phoenix-firestorm/indra/llwindow/llkeyboardsdl2.cpp

647 lines
22 KiB
C++

#if LL_SDL2
#include "linden_common.h"
#include "llkeyboardsdl2.h"
#include "llwindowcallbacks.h"
#include "SDL2/SDL.h"
#include "SDL2/SDL_keycode.h"
LLKeyboardSDL::LLKeyboardSDL()
{
// Set up key mapping for SDL - eventually can read this from a file?
// Anything not in the key map gets dropped
// Add default A-Z
// Virtual key mappings from SDL_keysym.h ...
// SDL maps the letter keys to the ASCII you'd expect, but it's lowercase...
// <FS:ND> Looks like we need to map those despite of SDL_TEXTINPUT handling most of this, but without
// the translation lower->upper here accelerators will not work.
U16 cur_char;
for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
{
mTranslateKeyMap[cur_char] = cur_char;
}
for (cur_char = 'a'; cur_char <= 'z'; cur_char++)
{
mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A';
}
for (cur_char = '0'; cur_char <= '9'; cur_char++)
{
mTranslateKeyMap[cur_char] = cur_char;
}
// These ones are translated manually upon keydown/keyup because
// SDL doesn't handle their numlock transition.
//mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT;
//mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT;
//mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP;
//mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN;
//mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE;
//mTranslateKeyMap[SDLK_KP7] = KEY_HOME;
//mTranslateKeyMap[SDLK_KP1] = KEY_END;
//mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP;
//mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN;
//mTranslateKeyMap[SDLK_KP0] = KEY_INSERT;
mTranslateKeyMap[SDLK_SPACE] = ' '; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN;
mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT;
mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT;
mTranslateKeyMap[SDLK_UP] = KEY_UP;
mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN;
mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN;
mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE;
mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE;
mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT;
mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT;
mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL;
mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL;
mTranslateKeyMap[SDLK_LALT] = KEY_ALT;
// mTranslateKeyMap[SDLK_RALT] = KEY_ALT;
mTranslateKeyMap[SDLK_HOME] = KEY_HOME;
mTranslateKeyMap[SDLK_END] = KEY_END;
mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP;
mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN;
mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN;
mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS;
mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS;
mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT;
mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK;
mTranslateKeyMap[SDLK_TAB] = KEY_TAB;
mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD;
mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT;
mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY;
mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE;
mTranslateKeyMap[SDLK_F1] = KEY_F1;
mTranslateKeyMap[SDLK_F2] = KEY_F2;
mTranslateKeyMap[SDLK_F3] = KEY_F3;
mTranslateKeyMap[SDLK_F4] = KEY_F4;
mTranslateKeyMap[SDLK_F5] = KEY_F5;
mTranslateKeyMap[SDLK_F6] = KEY_F6;
mTranslateKeyMap[SDLK_F7] = KEY_F7;
mTranslateKeyMap[SDLK_F8] = KEY_F8;
mTranslateKeyMap[SDLK_F9] = KEY_F9;
mTranslateKeyMap[SDLK_F10] = KEY_F10;
mTranslateKeyMap[SDLK_F11] = KEY_F11;
mTranslateKeyMap[SDLK_F12] = KEY_F12;
mTranslateKeyMap[SDLK_PLUS] = '='; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_COMMA] = ','; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_MINUS] = '-'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_PERIOD] = '.'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_BACKQUOTE] = '`'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_SEMICOLON] = ';'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_LEFTBRACKET] = '['; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_BACKSLASH] = '\\'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
mTranslateKeyMap[SDLK_QUOTE] = '\''; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
// Build inverse map
for (auto iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
{
mInvTranslateKeyMap[iter->second] = iter->first;
}
// numpad map
mTranslateNumpadMap[SDLK_KP_0] = KEY_PAD_INS;
mTranslateNumpadMap[SDLK_KP_1] = KEY_PAD_END;
mTranslateNumpadMap[SDLK_KP_2] = KEY_PAD_DOWN;
mTranslateNumpadMap[SDLK_KP_3] = KEY_PAD_PGDN;
mTranslateNumpadMap[SDLK_KP_4] = KEY_PAD_LEFT;
mTranslateNumpadMap[SDLK_KP_5] = KEY_PAD_CENTER;
mTranslateNumpadMap[SDLK_KP_6] = KEY_PAD_RIGHT;
mTranslateNumpadMap[SDLK_KP_7] = KEY_PAD_HOME;
mTranslateNumpadMap[SDLK_KP_8] = KEY_PAD_UP;
mTranslateNumpadMap[SDLK_KP_9] = KEY_PAD_PGUP;
mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL;
// build inverse numpad map
for (auto iter = mTranslateNumpadMap.begin();
iter != mTranslateNumpadMap.end();
iter++)
{
mInvTranslateNumpadMap[iter->second] = iter->first;
}
}
void LLKeyboardSDL::resetMaskKeys()
{
SDL_Keymod mask = SDL_GetModState();
// MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
// It looks a bit suspicious, as it won't correct for keys that have been released.
