219 lines
6.8 KiB
C++
219 lines
6.8 KiB
C++
/**
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* @file llfloateravatartextures.cpp
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* @brief Debugging view showing underlying avatar textures and baked textures.
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloateravatartextures.h"
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// library headers
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#include "llavatarnamecache.h"
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#include "llagent.h"
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#include "llagentwearables.h"
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#include "llviewerwearable.h"
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#include "lltexturectrl.h"
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#include "lluictrlfactory.h"
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#include "llviewerobjectlist.h"
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#include "llvoavatarself.h"
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#include "lllocaltextureobject.h"
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#include "rlvhandler.h"
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using namespace LLAvatarAppearanceDefines;
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LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLSD& id)
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: LLFloater(id),
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mID(id.asUUID())
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{
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}
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LLFloaterAvatarTextures::~LLFloaterAvatarTextures()
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{
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}
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bool LLFloaterAvatarTextures::postBuild()
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{
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for (U32 i=0; i < TEX_NUM_INDICES; i++)
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{
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const std::string tex_name = LLAvatarAppearance::getDictionary()->getTexture(ETextureIndex(i))->mName;
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mTextures[i] = getChild<LLTextureCtrl>(tex_name);
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// <FS:Ansariel> Mask avatar textures and disable
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mTextures[i]->setIsMasked(true);
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mTextures[i]->setEnabled(false);
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// </FS:Ansariel>
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}
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mTitle = getTitle();
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childSetAction("Dump", onClickDump, this);
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// <FS:Ansariel> Hide dump button if not in god mode
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childSetVisible("Dump", gAgent.isGodlike());
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refresh();
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return true;
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}
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void LLFloaterAvatarTextures::draw()
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{
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refresh();
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LLFloater::draw();
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}
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static void update_texture_ctrl(LLVOAvatar* avatarp,
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LLTextureCtrl* ctrl,
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ETextureIndex te)
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{
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LLUUID id = IMG_DEFAULT_AVATAR;
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const LLAvatarAppearanceDictionary::TextureEntry* tex_entry = LLAvatarAppearance::getDictionary()->getTexture(te);
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if (tex_entry && tex_entry->mIsLocalTexture)
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{
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if (avatarp->isSelf())
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{
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const LLWearableType::EType wearable_type = tex_entry->mWearableType;
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LLViewerWearable *wearable = gAgentWearables.getViewerWearable(wearable_type, 0);
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if (wearable)
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{
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LLLocalTextureObject *lto = wearable->getLocalTextureObject(te);
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if (lto)
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{
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id = lto->getID();
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}
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}
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}
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}
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else
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{
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id = tex_entry ? avatarp->getTEref(te).getID() : IMG_DEFAULT_AVATAR;
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}
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//id = avatarp->getTE(te)->getID();
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if (id == IMG_DEFAULT_AVATAR)
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{
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ctrl->setImageAssetID(LLUUID::null);
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ctrl->setToolTip(tex_entry->mName + " : " + std::string("IMG_DEFAULT_AVATAR"));
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}
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else
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{
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ctrl->setImageAssetID(id);
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// <FS:Ansariel> Hide full texture uuid
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//ctrl->setToolTip(tex_entry->mName + " : " + id.asString());
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ctrl->setToolTip(tex_entry->mName + " : " + id.asString().substr(0,7));
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// </FS:Ansariel>
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}
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}
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static LLVOAvatar* find_avatar(const LLUUID& id)
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{
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LLViewerObject *obj = gObjectList.findObject(id);
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while (obj && obj->isAttachment())
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{
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obj = (LLViewerObject *)obj->getParent();
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}
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if (obj && obj->isAvatar())
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{
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return (LLVOAvatar*)obj;
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}
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else
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{
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return NULL;
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}
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}
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void LLFloaterAvatarTextures::refresh()
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{
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// <FS:Ansariel> Enable for regular user
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//if (gAgent.isGodlike())
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{
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LLVOAvatar *avatarp = find_avatar(mID);
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if (avatarp)
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{
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LLAvatarName av_name;
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if (LLAvatarNameCache::get(avatarp->getID(), &av_name))
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{
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// <FS:Ansariel> FIRE-16224: Avatar textures floater can bypass RLVa shownames restriction
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//setTitle(mTitle + ": " + av_name.getCompleteName());
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setTitle(mTitle + ": " + (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES) ? RlvStrings::getAnonym(av_name) : av_name.getCompleteName()));
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// </FS:Ansariel>
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}
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for (U32 i=0; i < TEX_NUM_INDICES; i++)
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{
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update_texture_ctrl(avatarp, mTextures[i], ETextureIndex(i));
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}
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}
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else
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{
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setTitle(mTitle + ": " + getString("InvalidAvatar") + " (" + mID.asString() + ")");
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}
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}
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}
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// static
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void LLFloaterAvatarTextures::onClickDump(void* data)
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{
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if (gAgent.isGodlike())
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{
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const LLVOAvatarSelf* avatarp = gAgentAvatarp;
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if (!avatarp) return;
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for (S32 i = 0; i < avatarp->getNumTEs(); i++)
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{
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const LLTextureEntry* te = avatarp->getTE(i);
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if (!te) continue;
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const LLAvatarAppearanceDictionary::TextureEntry* tex_entry = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)(i));
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if (!tex_entry)
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continue;
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if (LLVOAvatar::isIndexLocalTexture((ETextureIndex)i))
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{
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LLUUID id = IMG_DEFAULT_AVATAR;
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LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)i);
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if (avatarp->isSelf())
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{
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LLViewerWearable *wearable = gAgentWearables.getViewerWearable(wearable_type, 0);
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if (wearable)
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{
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LLLocalTextureObject *lto = wearable->getLocalTextureObject(i);
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if (lto)
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{
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id = lto->getID();
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}
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}
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}
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if (id != IMG_DEFAULT_AVATAR)
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{
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LL_INFOS() << "TE " << i << " name:" << tex_entry->mName << " id:" << id << LL_ENDL;
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}
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else
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{
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LL_INFOS() << "TE " << i << " name:" << tex_entry->mName << " id:" << "<DEFAULT>" << LL_ENDL;
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}
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}
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else
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{
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LL_INFOS() << "TE " << i << " name:" << tex_entry->mName << " id:" << te->getID() << LL_ENDL;
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}
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}
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}
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}
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