517 lines
21 KiB
C++
517 lines
21 KiB
C++
/**
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* @file llvovolume.h
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* @brief LLVOVolume class header file
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVOVOLUME_H
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#define LL_LLVOVOLUME_H
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#include "llviewerobject.h"
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#include "llviewertexture.h"
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#include "llviewermedia.h"
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#include "llframetimer.h"
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#include "lllocalbitmaps.h"
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#include "m3math.h" // LLMatrix3
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#include "m4math.h" // LLMatrix4
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#include <unordered_map>
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#include <unordered_set>
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class LLViewerTextureAnim;
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class LLDrawPool;
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class LLMaterialID;
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class LLSelectNode;
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class LLObjectMediaDataClient;
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class LLObjectMediaNavigateClient;
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class LLVOAvatar;
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class LLMeshSkinInfo;
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typedef std::vector<viewer_media_t> media_list_t;
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enum LLVolumeInterfaceType
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{
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INTERFACE_FLEXIBLE = 1,
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};
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// <FS:Ansariel> Increase to allow temporary LOD factor of 8
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//const F32 MAX_LOD_FACTOR = 4.0f;
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const F32 MAX_LOD_FACTOR = 8.0f;
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class LLRiggedVolume : public LLVolume
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{
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public:
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LLRiggedVolume(const LLVolumeParams& params)
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: LLVolume(params, 0.f)
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{
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}
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using FaceIndex = S32;
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static const FaceIndex UPDATE_ALL_FACES = -1;
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static const FaceIndex DO_NOT_UPDATE_FACES = -2;
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void update(
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const LLMeshSkinInfo* skin,
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LLVOAvatar* avatar,
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const LLVolume* src_volume,
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FaceIndex face_index = UPDATE_ALL_FACES,
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bool rebuild_face_octrees = true);
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std::string mExtraDebugText;
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};
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// Base class for implementations of the volume - Primitive, Flexible Object, etc.
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class LLVolumeInterface
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{
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public:
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virtual ~LLVolumeInterface() { }
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virtual LLVolumeInterfaceType getInterfaceType() const = 0;
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virtual void doIdleUpdate() = 0;
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virtual bool doUpdateGeometry(LLDrawable *drawable) = 0;
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virtual LLVector3 getPivotPosition() const = 0;
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virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0;
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virtual void onSetScale(const LLVector3 &scale, bool damped) = 0;
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virtual void onParameterChanged(U16 param_type, LLNetworkData *data, bool in_use, bool local_origin) = 0;
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virtual void onShift(const LLVector4a &shift_vector) = 0;
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virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance?
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virtual bool isVolumeGlobal() const = 0; // Are we in global space?
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virtual bool isActive() const = 0; // Is this object currently active?
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virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const = 0;
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virtual void updateRelativeXform(bool force_identity = false) = 0;
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virtual U32 getID() const = 0;
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virtual void preRebuild() = 0;
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};
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// Class which embodies all Volume objects (with pcode LL_PCODE_VOLUME)
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class LLVOVolume : public LLViewerObject
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{
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LOG_CLASS(LLVOVolume);
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protected:
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virtual ~LLVOVolume();
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public:
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static void initClass();
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static void cleanupClass();
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static void preUpdateGeom();
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enum
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{
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VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
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(1 << LLVertexBuffer::TYPE_NORMAL) |
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(1 << LLVertexBuffer::TYPE_TEXCOORD0) |
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(1 << LLVertexBuffer::TYPE_TEXCOORD1) |
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(1 << LLVertexBuffer::TYPE_COLOR)
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};
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public:
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LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
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void markDead() override; // Override (and call through to parent) to clean up media references
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LLDrawable* createDrawable(LLPipeline *pipeline) override;
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void deleteFaces();
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void animateTextures();
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bool isVisible() const ;
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bool isActive() const override;
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bool isAttachment() const override;
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bool isRootEdit() const override; // overridden for sake of attachments treating themselves as a root object
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bool isHUDAttachment() const override;
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void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point);
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/*virtual*/ bool setParent(LLViewerObject* parent) override;
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S32 getLOD() const override { return mLOD; }
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void setNoLOD() { mLOD = NO_LOD; mLODChanged = true; }
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bool isNoLOD() const { return NO_LOD == mLOD; }
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const LLVector3 getPivotPositionAgent() const override;
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const LLMatrix4& getRelativeXform() const { return mRelativeXform; }
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const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
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/*virtual*/ const LLMatrix4 getRenderMatrix() const override;
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typedef std::unordered_set<const LLViewerTexture*> texture_cost_t;
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static S32 getTextureCost(const LLViewerTexture* img);
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U32 getRenderCost(texture_cost_t &textures) const;
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/*virtual*/ F32 getEstTrianglesMax() const override;
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/*virtual*/ F32 getEstTrianglesStreamingCost() const override;
