phoenix-firestorm/indra/newview/skins/default/xui/en/floater_tools.xml

3510 lines
95 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater
positioning="none"
legacy_header_height="18"
height="638"
layout="topleft"
bg_opaque_image="Window_NoTitle_Foreground"
bg_alpha_image="Window_NoTitle_Background"
name="toolbox floater"
help_topic="toolbox_floater"
save_rect="true"
short_title="Build Tools"
single_instance="true"
save_visibility="true"
sound_flags="0"
width="295">
<floater.string
name="grid_screen_text">
Screen
</floater.string>
<floater.string
name="grid_local_text">
Local
</floater.string>
<floater.string
name="grid_world_text">
World
</floater.string>
<floater.string
name="grid_reference_text">
Reference
</floater.string>
<floater.string
name="grid_attachment_text">
Attachment
</floater.string>
<floater.string
name="status_rotate">
Drag colored bands to rotate object
</floater.string>
<floater.string
name="status_scale">
Click and drag to stretch selected side
</floater.string>
<floater.string
name="status_move">
Drag to move, shift-drag to copy
</floater.string>
<floater.string
name="status_modifyland">
Click and hold to modify land
</floater.string>
<floater.string
name="status_camera">
Click and drag to move camera
</floater.string>
<floater.string
name="status_grab">
Drag to move, Ctrl to lift, Ctrl+Shift to rotate
</floater.string>
<floater.string
name="status_place">
Click inworld to build
</floater.string>
<floater.string
name="status_selectland">
Click and drag to select land
</floater.string>
<floater.string
name="status_selectcount">
[OBJ_COUNT] objects selected, land impact [LAND_IMPACT]
</floater.string>
<floater.string
name="status_remaining_capacity">
Remaining capacity [LAND_CAPACITY].
</floater.string>
<floater.string
name="link_number">
Link number:
</floater.string>
<floater.string
name="selected_faces">
Faces:
</floater.string>
<button
follows="left|top"
height="25"
image_bottom_pad="1"
image_overlay="Tool_Zoom"
image_selected="PushButton_Selected_Press"
layout="topleft"
left="10"
name="button focus"
tool_tip="Focus"
width="35">
<button.commit_callback
function="BuildTool.setTool"
parameter="Focus" />
</button>
<button
follows="left|top"
height="25"
image_bottom_pad="1"
image_overlay="Tool_Grab"
image_selected="PushButton_Selected_Press"
layout="topleft"
left_pad="10"
name="button move"
tool_tip="Move"
width="35">
<button.commit_callback
function="BuildTool.setTool"
parameter="Move" />
</button>
<button
follows="left|top"
height="25"
image_bottom_pad="1"
image_overlay="Tool_Face"
image_selected="PushButton_Selected_Press"
layout="topleft"
left_pad="10"
name="button edit"
tool_tip="Edit"
width="35">
<button.commit_callback
function="BuildTool.setTool"
parameter="Edit" />
</button>
<button
follows="left|top"
height="25"
image_bottom_pad="1"
image_overlay="Tool_Create"
image_selected="PushButton_Selected_Press"
layout="topleft"
left_pad="10"
name="button create"
tool_tip="Create"
width="35">
<button.commit_callback
function="BuildTool.setTool"
parameter="Create" />
</button>
<button
follows="left|top"
height="25"
image_bottom_pad="1"
image_overlay="Tool_Dozer"
image_selected="PushButton_Selected_Press"
layout="topleft"
left_pad="10"
name="button land"
tool_tip="Land"
width="35">
<button.commit_callback
function="BuildTool.setTool"
parameter="Land" />
</button>
<text
height="30"
word_wrap="true"
use_ellipses="true"
type="string"
text_color="LabelSelectedDisabledColor"
length="1"
follows="left|top"
layout="topleft"
left="8"
name="text status"
top_pad="3"
width="285">
Drag to move, shift-drag to copy
</text>
<radio_group
layout="topleft"
left="10"
height="70"
top="59"
name="focus_radio_group">
<radio_item
top_pad="6"
label="Zoom"
layout="topleft"
name="radio zoom" />
<radio_item
top_pad="6"
label="Orbit (Ctrl)"
layout="topleft"
name="radio orbit" />
<radio_item
top_pad="6"
label="Pan (Ctrl+Shift)"
layout="topleft"
name="radio pan" />
<radio_group.commit_callback
function="BuildTool.commitRadioFocus"/>
</radio_group>
<slider_bar
follows="left|top"
height="14"
increment="0.01"
initial_value="0.125"
layout="topleft"
max_val="0.5"
top_delta="-2"
left_delta="100"
name="slider zoom"
width="134">
<slider_bar.commit_callback
function="BuildTool.commitZoom"/>
</slider_bar>
<radio_group
left="10"
height="70"
top="59"
layout="topleft"
name="move_radio_group">
<radio_item
top_pad="6"
label="Move"
layout="topleft"
name="radio move" />
<radio_item
top_pad="6"
label="Lift (Ctrl)"
layout="topleft"
name="radio lift" />
<radio_item
top_pad="6"
label="Spin (Ctrl+Shift)"
layout="topleft"
name="radio spin" />
<radio_group.commit_callback
function="BuildTool.commitRadioMove"/>
</radio_group>
<radio_group
follows="left|top"
left="5"
top="55"
height="70"
layout="topleft"
name="edit_radio_group">
<radio_item
label="Move"
layout="topleft"
name="radio position" />
<radio_item
top_pad="5"
label="Rotate (Ctrl)"
layout="topleft"
name="radio rotate" />
<radio_item
top_pad="5"
label="Stretch (Ctrl+Shift)"
layout="topleft"
name="radio stretch" />
<radio_item
top_pad="5"
label="Select Face"
layout="topleft"
name="radio select face" />
<radio_item
top_pad="5"
label="Align"
layout="topleft"
name="radio align" />
<radio_group.commit_callback
function="BuildTool.commitRadioEdit"/>
</radio_group>
<check_box
left="5"
follows="left|top"
height="19"
control_name="EditLinkedParts"
label="Edit linked"
layout="topleft"
name="checkbox edit linked parts"
top_pad="0">
<check_box.commit_callback
function="BuildTool.selectComponent"/>
</check_box>
<button
follows="left|top"
height="20"
image_overlay="BackArrow_Off"
top_pad="0"
layout="topleft"
name="prev_part_btn"
tool_tip="Select previous linked part or face"
width="12">
<button.commit_callback
function="Tools.SelectNextPart"
parameter="previous" />
</button>
<button
follows="left|top"
height="20"
image_overlay="ForwardArrow_Off"
left_pad="0"
layout="topleft"
name="next_part_btn"
tool_tip="Select next linked part or face"
width="12">
<button.commit_callback
function="Tools.SelectNextPart"
parameter="next" />
</button>
<button
follows="left|top"
height="20"
label="Link"
left_pad="2"
layout="topleft"
name="link_btn"
width="50">
<button.commit_callback
function="BuildTool.LinkObjects"/>
</button>
<button
follows="left|top"
height="20"
label="Unlink"
layout="topleft"
left_pad="2"
name="unlink_btn"
width="90">
<button.commit_callback
function="BuildTool.UnlinkObjects"/>
</button>
<combo_box
height="20"
layout="topleft"
left_pad="4"
follows="left|top"
name="combobox grid mode"
tool_tip="Choose the type of grid ruler for positioning the object"
top_delta="0"
width="108">
<combo_box.item
label="World grid"
name="World"
value="World" />
<combo_box.item
label="Local grid"
name="Local"
value="Local" />
<combo_box.item
label="Reference grid"
name="Reference"
value="Reference" />
<combo_box.commit_callback
function="BuildTool.gridMode"/>
</combo_box>
<check_box
control_name="ScaleUniform"
height="17"
label="Stretch Both Sides"
layout="topleft"
left="143"
name="checkbox uniform"
top="52"
label_text.wrap="true"
label_text.width="120"
width="134" />
<check_box
control_name="ScaleStretchTextures"
height="17"
initial_value="true"
label="Stretch Textures"
layout="topleft"
left="143"
name="checkbox stretch textures"
top_pad="-2"
follows="left|top"
width="134" />
<check_box
control_name="SnapEnabled"
height="17"
initial_value="true"
label="Snap"
layout="topleft"
top_pad="-2"
name="checkbox snap to grid"
width="134" />
<check_box
control_name="FSBuildPrefs_ActualRoot"
height="17"
initial_value="false"
label="Edit axis at root"
layout="topleft"
top_pad="-2"
name="checkbox actual root"
width="134" />
<check_box
height="17"
initial_value="true"
label="Show Highlight"
layout="topleft"
top_pad="-2"
name="checkbox show highlight"
width="134" >
<check_box.commit_callback
function="BuildTool.commitShowHighlight"/>
</check_box>
<check_box
control_name="SelectReflectionProbes"
height="17"
initial_value="false"
label="Select Reflection Probes"
layout="topleft"
top_pad="-2"
name="checkbox select probes"
width="134" />
<button
left_pad="0"
image_selected="ForwardArrow_Press"
image_unselected="ForwardArrow_Off"
layout="topleft"
follows="top|left"
name="Options..."
