63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
/*
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* @file fsfloateraddtocontactset.h
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* @brief Add an avatar to a contact set
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*
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* (C) 2013 Cinder Roxley @ Second Life <cinder.roxley@phoenixviewer.com>
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*
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* Permission is hereby granted, free of charge, to any person or organization
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* obtaining a copy of the software and accompanying documentation covered by
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* this license (the "Software") to use, reproduce, display, distribute,
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* execute, and transmit the Software, and to prepare derivative works of the
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* Software, and to permit third-parties to whom the Software is furnished to
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* do so, all subject to the following:
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*
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* The copyright notices in the Software and this entire statement, including
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* the above license grant, this restriction and the following disclaimer,
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* must be included in all copies of the Software, in whole or in part, and
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* all derivative works of the Software, unless such copies or derivative
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* works are solely in the form of machine-executable object code generated by
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* a source language processor.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef FS_FLOATERADDTOCONTACTSET_H
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#define FS_FLOATERADDTOCONTACTSET_H
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#include "llfloater.h"
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#include "llcombobox.h"
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#include "lggcontactsets.h"
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#include <boost/signals2.hpp>
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class FSFloaterAddToContactSet : public LLFloater
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{
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public:
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FSFloaterAddToContactSet(const LLSD& target);
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bool postBuild();
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private:
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~FSFloaterAddToContactSet();
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void onClickAdd();
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void onClickCancel();
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void onClickAddSet();
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void populateContactSets();
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void updateSets(LGGContactSets::EContactSetUpdate type);
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boost::signals2::connection mContactSetChangedConnection;
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bool mHasMultipleAgents;
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LLUUID mAgentID;
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uuid_vec_t mAgentIDs;
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LLComboBox* mContactSetsCombo;
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};
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#endif // FS_FLOATERADDTOCONTACTSET_H
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