phoenix-firestorm/indra/newview/llfloatermodelpreview.cpp

4763 lines
125 KiB
C++
Executable File

/**
* @file llfloatermodelpreview.cpp
* @brief LLFloaterModelPreview class implementation
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "dae.h"
//#include "dom.h"
#include "dom/domAsset.h"
#include "dom/domBind_material.h"
#include "dom/domCOLLADA.h"
#include "dom/domConstants.h"
#include "dom/domController.h"
#include "dom/domEffect.h"
#include "dom/domGeometry.h"
#include "dom/domInstance_geometry.h"
#include "dom/domInstance_material.h"
#include "dom/domInstance_node.h"
#include "dom/domInstance_effect.h"
#include "dom/domMaterial.h"
#include "dom/domMatrix.h"
#include "dom/domNode.h"
#include "dom/domProfile_COMMON.h"
#include "dom/domRotate.h"
#include "dom/domScale.h"
#include "dom/domTranslate.h"
#include "dom/domVisual_scene.h"
#include "llfloatermodelpreview.h"
#include "llfilepicker.h"
#include "llimagebmp.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llimagepng.h"
#include "llagent.h"
#include "llbutton.h"
#include "llcombobox.h"
#include "lldatapacker.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llrender.h"
#include "llface.h"
#include "lleconomy.h"
#include "llfocusmgr.h"
#include "llfloaterperms.h"
#include "lliconctrl.h"
#include "llmatrix4a.h"
#include "llmenubutton.h"
#include "llmeshrepository.h"
#include "llsdutil_math.h"
#include "lltextbox.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llvector4a.h"
#include "llviewercamera.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "pipeline.h"
#include "lluictrlfactory.h"
#include "llviewercontrol.h"
#include "llviewermenu.h"
#include "llviewermenufile.h"
#include "llviewerregion.h"
#include "llviewertexturelist.h"
#include "llstring.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llradiogroup.h"
#include "llsdserialize.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "lltoggleablemenu.h"
#include "llvfile.h"
#include "llvfs.h"
#include "llcallbacklist.h"
#include "glod/glod.h"
//static
S32 LLFloaterModelPreview::sUploadAmount = 10;
LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
const S32 PREVIEW_TEXTURE_HEIGHT = 300;
const F32 MAXIMUM_PIVOT_OFFSET = 64.0f;
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
std::string lod_name[NUM_LOD+1] =
{
"lowest",
"low",
"medium",
"high",
"I went off the end of the lod_name array. Me so smart."
};
std::string lod_triangles_name[NUM_LOD+1] =
{
"lowest_triangles",
"low_triangles",
"medium_triangles",
"high_triangles",
"I went off the end of the lod_triangles_name array. Me so smart."
};
std::string lod_vertices_name[NUM_LOD+1] =
{
"lowest_vertices",
"low_vertices",
"medium_vertices",
"high_vertices",
"I went off the end of the lod_vertices_name array. Me so smart."
};
std::string lod_status_name[NUM_LOD+1] =
{
"lowest_status",
"low_status",
"medium_status",
"high_status",
"I went off the end of the lod_status_name array. Me so smart."
};
std::string lod_icon_name[NUM_LOD+1] =
{
"status_icon_lowest",
"status_icon_low",
"status_icon_medium",
"status_icon_high",
"I went off the end of the lod_status_name array. Me so smart."
};
std::string lod_status_image[NUM_LOD+1] =
{
"ModelImport_Status_Good",
"ModelImport_Status_Warning",
"ModelImport_Status_Error",
"I went off the end of the lod_status_image array. Me so smart."
};
std::string lod_label_name[NUM_LOD+1] =
{
"lowest_label",
"low_label",
"medium_label",
"high_label",
"I went off the end of the lod_label_name array. Me so smart."
};
bool validate_face(const LLVolumeFace& face)
{
for (U32 i = 0; i < face.mNumIndices; ++i)
{
if (face.mIndices[i] >= face.mNumVertices)
{
llwarns << "Face has invalid index." << llendl;
return false;
}
}
return true;
}
bool validate_model(const LLModel* mdl)
{
if (mdl->getNumVolumeFaces() == 0)
{
llwarns << "Model has no faces!" << llendl;
return false;
}
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
if (mdl->getVolumeFace(i).mNumVertices == 0)
{
llwarns << "Face has no vertices." << llendl;
return false;
}
if (mdl->getVolumeFace(i).mNumIndices == 0)
{
llwarns << "Face has no indices." << llendl;
return false;
}
if (!validate_face(mdl->getVolumeFace(i)))
{
return false;
}
}
return true;
}
BOOL stop_gloderror()
{
GLuint error = glodGetError();
if (error != GLOD_NO_ERROR)
{
llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
return TRUE;
}
return FALSE;
}
LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod)
: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
{
mMP = mp;
mLOD = lod;
}
void LLMeshFilePicker::notify(const std::string& filename)
{
mMP->loadModel(mFile, mLOD);
}
//-----------------------------------------------------------------------------
// LLFloaterModelPreview()
//-----------------------------------------------------------------------------
LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
LLFloater(key)
{
sInstance = this;
mLastMouseX = 0;
mLastMouseY = 0;
mGLName = 0;
mStatusLock = new LLMutex(NULL);
mLODMode[LLModel::LOD_HIGH] = 0;
for (U32 i = 0; i < LLModel::LOD_HIGH; i++)
{
mLODMode[i] = 1;
}
}
//-----------------------------------------------------------------------------
// postBuild()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::postBuild()
{
if (!LLFloater::postBuild())
{
return FALSE;
}
childSetAction("lod_browse", onBrowseLOD, this);
childSetCommitCallback("cancel_btn", onCancel, this);
childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this);
childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this);
childSetCommitCallback("lod_generate", onAutoFillCommit, this);
childSetCommitCallback("lod_mode", onLODParamCommit, this);
childSetCommitCallback("lod_error_threshold", onLODParamCommit, this);
childSetCommitCallback("lod_triangle_limit", onLODParamCommitTriangleLimit, this);
childSetCommitCallback("build_operator", onLODParamCommit, this);
childSetCommitCallback("queue_mode", onLODParamCommit, this);
childSetCommitCallback("border_mode", onLODParamCommit, this);
childSetCommitCallback("share_tolerance", onLODParamCommit, this);
childSetTextArg("status", "[STATUS]", getString("status_idle"));
//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
childSetAction("ok_btn", onUpload, this);
childDisable("ok_btn");
childSetAction("clear_materials", onClearMaterials, this);
childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
childSetCommitCallback("import_scale", onImportScaleCommit, this);
childSetCommitCallback("pelvis_offset", onPelvisOffsetCommit, this);
childSetCommitCallback("lod_file_or_limit", refresh, this);
childSetCommitCallback("physics_load_radio", refresh, this);
//childSetCommitCallback("physics_optimize", refresh, this);
//childSetCommitCallback("physics_use_hull", refresh, this);
childDisable("upload_skin");
childDisable("upload_joints");
childDisable("ok_btn");
mViewOptionMenuButton = getChild<LLMenuButton>("options_gear_btn");
mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2));
mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2));
mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2));
mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT);
initDecompControls();
LLView* preview_panel = getChild<LLView>("preview_panel");
mPreviewRect = preview_panel->getRect();
mModelPreview = new LLModelPreview(512, 512, this);
mModelPreview->setPreviewTarget(16.f);
mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
//set callbacks for left click on line editor rows
for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
{
LLTextBox* text = getChild<LLTextBox>(lod_label_name[i]);
if (text)
{
text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
}
text = getChild<LLTextBox>(lod_triangles_name[i]);
if (text)
{
text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
}
text = getChild<LLTextBox>(lod_vertices_name[i]);
if (text)
{
text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
}
text = getChild<LLTextBox>(lod_status_name[i]);
if (text)
{
text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// LLFloaterModelPreview()
//-----------------------------------------------------------------------------
LLFloaterModelPreview::~LLFloaterModelPreview()
{
sInstance = NULL;
if ( mModelPreview && mModelPreview->getResetJointFlag() )
{
gAgentAvatarp->resetJointPositions();
}