// Is this the way it's supposed to work?
if(mask & KMOD_SHIFT)
{
mKeyLevel[KEY_SHIFT] = TRUE;
}
if(mask & KMOD_CTRL)
{
mKeyLevel[KEY_CONTROL] = TRUE;
}
if(mask & KMOD_ALT)
{
mKeyLevel[KEY_ALT] = TRUE;
}
}
MASK LLKeyboardSDL::updateModifiers(const U32 mask)
{
// translate the mask
MASK out_mask = MASK_NONE;
if(mask & KMOD_SHIFT)
{
out_mask |= MASK_SHIFT;
}
if(mask & KMOD_CTRL)
{
out_mask |= MASK_CONTROL;
}
if(mask & KMOD_ALT)
{
out_mask |= MASK_ALT;
}
return out_mask;
}
static U32 adjustNativekeyFromUnhandledMask(const U32 key, const U32 mask)
{
// SDL doesn't automatically adjust the keysym according to
// whether NUMLOCK is engaged, so we massage the keysym manually.
U32 rtn = key;
if (!(mask & KMOD_NUM))
{
switch (key)
{
case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break;
case SDLK_KP_0: rtn = SDLK_INSERT; break;
case SDLK_KP_1: rtn = SDLK_END; break;
case SDLK_KP_2: rtn = SDLK_DOWN; break;
case SDLK_KP_3: rtn = SDLK_PAGEDOWN; break;
case SDLK_KP_4: rtn = SDLK_LEFT; break;
case SDLK_KP_6: rtn = SDLK_RIGHT; break;
case SDLK_KP_7: rtn = SDLK_HOME; break;
case SDLK_KP_8: rtn = SDLK_UP; break;
case SDLK_KP_9: rtn = SDLK_PAGEUP; break;
}
}
return rtn;
}
BOOL LLKeyboardSDL::handleKeyDown(const U32 key, const U32 mask)
{
U32 adjusted_nativekey;
KEY translated_key = 0;
U32 translated_mask = MASK_NONE;
BOOL handled = FALSE;
adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
translated_mask = updateModifiers(mask);
if(translateNumpadKey(adjusted_nativekey, &translated_key))
{
handled = handleTranslatedKeyDown(translated_key, translated_mask);
}
return handled;
}
BOOL LLKeyboardSDL::handleKeyUp(const U32 key, const U32 mask)
{
U32 adjusted_nativekey;
KEY translated_key = 0;
U32 translated_mask = MASK_NONE;
BOOL handled = FALSE;
adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
translated_mask = updateModifiers(mask);
if(translateNumpadKey(adjusted_nativekey, &translated_key))
{
handled = handleTranslatedKeyUp(translated_key, translated_mask);
}
return handled;
}
MASK LLKeyboardSDL::currentMask(BOOL for_mouse_event)
{
MASK result = MASK_NONE;
SDL_Keymod mask = SDL_GetModState();
if (mask & KMOD_SHIFT)
result |= MASK_SHIFT;
if (mask & KMOD_CTRL)
result |= MASK_CONTROL;
if (mask & KMOD_ALT)
result |= MASK_ALT;
// For keyboard events, consider Meta keys equivalent to Control
if (!for_mouse_event)
{
if (mask & KMOD_GUI)
result |= MASK_CONTROL;
}
return result;
}
void LLKeyboardSDL::scanKeyboard()
{
for (S32 key = 0; key < KEY_COUNT; key++)
{
// Generate callback if any event has occurred on this key this frame.
