cache << " compressed " << compressed
<< " update_type " << update_type << LL_ENDL;
if(update_cache)
{
//update object cache if the object receives a full-update or terse update
objectp = regionp->updateCacheEntry(local_id, objectp);
}
// This looks like it will break if the local_id of the object doesn't change
// upon boundary crossing, but we check for region id matching later...
// Reset object local id and region pointer if things have changed
if (objectp &&
((objectp->mLocalID != local_id) ||
(objectp->getRegion() != regionp)))
{
//if (objectp->getRegion())
//{
// LL_INFOS() << "Local ID change: Removing object from table, local ID " << objectp->mLocalID
// << ", id from message " << local_id << ", from "
// << LLHost(objectp->getRegion()->getHost().getAddress(), objectp->getRegion()->getHost().getPort())
// << ", full id " << fullid
// << ", objects id " << objectp->getID()
// << ", regionp " << (U32) regionp << ", object region " << (U32) objectp->getRegion()
// << LL_ENDL;
//}
removeFromLocalIDTable(objectp);
setUUIDAndLocal(fullid,
local_id,
gMessageSystem->getSenderIP(),
gMessageSystem->getSenderPort(),
objectp);
if (objectp->mLocalID != local_id)
{ // Update local ID in object with the one sent from the region
objectp->mLocalID = local_id;
}
if (objectp->getRegion() != regionp)
{ // Object changed region, so update it
objectp->updateRegion(regionp); // for LLVOAvatar
}
}
if (!objectp)
{
if (compressed)
{
if (update_type == OUT_TERSE_IMPROVED)
{
// LL_INFOS() << "terse update for an unknown object (compressed):" << fullid << LL_ENDL;
recorder.objectUpdateFailure();
continue;
}
}
else
{
if (update_type != OUT_FULL)
{
//LL_INFOS() << "terse update for an unknown object:" << fullid << LL_ENDL;
recorder.objectUpdateFailure();
continue;
}
mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_PCode, pcode, i);
}
#ifdef IGNORE_DEAD
if (mDeadObjects.find(fullid) != mDeadObjects.end())
{
mNumDeadObjectUpdates++;
//LL_INFOS() << "update for a dead object:" << fullid << LL_ENDL;
recorder.objectUpdateFailure();
continue;
}
#endif
objectp = createObject(pcode, regionp, fullid, local_id, gMessageSystem->getSender());
LL_DEBUGS("ObjectUpdate") << "creating object " << fullid << " result " << objectp << LL_ENDL;
if (!objectp)
{
LL_INFOS() << "createObject failure for object: " << fullid << LL_ENDL;
recorder.objectUpdateFailure();
continue;
}
justCreated = true;
mNumNewObjects++;
}
if (objectp->isDead())
{
LL_WARNS() << "Dead object " << objectp->mID << " in UUID map 1!" << LL_ENDL;
}
//bool bCached = false;
if (compressed)
{
if (update_type != OUT_TERSE_IMPROVED) // OUT_FULL_COMPRESSED only?
{
objectp->mLocalID = local_id;
}
processUpdateCore(objectp, user_data, i, update_type, &compressed_dp, justCreated);
#if 0
if (update_type != OUT_TERSE_IMPROVED) // OUT_FULL_COMPRESSED only?
{
U32 flags = 0;
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i);
if(!(flags & FLAGS_TEMPORARY_ON_REZ))
{
bCached = true;
LLViewerRegion::eCacheUpdateResult result = objectp->mRegionp->cacheFullUpdate(objectp, compressed_dp, flags);
recorder.cacheFullUpdate(result);
}
}
#endif
}
else
{
if (update_type == OUT_FULL)
{
objectp->mLocalID = local_id;
}
processUpdateCore(objectp, user_data, i, update_type, NULL, justCreated);
}
recorder.objectUpdateEvent(update_type);
objectp->setLastUpdateType(update_type);
}
LLVOAvatar::cullAvatarsByPixelArea();
}
void LLViewerObjectList::processCompressedObjectUpdate(LLMessageSystem *mesgsys,
void **user_data,
const EObjectUpdateType update_type)
{
processObjectUpdate(mesgsys, user_data, update_type, true);
}
void LLViewerObjectList::processCachedObjectUpdate(LLMessageSystem *mesgsys,
void **user_data,
const EObjectUpdateType update_type)
{
//processObjectUpdate(mesgsys, user_data, update_type, true, false);
S32 num_objects = mesgsys->getNumberOfBlocksFast(_PREHASH_ObjectData);
gFullObjectUpdates += num_objects;
U64 region_handle;
mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle);
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
if (!regionp)
{
LL_WARNS() << "Object update from unknown region! " << region_handle << LL_ENDL;
return;
}
LLViewerStatsRecorder& recorder = LLViewerStatsRecorder::instance();
for (S32 i = 0; i < num_objects; i++)
{
U32 id;
U32 crc;
U32 flags;
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, id, i);
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_CRC, crc, i);
mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i);
LL_DEBUGS("ObjectUpdate") << "got probe for id " << id << " crc " << crc << LL_ENDL;
// Lookup data packer and add this id to cache miss lists if necessary.
