1863 lines
65 KiB
C++
1863 lines
65 KiB
C++
/**
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* @file llviewertexturelist.cpp
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* @brief Object for managing the list of images within a region
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*
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* $LicenseInfo:firstyear=2000&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include <sys/stat.h>
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#include "llviewertexturelist.h"
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#include "llgl.h" // fot gathering stats from GL
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#include "llimagegl.h"
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#include "llimagebmp.h"
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#include "llimagej2c.h"
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#include "llimagetga.h"
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#include "llimagejpeg.h"
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#include "llimagepng.h"
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#include "llimageworker.h"
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#include "llsdserialize.h"
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#include "llsys.h"
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#include "llfilesystem.h"
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#include "llxmltree.h"
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#include "message.h"
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#include "lldrawpoolbump.h" // to init bumpmap images
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#include "lltexturecache.h"
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#include "lltexturefetch.h"
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#include "llviewercontrol.h"
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#include "llviewertexture.h"
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#include "llviewermedia.h"
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#include "llviewernetwork.h"
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#include "llviewerregion.h"
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#include "llviewerstats.h"
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#include "pipeline.h"
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#include "llappviewer.h"
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#include "llxuiparser.h"
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#include "lltracerecording.h"
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#include "llviewerdisplay.h"
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#include "llviewerwindow.h"
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#include "llprogressview.h"
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////////////////////////////////////////////////////////////////////////////
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void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL;
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S32 LLViewerTextureList::sNumImages = 0;
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LLViewerTextureList gTextureList;
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extern LLGLSLShader gCopyProgram;
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ETexListType get_element_type(S32 priority)
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{
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return (priority == LLViewerFetchedTexture::BOOST_ICON || priority == LLViewerFetchedTexture::BOOST_THUMBNAIL) ? TEX_LIST_SCALE : TEX_LIST_STANDARD;
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}
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///////////////////////////////////////////////////////////////////////////////
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LLTextureKey::LLTextureKey()
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: textureId(LLUUID::null),
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textureType(TEX_LIST_STANDARD)
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{
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}
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LLTextureKey::LLTextureKey(LLUUID id, ETexListType tex_type)
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: textureId(id), textureType(tex_type)
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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LLViewerTextureList::LLViewerTextureList()
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: mForceResetTextureStats(false),
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mInitialized(false)
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{
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}
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void LLViewerTextureList::init()
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{
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mInitialized = true ;
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sNumImages = 0;
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doPreloadImages();
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}
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void LLViewerTextureList::doPreloadImages()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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LL_DEBUGS("ViewerImages") << "Preloading images..." << LL_ENDL;
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llassert_always(mInitialized) ;
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llassert_always(mImageList.empty()) ;
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llassert_always(mUUIDMap.empty()) ;
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// Set the "missing asset" image
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LLViewerFetchedTexture::sMissingAssetImagep = LLViewerTextureManager::getFetchedTextureFromFile("missing_asset.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_UI);
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// Set the "white" image
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LLViewerFetchedTexture::sWhiteImagep = LLViewerTextureManager::getFetchedTextureFromFile("white.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_UI);
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LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
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LLUIImageList* image_list = LLUIImageList::getInstance();
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// Set default particle texture
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LLViewerFetchedTexture::sDefaultParticleImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c");
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// Set the default flat normal map
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// BLANK_OBJECT_NORMAL has a version on dataserver, but it has compression artifacts
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LLViewerFetchedTexture::sFlatNormalImagep =
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LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga",
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FTT_LOCAL_FILE,
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MIPMAP_NO,
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LLViewerFetchedTexture::BOOST_BUMP,
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LLViewerTexture::FETCHED_TEXTURE,
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0,
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0,
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BLANK_OBJECT_NORMAL);
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// PBR: irradiance
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LLViewerFetchedTexture::sDefaultIrradiancePBRp = LLViewerTextureManager::getFetchedTextureFromFile("default_irradiance.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
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image_list->initFromFile();
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// turn off clamping and bilinear filtering for uv picking images
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//LLViewerFetchedTexture* uv_test = preloadUIImage("uv_test1.tga", LLUUID::null, false);
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//uv_test->setClamp(false, false);
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//uv_test->setMipFilterNearest(true, true);
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//uv_test = preloadUIImage("uv_test2.tga", LLUUID::null, false);
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//uv_test->setClamp(false, false);
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//uv_test->setMipFilterNearest(true, true);
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LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
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if (image)
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{
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image->setAddressMode(LLTexUnit::TAM_WRAP);
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mImagePreloads.insert(image);
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}
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image = LLViewerTextureManager::getFetchedTextureFromFile("world/NoEntryLines.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
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if (image)
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{
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image->setAddressMode(LLTexUnit::TAM_WRAP);
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mImagePreloads.insert(image);
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}
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image = LLViewerTextureManager::getFetchedTextureFromFile("world/NoEntryPassLines.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
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if (image)
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{
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image->setAddressMode(LLTexUnit::TAM_WRAP);
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mImagePreloads.insert(image);
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}
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image = LLViewerTextureManager::getFetchedTextureFromFile("transparent.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
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0, 0, IMG_TRANSPARENT);
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if (image)
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{
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image->setAddressMode(LLTexUnit::TAM_WRAP);
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mImagePreloads.insert(image);
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}
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image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
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GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD);
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if (image)
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{
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image->setAddressMode(LLTexUnit::TAM_CLAMP);
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mImagePreloads.insert(image);
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}
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image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
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GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD_2D);
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if (image)
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{
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image->setAddressMode(LLTexUnit::TAM_CLAMP);
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mImagePreloads.insert(image);
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}
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}
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static std::string get_texture_list_name()
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{
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if (LLGridManager::getInstance()->isInProductionGrid())
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{
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return gDirUtilp->getExpandedFilename(LL_PATH_CACHE,
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"texture_list_" + gSavedSettings.getString("LoginLocation") + "." + gDirUtilp->getUserName() + ".xml");
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}
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else
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{
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const std::string& grid_id_str = LLGridManager::getInstance()->getGridId();
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const std::string& grid_id_lower = utf8str_tolower(grid_id_str);
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return gDirUtilp->getExpandedFilename(LL_PATH_CACHE,
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"texture_list_" + gSavedSettings.getString("LoginLocation") + "." + gDirUtilp->getUserName() + "." + grid_id_lower + ".xml");
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}
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}
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void LLViewerTextureList::doPrefetchImages()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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// todo: do not load without getViewerAssetUrl()
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// either fail login without caps or provide this
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// in some other way, textures won't load otherwise
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LLViewerFetchedTexture *imagep = findImage(DEFAULT_WATER_NORMAL, TEX_LIST_STANDARD);
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if (!imagep)
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{
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// add it to mImagePreloads only once
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imagep = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL, FTT_DEFAULT, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
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if (imagep)
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{
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imagep->setAddressMode(LLTexUnit::TAM_WRAP);
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mImagePreloads.insert(imagep);
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}
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}
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LLViewerTextureManager::getFetchedTexture(IMG_SHOT);
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LLViewerTextureManager::getFetchedTexture(IMG_SMOKE_POOF);
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LLViewerFetchedTexture::sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE, FTT_DEFAULT, true, LLGLTexture::BOOST_UI);
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LLViewerFetchedTexture::sSmokeImagep->setNoDelete();
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LLStandardBumpmap::addstandard();
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if (LLAppViewer::instance()->getPurgeCache())
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{
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// cache was purged, no point