// Can't just test mKeyLevel, because this could be a slow frame and
// key might have gone down then up. JC
if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
{
mCurScanKey = key;
mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
}
}
// Reset edges for next frame
for (S32 key = 0; key < KEY_COUNT; key++)
{
mKeyUp[key] = FALSE;
mKeyDown[key] = FALSE;
if (mKeyLevel[key])
{
mKeyLevelFrameCount[key]++;
}
}
}
BOOL LLKeyboardSDL::translateNumpadKey( const U32 os_key, KEY *translated_key)
{
return translateKey(os_key, translated_key);
}
U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key)
{
return inverseTranslateKey(translated_key);
}
enum class WindowsVK : U32
{
VK_UNKNOWN = 0,
VK_CANCEL = 0x03,
VK_BACK = 0x08,
VK_TAB = 0x09,
VK_CLEAR = 0x0C,
VK_RETURN = 0x0D,
VK_SHIFT = 0x10,
VK_CONTROL = 0x11,
VK_MENU = 0x12,
VK_PAUSE = 0x13,
VK_CAPITAL = 0x14,
VK_KANA = 0x15,
VK_HANGUL = 0x15,
VK_JUNJA = 0x17,
VK_FINAL = 0x18,
VK_HANJA = 0x19,
VK_KANJI = 0x19,
VK_ESCAPE = 0x1B,
VK_CONVERT = 0x1C,
VK_NONCONVERT = 0x1D,
VK_ACCEPT = 0x1E,
VK_MODECHANGE = 0x1F,
VK_SPACE = 0x20,
VK_PRIOR = 0x21,
VK_NEXT = 0x22,
VK_END = 0x23,
VK_HOME = 0x24,
VK_LEFT = 0x25,
VK_UP = 0x26,
VK_RIGHT = 0x27,
VK_DOWN = 0x28,
VK_SELECT = 0x29,
VK_PRINT = 0x2A,
VK_EXECUTE = 0x2B,
VK_SNAPSHOT = 0x2C,
VK_INSERT = 0x2D,
VK_DELETE = 0x2E,
VK_HELP = 0x2F,
VK_0 = 0x30,
VK_1 = 0x31,
VK_2 = 0x32,
VK_3 = 0x33,
VK_4 = 0x34,
VK_5 = 0x35,
VK_6 = 0x36,
VK_7 = 0x37,
VK_8 = 0x38,
VK_9 = 0x39,
VK_A = 0x41,
VK_B = 0x42,
VK_C = 0x43,
VK_D = 0x44,
VK_E = 0x45,
VK_F = 0x46,
VK_G = 0x47,
VK_H = 0x48,
VK_I = 0x49,
VK_J = 0x4A,
VK_K = 0x4B,
VK_L = 0x4C,
VK_M = 0x4D,
VK_N = 0x4E,
VK_O = 0x4F,
VK_P = 0x50,
VK_Q = 0x51,
VK_R = 0x52,
VK_S = 0x53,
VK_T = 0x54,
VK_U = 0x55,
VK_V = 0x56,
VK_W = 0x57,
VK_X = 0x58,
VK_Y = 0x59,
VK_Z = 0x5A,
VK_LWIN = 0x5B,
VK_RWIN = 0x5C,
VK_APPS = 0x5D,
VK_SLEEP = 0x5F,
VK_NUMPAD0 = 0x60,
VK_NUMPAD1 = 0x61,
VK_NUMPAD2 = 0x62,
VK_NUMPAD3 = 0x63,
VK_NUMPAD4 = 0x64,
VK_NUMPAD5 = 0x65,
VK_NUMPAD6 = 0x66,
VK_NUMPAD7 = 0x67,
VK_NUMPAD8 = 0x68,
VK_NUMPAD9 = 0x69,
VK_MULTIPLY = 0x6A,
VK_ADD = 0x6B,
VK_SEPARATOR = 0x6C,
VK_SUBTRACT = 0x6D,
VK_DECIMAL = 0x6E,
VK_DIVIDE = 0x6F,
VK_F1 = 0x70,
VK_F2 = 0x71,