U8 cache_miss_type = LLViewerRegion::CACHE_MISS_TYPE_NONE;
if (regionp->probeCache(id, crc, flags, cache_miss_type))
{ // Cache Hit
recorder.cacheHitEvent();
}
else
{ // Cache Miss
LL_DEBUGS("ObjectUpdate") << "cache miss for id " << id << " crc " << crc << " miss type " << (S32) cache_miss_type << LL_ENDL;
recorder.cacheMissEvent(cache_miss_type);
}
}
return;
}
void LLViewerObjectList::dirtyAllObjectInventory()
{
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
(*iter)->dirtyInventory();
}
}
void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
{
S32 i;
LLViewerObject *objectp;
S32 num_updates, max_value;
if (NUM_BINS - 1 == mCurBin)
{
// Remainder (mObjects.size() could have changed)
num_updates = (S32) mObjects.size() - mCurLazyUpdateIndex;
max_value = (S32) mObjects.size();
}
else
{
num_updates = ((S32) mObjects.size() / NUM_BINS) + 1;
max_value = llmin((S32) mObjects.size(), mCurLazyUpdateIndex + num_updates);
}
// Iterate through some of the objects and lazy update their texture priorities
for (i = mCurLazyUpdateIndex; i < max_value; i++)
{
objectp = mObjects[i];
if (!objectp->isDead())
{
// Update distance & gpw
objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area
objectp->updateTextures(); // Update the image levels of textures for this object.
}
}
mCurLazyUpdateIndex = max_value;
if (mCurLazyUpdateIndex == mObjects.size())
{
// restart
mCurLazyUpdateIndex = 0;
mCurBin = 0; // keep in sync with index (mObjects.size() could have changed)
}
else
{
mCurBin = (mCurBin + 1) % NUM_BINS;
}
#if 0
// Slam priorities for textures that we care about (hovered, selected, and focused)
// Hovered
// Assumes only one level deep of parenting
LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode();
if (nodep)
{
objectp = nodep->getObject();
if (objectp)
{
objectp->boostTexturePriority();
}
}
// Focused
objectp = gAgentCamera.getFocusObject();
if (objectp)
{
objectp->boostTexturePriority();
}
#endif
// Selected
struct f : public LLSelectedObjectFunctor
{
virtual bool apply(LLViewerObject* objectp)
{
if (objectp)
{
objectp->boostTexturePriority();
}
return true;
}
} func;
LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func);
LLVOAvatar::cullAvatarsByPixelArea();
}
void LLViewerObjectList::update(LLAgent &agent)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
// Update globals
LLViewerObject::setVelocityInterpolate( gSavedSettings.getBOOL("VelocityInterpolate") );
LLViewerObject::setPingInterpolate( gSavedSettings.getBOOL("PingInterpolate") );
F32 interp_time = gSavedSettings.getF32("InterpolationTime");
F32 phase_out_time = gSavedSettings.getF32("InterpolationPhaseOut");
F32 region_interp_time = llclamp(gSavedSettings.getF32("RegionCrossingInterpolationTime"), 0.5f, 5.f);
if (interp_time < 0.0 ||
phase_out_time < 0.0 ||
phase_out_time > interp_time)
{
LL_WARNS() << "Invalid values for InterpolationTime or InterpolationPhaseOut, resetting to defaults" << LL_ENDL;
interp_time = 3.0f;
phase_out_time = 1.0f;
}
LLViewerObject::setPhaseOutUpdateInterpolationTime( interp_time );
LLViewerObject::setMaxUpdateInterpolationTime( phase_out_time );
LLViewerObject::setMaxRegionCrossingInterpolationTime(region_interp_time);
gAnimateTextures = gSavedSettings.getBOOL("AnimateTextures");
// update global timer
F32 last_time = gFrameTimeSeconds;
U64Microseconds time = totalTime(); // this will become the new gFrameTime when the update is done
// Time _can_ go backwards, for example if the user changes the system clock.
// It doesn't cause any fatal problems (just some oddness with stats), so we shouldn't assert here.
// llassert(time > gFrameTime);
F64Seconds time_diff = time - gFrameTime;
gFrameTime = time;
F64Seconds time_since_start = gFrameTime - gStartTime;
gFrameTimeSeconds = time_since_start;
gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
if (gFrameIntervalSeconds < 0.f)
{
gFrameIntervalSeconds = 0.f;
}
//clear avatar LOD change counter
LLVOAvatar::sNumLODChangesThisFrame = 0;
const F64 frame_time = LLFrameTimer::getElapsedSeconds();
LLViewerObject *objectp = NULL;
// Make a copy of the list in case something in idleUpdate() messes with it
static std::vector<LLViewerObject*> idle_list;
U32 idle_count = 0;
mNumAvatars = 0;
{
for (std::vector<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin();
active_iter != mActiveObjects.end(); active_iter++)
{
objectp = *active_iter;
if (objectp)
{
if (idle_count >= idle_list.size())
{
idle_list.push_back( objectp );
}
else
{
idle_list[idle_count] = objectp;
}
++idle_count;
if (objectp->isAvatar())
{
mNumAvatars++;
}
}
else
{ // There shouldn't be any NULL pointers in the list, but they have caused
// crashes before. This may be idleUpdate() messing with the list.