if ( mModelPreview )
{
delete mModelPreview;
}
if (mGLName)
{
LLImageGL::deleteTextures(1, &mGLName );
}
delete mStatusLock;
mStatusLock = NULL;
}
void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata)
{
if (mModelPreview)
{
mModelPreview->mViewOption[userdata.asString()] = !mModelPreview->mViewOption[userdata.asString()];
mModelPreview->refresh();
}
}
bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata)
{
if (mModelPreview)
{
return mModelPreview->mViewOption[userdata.asString()];
}
return false;
}
bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata)
{
return !mViewOptionDisabled[userdata.asString()];
}
void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled)
{
mViewOptionDisabled[option] = !enabled;
}
void LLFloaterModelPreview::enableViewOption(const std::string& option)
{
setViewOptionEnabled(option, true);
}
void LLFloaterModelPreview::disableViewOption(const std::string& option)
{
setViewOptionEnabled(option, false);
}
void LLFloaterModelPreview::loadModel(S32 lod)
{
mModelPreview->mLoading = true;
(new LLMeshFilePicker(mModelPreview, lod))->getFile();
}
//static
void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata)
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
if (!fp->mModelPreview)
{
return;
}
fp->mModelPreview->calcResourceCost();
fp->mModelPreview->refresh();
}
//static
void LLFloaterModelPreview::onPelvisOffsetCommit( LLUICtrl*, void* userdata )
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview*)userdata;
if (!fp->mModelPreview)
{
return;
}
fp->mModelPreview->calcResourceCost();
fp->mModelPreview->refresh();
}
//static
void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
if (!fp->mModelPreview)
{
return;
}
fp->mModelPreview->refresh();
}
//static
void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
if (!fp->mModelPreview)
{
return;
}
fp->mModelPreview->calcResourceCost();
fp->mModelPreview->refresh();
fp->mModelPreview->resetPreviewTarget();
fp->mModelPreview->clearBuffers();
}
//static
void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
if (!fp->mModelPreview)
{
return;
}
S32 which_mode = 0;
LLComboBox* combo = (LLComboBox*) ctrl;
which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
fp->mModelPreview->setPreviewLOD(which_mode);
}
//static
void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
fp->mModelPreview->generateNormals();
}
//static
void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
fp->mModelPreview->refresh();
}
//static
void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
fp->mModelPreview->genLODs();
}
//static
void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
fp->mModelPreview->onLODParamCommit(false);
}
//static
void LLFloaterModelPreview::onLODParamCommitTriangleLimit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
fp->mModelPreview->onLODParamCommit(true);
}
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
void LLFloaterModelPreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
mModelPreview->update();
if (!mModelPreview->mLoading)
{
childSetTextArg("status", "[STATUS]", getString("status_idle"));
}
childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
if (!mCurRequest.empty())
{
LLMutexLock lock(mStatusLock);
childSetTextArg("status", "[STATUS]", mStatusMessage);
}
else
{
childSetVisible("Simplify", true);
childSetVisible("simplify_cancel", false);
childSetVisible("Decompose", true);
childSetVisible("decompose_cancel", false);
}
U32 resource_cost = mModelPreview->mResourceCost*10;
if (childGetValue("upload_textures").asBoolean())
{
resource_cost += mModelPreview->mTextureSet.size()*10;
}
childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
if (mModelPreview)
{
gGL.color3f(1.f, 1.f, 1.f);
gGL.getTexUnit(0)->bind(mModelPreview);
LLView* preview_panel = getChild<LLView>("preview_panel");
LLRect rect = preview_panel->getRect();
if (rect != mPreviewRect)
{
mModelPreview->refresh();
mPreviewRect = preview_panel->getRect();
}
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop-1);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
//-----------------------------------------------------------------------------
// handleMouseDown()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mPreviewRect.pointInRect(x, y))
{
bringToFront( x, y );
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleMouseUp()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
return LLFloater::handleMouseUp(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
if (mModelPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mModelPreview->rotate(yaw_radians, pitch_radians);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mModelPreview->rotate(yaw_radians, 0.f);
mModelPreview->zoom(zoom_amt);
}
mModelPreview->refresh();
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
}
if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
{
return LLFloater::handleHover(x, y, mask);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (mPreviewRect.pointInRect(x, y) && mModelPreview)
{
mModelPreview->zoom((F32)clicks * -0.2f);
mModelPreview->refresh();
}
return TRUE;
}
//static
void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
{
if (LLConvexDecomposition::getInstance() == NULL)
{
llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
return;
}
if (sInstance)
{
LLCDParam* param = (LLCDParam*) data;
std::string name(param->mName);
sInstance->mDecompParams[name] = ctrl->getValue();
if (name == "Simplify Method")
{
if (ctrl->getValue().asInteger() == 0)
{
sInstance->childSetVisible("Retain%", true);
sInstance->childSetVisible("Detail Scale", false);
}
else
{
sInstance->childSetVisible("Retain%", false);
sInstance->childSetVisible("Detail Scale", true);
}
}
}
}
//static
void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
{
LLCDStageData* stage_data = (LLCDStageData*) data;
std::string stage = stage_data->mName;
if (sInstance)
{
if (!sInstance->mCurRequest.empty())
{
llinfos << "Decomposition request still pending." << llendl;
return;
}
if (sInstance->mModelPreview)
{
for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
{
LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
DecompRequest* request = new DecompRequest(stage, mdl);
sInstance->mCurRequest.insert(request);
gMeshRepo.mDecompThread->submitRequest(request);
}
}
if (stage == "Decompose")
{
sInstance->setStatusMessage(sInstance->getString("decomposing"));
sInstance->childSetVisible("Decompose", false);
sInstance->childSetVisible("decompose_cancel", true);
}
else if (stage == "Simplify")
{
sInstance->setStatusMessage(sInstance->getString("simplifying"));
sInstance->childSetVisible("Simplify", false);
sInstance->childSetVisible("simplify_cancel", true);
}
}
}
//static
void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata)
{
sInstance->loadModel(LLModel::LOD_PHYSICS);
}
//static
void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata)
{
S32 which_mode = 3;
LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo");
if (iface)
{
which_mode = iface->getFirstSelectedIndex();
}
sInstance->mModelPreview->setPhysicsFromLOD(which_mode);
}
//static
void LLFloaterModelPreview::onCancel(LLUICtrl* ctrl, void* data)
{
if (sInstance)
{
sInstance->closeFloater(false);
}
}
//static
void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
{
if (sInstance)
{
for (std::set<LLPointer<DecompRequest> >::iterator iter = sInstance->mCurRequest.begin();
iter != sInstance->mCurRequest.end(); ++iter)
{
DecompRequest* req = *iter;
req->mContinue = 0;
}
sInstance->mCurRequest.clear();
}
}
void LLFloaterModelPreview::initDecompControls()
{
LLSD key;
childSetCommitCallback("simplify_cancel", onPhysicsStageCancel, NULL);
childSetCommitCallback("decompose_cancel", onPhysicsStageCancel, NULL);
childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL);
childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL);
static const LLCDStageData* stage = NULL;
static S32 stage_count = 0;
if (!stage && LLConvexDecomposition::getInstance() != NULL)
{
stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
}
static const LLCDParam* param = NULL;
static S32 param_count = 0;
if (!param && LLConvexDecomposition::getInstance() != NULL)
{
param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
}
for (S32 j = stage_count-1; j >= 0; --j)
{