VK_F3 = 0x72,
VK_F4 = 0x73,
VK_F5 = 0x74,
VK_F6 = 0x75,
VK_F7 = 0x76,
VK_F8 = 0x77,
VK_F9 = 0x78,
VK_F10 = 0x79,
VK_F11 = 0x7A,
VK_F12 = 0x7B,
VK_F13 = 0x7C,
VK_F14 = 0x7D,
VK_F15 = 0x7E,
VK_F16 = 0x7F,
VK_F17 = 0x80,
VK_F18 = 0x81,
VK_F19 = 0x82,
VK_F20 = 0x83,
VK_F21 = 0x84,
VK_F22 = 0x85,
VK_F23 = 0x86,
VK_F24 = 0x87,
VK_NUMLOCK = 0x90,
VK_SCROLL = 0x91,
VK_LSHIFT = 0xA0,
VK_RSHIFT = 0xA1,
VK_LCONTROL = 0xA2,
VK_RCONTROL = 0xA3,
VK_LMENU = 0xA4,
VK_RMENU = 0xA5,
VK_BROWSER_BACK = 0xA6,
VK_BROWSER_FORWARD = 0xA7,
VK_BROWSER_REFRESH = 0xA8,
VK_BROWSER_STOP = 0xA9,
VK_BROWSER_SEARCH = 0xAA,
VK_BROWSER_FAVORITES = 0xAB,
VK_BROWSER_HOME = 0xAC,
VK_VOLUME_MUTE = 0xAD,
VK_VOLUME_DOWN = 0xAE,
VK_VOLUME_UP = 0xAF,
VK_MEDIA_NEXT_TRACK = 0xB0,
VK_MEDIA_PREV_TRACK = 0xB1,
VK_MEDIA_STOP = 0xB2,
VK_MEDIA_PLAY_PAUSE = 0xB3,
VK_MEDIA_LAUNCH_MAIL = 0xB4,
VK_MEDIA_LAUNCH_MEDIA_SELECT = 0xB5,
VK_MEDIA_LAUNCH_APP1 = 0xB6,
VK_MEDIA_LAUNCH_APP2 = 0xB7,
VK_OEM_1 = 0xBA,
VK_OEM_PLUS = 0xBB,
VK_OEM_COMMA = 0xBC,
VK_OEM_MINUS = 0xBD,
VK_OEM_PERIOD = 0xBE,
VK_OEM_2 = 0xBF,
VK_OEM_3 = 0xC0,
VK_OEM_4 = 0xDB,
VK_OEM_5 = 0xDC,
VK_OEM_6 = 0xDD,
VK_OEM_7 = 0xDE,
VK_OEM_8 = 0xDF,
VK_OEM_102 = 0xE2,
VK_PROCESSKEY = 0xE5,
VK_PACKET = 0xE7,
VK_ATTN = 0xF6,
VK_CRSEL = 0xF7,
VK_EXSEL = 0xF8,
VK_EREOF = 0xF9,
VK_PLAY = 0xFA,
VK_ZOOM = 0xFB,
VK_NONAME = 0xFC,
VK_PA1 = 0xFD,
VK_OEM_CLEAR = 0xFE,
};
std::map< U32, U32 > mSDL2_to_Win;
std::set< U32 > mIgnoreSDL2Keys;
U32 LLKeyboardSDL::mapSDL2toWin( U32 aSymbol )
{
// <FS:ND> Map SDLK_ virtual keys to Windows VK_ virtual keys.
// Text is handled via unicode input (SDL_TEXTINPUT event) and does not need to be translated into VK_ values as those match already.
if( mSDL2_to_Win.empty() )
{
mSDL2_to_Win[ SDLK_BACKSPACE ] = (U32)WindowsVK::VK_BACK;
mSDL2_to_Win[ SDLK_TAB ] = (U32)WindowsVK::VK_TAB;
mSDL2_to_Win[ 12 ] = (U32)WindowsVK::VK_CLEAR;
mSDL2_to_Win[ SDLK_RETURN ] = (U32)WindowsVK::VK_RETURN;
mSDL2_to_Win[ 19 ] = (U32)WindowsVK::VK_PAUSE;
mSDL2_to_Win[ SDLK_ESCAPE ] = (U32)WindowsVK::VK_ESCAPE;
mSDL2_to_Win[ SDLK_SPACE ] = (U32)WindowsVK::VK_SPACE;
mSDL2_to_Win[ SDLK_QUOTE ] = (U32)WindowsVK::VK_OEM_7;
mSDL2_to_Win[ SDLK_COMMA ] = (U32)WindowsVK::VK_OEM_COMMA;