LL_WARNS() << "LLViewerObjectList::update has a NULL objectp" << LL_ENDL;
}
}
}
std::vector<LLViewerObject*>::iterator idle_end = idle_list.begin()+idle_count;
if (gSavedSettings.getBOOL("FreezeTime"))
{
for (std::vector<LLViewerObject*>::iterator iter = idle_list.begin();
iter != idle_end; iter++)
{
objectp = *iter;
if (objectp->isAvatar())
{
objectp->idleUpdate(agent, frame_time);
}
}
}
else
{
for (std::vector<LLViewerObject*>::iterator idle_iter = idle_list.begin();
idle_iter != idle_end; idle_iter++)
{
objectp = *idle_iter;
llassert(objectp->isActive());
objectp->idleUpdate(agent, frame_time);
}
//update flexible objects
LLVolumeImplFlexible::updateClass();
//update animated textures
if (gAnimateTextures)
{
LLViewerTextureAnim::updateClass();
}
}
fetchObjectCosts();
fetchPhysicsFlags();
// update max computed render cost
LLVOVolume::updateRenderComplexity();
// compute all sorts of time-based stats
// don't factor frames that were paused into the stats
if (! mWasPaused)
{
LLViewerStats::getInstance()->updateFrameStats(time_diff);
}
/*
// Debugging code for viewing orphans, and orphaned parents
LLUUID id;
for (i = 0; i < mOrphanParents.size(); i++)
{
id = sIndexAndLocalIDToUUID[mOrphanParents[i]];
LLViewerObject *objectp = findObject(id);
if (objectp)
{
std::string id_str;
objectp->mID.toString(id_str);
std::string tmpstr = std::string("Par: ") + id_str;
addDebugBeacon(objectp->getPositionAgent(),
tmpstr,
LLColor4(1.f,0.f,0.f,1.f),
LLColor4(1.f,1.f,1.f,1.f));
}
}
LLColor4 text_color;
for (i = 0; i < mOrphanChildren.size(); i++)
{
OrphanInfo oi = mOrphanChildren[i];
LLViewerObject *objectp = findObject(oi.mChildInfo);
if (objectp)
{
std::string id_str;
objectp->mID.toString(id_str);
std::string tmpstr;
if (objectp->getParent())
{
tmpstr = std::string("ChP: ") + id_str;
text_color = LLColor4(0.f, 1.f, 0.f, 1.f);
}
else
{
tmpstr = std::string("ChNoP: ") + id_str;
text_color = LLColor4(1.f, 0.f, 0.f, 1.f);
}
id = sIndexAndLocalIDToUUID[oi.mParentInfo];
addDebugBeacon(objectp->getPositionAgent() + LLVector3(0.f, 0.f, -0.25f),
tmpstr,
LLColor4(0.25f,0.25f,0.25f,1.f),
text_color);
}
i++;
}
*/
sample(LLStatViewer::NUM_OBJECTS, mObjects.size());
sample(LLStatViewer::NUM_ACTIVE_OBJECTS, idle_count);
}
void LLViewerObjectList::fetchObjectCosts()
{
// issue http request for stale object physics costs
if (!mStaleObjectCost.empty())
{
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
{
std::string url = regionp->getCapability("GetObjectCost");
if (!url.empty())
{
LLCoros::instance().launch("LLViewerObjectList::fetchObjectCostsCoro",
boost::bind(&LLViewerObjectList::fetchObjectCostsCoro, this, url));
}
else
{
mStaleObjectCost.clear();
mPendingObjectCost.clear();
}
}
}
}
/*static*/
void LLViewerObjectList::reportObjectCostFailure(LLSD &objectList)
{
// TODO*: No more hard coding
for (LLSD::array_iterator it = objectList.beginArray(); it != objectList.endArray(); ++it)
{
gObjectList.onObjectCostFetchFailure(it->asUUID());
}
}
void LLViewerObjectList::fetchObjectCostsCoro(std::string url)
{
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("genericPostCoro", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
uuid_set_t diff;
std::set_difference(mStaleObjectCost.begin(), mStaleObjectCost.end(),
mPendingObjectCost.begin(), mPendingObjectCost.end(),
std::inserter(diff, diff.begin()));
mStaleObjectCost.clear();
if (diff.empty())
{
LL_DEBUGS() << "No outstanding object IDs to request. Pending count: " << mPendingObjectCost.size() << LL_ENDL;
return;
}
LLSD idList(LLSD::emptyArray());
for (uuid_set_t::iterator it = diff.begin(); it != diff.end(); ++it)
{
idList.append(*it);
}
mPendingObjectCost.insert(diff.begin(), diff.end());
LLSD postData = LLSD::emptyMap();
postData["object_ids"] = idList;
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, postData);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
if (!status || result.has("error"))
{
if (result.has("error"))
{
LL_WARNS() << "Application level error when fetching object "
<< "cost. Message: " << result["error"]["message"].asString()
<< ", identifier: " << result["error"]["identifier"].asString()
<< LL_ENDL;
// TODO*: Adaptively adjust request size if the
// service says we've requested too many and retry
}
reportObjectCostFailure(idList);
return;
}
// Success, grab the resource cost and linked set costs
// for an object if one was returned
for (LLSD::array_iterator it = idList.beginArray(); it != idList.endArray(); ++it)
{
LLUUID objectId = it->asUUID();
// Object could have been added to the mStaleObjectCost after request started
mStaleObjectCost.erase(objectId);
mPendingObjectCost.erase(objectId);
// Check to see if the request contains data for the object
if (result.has(it->asString()))
{
LLSD objectData = result[it->asString()];
F32 linkCost = (F32)objectData["linked_set_resource_cost"].asReal();
F32 objectCost = (F32)objectData["resource_cost"].asReal();
F32 physicsCost = (F32)objectData["physics_cost"].asReal();
F32 linkPhysicsCost = (F32)objectData["linked_set_physics_cost"].asReal();
gObjectList.updateObjectCost(objectId, objectCost, linkCost, physicsCost, linkPhysicsCost);
}
else
{
// TODO*: Give user feedback about the missing data?
