1182 lines
40 KiB
C++
1182 lines
40 KiB
C++
/**
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* @file llcompilequeue.cpp
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* @brief LLCompileQueueData class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/**
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*
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* Implementation of the script queue which keeps an array of object
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* UUIDs and manipulates all of the scripts on each of them.
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*
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llcompilequeue.h"
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#include "llagent.h"
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#include "llchat.h"
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#include "llfloaterreg.h"
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#include "llviewerwindow.h"
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#include "llviewerobject.h"
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#include "llviewerobjectlist.h"
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#include "llviewerregion.h"
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#include "llviewercontrol.h"
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#include "llviewerobject.h"
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#include "llviewerregion.h"
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#include "llresmgr.h"
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#include "llbutton.h"
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#include "lldir.h"
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#include "llnotificationsutil.h"
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#include "llviewerstats.h"
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#include "llfilesystem.h"
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#include "lluictrlfactory.h"
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#include "lltrans.h"
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#include "llselectmgr.h"
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#include "llexperiencecache.h"
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#include "llviewerassetupload.h"
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#include "llcorehttputil.h"
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// <FS:KC> [LSL PreProc]
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#include "fslslpreproc.h"
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#include "llsdutil.h"
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// </FS:KC>
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namespace
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{
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const std::string QUEUE_EVENTPUMP_NAME("ScriptActionQueue");
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// ObjectIventoryFetcher is an adapter between the LLVOInventoryListener::inventoryChanged
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// callback mechanism and the LLEventPump coroutine architecture allowing the
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// coroutine to wait for the inventory event.
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class ObjectInventoryFetcher: public LLVOInventoryListener
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{
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public:
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typedef boost::shared_ptr<ObjectInventoryFetcher> ptr_t;
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ObjectInventoryFetcher(LLEventPump &pump, LLViewerObject* object, void* user_data) :
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mPump(pump),
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LLVOInventoryListener()
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{
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registerVOInventoryListener(object, this);
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}
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virtual void inventoryChanged(LLViewerObject* object,
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LLInventoryObject::object_list_t* inventory,
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S32 serial_num,
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void* user_data);
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void fetchInventory()
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{
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requestVOInventory();
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}
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const LLInventoryObject::object_list_t & getInventoryList() const { return mInventoryList; }
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private:
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LLInventoryObject::object_list_t mInventoryList;
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LLEventPump & mPump;
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};
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class HandleScriptUserData
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{
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public:
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// <FS:Ansariel> [LSL PreProc]
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//HandleScriptUserData(const std::string &pumpname) :
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// mPumpname(pumpname)
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//{ }
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HandleScriptUserData(const std::string &pumpname, LLScriptQueueData* data) :
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mPumpname(pumpname),
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mData(data)
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{ }
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HandleScriptUserData()
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{ }
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// </FS:Ansariel>
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const std::string &getPumpName() const { return mPumpname; }
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// <FS:Ansariel> [LSL PreProc]
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LLScriptQueueData* getData() const { return mData; }
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private:
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std::string mPumpname;
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// <FS:Ansariel> [LSL PreProc]
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LLScriptQueueData* mData;
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};
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}
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// *NOTE$: A minor specialization of LLScriptAssetUpload, it does not require a buffer
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// (and does not save a buffer to the cache) and it finds the compile queue window and
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// displays a compiling message.
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class LLQueuedScriptAssetUpload : public LLScriptAssetUpload
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{
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public:
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LLQueuedScriptAssetUpload(LLUUID taskId, LLUUID itemId, LLUUID assetId, TargetType_t targetType,
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bool isRunning, std::string scriptName, LLUUID queueId, LLUUID exerienceId, taskUploadFinish_f finish) :
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LLScriptAssetUpload(taskId, itemId, targetType, isRunning,
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exerienceId, std::string(), finish),
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mScriptName(scriptName),
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mQueueId(queueId)
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{
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setAssetId(assetId);
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}
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virtual LLSD prepareUpload()
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{
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/* *NOTE$: The parent class (LLScriptAssetUpload will attempt to save
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* the script buffer into to the cache. Since the resource is already in
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* the cache we don't want to do that. Just put a compiling message in
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* the window and move on
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*/
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LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(mQueueId));
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if (queue)
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{
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// <FS:Ansariel> Translation fixes
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//std::string message = std::string("Compiling \"") + getScriptName() + std::string("\"...");
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LLStringUtil::format_map_t args;
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args["OBJECT_NAME"] = getScriptName();
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std::string message = queue->getString("Compiling", args);
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// </FS:Ansariel>
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queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM);
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}
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return LLSDMap("success", LLSD::Boolean(true));
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}
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std::string getScriptName() const { return mScriptName; }
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private:
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void setScriptName(const std::string &scriptName) { mScriptName = scriptName; }
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LLUUID mQueueId;
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std::string mScriptName;
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};
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///----------------------------------------------------------------------------
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/// Local function declarations, constants, enums, and typedefs
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///----------------------------------------------------------------------------
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// <FS:KC> [LSL PreProc] moved to header
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#if 0
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struct LLScriptQueueData
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{