mSDL2_to_Win[ SDLK_MINUS ] = (U32)WindowsVK::VK_OEM_MINUS;
mSDL2_to_Win[ SDLK_PERIOD ] = (U32)WindowsVK::VK_OEM_PERIOD;
mSDL2_to_Win[ SDLK_SLASH ] = (U32)WindowsVK::VK_OEM_2;
mSDL2_to_Win[ SDLK_0 ] = (U32)WindowsVK::VK_0;
mSDL2_to_Win[ SDLK_1 ] = (U32)WindowsVK::VK_1;
mSDL2_to_Win[ SDLK_2 ] = (U32)WindowsVK::VK_2;
mSDL2_to_Win[ SDLK_3 ] = (U32)WindowsVK::VK_3;
mSDL2_to_Win[ SDLK_4 ] = (U32)WindowsVK::VK_4;
mSDL2_to_Win[ SDLK_5 ] = (U32)WindowsVK::VK_5;
mSDL2_to_Win[ SDLK_6 ] = (U32)WindowsVK::VK_6;
mSDL2_to_Win[ SDLK_7 ] = (U32)WindowsVK::VK_7;
mSDL2_to_Win[ SDLK_8 ] = (U32)WindowsVK::VK_8;
mSDL2_to_Win[ SDLK_9 ] = (U32)WindowsVK::VK_9;
mSDL2_to_Win[ SDLK_SEMICOLON ] = (U32)WindowsVK::VK_OEM_1;
mSDL2_to_Win[ SDLK_LESS ] = (U32)WindowsVK::VK_OEM_102;
mSDL2_to_Win[ SDLK_EQUALS ] = (U32)WindowsVK::VK_OEM_PLUS;
mSDL2_to_Win[ SDLK_KP_EQUALS ] = (U32)WindowsVK::VK_OEM_PLUS;
mSDL2_to_Win[ SDLK_LEFTBRACKET ] = (U32)WindowsVK::VK_OEM_4;
mSDL2_to_Win[ SDLK_BACKSLASH ] = (U32)WindowsVK::VK_OEM_5;
mSDL2_to_Win[ SDLK_RIGHTBRACKET ] = (U32)WindowsVK::VK_OEM_6;
mSDL2_to_Win[ SDLK_BACKQUOTE ] = (U32)WindowsVK::VK_OEM_8;
mSDL2_to_Win[ SDLK_a ] = (U32)WindowsVK::VK_A;
mSDL2_to_Win[ SDLK_b ] = (U32)WindowsVK::VK_B;
mSDL2_to_Win[ SDLK_c ] = (U32)WindowsVK::VK_C;
mSDL2_to_Win[ SDLK_d ] = (U32)WindowsVK::VK_D;
mSDL2_to_Win[ SDLK_e ] = (U32)WindowsVK::VK_E;
mSDL2_to_Win[ SDLK_f ] = (U32)WindowsVK::VK_F;
mSDL2_to_Win[ SDLK_g ] = (U32)WindowsVK::VK_G;
mSDL2_to_Win[ SDLK_h ] = (U32)WindowsVK::VK_H;
mSDL2_to_Win[ SDLK_i ] = (U32)WindowsVK::VK_I;
mSDL2_to_Win[ SDLK_j ] = (U32)WindowsVK::VK_J;
mSDL2_to_Win[ SDLK_k ] = (U32)WindowsVK::VK_K;
mSDL2_to_Win[ SDLK_l ] = (U32)WindowsVK::VK_L;
mSDL2_to_Win[ SDLK_m ] = (U32)WindowsVK::VK_M;
mSDL2_to_Win[ SDLK_n ] = (U32)WindowsVK::VK_N;
mSDL2_to_Win[ SDLK_o ] = (U32)WindowsVK::VK_O;
mSDL2_to_Win[ SDLK_p ] = (U32)WindowsVK::VK_P;
mSDL2_to_Win[ SDLK_q ] = (U32)WindowsVK::VK_Q;
mSDL2_to_Win[ SDLK_r ] = (U32)WindowsVK::VK_R;
mSDL2_to_Win[ SDLK_s ] = (U32)WindowsVK::VK_S;
mSDL2_to_Win[ SDLK_t ] = (U32)WindowsVK::VK_T;
mSDL2_to_Win[ SDLK_u ] = (U32)WindowsVK::VK_U;
mSDL2_to_Win[ SDLK_v ] = (U32)WindowsVK::VK_V;
mSDL2_to_Win[ SDLK_w ] = (U32)WindowsVK::VK_W;
