180 lines
6.2 KiB
C++
180 lines
6.2 KiB
C++
#ifndef LL_LLVERTEXBUFFER_H
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#define LL_LLVERTEXBUFFER_H
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#include "llgl.h"
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#include "v2math.h"
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#include "v3math.h"
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#include "v4math.h"
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#include "v4coloru.h"
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#include "llstrider.h"
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#include "llmemory.h"
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#include <set>
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#include <vector>
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//============================================================================
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// NOTES
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// Threading:
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// All constructors should take an 'create' paramater which should only be
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// 'true' when called from the main thread. Otherwise createGLBuffer() will
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// be called as soon as getVertexPointer(), etc is called (which MUST ONLY be
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// called from the main (i.e OpenGL) thread)
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//============================================================================
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// base class
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class LLVertexBuffer : public LLRefCount
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{
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public:
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static void initClass(bool use_vbo);
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static void cleanupClass();
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static void startRender(); //between start and stop render, no client copies will occur
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static void stopRender(); //any buffer not copied to GL will be rendered from client memory
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static void clientCopy(F64 max_time = 0.005); //copy data from client to GL
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static void unbind(); //unbind any bound vertex buffer
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enum {
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TYPE_VERTEX,
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TYPE_NORMAL,
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TYPE_TEXCOORD,
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TYPE_TEXCOORD2,
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TYPE_COLOR,
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// These use VertexAttribPointer and should possibly be made generic
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TYPE_BINORMAL,
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TYPE_WEIGHT,
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TYPE_CLOTHWEIGHT,
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TYPE_MAX,
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TYPE_INDEX,
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};
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enum {
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MAP_VERTEX = (1<<TYPE_VERTEX),
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MAP_NORMAL = (1<<TYPE_NORMAL),
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MAP_TEXCOORD = (1<<TYPE_TEXCOORD),
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MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2),
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MAP_COLOR = (1<<TYPE_COLOR),
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// These use VertexAttribPointer and should possibly be made generic
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MAP_BINORMAL = (1<<TYPE_BINORMAL),
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MAP_WEIGHT = (1<<TYPE_WEIGHT),
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MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
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MAP_DRAW = 0x2000, // Buffer is in draw (read-only) mode
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MAP_MAPPED = 0x4000, // Indicates that buffer has been mapped, but not to any type of data
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MAP_UNMAPPED = 0x8000 // Indicates that buffer has been logically un-mapped
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};
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protected:
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virtual ~LLVertexBuffer(); // use unref()
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virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
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void createGLBuffer();
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void createGLIndices();
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void destroyGLBuffer();
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void destroyGLIndices();
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void updateNumVerts(S32 nverts);
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void updateNumIndices(S32 nindices);
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virtual BOOL useVBOs() const;
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void unmapBuffer();
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public:
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LLVertexBuffer(U32 typemask, S32 usage);
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// map for data access
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U8* mapBuffer(S32 access = -1);
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// set for rendering
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virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
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// allocate buffer
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void allocateBuffer(S32 nverts, S32 nindices, bool create);
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virtual void resizeBuffer(S32 newnverts, S32 newnindices);
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void makeStatic();
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// Only call each getVertexPointer, etc, once before calling unmapBuffer()
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// call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
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// example:
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// vb->getVertexBuffer(verts);
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// vb->getNormalStrider(norms);
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// setVertsNorms(verts, norms);
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// vb->unmapBuffer();
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bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0);
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bool getIndexStrider(LLStrider<U32>& strider, S32 index=0);
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bool getTexCoordStrider(LLStrider<LLVector2>& strider, S32 index=0);
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bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0);
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bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
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bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
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bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
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bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
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bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
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BOOL isEmpty() const { return mEmpty; }
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BOOL isLocked() const { return mLocked; }
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S32 getNumVerts() const { return mNumVerts; }
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S32 getNumIndices() const { return mNumIndices; }
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U8* getIndicesPointer() const { return useVBOs() ? NULL : mMappedIndexData; }
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U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; }
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S32 getStride() const { return mStride; }
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S32 getTypeMask() const { return mTypeMask; }
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BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; }
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S32 getSize() const { return mNumVerts*mStride; }
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S32 getIndicesSize() const { return mNumIndices * sizeof(U32); }
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U8* getMappedData() const { return mMappedData; }
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U8* getMappedIndices() const { return mMappedIndexData; }
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S32 getOffset(S32 type) const { return mOffsets[type]; }
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S32 getUsage() const { return mUsage; }
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void setStride(S32 type, S32 new_stride);
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void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);
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void markClean();
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protected:
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S32 mNumVerts; // Number of vertices
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S32 mNumIndices; // Number of indices
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S32 mStride;
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U32 mTypeMask;
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S32 mUsage; // GL usage
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U32 mGLBuffer; // GL VBO handle
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U32 mGLIndices; // GL IBO handle
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U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
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U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
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BOOL mLocked; // if TRUE, buffer is being or has been written to in client memory
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BOOL mFinal; // if TRUE, buffer can not be mapped again
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BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags)
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BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
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S32 mOffsets[TYPE_MAX];
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BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not
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BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
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class DirtyRegion
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{
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public:
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U32 mIndex;
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U32 mCount;
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U32 mIndicesIndex;
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U32 mIndicesCount;
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DirtyRegion(U32 vi, U32 vc, U32 ii, U32 ic)
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: mIndex(vi), mCount(vc), mIndicesIndex(ii), mIndicesCount(ic)
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{ }
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};
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std::vector<DirtyRegion> mDirtyRegions; //vector of dirty regions to rebuild
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public:
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static BOOL sRenderActive;
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static S32 sCount;
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static S32 sGLCount;
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static std::vector<U32> sDeleteList;
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typedef std::list<LLVertexBuffer*> buffer_list_t;
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static buffer_list_t sLockedList;
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static BOOL sEnableVBOs;
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static S32 sTypeOffsets[TYPE_MAX];
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static U32 sGLRenderBuffer;
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static U32 sGLRenderIndices;
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static BOOL sVBOActive;
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static BOOL sIBOActive;
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static U32 sLastMask;
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static U32 sAllocatedBytes;
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};
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#endif // LL_LLVERTEXBUFFER_H
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