phoenix-firestorm/indra/newview/skins/default/xui/en/floater_stats.xml

446 lines
19 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater legacy_header_height="18"
can_resize="true"
height="400"
layout="topleft"
name="Statistics"
help_topic="statistics"
save_rect="true"
save_visibility="true"
title="Statistics"
min_width="250"
width="270">
<scroll_container follows="all"
height="380"
layout="topleft"
left="0"
name="statistics_scroll"
reserve_scroll_corner="true"
top="20"
width="265">
<container_view follows="all"
height="378"
layout="topleft"
left="0"
name="statistics_view"
top="20"
width="250" >
<stat_view name="basic"
label="Basic"
setting="OpenDebugStatBasic">
<stat_bar name="fps"
label="FPS"
unit_label="fps"
stat="FPS"
decimal_digits="1"
show_bar="true"
show_history="true"
setting="DebugStatModeFPS"/>
<stat_bar name="frame_mean"
label="frame (mean)"
unit_label="ms"
stat="frametime"
decimal_digits="1"
show_bar="false"
show_history="false"/>
<stat_bar name="frame_median"
label="frame (median)"
unit_label="ms"
stat="frametime"
show_median="true"
decimal_digits="1"
show_bar="false"
show_history="false"/>
<stat_bar name="framet_jitter"
label="jitter"
decimal_digits="1"
stat="frametimejitter"/>
<stat_bar name="normalized_cumulative_frametime"
label="normalized sess. jitter"
decimal_digits="4"
stat="normalizedframetimejitter"/>
<stat_bar name="normalized_period_jitter"
label="normalized period jitter"
decimal_digits="4"
stat="normalizedframetimejitterperiod"/>
<stat_bar name="normalized_frametime_variation"
label="normalized frametime variation"
decimal_digits="4"
stat="nftv"/>
<stat_bar name="frame_events_per_minute"
label="frame events/minute"
decimal_digits="2"
stat="frametimeeventspm"/>
<stat_bar name="frame_events_last_minute"
label="frame events last min."
decimal_digits="0"
stat="frametimeeventslastmin"/>
<stat_bar name="bandwidth"
label="UDP Data Received"
stat="activemessagedatareceived"
decimal_digits="0"
show_bar="true"
setting="DebugStatModeBandwidth"/>
<stat_bar name="packet_loss"
label="Packet Loss"
decimal_digits="1"
stat="packetslostpercentstat"
setting="DebugStatModePacketLoss"/>
<stat_bar name="ping"
label="Ping Sim"
stat="simpingstat"
setting="DebugStatModePingSim"/>
</stat_view>
<stat_view name="advanced"
label="Advanced"
setting="OpenDebugStatAdvanced">
<stat_view name="render"
label="Render"
setting="OpenDebugStatRender">
<stat_bar name="framet_cumulative"
label="jitter cumulative"
decimal_digits="1"
stat="frametimejitcumulative"/>
<stat_bar name="framet_jitter_99th"
label="jitter 99th percentile"
decimal_digits="1"
stat="frametimejitter99"/>
<stat_bar name="framet_jitter_95th"
label="jitter 95th percentile"
decimal_digits="1"
stat="frametimejitter95"/>
<stat_bar name="framet_jitter_stddev"
label="jitter std dev"
decimal_digits="1"
stat="frametimejitterstddev"/>
<stat_bar name="framet_99th"
label="frametime 99th percentile"
decimal_digits="1"
stat="frametime99"/>
<stat_bar name="framet_95th"
label="frametime 95th percentile"
decimal_digits="1"
stat="frametime95"/>
<stat_bar name="framet_stddev"
label="frametime std dev"
decimal_digits="1"
stat="frametimestddev"/>
<stat_bar name="framet_events"
label="frametime events"
decimal_digits="0"
stat="frametimeevents"/>
<stat_bar name="ktrisframe"
label="KTris per Frame"
unit_label="ktris/fr"
stat="trianglesdrawnperframestat"
setting="DebugStatModeKTrisDrawnFr"/>
<stat_bar name="ktrissec"
label="KTris per Sec"
stat="trianglesdrawnstat"
setting="DebugStatModeKTrisDrawnSec"/>
<stat_bar name="objs"
label="Total Objects"
stat="numobjectsstat"
setting="DebugStatModeTotalObjs"/>
<stat_bar name="cachedobjs"
label="Cached Objects"
stat="numactivecachedobjects"
setting="DebugStatModeCachedObjs"/>
<stat_bar name="newobjs"
label="New Objects"
stat="numnewobjectsstat"
setting="DebugStatModeNewObjs"/>
<stat_bar name="object_cache_hits"
label="Object Cache Hit Rate"
stat="object_cache_hits"
show_history="true"
setting="DebugStatObjCacheMiss"/>
<stat_bar name="occlusion_queries"