mSDL2_to_Win[ SDLK_x ] = (U32)WindowsVK::VK_X;
mSDL2_to_Win[ SDLK_y ] = (U32)WindowsVK::VK_Y;
mSDL2_to_Win[ SDLK_z ] = (U32)WindowsVK::VK_Z;
mSDL2_to_Win[ SDLK_DELETE ] = (U32)WindowsVK::VK_DELETE;
mSDL2_to_Win[ SDLK_NUMLOCKCLEAR ] = (U32)WindowsVK::VK_NUMLOCK;
mSDL2_to_Win[ SDLK_SCROLLLOCK ] = (U32)WindowsVK::VK_SCROLL;
mSDL2_to_Win[ SDLK_HELP ] = (U32)WindowsVK::VK_HELP;
mSDL2_to_Win[ SDLK_PRINTSCREEN ] = (U32)WindowsVK::VK_SNAPSHOT;
mSDL2_to_Win[ SDLK_CANCEL ] = (U32)WindowsVK::VK_CANCEL;
mSDL2_to_Win[ SDLK_APPLICATION ] = (U32)WindowsVK::VK_APPS;
mSDL2_to_Win[ SDLK_UNKNOWN ] = (U32)WindowsVK::VK_UNKNOWN;
mSDL2_to_Win[ SDLK_BACKSPACE ] = (U32)WindowsVK::VK_BACK;
mSDL2_to_Win[ SDLK_TAB ] = (U32)WindowsVK::VK_TAB;
mSDL2_to_Win[ SDLK_CLEAR ] = (U32)WindowsVK::VK_CLEAR;
mSDL2_to_Win[ SDLK_RETURN ] = (U32)WindowsVK::VK_RETURN;
mSDL2_to_Win[ SDLK_PAUSE ] = (U32)WindowsVK::VK_PAUSE;
mSDL2_to_Win[ SDLK_ESCAPE ] = (U32)WindowsVK::VK_ESCAPE;
mSDL2_to_Win[ SDLK_DELETE ] = (U32)WindowsVK::VK_DELETE;
mSDL2_to_Win[ SDLK_KP_DIVIDE ] = (U32)WindowsVK::VK_DIVIDE;
mSDL2_to_Win[ SDLK_KP_MULTIPLY] = (U32)WindowsVK::VK_MULTIPLY;
mSDL2_to_Win[ SDLK_KP_MINUS ] = (U32)WindowsVK::VK_OEM_MINUS; // VK_SUBSTRACT?
mSDL2_to_Win[ SDLK_KP_PLUS ] = (U32)WindowsVK::VK_OEM_PLUS; // VK_ADD?
mSDL2_to_Win[ SDLK_KP_ENTER ] = (U32)WindowsVK::VK_RETURN;
// map numpad keys as best we can, mapping to VK_NUMPADx will break things
// for SDL2, so we use the actual functions
mSDL2_to_Win[ SDLK_KP_0 ] = (U32)WindowsVK::VK_INSERT; // VK_NUMPAD0
mSDL2_to_Win[ SDLK_KP_1 ] = (U32)WindowsVK::VK_END; // VK_NUMPAD1
mSDL2_to_Win[ SDLK_KP_2 ] = (U32)WindowsVK::VK_DOWN; // VK_NUMPAD2
mSDL2_to_Win[ SDLK_KP_3 ] = (U32)WindowsVK::VK_NEXT; // VK_NUMPAD3
mSDL2_to_Win[ SDLK_KP_4 ] = (U32)WindowsVK::VK_LEFT; // VK_NUMPAD4
mSDL2_to_Win[ SDLK_KP_5 ] = (U32)WindowsVK::VK_NUMPAD5; // has no function
mSDL2_to_Win[ SDLK_KP_6 ] = (U32)WindowsVK::VK_RIGHT; // VK_NUMPAD6
mSDL2_to_Win[ SDLK_KP_7 ] = (U32)WindowsVK::VK_HOME; // VK_NUMPAD7
mSDL2_to_Win[ SDLK_KP_8 ] = (U32)WindowsVK::VK_UP; // VK_NUMPAD8
mSDL2_to_Win[ SDLK_KP_9 ] = (U32)WindowsVK::VK_PRIOR; // VK_NUMPAD9
mSDL2_to_Win[ SDLK_KP_PERIOD ] = (U32)WindowsVK::VK_DELETE; // VK_OEM_PERIOD;
// ?