LLButton* button = getChild<LLButton>(stage[j].mName);
if (button)
{
button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
}
gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
// protected against stub by stage_count being 0 for stub above
LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
//llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
//llinfos << "------------------------------------" << llendl;
for (S32 i = 0; i < param_count; ++i)
{
if (param[i].mStage != j)
{
continue;
}
std::string name(param[i].mName ? param[i].mName : "");
std::string description(param[i].mDescription ? param[i].mDescription : "");
std::string type = "unknown";
llinfos << name << " - " << description << llendl;
if (param[i].mType == LLCDParam::LLCD_FLOAT)
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
//llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
if (slider)
{
slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat);
slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat);
slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat);
slider->setValue(param[i].mDefault.mFloat);
slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
}
}
else if (param[i].mType == LLCDParam::LLCD_INTEGER)
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
//llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
if (slider)
{
slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
slider->setValue(param[i].mDefault.mIntOrEnumValue);
slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
}
}
else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
//llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name);
if (check_box)
{
check_box->setValue(param[i].mDefault.mBool);
check_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
}
}
else if (param[i].mType == LLCDParam::LLCD_ENUM)
{
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
//llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
{ //plug into combo box
//llinfos << "Accepted values: " << llendl;
LLComboBox* combo_box = getChild<LLComboBox>(name);
for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
{
//llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
// << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
}
combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
combo_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
}
//llinfos << "----" << llendl;
}
//llinfos << "-----------------------------" << llendl;
}
}
childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this);
}
//-----------------------------------------------------------------------------
// onMouseCaptureLost()
//-----------------------------------------------------------------------------
// static
void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
{
gViewerWindow->showCursor();
}
//-----------------------------------------------------------------------------
// LLModelLoader
//-----------------------------------------------------------------------------
LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE)
{
mJointMap["mPelvis"] = "mPelvis";
mJointMap["mTorso"] = "mTorso";
mJointMap["mChest"] = "mChest";
mJointMap["mNeck"] = "mNeck";
mJointMap["mHead"] = "mHead";
mJointMap["mSkull"] = "mSkull";
mJointMap["mEyeRight"] = "mEyeRight";
mJointMap["mEyeLeft"] = "mEyeLeft";
mJointMap["mCollarLeft"] = "mCollarLeft";
mJointMap["mShoulderLeft"] = "mShoulderLeft";
mJointMap["mElbowLeft"] = "mElbowLeft";
mJointMap["mWristLeft"] = "mWristLeft";
mJointMap["mCollarRight"] = "mCollarRight";
mJointMap["mShoulderRight"] = "mShoulderRight";
mJointMap["mElbowRight"] = "mElbowRight";
mJointMap["mWristRight"] = "mWristRight";
mJointMap["mHipRight"] = "mHipRight";
mJointMap["mKneeRight"] = "mKneeRight";
mJointMap["mAnkleRight"] = "mAnkleRight";
mJointMap["mFootRight"] = "mFootRight";
mJointMap["mToeRight"] = "mToeRight";
mJointMap["mHipLeft"] = "mHipLeft";
mJointMap["mKneeLeft"] = "mKneeLeft";
mJointMap["mAnkleLeft"] = "mAnkleLeft";
mJointMap["mFootLeft"] = "mFootLeft";
mJointMap["mToeLeft"] = "mToeLeft";
mJointMap["avatar_mPelvis"] = "mPelvis";
mJointMap["avatar_mTorso"] = "mTorso";
mJointMap["avatar_mChest"] = "mChest";
mJointMap["avatar_mNeck"] = "mNeck";
mJointMap["avatar_mHead"] = "mHead";
mJointMap["avatar_mSkull"] = "mSkull";
mJointMap["avatar_mEyeRight"] = "mEyeRight";
mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
mJointMap["avatar_mWristLeft"] = "mWristLeft";
mJointMap["avatar_mCollarRight"] = "mCollarRight";
mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
mJointMap["avatar_mElbowRight"] = "mElbowRight";
mJointMap["avatar_mWristRight"] = "mWristRight";
mJointMap["avatar_mHipRight"] = "mHipRight";
mJointMap["avatar_mKneeRight"] = "mKneeRight";
mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
mJointMap["avatar_mFootRight"] = "mFootRight";
mJointMap["avatar_mToeRight"] = "mToeRight";
mJointMap["avatar_mHipLeft"] = "mHipLeft";
mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
mJointMap["avatar_mFootLeft"] = "mFootLeft";
mJointMap["avatar_mToeLeft"] = "mToeLeft";
mJointMap["hip"] = "mPelvis";
mJointMap["abdomen"] = "mTorso";
mJointMap["chest"] = "mChest";
mJointMap["neck"] = "mNeck";
mJointMap["head"] = "mHead";
mJointMap["figureHair"] = "mSkull";
mJointMap["lCollar"] = "mCollarLeft";
mJointMap["lShldr"] = "mShoulderLeft";
mJointMap["lForeArm"] = "mElbowLeft";
mJointMap["lHand"] = "mWristLeft";
mJointMap["rCollar"] = "mCollarRight";
mJointMap["rShldr"] = "mShoulderRight";
mJointMap["rForeArm"] = "mElbowRight";
mJointMap["rHand"] = "mWristRight";
mJointMap["rThigh"] = "mHipRight";
mJointMap["rShin"] = "mKneeRight";
mJointMap["rFoot"] = "mFootRight";
mJointMap["lThigh"] = "mHipLeft";
mJointMap["lShin"] = "mKneeLeft";
mJointMap["lFoot"] = "mFootLeft";
//move into joint mapper class
mMasterJointList.push_front("mPelvis");
mMasterJointList.push_front("mTorso");
mMasterJointList.push_front("mChest");
mMasterJointList.push_front("mNeck");
mMasterJointList.push_front("mHead");
mMasterJointList.push_front("mCollarLeft");
mMasterJointList.push_front("mShoulderLeft");
mMasterJointList.push_front("mElbowLeft");
mMasterJointList.push_front("mWristLeft");
mMasterJointList.push_front("mCollarRight");
mMasterJointList.push_front("mShoulderRight");
mMasterJointList.push_front("mElbowRight");
mMasterJointList.push_front("mWristRight");
mMasterJointList.push_front("mHipRight");
mMasterJointList.push_front("mKneeRight");
mMasterJointList.push_front("mFootRight");
mMasterJointList.push_front("mHipLeft");
mMasterJointList.push_front("mKneeLeft");
mMasterJointList.push_front("mFootLeft");
if (mPreview)
{
//only try to load from slm if viewer is configured to do so and this is the
//initial model load (not an LoD or physics shape)
mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mPreview->mUploadData.empty();
mPreview->setLoadState(STARTING);
}
else
{
mTrySLM = false;
}
}
void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
{
LLVector4a box[] =
{
LLVector4a(-1, 1,-1),
LLVector4a(-1, 1, 1),
LLVector4a(-1,-1,-1),
LLVector4a(-1,-1, 1),
LLVector4a( 1, 1,-1),
LLVector4a( 1, 1, 1),
LLVector4a( 1,-1,-1),
LLVector4a( 1,-1, 1),
};
for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
{
const LLVolumeFace& face = model->getVolumeFace(j);
LLVector4a center;
center.setAdd(face.mExtents[0], face.mExtents[1]);
center.mul(0.5f);
LLVector4a size;
size.setSub(face.mExtents[1],face.mExtents[0]);
size.mul(0.5f);
for (U32 i = 0; i < 8; i++)
{
LLVector4a t;
t.setMul(size, box[i]);
t.add(center);
LLVector4a v;
mat.affineTransform(t, v);
if (first_transform)
{
first_transform = FALSE;
min = max = v;
}
else
{
update_min_max(min, max, v);
}
}
}
}
void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
{
LLVector4a mina, maxa;
LLMatrix4a mata;
mata.loadu(mat);
mina.load3(min.mV);
maxa.load3(max.mV);
stretch_extents(model, mata, mina, maxa, first_transform);
min.set(mina.getF32ptr());
max.set(maxa.getF32ptr());
}
void LLModelLoader::run()
{
if (!doLoadModel())
{
mPreview = NULL;
}
doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
}
bool LLModelLoader::doLoadModel()
{
//first, look for a .slm file of the same name that was modified later
//than the .dae
if (mTrySLM)
{
std::string filename = mFilename;
std::string::size_type i = filename.rfind(".");
if (i != std::string::npos)
{