label="Occlusion Queries Performed"
stat="occlusion_queries"
setting="DebugStatModeOcclusionQueries"/>
<stat_bar name="occluded"
label="Objects Occluded"
stat="occluded_objects"
setting="DebugStatModeObjOccluded"/>
<stat_bar name="unoccluded"
label="Object Unoccluded"
stat="unoccluded_objects"
setting="DebugStatModeObjUnoccluded"/>
</stat_view>
<stat_view name="texture"
label="Texture"
setting="OpenDebugStatTexture">
<stat_bar name="texture_cache_hits"
label="Cache Hit Rate"
stat="texture_cache_hits"
show_history="true"
setting="DebugStatTextureCacheHits"/>
<stat_bar name="texture_cache_read_latency"
label="Cache Read Latency"
stat="texture_cache_read_latency"
show_history="true"
setting="DebugStatTextureCacheReadLatency"/>
<stat_bar name="numimagesstat"
label="Count"
stat="numimagesstat"
setting="DebugStatModeTextureCount"/>
<stat_bar name="numrawimagesstat"
label="Raw Count"
stat="numrawimagesstat"
setting="DebugStatModeRawCount"/>
<stat_bar name="gltexmemstat"
label="GL Mem"
stat="gltexmemstat"
setting="DebugStatModeGLMem"/>
<stat_bar name="formattedmemstat"
label="Formatted Mem"
stat="formattedmemstat"
setting="DebugStatModeFormattedMem"/>
<stat_bar name="rawmemstat"
label="Raw Mem"
stat="rawmemstat"
setting="DebugStatModeRawMem"/>
<stat_bar name="glboundmemstat"
label="Bound Mem"
stat="glboundmemstat"
setting="DebugStatModeBoundMem"/>
</stat_view>
<!-- <FS:minerjr> [FIRE-35083] Floater_stats.xml has in correct stat_view setting for materials -->
<!-- The material stat_view had the incorrect setting, which was causing and convert_from_llsd warning and a bugsplat in Debug mode -->
<!-- It also prevented the material count of the floater_stats from remembering its open/close state -->
<stat_view name="material"
label="Material"
setting="OpenDebugStatMaterials">
<stat_bar name="nummaterials"
label="Count"
stat="nummaterials"
setting="DebugStatModeMaterials"/>
</stat_view>
<!-- </FS:minerjr> [FIRE-35083] -->
<stat_view name="network"
label="Network"
setting="OpenDebugStatNet">
<stat_bar name="packetsinstat"
label="Packets In"
stat="Packets In"
decimal_digits="1"
setting="DebugStatModePacketsIn"/>
<stat_bar name="packetsoutstat"
label="Packets Out"
stat="packetsoutstat"
decimal_digits="1"
setting="DebugStatModePacketsOut"/>
<stat_bar name="objectdatareceived"
label="Objects"
stat="objectdatareceived"
decimal_digits="1"
setting="DebugStatModeObjects"/>
<stat_bar name="texturedatareceived"
label="Texture"
stat="texturedatareceived"
decimal_digits="1"
setting="DebugStatModeTexture"/>
<stat_bar name="assetudpdatareceived"
label="Asset"
stat="assetudpdatareceived"
decimal_digits="1"
setting="DebugStatModeAsset"/>
<stat_bar name="layersdatareceived"
label="Layers"
stat="layersdatareceived"
decimal_digits="1"
setting="DebugStatModeLayers"/>
<stat_bar name="messagedatain"
label="Actual In"
stat="messagedatain"
decimal_digits="1"
setting="DebugStatModeActualIn"/>
<stat_bar name="messagedataout"
label="Actual Out"
stat="messagedataout"
decimal_digits="1"
show_history="false"
setting="DebugStatModeActualOut"/>
</stat_view>
</stat_view>
<stat_view name="sim"
label="Simulator"
setting="OpenDebugStatSim">
<stat_bar name="simtimedilation"
label="Time Dilation"
stat="simtimedilation"
setting="DebugStatModeTimeDialation"/>
<stat_bar name="simfps"
label="Sim FPS"
stat="simfps"
decimal_digits="1"
bar_max="45"
setting="DebugStatModeSimFPS"/>
<stat_bar name="simphysicsfps"
label="Physics FPS"
stat="simphysicsfps"
decimal_digits="1"
bar_max="45"
setting="DebugStatModePhysicsFPS"/>
<stat_view name="physicsdetail"
label="Physics Details"
setting="OpenDebugStatPhysicsDetails">
<stat_bar name="physicspinnedtasks"
label="Pinned Objects"
stat="physicspinnedtasks"
setting="DebugStatModePinnedObjects"/>
<stat_bar name="physicslodtasks"
label="Low LOD Objects"
stat="physicslodtasks"
setting="DebugStatModeLowLODObjects"/>
<stat_bar name="physicsmemoryallocated"
label="Memory Allocated"
stat="physicsmemoryallocated"
decimal_digits="1"
setting="DebugStatModeMemoryAllocated"/>
