752 lines
28 KiB
C++
752 lines
28 KiB
C++
/**
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* @file llfloaterperformance.cpp
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*
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* $LicenseInfo:firstyear=2021&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2021, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterperformance.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llappearancemgr.h"
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#include "llavataractions.h"
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#include "llavatarrendernotifier.h"
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#include "llcheckboxctrl.h"
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#include "llcombobox.h"
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#include "llfeaturemanager.h"
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#include "llfloaterpreference.h" // LLAvatarComplexityControls
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#include "llfloaterreg.h"
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#include "llnamelistctrl.h"
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#include "llnotificationsutil.h"
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#include "llperfstats.h"
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#include "llpresetsmanager.h"
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#include "llradiogroup.h"
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#include "llsliderctrl.h"
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#include "lltextbox.h"
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#include "lltrans.h"
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#include "llviewerobjectlist.h"
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#include "llviewerwindow.h"
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#include "llvoavatar.h"
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#include "llvoavatarself.h"
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#include "llworld.h"
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#include "pipeline.h"
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const F32 REFRESH_INTERVAL = 1.0f;
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const S32 BAR_LEFT_PAD = 2;
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const S32 BAR_RIGHT_PAD = 5;
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const S32 BAR_BOTTOM_PAD = 9;
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class LLExceptionsContextMenu : public LLListContextMenu
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{
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public:
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LLExceptionsContextMenu(LLFloaterPerformance* floater_settings)
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: mFloaterPerformance(floater_settings)
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{}
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protected:
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LLContextMenu* createMenu()
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{
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LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
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LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
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registrar.add("Settings.SetRendering", boost::bind(&LLFloaterPerformance::onCustomAction, mFloaterPerformance, _2, mUUIDs.front()));
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enable_registrar.add("Settings.IsSelected", boost::bind(&LLFloaterPerformance::isActionChecked, mFloaterPerformance, _2, mUUIDs.front()));
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LLContextMenu* menu = createFromFile("menu_avatar_rendering_settings.xml");
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return menu;
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}
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LLFloaterPerformance* mFloaterPerformance;
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};
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LLFloaterPerformance::LLFloaterPerformance(const LLSD& key)
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: LLFloater(key),
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mUpdateTimer(new LLTimer())
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{
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mContextMenu = new LLExceptionsContextMenu(this);
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}
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LLFloaterPerformance::~LLFloaterPerformance()
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{
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mMaxARTChangedSignal.disconnect();
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delete mContextMenu;
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delete mUpdateTimer;
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}
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bool LLFloaterPerformance::postBuild()
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{
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mMainPanel = getChild<LLPanel>("panel_performance_main");
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mNearbyPanel = getChild<LLPanel>("panel_performance_nearby");
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mComplexityPanel = getChild<LLPanel>("panel_performance_complexity");
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mSettingsPanel = getChild<LLPanel>("panel_performance_preferences");
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mHUDsPanel = getChild<LLPanel>("panel_performance_huds");
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mAutoadjustmentsPanel = getChild<LLPanel>("panel_performance_autoadjustments");
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getChild<LLPanel>("nearby_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel));
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getChild<LLPanel>("complexity_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mComplexityPanel));
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getChild<LLPanel>("settings_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel));
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getChild<LLPanel>("huds_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mHUDsPanel));
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getChild<LLPanel>("autoadjustments_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mAutoadjustmentsPanel));
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initBackBtn(mNearbyPanel);
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initBackBtn(mComplexityPanel);
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initBackBtn(mSettingsPanel);
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initBackBtn(mHUDsPanel);
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initBackBtn(mAutoadjustmentsPanel);
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mHUDList = mHUDsPanel->getChild<LLNameListCtrl>("hud_list");
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mHUDList->setNameListType(LLNameListCtrl::SPECIAL);
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mHUDList->setHoverIconName("StopReload_Off");
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mHUDList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
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mObjectList = mComplexityPanel->getChild<LLNameListCtrl>("obj_list");
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mObjectList->setNameListType(LLNameListCtrl::SPECIAL);
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mObjectList->setHoverIconName("StopReload_Off");
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mObjectList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
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mSettingsPanel->getChild<LLButton>("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this));