tool_tip="See more grid options"
top="78"
right="-10"
width="18"
height="23" >
<button.commit_callback
function="BuildTool.gridOptions"/>
</button>
<button
follows="left|top"
height="20"
image_disabled="Object_Cube"
image_disabled_selected="Object_Cube"
image_selected="Object_Cube_Selected"
image_unselected="Object_Cube"
layout="topleft"
left="10"
name="ToolCube"
tool_tip="Cube"
top="58"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Prism"
image_disabled_selected="Object_Prism"
image_selected="Object_Prism_Selected"
image_unselected="Object_Prism"
layout="topleft"
left_delta="29"
name="ToolPrism"
tool_tip="Prism"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Pyramid"
image_disabled_selected="Object_Pyramid"
image_selected="Object_Pyramid_Selected"
image_unselected="Object_Pyramid"
layout="topleft"
left_delta="29"
name="ToolPyramid"
tool_tip="Pyramid"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Tetrahedron"
image_disabled_selected="Object_Tetrahedron"
image_selected="Object_Tetrahedron_Selected"
image_unselected="Object_Tetrahedron"
layout="topleft"
left_delta="29"
name="ToolTetrahedron"
tool_tip="Tetrahedron"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Cylinder"
image_disabled_selected="Object_Cylinder"
image_selected="Object_Cylinder_Selected"
image_unselected="Object_Cylinder"
layout="topleft"
left_delta="29"
name="ToolCylinder"
tool_tip="Cylinder"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Hemi_Cylinder"
image_disabled_selected="Object_Hemi_Cylinder"
image_selected="Object_Hemi_Cylinder_Selected"
image_unselected="Object_Hemi_Cylinder"
layout="topleft"
left="10"
name="ToolHemiCylinder"
tool_tip="Hemicylinder"
top="84"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Cone"
image_disabled_selected="Object_Cone"
image_selected="Object_Cone_Selected"
image_unselected="Object_Cone"
layout="topleft"
left_delta="29"
name="ToolCone"
tool_tip="Cone"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Hemi_Cone"
image_disabled_selected="Object_Hemi_Cone"
image_selected="Object_Hemi_Cone_Selected"
image_unselected="Object_Hemi_Cone"
layout="topleft"
left_delta="29"
name="ToolHemiCone"
tool_tip="Hemicone"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Sphere"
image_disabled_selected="Object_Sphere"
image_selected="Object_Sphere_Selected"
image_unselected="Object_Sphere"
layout="topleft"
left_delta="29"
name="ToolSphere"
tool_tip="Sphere"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Hemi_Sphere"
image_disabled_selected="Object_Hemi_Sphere"
image_selected="Object_Hemi_Sphere_Selected"
image_unselected="Object_Hemi_Sphere"
layout="topleft"
left_delta="29"
name="ToolHemiSphere"
tool_tip="Hemisphere"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Torus"
image_disabled_selected="Object_Torus"
image_selected="Object_Torus_Selected"
image_unselected="Object_Torus"
layout="topleft"
left="10"
name="ToolTorus"
tool_tip="Torus"
top="109"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Tube"
image_disabled_selected="Object_Tube"
image_selected="Object_Tube_Selected"
image_unselected="Object_Tube"
layout="topleft"
left_delta="29"
name="ToolTube"
tool_tip="Tube"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Ring"
image_disabled_selected="Object_Ring"
image_selected="Object_Ring_Selected"
image_unselected="Object_Ring"
layout="topleft"
left_delta="29"
name="ToolRing"
tool_tip="Ring"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Tree"
image_disabled_selected="Object_Tree"
image_selected="Object_Tree_Selected"
image_unselected="Object_Tree"
layout="topleft"
left_delta="29"
name="ToolTree"
tool_tip="Tree"
top_delta="0"
width="20" />
<button
follows="left|top"
height="20"
image_disabled="Object_Grass"
image_disabled_selected="Object_Grass"
image_selected="Object_Grass_Selected"
image_unselected="Object_Grass"
image_overlay_color="1 0 0 .75"
image_overlay_selected_color="1 0 0 1"
layout="topleft"
left_delta="29"
name="ToolGrass"
tool_tip="Grass"
top_delta="0"
width="20" />
<check_box
control_name="CreateToolKeepSelected"
height="19"
label="Keep Tool selected"
layout="topleft"
left="155"
name="checkbox sticky"
top="55"
width="128" />
<check_box
control_name="CreateToolCopySelection"
height="19"
label="Copy selection"
layout="topleft"
left_delta="0"
name="checkbox copy selection"
top_delta="15"
width="134" />
<check_box
control_name="CreateToolCopyCenters"
height="19"
initial_value="true"
label="Center Copy"
layout="topleft"
left_delta="18"
name="checkbox copy centers"
top="85"
width="134" />
<check_box
control_name="CreateToolCopyRotates"
height="19"
label="Rotate Copy"
layout="topleft"
left_delta="0"
name="checkbox copy rotates"
top_delta="16"
width="134" />
<combo_box
height="20"
layout="topleft"
left="155"
follows="left|top"
name="tree_grass_combo"
top_pad="4"
width="130">
<combo_box.commit_callback
function="BuildTool.TreeGrass"/>
</combo_box>
<radio_group
height="105"
layout="topleft"
left="4"
name="land_radio_group"
top="54"
width="114">
<radio_item
height="19"
label="Select Land"
layout="topleft"
left="0"
name="radio select land"
top="-106"
width="134" />
<radio_item
height="19"
label="Flatten"
layout="topleft"
left_delta="0"
name="radio flatten"
top_delta="15"
width="114" />
<radio_item
height="19"
label="Raise"
layout="topleft"
left_delta="0"
name="radio raise"
top_delta="15"
width="114" />
<radio_item
height="19"
label="Lower"
layout="topleft"
left_delta="0"
name="radio lower"
top_delta="15"
width="114" />
<radio_item
height="19"
label="Smooth"
layout="topleft"
left_delta="0"
name="radio smooth"
top_delta="15"
width="114" />
<radio_item
height="19"
label="Roughen"
layout="topleft"
left_delta="0"
name="radio noise"
top_delta="15"
width="114" />
<radio_item
height="19"
label="Revert"
layout="topleft"
left_delta="0"
name="radio revert"
top_delta="15"
width="114" />
<radio_group.commit_callback
function="BuildTool.commitRadioLand"/>
</radio_group>
<text
type="string"
length="1"
follows="left|top"
height="12"
layout="topleft"
left="135"
name="Bulldozer:"
top="57"
width="100">
Bulldozer:
</text>
<text
type="string"
length="1"
follows="left|top"
height="12"
layout="topleft"
name="Dozer Size:"
left="135"
top_pad="5"
width="50">
Size
</text>
<slider_bar
control_name ="LandBrushSize"
follows="left|top"
height="19"
initial_value="2.0"
layout="topleft"
max_val="11"
min_val="1"
left_pad="0"
name="slider brush size"
top_delta="-3"
width="80" />
<text
type="string"
length="1"
follows="left|top"
height="12"
layout="topleft"
name="Strength:"
left="135"
top_pad="5"
width="50">
Strength
</text>
<slider_bar
follows="left|top"
height="19"
left_pad="0"
initial_value="0.00"
layout="topleft"
max_val="2"
min_val="-1"
name="slider force"
top_delta="-3"
width="80" >
<slider_bar.commit_callback
function="BuildTool.LandBrushForce"/>
</slider_bar>
<button
follows="left|top"
height="23"
label="Apply"
label_selected="Apply"
top_pad="5"
layout="topleft"
left="135"
name="button apply to selection"
tool_tip="Modify selected land"
width="82">
<button.commit_callback
function="BuildTool.applyToSelection"/>
</button>
<text
type="string"
length="1"
height="10"
follows="left|top"
layout="topleft"
top_pad="28"
left="10"
name="link_num_obj_count"
tool_tip="Link number may not be accurate."
width="143">
[DESC] [NUM]
</text>
<text
type="string"
length="1"
height="16"
follows="left|top"
font="SansSerifSmall"
layout="topleft"
left="10"
name="selection_empty"
top_pad="2"
width="100">
Nothing selected.