filename.replace(i, filename.size()-1, ".slm");
llstat slm_status;
if (LLFile::stat(filename, &slm_status) == 0)
{ //slm file exists
llstat dae_status;
if (LLFile::stat(mFilename, &dae_status) != 0 ||
dae_status.st_mtime < slm_status.st_mtime)
{
if (loadFromSLM(filename))
{ //slm successfully loaded, if this fails, fall through and
//try loading from dae
mLod = -1; //successfully loading from an slm implicitly sets all
//LoDs
return true;
}
}
}
}
}
//no suitable slm exists, load from the .dae file
DAE dae;
domCOLLADA* dom = dae.open(mFilename);
if (!dom)
{
return false;
}
daeDatabase* db = dae.getDatabase();
daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
daeDocument* doc = dae.getDoc(mFilename);
if (!doc)
{
llwarns << "can't find internal doc" << llendl;
return false;
}
daeElement* root = doc->getDomRoot();
if (!root)
{
llwarns << "document has no root" << llendl;
return false;
}
//get unit scale
mTransform.setIdentity();
domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
if (unit)
{
F32 meter = unit->getMeter();
mTransform.mMatrix[0][0] = meter;
mTransform.mMatrix[1][1] = meter;
mTransform.mMatrix[2][2] = meter;
}
//get up axis rotation
LLMatrix4 rotation;
domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
domAsset::domUp_axis* up_axis =
daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
if (up_axis)
{
up = up_axis->getValue();
}
if (up == UPAXISTYPE_X_UP)
{
rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
}
else if (up == UPAXISTYPE_Y_UP)
{
rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
}
rotation *= mTransform;
mTransform = rotation;
for (daeInt idx = 0; idx < count; ++idx)
{ //build map of domEntities to LLModel
domMesh* mesh = NULL;
db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
if (mesh)
{
LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
if (model.notNull() && validate_model(model))
{
mModelList.push_back(model);
mModel[mesh] = model;
}
}
}
count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
for (daeInt idx = 0; idx < count; ++idx)
{ //add skinned meshes as instances
domSkin* skin = NULL;
db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
if (skin)
{
domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
if (geom)
{
domMesh* mesh = geom->getMesh();
if (mesh)
{
LLModel* model = mModel[mesh];
if (model)
{
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
LLMatrix4 normalized_transformation;
normalized_transformation.setTranslation(mesh_translation_vector);
LLMatrix4 mesh_scale;
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= normalized_transformation;
normalized_transformation = mesh_scale;
glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
inv_mat = inv_mat.inverse();
LLMatrix4 inverse_normalized_transformation(inv_mat.m);
domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
if (bind_mat)
{ //get bind shape matrix
domFloat4x4& dom_value = bind_mat->getValue();
LLMeshSkinInfo& skin_info = model->mSkinInfo;
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
skin_info.mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
}
}
LLMatrix4 trans = normalized_transformation;
trans *= skin_info.mBindShapeMatrix;
skin_info.mBindShapeMatrix = trans;
}
//The joint transfom map that we'll populate below
std::map<std::string,LLMatrix4> jointTransforms;
jointTransforms.clear();
//Some collada setup for accessing the skeleton
daeElement* pElement = 0;
dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
//Try to get at the skeletal instance controller
domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
bool missingSkeletonOrScene = false;
//If no skeleton, do a breadth-first search to get at specific joints
bool rootNode = false;
bool skeletonWithNoRootNode = false;
//Need to test for a skeleton that does not have a root node
//This occurs when your instance controller does not have an associated scene
if ( pSkeleton )
{
daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
if ( pSkeletonRootNode )
{
rootNode = true;
}
else
{
skeletonWithNoRootNode = true;
}
}
if ( !pSkeleton || !rootNode )
{
daeElement* pScene = root->getDescendant("visual_scene");
if ( !pScene )
{
llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
missingSkeletonOrScene = true;
}
else
{
//Get the children at this level
daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
S32 childCount = children.getCount();
//Process any children that are joints
//Not all children are joints, some code be ambient lights, cameras, geometry etc..
for (S32 i = 0; i < childCount; ++i)
{
domNode* pNode = daeSafeCast<domNode>(children[i]);
if ( isNodeAJoint( pNode ) )
{
processJointNode( pNode, jointTransforms );
}
}
}
}
else
//Has Skeleton
{
//Get the root node of the skeleton
daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
if ( pSkeletonRootNode )
{
//Once we have the root node - start acccessing it's joint components
const int jointCnt = mJointMap.size();
std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
for ( int i=0; i<jointCnt; ++i, ++jointIt )
{
//Build a joint for the resolver to work with
char str[64]={0};
sprintf(str,"./%s",(*jointIt).second.c_str() );
//llwarns<<"Joint "<< str <<llendl;
//Setup the resolver
daeSIDResolver resolver( pSkeletonRootNode, str );
//Look for the joint
domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
if ( pJoint )
{
//Pull out the translate id and store it in the jointTranslations map
daeSIDResolver jointResolver( pJoint, "./translate" );
domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
LLMatrix4 workingTransform;
//Translation via SID
if ( pTranslate )
{
extractTranslation( pTranslate, workingTransform );
}
else
{
//Translation via child from element
daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
{
llwarns<< "The found element is not a translate node" <<llendl;
missingSkeletonOrScene = true;
}
else
{
extractTranslationViaElement( pTranslateElement, workingTransform );
}
}
//Store the joint transform w/respect to it's name.
jointTransforms[(*jointIt).second.c_str()] = workingTransform;
}
}
//If anything failed in regards to extracting the skeleton, joints or translation id,
//mention it
if ( missingSkeletonOrScene )
{
llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
}
}//got skeleton?
}
domSkin::domJoints* joints = skin->getJoints();
domInputLocal_Array& joint_input = joints->getInput_array();
for (size_t i = 0; i < joint_input.getCount(); ++i)
{
domInputLocal* input = joint_input.get(i);
xsNMTOKEN semantic = input->getSemantic();
if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
{ //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames
daeElement* elem = input->getSource().getElement();
domSource* source = daeSafeCast<domSource>(elem);
if (source)
{
domName_array* names_source = source->getName_array();
if (names_source)
{
domListOfNames &names = names_source->getValue();
for (size_t j = 0; j < names.getCount(); ++j)
{
std::string name(names.get(j));
if (mJointMap.find(name) != mJointMap.end())
{
name = mJointMap[name];
}
model->mSkinInfo.mJointNames.push_back(name);
model->mSkinInfo.mJointMap[name] = j;
}
}
else
{
domIDREF_array* names_source = source->getIDREF_array();
if (names_source)
{
xsIDREFS& names = names_source->getValue();
for (size_t j = 0; j < names.getCount(); ++j)
{
std::string name(names.get(j).getID());
if (mJointMap.find(name) != mJointMap.end())
{
name = mJointMap[name];
}
model->mSkinInfo.mJointNames.push_back(name);
model->mSkinInfo.mJointMap[name] = j;
}
}
}
}
}
else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
{ //found inv_bind_matrix array, fill model->mInvBindMatrix
domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
if (source)
{
domFloat_array* t = source->getFloat_array();
if (t)
{
domListOfFloats& transform = t->getValue();
S32 count = transform.getCount()/16;
for (S32 k = 0; k < count; ++k)
{
LLMatrix4 mat;
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
mat.mMatrix[i][j] = transform[k*16 + i + j*4];
}
}
model->mSkinInfo.mInvBindMatrix.push_back(mat);
}
}
}
}
}
//Now that we've parsed the joint array, let's determine if we have a full rig
//(which means we have all the joints that are required for an avatar versus
//a skinned asset attached to a node in a file that contains an entire skeleton,
//but does not use the skeleton).