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mSettingsPanel->getChild<LLButton>("defaults_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickDefaults, this));
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mSettingsPanel->getChild<LLRadioGroup>("graphics_quality")->setCommitCallback(boost::bind(&LLFloaterPerformance::onChangeQuality, this, _2));
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mSettingsPanel->getChild<LLCheckBoxCtrl>("advanced_lighting_model")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::onClickAdvancedLighting, this));
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mSettingsPanel->getChild<LLComboBox>("ShadowDetail")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::onClickShadows, this));
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mNearbyPanel->getChild<LLButton>("exceptions_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickExceptions, this));
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mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickHideAvatars, this));
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mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
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mNearbyList = mNearbyPanel->getChild<LLNameListCtrl>("nearby_list");
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mNearbyList->setRightMouseDownCallback(boost::bind(&LLFloaterPerformance::onAvatarListRightClick, this, _1, _2, _3));
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mMaxARTChangedSignal = gSavedSettings.getControl("RenderAvatarMaxART")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this));
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mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART")->setCommitCallback(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this));
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if(!LLPerfStats::tunables.userAutoTuneEnabled)
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{
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gSavedSettings.setF32("AutoTuneRenderFarClipTarget", LLPipeline::RenderFarClip);
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}
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LLStringExplicit fps_limit(llformat("%d", gViewerWindow->getWindow()->getRefreshRate()));
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mAutoadjustmentsPanel->getChild<LLTextBox>("vsync_desc_limit")->setTextArg("[FPS_LIMIT]", fps_limit);
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mAutoadjustmentsPanel->getChild<LLTextBox>("display_desc")->setTextArg("[FPS_LIMIT]", fps_limit);
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mAutoadjustmentsPanel->getChild<LLButton>("defaults_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickDefaults, this));
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mStartAutotuneBtn = mAutoadjustmentsPanel->getChild<LLButton>("start_autotune");
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mStopAutotuneBtn = mAutoadjustmentsPanel->getChild<LLButton>("stop_autotune");
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mStartAutotuneBtn->setCommitCallback(boost::bind(&LLFloaterPerformance::startAutotune, this));
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mStopAutotuneBtn->setCommitCallback(boost::bind(&LLFloaterPerformance::stopAutotune, this));
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mCheckTuneContinous = mAutoadjustmentsPanel->getChild<LLCheckBoxCtrl>("AutoTuneContinuous");
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mTextWIPDesc = mAutoadjustmentsPanel->getChild<LLTextBox>("wip_desc");
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mTextDisplayDesc = mAutoadjustmentsPanel->getChild<LLTextBox>("display_desc");
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mTextFPSLabel = getChild<LLTextBox>("fps_lbl");
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mTextFPSValue = getChild<LLTextBox>("fps_value");
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gSavedPerAccountSettings.declareBOOL("HadEnabledAutoFPS", false, "User had enabled AutoFPS at least once", LLControlVariable::PERSIST_ALWAYS);
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return true;
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}
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void LLFloaterPerformance::showSelectedPanel(LLPanel* selected_panel)
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{
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hidePanels();
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mMainPanel->setVisible(false);
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selected_panel->setVisible(true);
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if (mHUDsPanel == selected_panel)
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{
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populateHUDList();
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}
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else if (mNearbyPanel == selected_panel)
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{
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populateNearbyList();
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}
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else if (mComplexityPanel == selected_panel)
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{
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populateObjectList();
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}
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}
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void LLFloaterPerformance::showAutoadjustmentsPanel()
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{
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showSelectedPanel(mAutoadjustmentsPanel);
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}
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void LLFloaterPerformance::draw()
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{
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enableAutotuneWarning();
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if (mUpdateTimer->hasExpired() &&
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!LLFloaterReg::instanceVisible("save_pref_preset", PRESETS_GRAPHIC)) // give user a chance to save the graphics settings before updating them
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{
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setFPSText();
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if (mHUDsPanel->getVisible())
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{
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populateHUDList();
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}
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else if (mNearbyPanel->getVisible())
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{
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populateNearbyList();
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mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
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}
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else if (mComplexityPanel->getVisible())
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{
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populateObjectList();
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}
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mUpdateTimer->setTimerExpirySec(REFRESH_INTERVAL);
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}
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updateAutotuneCtrls(LLPerfStats::tunables.userAutoTuneEnabled);
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LLFloater::draw();
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}
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void LLFloaterPerformance::showMainPanel()
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{
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hidePanels();
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mMainPanel->setVisible(true);
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}