</text>
<!--
<text
type="string"
length="1"
height="16"
follows="left|top"
font="SansSerifSmall"
layout="topleft"
left="10"
name="selection_faces"
top_delta="0"
visible="false"
width="280">
Faces selected: [FACES_STRING]
</text>
-->
<text
type="string"
length="1"
height="16"
follows="left|top"
font="SansSerifSmall"
layout="topleft"
left="10"
name="selection_count"
top_delta="0"
visible="false"
width="280">
</text>
<text
type="string"
length="1"
height="16"
follows="left|top"
font="SansSerifSmall"
layout="topleft"
left="10"
name="more info label"
top_pad="-5"
visible="false"
width="280">
[CAPACITY_STRING] [secondlife:///app/openfloater/object_weights More info]
</text>
<view_border
bevel_style="none"
follows="top|left"
height="0"
layout="topleft"
left="6"
name="cost_text_border"
top="165"
width="282"/>
<tab_container
follows="left|top"
height="430"
halign="center"
left="0"
name="Object Info Tabs"
tab_max_width="100"
tab_min_width="40"
tab_position="top"
tab_height="20"
open_tabs_on_drag_and_drop="true"
top="203"
width="295">
<panel
border="false"
follows="all"
label="General"
layout="topleft"
mouse_opaque="false"
help_topic="toolbox_general_tab"
name="General"
top="16"
width="295">
<panel.string
name="text deed continued">
Deed
</panel.string>
<panel.string
name="text deed">
Deed
</panel.string>
<panel.string
name="text modify info 1">
You can modify this object
</panel.string>
<panel.string
name="text modify info 2">
You can modify these objects
</panel.string>
<panel.string
name="text modify info 3">
You can't modify this object
</panel.string>
<panel.string
name="text modify info 4">
You can't modify these objects
</panel.string>
<panel.string
name="text modify info 5">
You can't modify this object across a region boundary
</panel.string>
<panel.string
name="text modify info 6">
You can't modify these objects across a region boundary
</panel.string>
<panel.string
name="text modify warning">
You must select entire object to set permissions
</panel.string>
<panel.string
name="Cost Default">
Price: L$
</panel.string>
<panel.string
name="Cost Total">
Total Price: L$
</panel.string>
<panel.string
name="Cost Per Unit">
Price Per: L$
</panel.string>
<panel.string
name="Cost Mixed">
Mixed Price
</panel.string>
<panel.string
name="Sale Mixed">
Mixed Sale
</panel.string>
<panel.string
name="multiple selection">
Multiple selection
</panel.string>
<text
follows="left|top"
height="10"
left="10"
name="Name:"
top="5"
width="90">
Name:
</text>
<line_editor
follows="left|top|right"
height="19"
left_pad="0"
max_length_bytes="63"
name="Object Name"
select_on_focus="true"
top_delta="0"
width="190"
tool_tip="The name is limited to 63 characters. Longer prim names are cut short. Names can only consist of printable characters found in the ASCII-7 (non-extended) character set, with the exception of the vertical bar/pipe &apos;|&apos;." />
<text
follows="left|top"
height="10"
left="10"
name="Description:"
top_pad="3"
width="90">
Description:
</text>
<line_editor
follows="left|top|right"
height="19"
left_pad="0"
max_length_bytes="127"
name="Object Description"
select_on_focus="true"
top_delta="0"
width="190"
tool_tip="When people have &apos;Hover Tips on All Objects&apos; selected in the viewer's settings, they'll see the object description pop-up for any object under their mouse pointer. The prim description is limited to 127 bytes any string longer then that will be truncated." />
<text
type="string"
left="10"
length="1"
follows="left|top"
height="29"
layout="topleft"
name="Creator:"
width="75">
Creator:
</text>
<!-- *NOTE: Intentionally wide for long names -->
<text
type="string"
length="1"
follows="left|top"
left_pad="0"
height="24"
layout="topleft"
name="Creator Name"
top_delta="0"
translate="false"
width="190"
word_wrap="true"
use_ellipses="true">
secondlife:///app/agent/00000000-0000-0000-0000-000000000000/inspect TestString PleaseIgnore (please.ignore)
</text>
<text
type="string"
length="1"
left="10"
follows="left|top"
height="29"
layout="topleft"
name="Owner:"
top_pad="7"
width="75">
Owner:
</text>
<!-- *NOTE: Intentionally wide for long names -->
<text
type="string"
length="1"
follows="left|top"
height="24"
layout="topleft"
name="Owner Name"
left_pad="0"
top_delta="0"
translate="false"
width="190"
word_wrap="true"
use_ellipses="true">
secondlife:///app/agent/00000000-0000-0000-0000-000000000000/inspect TestString PleaseIgnore (please.ignore)
</text>
<text
type="string"
length="1"
left="10"
follows="left|top"
height="19"
layout="topleft"
name="Last Owner:"
top_pad="7"
width="75">
Last Owner:
</text>
<!-- *NOTE: Intentionally wide for long names -->
<text
type="string"
length="1"
follows="left|top"
height="22"
layout="topleft"
name="Last Owner Name"
left_pad="0"
top_delta="0"
translate="false"
width="190">
secondlife:///app/agent/00000000-0000-0000-0000-000000000000/inspect TestString PleaseIgnore (please.ignore)
</text>
<text
type="string"
length="1"
follows="left|top"
layout="topleft"
left="10"
height="18"
name="Group:"
top_pad="-2"
width="75">
Group:
</text>
<!--<name_box
follows="left|top"
height="18"
initial_value="Loading..."
layout="topleft"
left_pad="23"
name="Group Name Proxy"
width="142" />-->
<text
type="string"
length="1"
follows="left|top"
height="22"
layout="topleft"
name="Group Name"
left_pad="0"
top_delta="0"
translate="false"
width="170"
use_ellipses="true">
secondlife:///app/agent/00000000-0000-0000-0000-000000000000/inspect Loading...
</text>
<button
follows="top|right"
height="18"
image_overlay="Edit_Wrench"
layout="topleft"
right="-5"
top_delta="0"
name="button set group"
tab_stop="false"
tool_tip="Choose a group to share this object's permissions"
width="18" />
<check_box
height="19"
follows="left|top"
label="Share"
layout="topleft"
name="checkbox share with group"
tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."
top_pad="3"
left="85"
width="87" />
<button
follows="top|right"
height="19"
label="Deed"
label_selected="Deed"
layout="topleft"
name="button deed"
right="-5"
top_delta="-1"
tool_tip="Deeding gives this item away with next owner permissions. Group shared objects can be deeded by a group officer."
width="80" />
<text
type="string"
length="1"
follows="left|top"
height="16"
layout="topleft"
top_pad="10"
left="10"
name="label click action"
width="82">
Click to:
</text>
<combo_box
follows="left|top"
height="23"
layout="topleft"
name="clickaction"
width="148"
top_delta="-4"
left_pad="10"
tool_tip="A click action enables you to interact with an object with a single left click. Each click action has a special cursor indicating what it does. Some click actions have requirements to function. For example Touch and Pay require scripts" >
<combo_box.item
label="Touch (default)"
name="Touch/grab(default)"
value="Touch" />
<combo_box.item
label="Sit on object"
name="Sitonobject"
value="Sit" />
<combo_box.item
label="Buy object"
name="Buyobject"
value="Buy" />
<combo_box.item
label="Pay object"
name="Payobject"
value="Pay" />
<combo_box.item
label="Open"
name="Open"
value="Open" />
<combo_box.item
label="Zoom"
name="Zoom"
value="Zoom" />
<combo_box.item
label="Ignore object"
name="Ignoreobject"
value="Ignore" />
<combo_box.item
label="None"
name="None"
value="None" />
</combo_box>
<view_border
left="5"
right="-5"
bevel_style="none"
border_thickness="1"
follows="left|top|right"
height="55"
name="SaleBorder"
width="235"/>
<check_box
top_delta="3"
height="23"
label="For Sale:"
layout="topleft"
name="checkbox for sale"
left="7"
width="100"
tool_tip="Lets people buy this object, its content or it copy inworld for specified price." />
<!-- NEW SALE TYPE COMBO BOX -->
<combo_box
left_pad="8"
layout="topleft"
follows="left|top"
allow_text_entry="false"
height="23"
top_pad="-23"
initial_value="2"
max_chars="20"
mouse_opaque="true"
name="sale type"
width="168"
tool_tip="Select whether purchaser will receive a copy, copy of the content or item itself." >
<combo_box.item
name="Copy"
label="Copy"
value="2" />
<combo_box.item
name="Contents"
label="Contents"
value="3" />
<combo_box.item
name="Original"
label="Original"
value="1" />
</combo_box>
<!-- NEW PRICE SPINNER
Objects are allowed to be for sale for L$0 to invoke buy UI behavior
even though the user gets a free copy.
