206 lines
6.3 KiB
C++
206 lines
6.3 KiB
C++
/**
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* @file llviewerdisplayname.cpp
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* @brief Wrapper for display name functionality
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*
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* $LicenseInfo:firstyear=2010&license=viewergpl$
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*
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* Copyright (c) 2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewerdisplayname.h"
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// viewer includes
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#include "llagent.h"
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#include "llviewerregion.h"
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#include "llvoavatar.h"
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// library includes
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#include "llavatarnamecache.h"
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#include "llhttpclient.h"
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#include "llhttpnode.h"
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#include "llnotificationsutil.h"
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#include "llui.h" // getLanguage()
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namespace LLViewerDisplayName
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{
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// Fired when viewer receives server response to display name change
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set_name_signal_t sSetDisplayNameSignal;
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}
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class LLSetDisplayNameResponder : public LLHTTPClient::Responder
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{
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public:
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// only care about errors
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/*virtual*/ void error(U32 status, const std::string& reason)
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{
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LLViewerDisplayName::sSetDisplayNameSignal(false, "", LLSD());
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LLViewerDisplayName::sSetDisplayNameSignal.disconnect_all_slots();
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}
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};
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void LLViewerDisplayName::set(const std::string& display_name, const set_name_slot_t& slot)
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{
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// TODO: simple validation here
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LLViewerRegion* region = gAgent.getRegion();
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llassert(region);
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std::string cap_url = region->getCapability("SetDisplayName");
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if (cap_url.empty())
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{
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// this server does not support display names, report error
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slot(false, "unsupported", LLSD());
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return;
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}
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// People API can return localized error messages. Indicate our
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// language preference via header.
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LLSD headers;
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headers["Accept-Language"] = LLUI::getLanguage();
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// People API requires both the old and new value to change a variable.
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// Our display name will be in cache before the viewer's UI is available
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// to request a change, so we can use direct lookup without callback.
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LLAvatarName av_name;
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if (!LLAvatarNameCache::get( gAgent.getID(), &av_name))
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{
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slot(false, "name unavailable", LLSD());
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return;
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}
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// People API expects array of [ "old value", "new value" ]
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LLSD change_array = LLSD::emptyArray();
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change_array.append(av_name.mDisplayName);
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change_array.append(display_name);
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llinfos << "Set name POST to " << cap_url << llendl;
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// Record our caller for when the server sends back a reply
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sSetDisplayNameSignal.connect(slot);
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// POST the requested change. The sim will not send a response back to
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// this request directly, rather it will send a separate message after it
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// communicates with the back-end.
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LLSD body;
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body["display_name"] = change_array;
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LLHTTPClient::post(cap_url, body, new LLSetDisplayNameResponder, headers);
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}
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class LLSetDisplayNameReply : public LLHTTPNode
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{
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LOG_CLASS(LLSetDisplayNameReply);
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public:
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/*virtual*/ void post(
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LLHTTPNode::ResponsePtr response,
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const LLSD& context,
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const LLSD& input) const
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{
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LLSD body = input["body"];
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S32 status = body["status"].asInteger();
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bool success = (status == 200);
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std::string reason = body["reason"].asString();
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LLSD content = body["content"];
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llinfos << "status " << status << " reason " << reason << llendl;
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// If viewer's concept of display name is out-of-date, the set request
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// will fail with 409 Conflict. If that happens, fetch up-to-date
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// name information.
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if (status == 409)
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{
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LLUUID agent_id = gAgent.getID();
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// Flush stale data
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LLAvatarNameCache::erase( agent_id );
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// Queue request for new data
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LLAvatarName ignored;
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LLAvatarNameCache::get( agent_id, &ignored );
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// Kill name tag, as it is wrong
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LLVOAvatar::invalidateNameTag( agent_id );
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}
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// inform caller of result
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LLViewerDisplayName::sSetDisplayNameSignal(success, reason, content);
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LLViewerDisplayName::sSetDisplayNameSignal.disconnect_all_slots();
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}
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};
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class LLDisplayNameUpdate : public LLHTTPNode
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{
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/*virtual*/ void post(
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LLHTTPNode::ResponsePtr response,
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const LLSD& context,
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const LLSD& input) const
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{
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LLSD body = input["body"];
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LLUUID agent_id = body["agent_id"];
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std::string old_display_name = body["old_display_name"];
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// By convention this record is called "agent" in the People API
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LLSD name_data = body["agent"];
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// Inject the new name data into cache
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LLAvatarName av_name;
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av_name.fromLLSD( name_data );
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llinfos << "name-update now " << LLDate::now()
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<< " next_update " << LLDate(av_name.mNextUpdate)
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<< llendl;
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// Name expiration time may be provided in headers, or we may use a
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// default value
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// *TODO: get actual headers out of ResponsePtr
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//LLSD headers = response->mHeaders;
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LLSD headers;
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av_name.mExpires =
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LLAvatarNameCache::nameExpirationFromHeaders(headers);
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LLAvatarNameCache::insert(agent_id, av_name);
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// force name tag to update
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LLVOAvatar::invalidateNameTag(agent_id);
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// Don't show a notification for my name, because we'll show a nicer
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// dialog
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if (agent_id != gAgent.getID())
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{
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LLSD args;
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args["OLD_NAME"] = old_display_name;
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args["SLID"] = av_name.mUsername;
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args["NEW_NAME"] = av_name.mDisplayName;
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LLNotificationsUtil::add("DisplayNameUpdate", args);
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}
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}
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};
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LLHTTPRegistration<LLSetDisplayNameReply>
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gHTTPRegistrationMessageSetDisplayNameReply(
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"/message/SetDisplayNameReply");
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LLHTTPRegistration<LLDisplayNameUpdate>
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gHTTPRegistrationMessageDisplayNameUpdate(
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"/message/DisplayNameUpdate");
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