</stat_view>
<stat_bar name="simagentups"
label="Agent Updates/Sec"
stat="simagentups"
decimal_digits="1"
setting="DebugStatModeAgentUpdatesSec"/>
<stat_bar name="simmainagents"
label="Main Agents"
stat="simmainagents"
setting="DebugStatModeMainAgents"/>
<stat_bar name="simchildagents"
label="Child Agents"
stat="simchildagents"
setting="DebugStatModeChildAgents"/>
<stat_bar name="simobjects"
label="Objects"
stat="simobjects"
setting="DebugStatModeSimObjects"/>
<stat_bar name="simactiveobjects"
label="Active Objects"
stat="simactiveobjects"
setting="DebugStatModeSimActiveObjects"/>
<stat_bar name="simactivescripts"
label="Active Scripts"
stat="simactivescripts"
setting="DebugStatModeSimActiveScripts"/>
<stat_bar name="simpctscriptsrun"
label="Scripts Run"
stat="simpctscriptsrun"
setting="DebugStatModeSimPCTScriptsRun"/>
<stat_bar name="simscripteps"
label="Script Events"
stat="simscripteps"
unit_label="eps"
setting="DebugStatModeSimScriptEvents"/>
<stat_view name="simpathfinding"
label="Pathfinding"
setting="OpenDebugStatPathfinding">
<stat_bar name="simsimaistepmsec"
label="AI Step Time"
stat="simsimaistepmsec"
setting="DebugStatModeSimSimAIStepMsec"/>
<stat_bar name="simsimskippedsilhouettesteps"
label="Skipped Silhouette Steps"
stat="simsimskippedsilhouettesteps"
unit_label="/sec"
setting="DebugStatModeSimSimSkippedSilhouettSteps"/>
<stat_bar name="simsimpctsteppedcharacters"
label=" Characters Updated"
stat="simsimpctsteppedcharacters"
unit_label="%"
decimal_digits="1"
setting="DebugStatModeSimSimPCTSteppedCharacters"/>
</stat_view>
<stat_bar name="siminpps"
label="Packets In"
stat="siminpps"
unit_label="pkt/sec"
setting="DebugStatModeSimInPPS"/>
<stat_bar name="simoutpps"
label="Packets Out"
stat="simoutpps"
unit_label="pkt/sec"
setting="DebugStatModeSimOutPPS"/>
<stat_bar name="simpendingdownloads"
label="Pending Downloads"
stat="simpendingdownloads"
setting="DebugStatModeSimPendingDownloads"/>
<stat_bar name="simpendinguploads"
label="Pending Uploads"
stat="simpendinguploads"
setting="DebugStatModeSimPendingUploads"/>
<stat_bar name="simtotalunackedbytes"
label="Total Unacked Data"
stat="simtotalunackedbytes"
decimal_digits="1"
setting="DebugStatModeSimTotalUnackedBytes"/>
<stat_view name="simperf"
label="Time"
setting="OpenDebugStatSimTime">
<stat_bar name="simframemsec"
label="Total Frame Time"
stat="simframemsec"
setting="DebugStatModeSimFrameMsec"/>
<stat_bar name="simnetmsec"
label="Net Time"
stat="simnetmsec"
setting="DebugStatModeSimNetMsec"/>
<stat_bar name="simsimphysicsmsec"
label="Physics Time"
stat="simsimphysicsmsec"
setting="DebugStatModeSimSimPhysicsMsec"/>
<stat_bar name="simsimothermsec"
label="Simulation Time"
stat="simsimothermsec"
setting="DebugStatModeSimSimOtherMsec"/>
<stat_bar name="simagentmsec"
label="Agent Time"
stat="simagentmsec"
setting="DebugStatModeSimAgentMsec"/>
<stat_bar name="simimagesmsec"
label="Images Time"
stat="simimagesmsec"
setting="DebugStatModeSimImagesMsec"/>
<stat_bar name="simscriptmsec"
label="Script Time"
stat="simscriptmsec"
setting="DebugStatModeSimScriptMsec"/>
<stat_bar name="simsparemsec"
label="Spare Time"
stat="simsparemsec"
setting="DebugStatModeSimSpareMsec"/>
<stat_view name="timedetails"
label="Time Details"
setting="OpenDebugStatSimTimeDetails">
<stat_bar name="simsimphysicsstepmsec"
label="Physics Step"
stat="simsimphysicsstepmsec"
setting="DebugStatModeSimSimPhysicsStepMsec"/>
<stat_bar name="simsimphysicsshapeupdatemsec"
label="Update Phys Shapes"
stat="simsimphysicsshapeupdatemsec"
setting="DebugStatModeSimSimPhysicsShapeUpdateMsec"/>
<stat_bar name="simsimphysicsothermsec"
label="Physics Other"
stat="simsimphysicsothermsec"
setting="DebugStatModeSimSimPhysicsOtherMsec"/>
<stat_bar name="simsleepmsec"
label="Sleep Time"
stat="simsleepmsec"
setting="DebugStatModeSimSleepMsec"/>
<stat_bar name="simpumpiomsec"
label="Pump IO"
stat="simpumpiomsec"
setting="DebugStatModeSimPumpIOMsec"/>
</stat_view>
</stat_view>
</stat_view>
</container_view>
</scroll_container>
</floater>