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/* virtual*/ F32 getStreamingCost() const override;
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/*virtual*/ bool getCostData(LLMeshCostData& costs) const override;
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/*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const override;
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/*virtual*/ U32 getHighLODTriangleCount() override;
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//<FS:Beq> Mesh Info in object panel
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/*virtual*/ U32 getLODTriangleCount(S32 lod);
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//</FS:Beq>
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/*virtual*/ bool lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
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S32 face = -1, // which face to check, -1 = ALL_SIDES
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bool pick_transparent = false,
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bool pick_rigged = false,
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bool pick_unselectable = true,
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S32* face_hit = NULL, // which face was hit
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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LLVector4a* normal = NULL, // return the surface normal at the intersection point
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LLVector4a* tangent = NULL // return the surface tangent at the intersection point
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) override;
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LLVector3 agentPositionToVolume(const LLVector3& pos) const;
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LLVector3 agentDirectionToVolume(const LLVector3& dir) const;
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LLVector3 volumePositionToAgent(const LLVector3& dir) const;
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LLVector3 volumeDirectionToAgent(const LLVector3& dir) const;
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bool getVolumeChanged() const { return mVolumeChanged; }
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F32 getVObjRadius() const override { return mVObjRadius; };
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const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const override;
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void markForUpdate() override;
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void faceMappingChanged() override { mFaceMappingChanged=true; }
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/*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts
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/*virtual*/ void parameterChanged(U16 param_type, bool local_origin) override;
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/*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, bool in_use, bool local_origin) override;
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// update mReflectionProbe based on isReflectionProbe()
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void updateReflectionProbePtr();
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/*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
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void **user_data,
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U32 block_num, const EObjectUpdateType update_type,
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LLDataPacker *dp) override;
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/*virtual*/ void setSelected(bool sel) override;
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/*virtual*/ bool setDrawableParent(LLDrawable* parentp) override;
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/*virtual*/ void setScale(const LLVector3 &scale, bool damped) override;
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/*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) override;
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/*virtual*/ void setNumTEs(const U8 num_tes) override;
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/*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep) override;
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/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid) override;
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/*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color) override;
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/*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color) override;
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/*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override;
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/*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override;
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/*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override;
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/*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override;
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/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override;
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/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override;
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/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) override;
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static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
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/*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override;
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S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) override;
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/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override;
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/*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override;
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/*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override;
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/*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override;
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/*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override;
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/*virtual*/ bool setMaterial(const U8 material) override;
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void setTexture(const S32 face);
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S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];}
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/*virtual*/ bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
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void updateSculptTexture();
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void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;}
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void sculpt();
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static void rebuildMeshAssetCallback(const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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void updateRelativeXform(bool force_identity = false);
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/*virtual*/ bool updateGeometry(LLDrawable *drawable) override;
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/*virtual*/ void updateFaceSize(S32 idx) override;
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/*virtual*/ bool updateLOD() override;
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void updateRadius() override;
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/*virtual*/ void updateTextures() override;
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void updateTextureVirtualSize(bool forced = false);
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void updateFaceFlags();
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void regenFaces();
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bool genBBoxes(bool force_global, bool should_update_octree_bounds = true);
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void preRebuild();
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virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max) override;
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virtual F32 getBinRadius() override;
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virtual U32 getPartitionType() const override;
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// For Lights
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void setIsLight(bool is_light);
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//set the gamma-corrected (sRGB) color of this light
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void setLightSRGBColor(const LLColor3& color);
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//set the linear color of this light
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void setLightLinearColor(const LLColor3& color);
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void setLightIntensity(F32 intensity);
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void setLightRadius(F32 radius);
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void setLightFalloff(F32 falloff);
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void setLightCutoff(F32 cutoff);
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void setLightTextureID(LLUUID id);
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void setSpotLightParams(LLVector3 params);
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bool getIsLight() const;
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bool getIsLightFast() const;
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// Get the light color in sRGB color space NOT scaled by intensity.