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void LLFloaterPerformance::hidePanels()
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{
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mNearbyPanel->setVisible(false);
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mComplexityPanel->setVisible(false);
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mHUDsPanel->setVisible(false);
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mSettingsPanel->setVisible(false);
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mAutoadjustmentsPanel->setVisible(false);
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}
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void LLFloaterPerformance::initBackBtn(LLPanel* panel)
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{
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panel->getChild<LLButton>("back_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
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panel->getChild<LLTextBox>("back_lbl")->setShowCursorHand(false);
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panel->getChild<LLTextBox>("back_lbl")->setSoundFlags(LLView::MOUSE_UP);
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panel->getChild<LLTextBox>("back_lbl")->setClickedCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
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}
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void LLFloaterPerformance::populateHUDList()
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{
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S32 prev_pos = mHUDList->getScrollPos();
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LLUUID prev_selected_id = mHUDList->getSelectedSpecialId();
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mHUDList->clearRows();
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mHUDList->updateColumns(true);
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LLVOAvatar* avatar = gAgentAvatarp;
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gPipeline.profileAvatar(avatar, true);
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LLVOAvatar::attachment_map_t::iterator iter;
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LLVOAvatar::attachment_map_t::iterator begin = avatar->mAttachmentPoints.begin();
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LLVOAvatar::attachment_map_t::iterator end = avatar->mAttachmentPoints.end();
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// get max gpu render time of all attachments
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F32 max_gpu_time = -1.f;
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for (iter = begin; iter != end; ++iter)
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{
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LLViewerJointAttachment* attachment = iter->second;
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for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
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attachment_iter != attachment->mAttachedObjects.end();
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++attachment_iter)
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{
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LLViewerObject* attached_object = attachment_iter->get();
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if (attached_object && attached_object->isHUDAttachment())
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{
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max_gpu_time = llmax(max_gpu_time, attached_object->mGPURenderTime);
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}
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}
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}
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for (iter = begin; iter != end; ++iter)
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{
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if (!iter->second)
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{
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continue;
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}
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LLViewerJointAttachment* attachment = iter->second;
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for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
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attachment_iter != attachment->mAttachedObjects.end();
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++attachment_iter)
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{
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LLViewerObject* attached_object = attachment_iter->get();
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if (attached_object && attached_object->isHUDAttachment())
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{
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F32 gpu_time = attached_object->mGPURenderTime;
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LLSD item;
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item["special_id"] = attached_object->getID();
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item["target"] = LLNameListCtrl::SPECIAL;
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LLSD& row = item["columns"];
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row[0]["column"] = "complex_visual";
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row[0]["type"] = "bar";
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LLSD& value = row[0]["value"];
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value["ratio"] = gpu_time / max_gpu_time;
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value["bottom"] = BAR_BOTTOM_PAD;
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value["left_pad"] = BAR_LEFT_PAD;
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value["right_pad"] = BAR_RIGHT_PAD;
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row[1]["column"] = "complex_value";
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row[1]["type"] = "text";
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// show gpu time in us
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row[1]["value"] = llformat("%.f", gpu_time * 1000.f);
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row[1]["font"]["name"] = "SANSSERIF";
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row[2]["column"] = "name";
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row[2]["type"] = "text";
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row[2]["value"] = attached_object->getAttachmentItemName();
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row[2]["font"]["name"] = "SANSSERIF";
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LLScrollListItem* obj = mHUDList->addElement(item);
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if (obj)
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{
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LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
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if (value_text)
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{
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value_text->setAlignment(LLFontGL::HCENTER);
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}
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}
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}
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}
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}
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mHUDList->sortByColumnIndex(1, false);
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mHUDList->setScrollPos(prev_pos);
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mHUDList->selectItemBySpecialId(prev_selected_id);
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}
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void LLFloaterPerformance::populateObjectList()
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{
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S32 prev_pos = mObjectList->getScrollPos();