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LLUUID mQueueID;
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LLUUID mTaskId;
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LLPointer<LLInventoryItem> mItem;
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LLHost mHost;
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LLUUID mExperienceId;
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std::string mExperiencename;
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LLScriptQueueData(const LLUUID& q_id, const LLUUID& task_id, LLInventoryItem* item) :
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mQueueID(q_id), mTaskId(task_id), mItem(new LLInventoryItem(item)) {}
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};
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#endif
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// </FS:KC>
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///----------------------------------------------------------------------------
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/// Class LLFloaterScriptQueue
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///----------------------------------------------------------------------------
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// Default constructor
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LLFloaterScriptQueue::LLFloaterScriptQueue(const LLSD& key) :
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LLFloater(key),
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mDone(false),
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mMono(false)
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{
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}
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// Destroys the object
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LLFloaterScriptQueue::~LLFloaterScriptQueue()
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{
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}
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BOOL LLFloaterScriptQueue::postBuild()
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{
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childSetAction("close",onCloseBtn,this);
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getChildView("close")->setEnabled(FALSE);
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setVisible(true);
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return TRUE;
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}
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// static
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void LLFloaterScriptQueue::onCloseBtn(void* user_data)
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{
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LLFloaterScriptQueue* self = (LLFloaterScriptQueue*)user_data;
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self->closeFloater();
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}
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void LLFloaterScriptQueue::addObject(const LLUUID& id, std::string name)
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{
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ObjectData obj = { id, name };
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mObjectList.push_back(obj);
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}
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BOOL LLFloaterScriptQueue::start()
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{
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LLNotificationsUtil::add("ConfirmScriptModify", LLSD(), LLSD(), boost::bind(&LLFloaterScriptQueue::onScriptModifyConfirmation, this, _1, _2));
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return true;
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/*
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//LL_INFOS() << "LLFloaterCompileQueue::start()" << LL_ENDL;
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std::string buffer;
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LLStringUtil::format_map_t args;
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args["[START]"] = mStartString;
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args["[COUNT]"] = llformat ("%d", mObjectList.size());
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buffer = getString ("Starting", args);
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getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer);
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return startQueue();*/
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}
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bool LLFloaterScriptQueue::onScriptModifyConfirmation(const LLSD& notification, const LLSD& response)
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{
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S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
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if (option != 0)// canceled
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{
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return true;
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}
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std::string buffer;
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LLStringUtil::format_map_t args;
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args["[START]"] = mStartString;
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args["[COUNT]"] = llformat ("%d", mObjectList.size());
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buffer = getString ("Starting", args);
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// <FS:Ansariel> Improve log output
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//getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
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addStringMessage(buffer);
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// </FS:Ansariel>
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return startQueue();
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}
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void LLFloaterScriptQueue::addProcessingMessage(const std::string &message, const LLSD &args)
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{
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std::string buffer(LLTrans::getString(message, args));
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// <FS:Ansariel> Improve log output
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//getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
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addStringMessage(buffer);
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// </FS:Ansariel>
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}
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void LLFloaterScriptQueue::addStringMessage(const std::string &message)
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{
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// <FS:Ansariel> Improve log output
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//getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM);
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LLScrollListCtrl* ctrl = getChild<LLScrollListCtrl>("queue output");
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BOOL is_at_end = ctrl->getScrollbar()->isAtEnd();
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ctrl->addSimpleElement(message, ADD_BOTTOM);
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if (is_at_end)
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{
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ctrl->setScrollPos(ctrl->getScrollPos() + 1);
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}
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// </FS:Ansariel>
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}
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BOOL LLFloaterScriptQueue::isDone() const
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{
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return (mCurrentObjectID.isNull() && (mObjectList.size() == 0));
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}
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///----------------------------------------------------------------------------
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/// Class LLFloaterCompileQueue
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///----------------------------------------------------------------------------
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LLFloaterCompileQueue::LLFloaterCompileQueue(const LLSD& key)
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: LLFloaterScriptQueue(key)
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, mLSLProc(NULL) // <FS:Ansariel> [LSL PreProc]
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{
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setTitle(LLTrans::getString("CompileQueueTitle"));
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setStartString(LLTrans::getString("CompileQueueStart"));
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// <FS:KC> [LSL PreProc]
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static LLCachedControl<bool> _NACL_LSLPreprocessor(gSavedSettings, "_NACL_LSLPreprocessor");
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if(_NACL_LSLPreprocessor)
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{
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mLSLProc = new FSLSLPreprocessor();
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}
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// </FS:KC>
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}
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LLFloaterCompileQueue::~LLFloaterCompileQueue()
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{
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// <FS:Ansariel> [LSL PreProc]
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delete mLSLProc;
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}
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void LLFloaterCompileQueue::experienceIdsReceived( const LLSD& content )
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{
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for(LLSD::array_const_iterator it = content.beginArray(); it != content.endArray(); ++it)
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{
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mExperienceIds.insert(it->asUUID());
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}
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}
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BOOL LLFloaterCompileQueue::hasExperience( const LLUUID& id ) const
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{
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return mExperienceIds.find(id) != mExperienceIds.end();
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}
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// //Attempt to record this asset ID. If it can not be inserted into the set
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// //then it has already been processed so return false.