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LLColor3 getLightSRGBBaseColor() const;
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// Get the light color in linear color space NOT scaled by intensity.
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LLColor3 getLightLinearBaseColor() const;
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// Get the light color in linear color space scaled by intensity
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// this is the value that should be fed into shaders
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LLColor3 getLightLinearColor() const;
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// Get the light color in sRGB color space scaled by intensity.
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LLColor3 getLightSRGBColor() const;
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LLUUID getLightTextureID() const;
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bool isLightSpotlight() const;
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LLVector3 getSpotLightParams() const;
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void updateSpotLightPriority();
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F32 getSpotLightPriority() const;
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LLViewerTexture* getLightTexture();
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F32 getLightIntensity() const;
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F32 getLightRadius() const;
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F32 getLightFalloff(const F32 fudge_factor = 1.f) const;
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F32 getLightCutoff() const;
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// Reflection Probes
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bool setIsReflectionProbe(bool is_probe);
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bool setReflectionProbeAmbiance(F32 ambiance);
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bool setReflectionProbeNearClip(F32 near_clip);
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bool setReflectionProbeIsBox(bool is_box);
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bool setReflectionProbeIsDynamic(bool is_dynamic);
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bool setReflectionProbeIsMirror(bool is_mirror);
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bool isReflectionProbe() const override;
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F32 getReflectionProbeAmbiance() const override;
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F32 getReflectionProbeNearClip() const override;
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bool getReflectionProbeIsBox() const override;
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bool getReflectionProbeIsDynamic() const override;
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bool getReflectionProbeIsMirror() const override;
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// Flexible Objects
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U32 getVolumeInterfaceID() const;
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virtual bool isFlexible() const override;
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virtual bool isSculpted() const override;
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virtual bool isMesh() const override;
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virtual bool isRiggedMesh() const override;
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virtual bool hasLightTexture() const override;
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// fast variants above that use state that is filled in later
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// not reliable early in the life of an object, but should be used after
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// object is loaded
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bool isFlexibleFast() const;
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bool isSculptedFast() const;
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bool isMeshFast() const;
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bool isRiggedMeshFast() const;
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bool isAnimatedObjectFast() const;
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bool isVolumeGlobal() const;
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bool canBeFlexible() const;
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bool setIsFlexible(bool is_flexible);
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const LLMeshSkinInfo* getSkinInfo() const;
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const bool isSkinInfoUnavaliable() const { return mSkinInfoUnavaliable; }
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//convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons)
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const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); }
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// Extended Mesh Properties
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U32 getExtendedMeshFlags() const;
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void onSetExtendedMeshFlags(U32 flags);
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void setExtendedMeshFlags(U32 flags);
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bool canBeAnimatedObject() const;
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bool isAnimatedObject() const override;
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virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) override;
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virtual void afterReparent() override;
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//virtual
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void updateRiggingInfo() override;
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S32 mLastRiggingInfoLOD;
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bool mIsLocalMesh;
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bool mIsLocalMeshUsingScale;
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// Functions that deal with media, or media navigation
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// Update this object's media data with the given media data array
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// (typically this is only called upon a response from a server request)
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void updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version);
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// Bounce back media at the given index to its current URL (or home URL, if current URL is empty)
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void mediaNavigateBounceBack(U8 texture_index);
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// Returns whether or not this object has permission to navigate or control
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// the given media entry
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enum MediaPermType {
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MEDIA_PERM_INTERACT, MEDIA_PERM_CONTROL
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};
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bool hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type);
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void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location);
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void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event);
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// Sync the given media data with the impl and the given te
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void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent);
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// Send media data update to the simulator.
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void sendMediaDataUpdate();
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viewer_media_t getMediaImpl(U8 face_id) const;
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S32 getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id);
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F64 getTotalMediaInterest() const;
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bool hasMedia() const;
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LLVector3 getApproximateFaceNormal(U8 face_id);
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// Flag any corresponding avatars as needing update.