gObjectList.onObjectCostFetchFailure(objectId);
}
}
}
void LLViewerObjectList::fetchPhysicsFlags()
{
// issue http request for stale object physics flags
if (!mStalePhysicsFlags.empty())
{
LLViewerRegion* regionp = gAgent.getRegion();
if (regionp)
{
std::string url = regionp->getCapability("GetObjectPhysicsData");
if (!url.empty())
{
LLCoros::instance().launch("LLViewerObjectList::fetchPhisicsFlagsCoro",
boost::bind(&LLViewerObjectList::fetchPhisicsFlagsCoro, this, url));
}
else
{
mStalePhysicsFlags.clear();
mPendingPhysicsFlags.clear();
}
}
}
}
/*static*/
void LLViewerObjectList::reportPhysicsFlagFailure(LLSD &objectList)
{
// TODO*: No more hard coding
for (LLSD::array_iterator it = objectList.beginArray(); it != objectList.endArray(); ++it)
{
gObjectList.onPhysicsFlagsFetchFailure(it->asUUID());
}
}
void LLViewerObjectList::fetchPhisicsFlagsCoro(std::string url)
{
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("genericPostCoro", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
LLSD idList;
U32 objectIndex = 0;
for (uuid_set_t::iterator it = mStalePhysicsFlags.begin(); it != mStalePhysicsFlags.end();)
{
// Check to see if a request for this object
// has already been made.
if (mPendingPhysicsFlags.find(*it) == mPendingPhysicsFlags.end())
{
mPendingPhysicsFlags.insert(*it);
idList[objectIndex++] = *it;
}
mStalePhysicsFlags.erase(it++);
if (objectIndex >= MAX_CONCURRENT_PHYSICS_REQUESTS)
{
break;
}
}
if (idList.size() < 1)
{
LL_DEBUGS() << "No outstanding object physics flags to request." << LL_ENDL;
return;
}
LLSD postData = LLSD::emptyMap();
postData["object_ids"] = idList;
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, postData);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
if (!status || result.has("error"))
{
if (result.has("error"))
{
LL_WARNS() << "Application level error when fetching object "
<< "physics flags. Message: " << result["error"]["message"].asString()
<< ", identifier: " << result["error"]["identifier"].asString()
<< LL_ENDL;
// TODO*: Adaptively adjust request size if the
// service says we've requested too many and retry
}
reportPhysicsFlagFailure(idList);
return;
}
// Success, grab the resource cost and linked set costs
// for an object if one was returned
for (LLSD::array_iterator it = idList.beginArray(); it != idList.endArray(); ++it)
{
LLUUID objectId = it->asUUID();
// Check to see if the request contains data for the object
if (result.has(it->asString()))
{
const LLSD& data = result[it->asString()];
S32 shapeType = data["PhysicsShapeType"].asInteger();
gObjectList.updatePhysicsShapeType(objectId, shapeType);
if (data.has("Density"))
{
F32 density = (F32)data["Density"].asReal();
F32 friction = (F32)data["Friction"].asReal();
F32 restitution = (F32)data["Restitution"].asReal();
F32 gravityMult = (F32)data["GravityMultiplier"].asReal();
gObjectList.updatePhysicsProperties(objectId, density,
friction, restitution, gravityMult);
}
}
else
{
// TODO*: Give user feedback about the missing data?
gObjectList.onPhysicsFlagsFetchFailure(objectId);
}
}
}
void LLViewerObjectList::clearDebugText()
{
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
(*iter)->restoreHudText();
}
}
void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
bool new_dead_object = true;
if (mDeadObjects.find(objectp->mID) != mDeadObjects.end())
{
LL_INFOS() << "Object " << objectp->mID << " already on dead list!" << LL_ENDL;
new_dead_object = false;
}
else
{
mDeadObjects.insert(objectp->mID);
}
// Cleanup any references we have to this object
// Remove from object map so noone can look it up.
LL_DEBUGS("ObjectUpdate") << " dereferencing id " << objectp->mID << LL_ENDL;
mUUIDObjectMap.erase(objectp->mID);
//if (objectp->getRegion())
//{
// LL_INFOS() << "cleanupReferences removing object from table, local ID " << objectp->mLocalID << ", ip "
// << objectp->getRegion()->getHost().getAddress() << ":"
// << objectp->getRegion()->getHost().getPort() << LL_ENDL;
//}
removeFromLocalIDTable(objectp);
if (objectp->onActiveList())
{
//LL_INFOS() << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list in cleanupReferences." << LL_ENDL;
objectp->setOnActiveList(false);
removeFromActiveList(objectp);
}
if (objectp->isOnMap())
{
removeFromMap(objectp);
}
// Don't clean up mObject references, these will be cleaned up more efficiently later!
if(new_dead_object)
{
mNumDeadObjects++;
}
}
bool LLViewerObjectList::killObject(LLViewerObject *objectp)
{
LL_PROFILE_ZONE_SCOPED;
// Don't ever kill gAgentAvatarp, just force it to the agent's region
// unless region is NULL which is assumed to mean you are logging out.
if ((objectp == gAgentAvatarp) && gAgent.getRegion())
{
objectp->setRegion(gAgent.getRegion());
return false;
}
// When we're killing objects, all we do is mark them as dead.