-->
<spinner
follows="left|top"
decimal_digits="0"
increment="1"
top_pad="5"
left="10"
name="Edit Cost"
label="Price: L$"
label_width="65"
valign="center"
width="165"
min_val="0"
height="20"
max_val="999999999"
tool_tip="Object cost." />
<button
left_pad="10"
enabled="false"
follows="top|right"
height="20"
label="Apply"
name="button mark for sale"
tool_tip="Mark/Update object(s) for sale."
width="100"/>
<button
top_pad="7"
left="10"
follows="top|right"
height="20"
label="Copy Keys"
name="btnCopyKeys"
tool_tip="Copies the selected object's root key to the clipboard. Shift-click copies all of the selected objects' keys" width="80">
<button.commit_callback
function="BuildTool.CopyKeys"/>
</button>
<check_box
height="15"
width="110"
label="Show in search"
layout="topleft"
left_pad="15"
name="search_check"
tool_tip="Let people see this object in search results" />
<panel
border="false"
follows="left|top"
layout="topleft"
mouse_opaque="false"
background_visible="true"
bg_alpha_color="Black_10"
name="perms_build"
left="0"
top_pad="4"
height="98"
width="290">
<text
type="string"
length="1"
left="10"
word_wrap="true"
top_pad="4"
text_color="EmphasisColor"
height="24"
follows="left|top|right"
layout="topleft"
name="perm_modify"
width="214">
You can modify this object
</text>
<text
type="string"
follows="left|top"
name="Anyone can:"
width="250"
left="10">
Anyone:
</text>
<check_box
height="19"
label="Move"
layout="topleft"
name="checkbox allow everyone move"
tool_tip="Anyone can move the object."
left="10"
width="85" />
<check_box
height="19"
label="Copy"
layout="topleft"
left_pad="0"
name="checkbox allow everyone copy"
tool_tip="Anyone can take a copy of the object. Object and all of its contents must be copy and transfer permissive."
width="80" />
<check_box
height="19"
label="Export"
layout="topleft"
left_pad="0"
name="checkbox allow export"
tool_tip="Anyone can export this Object."
width="90" />
<text
type="string"
follows="left|top"
height="19"
name="Next owner can:"
width="250"
left="10">
Next owner:
</text>
<check_box
follows="left|top|right"
label="Modify"
layout="topleft"
left="10"
height="10"
name="checkbox next owner can modify"
tool_tip="Next owner can edit properties like item name or scale of this object."
width="85" />
<check_box
follows="left|top|right"
height="19"
label="Copy"
layout="topleft"
left_pad="0"
name="checkbox next owner can copy"
tool_tip="Next owner can make unlimited copies of this object. Copies maintain creator information, and can never be more permissive than the item being copied."
width="80" />
<check_box
follows="left|top|right"
height="19"
label="Transfer"
layout="topleft"
name="checkbox next owner can transfer"
left_pad="0"
top_delta="0"
tool_tip="Next owner can give away or resell this object."
width="100" />
<!-- *NOTE: These "B/O/G/E/N/F fields may overlap "perm_modify" above,
but that's OK, this is used only for debugging. -->
<text
type="string"
text_color="EmphasisColor"
length="1"
top="3"
follows="left|top"
layout="topleft"
left="230"
name="B:"
height="10"
width="80">
B:
</text>
<text
type="string"
text_color="White"
length="1"
follows="left|top"
layout="topleft"
left_delta="0"
top_pad="2"
name="O:"
height="10"
width="80">
O:
</text>
<text
type="string"
text_color="EmphasisColor"
length="1"
follows="left|top"
layout="topleft"
left_delta="0"
top_pad="2"
name="G:"
height="10"
width="80">
G:
</text>
<text
type="string"
text_color="White"
length="1"
follows="left|top"
left_delta="0"
top_pad="2"
layout="topleft"
name="E:"
height="10"
width="80">
E:
</text>
<text
type="string"
text_color="EmphasisColor"
length="1"
follows="left|top"
layout="topleft"
left_delta="0"
top_pad="2"
name="N:"
height="10"
width="80">
N:
</text>
<text
type="string"
text_color="White"
length="1"
follows="left|top"
layout="topleft"
left_delta="0"
top_pad="2"
name="F:"
height="10"
width="80">
F:
</text>
</panel>
<panel
border="false"
follows="left|top"
layout="topleft"
mouse_opaque="false"
name="pathfinding_attrs_panel"
left="0"
top_pad="0"
height="25"
width="290">
<text
type="string"
follows="left|top"
name="pathfinding_attributes_label"
top_pad="4"
width="150"
left="10">
Pathfinding attributes:
</text>
<text
type="string"
follows="left|top"
text_color="EmphasisColor"
name="pathfinding_attributes_value"
width="130"
word_wrap="false"
left_pad="0">
</text>
</panel>
</panel>
<!-- Object tab -->
<panel
border="false"
follows="all"
height="567"
label="Object"
layout="topleft"
left_delta="0"
mouse_opaque="false"
help_topic="toolbox_object_tab"
name="Object"
top="16"
width="295">
<panel.string name="paste_position">
Paste Position
[VALUE]
</panel.string>
<panel.string name="paste_size">
Paste Size
[VALUE]
</panel.string>
<panel.string name="paste_rotation">
Paste Rotation
[VALUE]
</panel.string>
<check_box
height="19"
label="Locked"
layout="topleft"
name="checkbox locked"
tool_tip="Prevents object from being moved or deleted. Frequently useful during building to avoid unintended edits."