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return;
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}
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// Pre-fetch textures from last logout
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LLSD imagelist;
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std::string filename = get_texture_list_name();
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llifstream file;
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file.open(filename.c_str());
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if (file.is_open())
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{
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if ( ! LLSDSerialize::fromXML(imagelist, file) )
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{
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file.close();
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LL_WARNS() << "XML parse error reading texture list '" << filename << "'" << LL_ENDL;
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LL_WARNS() << "Removing invalid texture list '" << filename << "'" << LL_ENDL;
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LLFile::remove(filename);
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return;
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}
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file.close();
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}
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S32 texture_count = 0;
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for (LLSD::array_iterator iter = imagelist.beginArray();
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iter != imagelist.endArray(); ++iter)
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{
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LLSD imagesd = *iter;
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LLUUID uuid = imagesd["uuid"];
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S32 pixel_area = imagesd["area"];
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S32 texture_type = imagesd["type"];
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if((LLViewerTexture::FETCHED_TEXTURE == texture_type || LLViewerTexture::LOD_TEXTURE == texture_type))
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{
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LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(uuid, FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_NONE, texture_type);
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if (image)
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{
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texture_count += 1;
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image->addTextureStats((F32)pixel_area);
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}
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}
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}
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LL_DEBUGS() << "fetched " << texture_count << " images from " << filename << LL_ENDL;
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}
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///////////////////////////////////////////////////////////////////////////////
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LLViewerTextureList::~LLViewerTextureList()
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{
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}
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void LLViewerTextureList::shutdown()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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// clear out preloads
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mImagePreloads.clear();
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// Write out list of currently loaded textures for precaching on startup
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typedef std::set<std::pair<S32,LLViewerFetchedTexture*> > image_area_list_t;
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image_area_list_t image_area_list;
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for (image_list_t::iterator iter = mImageList.begin();
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iter != mImageList.end(); ++iter)
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{
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LLViewerFetchedTexture* image = *iter;
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if (!image->hasGLTexture() ||
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!image->getUseDiscard() ||
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image->needsAux() ||
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!image->getTargetHost().isInvalid() ||
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!image->getUrl().empty()
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)
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{
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continue; // avoid UI, baked, and other special images
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}
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if(!image->getBoundRecently())
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{
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continue ;
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}
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S32 desired = image->getDesiredDiscardLevel();
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if (desired >= 0 && desired < MAX_DISCARD_LEVEL)
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{
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S32 pixel_area = image->getWidth(desired) * image->getHeight(desired);
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image_area_list.insert(std::make_pair(pixel_area, image));
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}
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}
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LLSD imagelist;
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const S32 max_count = 1000;
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S32 count = 0;
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S32 image_type ;
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for (image_area_list_t::reverse_iterator riter = image_area_list.rbegin();
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riter != image_area_list.rend(); ++riter)
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{
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LLViewerFetchedTexture* image = riter->second;
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image_type = (S32)image->getType() ;
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imagelist[count]["area"] = riter->first;
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imagelist[count]["uuid"] = image->getID();
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imagelist[count]["type"] = image_type;
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if (++count >= max_count)
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break;
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}
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if (count > 0 && !gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "").empty())
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{
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std::string filename = get_texture_list_name();
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llofstream file;
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file.open(filename.c_str());
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LL_DEBUGS() << "saving " << imagelist.size() << " image list entries" << LL_ENDL;
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LLSDSerialize::toPrettyXML(imagelist, file);
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}
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//
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// Clean up "loaded" callbacks.
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//
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mCallbackList.clear();
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// Flush all of the references
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while (!mCreateTextureList.empty())
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{
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mCreateTextureList.front()->mCreatePending = false;
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mCreateTextureList.pop();
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}
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mFastCacheList.clear();
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mUUIDMap.clear();
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mImageList.clear();
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mInitialized = false ; //prevent loading textures again.
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}
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void LLViewerTextureList::dump()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL;
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for (image_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
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{
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LLViewerFetchedTexture* image = *it;
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LL_INFOS() << "priority " << image->getMaxVirtualSize()
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<< " boost " << image->getBoostLevel()
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<< " size " << image->getWidth() << "x" << image->getHeight()
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<< " discard " << image->getDiscardLevel()
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<< " desired " << image->getDesiredDiscardLevel()
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<< " http://asset.siva.lindenlab.com/" << image->getID() << ".texture"
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<< LL_ENDL;
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}
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}
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void LLViewerTextureList::destroyGL()
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{
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LLImageGL::destroyGL();
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}
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/* Vertical tab container button image IDs
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Seem to not decode when running app in debug.
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const LLUUID BAD_IMG_ONE("1097dcb3-aef9-8152-f471-431d840ea89e");
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const LLUUID BAD_IMG_TWO("bea77041-5835-1661-f298-47e2d32b7a70");
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*/
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///////////////////////////////////////////////////////////////////////////////
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LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& filename,
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FTType f_type,
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bool usemipmaps,
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LLViewerTexture::EBoostLevel boost_priority,
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S8 texture_type,
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LLGLint internal_format,
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LLGLenum primary_format,
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const LLUUID& force_id)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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LL_PROFILE_ZONE_TEXT(filename.c_str(), filename.size());
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if(!mInitialized)
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{
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return NULL ;
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}
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std::string full_path = gDirUtilp->findSkinnedFilename("textures", filename);
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if (full_path.empty())
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{
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LL_WARNS() << "Failed to find local image file: " << filename << LL_ENDL;
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LLViewerTexture::EBoostLevel priority = LLGLTexture::BOOST_UI;
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return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, FTT_DEFAULT, true, priority);
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}
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std::string url = "file://" + full_path;
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return getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
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}
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LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& url,
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FTType f_type,
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bool usemipmaps,
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LLViewerTexture::EBoostLevel boost_priority,
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S8 texture_type,
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LLGLint internal_format,
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LLGLenum primary_format,
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const LLUUID& force_id)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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if(!mInitialized)
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{
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return NULL ;
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}
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// generate UUID based on hash of filename
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LLUUID new_id;
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if (force_id.notNull())
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{
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new_id = force_id;
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}
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else
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{
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new_id.generate(url);
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}
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LLPointer<LLViewerFetchedTexture> imagep = findImage(new_id, get_element_type(boost_priority));
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if (!imagep.isNull())
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{
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LLViewerFetchedTexture *texture = imagep.get();
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if (texture->getUrl().empty())
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{
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LL_WARNS() << "Requested texture " << new_id << " already exists but does not have a URL" << LL_ENDL;
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}
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else if (texture->getUrl() != url)
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{
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// This is not an error as long as the images really match -
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// e.g. could be two avatars wearing the same outfit.
