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Ruslan Teliuk b513941ba6 MAINT-3568 Mac OS X, ALM, Full Bright, Shininess
In past, I already fixed the similar problem (MAINT-4165, MAINT-4839), and than I created the code for guarantee it in LLGLSLShader::mapUniforms() with explanation in comment why it's need.

For this ticket the problem the same, on OSX platform for shader:(class1/deferred/fullbrightShinyF.glsl) the uniform: environmentMap has lower location than diffuseMap. And here is the problem appear when we try bind 2D texture instead Cube texture and vice versa.
2015-10-07 14:38:44 +03:00
debian
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doc MAINT-5416 FIXED Cannot right-click a rigged mesh that's worn 2015-09-04 21:06:22 +03:00
etc Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
indra MAINT-3568 Mac OS X, ALM, Full Bright, Shininess 2015-10-07 14:38:44 +03:00
scripts merge changes for 3.7.29-release 2015-06-08 16:33:02 -04:00
.hgignore merge changes for 3.7.29-release 2015-06-08 16:33:02 -04:00
.hgtags Added tag 3.8.4-release for changeset 27e3cf444c4c 2015-09-29 15:18:46 -04:00
BuildParams add edu release channel 2015-06-08 17:37:56 -04:00
autobuild.xml Remove viewer build dependency on Incredibuild. 2015-02-27 14:12:06 -05:00
build.sh Ensure AUTOBUILD is in native_path form for non-cygwin tools. 2015-01-22 14:43:08 -05:00