// We clean up the dead objects later.
if (objectp)
{
// We are going to cleanup a lot of smart pointers to this object, they might be last,
// and object being NULLed while inside it's own function won't be pretty
// so create a pointer to make sure object will stay alive untill markDead() finishes
LLPointer<LLViewerObject> sp(objectp);
sp->markDead(); // does the right thing if object already dead
return true;
}
return false;
}
void LLViewerObjectList::killObjects(LLViewerRegion *regionp)
{
LL_PROFILE_ZONE_SCOPED;
LLViewerObject *objectp;
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
objectp = *iter;
if (objectp->mRegionp == regionp)
{
killObject(objectp);
}
}
// Have to clean right away because the region is becoming invalid.
cleanDeadObjects(false);
}
void LLViewerObjectList::killAllObjects()
{
// Used only on global destruction.
// Mass cleanup to not clear lists one item at a time
mIndexAndLocalIDToUUID.clear();
mActiveObjects.clear();
mMapObjects.clear();
LLViewerObject *objectp;
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
objectp = *iter;
objectp->setOnActiveList(false);
objectp->setListIndex(-1);
objectp->mRegionIndex = 0;
objectp->mOnMap = false;
killObject(objectp);
// Object must be dead, or it's the LLVOAvatarSelf which never dies.
llassert((objectp == gAgentAvatarp) || objectp->isDead());
}
cleanDeadObjects(false);
if(!mObjects.empty())
{
LL_WARNS() << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.size() << LL_ENDL;
mObjects.clear();
}
}
void LLViewerObjectList::cleanDeadObjects(bool use_timer)
{
if (!mNumDeadObjects)
{
// No dead objects, don't need to scan object list.
return;
}
LL_PROFILE_ZONE_SCOPED;
S32 num_removed = 0;
LLViewerObject *objectp;
vobj_list_t::reverse_iterator target = mObjects.rbegin();
vobj_list_t::iterator iter = mObjects.begin();
for ( ; iter != mObjects.end(); )
{
// Scan for all of the dead objects and put them all on the end of the list with no ref count ops
objectp = *iter;
if (objectp == NULL)
{ //we caught up to the dead tail
break;
}
if (objectp->isDead())
{
LLPointer<LLViewerObject>::swap(*iter, *target);
*target = NULL;
++target;
num_removed++;
if (num_removed == mNumDeadObjects || iter->isNull())
{
// We've cleaned up all of the dead objects or caught up to the dead tail
break;
}
}
else
{
++iter;
}
}
llassert(num_removed == mNumDeadObjects);
//erase as a block
mObjects.erase(mObjects.begin()+(mObjects.size()-mNumDeadObjects), mObjects.end());
// We've cleaned the global object list, now let's do some paranoia testing on objects
// before blowing away the dead list.
mDeadObjects.clear();
mNumDeadObjects = 0;
}
void LLViewerObjectList::removeFromActiveList(LLViewerObject* objectp)
{
S32 idx = objectp->getListIndex();
if (idx != -1)
{
objectp->setListIndex(-1);
S32 size = (S32)mActiveObjects.size();
if (size > 0) // mActiveObjects could have been cleaned already
{
// Remove by moving last element to this object's position
llassert(idx < size); // idx should be always within mActiveObjects, unless killAllObjects was called
llassert(mActiveObjects[idx] == objectp); // object should be there
S32 last_index = size - 1;
if (idx < last_index)
{
mActiveObjects[idx] = mActiveObjects[last_index];
mActiveObjects[idx]->setListIndex(idx);
} // else assume it's the last element, no need to swap
mActiveObjects.pop_back();
}
}
}
void LLViewerObjectList::updateActive(LLViewerObject *objectp)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
if (objectp->isDead())
{
return; // We don't update dead objects!