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LL_DEBUGS("Avatar") << "Requested texture " << new_id
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<< " already exists with a different url, requested: " << url
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<< " current: " << texture->getUrl() << LL_ENDL;
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}
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}
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if (imagep.isNull())
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{
|
|
switch(texture_type)
|
|
{
|
|
case LLViewerTexture::FETCHED_TEXTURE:
|
|
imagep = new LLViewerFetchedTexture(url, f_type, new_id, usemipmaps);
|
|
break ;
|
|
case LLViewerTexture::LOD_TEXTURE:
|
|
imagep = new LLViewerLODTexture(url, f_type, new_id, usemipmaps);
|
|
break ;
|
|
default:
|
|
LL_ERRS() << "Invalid texture type " << texture_type << LL_ENDL ;
|
|
}
|
|
|
|
if (internal_format && primary_format)
|
|
{
|
|
imagep->setExplicitFormat(internal_format, primary_format);
|
|
}
|
|
|
|
addImage(imagep, get_element_type(boost_priority));
|
|
|
|
if (boost_priority != 0)
|
|
{
|
|
if (boost_priority == LLViewerFetchedTexture::BOOST_UI)
|
|
{
|
|
imagep->dontDiscard();
|
|
}
|
|
if (boost_priority == LLViewerFetchedTexture::BOOST_ICON
|
|
|| boost_priority == LLViewerFetchedTexture::BOOST_THUMBNAIL)
|
|
{
|
|
// Agent and group Icons are downloadable content, nothing manages
|
|
// icon deletion yet, so they should not persist
|
|
imagep->dontDiscard();
|
|
imagep->forceActive();
|
|
}
|
|
imagep->setBoostLevel(boost_priority);
|
|
}
|
|
}
|
|
|
|
imagep->setGLTextureCreated(true);
|
|
|
|
return imagep;
|
|
}
|
|
|
|
LLImageRaw* LLViewerTextureList::getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype)
|
|
{
|
|
LLPointer<LLImageFormatted> image = LLImageFormatted::loadFromMemory(data, size, mimetype);
|
|
|
|
if (image)
|
|
{
|
|
LLImageRaw* raw_image = new LLImageRaw();
|
|
image->decode(raw_image, 0.f);
|
|
return raw_image;
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
LLViewerFetchedTexture* LLViewerTextureList::getImageFromMemory(const U8* data, U32 size, std::string_view mimetype)
|
|
{
|
|
LLPointer<LLImageRaw> raw_image = getRawImageFromMemory(data, size, mimetype);
|
|
if (raw_image.notNull())
|
|
{
|
|
LLViewerFetchedTexture* imagep = new LLViewerFetchedTexture(raw_image, FTT_LOCAL_FILE, true);
|
|
addImage(imagep, TEX_LIST_STANDARD);
|
|
|
|
imagep->dontDiscard();
|
|
imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_PREVIEW);
|
|
return imagep;
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
|
|
FTType f_type,
|
|
bool usemipmaps,
|
|
LLViewerTexture::EBoostLevel boost_priority,
|
|
S8 texture_type,
|
|
LLGLint internal_format,
|
|
LLGLenum primary_format,
|
|
LLHost request_from_host)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if(!mInitialized)
|
|
{
|
|
return NULL ;
|
|
}
|
|
|
|
// Return the image with ID image_id
|
|
// If the image is not found, creates new image and
|
|
// enqueues a request for transmission
|
|
|
|
if (image_id.isNull())
|
|
{
|
|
return (LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, FTT_DEFAULT, true, LLGLTexture::BOOST_UI));
|
|
}
|
|
|
|
LLPointer<LLViewerFetchedTexture> imagep = findImage(image_id, get_element_type(boost_priority));
|
|
if (!imagep.isNull())
|
|
{
|
|
LLViewerFetchedTexture *texture = imagep.get();
|
|
if (request_from_host.isOk() &&
|
|
!texture->getTargetHost().isOk())
|
|
{
|
|
LL_WARNS() << "Requested texture " << image_id << " already exists but does not have a host" << LL_ENDL;
|
|
}
|
|
else if (request_from_host.isOk() &&
|
|
texture->getTargetHost().isOk() &&
|
|
request_from_host != texture->getTargetHost())
|
|
{
|
|
LL_WARNS() << "Requested texture " << image_id << " already exists with a different target host, requested: "
|
|
<< request_from_host << " current: " << texture->getTargetHost() << LL_ENDL;
|
|
}
|
|
if (f_type != FTT_DEFAULT && imagep->getFTType() != f_type)
|
|
{
|
|
LL_WARNS() << "FTType mismatch: requested " << f_type << " image has " << imagep->getFTType() << LL_ENDL;
|
|
}
|
|
|
|
}
|
|
if (imagep.isNull())
|
|
{
|
|
imagep = createImage(image_id, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, request_from_host) ;
|
|
}
|
|
|
|
imagep->setGLTextureCreated(true);
|
|
|
|
return imagep;
|
|
}
|
|
|
|
//when this function is called, there is no such texture in the gTextureList with image_id.
|
|
LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
|
|
FTType f_type,
|
|
bool usemipmaps,
|
|
LLViewerTexture::EBoostLevel boost_priority,
|
|
S8 texture_type,
|
|
LLGLint internal_format,
|
|
LLGLenum primary_format,
|
|
LLHost request_from_host)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
|
|
LLPointer<LLViewerFetchedTexture> imagep ;
|
|
switch(texture_type)
|
|
{
|
|
case LLViewerTexture::FETCHED_TEXTURE:
|
|
imagep = new LLViewerFetchedTexture(image_id, f_type, request_from_host, usemipmaps);
|
|
break ;
|
|
case LLViewerTexture::LOD_TEXTURE:
|
|
imagep = new LLViewerLODTexture(image_id, f_type, request_from_host, usemipmaps);
|
|
break ;
|
|
default:
|
|
LL_ERRS() << "Invalid texture type " << texture_type << LL_ENDL ;
|
|
}
|
|
|
|
if (internal_format && primary_format)
|
|
{
|
|
imagep->setExplicitFormat(internal_format, primary_format);
|
|
}
|
|
|
|
addImage(imagep, get_element_type(boost_priority));
|
|
|
|
if (boost_priority != 0)
|
|
{
|
|
if (boost_priority == LLViewerFetchedTexture::BOOST_UI)
|
|
{
|
|
imagep->dontDiscard();
|
|
}
|
|
if (boost_priority == LLViewerFetchedTexture::BOOST_ICON
|
|
|| boost_priority == LLViewerFetchedTexture::BOOST_THUMBNAIL)
|
|
{
|
|
// Agent and group Icons are downloadable content, nothing manages
|
|
// icon deletion yet, so they should not persist.
|
|
imagep->dontDiscard();
|
|
imagep->forceActive();
|
|
}
|
|
imagep->setBoostLevel(boost_priority);
|
|
}
|
|
else
|
|
{
|
|
//by default, the texture can not be removed from memory even if it is not used.
|
|
//here turn this off
|
|
//if this texture should be set to NO_DELETE, call setNoDelete() afterwards.
|
|
imagep->forceActive() ;
|
|
}
|
|
|
|
mFastCacheList.insert(imagep);
|
|
imagep->setInFastCacheList(true);
|
|
|
|
return imagep ;
|
|
}
|
|
|
|
void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<LLViewerFetchedTexture*> &output)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
LLTextureKey search_key(image_id, TEX_LIST_STANDARD);
|
|
uuid_map_t::iterator iter = mUUIDMap.lower_bound(search_key);
|
|
while (iter != mUUIDMap.end() && iter->first.textureId == image_id)
|
|
{
|
|
output.push_back(iter->second);
|
|
iter++;
|
|
}
|
|
}
|
|
|
|
LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLTextureKey &search_key)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
uuid_map_t::iterator iter = mUUIDMap.find(search_key);
|
|
if (iter == mUUIDMap.end())
|
|
return NULL;
|
|
return iter->second;
|
|
}
|
|
|
|
LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id, ETexListType tex_type)
|
|
{
|
|
return findImage(LLTextureKey(image_id, tex_type));
|
|
}
|
|
|
|
void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
assert_main_thread();
|
|
llassert_always(mInitialized) ;
|
|
llassert(image);
|
|
if (image->isInImageList())
|
|
{ // Flag is already set?
|
|
LL_WARNS() << "LLViewerTextureList::addImageToList - image " << image->getID() << " already in list" << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
if (!(mImageList.insert(image)).second)
|
|
{
|
|
LL_WARNS() << "Error happens when insert image " << image->getID() << " into mImageList!" << LL_ENDL ;
|
|
}
|
|
image->setInImageList(true);
|
|
}
|
|
}
|
|
|
|
void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
assert_main_thread();
|
|
llassert_always(mInitialized) ;
|
|
llassert(image);
|
|
|
|
size_t count = 0;
|
|
if (image->isInImageList())
|
|
{
|
|
image->setInImageList(false);
|
|
count = mImageList.erase(image) ;
|
|
if(count != 1)
|
|
{
|
|
LL_INFOS() << "Image " << image->getID()
|
|
<< " had mInImageList set but mImageList.erase() returned " << count
|
|
<< LL_ENDL;
|
|
}
|
|
}
|
|
else
|
|
{ // Something is wrong, image is expected in list or callers should check first
|
|
LL_INFOS() << "Calling removeImageFromList() for " << image->getID()
|
|
<< " but doesn't have mInImageList set"
|
|
<< " ref count is " << image->getNumRefs()
|
|
<< LL_ENDL;
|
|
uuid_map_t::iterator iter = mUUIDMap.find(LLTextureKey(image->getID(), (ETexListType)image->getTextureListType()));
|
|
if(iter == mUUIDMap.end())
|
|
{
|
|
LL_INFOS() << "Image " << image->getID() << " is also not in mUUIDMap!" << LL_ENDL ;
|
|
}
|
|
else if (iter->second != image)
|
|
{
|
|
LL_INFOS() << "Image " << image->getID() << " was in mUUIDMap but with different pointer" << LL_ENDL ;
|
|
}
|
|
else
|
|
{
|
|
LL_INFOS() << "Image " << image->getID() << " was in mUUIDMap with same pointer" << LL_ENDL ;
|
|
}
|
|
count = mImageList.erase(image) ;
|
|
llassert(count != 0);
|
|
if(count != 0)
|
|
{ // it was in the list already?