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LLUUID prev_selected_id = mObjectList->getSelectedSpecialId();
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mObjectList->clearRows();
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mObjectList->updateColumns(true);
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LLVOAvatar* avatar = gAgentAvatarp;
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gPipeline.profileAvatar(avatar, true);
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LLVOAvatar::attachment_map_t::iterator iter;
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LLVOAvatar::attachment_map_t::iterator begin = avatar->mAttachmentPoints.begin();
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LLVOAvatar::attachment_map_t::iterator end = avatar->mAttachmentPoints.end();
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// get max gpu render time of all attachments
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F32 max_gpu_time = -1.f;
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for (iter = begin; iter != end; ++iter)
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{
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LLViewerJointAttachment* attachment = iter->second;
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for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
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attachment_iter != attachment->mAttachedObjects.end();
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++attachment_iter)
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{
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LLViewerObject* attached_object = attachment_iter->get();
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if (attached_object && !attached_object->isHUDAttachment())
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{
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max_gpu_time = llmax(max_gpu_time, attached_object->mGPURenderTime);
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}
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}
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}
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{
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for (iter = begin; iter != end; ++iter)
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{
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if (!iter->second)
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{
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continue;
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}
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LLViewerJointAttachment* attachment = iter->second;
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for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
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attachment_iter != attachment->mAttachedObjects.end();
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++attachment_iter)
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{
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LLViewerObject* attached_object = attachment_iter->get();
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if (attached_object && !attached_object->isHUDAttachment())
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{
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F32 gpu_time = attached_object->mGPURenderTime;
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LLSD item;
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item["special_id"] = attached_object->getID();
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item["target"] = LLNameListCtrl::SPECIAL;
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LLSD& row = item["columns"];
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row[0]["column"] = "complex_visual";
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row[0]["type"] = "bar";
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LLSD& value = row[0]["value"];
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value["ratio"] = gpu_time / max_gpu_time;
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value["bottom"] = BAR_BOTTOM_PAD;
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value["left_pad"] = BAR_LEFT_PAD;
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value["right_pad"] = BAR_RIGHT_PAD;
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row[1]["column"] = "complex_value";
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row[1]["type"] = "text";
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// show gpu time in us
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row[1]["value"] = llformat("%.f", gpu_time * 1000.f);
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row[1]["font"]["name"] = "SANSSERIF";
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row[2]["column"] = "name";
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row[2]["type"] = "text";
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row[2]["value"] = attached_object->getAttachmentItemName();
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row[2]["font"]["name"] = "SANSSERIF";
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LLScrollListItem* obj = mObjectList->addElement(item);
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if (obj)
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{
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LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
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if (value_text)
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{
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value_text->setAlignment(LLFontGL::HCENTER);
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}
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}
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}
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}
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}
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}
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mObjectList->sortByColumnIndex(1, false);
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mObjectList->setScrollPos(prev_pos);
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mObjectList->selectItemBySpecialId(prev_selected_id);
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}
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void LLFloaterPerformance::populateNearbyList()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
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static LLCachedControl<bool> showTunedART(gSavedSettings, "ShowTunedART");
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S32 prev_pos = mNearbyList->getScrollPos();
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LLUUID prev_selected_id = mNearbyList->getStringUUIDSelectedItem();
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mNearbyList->clearRows();
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mNearbyList->updateColumns(true);
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static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0);
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std::vector<LLVOAvatar*> valid_nearby_avs;
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mNearbyMaxGPUTime = LLWorld::getInstance()->getNearbyAvatarsAndMaxGPUTime(valid_nearby_avs);
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for (LLVOAvatar* avatar : valid_nearby_avs)
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{
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if (LLVOAvatar::AOA_INVISIBLE != avatar->getOverallAppearance())
|
|
{
|
|
F32 render_av_gpu_ms = avatar->getGPURenderTime();
|
|
|
|
auto is_slow = avatar->isTooSlow();
|
|
LLSD item;
|
|
item["id"] = avatar->getID();
|
|
LLSD& row = item["columns"];
|
|
row[0]["column"] = "complex_visual";
|
|
row[0]["type"] = "bar";
|
|
LLSD& value = row[0]["value"];
|
|
// The ratio used in the bar is the current cost, as soon as we take action this changes so we keep the
|
|
// pre-tune value for the numerical column and sorting.