}
bool active = objectp->isActive();
if (active != objectp->onActiveList())
{
if (active)
{
//LL_INFOS() << "Adding " << objectp->mID << " " << objectp->getPCodeString() << " to active list." << LL_ENDL;
S32 idx = objectp->getListIndex();
if (idx <= -1)
{
mActiveObjects.push_back(objectp);
objectp->setListIndex(static_cast<S32>(mActiveObjects.size()) - 1);
objectp->setOnActiveList(true);
}
else
{
llassert(idx < mActiveObjects.size());
llassert(mActiveObjects[idx] == objectp);
if (idx >= mActiveObjects.size() ||
mActiveObjects[idx] != objectp)
{
LL_WARNS() << "Invalid object list index detected!" << LL_ENDL;
}
}
}
else
{
//LL_INFOS() << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list." << LL_ENDL;
removeFromActiveList(objectp);
objectp->setOnActiveList(false);
}
}
//post condition: if object is active, it must be on the active list
llassert(!active || std::find(mActiveObjects.begin(), mActiveObjects.end(), objectp) != mActiveObjects.end());
//post condition: if object is not active, it must not be on the active list
llassert(active || std::find(mActiveObjects.begin(), mActiveObjects.end(), objectp) == mActiveObjects.end());
}
void LLViewerObjectList::updateObjectCost(LLViewerObject* object)
{
if (!object->isRoot())
{ //always fetch cost for the parent when fetching cost for children
mStaleObjectCost.insert(((LLViewerObject*)object->getParent())->getID());
}
mStaleObjectCost.insert(object->getID());
}
void LLViewerObjectList::updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost)
{
LLViewerObject* object = findObject(object_id);
if (object)
{
object->setObjectCost(object_cost);
object->setLinksetCost(link_cost);
object->setPhysicsCost(physics_cost);
object->setLinksetPhysicsCost(link_physics_cost);
}
}
void LLViewerObjectList::onObjectCostFetchFailure(const LLUUID& object_id)
{
//LL_WARNS() << "Failed to fetch object cost for object: " << object_id << LL_ENDL;
mPendingObjectCost.erase(object_id);
}
void LLViewerObjectList::updatePhysicsFlags(const LLViewerObject* object)
{
mStalePhysicsFlags.insert(object->getID());
}
void LLViewerObjectList::updatePhysicsShapeType(const LLUUID& object_id, S32 type)
{
mPendingPhysicsFlags.erase(object_id);
LLViewerObject* object = findObject(object_id);
if (object)
{
object->setPhysicsShapeType(type);
}
}
void LLViewerObjectList::updatePhysicsProperties(const LLUUID& object_id,
F32 density,
F32 friction,
F32 restitution,
F32 gravity_multiplier)
{
mPendingPhysicsFlags.erase(object_id);
LLViewerObject* object = findObject(object_id);
if (object)
{
object->setPhysicsDensity(density);
object->setPhysicsFriction(friction);
object->setPhysicsGravity(gravity_multiplier);
object->setPhysicsRestitution(restitution);
}
}
void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id)
{
//LL_WARNS() << "Failed to fetch physics flags for object: " << object_id << LL_ENDL;
mPendingPhysicsFlags.erase(object_id);
}
void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
// This is called when we shift our origin when we cross region boundaries...
// We need to update many object caches, I'll document this more as I dig through the code
// cleaning things out...
if (0 == offset.magVecSquared())
{
return;
}
LLViewerObject *objectp;
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
objectp = *iter;
// There could be dead objects on the object list, so don't update stuff if the object is dead.
if (!objectp->isDead())
{
objectp->updatePositionCaches();
if (objectp->mDrawable.notNull() && !objectp->mDrawable->isDead())
{
gPipeline.markShift(objectp->mDrawable);
}
}
}
gPipeline.shiftObjects(offset);
LLWorld::getInstance()->shiftRegions(offset);
}
void LLViewerObjectList::repartitionObjects()
{
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
LLViewerObject* objectp = *iter;
if (!objectp->isDead())
{
LLDrawable* drawable = objectp->mDrawable;
if (drawable && !drawable->isDead())
{
drawable->updateBinRadius();
drawable->updateSpatialExtents();
drawable->movePartition();
}
}
}
}
//debug code
bool LLViewerObjectList::hasMapObjectInRegion(LLViewerRegion* regionp)
{
for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter)
{
LLViewerObject* objectp = *iter;
if(objectp->isDead() || objectp->getRegion() == regionp)
{
return true ;
}
}
return false ;
}
//make sure the region is cleaned up.
void LLViewerObjectList::clearAllMapObjectsInRegion(LLViewerRegion* regionp)
{
std::set<LLViewerObject*> dead_object_list ;
std::set<LLViewerObject*> region_object_list ;
for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter)
{
LLViewerObject* objectp = *iter;
if(objectp->isDead())
{
dead_object_list.insert(objectp) ;
}
else if(objectp->getRegion() == regionp)
{
region_object_list.insert(objectp) ;
}
}
if(dead_object_list.size() > 0)
{
LL_WARNS() << "There are " << dead_object_list.size() << " dead objects on the map!" << LL_ENDL ;
for(std::set<LLViewerObject*>::iterator iter = dead_object_list.begin(); iter != dead_object_list.end(); ++iter)
{
cleanupReferences(*iter) ;
}
}
if(region_object_list.size() > 0)
{
LL_WARNS() << "There are " << region_object_list.size() << " objects not removed from the deleted region!" << LL_ENDL ;
for(std::set<LLViewerObject*>::iterator iter = region_object_list.begin(); iter != region_object_list.end(); ++iter)
{
(*iter)->markDead() ;
}
}
}
void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap)
{
static const LLUIColor above_water_color = LLUIColorTable::instance().getColor( "NetMapOtherOwnAboveWater" );
static const LLUIColor below_water_color = LLUIColorTable::instance().getColor( "NetMapOtherOwnBelowWater" );
static const LLUIColor you_own_above_water_color =
LLUIColorTable::instance().getColor( "NetMapYouOwnAboveWater" );
static const LLUIColor you_own_below_water_color =
LLUIColorTable::instance().getColor( "NetMapYouOwnBelowWater" );
static const LLUIColor group_own_above_water_color =
LLUIColorTable::instance().getColor( "NetMapGroupOwnAboveWater" );
static const LLUIColor group_own_below_water_color =
LLUIColorTable::instance().getColor( "NetMapGroupOwnBelowWater" );
F32 max_radius = gSavedSettings.getF32("MiniMapPrimMaxRadius");
for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter)
{
LLViewerObject* objectp = *iter;
if(objectp->isDead())//some dead objects somehow not cleaned.