|
|
LL_WARNS() << "Image " << image->getID()
|
|
<< " had mInImageList false but mImageList.erase() returned " << count
|
|
<< LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListType tex_type)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if (!new_image)
|
|
{
|
|
return;
|
|
}
|
|
//llassert(new_image);
|
|
LLUUID image_id = new_image->getID();
|
|
LLTextureKey key(image_id, tex_type);
|
|
|
|
LLViewerFetchedTexture *image = findImage(key);
|
|
if (image)
|
|
{
|
|
LL_INFOS() << "Image with ID " << image_id << " already in list" << LL_ENDL;
|
|
}
|
|
sNumImages++;
|
|
|
|
addImageToList(new_image);
|
|
mUUIDMap[key] = new_image;
|
|
new_image->setTextureListType(tex_type);
|
|
}
|
|
|
|
|
|
void LLViewerTextureList::deleteImage(LLViewerFetchedTexture *image)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if( image)
|
|
{
|
|
if (image->hasCallbacks())
|
|
{
|
|
mCallbackList.erase(image);
|
|
}
|
|
LLTextureKey key(image->getID(), (ETexListType)image->getTextureListType());
|
|
llverify(mUUIDMap.erase(key) == 1);
|
|
sNumImages--;
|
|
removeImageFromList(image);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
void LLViewerTextureList::updateImages(F32 max_time)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
static bool cleared = false;
|
|
if(gTeleportDisplay)
|
|
{
|
|
if(!cleared)
|
|
{
|
|
clearFetchingRequests();
|
|
gPipeline.clearRebuildGroups();
|
|
cleared = true;
|
|
}
|
|
return;
|
|
}
|
|
cleared = false;
|
|
|
|
LLAppViewer::getTextureFetch()->setTextureBandwidth((F32)LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED).value());
|
|
|
|
{
|
|
using namespace LLStatViewer;
|
|
sample(NUM_IMAGES, sNumImages);
|
|
sample(NUM_RAW_IMAGES, LLImageRaw::sRawImageCount);
|
|
sample(FORMATTED_MEM, F64Bytes(LLImageFormatted::sGlobalFormattedMemory));
|
|
}
|
|
|
|
// make sure each call below gets at least its "fair share" of time
|
|
F32 min_time = max_time * 0.33f;
|
|
F32 remaining_time = max_time;
|
|
|
|
//loading from fast cache
|
|
remaining_time -= updateImagesLoadingFastCache(remaining_time);
|
|
remaining_time = llmax(remaining_time, min_time);
|
|
|
|
//dispatch to texture fetch threads
|
|
remaining_time -= updateImagesFetchTextures(remaining_time);
|
|
remaining_time = llmax(remaining_time, min_time);
|
|
|
|
//handle results from decode threads
|
|
updateImagesCreateTextures(remaining_time);
|
|
|
|
bool didone = false;
|
|
for (image_list_t::iterator iter = mCallbackList.begin();
|
|
iter != mCallbackList.end(); )
|
|
{
|
|
//trigger loaded callbacks on local textures immediately
|
|
LLViewerFetchedTexture* image = *iter++;
|
|
if (!image->getUrl().empty())
|
|
{
|
|
// Do stuff to handle callbacks, update priorities, etc.
|
|
didone = image->doLoadedCallbacks();
|
|
}
|
|
else if (!didone)
|
|
{
|
|
// Do stuff to handle callbacks, update priorities, etc.
|
|
didone = image->doLoadedCallbacks();
|
|
}
|
|
}
|
|
|
|
updateImagesUpdateStats();
|
|
}
|
|
|
|
void LLViewerTextureList::clearFetchingRequests()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLAppViewer::getTextureFetch()->deleteAllRequests();
|
|
|
|
for (image_list_t::iterator iter = mImageList.begin();
|
|
iter != mImageList.end(); ++iter)
|
|
{
|
|
LLViewerFetchedTexture* imagep = *iter;
|
|
imagep->forceToDeleteRequest() ;
|
|
}
|
|
}
|
|
|
|
extern bool gCubeSnapshot;
|
|
|
|
void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep, bool flush_images)
|
|
{
|
|
llassert(!gCubeSnapshot);
|
|
|
|
if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures
|
|
{
|
|
static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
|
|
static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
|
|
|
|
F32 max_vsize = 0.f;
|
|
bool on_screen = false;
|
|
|
|
U32 face_count = 0;
|
|
|
|
// get adjusted bias based on image resolution
|
|
F32 max_discard = F32(imagep->getMaxDiscardLevel());
|
|
F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias);
|
|
|
|
// convert bias into a vsize scaler
|
|
bias = (F32) llroundf(powf(4, bias - 1.f));
|
|
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
|
|
{
|
|
for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
|
|
{
|
|
LLFace* face = (*(imagep->getFaceList(i)))[fi];
|
|
|
|
if (face && face->getViewerObject())
|
|
{
|
|
++face_count;
|
|
F32 radius;
|
|
F32 cos_angle_to_view_dir;
|
|
|
|
if ((gFrameCount - face->mLastTextureUpdate) > 10)
|
|
{ // only call calcPixelArea at most once every 10 frames for a given face
|
|
// this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures
|
|
// assigned to them, such as is the case with GLTF materials or Blinn-Phong materials
|
|
face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
|
|
face->mLastTextureUpdate = gFrameCount;
|
|
}
|
|
|
|
F32 vsize = face->getPixelArea();
|
|
|
|
on_screen = face->mInFrustum;
|
|
|
|
// Scale desired texture resolution higher or lower depending on texture scale
|
|
//
|
|
// Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
|
|
// shows one letter at a time
|
|
//
|
|
// Maximum usage examples: huge chunk of terrain repeats texture
|
|
// TODO: make this work with the GLTF texture transforms
|
|
S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
|
|
LLViewerObject* objp = face->getViewerObject();
|
|
const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
|
|
F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
|
|
min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
|
|
vsize /= min_scale;
|
|
|
|
// apply bias to offscreen faces all the time, but only to onscreen faces when bias is large
|
|
if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f)
|
|
{
|
|
vsize /= bias;
|
|
}
|
|
|
|
// boost resolution of textures that are important to the camera
|
|
if (face->mInFrustum)
|
|
{
|
|
static LLCachedControl<F32> texture_camera_boost(gSavedSettings, "TextureCameraBoost", 8.f);
|
|
vsize *= llmax(face->mImportanceToCamera*texture_camera_boost, 1.f);
|
|
}
|
|
|
|
max_vsize = llmax(max_vsize, vsize);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (face_count > 1024)
|
|
{ // this texture is used in so many places we should just boost it and not bother checking its vsize
|
|
// this is especially important because the above is not time sliced and can hit multiple ms for a single texture
|
|
imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH);
|
|
}
|
|
|
|
if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
|
|
{ // conditionally reset max virtual size for unboosted LOD_TEXTURES
|
|
// this is an alternative to decaying mMaxVirtualSize over time
|
|
// that keeps textures from continously downrezzing and uprezzing in the background
|
|
|
|
if (LLViewerTexture::sDesiredDiscardBias > 1.5f ||
|
|
(!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
|
|
{
|
|
imagep->mMaxVirtualSize = 0.f;
|
|
}
|
|
}
|
|
|
|
imagep->addTextureStats(max_vsize);
|
|
}
|
|
|
|
#if 0
|
|
imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d",
|
|
(S32)sqrtf(max_vsize),
|
|
(S32)sqrtf(imagep->mMaxVirtualSize),
|
|
imagep->getDiscardLevel(),
|
|
imagep->getDesiredDiscardLevel(),
|
|
imagep->getWidth(),
|
|
imagep->getFullWidth()));
|
|
#endif
|
|
|
|
// make sure to addTextureStats for any spotlights that are using this texture
|
|
for (S32 vi = 0; vi < imagep->getNumVolumes(LLRender::LIGHT_TEX); ++vi)
|
|
{
|
|
LLVOVolume* volume = (*imagep->getVolumeList(LLRender::LIGHT_TEX))[vi];
|
|
volume->updateSpotLightPriority();
|
|
}
|
|
|
|
F32 max_inactive_time = 20.f; // inactive time before deleting saved raw image
|
|
S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, and 1 for "entries" in updateImagesFetchTextures
|
|
|
|
F32 lazy_flush_timeout = 30.f; // delete unused images after 30 seconds
|
|
|
|
//
|
|
// Flush formatted images using a lazy flush
|
|
//
|
|
S32 num_refs = imagep->getNumRefs();
|
|
if (num_refs <= min_refs && flush_images)
|
|
{
|
|
if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout)
|
|
{
|
|
// Remove the unused image from the image list
|
|
deleteImage(imagep);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// still referenced outside of image list, reset timer
|
|
imagep->getLastReferencedTimer()->reset();
|
|
|
|
if (imagep->hasSavedRawImage())
|
|
{
|
|
if (imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time)
|
|
{
|
|
imagep->destroySavedRawImage();
|
|
}
|
|
}
|
|
|
|
if (imagep->isDeleted())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!imagep->isInImageList())
|
|
{
|
|
return;
|
|
}
|
|
if (imagep->isInFastCacheList())
|
|
{
|
|
return; //wait for loading from the fast cache.