|
|
value["ratio"] = render_av_gpu_ms / mNearbyMaxGPUTime;
|
|
value["bottom"] = BAR_BOTTOM_PAD;
|
|
value["left_pad"] = BAR_LEFT_PAD;
|
|
value["right_pad"] = BAR_RIGHT_PAD;
|
|
|
|
row[1]["column"] = "complex_value";
|
|
row[1]["type"] = "text";
|
|
// use GPU time in us
|
|
row[1]["value"] = llformat( "%.f", render_av_gpu_ms * 1000.f);
|
|
row[1]["font"]["name"] = "SANSSERIF";
|
|
|
|
row[3]["column"] = "name";
|
|
row[3]["type"] = "text";
|
|
row[3]["value"] = avatar->getFullname();
|
|
row[3]["font"]["name"] = "SANSSERIF";
|
|
|
|
LLScrollListItem* av_item = mNearbyList->addElement(item);
|
|
if(av_item)
|
|
{
|
|
LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(1));
|
|
if (value_text)
|
|
{
|
|
value_text->setAlignment(LLFontGL::HCENTER);
|
|
}
|
|
LLScrollListText* name_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(2));
|
|
if (name_text)
|
|
{
|
|
if (avatar->isSelf())
|
|
{
|
|
name_text->setColor(LLUIColorTable::instance().getColor("DrYellow"));
|
|
}
|
|
else
|
|
{
|
|
std::string color = "white";
|
|
if (is_slow || LLVOAvatar::AOA_JELLYDOLL == avatar->getOverallAppearance())
|
|
{
|
|
color = "LabelDisabledColor";
|
|
LLScrollListBar* bar = dynamic_cast<LLScrollListBar*>(av_item->getColumn(0));
|
|
if (bar)
|
|
{
|
|
bar->setColor(LLUIColorTable::instance().getColor(color));
|
|
}
|
|
}
|
|
else if (LLVOAvatar::AOA_NORMAL == avatar->getOverallAppearance())
|
|
{
|
|
color = LLAvatarActions::isFriend(avatar->getID()) ? "ConversationFriendColor" : "white";
|
|
}
|
|
name_text->setColor(LLUIColorTable::instance().getColor(color));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mNearbyList->sortByColumnIndex(1, false);
|
|
mNearbyList->setScrollPos(prev_pos);
|
|
mNearbyList->selectByID(prev_selected_id);
|
|
}
|
|
|
|
void LLFloaterPerformance::setFPSText()
|
|
{
|
|
const S32 NUM_PERIODS = 50;
|
|
S32 current_fps = (S32)llround(LLTrace::get_frame_recording().getPeriodMedianPerSec(LLStatViewer::FPS, NUM_PERIODS));
|
|
mTextFPSValue->setValue(current_fps);
|
|
|
|
std::string fps_text = getString("fps_text");
|
|
static LLCachedControl<bool> vsync_enabled(gSavedSettings, "RenderVSyncEnable", true);
|
|
S32 refresh_rate = gViewerWindow->getWindow()->getRefreshRate();
|
|
if (vsync_enabled && (refresh_rate > 0) && (current_fps >= refresh_rate))
|
|
{
|
|
fps_text += getString("max_text");
|
|
}
|
|
mTextFPSLabel->setValue(fps_text);
|
|
}
|
|
|
|
void LLFloaterPerformance::detachItem(const LLUUID& item_id)
|
|
{
|
|
LLAppearanceMgr::instance().removeItemFromAvatar(item_id);
|
|
}
|
|
|
|
void LLFloaterPerformance::onClickAdvanced()
|
|
{
|
|
LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
|
|
if (instance)
|
|
{
|
|
instance->saveSettings();
|
|
}
|
|
LLFloaterReg::showInstance("prefs_graphics_advanced");
|
|
}
|
|
|
|
void LLFloaterPerformance::onClickDefaults()
|
|
{
|
|
LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