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void LLFloaterCompileQueue::handleHTTPResponse(std::string pumpName, const LLSD &expresult)
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{
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LLEventPumps::instance().post(pumpName, expresult);
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}
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// *TODO: handleSCriptRetrieval is passed into the cache via a legacy C function pointer
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// future project would be to convert these to C++ callables (std::function<>) so that
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// we can use bind and remove the userData parameter.
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//
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void LLFloaterCompileQueue::handleScriptRetrieval(const LLUUID& assetId,
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LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus)
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{
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LLSD result(LLSD::emptyMap());
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result["asset_id"] = assetId;
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if (status)
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{
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result["error"] = status;
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if (status == LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE)
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{
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result["message"] = LLTrans::getString("CompileQueueProblemDownloading") + (":");
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result["alert"] = LLTrans::getString("CompileQueueScriptNotFound");
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}
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else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
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{
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result["message"] = LLTrans::getString("CompileQueueInsufficientPermFor") + (":");
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result["alert"] = LLTrans::getString("CompileQueueInsufficientPermDownload");
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}
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else
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{
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result["message"] = LLTrans::getString("CompileQueueUnknownFailure");
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}
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// <FS:Ansariel> [LSL PreProc]
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// LSL PreProc error case
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delete ((HandleScriptUserData *)userData)->getData();
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}
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// <FS:KC> [LSL PreProc]
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else if (gSavedSettings.getBOOL("_NACL_LSLPreprocessor"))
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{
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LLScriptQueueData* data = ((HandleScriptUserData *)userData)->getData();
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LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", data->mQueueID);
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if (queue && queue->mLSLProc)
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{
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LLFileSystem file(assetId, type);
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S32 file_length = file.getSize();
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std::vector<char> script_data(file_length + 1);
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file.read((U8*)&script_data[0], file_length);
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// put a EOS at the end
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script_data[file_length] = 0;
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queue->addProcessingMessage("CompileQueuePreprocessing", LLSD().with("SCRIPT", data->mItem->getName()));
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queue->mLSLProc->preprocess_script(assetId, data, type, LLStringExplicit(&script_data[0]));
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}
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result["preproc"] = true;
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}
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// </FS:KC> LSL Preprocessor
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LLEventPumps::instance().post(((HandleScriptUserData *)userData)->getPumpName(), result);
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}
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/*static*/
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void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID parent)
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{
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LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", parent);
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if (!queue)
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return;
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queue->experienceIdsReceived(result["experience_ids"]);
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// getDerived handle gets a handle that can be resolved to a parent class of the derived object.
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LLHandle<LLFloaterScriptQueue> hFloater(queue->getDerivedHandle<LLFloaterScriptQueue>());
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// note subtle difference here: getDerivedHandle in this case is for an LLFloaterCompileQueue
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fnQueueAction_t fn = boost::bind(LLFloaterCompileQueue::processScript,
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queue->getDerivedHandle<LLFloaterCompileQueue>(), _1, _2, _3);
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LLCoros::instance().launch("ScriptQueueCompile", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
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queue->mStartString,
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hFloater,
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queue->mObjectList,
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fn));
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}
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/// This is a utility function to be bound and called from objectScriptProcessingQueueCoro.
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/// Do not call directly. It may throw a LLCheckedHandle<>::Stale exception.
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bool LLFloaterCompileQueue::processScript(LLHandle<LLFloaterCompileQueue> hfloater,
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const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
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{
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if (LLApp::isExiting())
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{
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// Reply from coroutine came on shutdown
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// We are quiting, don't start any more coroutines!
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return true;
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}
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LLSD result;
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LLCheckedHandle<LLFloaterCompileQueue> floater(hfloater);
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// Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle.
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// which is caught in objectScriptProcessingQueueCoro
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bool monocompile = floater->mMono;
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F32 fetch_timeout = gSavedSettings.getF32("QueueInventoryFetchTimeout");
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|
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// Initial test to see if we can (or should) attempt to compile the script.
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LLInventoryItem *item = dynamic_cast<LLInventoryItem *>(inventory);
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if (!item)
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{
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LL_WARNS("SCRIPTQ") << "item retrieved is not an LLInventoryItem." << LL_ENDL;
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return true;
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}
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if (!item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID()) ||
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!item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
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{
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// <FS:Ansariel> Translation fixes
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//std::string buffer = "Skipping: " + item->getName() + "(Permissions)";
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LLStringUtil::format_map_t args;
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args["OBJECT_NAME"] = item->getName();
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std::string buffer = floater->getString( "SkippingPermissions", args );
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// </FS:Ansariel>
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floater->addStringMessage(buffer);
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return true;
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}
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// Attempt to retrieve the experience
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LLUUID experienceId;
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{
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// <FS:Ansariel> FIRE-17688: Recompile scripts not working on OpenSim
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//LLExperienceCache::instance().fetchAssociatedExperience(inventory->getParentUUID(), inventory->getUUID(),
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// boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _1));
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//result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout,
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// LLSDMap("timeout", LLSD::Boolean(true)));
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if (object->getRegion() && object->getRegion()->isCapabilityAvailable("GetMetadata"))
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{
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LLExperienceCache::instance().fetchAssociatedExperience(inventory->getParentUUID(), inventory->getUUID(),
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boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _1));
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result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout,
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LLSDMap("timeout", LLSD::Boolean(true)));
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}
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else
|
|
{
|
|
result = LLSD();
|
|
}
|
|
// </FS:Ansariel>
|
|
|
|
floater.check();
|
|
|
|
if (result.has("timeout"))
|
|
{ // A timeout filed in the result will always be true if present.