|
|
}
|
|
|
|
imagep->processTextureStats();
|
|
}
|
|
|
|
F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if (gGLManager.mIsDisabled) return 0.0f;
|
|
|
|
//
|
|
// Create GL textures for all textures that need them (images which have been
|
|
// decoded, but haven't been pushed into GL).
|
|
//
|
|
|
|
LLTimer create_timer;
|
|
|
|
while (!mCreateTextureList.empty())
|
|
{
|
|
LLViewerFetchedTexture* imagep = mCreateTextureList.front();
|
|
llassert(imagep->mCreatePending);
|
|
|
|
// desired discard may change while an image is being decoded. If the texture in VRAM is sufficient
|
|
// for the current desired discard level, skip the texture creation. This happens more often than it probably
|
|
// should
|
|
bool redundant_load = imagep->hasGLTexture() && imagep->getDiscardLevel() <= imagep->getDesiredDiscardLevel();
|
|
|
|
if (!redundant_load)
|
|
{
|
|
imagep->createTexture();
|
|
}
|
|
|
|
imagep->postCreateTexture();
|
|
imagep->mCreatePending = false;
|
|
mCreateTextureList.pop();
|
|
|
|
if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel() &&
|
|
(imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL))
|
|
{
|
|
// NOTE: this may happen if the desired discard reduces while a decode is in progress and does not
|
|
// necessarily indicate a problem, but if log occurrences excede that of dsiplay_stats: FPS,
|
|
// something has probably gone wrong.
|
|
LL_WARNS_ONCE("Texture") << "Texture will be downscaled immediately after loading." << LL_ENDL;
|
|
imagep->scaleDown();
|
|
}
|
|
|
|
if (create_timer.getElapsedTimeF32() > max_time)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!mDownScaleQueue.empty() && gPipeline.mDownResMap.isComplete())
|
|
{
|
|
LLGLDisable blend(GL_BLEND);
|
|
gGL.setColorMask(true, true);
|
|
|
|
// just in case we downres textures, bind downresmap and copy program
|
|
gPipeline.mDownResMap.bindTarget();
|
|
gCopyProgram.bind();
|
|
gPipeline.mScreenTriangleVB->setBuffer();
|
|
|
|
// give time to downscaling first -- if mDownScaleQueue is not empty, we're running out of memory and need
|
|
// to free up memory by discarding off screen textures quickly
|
|
|
|
// do at least 5 and make sure we don't get too far behind even if it violates
|
|
// the time limit. If we don't downscale quickly the viewer will hit swap and may
|
|
// freeze.
|
|
S32 min_count = (S32)mCreateTextureList.size() / 20 + 5;
|
|
|
|
create_timer.reset();
|
|
while (!mDownScaleQueue.empty())
|
|
{
|
|
LLViewerFetchedTexture* image = mDownScaleQueue.front();
|
|
llassert(image->mDownScalePending);
|
|
|
|
LLImageGL* img = image->getGLTexture();
|
|
if (img && img->getHasGLTexture())
|
|
{
|
|
img->scaleDown(image->getDesiredDiscardLevel());
|
|
}
|
|
|
|
image->mDownScalePending = false;
|
|
mDownScaleQueue.pop();
|
|
|
|
if (create_timer.getElapsedTimeF32() > max_time && --min_count <= 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
gCopyProgram.unbind();
|
|
gPipeline.mDownResMap.flush();
|
|
}
|
|
|
|
return create_timer.getElapsedTimeF32();
|
|
}
|
|
|
|
F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if (gGLManager.mIsDisabled) return 0.0f;
|
|
if(mFastCacheList.empty())
|
|
{
|
|
return 0.f;
|
|
}
|
|
|
|
//
|
|
// loading texture raw data from the fast cache directly.
|
|
//
|
|
|
|
LLTimer timer;
|
|
image_list_t::iterator enditer = mFastCacheList.begin();
|
|
for (image_list_t::iterator iter = mFastCacheList.begin();
|
|
iter != mFastCacheList.end();)
|
|
{
|
|
image_list_t::iterator curiter = iter++;
|
|
enditer = iter;
|
|
LLViewerFetchedTexture *imagep = *curiter;
|
|
imagep->loadFromFastCache();
|
|
}
|
|
mFastCacheList.erase(mFastCacheList.begin(), enditer);
|
|
return timer.getElapsedTimeF32();
|
|
}
|
|
|
|
void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if(!imagep || gCubeSnapshot)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
imagep->processTextureStats();
|
|
|
|
return ;
|
|
}
|
|
|
|
F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
|
|
typedef std::vector<LLPointer<LLViewerFetchedTexture> > entries_list_t;
|
|
entries_list_t entries;
|
|
|
|
// update N textures at beginning of mImageList
|
|
U32 update_count = 0;
|
|
static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinCount"); // default: 32
|
|
|
|
// NOTE: a texture may be deleted as a side effect of some of these updates
|
|
// Deletion rules check ref count, so be careful not to hold any LLPointer references to the textures here other than the one in entries.
|
|
|
|
//update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater
|
|
update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20);
|
|
if (LLViewerTexture::sDesiredDiscardBias > 1.f
|
|
&& LLViewerTexture::sBiasTexturesUpdated < (U32)mUUIDMap.size())
|
|
{
|
|
// We are over memory target. Bias affects discard rates, so update
|
|
// existing textures agresively to free memory faster.
|
|
update_count = (S32)(update_count * LLViewerTexture::sDesiredDiscardBias);
|
|
|
|
// This isn't particularly precise and can overshoot, but it doesn't need
|
|
// to be, just making sure it did a full circle and doesn't get stuck updating
|
|
// at bias = 4 with 4 times the rate permanently.
