phoenix-firestorm/indra/newview/llpreview.h

168 lines
5.1 KiB
C++

/**
* @file llpreview.h
* @brief LLPreview class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEW_H
#define LL_LLPREVIEW_H
#include "llmultifloater.h"
#include "llresizehandle.h"
#include "llpointer.h"
#include "lluuid.h"
#include "llinventoryobserver.h"
#include "llextendedstatus.h"
#include <map>
class LLInventoryItem;
class LLViewerObject;
class LLLineEditor;
class LLRadioGroup;
class LLPreview;
class LLMultiPreview : public LLMultiFloater
{
public:
LLMultiPreview();
/*virtual*/void onOpen(const LLSD& key);
/*virtual*/void tabOpen(LLFloater* opened_floater, bool from_click);
/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
};
// https://wiki.lindenlab.com/mediawiki/index.php?title=LLPreview&oldid=81373
class LLPreview : public LLFloater, LLInventoryObserver
{
public:
typedef enum e_asset_status
{
PREVIEW_ASSET_ERROR,
PREVIEW_ASSET_UNLOADED,
PREVIEW_ASSET_LOADING,
PREVIEW_ASSET_LOADED
} EAssetStatus;
public:
LLPreview(const LLSD& key );
virtual ~LLPreview();
/*virtual*/ bool postBuild();
virtual void setObjectID(const LLUUID& object_id);
void setItem( LLInventoryItem* item );
void setAssetId(const LLUUID& asset_id);
const LLInventoryItem* getItem() const; // searches if not constructed with it
static void hide(const LLUUID& item_uuid, bool no_saving = false );
static void dirty(const LLUUID& item_uuid);
virtual bool handleMouseDown(S32 x, S32 y, MASK mask);
virtual bool handleMouseUp(S32 x, S32 y, MASK mask);
virtual bool handleHover(S32 x, S32 y, MASK mask);
virtual void onOpen(const LLSD& key);
virtual void setAuxItem( const LLInventoryItem* item );
static void onBtnCopyToInv(void* userdata);
static void onKeepBtn(void* data);
static void onDiscardBtn(void* data);
/*virtual*/ void handleReshape(const LLRect& new_rect, bool by_user = false);
void userResized() { mUserResized = true; };
virtual void loadAsset() { mAssetStatus = PREVIEW_ASSET_LOADED; }
virtual EAssetStatus getAssetStatus() { return mAssetStatus;}
// Why is this at the LLPreview level? JC
void setNotecardInfo(const LLUUID& notecard_inv_id, const LLUUID& object_id);
// llview
/*virtual*/ void draw();
virtual void refreshFromItem();
// We can't modify Item or description in preview if either in-world Object
// or Item itself is unmodifiable
static bool canModify(const LLUUID taskUUID, const LLInventoryItem* item);
static bool canModify(const LLViewerObject* object, const LLInventoryItem* item);
protected:
virtual void onCommit();
static void onText(LLUICtrl*, void* userdata);
static void onRadio(LLUICtrl*, void* userdata);
// for LLInventoryObserver
virtual void changed(U32 mask);
bool mDirty;
bool mSaveDialogShown;
protected:
LLUUID mItemUUID;
// mObjectUUID will have a value if it is associated with a task in
// the world, and will be == LLUUID::null if it's in the agent
// inventory.
LLUUID mObjectUUID;
LLRect mClientRect;
LLPointer<LLInventoryItem> mAuxItem; // HACK!
LLPointer<LLInventoryItem> mItem; // For embedded items (Landmarks)
LLButton* mCopyToInvBtn;
// Close without saving changes
bool mForceClose;
bool mUserResized;
// When closing springs a "Want to save?" dialog, we want
// to keep the preview open until the save completes.
bool mCloseAfterSave;
EAssetStatus mAssetStatus;
LLUUID mNotecardInventoryID;
// I am unsure if this is always the same as mObjectUUID, or why it exists
// at the LLPreview level. JC 2009-06-24
LLUUID mNotecardObjectID;
// <FS:Ansariel> FIRE-33196: Fix materials upload conflicting with embedded items in notecards fix
bool mIsMaterialPreview{ false };
};
const S32 PREVIEW_BORDER = 4;
const S32 PREVIEW_PAD = 5;
const S32 PREVIEW_LINE_HEIGHT = 19;
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_VPAD = 2;
const S32 PREVIEW_HEADER_SIZE = 2*PREVIEW_LINE_HEIGHT + 2 * PREVIEW_VPAD;
#endif // LL_LLPREVIEW_H