|
|
LLStringUtil::format_map_t args;
|
|
args["[OBJECT_NAME]"] = inventory->getName();
|
|
std::string buffer = floater->getString("Timeout", args);
|
|
floater->addStringMessage(buffer);
|
|
return true;
|
|
}
|
|
|
|
if (result.has(LLExperienceCache::EXPERIENCE_ID))
|
|
{
|
|
experienceId = result[LLExperienceCache::EXPERIENCE_ID].asUUID();
|
|
if (!floater->hasExperience(experienceId))
|
|
{
|
|
floater->addProcessingMessage("CompileNoExperiencePerm",
|
|
LLSDMap("SCRIPT", inventory->getName())
|
|
("EXPERIENCE", result[LLExperienceCache::NAME].asString()));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (!gAssetStorage)
|
|
{
|
|
// viewer likely is shutting down
|
|
return true;
|
|
}
|
|
|
|
{
|
|
// <FS:Ansariel> [LSL PreProc]
|
|
//HandleScriptUserData userData(pump.getName());
|
|
HandleScriptUserData userData;
|
|
if (gSavedSettings.getBOOL("_NACL_LSLPreprocessor"))
|
|
{
|
|
// Need to dump some stuff into an LLScriptQueueData struct for the LSL PreProc.
|
|
LLScriptQueueData* datap = new LLScriptQueueData(hfloater.get()->getKey().asUUID(), object->getID(), experienceId, item);
|
|
userData = HandleScriptUserData(pump.getName(), datap);
|
|
}
|
|
else
|
|
{
|
|
userData = HandleScriptUserData(pump.getName(), NULL);
|
|
}
|
|
// </FS:Ansariel>
|
|
|
|
// request the asset
|
|
gAssetStorage->getInvItemAsset(LLHost(),
|
|
gAgent.getID(),
|
|
gAgent.getSessionID(),
|
|
item->getPermissions().getOwner(),
|
|
object->getID(),
|
|
item->getUUID(),
|
|
item->getAssetUUID(),
|
|
item->getType(),
|
|
&LLFloaterCompileQueue::handleScriptRetrieval,
|
|
&userData);
|
|
|
|
result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout,
|
|
LLSDMap("timeout", LLSD::Boolean(true)));
|
|
}
|
|
|
|
if (result.has("timeout"))
|
|
{ // A timeout filed in the result will always be true if present.
|
|
LLStringUtil::format_map_t args;
|
|
args["[OBJECT_NAME]"] = inventory->getName();
|
|
std::string buffer = floater->getString("Timeout", args);
|
|
floater->addStringMessage(buffer);
|
|
return true;
|
|
}
|
|
|
|
if (result.has("error"))
|
|
{
|
|
LL_WARNS("SCRIPTQ") << "Inventory fetch returned with error. Code: " << result["error"].asString() << LL_ENDL;
|
|
std::string buffer = result["message"].asString() + " " + inventory->getName();
|
|
floater->addStringMessage(buffer);
|
|
|
|
if (result.has("alert"))
|
|
{
|
|
LLSD args;
|
|
args["MESSAGE"] = result["alert"].asString();
|
|
LLNotificationsUtil::add("SystemMessage", args);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// <FS:Ansariel> [LSL PreProc]
|
|
if (result.has("preproc"))
|
|
{
|
|
// LSL Preprocessor handles it from here on
|
|
return true;
|
|
}
|
|
// </FS:Ansariel>
|
|
|
|
LLUUID assetId = result["asset_id"];
|
|
|
|
std::string url = object->getRegion()->getCapability("UpdateScriptTask");
|
|
|
|
{
|
|
LLResourceUploadInfo::ptr_t uploadInfo(new LLQueuedScriptAssetUpload(object->getID(),
|
|
inventory->getUUID(),
|
|
assetId,
|
|
monocompile ? LLScriptAssetUpload::MONO : LLScriptAssetUpload::LSL2,
|
|
true,
|
|
inventory->getName(),
|
|
LLUUID(),
|
|
experienceId,
|
|
boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _4)));
|
|
|
|
LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
|
|
}
|
|
|
|
result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout, LLSDMap("timeout", LLSD::Boolean(true)));
|
|
|
|
floater.check();
|
|
|
|
if (result.has("timeout"))
|
|
{ // A timeout filed in the result will always be true if present.