|
|
if (instance)
|
|
{
|
|
instance->setRecommendedSettings();
|
|
}
|
|
}
|
|
|
|
void LLFloaterPerformance::onChangeQuality(const LLSD& data)
|
|
{
|
|
LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
|
|
if (instance)
|
|
{
|
|
instance->onChangeQuality(data);
|
|
}
|
|
}
|
|
|
|
void LLFloaterPerformance::onClickHideAvatars()
|
|
{
|
|
LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR);
|
|
}
|
|
|
|
void LLFloaterPerformance::onClickExceptions()
|
|
{
|
|
LLFloaterReg::showInstance("avatar_render_settings");
|
|
}
|
|
|
|
void LLFloaterPerformance::updateMaxRenderTime()
|
|
{
|
|
LLAvatarComplexityControls::updateMaxRenderTime(
|
|
mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART"),
|
|
mNearbyPanel->getChild<LLTextBox>("RenderAvatarMaxARTText"),
|
|
true);
|
|
}
|
|
|
|
static LLVOAvatar* find_avatar(const LLUUID& id)
|
|
{
|
|
LLViewerObject *obj = gObjectList.findObject(id);
|
|
while (obj && obj->isAttachment())
|
|
{
|
|
obj = (LLViewerObject *)obj->getParent();
|
|
}
|
|
|
|
if (obj && obj->isAvatar())
|
|
{
|
|
return (LLVOAvatar*)obj;
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void LLFloaterPerformance::onCustomAction(const LLSD& userdata, const LLUUID& av_id)
|
|
{
|
|
const std::string command_name = userdata.asString();
|
|
|
|
S32 new_setting = 0;
|
|
if ("default" == command_name)
|
|
{
|
|
new_setting = S32(LLVOAvatar::AV_RENDER_NORMALLY);
|
|
}
|
|
else if ("never" == command_name)
|
|
{
|
|
new_setting = S32(LLVOAvatar::AV_DO_NOT_RENDER);
|
|
}
|
|
else if ("always" == command_name)
|
|
{
|
|
new_setting = S32(LLVOAvatar::AV_ALWAYS_RENDER);
|
|
}
|
|
|
|
LLVOAvatar *avatarp = find_avatar(av_id);
|
|
if (avatarp)
|
|
{
|
|
avatarp->setVisualMuteSettings(LLVOAvatar::VisualMuteSettings(new_setting));
|
|
}
|
|
else
|
|
{
|
|
LLRenderMuteList::getInstance()->saveVisualMuteSetting(av_id, new_setting);
|
|
}
|
|
}
|
|
|
|
|
|
bool LLFloaterPerformance::isActionChecked(const LLSD& userdata, const LLUUID& av_id)
|
|
{
|
|
const std::string command_name = userdata.asString();
|
|
|
|
S32 visual_setting = LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(av_id);
|
|
if ("default" == command_name)
|
|
{
|
|
return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY));
|
|
}
|
|
else if ("non_default" == command_name)
|
|
{
|
|
return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY));
|
|
}
|
|
else if ("never" == command_name)
|
|
{
|
|
return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER));
|
|
}
|
|
else if ("always" == command_name)
|
|
{
|
|
return (visual_setting == S32(LLVOAvatar::AV_ALWAYS_RENDER));
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void LLFloaterPerformance::onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y)
|
|
{
|
|
LLNameListCtrl* list = dynamic_cast<LLNameListCtrl*>(ctrl);
|
|
if (!list) return;
|
|
list->selectItemAt(x, y, MASK_NONE);