mSDL2_to_Win[ SDLK_UP ] = (U32)WindowsVK::VK_UP;
mSDL2_to_Win[ SDLK_DOWN ] = (U32)WindowsVK::VK_DOWN;
mSDL2_to_Win[ SDLK_RIGHT ] = (U32)WindowsVK::VK_RIGHT;
mSDL2_to_Win[ SDLK_LEFT ] = (U32)WindowsVK::VK_LEFT;
mSDL2_to_Win[ SDLK_INSERT ] = (U32)WindowsVK::VK_INSERT;
mSDL2_to_Win[ SDLK_HOME ] = (U32)WindowsVK::VK_HOME;
mSDL2_to_Win[ SDLK_END ] = (U32)WindowsVK::VK_END;
mSDL2_to_Win[ SDLK_PAGEUP ] = (U32)WindowsVK::VK_PRIOR;
mSDL2_to_Win[ SDLK_PAGEDOWN ] = (U32)WindowsVK::VK_NEXT;
mSDL2_to_Win[ SDLK_F1 ] = (U32)WindowsVK::VK_F1;
mSDL2_to_Win[ SDLK_F2 ] = (U32)WindowsVK::VK_F2;
mSDL2_to_Win[ SDLK_F3 ] = (U32)WindowsVK::VK_F3;
mSDL2_to_Win[ SDLK_F4 ] = (U32)WindowsVK::VK_F4;
mSDL2_to_Win[ SDLK_F5 ] = (U32)WindowsVK::VK_F5;
mSDL2_to_Win[ SDLK_F6 ] = (U32)WindowsVK::VK_F6;
mSDL2_to_Win[ SDLK_F7 ] = (U32)WindowsVK::VK_F7;
mSDL2_to_Win[ SDLK_F8 ] = (U32)WindowsVK::VK_F8;
mSDL2_to_Win[ SDLK_F9 ] = (U32)WindowsVK::VK_F9;
mSDL2_to_Win[ SDLK_F10 ] = (U32)WindowsVK::VK_F10;
mSDL2_to_Win[ SDLK_F11 ] = (U32)WindowsVK::VK_F11;
mSDL2_to_Win[ SDLK_F12 ] = (U32)WindowsVK::VK_F12;
mSDL2_to_Win[ SDLK_F13 ] = (U32)WindowsVK::VK_F13;
mSDL2_to_Win[ SDLK_F14 ] = (U32)WindowsVK::VK_F14;
mSDL2_to_Win[ SDLK_F15 ] = (U32)WindowsVK::VK_F15;
mSDL2_to_Win[ SDLK_CAPSLOCK ] = (U32)WindowsVK::VK_CAPITAL;
mSDL2_to_Win[ SDLK_RSHIFT ] = (U32)WindowsVK::VK_SHIFT;
mSDL2_to_Win[ SDLK_LSHIFT ] = (U32)WindowsVK::VK_SHIFT;
mSDL2_to_Win[ SDLK_RCTRL ] = (U32)WindowsVK::VK_CONTROL;
mSDL2_to_Win[ SDLK_LCTRL ] = (U32)WindowsVK::VK_CONTROL;
mSDL2_to_Win[ SDLK_RALT ] = (U32)WindowsVK::VK_MENU;
mSDL2_to_Win[ SDLK_LALT ] = (U32)WindowsVK::VK_MENU;
mSDL2_to_Win[ SDLK_MENU ] = (U32)WindowsVK::VK_MENU;
// VK_MODECHANGE ?
// mSDL2_to_Win[ SDLK_MODE ] = (U32)WindowsVK::VK_MODE;
// ?
// mSDL2_to_Win[ SDLK_SYSREQ ] = (U32)WindowsVK::VK_SYSREQ;
// mSDL2_to_Win[ SDLK_POWER ] = (U32)WindowsVK::VK_POWER;
// mSDL2_to_Win[ SDLK_UNDO ] = (U32)WindowsVK::VK_UNDO;
// mSDL2_to_Win[ SDLK_KP_EQUALS ] = (U32)WindowsVK::VK_EQUALS;
// mSDL2_to_Win[ 311 ] = (U32)WindowsVK::VK_LWIN;
// mSDL2_to_Win[ 312 ] = (U32)WindowsVK::VK_RWIN;
// mSDL2_to_Win[ SDLK_COLON ] = ?
}
auto itr = mSDL2_to_Win.find( aSymbol );
if( itr != mSDL2_to_Win.end() )
return itr->second;
return aSymbol;
}
#endif