|
|
LLStringUtil::format_map_t args;
|
|
args["[OBJECT_NAME]"] = inventory->getName();
|
|
std::string buffer = floater->getString("Timeout", args);
|
|
floater->addStringMessage(buffer);
|
|
return true;
|
|
}
|
|
|
|
// Bytecode save completed
|
|
if (result["compiled"])
|
|
{
|
|
std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" succeeded");
|
|
|
|
//floater->addStringMessage(buffer);
|
|
LL_INFOS() << buffer << LL_ENDL;
|
|
// <FS:Ansariel> Translation fixes
|
|
LLStringUtil::format_map_t args;
|
|
args["OBJECT_NAME"] = inventory->getName();
|
|
floater->addStringMessage(floater->getString("CompileSuccess", args));
|
|
// </FS:Ansariel>
|
|
}
|
|
else
|
|
{
|
|
LLSD compile_errors = result["errors"];
|
|
// <FS:Ansariel> Translation fixes
|
|
//std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" failed:");
|
|
LLStringUtil::format_map_t args;
|
|
args["OBJECT_NAME"] = inventory->getName();
|
|
std::string buffer = floater->getString( "CompileFailure", args );
|
|
// </FS:Ansariel>
|
|
floater->addStringMessage(buffer);
|
|
for (LLSD::array_const_iterator line = compile_errors.beginArray();
|
|
line < compile_errors.endArray(); line++)
|
|
{
|
|
std::string str = line->asString();
|
|
str.erase(std::remove(str.begin(), str.end(), '\n'), str.end());
|
|
|
|
floater->addStringMessage(str);
|
|
}
|
|
LL_INFOS() << result["errors"] << LL_ENDL;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLFloaterCompileQueue::startQueue()
|
|
{
|
|
LLViewerRegion* region = gAgent.getRegion();
|
|
if (region)
|
|
{
|
|
std::string lookup_url = region->getCapability("GetCreatorExperiences");
|
|
if (!lookup_url.empty())
|
|
{
|
|
LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t success =
|
|
boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, _1, getKey().asUUID());
|
|
|
|
LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t failure =
|
|
boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, LLSD(), getKey().asUUID());
|
|
|
|
LLCoreHttpUtil::HttpCoroutineAdapter::callbackHttpGet(lookup_url,
|
|
success, failure);
|
|
return true;
|
|
}
|
|
// <FS:Ansariel> FIRE-20765: Recompile scripts not working on OpenSim
|
|
else
|
|
{
|
|
processExperienceIdResults(LLSD(), getKey().asUUID());
|
|
}
|
|
// </FS:Ansariel>
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
///----------------------------------------------------------------------------
|
|
/// Class LLFloaterResetQueue
|
|
///----------------------------------------------------------------------------
|
|
|
|
LLFloaterResetQueue::LLFloaterResetQueue(const LLSD& key)
|
|
: LLFloaterScriptQueue(key)
|
|
{
|
|
setTitle(LLTrans::getString("ResetQueueTitle"));
|
|
setStartString(LLTrans::getString("ResetQueueStart"));
|
|
}
|
|
|
|
LLFloaterResetQueue::~LLFloaterResetQueue()
|
|
{
|
|
}
|
|
|
|
/// This is a utility function to be bound and called from objectScriptProcessingQueueCoro.
|
|
/// Do not call directly. It may throw a LLCheckedHandle<>::Stale exception.
|
|
bool LLFloaterResetQueue::resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
|
|
const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
|
|
{
|
|
LLCheckedHandle<LLFloaterScriptQueue> floater(hfloater);
|
|
// Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle.
|
|
// which is caught in objectScriptProcessingQueueCoro
|
|
|
|
std::string buffer;
|
|
buffer = floater->getString("Resetting") + (": ") + inventory->getName();
|
|
floater->addStringMessage(buffer);
|
|
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
msg->newMessageFast(_PREHASH_ScriptReset);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_Script);
|
|
msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
|
|
msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
|
|
msg->sendReliable(object->getRegion()->getHost());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLFloaterResetQueue::startQueue()
|
|
{
|
|
// Bind the resetObjectScripts method into a QueueAction function and pass it
|
|
// into the object queue processing coroutine.
|
|
fnQueueAction_t fn = boost::bind(LLFloaterResetQueue::resetObjectScripts,
|
|
getDerivedHandle<LLFloaterScriptQueue>(), _1, _2, _3);
|
|
|
|
LLCoros::instance().launch("ScriptResetQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
|
|
mStartString,
|
|
getDerivedHandle<LLFloaterScriptQueue>(),
|
|
mObjectList,
|
|
fn));
|
|
|
|
return true;
|
|
}
|
|
|
|
///----------------------------------------------------------------------------
|
|
/// Class LLFloaterRunQueue
|
|
///----------------------------------------------------------------------------
|
|
|
|
LLFloaterRunQueue::LLFloaterRunQueue(const LLSD& key)
|
|
: LLFloaterScriptQueue(key)
|
|
{
|
|
setTitle(LLTrans::getString("RunQueueTitle"));
|
|
setStartString(LLTrans::getString("RunQueueStart"));
|
|
}
|
|
|
|
LLFloaterRunQueue::~LLFloaterRunQueue()
|
|
{
|
|
}
|
|
|
|
/// This is a utility function to be bound and called from objectScriptProcessingQueueCoro.
|
|
/// Do not call directly. It may throw a LLCheckedHandle<>::Stale exception.