{
continue ;
}
if (!objectp->getRegion() || objectp->isOrphaned() || objectp->isAttachment())
{
continue;
}
const LLVector3& scale = objectp->getScale();
const LLVector3d pos = objectp->getPositionGlobal();
const F64 water_height = F64( objectp->getRegion()->getWaterHeight() );
// LLWorld::getInstance()->getWaterHeight();
F32 approx_radius = (scale.mV[VX] + scale.mV[VY]) * 0.5f * 0.5f * 1.3f; // 1.3 is a fudge
// Limit the size of megaprims so they don't blot out everything on the minimap.
// Attempting to draw very large megaprims also causes client lag.
// See DEV-17370 and DEV-29869/SNOW-79 for details.
approx_radius = llmin(approx_radius, max_radius);
LLColor4U color = above_water_color.get();
if( objectp->permYouOwner() )
{
const F32 MIN_RADIUS_FOR_OWNED_OBJECTS = 2.f;
if( approx_radius < MIN_RADIUS_FOR_OWNED_OBJECTS )
{
approx_radius = MIN_RADIUS_FOR_OWNED_OBJECTS;
}
if( pos.mdV[VZ] >= water_height )
{
if ( objectp->permGroupOwner() )
{
color = group_own_above_water_color.get();
}
else
{
color = you_own_above_water_color.get();
}
}
else
{
if ( objectp->permGroupOwner() )
{
color = group_own_below_water_color.get();
}
else
{
color = you_own_below_water_color.get();
}
}
}
else
if( pos.mdV[VZ] < water_height )
{
color = below_water_color.get();
}
netmap.renderScaledPointGlobal(
pos,
color,
approx_radius );
}
}
void LLViewerObjectList::renderObjectBounds(const LLVector3 &center)
{
}
extern bool gCubeSnapshot;
void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent,
const std::string &string,
const LLColor4 &color,
const LLColor4 &text_color,
S32 line_width)
{
llassert(!gCubeSnapshot);
LLDebugBeacon beacon;
beacon.mPositionAgent = pos_agent;
beacon.mString = string;
beacon.mColor = color;
beacon.mTextColor = text_color;
beacon.mLineWidth = line_width;
mDebugBeacons.push_back(beacon);
}
void LLViewerObjectList::resetObjectBeacons()
{
mDebugBeacons.clear();
}
LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp, S32 flags)
{
LLUUID fullid;
fullid.generate();
LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp, flags);
if (!objectp)
{
// LL_WARNS() << "Couldn't create object of type " << LLPrimitive::pCodeToString(pcode) << LL_ENDL;
return NULL;
}
mUUIDObjectMap[fullid] = objectp;
mObjects.push_back(objectp);
updateActive(objectp);
return objectp;
}
LLViewerObject *LLViewerObjectList::createObjectFromCache(const LLPCode pcode, LLViewerRegion *regionp, const LLUUID &uuid, const U32 local_id)
{
llassert_always(uuid.notNull());
LL_DEBUGS("ObjectUpdate") << "creating " << uuid << " local_id " << local_id << LL_ENDL;
LLViewerObject *objectp = LLViewerObject::createObject(uuid, pcode, regionp);
if (!objectp)
{
// LL_WARNS() << "Couldn't create object of type " << LLPrimitive::pCodeToString(pcode) << " id:" << fullid << LL_ENDL;
return NULL;
}
objectp->mLocalID = local_id;
mUUIDObjectMap[uuid] = objectp;
setUUIDAndLocal(uuid,
local_id,
regionp->getHost().getAddress(),
regionp->getHost().getPort(),
objectp);
mObjects.push_back(objectp);
updateActive(objectp);
return objectp;
}
LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRegion *regionp,
const LLUUID &uuid, const U32 local_id, const LLHost &sender)
{
LLUUID fullid;
if (uuid == LLUUID::null)
{
fullid.generate();
}
else
{
fullid = uuid;
}
LL_DEBUGS("ObjectUpdate") << "createObject creating " << fullid << LL_ENDL;
LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp);
if (!objectp)
{
// LL_WARNS() << "Couldn't create object of type " << LLPrimitive::pCodeToString(pcode) << " id:" << fullid << LL_ENDL;
return NULL;
}
if(regionp)
{
regionp->addToCreatedList(local_id);
}
mUUIDObjectMap[fullid] = objectp;
setUUIDAndLocal(fullid,
local_id,
gMessageSystem->getSenderIP(),
gMessageSystem->getSenderPort(),
objectp);
mObjects.push_back(objectp);
updateActive(objectp);
return objectp;
}
LLViewerObject *LLViewerObjectList::replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
{
LLViewerObject *old_instance = findObject(id);
if (old_instance)
{
//cleanupReferences(old_instance);
old_instance->markDead();
return createObject(pcode, regionp, id, old_instance->getLocalID(), LLHost());
}
return NULL;
}
S32 LLViewerObjectList::findReferences(LLDrawable *drawablep) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
LLViewerObject *objectp;
S32 num_refs = 0;
for (vobj_list_t::const_iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
objectp = *iter;
if (objectp->mDrawable.notNull())
{
num_refs += objectp->mDrawable->findReferences(drawablep);
}
}
return num_refs;
}
void LLViewerObjectList::orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port)
{
LL_DEBUGS("ORPHANS") << "Orphaning object " << childp->getID() << " with parent " << parent_id << LL_ENDL;
// We're an orphan, flag things appropriately.
