205 lines
6.2 KiB
C++
205 lines
6.2 KiB
C++
/**
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* @file llfloateravatartextures.cpp
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* @brief Debugging view showing underlying avatar textures and baked textures.
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*
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* $LicenseInfo:firstyear=2006&license=viewergpl$
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*
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* Copyright (c) 2006-2007, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloateravatartextures.h"
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#include "lltexturectrl.h"
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#include "lluictrlfactory.h"
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#include "llviewerobjectlist.h"
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#include "llvoavatar.h"
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LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLUUID& id) :
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LLFloater("avatar_texture_debug"),
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mID(id)
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{
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}
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LLFloaterAvatarTextures::~LLFloaterAvatarTextures()
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{
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}
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LLFloaterAvatarTextures* LLFloaterAvatarTextures::show(const LLUUID &id)
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{
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LLFloaterAvatarTextures* floaterp = new LLFloaterAvatarTextures(id);
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// Builds and adds to gFloaterView
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LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_avatar_textures.xml");
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gFloaterView->addChild(floaterp);
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floaterp->open(); /*Flawfinder: ignore*/
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gFloaterView->adjustToFitScreen(floaterp, FALSE);
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return floaterp;
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}
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BOOL LLFloaterAvatarTextures::postBuild()
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{
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mBakedHead = getChild<LLTextureCtrl>("baked_head");
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mBakedEyes = getChild<LLTextureCtrl>("baked_eyes");
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mBakedUpper = getChild<LLTextureCtrl>("baked_upper_body");
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mBakedLower = getChild<LLTextureCtrl>("baked_lower_body");
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mBakedSkirt = getChild<LLTextureCtrl>("baked_skirt");
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mHair = getChild<LLTextureCtrl>("hair");
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mMakeup = getChild<LLTextureCtrl>("head_bodypaint");
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mEye = getChild<LLTextureCtrl>("eye_texture");
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mShirt = getChild<LLTextureCtrl>("shirt");
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mUpperTattoo = getChild<LLTextureCtrl>("upper_bodypaint");
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mUpperJacket = getChild<LLTextureCtrl>("upper_jacket");
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mGloves = getChild<LLTextureCtrl>("gloves");
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mUndershirt = getChild<LLTextureCtrl>("undershirt");
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mPants = getChild<LLTextureCtrl>("pants");
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mLowerTattoo = getChild<LLTextureCtrl>("lower_bodypaint");
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mShoes = getChild<LLTextureCtrl>("shoes");
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mSocks = getChild<LLTextureCtrl>("socks");
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mJacket = getChild<LLTextureCtrl>("jacket");
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mUnderpants = getChild<LLTextureCtrl>("underpants");
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mSkirt = getChild<LLTextureCtrl>("skirt_texture");
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mTitle = getTitle();
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childSetAction("Dump", onClickDump, this);
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refresh();
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return TRUE;
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}
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void LLFloaterAvatarTextures::draw()
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{
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refresh();
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LLFloater::draw();
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}
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#if !LL_RELEASE_FOR_DOWNLOAD
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static void update_texture_ctrl(LLVOAvatar* avatarp,
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LLTextureCtrl* ctrl,
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LLVOAvatar::ETextureIndex te)
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{
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LLUUID id = avatarp->getTE(te)->getID();
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if (id == IMG_DEFAULT_AVATAR)
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{
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ctrl->setImageAssetID(LLUUID::null);
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ctrl->setToolTip(LLString("IMG_DEFAULT_AVATAR"));
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}
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else
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{
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ctrl->setImageAssetID(id);
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ctrl->setToolTip(id.asString());
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}
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}
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static LLVOAvatar* find_avatar(const LLUUID& id)
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{
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LLViewerObject *obj = gObjectList.findObject(id);
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while (obj && obj->isAttachment())
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{
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obj = (LLViewerObject *)obj->getParent();
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}
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if (obj && obj->isAvatar())
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{
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return (LLVOAvatar*)obj;
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}
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else
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{
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return NULL;
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}
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}
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void LLFloaterAvatarTextures::refresh()
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{
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LLVOAvatar *avatarp = find_avatar(mID);
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if (avatarp)
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{
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std::string fullname;
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if (gCacheName->getFullName(avatarp->getID(), fullname))
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{
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setTitle(mTitle + ": " + fullname);
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}
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update_texture_ctrl(avatarp, mBakedHead, LLVOAvatar::TEX_HEAD_BAKED);
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update_texture_ctrl(avatarp, mBakedEyes, LLVOAvatar::TEX_EYES_BAKED);
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update_texture_ctrl(avatarp, mBakedUpper, LLVOAvatar::TEX_UPPER_BAKED);
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update_texture_ctrl(avatarp, mBakedLower, LLVOAvatar::TEX_LOWER_BAKED);
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update_texture_ctrl(avatarp, mBakedSkirt, LLVOAvatar::TEX_SKIRT_BAKED);
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update_texture_ctrl(avatarp, mMakeup, LLVOAvatar::TEX_HEAD_BODYPAINT);
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update_texture_ctrl(avatarp, mHair, LLVOAvatar::TEX_HAIR);
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update_texture_ctrl(avatarp, mEye, LLVOAvatar::TEX_EYES_IRIS);
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update_texture_ctrl(avatarp, mShirt, LLVOAvatar::TEX_UPPER_SHIRT);
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update_texture_ctrl(avatarp, mUpperTattoo, LLVOAvatar::TEX_UPPER_BODYPAINT);
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update_texture_ctrl(avatarp, mUpperJacket, LLVOAvatar::TEX_UPPER_JACKET);
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update_texture_ctrl(avatarp, mGloves, LLVOAvatar::TEX_UPPER_GLOVES);
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update_texture_ctrl(avatarp, mUndershirt, LLVOAvatar::TEX_UPPER_UNDERSHIRT);
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update_texture_ctrl(avatarp, mPants, LLVOAvatar::TEX_LOWER_PANTS);
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update_texture_ctrl(avatarp, mLowerTattoo, LLVOAvatar::TEX_LOWER_BODYPAINT);
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update_texture_ctrl(avatarp, mShoes, LLVOAvatar::TEX_LOWER_SHOES);
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update_texture_ctrl(avatarp, mSocks, LLVOAvatar::TEX_LOWER_SOCKS);
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update_texture_ctrl(avatarp, mJacket, LLVOAvatar::TEX_LOWER_JACKET);
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update_texture_ctrl(avatarp, mUnderpants, LLVOAvatar::TEX_LOWER_UNDERPANTS);
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update_texture_ctrl(avatarp, mSkirt, LLVOAvatar::TEX_SKIRT);
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}
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else
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{
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setTitle(mTitle + ": INVALID AVATAR (" + mID.asString() + ")");
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}
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}
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#else
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void LLFloaterAvatarTextures::refresh()
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{
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}
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#endif
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// static
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void LLFloaterAvatarTextures::onClickDump(void* data)
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{
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#if !LL_RELEASE_FOR_DOWNLOAD
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LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data;
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LLVOAvatar* avatarp = find_avatar(self->mID);
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if (!avatarp) return;
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for (S32 i = 0; i < avatarp->getNumTEs(); i++)
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{
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const LLTextureEntry* te = avatarp->getTE(i);
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if (!te) continue;
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llinfos << "Avatar TE " << i << " id " << te->getID() << llendl;
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}
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#endif
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}
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