|
|
LLViewerTexture::sBiasTexturesUpdated += update_count;
|
|
}
|
|
update_count = llmin(update_count, (U32) mUUIDMap.size());
|
|
|
|
{ // copy entries out of UUID map to avoid iterator invalidation from deletion inside updateImageDecodeProiroty or updateFetch below
|
|
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vtluift - copy");
|
|
|
|
// copy entries out of UUID map for updating
|
|
entries.reserve(update_count);
|
|
uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey);
|
|
while (update_count-- > 0)
|
|
{
|
|
if (iter == mUUIDMap.end())
|
|
{
|
|
iter = mUUIDMap.begin();
|
|
}
|
|
|
|
if (iter->second->getGLTexture())
|
|
{
|
|
entries.push_back(iter->second);
|
|
}
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
LLTimer timer;
|
|
|
|
for (auto& imagep : entries)
|
|
{
|
|
mLastUpdateKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType());
|
|
|
|
if (imagep->getNumRefs() > 1) // make sure this image hasn't been deleted before attempting to update (may happen as a side effect of some other image updating)
|
|
{
|
|
updateImageDecodePriority(imagep);
|
|
imagep->updateFetch();
|
|
}
|
|
|
|
if (timer.getElapsedTimeF32() > max_time)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return timer.getElapsedTimeF32();
|
|
}
|
|
|
|
void LLViewerTextureList::updateImagesUpdateStats()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if (mForceResetTextureStats)
|
|
{
|
|
for (image_list_t::iterator iter = mImageList.begin();
|
|
iter != mImageList.end(); )
|
|
{
|
|
LLViewerFetchedTexture* imagep = *iter++;
|
|
imagep->resetTextureStats();
|
|
}
|
|
mForceResetTextureStats = false;
|
|
}
|
|
}
|
|
|
|
void LLViewerTextureList::decodeAllImages(F32 max_time)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
LLTimer timer;
|
|
|
|
//loading from fast cache
|
|
updateImagesLoadingFastCache(max_time);
|
|
|
|
// Update texture stats and priorities
|
|
std::vector<LLPointer<LLViewerFetchedTexture> > image_list;
|
|
for (image_list_t::iterator iter = mImageList.begin();
|
|
iter != mImageList.end(); )
|
|
{
|
|
LLViewerFetchedTexture* imagep = *iter++;
|
|
image_list.push_back(imagep);
|
|
imagep->setInImageList(false) ;
|
|
}
|
|
|
|
llassert_always(image_list.size() == mImageList.size()) ;
|
|
mImageList.clear();
|
|
for (std::vector<LLPointer<LLViewerFetchedTexture> >::iterator iter = image_list.begin();
|
|
iter != image_list.end(); ++iter)
|
|
{
|
|
LLViewerFetchedTexture* imagep = *iter;
|
|
imagep->processTextureStats();
|
|
addImageToList(imagep);
|
|
}
|
|
image_list.clear();
|
|
|
|
// Update fetch (decode)
|
|
for (image_list_t::iterator iter = mImageList.begin();
|
|
iter != mImageList.end(); )
|
|
{
|
|
LLViewerFetchedTexture* imagep = *iter++;
|
|
imagep->updateFetch();
|
|
}
|
|
std::shared_ptr<LL::WorkQueue> main_queue = LLImageGLThread::sEnabledTextures ? LL::WorkQueue::getInstance("mainloop") : NULL;
|
|
// Run threads
|
|
size_t fetch_pending = 0;
|
|
while (1)
|
|
{
|
|
LLAppViewer::instance()->getTextureCache()->update(1); // unpauses the texture cache thread
|
|
LLAppViewer::instance()->getImageDecodeThread()->update(1); // unpauses the image thread
|
|
fetch_pending = LLAppViewer::instance()->getTextureFetch()->update(1); // unpauses the texture fetch thread
|
|
|
|
if (LLImageGLThread::sEnabledTextures)
|
|
{
|
|
main_queue->runFor(std::chrono::milliseconds(1));
|
|
fetch_pending += main_queue->size();
|
|
}
|
|
|
|
if (fetch_pending == 0 || timer.getElapsedTimeF32() > max_time)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
// Update fetch again
|
|
for (image_list_t::iterator iter = mImageList.begin();
|
|
iter != mImageList.end(); )
|
|
{
|
|
LLViewerFetchedTexture* imagep = *iter++;
|
|
imagep->updateFetch();
|
|
}
|
|
max_time -= timer.getElapsedTimeF32();
|
|
max_time = llmax(max_time, .001f);
|
|
F32 create_time = updateImagesCreateTextures(max_time);
|
|
|
|
LL_DEBUGS("ViewerImages") << "decodeAllImages() took " << timer.getElapsedTimeF32() << " seconds. "
|
|
<< " fetch_pending " << fetch_pending
|
|
<< " create_time " << create_time
|
|
<< LL_ENDL;
|
|
}
|
|
|
|
bool LLViewerTextureList::createUploadFile(LLPointer<LLImageRaw> raw_image,
|
|
const std::string& out_filename,
|
|
const S32 max_image_dimentions,
|
|
const S32 min_image_dimentions)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
|
|
LLImageDataSharedLock lock(raw_image);
|
|
|
|
// make a copy, since convertToUploadFile scales raw image
|
|
LLPointer<LLImageRaw> scale_image = new LLImageRaw(
|
|
raw_image->getData(),
|
|
raw_image->getWidth(),
|
|
raw_image->getHeight(),
|
|
raw_image->getComponents());
|
|
|
|
LLPointer<LLImageJ2C> compressedImage = LLViewerTextureList::convertToUploadFile(scale_image, max_image_dimentions);
|
|
if (compressedImage->getWidth() < min_image_dimentions || compressedImage->getHeight() < min_image_dimentions)
|
|
{
|
|
std::string reason = llformat("Images below %d x %d pixels are not allowed. Actual size: %d x %dpx",
|
|
min_image_dimentions,
|
|
min_image_dimentions,
|
|
compressedImage->getWidth(),
|
|
compressedImage->getHeight());
|
|
compressedImage->setLastError(reason);
|
|
return false;
|
|
}
|
|
if (compressedImage.isNull())
|
|
{
|
|
compressedImage->setLastError("Couldn't convert the image to jpeg2000.");
|
|
LL_INFOS() << "Couldn't convert to j2c, file : " << out_filename << LL_ENDL;
|
|
return false;
|
|
}
|
|
if (!compressedImage->save(out_filename))
|
|
{
|
|
compressedImage->setLastError("Couldn't create the jpeg2000 image for upload.");
|
|
LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool LLViewerTextureList::createUploadFile(const std::string& filename,
|
|
const std::string& out_filename,
|
|
const U8 codec,
|
|
const S32 max_image_dimentions,
|
|
const S32 min_image_dimentions,
|
|
bool force_square)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
try
|
|
{
|
|
// Load the image
|
|
LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
|
|
if (image.isNull())
|
|
{
|
|
LL_WARNS() << "Couldn't open the image to be uploaded." << LL_ENDL;
|
|
return false;
|
|
}
|
|
if (!image->load(filename))
|
|
{
|
|
image->setLastError("Couldn't load the image to be uploaded.");
|
|
return false;
|
|
}
|
|
// Decompress or expand it in a raw image structure
|
|
LLPointer<LLImageRaw> raw_image = new LLImageRaw;
|
|
if (!image->decode(raw_image, 0.0f))
|
|
{
|
|
image->setLastError("Couldn't decode the image to be uploaded.");
|
|
return false;
|
|
}
|
|
// Check the image constraints
|
|
if ((image->getComponents() != 3) && (image->getComponents() != 4))
|
|
{
|
|
image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
|
|
return false;
|
|
}
|
|
if (image->getWidth() < min_image_dimentions || image->getHeight() < min_image_dimentions)
|
|
{
|
|
std::string reason = llformat("Images below %d x %d pixels are not allowed. Actual size: %d x %dpx",
|
|
min_image_dimentions,
|
|
min_image_dimentions,
|
|
image->getWidth(),
|
|
image->getHeight());
|
|
image->setLastError(reason);
|
|
return false;
|
|
}
|
|
// Convert to j2c (JPEG2000) and save the file locally
|
|
LLPointer<LLImageJ2C> compressedImage = convertToUploadFile(raw_image, max_image_dimentions, force_square);
|
|
if (compressedImage.isNull())
|
|
{
|
|
image->setLastError("Couldn't convert the image to jpeg2000.");
|
|
LL_INFOS() << "Couldn't convert to j2c, file : " << filename << LL_ENDL;
|
|
return false;
|
|
}
|
|
if (!compressedImage->save(out_filename))
|
|
{
|
|
image->setLastError("Couldn't create the jpeg2000 image for upload.");
|
|
LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL;
|
|
return false;
|
|
}
|
|
// Test to see if the encode and save worked
|
|
LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
|
|
if (!integrity_test->loadAndValidate( out_filename ))
|
|
{
|
|
image->setLastError("The created jpeg2000 image is corrupt.");
|
|
LL_INFOS() << "Image file : " << out_filename << " is corrupt" << LL_ENDL;
|
|
return false;
|
|
}
|
|
}
|
|
catch (...)
