74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
/**
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* @file llviewerobjectlistitem.h
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* @brief viewer object list item header file
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*
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* $LicenseInfo:firstyear=2012&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2012, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLVIEWEROBJECTLISTITEM_H_
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#define LLVIEWEROBJECTLISTITEM_H_
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#include "llmutelist.h"
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#include "llpanel.h"
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#include "llstyle.h"
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#include "lltextbox.h"
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#include "lliconctrl.h"
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/**
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* This class represents items of LLBlockList, which represents
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* contents of LLMuteList. LLMuteList "consists" of LLMute items.
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* Each LLMute represents either blocked avatar or object and
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* stores info about mute type (avatar or object)
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*
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* Each item consists if object/avatar icon and object/avatar name
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*
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* To create a blocked list item just need to pass LLMute pointer
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* and appropriate block list item will be created depending on
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* LLMute type (LLMute::EType) and other LLMute's info
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*/
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class LLBlockedListItem : public LLPanel
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{
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public:
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LLBlockedListItem(const LLMute* item);
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virtual bool postBuild();
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void onMouseEnter(S32 x, S32 y, MASK mask);
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void onMouseLeave(S32 x, S32 y, MASK mask);
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virtual void setValue(const LLSD& value);
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void highlightName(const std::string& highlited_text);
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const std::string& getName() const { return mItemName; }
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const LLMute::EType& getType() const { return mMuteType; }
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const LLUUID& getUUID() const { return mItemID; }
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private:
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LLTextBox* mTitleCtrl;
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const LLUUID mItemID;
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std::string mItemName;
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LLMute::EType mMuteType;
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};
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#endif /* LLVIEWEROBJECTLISTITEM_H_ */
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