top_pad="5"
left="10"
width="123" />
<check_box
height="19"
label="Physical"
layout="topleft"
name="Physical Checkbox Ctrl"
tool_tip="Allows object to be pushed and affected by gravity"
top_pad="0"
width="123" />
<check_box
height="19"
label="Temporary"
layout="topleft"
name="Temporary Checkbox Ctrl"
tool_tip="Causes object to be deleted 1 minute after creation"
top_pad="0"
width="123" />
<check_box
height="19"
label="Phantom"
layout="topleft"
name="Phantom Checkbox Ctrl"
tool_tip="Causes object to not collide with other objects or avatars"
top_pad="0"
width="123" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
name="label position"
top_pad="10"
width="121">
Position (meters)
</text>
<spinner
decimal_digits="4"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="X"
label_width="10"
layout="topleft"
left_delta="0"
max_val="512"
min_val="-256"
name="Pos X"
text_enabled_color="Red"
top_pad="5"
width="87" />
<spinner
decimal_digits="4"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="Y"
label_width="10"
layout="topleft"
left="10"
max_val="512"
min_val="-256"
name="Pos Y"
text_enabled_color="EmphasisColor"
top_pad="3"
width="87" />
<spinner
decimal_digits="4"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="Z"
label_width="10"
layout="topleft"
left="10"
min_val="-4"
max_val="4096"
name="Pos Z"
text_enabled_color="SL-MidBlue"
top_pad="3"
width="87" />
<button
follows="top|right"
height="19"
top_delta="-43"
left_pad="5"
tab_stop="false"
label="C"
name="copy_pos_btn"
tool_tip="Copy Position"
width="20" />
<button
follows="top|right"
height="19"
top_pad="3"
tab_stop="false"
label="P"
name="paste_pos_btn"
tool_tip="Paste Position"
width="20" />
<button
follows="top|right"
height="19"
top_pad="3"
mouse_opaque="true"
tab_stop="false"
label="p"
name="paste_pos_clip_btn"
tool_tip="Try pasting Position from Clipboard"
width="20" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
name="label size"
top_pad="6"
width="121">
Size (meters)
</text>
<spinner
decimal_digits="4"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="X"
label_width="10"
layout="topleft"
left_delta="0"
max_val="64"
min_val="0.01"
name="Scale X"
text_enabled_color="White"
top_pad="5"
width="87" />
<spinner
decimal_digits="4"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="Y"
label_width="10"
layout="topleft"
left="10"
max_val="64"
min_val="0.01"
name="Scale Y"
text_enabled_color="White"
top_pad="3"
width="87" />
<spinner
decimal_digits="4"
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="Z"
label_width="10"
layout="topleft"
left="10"
max_val="64"
min_val="0.01"
name="Scale Z"
text_enabled_color="White"
top_pad="3"
width="87" />
<button
follows="top|right"
height="19"
top_delta="-43"
left_pad="5"
tab_stop="false"
label="C"
name="copy_size_btn"
tool_tip="Copy Size"
width="20" />
<button
follows="top|right"
height="19"
top_pad="3"
tab_stop="false"
label="P"
name="paste_size_btn"
tool_tip="Paste Size"
width="20" />
<button
follows="top|right"
height="19"
top_pad="3"
tab_stop="false"
label="p"
name="paste_size_clip_btn"
tool_tip="Try pasting Size from Clipboard"
width="20" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
name="label rotation"
top_pad="10"
width="121">
Rotation (degrees)
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="1"
initial_value="0"
label="X"
label_width="10"
layout="topleft"
left_delta="0"
max_val="9999"
min_val="-9999"
name="Rot X"
text_enabled_color="White"
top_pad="5"
width="87" />
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="1"
initial_value="0"
label="Y"
label_width="10"
layout="topleft"
left="10"
max_val="9999"
min_val="-9999"
name="Rot Y"
text_enabled_color="White"
top_pad="3"
width="87" />
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="1"
initial_value="0"
label="Z"
label_width="10"
layout="topleft"
left="10"
max_val="9999"
min_val="-9999"
name="Rot Z"
text_enabled_color="White"
top_pad="3"
width="87" />
<button
follows="top|right"
height="19"
top_delta="-43"
left_pad="5"
tab_stop="false"
label="C"
name="copy_rot_btn"
tool_tip="Copy Rotation"
width="20" />
<button
follows="top|right"
height="19"
top_pad="3"
tab_stop="false"
label="P"
name="paste_rot_btn"
tool_tip="Paste Rotation"
width="20" />
<button
follows="top|right"
height="19"
top_pad="3"
tab_stop="false"
label="p"
name="paste_rot_clip_btn"
tool_tip="Try pasting Rotation from Clipboard"
width="20" />
<!-- <text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="125"
name="label basetype"
top="5"
width="150">
Prim Type
</text>-->
<button
follows="top|right"
height="23"
image_overlay="Copy"
image_hover_unselected="Toolbar_Middle_Over"
image_selected="Toolbar_Middle_Selected"
image_unselected="Toolbar_Middle_Off"
layout="topleft"
right="-53"
name="copy_params_btn"
tool_tip="Copy Object Parameters to Clipboard"
top="6"
width="25">
</button>
<button
follows="top|right"
height="23"
image_overlay="Paste"
image_hover_unselected="Toolbar_Middle_Over"
image_selected="Toolbar_Middle_Selected"
image_unselected="Toolbar_Middle_Off"
layout="topleft"
right="-23"
name="paste_params_btn"
top_delta="0"
tool_tip="Paste Object Parameters from Clipboard"
width="25">
</button>
<combo_box
height="19"
layout="topleft"
name="comboBaseType"
top_pad="5"
left="125"
width="149">
<combo_box.item
label="Box"
name="Box"
value="Box" />
<combo_box.item
label="Cylinder"
name="Cylinder"
value="Cylinder" />
<combo_box.item
label="Prism"
name="Prism"
value="Prism" />
<combo_box.item
label="Sphere"
name="Sphere"
value="Sphere" />
<combo_box.item
label="Torus"
name="Torus"
value="Torus" />
<combo_box.item
label="Tube"
name="Tube"
value="Tube" />
<combo_box.item
label="Ring"
name="Ring"
value="Ring" />
<combo_box.item
label="Sculpted"
name="Sculpted"
value="Sculpted" />
<combo_item
name="PathLineProfileHalfCircle"
value="PathLineProfileHalfCircle"
label="Line->Half-Circle" />
<combo_item
name="PathCircleProfileHalfCircle"
value="PathCircleProfileHalfCircle"
label="Circle->Half-Circle" />
<combo_item
name="PathCircle2ProfileSquare"
value="PathCircle2ProfileSquare"
label="Circle2->Square" />
<combo_item
name="PathCircle2ProfileTriangle"
value="PathCircle2ProfileTriangle"
label="Circle2->Triangle" />
<combo_item
name="PathCircle2ProfileCircle"
value="PathCircle2ProfileCircle"
label="Circle2->Circle" />
<combo_item
name="PathCircle2ProfileHalfCircle"
value="PathCircle2ProfileHalfCircle"
label="Circle2->Half-Circle" />
<combo_item
name="PathTestProfileSquare"
value="PathTestProfileSquare"
label="Test->Square" />
<combo_item
name="PathTestProfileTriangle"
value="PathTestProfileTriangle"
label="Test->Triangle" />
<combo_item
name="PathTestProfileCircle"
value="PathTestProfileCircle"
label="Test->Circle" />
<combo_item
name="PathTestProfileHalfCircle"
value="PathTestProfileHalfCircle"
label="Test->Half-Circle" />
<!-- Working33 by Gregory Maurer -->
<combo_item
name="Path33Profile0"
value="Path33Profile0"
label="33->Circle" />
<combo_item
name="Path33Profile1"
value="Path33Profile1"
label="33->Square" />
<combo_item
name="Path33Profile2"
value="Path33Profile2"
label="33->Triangle" />
<combo_item
name="Path33Profile5"
value="Path33Profile5"
label="33->HalfCircle" />
<!-- End Working33 by Gregory Maurer -->
</combo_box>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
name="text cut"
top_pad="5"
width="150">
Path Cut (begin/end)
</text>
<spinner
follows="left|top"
height="16"
increment="0.025"
initial_value="0"
label="B"
label_width="10"
layout="topleft"
left_delta="0"
max_val="0.98"
name="cut begin"
top_pad="4"
width="68" />
<spinner
follows="left|top"
height="16"
increment="0.025"
initial_value="1"
label="E"
label_width="10"
layout="topleft"
left_pad="10"
min_val="0.02"
name="cut end"
top_delta="0"
width="68" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="125"
name="text hollow"
top_pad="6"
width="68">
Hollow
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_pad="10"
name="text skew"
width="63">
Skew
</text>
<spinner
decimal_digits="1"
follows="left|top"
height="19"
increment="5"
initial_value="0"
layout="topleft"
left="125"
max_val="95"
name="Scale 1"
top_pad="4"
width="68" />
<spinner
decimal_digits="2"
follows="left|top"
height="19"
increment="0.05"
initial_value="0"
layout="topleft"
left_pad="10"
max_val="0.95"
min_val="-0.95"
name="Skew"
top_delta="0"
width="68" />
<text
type="string"
length="1"
follows="left|top"
height="15"
layout="topleft"
left="125"
name="Hollow Shape"
top_pad="4"
width="150">
Hollow Shape
</text>
<combo_box
height="23"
layout="topleft"
left_delta="0"
name="hole"
top_pad="-2"
width="150">
<combo_box.item
label="Default"
name="Default"
value="Default" />
<combo_box.item
label="Circle"
name="Circle"
value="Circle" />
<combo_box.item
label="Square"
name="Square"
value="Square" />
<combo_box.item
label="Triangle"
name="Triangle"
value="Triangle" />
</combo_box>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
name="text twist"
top_pad="5"
width="150">
Twist (begin/end)
</text>
<spinner
decimal_digits="0"
follows="left|top"
height="19"
increment="9"
initial_value="0"
label="B"
label_width="10"
layout="topleft"
left_delta="0"
max_val="180"
min_val="-180"
name="Twist Begin"
top_pad="4"
width="68" />
<spinner
decimal_digits="0"
follows="left|top"
height="19"
increment="9"
initial_value="0"
label="E"
label_width="10"
layout="topleft"
left_pad="10"
max_val="180"
min_val="-180"
name="Twist End"
top_delta="0"
width="68" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="125"
name="scale_taper"
top_pad="3"
width="150">
Taper
</text>
<text
visible="false"
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
name="scale_hole"
top_delta="0"
width="150">
Hole Size
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.05"
initial_value="0"
label="X"
label_width="10"
layout="topleft"
left_delta="0"
min_val="-1"
name="Taper Scale X"
top_pad="4"
width="68" />
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.05"
initial_value="0"
label="Y"
label_width="10"
layout="topleft"
left_pad="10"
min_val="-1"
name="Taper Scale Y"
top_delta="0"
width="68" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="125"
name="text topshear"
top_pad="3"
width="141">
Top Shear
</text>
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.05"
initial_value="0"
label="X"
label_width="10"
layout="topleft"
left_delta="0"
max_val="0.5"
min_val="-0.5"
name="Shear X"
top_pad="4"
width="68" />
<spinner
decimal_digits="3"
follows="left|top"
height="19"
increment="0.05"
initial_value="0"
label="Y"
label_width="10"
layout="topleft"
left_pad="10"
max_val="0.5"
min_val="-0.5"
name="Shear Y"
top_delta="0"
width="68" />
<text
visible="false"
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="125"
name="advanced_cut"
top_pad="3"
width="150">
Profile Cut (begin/end)
</text>
<text
visible="false"
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
name="advanced_dimple"
top_delta="0"
width="150">
Dimple (begin/end)
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
name="advanced_slice"
top_delta="0"
width="150">
Slice (begin/end)
</text>
<spinner
follows="left|top"
height="19"
increment="0.02"
initial_value="0"
label="B"
label_width="10"
layout="topleft"
left_delta="0"
max_val="0.98"
name="Path Limit Begin"
top_pad="3"
width="68" />
<spinner
follows="left|top"
height="19"
increment="0.02"
initial_value="1"
label="E"
label_width="10"
layout="topleft"
left_pad="10"
min_val="0.02"
name="Path Limit End"
top_delta="0"
width="68" />
<text
visible="false"
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="125"
name="text taper2"
top_pad="3"
tool_tip="Does not work on all prim types."