|
|
{
|
|
LOG_UNHANDLED_EXCEPTION("");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// note: modifies the argument raw_image!!!!
|
|
LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions, bool force_square, bool force_lossless)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
LLImageDataLock lock(raw_image);
|
|
|
|
if (force_square)
|
|
{
|
|
S32 biggest_side = llmax(raw_image->getWidth(), raw_image->getHeight());
|
|
S32 square_size = raw_image->biasedDimToPowerOfTwo(biggest_side, max_image_dimentions);
|
|
|
|
raw_image->scale(square_size, square_size);
|
|
}
|
|
else
|
|
{
|
|
raw_image->biasedScaleToPowerOfTwo(max_image_dimentions);
|
|
}
|
|
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C();
|
|
|
|
if (force_lossless ||
|
|
(gSavedSettings.getBOOL("LosslessJ2CUpload") &&
|
|
(raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)))
|
|
{
|
|
compressedImage->setReversible(true);
|
|
}
|
|
|
|
|
|
if (gSavedSettings.getBOOL("Jpeg2000AdvancedCompression"))
|
|
{
|
|
// This test option will create jpeg2000 images with precincts for each level, RPCL ordering
|
|
// and PLT markers. The block size is also optionally modifiable.
|
|
// Note: the images hence created are compatible with older versions of the viewer.
|
|
// Read the blocks and precincts size settings
|
|
S32 block_size = gSavedSettings.getS32("Jpeg2000BlocksSize");
|
|
S32 precinct_size = gSavedSettings.getS32("Jpeg2000PrecinctsSize");
|
|
LL_INFOS() << "Advanced JPEG2000 Compression: precinct = " << precinct_size << ", block = " << block_size << LL_ENDL;
|
|
compressedImage->initEncode(*raw_image, block_size, precinct_size, 0);
|
|
}
|
|
|
|
if (!compressedImage->encode(raw_image, 0.0f))
|
|
{
|
|
LL_INFOS() << "convertToUploadFile : encode returns with error!!" << LL_ENDL;
|
|
// Clear up the pointer so we don't leak that one
|
|
compressedImage = NULL;
|
|
}
|
|
|
|
return compressedImage;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// We've been that the asset server does not contain the requested image id.
|
|
// static
|
|
void LLViewerTextureList::processImageNotInDatabase(LLMessageSystem *msg,void **user_data)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
LLUUID image_id;
|
|
msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, image_id);
|
|
|
|
LLViewerFetchedTexture* image = gTextureList.findImage( image_id, TEX_LIST_STANDARD);
|
|
if( image )
|
|
{
|
|
LL_WARNS() << "Image not in db" << LL_ENDL;
|
|
image->setIsMissingAsset();
|
|
}
|
|
|
|
image = gTextureList.findImage(image_id, TEX_LIST_SCALE);
|
|
if (image)
|
|
{
|
|
LL_WARNS() << "Icon not in db" << LL_ENDL;
|
|
image->setIsMissingAsset();
|
|
}
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// explicitly cleanup resources, as this is a singleton class with process
|
|
// lifetime so ability to perform std::map operations in destructor is not
|
|
// guaranteed.
|
|
void LLUIImageList::cleanUp()
|
|
{
|
|
mUIImages.clear();
|
|
mUITextureList.clear() ;
|
|
}
|
|
|
|
LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
// use id as image name
|
|
std::string image_name = image_id.asString();
|
|
|
|
// look for existing image
|
|
uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name);
|
|
if (found_it != mUIImages.end())
|
|
{
|
|
return found_it->second;
|
|
}
|
|
|
|
const bool use_mips = false;
|
|
const LLRect scale_rect = LLRect::null;
|
|
const LLRect clip_rect = LLRect::null;
|
|
return loadUIImageByID(image_id, use_mips, scale_rect, clip_rect, (LLViewerTexture::EBoostLevel)priority);
|
|
}
|
|
|
|
LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name, S32 priority)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
// look for existing image
|
|
uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name);
|
|
if (found_it != mUIImages.end())
|
|
{
|
|
return found_it->second;
|
|
}
|
|
|
|
const bool use_mips = false;
|
|
const LLRect scale_rect = LLRect::null;
|
|
const LLRect clip_rect = LLRect::null;
|
|
return loadUIImageByName(image_name, image_name, use_mips, scale_rect, clip_rect, (LLViewerTexture::EBoostLevel)priority);
|
|
}
|
|
|
|
LLUIImagePtr LLUIImageList::loadUIImageByName(const std::string& name, const std::string& filename,
|
|
bool use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
|
|
LLUIImage::EScaleStyle scale_style)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if (boost_priority == LLGLTexture::BOOST_NONE)
|
|
{
|
|
boost_priority = LLGLTexture::BOOST_UI;
|
|
}
|
|
LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTextureFromFile(filename, FTT_LOCAL_FILE, MIPMAP_NO, boost_priority);
|
|
return loadUIImage(imagep, name, use_mips, scale_rect, clip_rect, scale_style);
|
|
}
|
|
|
|
LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id,
|
|
bool use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
|
|
LLUIImage::EScaleStyle scale_style)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if (boost_priority == LLGLTexture::BOOST_NONE)
|
|
{
|
|
boost_priority = LLGLTexture::BOOST_UI;
|
|
}
|
|
LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, MIPMAP_NO, boost_priority);
|
|
return loadUIImage(imagep, id.asString(), use_mips, scale_rect, clip_rect, scale_style);
|
|
}
|
|
|
|
LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, bool use_mips, const LLRect& scale_rect, const LLRect& clip_rect,
|
|
LLUIImage::EScaleStyle scale_style)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if (!imagep) return NULL;
|
|
|
|
imagep->setAddressMode(LLTexUnit::TAM_CLAMP);
|
|
|
|
//don't compress UI images
|
|
imagep->getGLTexture()->setAllowCompression(false);
|
|
|
|
LLUIImagePtr new_imagep = new LLUIImage(name, imagep);
|
|
new_imagep->setScaleStyle(scale_style);
|
|
|
|
if (imagep->getBoostLevel() != LLGLTexture::BOOST_ICON
|
|
&& imagep->getBoostLevel() != LLGLTexture::BOOST_THUMBNAIL
|
|
&& imagep->getBoostLevel() != LLGLTexture::BOOST_PREVIEW)
|
|
{
|
|
// Don't add downloadable content into this list
|
|
// all UI images are non-deletable and list does not support deletion
|
|
imagep->setNoDelete();
|
|
mUIImages.insert(std::make_pair(name, new_imagep));
|
|
mUITextureList.push_back(imagep);
|
|
}
|
|
|
|
//Note:
|
|
//Some other textures such as ICON also through this flow to be fetched.
|
|
//But only UI textures need to set this callback.
|
|
if(imagep->getBoostLevel() == LLGLTexture::BOOST_UI)
|
|
{
|
|
LLUIImageLoadData* datap = new LLUIImageLoadData;
|
|
datap->mImageName = name;
|
|
datap->mImageScaleRegion = scale_rect;
|
|
datap->mImageClipRegion = clip_rect;
|
|
|
|
imagep->setLoadedCallback(onUIImageLoaded, 0, false, false, datap, NULL);
|
|
}
|
|
return new_imagep;
|
|
}
|
|
|
|
LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, bool use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLUIImage::EScaleStyle scale_style)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
// look for existing image
|
|
uuid_ui_image_map_t::iterator found_it = mUIImages.find(name);
|
|
if (found_it != mUIImages.end())
|
|
{
|
|
// image already loaded!