|
|
uuid_vec_t selected_uuids;
|
|
|
|
if((list->getCurrentID().notNull()) && (list->getCurrentID() != gAgentID))
|
|
{
|
|
selected_uuids.push_back(list->getCurrentID());
|
|
mContextMenu->show(ctrl, selected_uuids, x, y);
|
|
}
|
|
}
|
|
|
|
const U32 RENDER_QUALITY_LEVEL = 3;
|
|
void LLFloaterPerformance::changeQualityLevel(const std::string& notif)
|
|
{
|
|
LLNotificationsUtil::add(notif, LLSD(), LLSD(),
|
|
[](const LLSD¬if, const LLSD&resp)
|
|
{
|
|
S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
|
|
if (opt == 0)
|
|
{
|
|
LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
|
|
if (instance)
|
|
{
|
|
gSavedSettings.setU32("RenderQualityPerformance", RENDER_QUALITY_LEVEL);
|
|
instance->onChangeQuality(LLSD((S32)RENDER_QUALITY_LEVEL));
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
bool is_ALM_available()
|
|
{
|
|
bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
|
|
bool shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
|
|
|
|
return LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
|
|
bumpshiny &&
|
|
shaders;
|
|
}
|
|
|
|
void LLFloaterPerformance::onClickAdvancedLighting()
|
|
{
|
|
if (!is_ALM_available())
|
|
{
|
|
changeQualityLevel("AdvancedLightingConfirm");
|
|
}
|
|
}
|
|
|
|
void LLFloaterPerformance::onClickShadows()
|
|
{
|
|
if (!is_ALM_available() || !gSavedSettings.getBOOL("RenderDeferred"))
|
|
{
|
|
changeQualityLevel("ShadowsConfirm");
|
|
}
|
|
|
|
}
|
|
|
|
void LLFloaterPerformance::startAutotune()
|
|
{
|
|
LLPerfStats::tunables.userAutoTuneEnabled = true;
|
|
}
|
|
|
|
void LLFloaterPerformance::stopAutotune()
|
|
{
|
|
LLPerfStats::tunables.userAutoTuneEnabled = false;
|
|
}
|
|
|
|
void LLFloaterPerformance::updateAutotuneCtrls(bool autotune_enabled)
|
|
{
|
|
static LLCachedControl<bool> auto_tune_locked(gSavedSettings, "AutoTuneLock");
|
|
mStartAutotuneBtn->setEnabled(!autotune_enabled && !auto_tune_locked);
|
|
mStopAutotuneBtn->setEnabled(autotune_enabled && !auto_tune_locked);
|
|
mCheckTuneContinous->setEnabled(!autotune_enabled || (autotune_enabled && auto_tune_locked));
|
|
|
|
mTextWIPDesc->setVisible(autotune_enabled && !auto_tune_locked);
|
|
mTextDisplayDesc->setVisible(LLPerfStats::tunables.vsyncEnabled);
|
|
}
|
|
|
|
void LLFloaterPerformance::enableAutotuneWarning()
|
|
{
|
|
if (!gSavedPerAccountSettings.getBOOL("HadEnabledAutoFPS") && LLPerfStats::tunables.userAutoTuneEnabled)
|
|
{
|
|
gSavedPerAccountSettings.setBOOL("HadEnabledAutoFPS", true);
|
|
|
|
LLNotificationsUtil::add("EnableAutoFPSWarning", LLSD(), LLSD(),
|
|
[](const LLSD& notif, const LLSD& resp)
|
|
{
|
|
S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
|
|
if (opt == 0)
|
|
{ // offer user to save current graphics settings as a preset
|
|
LLFloaterReg::showInstance("save_pref_preset", PRESETS_GRAPHIC);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
// EOF
|