childp->mOrphaned = true;
if (childp->mDrawable.notNull())
{
bool make_invisible = true;
LLViewerObject *parentp = (LLViewerObject *)childp->getParent();
if (parentp)
{
if (parentp->getRegion() != childp->getRegion())
{
// This is probably an object flying across a region boundary, the
// object probably ISN'T being reparented, but just got an object
// update out of order (child update before parent).
make_invisible = false;
//LL_INFOS() << "Don't make object handoffs invisible!" << LL_ENDL;
}
}
if (make_invisible)
{
// Make sure that this object becomes invisible if it's an orphan
childp->mDrawable->setState(LLDrawable::FORCE_INVISIBLE);
}
}
// Unknown parent, add to orpaned child list
U64 parent_info = getIndex(parent_id, ip, port);
if (std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info) == mOrphanParents.end())
{
mOrphanParents.push_back(parent_info);
}
LLViewerObjectList::OrphanInfo oi(parent_info, childp->mID);
if (std::find(mOrphanChildren.begin(), mOrphanChildren.end(), oi) == mOrphanChildren.end())
{
mOrphanChildren.push_back(oi);
mNumOrphans++;
}
}
void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK;
if (objectp->isDead())
{
LL_WARNS() << "Trying to find orphans for dead obj " << objectp->mID
<< ":" << objectp->getPCodeString() << LL_ENDL;
return;
}
//search object cache to get orphans
if(objectp->getRegion())
{
objectp->getRegion()->findOrphans(objectp->getLocalID());
}
// See if we are a parent of an orphan.
// Note: This code is fairly inefficient but it should happen very rarely.
// It can be sped up if this is somehow a performance issue...
if (mOrphanParents.empty())
{
// no known orphan parents
return;
}
if (std::find(mOrphanParents.begin(), mOrphanParents.end(), getIndex(objectp->mLocalID, ip, port)) == mOrphanParents.end())
{
// did not find objectp in OrphanParent list
return;
}
U64 parent_info = getIndex(objectp->mLocalID, ip, port);
bool orphans_found = false;
// Iterate through the orphan list, and set parents of matching children.
for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); )
{
if (iter->mParentInfo != parent_info)
{
++iter;
continue;
}
LLViewerObject *childp = findObject(iter->mChildInfo);
if (childp)
{
if (childp == objectp)
{
LL_WARNS() << objectp->mID << " has self as parent, skipping!"
<< LL_ENDL;
++iter;
continue;
}
LL_DEBUGS("ORPHANS") << "Reunited parent " << objectp->mID
<< " with child " << childp->mID << LL_ENDL;
LL_DEBUGS("ORPHANS") << "Glob: " << objectp->getPositionGlobal() << LL_ENDL;
LL_DEBUGS("ORPHANS") << "Agent: " << objectp->getPositionAgent() << LL_ENDL;
#ifdef ORPHAN_SPAM
addDebugBeacon(objectp->getPositionAgent(),"");
#endif
gPipeline.markMoved(objectp->mDrawable);
objectp->setChanged(LLXform::MOVED | LLXform::SILHOUETTE);
// Flag the object as no longer orphaned
childp->mOrphaned = false;
if (childp->mDrawable.notNull())
{
// Make the drawable visible again and set the drawable parent
childp->mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans()
gPipeline.markRebuild( childp->mDrawable, LLDrawable::REBUILD_ALL);
}
// Make certain particles, icon and HUD aren't hidden
childp->hideExtraDisplayItems( false );
objectp->addChild(childp);
orphans_found = true;
++iter;
}
else
{
LL_INFOS() << "Missing orphan child, removing from list" << LL_ENDL;
iter = mOrphanChildren.erase(iter);
}
}
// Remove orphan parent and children from lists now that they've been found
{
std::vector<U64>::iterator iter = std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info);
if (iter != mOrphanParents.end())
{
mOrphanParents.erase(iter);
}
}
for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); )
{
if (iter->mParentInfo == parent_info)
{
iter = mOrphanChildren.erase(iter);
mNumOrphans--;
}
else
{
++iter;
}
}
if (orphans_found && objectp->isSelected())
{
LLSelectNode* nodep = LLSelectMgr::getInstance()->getSelection()->findNode(objectp);
if (nodep && !nodep->mIndividualSelection)
{
// rebuild selection with orphans
LLSelectMgr::getInstance()->deselectObjectAndFamily(objectp);
LLSelectMgr::getInstance()->selectObjectAndFamily(objectp);
}
}
}
////////////////////////////////////////////////////////////////////////////
LLViewerObjectList::OrphanInfo::OrphanInfo()
: mParentInfo(0)
{
}
LLViewerObjectList::OrphanInfo::OrphanInfo(const U64 parent_info, const LLUUID child_info)
: mParentInfo(parent_info), mChildInfo(child_info)
{
}
bool LLViewerObjectList::OrphanInfo::operator==(const OrphanInfo &rhs) const
{
return (mParentInfo == rhs.mParentInfo) && (mChildInfo == rhs.mChildInfo);
}
bool LLViewerObjectList::OrphanInfo::operator!=(const OrphanInfo &rhs) const
{
return !operator==(rhs);
}
LLDebugBeacon::~LLDebugBeacon()
{
if (mHUDObject.notNull())
{
mHUDObject->markDead();
}
}