width="150">
Taper Profile
</text>
<spinner
visible="false"
decimal_digits="3"
follows="left|top"
height="19"
increment="0.05"
initial_value="0"
label="X"
label_width="10"
layout="topleft"
left_delta="0"
min_val="-1"
name="Taper X"
top_pad="3"
width="68" />
<spinner
visible="false"
decimal_digits="3"
follows="left|top"
height="19"
increment="0.05"
initial_value="0"
label="Y"
label_width="10"
layout="topleft"
left_pad="10"
min_val="-1"
name="Taper Y"
top_delta="0"
width="68" />
<text
visible="false"
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="125"
name="text radius delta"
top_pad="2"
width="78">
Radius
</text>
<text
visible="false"
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="78"
name="text revolutions"
width="68">
Revolutions
</text>
<spinner
visible="false"
follows="left|top"
height="19"
increment="0.05"
initial_value="0"
layout="topleft"
left="125"
min_val="-1"
name="Radius Offset"
top_pad="4"
width="68" />
<spinner
visible="false"
decimal_digits="2"
follows="left|top"
height="19"
initial_value="1"
layout="topleft"
left_pad="10"
max_val="4"
min_val="1"
name="Revolutions"
top_delta="0"
width="68" />
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
follows="left|top"
height="141"
label="Sculpt Texture"
layout="topleft"
left="125"
name="sculpt texture control"
tool_tip="Click to choose a picture"
top="70"
visible="false"
width="145" />
<check_box
height="19"
label="Mirror"
layout="topleft"
left_delta="0"
name="sculpt mirror control"
tool_tip="Flips sculpted prim along the X axis"
top_pad="8"
visible="false"
width="130" />
<check_box
height="19"
label="Inside-out"
layout="topleft"
left_delta="0"
name="sculpt invert control"
tool_tip="Inverts the sculpted prims normals, making it appear inside-out"
top_pad="4"
visible="false"
width="121" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left_delta="0"
name="label sculpt type"
top_pad="10"
visible="false"
width="130">
Stitching type
</text>
<combo_box
height="19"
layout="topleft"
left_delta="0"
name="sculpt type control"
top_pad="4"
visible="false"
tool_tip="The &quot;none&quot; option has been removed because it is identical with &quot;Plane&quot;."
width="150">
<combo_box.item
label="Sphere"
name="Sphere"
value="1" />
<combo_box.item
label="Torus"
name="Torus"
value="2" />
<combo_box.item
label="Plane / None"
name="Plane"
value="3" />
<combo_box.item
label="Cylinder"
name="Cylinder"
value="4" />
</combo_box>
<!-- FS:Beq adding Mesh Info support to Object panel-->
<text
type="string"
length="1"
follows="left|top"
height="12"
layout="topleft"
left="125"
name="mesh_info_label"
top="30"
width="100"
visible="false">
Mesh Information:
</text>
<text
follows="left|top"
halign="left"
height="16"
layout="topleft"
left="125"
name="lod_label"
top_pad="3"
value="LOD:"
visible="false"
width="60" />
<text
follows="left|top"
height="16"
layout="topleft"
left_pad="10"
halign="right"
name="lod_num_tris"
top_delta="0"
value="Num Triangles"
visible="false"
width="80" />
<text
follows="left|top"
halign="left"
height="64"
layout="topleft"
left="125"
name="mesh_lod_label"
top_pad="3"
visible="false"
width="60" >
High:
Medium:
Low:
Lowest:
</text>
<string name="mesh_lod_num_tris_values">
[HIGHTRIS]
[MIDTRIS]
[LOWTRIS]
[LOWESTTRIS]
</string>
<text
follows="left|top"
height="64"
layout="topleft"
left_pad="10"
halign="right"
name="mesh_lod_num_tris"
top_delta="0"
value="--"
visible="false"
width="80" />
<combo_box
height="19"
layout="topleft"
name="LOD_show_combo"
top_pad="20"
left="125"
width="150"
visible="false">
<combo_box.item
label="Default"
name="Default"
value="-1" />
<combo_box.item
label="High"
name="High"
value="3" />
<combo_box.item
label="Medium"
name="Medium"
value="2" />
<combo_box.item
label="Low"
name="Low"
value="1" />
<combo_box.item
label="Lowest"
name="Lowest/Imposter"
value="0" />
</combo_box>
<text
follows="left|top"
height="16"
layout="topleft"
halign="left"
top_pad="16"
left="125"
name="ObjectLODbehaviourLabel"
value="Object LOD behaviour:"
visible="true"
width="180"/>
<text
follows="left|top"
height="16"
layout="topleft"
halign="left"
top_pad="10"
left="125"
name="object_radius"
top_delta="0"
value="Object radius:"
visible="false"
width="80" />
<text
follows="left|top"
height="16"
layout="topleft"
left_pad="10"
halign="right"
name="object_radius_value"
top_delta="0"
value="--"
visible="false"
width="60" />
<text
follows="left|top"
height="16"
layout="topleft"
left="190"
halign="center"
name="LOD_swap_factors_label"
top_pad="3"
value="LOD Factors"
visible="true"
width="100" />
<text
follows="left|top"
height="16"
layout="topleft"
left="190"
halign="center"
name="LOD_swap_defaults_label"
top_pad="3"
value="Default"
tool_tip="The default LOD factor setting that will be applied by most viewers."