|
|
bool LLFloaterRunQueue::runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
|
|
const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
|
|
{
|
|
LLCheckedHandle<LLFloaterScriptQueue> floater(hfloater);
|
|
// Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle.
|
|
// which is caught in objectScriptProcessingQueueCoro
|
|
|
|
std::string buffer;
|
|
buffer = floater->getString("Running") + (": ") + inventory->getName();
|
|
floater->addStringMessage(buffer);
|
|
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
msg->newMessageFast(_PREHASH_SetScriptRunning);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_Script);
|
|
msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
|
|
msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
|
|
msg->addBOOLFast(_PREHASH_Running, TRUE);
|
|
msg->sendReliable(object->getRegion()->getHost());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLFloaterRunQueue::startQueue()
|
|
{
|
|
LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>());
|
|
fnQueueAction_t fn = boost::bind(LLFloaterRunQueue::runObjectScripts, hFloater, _1, _2, _3);
|
|
|
|
LLCoros::instance().launch("ScriptRunQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
|
|
mStartString,
|
|
hFloater,
|
|
mObjectList,
|
|
fn));
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
///----------------------------------------------------------------------------
|
|
/// Class LLFloaterNotRunQueue
|
|
///----------------------------------------------------------------------------
|
|
|
|
LLFloaterNotRunQueue::LLFloaterNotRunQueue(const LLSD& key)
|
|
: LLFloaterScriptQueue(key)
|
|
{
|
|
setTitle(LLTrans::getString("NotRunQueueTitle"));
|
|
setStartString(LLTrans::getString("NotRunQueueStart"));
|
|
}
|
|
|
|
LLFloaterNotRunQueue::~LLFloaterNotRunQueue()
|
|
{
|
|
}
|
|
|
|
/// This is a utility function to be bound and called from objectScriptProcessingQueueCoro.
|
|
/// Do not call directly. It may throw a LLCheckedHandle<>::Stale exception.
|
|
bool LLFloaterNotRunQueue::stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
|
|
const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
|
|
{
|
|
LLCheckedHandle<LLFloaterScriptQueue> floater(hfloater);
|
|
// Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle.
|
|
// which is caught in objectScriptProcessingQueueCoro
|
|
|
|
std::string buffer;
|
|
buffer = floater->getString("NotRunning") + (": ") + inventory->getName();
|
|
floater->addStringMessage(buffer);
|
|
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
msg->newMessageFast(_PREHASH_SetScriptRunning);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_Script);
|
|
msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
|
|
msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
|
|
msg->addBOOLFast(_PREHASH_Running, FALSE);
|
|
msg->sendReliable(object->getRegion()->getHost());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLFloaterNotRunQueue::startQueue()
|
|
{
|
|
LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>());
|
|
|
|
fnQueueAction_t fn = boost::bind(&LLFloaterNotRunQueue::stopObjectScripts, hFloater, _1, _2, _3);
|
|
LLCoros::instance().launch("ScriptQueueNotRun", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
|
|
mStartString,
|
|
hFloater,
|
|
mObjectList,
|
|
fn));
|
|
|
|
return true;
|
|
}
|
|
|
|
// <FS> Delete scripts
|
|
///----------------------------------------------------------------------------
|
|
/// Class LLFloaterDeleteQueue
|
|
///----------------------------------------------------------------------------
|
|
|
|
LLFloaterDeleteQueue::LLFloaterDeleteQueue(const LLSD& key)
|
|
: LLFloaterScriptQueue(key)
|
|
{
|
|
setTitle(LLTrans::getString("DeleteQueueTitle"));
|
|
setStartString(LLTrans::getString("DeleteQueueStart"));
|
|
}
|
|
|
|
LLFloaterDeleteQueue::~LLFloaterDeleteQueue()
|
|
{
|
|
}
|
|
|
|
/// This is a utility function to be bound and called from objectScriptProcessingQueueCoro.
|
|
/// Do not call directly. It may throw a LLCheckedHandle<>::Stale exception.
|
|
bool LLFloaterDeleteQueue::deleteObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
|
|
const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
|
|
{
|
|
LLCheckedHandle<LLFloaterScriptQueue> floater(hfloater);
|
|
// Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle.
|
|
// which is caught in objectScriptProcessingQueueCoro
|
|
|
|
std::string buffer;
|
|
buffer = floater->getString("Deleting") + (": ") + inventory->getName();
|
|
floater->addStringMessage(buffer);
|
|
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
msg->newMessageFast(_PREHASH_RemoveTaskInventory);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_InventoryData);
|
|
msg->addU32Fast(_PREHASH_LocalID, object->getLocalID());
|
|
msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
|
|
msg->sendReliable(object->getRegion()->getHost());
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool LLFloaterDeleteQueue::startQueue()
|
|
{
|
|
LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>());
|
|
|
|
fnQueueAction_t fn = boost::bind(&LLFloaterDeleteQueue::deleteObjectScripts, hFloater, _1, _2, _3);
|
|
LLCoros::instance().launch("ScriptDeleteQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
|
|
mStartString,
|
|
hFloater,
|
|
mObjectList,
|
|
fn));
|
|
|
|
return true;
|
|
}
|
|
// </FS> Delete scripts
|
|
|
|
///----------------------------------------------------------------------------
|
|
/// Local function definitions
|
|
///----------------------------------------------------------------------------
|
|
void ObjectInventoryFetcher::inventoryChanged(LLViewerObject* object,
|
|
LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data)
|
|
{
|
|
mInventoryList.clear();
|
|
mInventoryList.assign(inventory->begin(), inventory->end());
|
|
|
|
mPump.post(LLSDMap("changed", LLSD::Boolean(true)));
|
|
|
|
}
|
|
|
|
void LLFloaterScriptQueue::objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater,
|
|
object_data_list_t objectList, fnQueueAction_t func)
|
|
{
|
|
LLCoros::set_consuming(true);
|
|
LLCheckedHandle<LLFloaterScriptQueue> floater(hfloater);
|
|
// Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle.
