121 lines
3.5 KiB
C++
121 lines
3.5 KiB
C++
/**
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* @file llpanelblockedlist.h
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* @brief Container for blocked Residents & Objects list
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELBLOCKEDLIST_H
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#define LL_LLPANELBLOCKEDLIST_H
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#include "llpanel.h"
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#include "llmutelist.h"
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#include "llfloater.h"
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class LLAvatarName;
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class LLBlockList;
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class LLMenuButton;
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class LLButton;
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class LLPanelBlockedList : public LLPanel
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{
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public:
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LLPanelBlockedList();
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~LLPanelBlockedList(){};
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bool postBuild() override;
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void draw() override;
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void onOpen(const LLSD& key) override;
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void selectBlocked(const LLUUID& id);
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/**
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* Shows current Panel in side tray and select passed blocked item.
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*
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* @param idToSelect - LLUUID of blocked Resident or Object to be selected.
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* If it is LLUUID::null, nothing will be selected.
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*/
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// </FS:Ansariel> Optional standalone blocklist floater
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//static void showPanelAndSelect(const LLUUID& idToSelect);
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static void showPanelAndSelect(const LLUUID& idToSelect = LLUUID::null);
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private:
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typedef enum e_sort_oder{
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E_SORT_BY_NAME = 0,
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E_SORT_BY_TYPE = 1,
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} ESortOrder;
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void removePicker();
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void updateButtons();
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// UI callbacks
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void unblockItem();
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void blockResidentByName();
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void blockObjectByName();
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void onFilterEdit(const std::string& search_string);
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// List commnads
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void onCustomAction(const LLSD& userdata);
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bool isActionChecked(const LLSD& userdata);
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void callbackBlockPicked(const uuid_vec_t& ids, const std::vector<LLAvatarName> names);
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static void callbackBlockByName(const std::string& text);
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private:
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LLBlockList* mBlockedList = nullptr;
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LLUICtrl* mBlockLimitText = nullptr;
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LLMenuButton* mBlockedGearBtn = nullptr;
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LLButton* mUnblockBtn = nullptr;
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LLHandle<LLFloater> mPicker;
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};
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//-----------------------------------------------------------------------------
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// LLFloaterGetBlockedObjectName()
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//-----------------------------------------------------------------------------
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// Class for handling mute object by name floater.
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class LLFloaterGetBlockedObjectName : public LLFloater
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{
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friend class LLFloaterReg;
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public:
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typedef boost::function<void (const std::string&)> get_object_name_callback_t;
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bool postBuild() override;
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bool handleKeyHere(KEY key, MASK mask) override;
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static LLFloaterGetBlockedObjectName* show(get_object_name_callback_t callback);
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private:
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LLFloaterGetBlockedObjectName(const LLSD& key);
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virtual ~LLFloaterGetBlockedObjectName();
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// UI Callbacks
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void applyBlocking();
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void cancelBlocking();
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get_object_name_callback_t mGetObjectNameCallback;
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};
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#endif // LL_LLPANELBLOCKEDLIST_H
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