visible="true"
width="60" />
<text
follows="left|top"
height="16"
layout="topleft"
left_pad="5"
halign="center"
name="LOD_swap_usr_label"
top_delta="0"
tool_tip="Your current setting, taken from RenderVolumeLODFactor"
value="Yours"
visible="true"
width="30" />
<text
follows="left|top"
height="16"
layout="topleft"
left="125"
halign="left"
name="LOD_swap_label"
top_pad="3"
value="LOD Swap"
visible="false"
width="60" />
<string name="ll_lod_tooltip_msg">Linden Lab Second Life Viewer default ([FACTOR])</string>
<text
follows="left|top"
height="16"
layout="topleft"
left_pad="5"
halign="center"
name="LOD_swap_ll_default"
top_delta="0"
value="LL"
visible="false"
width="30" />
<string name="fs_lod_tooltip_msg">[APP_NAME] Viewer default ([FACTOR])</string>
<text
follows="left|top"
height="16"
layout="topleft"
left_pad="5"
halign="center"
name="LOD_swap_fs_default"
top_delta="0"
visible="false"
width="30" >
[APP_NAME_ABBR]
</text>
<string name="user_lod_label_string">[FACTOR]</string>
<text
follows="left|top"
height="16"
layout="topleft"
left_pad="5"
halign="center"
name="LOD_swap_usr_current"
top_delta="0"
tool_tip="Your current LOD Factor"
value="[FACTOR]"
visible="false"
width="30" />
<text
follows="left|top"
height="50"
layout="topleft"
left="125"
halign="left"
name="LOD_swap_LOD_Change_label"
top_pad="3"
visible="false"
width="65" >
High ↔ Med
Med ↔ Low
Low ↔ Lwst
</text>
<string
name="LODSwapFormatString"
visible="false">
[HIGH2MED]
[MED2LOW]
[LOW2LOWEST]
</string>
<text
follows="left|top"
height="50"
layout="topleft"
left_pad="0"
halign="right"
name="LOD_swap_ll_values"
top_delta="0"
visible="false"
width="30" />
<text
follows="left|top"
height="50"
layout="topleft"
left_pad="5"
halign="right"
name="LOD_swap_fs_values"
top_delta="0"
value="--"
visible="false"
width="30" />
<text
follows="left|top"
height="50"
layout="topleft"
left_pad="5"
halign="right"
name="LOD_swap_usr_values"
top_delta="0"
value="--"
visible="false"
width="30" />
<text
name="LODSwapTableDscriptionsText"
follows="top|left"
layout="topleft"
left="125"
right="-1"
word_wrap="true"
top_pad="15"
tool_tip="Best practice: Creators should ensure good LOD behaviour for Default settings across all viewers."
height="100">
This table shows the LOD change boundaries in metres from the camera.
</text>
<!-- /FS:Beq end of Mesh info section-->
</panel>
<panel
border="false"
follows="all"
height="367"
label="Features"
layout="topleft"
left_delta="0"
mouse_opaque="false"
help_topic="toolbox_features_tab"
name="Features"
top_delta="0"
width="295">
<panel.string name="None">None</panel.string>
<panel.string name="Prim">Prim</panel.string>
<panel.string name="Convex Hull">Convex Hull</panel.string>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
name="select_single"
top="5"
width="270">
Select only one primitive to edit features.
</text>
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
name="edit_object"
top="5"
width="252">
Edit object features:
</text>
<check_box
height="15"
label="Animated Mesh"
layout="topleft"
left="10"
name="Animated Mesh Checkbox Ctrl"
tool_tip="Allows rigged mesh objects to be animated independently"
top_pad="5"
width="121" />
<check_box
height="10"
label="Flexible Path"
follows="left|top"
layout="topleft"
left="10"
name="Flexible1D Checkbox Ctrl"
tool_tip="Allows object to flex about the Z axis (Client-side only)"
top_pad="5"
width="121" />
<button
follows="top|right"
height="23"
image_overlay="Copy"
image_hover_unselected="Toolbar_Middle_Over"
image_selected="Toolbar_Middle_Selected"
image_unselected="Toolbar_Middle_Off"
layout="topleft"
right="-48"
name="copy_features_btn"
tool_tip="Copy Feature Parameters to Clipboard"
top="20"
width="25">
</button>
<button
follows="top|right"
height="23"
image_overlay="Paste"
image_hover_unselected="Toolbar_Middle_Over"
image_selected="Toolbar_Middle_Selected"
image_unselected="Toolbar_Middle_Off"
layout="topleft"
name="paste_features_btn"
right="-18"
tool_tip="Paste Feature Parameters from Clipboard"
top_delta="0"
width="25">
</button>
<spinner
follows="left|top"
height="19"
increment="1"
initial_value="2"
label="Softness"
label_width="70"
layout="topleft"
left="10"
max_val="3"
name="FlexNumSections"
top_pad="9"
width="128" />
<spinner
follows="left|top"
height="19"
increment="0.5"
initial_value="0.3"
label="Gravity"
label_width="70"
layout="topleft"
left_delta="0"
max_val="10"
min_val="-10"
name="FlexGravity"
top_pad="4"
width="128" />
<spinner
follows="left|top"
height="19"
increment="0.5"
initial_value="2"
label="Drag"
label_width="70"
layout="topleft"
left_delta="0"
max_val="10"
name="FlexFriction"
top_pad="4"
width="128" />
<spinner
follows="left|top"
height="19"
increment="0.5"
initial_value="0"
label="Wind"
label_width="70"
layout="topleft"
left_delta="0"
max_val="10"
name="FlexWind"
top_pad="4"
width="128" />
<spinner
follows="left|top"
height="19"
increment="0.5"
initial_value="1"
label="Tension"
label_width="70"
layout="topleft"
left_delta="0"
max_val="10"
name="FlexTension"
top_pad="4"
width="128" />
<spinner
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="Force X"
label_width="70"
layout="topleft"
left_delta="0"
max_val="10"
min_val="-10"
name="FlexForceX"
top_pad="4"
width="128" />
<spinner
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="Force Y"
label_width="70"
layout="topleft"
left_delta="0"
max_val="10"
min_val="-10"
name="FlexForceY"
top_pad="4"
width="128" />
<spinner
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="Force Z"
label_width="70"
layout="topleft"
left_delta="0"
max_val="10"
min_val="-10"
name="FlexForceZ"
top_pad="4"
width="128" />
<check_box
height="16"
label="Light"
layout="topleft"
left="10"
name="Light Checkbox Ctrl"
tool_tip="Causes object to emit light"
top_pad="10"
width="60" />
<color_swatch
can_apply_immediately="true"
color="SL-MidDkGray"
border.border_thickness="0"
follows="left|top"
height="48"
layout="topleft"
left_pad="10"
top_pad="-21"
name="colorswatch"
tool_tip="Click to open color picker"
width="40" />
<texture_picker
allow_no_texture="true"
top_delta="0"
can_apply_immediately="true"
default_image_name="Default"
follows="left|top"
height="48"
label=""
left_delta="57"
mouse_opaque="true"
name="light texture control"
tool_tip="Click to choose a projection image (only has effect with deferred rendering enabled)"
width="32" />
<spinner
follows="left|top"
height="19"
initial_value="0.5"
label="Intensity"
label_width="70"
layout="topleft"
left="10"
name="Light Intensity"
top_delta="30"
width="128" />
<spinner bottom_delta="0"
decimal_digits="3"
follows="left|top"
height="16"
increment="0.1"
initial_value="0.5"
label="FOV"
label_width="55"
left="144"
max_val="3"
min_val="0"
mouse_opaque="true"
name="Light FOV"
width="120" />
<spinner follows="left|top"
height="19"
initial_value="5"
label="Radius"
label_width="70"
layout="topleft"
left="10"
max_val="20"
name="Light Radius"
top_pad="3"
width="128" />
<spinner bottom_delta="0"
decimal_digits="3"
follows="left|top"
height="16"
increment="0.5"
initial_value="0.5"
label="Focus"
label_width="55"
left="144"
max_val="20"
min_val="-20"
mouse_opaque="true"
name="Light Focus"
width="120" />
<spinner follows="left|top"
height="19"
increment="0.25"
initial_value="1"
label="Falloff"
label_width="70"
layout="topleft"
left="10"
max_val="2"
name="Light Falloff"
top_pad="3"
width="128" />
<spinner bottom_delta="0"
decimal_digits="3"
follows="left|top"
height="16"
increment="0.05"
initial_value="1"
label="Ambiance"
label_width="55"
left="144"
max_val="1"
min_val="0"
mouse_opaque="true"
name="Light Ambiance"
width="120" />
<check_box
height="16"
label="Reflection Probe"
layout="topleft"
left="10"
name="Reflection Probe"
tool_tip="Adjusts how objects within this volume receive reflections when PBR is enabled"
top_pad="9"
width="60" />
<combo_box
height="19"
top_delta="0"
left="144"
follows="left|top"
name="Probe Volume Type"
tool_tip="Choose the probe influence volume"
width="140">
<combo_box.item
label="Sphere"
name="Sphere"
value="Sphere" />
<combo_box.item
label="Box"
name="Box"
value="Box"/>
</combo_box>
<check_box
height="16"
label="Dynamic"
layout="topleft"
follows="left|top"
left="10"
name="Probe Dynamic"
tool_tip="When enabled, Avatars will appear in reflections within this probe's influence volume."