mPreview->setRigValid( doesJointArrayContainACompleteRig( model->mSkinInfo.mJointNames ) );
if ( !skeletonWithNoRootNode && !model->mSkinInfo.mJointNames.empty() && mPreview->isRigValid() )
{
mPreview->setResetJointFlag( true );
}
if ( !missingSkeletonOrScene )
{
//Set the joint translations on the avatar - if it's a full mapping
//The joints are reset in the dtor
if ( mPreview->getResetJointFlag() )
{
std::map<std::string, std::string> :: const_iterator masterJointIt = mJointMap.begin();
std::map<std::string, std::string> :: const_iterator masterJointItEnd = mJointMap.end();
for (;masterJointIt!=masterJointItEnd;++masterJointIt )
{
std::string lookingForJoint = (*masterJointIt).first.c_str();
if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
{
//llinfos<<"joint "<<lookingForJoint.c_str()<<llendl;
LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
if ( pJoint )
{
pJoint->storeCurrentXform( jointTransform.getTranslation() );
}
else
{
//Most likely an error in the asset.
llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
}
}
}
}
} //missingSkeletonOrScene
//We need to construct the alternate bind matrix (which contains the new joint positions)
//in the same order as they were stored in the joint buffer. The joints associated
//with the skeleton are not stored in the same order as they are in the exported joint buffer.
//This remaps the skeletal joints to be in the same order as the joints stored in the model.
std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin();
const int jointCnt = model->mSkinInfo.mJointNames.size();
for ( int i=0; i<jointCnt; ++i, ++jointIt )
{
std::string lookingForJoint = (*jointIt).c_str();
//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
//and store it in the alternate bind matrix
if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
{
LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i];
newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse );
}
else
{
llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
}
}
//grab raw position array
domVertices* verts = mesh->getVertices();
if (verts)
{
domInputLocal_Array& inputs = verts->getInput_array();
for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
{
if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
{
domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
if (pos_source)
{
domFloat_array* pos_array = pos_source->getFloat_array();
if (pos_array)
{
domListOfFloats& pos = pos_array->getValue();
for (size_t j = 0; j < pos.getCount(); j += 3)
{
if (pos.getCount() <= j+2)
{
llerrs << "WTF?" << llendl;
}
LLVector3 v(pos[j], pos[j+1], pos[j+2]);
//transform from COLLADA space to volume space
v = v * inverse_normalized_transformation;
model->mPosition.push_back(v);
}
}
}
}
}
}
//grab skin weights array
domSkin::domVertex_weights* weights = skin->getVertex_weights();
if (weights)
{
domInputLocalOffset_Array& inputs = weights->getInput_array();
domFloat_array* vertex_weights = NULL;
for (size_t i = 0; i < inputs.getCount(); ++i)
{
if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
{
domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
if (weight_source)
{
vertex_weights = weight_source->getFloat_array();
}
}
}
if (vertex_weights)
{
domListOfFloats& w = vertex_weights->getValue();
domListOfUInts& vcount = weights->getVcount()->getValue();
domListOfInts& v = weights->getV()->getValue();
U32 c_idx = 0;
for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
{ //for each vertex
daeUInt count = vcount[vc_idx];
//create list of weights that influence this vertex
LLModel::weight_list weight_list;
for (daeUInt i = 0; i < count; ++i)
{ //for each weight
daeInt joint_idx = v[c_idx++];
daeInt weight_idx = v[c_idx++];
if (joint_idx == -1)
{
//ignore bindings to bind_shape_matrix
continue;
}
F32 weight_value = w[weight_idx];
weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
}
//sort by joint weight
std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
std::vector<LLModel::JointWeight> wght;
F32 total = 0.f;
for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
{ //take up to 4 most significant weights
if (weight_list[i].mWeight > 0.f)
{
wght.push_back( weight_list[i] );
total += weight_list[i].mWeight;
}
}
F32 scale = 1.f/total;
if (scale != 1.f)
{ //normalize weights
for (U32 i = 0; i < wght.size(); ++i)
{
wght[i].mWeight *= scale;
}
}
model->mSkinWeights[model->mPosition[vc_idx]] = wght;
}
//add instance to scene for this model
LLMatrix4 transformation = mTransform;
// adjust the transformation to compensate for mesh normalization
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(mesh_translation_vector);
mesh_translation *= transformation;
transformation = mesh_translation;
LLMatrix4 mesh_scale;
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= transformation;
transformation = mesh_scale;
std::vector<LLImportMaterial> materials;
materials.resize(model->getNumVolumeFaces());
mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
}
}
}
}
}
}
}
daeElement* scene = root->getDescendant("visual_scene");
if (!scene)
{
llwarns << "document has no visual_scene" << llendl;
setLoadState( ERROR_PARSING );
return false;
}
setLoadState( DONE );
processElement(scene);
handlePivotPoint( root );
return true;
}
void LLModelLoader::setLoadState(U32 state)
{
if (mPreview)
{
mPreview->setLoadState(state);
}
}
bool LLModelLoader::loadFromSLM(const std::string& filename)
{
//only need to populate mScene with data from slm
llstat stat;
if (LLFile::stat(filename, &stat))
{ //file does not exist
return false;
}
S32 file_size = (S32) stat.st_size;
llifstream ifstream(filename, std::ifstream::in | std::ifstream::binary);
LLSD data;
LLSDSerialize::fromBinary(data, ifstream, file_size);
ifstream.close();
//build model list for each LoD
model_list model[LLModel::NUM_LODS];
LLSD& mesh = data["mesh"];
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{
for (U32 i = 0; i < mesh.size(); ++i)
{
std::stringstream str(mesh[i].asString());
LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
if (loaded_model->loadModel(str))
{
loaded_model->mLocalID = i;
model[lod].push_back(loaded_model);
if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty())
{ //check to see if rig is valid
mPreview->setRigValid( doesJointArrayContainACompleteRig( loaded_model->mSkinInfo.mJointNames ) );
}
}
else
{
llassert(model[lod].empty());
}
}
}
if (model[LLModel::LOD_HIGH].empty())
{ //failed to load high lod
return false;
}
//load instance list
model_instance_list instance_list;
LLSD& instance = data["instance"];
for (U32 i = 0; i < instance.size(); ++i)
{
//deserialize instance list
instance_list.push_back(LLModelInstance(instance[i]));
//match up model instance pointers
S32 idx = instance_list[i].mLocalMeshID;
for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{
if (!model[lod].empty())
{
instance_list[i].mLOD[lod] = model[lod][idx];
}
}
instance_list[i].mModel = model[LLModel::LOD_HIGH][idx];
}
//convert instance_list to mScene
mFirstTransform = TRUE;
for (U32 i = 0; i < instance_list.size(); ++i)
{
LLModelInstance& cur_instance = instance_list[i];
mScene[cur_instance.mTransform].push_back(cur_instance);
stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
}
return true;
}
void LLModelLoader::loadModelCallback()
{
if (mPreview)
{
mPreview->loadModelCallback(mLod);
}
