171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
/**
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* @file llpreviewgesture.h
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* @brief Editing UI for inventory-based gestures.
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPREVIEWGESTURE_H
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#define LL_LLPREVIEWGESTURE_H
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#include "llassettype.h"
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#include "llpreview.h"
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#include "llmultigesture.h"
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class LLLineEditor;
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class LLTextBox;
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class LLCheckBoxCtrl;
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class LLComboBox;
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class LLScrollListCtrl;
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class LLScrollListItem;
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class LLButton;
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class LLRadioGroup;
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class LLPreviewGesture : public LLPreview
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{
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public:
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// Pass an object_id if this gesture is inside an object in the world,
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// otherwise use LLUUID::null.
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static LLPreviewGesture* show(const LLUUID& item_id, const LLUUID& object_id);
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LLPreviewGesture(const LLSD& key);
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virtual ~LLPreviewGesture();
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// LLView
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/*virtual*/ void draw();
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/*virtual*/ bool handleKeyHere(KEY key, MASK mask);
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/*virtual*/ bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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// LLPanel
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/*virtual*/ bool postBuild();
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// LLFloater
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/*virtual*/ bool canClose();
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/*virtual*/ void onClose(bool app_quitting);
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/*virtual*/ void onUpdateSucceeded();
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/*virtual*/ void refresh();
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protected:
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// Populate various comboboxes
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void addModifiers();
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void addKeys();
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void addAnimations();
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void addSounds();
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void initDefaultGesture();
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void loadAsset();
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static void onLoadComplete(const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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void loadUIFromGesture(LLMultiGesture* gesture);
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void saveIfNeeded();
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static void onSaveComplete(const LLUUID& asset_uuid,
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void* user_data,
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S32 status, LLExtStat ext_status);
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bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response);
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// Write UI back into gesture
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LLMultiGesture* createGesture();
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// Add a step. Pass the name of the step, like "Animation",
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// "Sound", "Chat", or "Wait"
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LLScrollListItem* addStep(const enum EStepType step_type);
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void onVisibilityChanged ( const LLSD& new_visibility );
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void onCommitKeyorModifier();
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static std::string getLabel(std::vector<std::string> labels);
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static void updateLabel(LLScrollListItem* item);
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static void onCommitSetDirty(LLUICtrl* ctrl, void* data);
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static void onCommitLibrary(LLUICtrl* ctrl, void* data);
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static void onCommitStep(LLUICtrl* ctrl, void* data);
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static void onCommitAnimation(LLUICtrl* ctrl, void* data);
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static void onCommitSound(LLUICtrl* ctrl, void* data);
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static void onCommitChat(LLUICtrl* ctrl, void* data);
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static void onCommitWait(LLUICtrl* ctrl, void* data);
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static void onCommitWaitTime(LLUICtrl* ctrl, void* data);
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static void onCommitAnimationTrigger(LLUICtrl* ctrl, void *data);
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// Handy function to commit each keystroke
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static void onKeystrokeCommit(LLLineEditor* caller, void* data);
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static void onClickAdd(void* data);
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static void onClickUp(void* data);
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static void onClickDown(void* data);
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static void onClickDelete(void* data);
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static void onCommitActive(LLUICtrl* ctrl, void* data);
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static void onClickSave(void* data);
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static void onClickPreview(void* data);
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static void onDonePreview(LLMultiGesture* gesture, void* data);
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static void finishInventoryUpload(LLUUID itemId, LLUUID newAssetId);
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private:
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// LLPreview contains mDescEditor
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LLLineEditor* mTriggerEditor;
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LLTextBox* mReplaceText;
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LLLineEditor* mReplaceEditor;
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LLComboBox* mModifierCombo;
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LLComboBox* mKeyCombo;
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LLScrollListCtrl* mLibraryList;
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LLButton* mAddBtn;
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LLButton* mUpBtn;
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LLButton* mDownBtn;
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LLButton* mDeleteBtn;
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LLScrollListCtrl* mStepList;
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// Options panels for items in gesture list
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LLTextBox* mOptionsText;
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LLRadioGroup* mAnimationRadio;
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LLComboBox* mAnimationCombo;
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LLComboBox* mSoundCombo;
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LLLineEditor* mChatEditor;
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LLCheckBoxCtrl* mWaitKeyReleaseCheck;
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LLCheckBoxCtrl* mWaitAnimCheck;
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LLCheckBoxCtrl* mWaitTimeCheck;
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LLLineEditor* mWaitTimeEditor;
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LLCheckBoxCtrl* mActiveCheck;
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LLButton* mSaveBtn;
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LLButton* mPreviewBtn;
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LLMultiGesture* mPreviewGesture;
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bool mDirty;
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};
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#endif // LL_LLPREVIEWGESTURE_H
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