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void updateVisualComplexity();
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void notifyMeshLoaded();
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void notifySkinInfoLoaded(const LLMeshSkinInfo* skin);
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void notifySkinInfoUnavailable();
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// Returns 'true' iff the media data for this object is in flight
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bool isMediaDataBeingFetched() const;
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// Returns the "last fetched" media version, or -1 if not fetched yet
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S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
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void addMDCImpl() { ++mMDCImplCount; }
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void removeMDCImpl() { --mMDCImplCount; }
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S32 getMDCImplCount() { return mMDCImplCount; }
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// Rigged volume update (for raycasting)
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// By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting
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void updateRiggedVolume(
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bool force_treat_as_rigged,
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LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES,
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bool rebuild_face_octrees = true);
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LLRiggedVolume* getRiggedVolume();
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//returns true if volume should be treated as a rigged volume
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// - Build tools are open
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// - object is an attachment
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// - object is attached to self
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// - object is rendered as rigged
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bool treatAsRigged();
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//clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates
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void clearRiggedVolume();
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protected:
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S32 computeLODDetail(F32 distance, F32 radius, F32 lod_factor);
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bool calcLOD();
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LLFace* addFace(S32 face_index);
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// stats tracking for render complexity
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static S32 mRenderComplexity_last;
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static S32 mRenderComplexity_current;
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void onDrawableUpdateFromServer();
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void requestMediaDataUpdate(bool isNew);
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void cleanUpMediaImpls();
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void addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) ;
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void removeMediaImpl(S32 texture_index) ;
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private:
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bool lodOrSculptChanged(LLDrawable *drawable, bool &compiled, bool &shouldUpdateOctreeBounds);
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public:
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static S32 getRenderComplexityMax() {return mRenderComplexity_last;}
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static void updateRenderComplexity();
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//<FS:Beq> FIRE-21445
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void forceLOD(S32 lod);
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//</FS:Beq>
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LLViewerTextureAnim *mTextureAnimp;
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U8 mTexAnimMode;
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F32 mLODDistance;
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F32 mLODAdjustedDistance;
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F32 mLODRadius;
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F32 mVolumeSurfaceArea; // ZK LBG
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private:
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|
friend class LLDrawable;
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|
friend class LLFace;
|
|
friend class LLViewerFetchedTexture;
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|
|
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bool mFaceMappingChanged;
|
|
LLFrameTimer mTextureUpdateTimer;
|
|
S32 mLOD;
|
|
bool mLODChanged;
|
|
bool mSculptChanged;
|
|
bool mColorChanged;
|
|
F32 mSpotLightPriority;
|
|
LLMatrix4 mRelativeXform;
|
|
LLMatrix3 mRelativeXformInvTrans;
|
|
bool mVolumeChanged;
|
|
F32 mVObjRadius;
|
|
LLVolumeInterface *mVolumeImpl;
|
|
LLPointer<LLViewerFetchedTexture> mSculptTexture;
|
|
LLPointer<LLViewerFetchedTexture> mLightTexture;
|
|
media_list_t mMediaImplList;
|
|
S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1
|
|
U32 mServerDrawableUpdateCount;
|
|
S32 mIndexInTex[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
|
|
S32 mMDCImplCount;
|
|
|
|
// cached value of getIsLight to avoid redundant map lookups
|
|
// accessed by getIsLightFast
|
|
mutable bool mIsLight = false;
|
|
|
|
// cached value of getIsAnimatedObject to avoid redundant map lookups
|
|
// accessed by getIsAnimatedObjectFast
|
|
mutable bool mIsAnimatedObject = false;
|
|
bool mResetDebugText;
|
|
|
|
LLPointer<LLRiggedVolume> mRiggedVolume;
|
|
|
|
bool mSkinInfoUnavaliable;
|
|
LLConstPointer<LLMeshSkinInfo> mSkinInfo;
|
|
// statics
|
|
public:
|
|
static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
|
|
static F32 sLODFactor; // LOD scale factor
|
|
static F32 sDistanceFactor; // LOD distance factor
|
|
|
|
static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
|
|
static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
|
|
protected:
|
|
static S32 sNumLODChanges;
|
|
|
|
friend class LLVolumeImplFlexible;
|
|
};
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|
|
|
#endif // LL_LLVOVOLUME_H
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