top_delta="19"
width="60" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
left="10"
name="Probe Update Label"
text_readonly_color="LabelDisabledColor"
top_delta="0"
width="100">
Probe Update
</text>
<combo_box
height="19"
top_delta="0"
left="144"
follows="left|top"
name="Probe Update Type"
tool_tip="Determines how the probe updates. Static updates the slowest and without avatars. Dynamic updates more frequently, with avatars visible in the probes. Mirror (Environment) turns this probe into a realtime planar projected probe that only reflects the environment, but does not calculate ambiance. Mirror (Everything) is similar to Mirror (Environment), but it reflects particles and avatars."
width="140">
<combo_box.item
label="Static"
name="Static"
value="Static" />
<combo_box.item
label="Dynamic"
name="Dynamic"
value="Dynamic"/>
<combo_box.item
label="Mirror (Environment)"
name="Mirror"
value="Mirror"/>
<combo_box.item
label="Mirror (Everything)"
name="Dynamic Mirror"
value="Dynamic Mirror"/>
</combo_box>
<spinner top_pad="0"
decimal_digits="3"
follows="left|top"
height="16"
increment="0.05"
initial_value="0"
label="Ambiance"
label_width="55"
left="10"
max_val="100"
min_val="0"
mouse_opaque="true"
name="Probe Ambiance"
width="120" />
<spinner top_delta="0"
decimal_digits="3"
follows="left|top"
height="16"
increment="0.05"
initial_value="0"
label="Near Clip"
label_width="55"
left="144"
max_val="1024"
min_val="0"
mouse_opaque="true"
name="Probe Near Clip"
width="120" />
<text
type="string"
length="1"
follows="left|top"
height="10"
layout="topleft"
name="label physicsshapetype"
top="50"
width="130">
Physics Shape Type:
</text>
<combo_box
height="19"
layout="topleft"
follows="left|top"
name="Physics Shape Type Combo Ctrl"
tool_tip="Choose the physics shape type"
width="108"/>
<button
follows="left|top"
height="19"
is_toggle="true"
control_name="ShowPhysicsShapeInEdit"
image_disabled="PhysicsView_Off"
image_disabled_selected="PhysicsView_Off"
image_selected="PhysicsView_On"
image_unselected="PhysicsView_Off"
layout="topleft"
left_delta="117"
name="PhysicsViewToggle"
tool_tip="Toggle the physics view on in edit mode"
width="19"/>
<combo_box
height="19"
layout="topleft"
name="material"
top_pad="5"
width="134"
left="144">
<combo_box.item
label="Stone"
name="Stone"
value="Stone" />
<combo_box.item
label="Metal"
name="Metal"
value="Metal" />
<combo_box.item
label="Glass"
name="Glass"
value="Glass" />
<combo_box.item
label="Wood"
name="Wood"
value="Wood" />
<combo_box.item
label="Flesh"
name="Flesh"
value="Flesh" />
<combo_box.item
label="Plastic"
name="Plastic"
value="Plastic" />
<combo_box.item
label="Rubber"
name="Rubber"
value="Rubber" />
</combo_box>
<spinner
follows="left|top"
height="19"
increment="1"
initial_value="1"
label="Gravity"
label_width="70"
layout="topleft"
min_val="-1"
max_val="28"
name="Physics Gravity"
top_pad="10"
width="132" />
<spinner
follows="left|top"
height="19"
increment="0.1"
initial_value="0"
label="Friction"
label_width="70"
layout="topleft"
left_delta="0"
max_val="255"
min_val="0"
name="Physics Friction"
top_pad="4"
width="132" />
<spinner
follows="left|top"
height="19"
increment="0.1"
initial_value="0"
label="Density in 100 kg/m^3"
label_width="70"
label_wrap="true"
layout="topleft"
left_delta="0"
max_val="22587"
min_val="1"
name="Physics Density"
top_pad="4"
width="132" />
<spinner
follows="left|top"
height="19"
increment="0.01"
initial_value="0"
label="Bounciness"
label_width="70"
layout="topleft"
left_delta="0"
max_val="1"
min_val="0"
name="Physics Restitution"
top_pad="8"
width="132" />
</panel>
<!-- <FS:Zi> switchable edit texture/materials panel
<panel
label="Texture"
help_topic="toolbox_texture_tab"
name="Texture">
filename="panel_tools_texture.xml">
</panel>
-->
<panel
border="false"
follows="all"
label="Content"
layout="topleft"
left_delta="0"
mouse_opaque="false"
help_topic="toolbox_contents_tab"
name="Contents"
top_delta="0"
width="295">
<button
follows="left|top"
height="35"
label="New Script"
label_selected="New Script"
layout="topleft"
left="10"
name="button new script"
top="8"
width="90" />
<button
follows="left|top"
height="35"
label="Permissions"
layout="topleft"
left_pad="5"
name="button permissions"
width="80" />
<button
top="8"
follows="left|top"
height="20"
label="Refresh"
layout="topleft"
left_pad="5"
name="button refresh"
width="90" />
<button
follows="left|top"
height="16"
label="Reset Scripts"
layout="topleft"
top_pad="1"
name="btn_reset_scripts"
width="90" />
<filter_editor
follows="left|top|right"
label="Enter filter text"
layout="topleft"
top="45"
left="10"
max_length_chars="300"
highlight_text_field="true"
name="contents_filter"
height="23"
width="275" />
<panel_inventory_object
border="true"
border_visible="true"
bevel_style="in"
follows="left|top|right"
height="325"
layout="topleft"
left="10"
name="contents_inventory"
top="70"
width="275" />
</panel>
</tab_container>
<panel
follows="left|top"
height="384"
layout="topleft"
left_delta="0"
name="land info panel"
top_delta="0"
width="295">
<text
type="string"
length="1"
font="SansSerifBig"
follows="left|top"
height="19"
layout="topleft"
left="20"
name="label_parcel_info"
top="24"
width="240">
Parcel Information
</text>
<text
type="string"
length="1"
follows="left|top"
height="19"
layout="topleft"
left="30"
name="label_area_price"
top="48"
width="150">
Price: L$[PRICE] for [AREA] m²
</text>
<text
type="string"
length="1"
follows="left|top"
height="19"
layout="topleft"
left_delta="0"
name="label_area"
top_delta="0"
width="150">
Area: [AREA] m²
</text>
<button
follows="left|top"
height="23"
label="About Land"
label_selected="About Land"
layout="topleft"
left_delta="0"
name="button about land"
top_pad="4"
width="125" />
<check_box
control_name="ShowParcelOwners"
height="19"
label="Show owners"
layout="topleft"
left_delta="0"
name="checkbox show owners"
tool_tip="Colorize the parcels according to the type of owner: &#10;&#10;Green = Your land &#10;Aqua = Your group&apos;s land &#10;Red = Owned by others &#10;Yellow = For sale &#10;Purple = For auction &#10;Grey = Public"
top_pad="8"
width="205" />
<text
type="string"
length="1"
font="SansSerifBig"
follows="left|top"
height="19"
layout="topleft"
left="20"
name="label_parcel_modify"
top="152"
width="240">
Modify Parcel
</text>
<button
follows="left|top"
height="23"
label="Subdivide"
label_selected="Subdivide"
layout="topleft"
left="30"
name="button subdivide land"
top="172"
width="125" />
<button
follows="left|top"
height="23"
label="Join"
label_selected="Join"
layout="topleft"
left_delta="0"
name="button join land"
top_pad="4"
width="125" />
<text
type="string"
length="1"
font="SansSerifBig"
follows="left|top"
height="19"
layout="topleft"
left="20"
name="label_parcel_trans"
top="256"
width="240">
Land Transactions
</text>
<button
follows="left|top"
height="23"
label="Buy Land"
label_selected="Buy Land"
layout="topleft"
left="30"
name="button buy land"
top="276"
width="125" />
<button
follows="left|top"
height="23"
label="Abandon Land"
label_selected="Abandon Land"
layout="topleft"
left_delta="0"
name="button abandon land"
top_pad="4"
width="125" />
</panel>
<!-- end of tabs -->
<button
bottom="-1"
follows="left|bottom|right"
halign="center"
left="1"
right="-1"
height="12"
image_overlay="Arrow_Up"
name="btnExpand"
scale_image="TRUE">
<button.commit_callback
function="BuildTool.Expand"/>
</button>
</floater>