|
|
LL_ERRS() << "UI Image " << name << " already loaded." << LL_ENDL;
|
|
}
|
|
|
|
return loadUIImageByName(name, filename, use_mips, scale_rect, clip_rect, LLGLTexture::BOOST_UI, scale_style);
|
|
}
|
|
|
|
//static
|
|
void LLUIImageList::onUIImageLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, bool final, void* user_data )
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
if(!success || !user_data)
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLUIImageLoadData* image_datap = (LLUIImageLoadData*)user_data;
|
|
std::string ui_image_name = image_datap->mImageName;
|
|
LLRect scale_rect = image_datap->mImageScaleRegion;
|
|
LLRect clip_rect = image_datap->mImageClipRegion;
|
|
if (final)
|
|
{
|
|
delete image_datap;
|
|
}
|
|
|
|
LLUIImageList* instance = getInstance();
|
|
|
|
uuid_ui_image_map_t::iterator found_it = instance->mUIImages.find(ui_image_name);
|
|
if (found_it != instance->mUIImages.end())
|
|
{
|
|
LLUIImagePtr imagep = found_it->second;
|
|
|
|
// for images grabbed from local files, apply clipping rectangle to restore original dimensions
|
|
// from power-of-2 gl image
|
|
if (success && imagep.notNull() && src_vi && (src_vi->getUrl().compare(0, 7, "file://")==0))
|
|
{
|
|
F32 full_width = (F32)src_vi->getFullWidth();
|
|
F32 full_height = (F32)src_vi->getFullHeight();
|
|
F32 clip_x = (F32)src_vi->getOriginalWidth() / full_width;
|
|
F32 clip_y = (F32)src_vi->getOriginalHeight() / full_height;
|
|
if (clip_rect != LLRect::null)
|
|
{
|
|
imagep->setClipRegion(LLRectf(llclamp((F32)clip_rect.mLeft / full_width, 0.f, 1.f),
|
|
llclamp((F32)clip_rect.mTop / full_height, 0.f, 1.f),
|
|
llclamp((F32)clip_rect.mRight / full_width, 0.f, 1.f),
|
|
llclamp((F32)clip_rect.mBottom / full_height, 0.f, 1.f)));
|
|
}
|
|
else
|
|
{
|
|
imagep->setClipRegion(LLRectf(0.f, clip_y, clip_x, 0.f));
|
|
}
|
|
if (scale_rect != LLRect::null)
|
|
{
|
|
imagep->setScaleRegion(
|
|
LLRectf(llclamp((F32)scale_rect.mLeft / (F32)imagep->getWidth(), 0.f, 1.f),
|
|
llclamp((F32)scale_rect.mTop / (F32)imagep->getHeight(), 0.f, 1.f),
|
|
llclamp((F32)scale_rect.mRight / (F32)imagep->getWidth(), 0.f, 1.f),
|
|
llclamp((F32)scale_rect.mBottom / (F32)imagep->getHeight(), 0.f, 1.f)));
|
|
}
|
|
|
|
imagep->onImageLoaded();
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace LLInitParam
|
|
{
|
|
template<>
|
|
struct TypeValues<LLUIImage::EScaleStyle> : public TypeValuesHelper<LLUIImage::EScaleStyle>
|
|
{
|
|
static void declareValues()
|
|
{
|
|
declare("scale_inner", LLUIImage::SCALE_INNER);
|
|
declare("scale_outer", LLUIImage::SCALE_OUTER);
|
|
}
|
|
};
|
|
}
|
|
|
|
struct UIImageDeclaration : public LLInitParam::Block<UIImageDeclaration>
|
|
{
|
|
Mandatory<std::string> name;
|
|
Optional<std::string> file_name;
|
|
Optional<bool> preload;
|
|
Optional<LLRect> scale;
|
|
Optional<LLRect> clip;
|
|
Optional<bool> use_mips;
|
|
Optional<LLUIImage::EScaleStyle> scale_type;
|
|
|
|
UIImageDeclaration()
|
|
: name("name"),
|
|
file_name("file_name"),
|
|
preload("preload", false),
|
|
scale("scale"),
|
|
clip("clip"),
|
|
use_mips("use_mips", false),
|
|
scale_type("scale_type", LLUIImage::SCALE_INNER)
|
|
{}
|
|
};
|
|
|
|
struct UIImageDeclarations : public LLInitParam::Block<UIImageDeclarations>
|
|
{
|
|
Mandatory<S32> version;
|
|
Multiple<UIImageDeclaration> textures;
|
|
|
|
UIImageDeclarations()
|
|
: version("version"),
|
|
textures("texture")
|
|
{}
|
|
};
|
|
|
|
bool LLUIImageList::initFromFile()
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
|
// Look for textures.xml in all the right places. Pass
|
|
// constraint=LLDir::ALL_SKINS because we want to overlay textures.xml
|
|
// from all the skins directories.
|
|
std::vector<std::string> textures_paths =
|
|
gDirUtilp->findSkinnedFilenames(LLDir::TEXTURES, "textures.xml", LLDir::ALL_SKINS);
|
|
std::vector<std::string>::const_iterator pi(textures_paths.begin()), pend(textures_paths.end());
|
|
if (pi == pend)
|
|
{
|
|
LL_WARNS() << "No textures.xml found in skins directories" << LL_ENDL;
|
|
return false;
|
|
}
|
|
|
|
// The first (most generic) file gets special validations
|
|
LLXMLNodePtr root;
|
|
if (!LLXMLNode::parseFile(*pi, root, NULL))
|
|
{
|
|
LL_WARNS() << "Unable to parse UI image list file " << *pi << LL_ENDL;
|
|
return false;
|
|
}
|
|
if (!root->hasAttribute("version"))
|
|
{
|
|
LL_WARNS() << "No valid version number in UI image list file " << *pi << LL_ENDL;
|
|
return false;
|
|
}
|
|
|
|
UIImageDeclarations images;
|
|
LLXUIParser parser;
|
|
parser.readXUI(root, images, *pi);
|
|
|
|
// add components defined in the rest of the skin paths
|
|
while (++pi != pend)
|
|
{
|
|
LLXMLNodePtr update_root;
|
|
if (LLXMLNode::parseFile(*pi, update_root, NULL))
|
|
{
|
|
parser.readXUI(update_root, images, *pi);
|
|
}
|
|
}
|
|
|
|
if (!images.validateBlock()) return false;
|
|
|
|
std::map<std::string, UIImageDeclaration> merged_declarations;
|
|
for (LLInitParam::ParamIterator<UIImageDeclaration>::const_iterator image_it = images.textures.begin();
|
|
image_it != images.textures.end();
|
|
++image_it)
|
|
{
|
|
merged_declarations[image_it->name].overwriteFrom(*image_it);
|
|
}
|
|
|
|
enum e_decode_pass
|
|
{
|
|
PASS_DECODE_NOW,
|
|
PASS_DECODE_LATER,
|
|
NUM_PASSES
|
|
};
|
|
|
|
for (S32 cur_pass = PASS_DECODE_NOW; cur_pass < NUM_PASSES; cur_pass++)
|
|
{
|
|
for (std::map<std::string, UIImageDeclaration>::const_iterator image_it = merged_declarations.begin();
|
|
image_it != merged_declarations.end();
|
|
++image_it)
|
|
{
|
|
const UIImageDeclaration& image = image_it->second;
|
|
std::string file_name = image.file_name.isProvided() ? image.file_name() : image.name();
|
|
|
|
// load high priority textures on first pass (to kick off decode)
|
|
enum e_decode_pass decode_pass = image.preload ? PASS_DECODE_NOW : PASS_DECODE_LATER;
|
|
if (decode_pass != cur_pass)
|
|
{
|
|
continue;
|
|
}
|
|
preloadUIImage(image.name, file_name, image.use_mips, image.scale, image.clip, image.scale_type);
|
|
}
|
|
|
|
if (!gSavedSettings.getBOOL("NoPreload"))
|
|
{
|
|
if (cur_pass == PASS_DECODE_NOW)
|
|
{
|
|
// init fetching and decoding of preloaded images
|
|
gTextureList.decodeAllImages(9.f);
|
|
}
|
|
else
|
|
{
|
|
// decodeAllImages needs two passes to refresh stats and priorities on second pass
|
|
gTextureList.decodeAllImages(1.f);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|