while (!isStopped())
{ //wait until this thread is stopped before deleting self
apr_sleep(100);
}
//cleanup model loader
if (mPreview)
{
mPreview->mModelLoader = NULL;
}
delete this;
}
void LLModelLoader::handlePivotPoint( daeElement* pRoot )
{
//Import an optional pivot point - a pivot point is just a node in the visual scene named "AssetPivot"
//If no assetpivot is found then the asset will use the SL default
daeElement* pScene = pRoot->getDescendant("visual_scene");
if ( pScene )
{
daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
S32 childCount = children.getCount();
for (S32 i = 0; i < childCount; ++i)
{
domNode* pNode = daeSafeCast<domNode>(children[i]);
if ( pNode && isNodeAPivotPoint( pNode ) )
{
LLMatrix4 workingTransform;
daeSIDResolver nodeResolver( pNode, "./translate" );
domTranslate* pTranslate = daeSafeCast<domTranslate>( nodeResolver.getElement() );
//Translation via SID was successful
//todo#extract via element as well
if ( pTranslate )
{
extractTranslation( pTranslate, workingTransform );
LLVector3 pivotTrans = workingTransform.getTranslation();
if ( pivotTrans[VX] > MAXIMUM_PIVOT_OFFSET || pivotTrans[VX] < -MAXIMUM_PIVOT_OFFSET ||
pivotTrans[VY] > MAXIMUM_PIVOT_OFFSET || pivotTrans[VY] < -MAXIMUM_PIVOT_OFFSET ||
pivotTrans[VZ] > MAXIMUM_PIVOT_OFFSET || pivotTrans[VZ] < -MAXIMUM_PIVOT_OFFSET )
{
llwarns<<"Asset Pivot Node contains an offset that is too large - values should be within (-"<<MAXIMUM_PIVOT_OFFSET<<","<<MAXIMUM_PIVOT_OFFSET<<")."<<llendl;
mPreview->setHasPivot( false );
}
else
{
mPreview->setModelPivot( pivotTrans );
mPreview->setHasPivot( true );
}
}
}
}
}
}
bool LLModelLoader::doesJointArrayContainACompleteRig( const std::vector<std::string> &jointListFromModel )
{
std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin();
std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end();
std::vector<std::string> :: const_iterator modelJointIt = jointListFromModel.begin();
std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromModel.end();
bool found = false;
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
{
found = false;
modelJointIt = jointListFromModel.begin();
for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
{
if ( *masterJointIt == *modelJointIt )
{
found = true;
break;
}
}
if ( !found )
{
llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset - it is required)." << *masterJointIt<< llendl;
break;
}
}
return found;
}
//called in the main thread
void LLModelLoader::loadTextures()
{
BOOL is_paused = isPaused() ;
pause() ; //pause the loader
for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
{
for(U32 i = 0 ; i < iter->second.size(); i++)
{
for(U32 j = 0 ; j < iter->second[i].mMaterial.size() ; j++)
{
if(!iter->second[i].mMaterial[j].mDiffuseMapFilename.empty())
{
iter->second[i].mMaterial[j].mDiffuseMap =
LLViewerTextureManager::getFetchedTextureFromUrl("file://" + iter->second[i].mMaterial[j].mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW);
iter->second[i].mMaterial[j].mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
iter->second[i].mMaterial[j].mDiffuseMap->forceToSaveRawImage();
}
}
}
}
if(!is_paused)
{
unpause() ;
}
}
bool LLModelLoader::isNodeAJoint( domNode* pNode )
{
if ( pNode->getName() == NULL)
{
return false;
}
if ( mJointMap.find( pNode->getName() ) != mJointMap.end() )
{
return true;
}
return false;
}
bool LLModelLoader::isNodeAPivotPoint( domNode* pNode )
{
bool result = false;
if ( pNode && pNode->getName() )
{
std::string name = pNode->getName();
if ( name == "AssetPivot" )
{
result = true;
}
else
{
result = false;
}
}
return result;
}
void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
{
domFloat3 jointTrans = pTranslate->getValue();
LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
transform.setTranslation( singleJointTranslation );
}
void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
{
domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
domFloat3 translateChild = pTranslateChild->getValue();
LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
transform.setTranslation( singleJointTranslation );
}
void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms )
{
if (pNode->getName() == NULL)
{
llwarns << "nameless node, can't process" << llendl;
return;
}
//llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
//1. handle the incoming node - extract out translation via SID or element
LLMatrix4 workingTransform;
//Pull out the translate id and store it in the jointTranslations map
daeSIDResolver jointResolver( pNode, "./translate" );
domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
//Translation via SID was successful
if ( pTranslate )
{
extractTranslation( pTranslate, workingTransform );
}
else
{
//Translation via child from element
daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() )
{
//llwarns<< "The found element is not a translate node" <<llendl;
daeSIDResolver jointResolver( pNode, "./matrix" );
domMatrix* pMatrix = daeSafeCast<domMatrix>( jointResolver.getElement() );
if ( pMatrix )
{
//llinfos<<"A matrix SID was however found!"<<llendl;
domFloat4x4 domArray = pMatrix->getValue();
for ( int i = 0; i < 4; i++ )
{
for( int j = 0; j < 4; j++ )
{
workingTransform.mMatrix[i][j] = domArray[i + j*4];
}
}
}
else
{
llwarns<< "The found element is not translate or matrix node - most likely a corrupt export!" <<llendl;
}
}
else
{
extractTranslationViaElement( pTranslateElement, workingTransform );
}
}
//Store the working transform relative to the nodes name.
jointTransforms[ pNode->getName() ] = workingTransform;
//2. handle the nodes children
//Gather and handle the incoming nodes children
daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
S32 childOfChildCount = childOfChild.getCount();
for (S32 i = 0; i < childOfChildCount; ++i)
{
domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
if ( pChildNode )
{
processJointNode( pChildNode, jointTransforms );
}
}
}
daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
{
daeElement* pChildOfElement = pElement->getChild( name.c_str() );
if ( pChildOfElement )
{
return pChildOfElement;
}
llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
return NULL;
}
void LLModelLoader::processElement(daeElement* element)
{
LLMatrix4 saved_transform = mTransform;
domTranslate* translate = daeSafeCast<domTranslate>(element);
if (translate)
{
domFloat3 dom_value = translate->getValue();
LLMatrix4 translation;
translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
translation *= mTransform;
mTransform = translation;
}
domRotate* rotate = daeSafeCast<domRotate>(element);
if (rotate)
{
domFloat4 dom_value = rotate->getValue();
LLMatrix4 rotation;
rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
rotation *= mTransform;
mTransform = rotation;
}
domScale* scale = daeSafeCast<domScale>(element);
if (scale)
{
domFloat3 dom_value = scale->getValue();
LLMatrix4 scaling;
scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
scaling *= mTransform;
mTransform = scaling;
}
domMatrix* matrix = daeSafeCast<domMatrix>(element);
if (matrix)
{
domFloat4x4 dom_value = matrix->getValue();
LLMatrix4 matrix_transform;
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
}
}
matrix_transform *= mTransform;
mTransform = matrix_transform;
}
domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
if (instance_geo)