|
|
// This is expected if the dialog closes.
|
|
LLEventMailDrop maildrop(QUEUE_EVENTPUMP_NAME, true);
|
|
F32 fetch_timeout = gSavedSettings.getF32("QueueInventoryFetchTimeout");
|
|
|
|
|
|
try
|
|
{
|
|
for (object_data_list_t::iterator itObj(objectList.begin()); (itObj != objectList.end()); ++itObj)
|
|
{
|
|
bool firstForObject = true;
|
|
LLUUID object_id = (*itObj).mObjectId;
|
|
LL_INFOS("SCRIPTQ") << "Next object in queue with ID=" << object_id.asString() << LL_ENDL;
|
|
|
|
LLPointer<LLViewerObject> obj = gObjectList.findObject(object_id);
|
|
LLInventoryObject::object_list_t inventory;
|
|
if (obj)
|
|
{
|
|
ObjectInventoryFetcher::ptr_t fetcher(new ObjectInventoryFetcher(maildrop, obj, NULL));
|
|
|
|
fetcher->fetchInventory();
|
|
|
|
LLStringUtil::format_map_t args;
|
|
args["[OBJECT_NAME]"] = (*itObj).mObjectName;
|
|
floater->addStringMessage(floater->getString("LoadingObjInv", args));
|
|
|
|
LLSD result = llcoro::suspendUntilEventOnWithTimeout(maildrop, fetch_timeout,
|
|
LLSDMap("timeout", LLSD::Boolean(true)));
|
|
|
|
if (result.has("timeout"))
|
|
{ // A timeout filed in the result will always be true if present.
|
|
LL_WARNS("SCRIPTQ") << "Unable to retrieve inventory for object " << object_id.asString() <<
|
|
". Skipping to next object." << LL_ENDL;
|
|
|
|
LLStringUtil::format_map_t args;
|
|
args["[OBJECT_NAME]"] = (*itObj).mObjectName;
|
|
floater->addStringMessage(floater->getString("Timeout", args));
|
|
|
|
continue;
|
|
}
|
|
|
|
inventory.assign(fetcher->getInventoryList().begin(), fetcher->getInventoryList().end());
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS("SCRIPTQ") << "Unable to retrieve object with ID of " << object_id <<
|
|
". Skipping to next." << LL_ENDL;
|
|
continue;
|
|
}
|
|
|
|
// TODO: Get the name of the object we are looking at here so that we can display it below.
|
|
//std::string objName = (dynamic_cast<LLInventoryObject *>(obj.get()))->getName();
|
|
LL_DEBUGS("SCRIPTQ") << "Object has " << inventory.size() << " items." << LL_ENDL;
|
|
|
|
for (LLInventoryObject::object_list_t::iterator itInv = inventory.begin();
|
|
itInv != inventory.end(); ++itInv)
|
|
{
|
|
floater.check();
|
|
|
|
// note, we have a smart pointer to the obj above... but if we didn't we'd check that
|
|
// it still exists here.
|
|
|
|
if (((*itInv)->getType() == LLAssetType::AT_LSL_TEXT))
|
|
{
|
|
LL_DEBUGS("SCRIPTQ") << "Inventory item " << (*itInv)->getUUID().asString() << "\"" << (*itInv)->getName() << "\"" << LL_ENDL;
|
|
if (firstForObject)
|
|
{
|
|
//floater->addStringMessage(objName + ":");
|
|
firstForObject = false;
|
|
}
|
|
|
|
if (!func(obj, (*itInv), maildrop))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// no other explicit suspension point in this loop. func(...) MIGHT suspend
|
|
// but offers no guarantee of doing so.
|
|
llcoro::suspend();
|
|
}
|
|
floater.check();
|
|
}
|
|
|
|
// <FS:Ansariel> Translation fixes
|
|
//floater->addStringMessage("Done");
|
|
floater->addStringMessage(floater->getString("Done"));
|
|
// </FS:Ansariel>
|
|
floater->getChildView("close")->setEnabled(TRUE);
|
|
}
|
|
catch (LLCheckedHandleBase::Stale &)
|
|
{
|
|
// This is expected. It means that floater has been closed before
|
|
// processing was completed.
|
|
LL_DEBUGS("SCRIPTQ") << "LLExeceptionStaleHandle caught! Floater has most likely been closed." << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
// <FS:KC> [LSL PreProc]
|
|
class LLScriptAssetUploadWithId: public LLScriptAssetUpload
|
|
{
|
|
public:
|
|
LLScriptAssetUploadWithId( LLUUID taskId, LLUUID itemId, TargetType_t targetType,
|
|
bool isRunning, std::string scriptName, LLUUID queueId, LLUUID exerienceId, std::string buffer, taskUploadFinish_f finish )
|
|
: LLScriptAssetUpload( taskId, itemId, targetType, isRunning, exerienceId, buffer, finish),
|
|
mScriptName(scriptName),
|
|
mQueueId(queueId)
|
|
{
|
|
}
|
|
|
|
virtual LLSD prepareUpload()
|
|
{
|
|
LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(mQueueId));
|
|
if (queue)
|
|
{
|
|
LLStringUtil::format_map_t args;
|
|
args["OBJECT_NAME"] = getScriptName();
|
|
std::string message = queue->getString("Compiling", args);
|
|
|
|
queue->addStringMessage(message);
|
|
}
|
|
|
|
return LLBufferedAssetUploadInfo::prepareUpload();
|
|
}
|
|
|
|
std::string getScriptName() const { return mScriptName; }
|
|
|
|
private:
|
|
void setScriptName(const std::string &scriptName) { mScriptName = scriptName; }
|
|
|
|
LLUUID mQueueId;
|
|
std::string mScriptName;
|
|
};
|
|
|
|
/*static*/
|
|
void LLFloaterCompileQueue::finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId)
|
|
{
|
|
LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(queueId));
|
|
if (queue)
|
|
{
|
|
// Bytecode save completed
|
|
if (response["compiled"])
|
|
{
|
|
std::string message = std::string("Compilation of \"") + scriptName + std::string("\" succeeded");
|
|
LL_INFOS() << message << LL_ENDL;
|
|
LLStringUtil::format_map_t args;
|
|
args["OBJECT_NAME"] = scriptName;
|
|
queue->addStringMessage(queue->getString("CompileSuccess", args));
|
|
}
|
|
else
|
|
{
|
|
LLSD compile_errors = response["errors"];
|
|
for (LLSD::array_const_iterator line = compile_errors.beginArray();
|
|
line < compile_errors.endArray(); line++)
|
|
{
|
|
std::string str = line->asString();
|
|
str.erase(std::remove(str.begin(), str.end(), '\n'), str.end());
|
|
queue->addStringMessage(str);
|
|
}
|
|
LL_INFOS() << response["errors"] << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is the callback after the script has been processed by preproc
|
|
// static
|
|
void LLFloaterCompileQueue::scriptPreprocComplete(const LLUUID& asset_id, LLScriptQueueData* data, LLAssetType::EType type, const std::string& script_text)
|
|
{
|
|
LL_INFOS() << "LLFloaterCompileQueue::scriptPreprocComplete()" << LL_ENDL;
|
|
if (!data)
|
|
{
|
|
return;
|
|
}
|
|
LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", data->mQueueID);
|
|
|
|
if (queue)
|
|
{
|
|
std::string filename;
|
|
std::string uuid_str;
|
|
asset_id.toString(uuid_str);
|
|
filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str) + llformat(".%s",LLAssetType::lookup(type));
|
|
|
|
const bool is_running = true;
|
|
LLViewerObject* object = gObjectList.findObject(data->mTaskId);
|
|
if (object)
|
|
{
|
|
std::string scriptName = data->mItem->getName();
|
|
std::string url = object->getRegion()->getCapability("UpdateScriptTask");
|
|
if (!url.empty())
|
|
{
|
|
queue->addProcessingMessage("CompileQueuePreprocessingComplete", LLSD().with("SCRIPT", scriptName));
|
|
|
|
LLBufferedAssetUploadInfo::taskUploadFinish_f proc = boost::bind(&LLFloaterCompileQueue::finishLSLUpload, _1, _2, _3, _4,
|
|
scriptName, data->mQueueID);
|
|
|
|
LLResourceUploadInfo::ptr_t uploadInfo( new LLScriptAssetUploadWithId(
|
|
data->mTaskId,
|
|
data->mItem->getUUID(),
|
|
(queue->mMono) ? LLScriptAssetUpload::MONO : LLScriptAssetUpload::LSL2,
|
|
is_running,
|
|
scriptName,
|
|
data->mQueueID,
|
|
data->mExperienceId,
|
|
script_text,
|
|
proc));
|
|
|
|
LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
|
|
}
|
|
else
|
|
{
|
|
queue->addStringMessage(LLTrans::getString("CompileQueueServiceUnavailable"));
|
|
}
|
|
}
|
|
}
|
|
delete data;
|
|
}
|
|
|
|
// static
|
|
void LLFloaterCompileQueue::scriptLogMessage(LLScriptQueueData* data, std::string message)
|
|
{
|
|
if (!data)
|
|
{
|
|
return;
|
|
}
|
|
LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", data->mQueueID);
|
|
if (queue)
|
|
{
|
|
queue->addStringMessage(message);
|
|
}
|
|
}
|
|
// </FS:KC>
|