{
domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
if (geo)
{
domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
if (mesh)
{
LLModel* model = mModel[mesh];
if (model)
{
LLMatrix4 transformation = mTransform;
std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
// adjust the transformation to compensate for mesh normalization
LLVector3 mesh_scale_vector;
LLVector3 mesh_translation_vector;
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
LLMatrix4 mesh_translation;
mesh_translation.setTranslation(mesh_translation_vector);
mesh_translation *= transformation;
transformation = mesh_translation;
LLMatrix4 mesh_scale;
mesh_scale.initScale(mesh_scale_vector);
mesh_scale *= transformation;
transformation = mesh_scale;
std::string label = getElementLabel(instance_geo);
mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
}
}
}
}
domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
if (instance_node)
{
daeElement* instance = instance_node->getUrl().getElement();
if (instance)
{
processElement(instance);
}
}
//process children
daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
for (S32 i = 0; i < children.getCount(); i++)
{
processElement(children[i]);
}
domNode* node = daeSafeCast<domNode>(element);
if (node)
{ //this element was a node, restore transform before processiing siblings
mTransform = saved_transform;
}
}
std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
{
std::vector<LLImportMaterial> materials;
for (int i = 0; i < model->mMaterialList.size(); i++)
{
LLImportMaterial import_material;
domInstance_material* instance_mat = NULL;
domBind_material::domTechnique_common* technique =
daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
if (technique)
{
daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
for (int j = 0; j < inst_materials.getCount(); j++)
{
std::string symbol(inst_materials[j]->getSymbol());
if (symbol == model->mMaterialList[i]) // found the binding
{
instance_mat = inst_materials[j];
}
}
}
if (instance_mat)
{
domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
if (material)
{
domInstance_effect* instance_effect =
daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
if (instance_effect)
{
domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
if (effect)
{
domProfile_COMMON* profile =
daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
if (profile)
{
import_material = profileToMaterial(profile);
}
}
}
}
}
materials.push_back(import_material);
}
return materials;
}
LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
{
LLImportMaterial mat;
mat.mFullbright = FALSE;
daeElement* diffuse = material->getDescendant("diffuse");
if (diffuse)
{
domCommon_color_or_texture_type_complexType::domTexture* texture =
daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
if (texture)
{
domCommon_newparam_type_Array newparams = material->getNewparam_array();
for (S32 i = 0; i < newparams.getCount(); i++)
{
domFx_surface_common* surface = newparams[i]->getSurface();
if (surface)
{
domFx_surface_init_common* init = surface->getFx_surface_init_common();
if (init)
{
domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
if (init_from.getCount() > i)
{
domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
if (image)
{
// we only support init_from now - embedded data will come later
domImage::domInit_from* init = image->getInit_from();
if (init)
{
mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
mat.mDiffuseMapLabel = getElementLabel(material);
}
}
}
}
}
}
}
domCommon_color_or_texture_type_complexType::domColor* color =
daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
if (color)
{
domFx_color_common domfx_color = color->getValue();
LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
mat.mDiffuseColor = value;
}
}
daeElement* emission = material->getDescendant("emission");
if (emission)
{
LLColor4 emission_color = getDaeColor(emission);
if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
{
mat.mFullbright = TRUE;
}
}
return mat;
}
// try to get a decent label for this element
std::string LLModelLoader::getElementLabel(daeElement *element)
{
// if we have a name attribute, use it
std::string name = element->getAttribute("name");
if (name.length())
{
return name;
}
// if we have an ID attribute, use it
if (element->getID())
{
return std::string(element->getID());
}
// if we have a parent, use it
daeElement* parent = element->getParent();
if (parent)
{
// if parent has a name, use it
std::string name = parent->getAttribute("name");
if (name.length())
{
return name;
}
// if parent has an ID, use it
if (parent->getID())
{
return std::string(parent->getID());
}
}
// try to use our type
daeString element_name = element->getElementName();
if (element_name)
{
return std::string(element_name);
}
// if all else fails, use "object"
return std::string("object");
}
LLColor4 LLModelLoader::getDaeColor(daeElement* element)
{
LLColor4 value;
domCommon_color_or_texture_type_complexType::domColor* color =
daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
if (color)
{
domFx_color_common domfx_color = color->getValue();
value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
}
return value;
}
//-----------------------------------------------------------------------------
// LLModelPreview
//-----------------------------------------------------------------------------
LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
, mPelvisZOffset( 0.0f )
, mRigValid( false )
, mResetJoints( false )
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mTextureName = 0;
mPreviewLOD = 0;
mModelLoader = NULL;
mMaxTriangleLimit = 0;
mDirty = false;
mGenLOD = false;
mLoading = false;
mLoadState = LLModelLoader::STARTING;
mGroup = 0;
mBuildShareTolerance = 0.f;
mBuildQueueMode = GLOD_QUEUE_GREEDY;
mBuildBorderMode = GLOD_BORDER_UNLOCK;
mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE;
for (U32 i = 0; i < LLModel::NUM_LODS; ++i)
{
mRequestedTriangleCount[i] = 0;
}
mViewOption["show_textures"] = false;
mFMP = fmp;
mHasPivot = false;
mModelPivot = LLVector3( 0.0f, 0.0f, 0.0f );
glodInit();
}
LLModelPreview::~LLModelPreview()
{
if (mModelLoader)
{
delete mModelLoader;
mModelLoader->mPreview = NULL;
}
//*HACK : *TODO : turn this back on when we understand why this crashes
//glodShutdown();
}
U32 LLModelPreview::calcResourceCost()
{
assert_main_thread();
rebuildUploadData();
if (mFMP && mModelLoader)
{
if ( getLoadState() != LLModelLoader::ERROR_PARSING )
{
mFMP->childEnable("ok_btn");
}
}
//Upload skin is selected BUT the joints coming in from the asset
//were malformed.
if ( mFMP && mFMP->childGetValue("upload_skin").asBoolean() )
{
if ( !isRigValid() )
{
mFMP->childDisable("ok_btn");
}
}
U32 cost = 0;
std::set<LLModel*> accounted;
U32 num_points = 0;
U32 num_hulls = 0;
F32 debug_scale = mFMP ? mFMP->childGetValue("import_scale").asReal() : 1.f;
mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f;
if ( mFMP && mFMP->childGetValue("upload_joints").asBoolean() )
{
gAgentAvatarp->setPelvisOffset( mPelvisZOffset );
}
F32 streaming_cost = 0.f;
F32 physics_cost = 0.f;
for (U32 i = 0; i < mUploadData.size(); ++i)
{
LLModelInstance& instance = mUploadData[i];
if (accounted.find(instance.mModel) == accounted.end())
{
accounted.insert(instance.mModel);
LLModel::Decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS] ?
instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics :
instance.mModel->mPhysics;
//update instance skin info for each lods pelvisZoffset
for ( int j=0; j<LLModel::NUM_LODS; ++j )
{
if ( instance.mLOD[j] )
{
instance.mLOD[j]->mSkinInfo.mPelvisOffset = mPelvisZOffset;
}
}
std::stringstream ostr;
LLSD ret = LLModel::writeModel(ostr,
instance.mLOD[4],
instance.mLOD[3],
instance.mLOD[2],
instance.mLOD[1],
instance.mLOD[0],
decomp,
mFMP->childGetValue("upload_skin").asBoolean(),
mFMP->childGetValue("upload_joints").asBoolean(),
TRUE);
cost += gMeshRepo.calcResourceCost(ret);
num_hulls += decomp.mHull.size();
for (U32 i = 0; i < decomp.mHull.size(); ++i)
{
num_points += decomp.mHull[i].size();
}
//calculate streaming cost
LLMatrix4 transformation = instance.mTransform;
LLVector3 position = LLVector3(0, 0, 0) * transformation;
LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
F32 x_length = x_transformed.normalize();
F32 y_length = y_transformed.normalize();
F32 z_length = z_transformed.normalize();
LLVector3 scale = LLVector3(x_length, y_length, z_length);
F32 radius = scale.length()*debug_scale;
streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
}
}
F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f;
mDetailsSignal(mPreviewScale[0]*scale, mPreviewScale[1]*scale, mPreviewScale[2]*scale, streaming_cost, physics_cost);
updateStatusMessages();
return cost;
}
void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)
{
childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x));
childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y));
childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z));
childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
childSetTextArg("physics cost", "[COST]", llformat("%.3f", physics_cost));
}
void LLModelPreview::alterModelsPivot( void )
{
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{
if ( *iter )
{
(*iter)->offsetMesh( mModelPivot );
}
}
for ( int i=0;i<LLModel::NUM_LODS;++i )
{
for (LLModelLoader::model_list::iterator iter = mModel[i].begin(); iter != mModel[i].end(); ++iter)
{
if ( *iter )
{
(*iter)->offsetMesh( mModelPivot );
}
}
}
}
void LLModelPreview::rebuildUploadData()
{
assert_main_thread();
mUploadData.clear();
mTextureSet.clear();
//fill uploaddata instance vectors from scene data
std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString();
LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale");
if (!scale_spinner)
{
llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl;
}
F32 scale = scale_spinner->getValue().asReal();
LLMatrix4 scale_mat;
scale_mat.initScale(LLVector3(scale, scale, scale));
F32 max_scale = 0.f;
if ( mBaseScene.size() > 0 )
{
mFMP->childEnable("ok_btn");
}
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
{ //for each transform in scene
LLMatrix4 mat = iter->first;
// compute position
LLVector3 position = LLVector3(0, 0, 0) * mat;
// compute scale
LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
F32 x_length = x_transformed.normalize();
F32 y_length = y_transformed.normalize();
F32 z_length = z_transformed.normalize();
max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
mat *= scale_mat;
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ //for each instance with said transform applied
LLModelInstance instance = *model_iter;
LLModel* base_model = instance.mModel;
if (base_model)
{
base_model->mRequestedLabel = requested_name;
}
S32 idx = 0;
for (idx = 0; idx < mBaseModel.size(); ++idx)
{ //find reference instance for this model
if (mBaseModel[idx] == base_model)
{
break;
}
}
for (U32 i = 0; i < LLModel::NUM_LODS; i++)
{ //fill LOD slots based on reference model index
if (!mModel[i].empty())
{
instance.mLOD[i] = mModel[i][idx];
}
else
{
instance.mLOD[i] = NULL;
}
}
instance.mTransform = mat;
mUploadData.push_back(instance);
}
}
F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
scale_spinner->setMaxValue(max_import_scale);
if (max_import_scale < scale)
{
scale_spinner->setValue(max_import_scale);
}
}
void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions)
{
if (!mLODFile[LLModel::LOD_HIGH].empty())
{
std::string filename = mLODFile[LLModel::LOD_HIGH];
std::string::size_type i = filename.rfind(".");
if (i != std::string::npos)
{
filename.replace(i, filename.size()-1, ".slm");
saveUploadData(filename, save_skinweights, save_joint_positions);
}
}
}
void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions)
{
if (!gSavedSettings.getBOOL("MeshImportUseSLM"))
{
return;
}
std::set<LLPointer<LLModel> > meshes;
std::map<LLModel*, std::string> mesh_binary;
LLModel::hull empty_hull;
LLSD data;
S32 mesh_id = 0;
//build list of unique models and initialize local id
for (U32 i = 0; i < mUploadData.size(); ++i)
{
LLModelInstance& instance = mUploadData[i];
if (meshes.find(instance.mModel) == meshes.end())
{
instance.mModel->mLocalID = mesh_id++;
meshes.insert(instance.mModel);
std::stringstream str;
LLModel::Decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS].notNull() ?
instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics :
instance.mModel->mPhysics;
LLModel::writeModel(str,
instance.mLOD[LLModel::LOD_PHYSICS],
instance.mLOD[LLModel::LOD_HIGH],
instance.mLOD[LLModel::LOD_MEDIUM],
instance.mLOD[LLModel::LOD_LOW],
instance.mLOD[LLModel::LOD_IMPOSTOR],
decomp,
save_skinweights, save_joint_positions);
data["mesh"][instance.mModel->mLocalID] = str.str();
}
data["instance"][i] = instance.asLLSD();
}
llofstream out(filename, std::ios_base::out | std::ios_base::binary);
LLSDSerialize::toBinary(data, out);
out.flush();
out.close();
}
void LLModelPreview::clearModel(S32 lod)
{
if (lod < 0 || lod > LLModel::LOD_PHYSICS)
{
return;
}
mVertexBuffer[lod].clear();
mModel[lod].clear();
mScene[lod].clear();
}
void LLModelPreview::loadModel(std::string filename, S32 lod)
{
assert_main_thread();
LLMutexLock lock(this);
// This triggers if you bring up the file picker and then hit CANCEL.
// Just use the previous model (if any) and ignore that you brought up
// the file picker.
if (filename.empty())
{
if (mBaseModel.empty())
{
// this is the initial file picking. Close the whole floater
// if we don't have a base model to show for high LOD.
mFMP->closeFloater(false);
mLoading = false;
}
return;
}
if (mModelLoader)
{
llwarns << "Incompleted model load operation pending." << llendl;
return;
}
mLODFile[lod] = filename;
if (lod == LLModel::LOD_HIGH)
{
clearGLODGroup();
}
mModelLoader = new LLModelLoader(filename, lod, this);
mModelLoader->start();
mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
setPreviewLOD(lod);
if ( getLoadState() == LLModelLoader::ERROR_PARSING )
{
mFMP->childDisable("ok_btn");
}
if (lod == mPreviewLOD)
{
mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
}
else if (lod == LLModel::LOD_PHYSICS)
{
mFMP->childSetText("physics_file", mLODFile[lod]);
}
mFMP->openFloater();
}
void LLModelPreview::setPhysicsFromLOD(S32 lod)
{
assert_main_thread();
if (lod >= 0 && lod <= 3)
{
mModel[LLModel::LOD_PHYSICS] = mModel[lod];
mScene[LLModel::LOD_PHYSICS] = mScene[lod];
mLODFile[LLModel::LOD_PHYSICS].clear();
mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]);
mVertexBuffer[LLModel::LOD_PHYSICS].clear();
rebuildUploadData();
refresh();
updateStatusMessages();
}
}
void LLModelPreview::clearIncompatible(S32 lod)
{
for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
{ //clear out any entries that aren't compatible with this model
if (i != lod)
{
if (mModel[i].size() != mModel[lod].size())
{
mModel[i].clear();
mScene[i].clear();
mVertexBuffer[i].clear();
if (i == LLModel::LOD_HIGH)
{
mBaseModel = mModel[lod];
clearGLODGroup();
mBaseScene = mScene[lod];
mVertexBuffer[5].clear();
}
}
}
}
}
void LLModelPreview::clearGLODGroup()
{
if (mGroup)
{
for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
{
glodDeleteObject(iter->second);
stop_gloderror();
}
mObject.clear();
glodDeleteGroup(mGroup);
stop_gloderror();
mGroup = 0;
}
}
void LLModelPreview::loadModelCallback(S32 lod)
{
assert_main_thread();
LLMutexLock lock(this);
if (!mModelLoader)
{
return;
}
mModelLoader->loadTextures() ;
if (lod == -1)
{ //populate all LoDs from model loader scene
mBaseModel.clear();
mBaseScene.clear();
bool skin_weights = false;
bool joint_positions = false;
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{ //for each LoD
//clear scene and model info
mScene[lod].clear();
mModel[lod].clear();
mVertexBuffer[lod].clear();
if (mModelLoader->mScene.begin()->second[0].mLOD[lod].notNull())
{ //if this LoD exists in the loaded scene
//copy scene to current LoD
mScene[lod] = mModelLoader->mScene;
//touch up copied scene to look like current LoD
for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
{
LLModelLoader::model_instance_list& list = iter->second;
for (LLModelLoader::model_instance_list::iterator list_iter = list.begin(); list_iter != list.end(); ++list_iter)
{
//override displayed model with current LoD
list_iter->mModel = list_iter->mLOD[lod];
//add current model to current LoD's model list (LLModel::mLocalID makes a good vector index)
S32 idx = list_iter->mModel->mLocalID;
if (mModel[lod].size() <= idx)
{ //stretch model list to fit model at given index
mModel[lod].resize(idx+1);
}
mModel[lod][idx] = list_iter->mModel;
if (!list_iter->mModel->mSkinWeights.empty())
{
skin_weights = true;
if (!list_iter->mModel->mSkinInfo.mAlternateBindMatrix.empty())
{
joint_positions = true;
}
}
}
}
}
}
if (mFMP)
{
LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) mFMP;
if (skin_weights)
{ //enable uploading/previewing of skin weights if present in .slm file
fmp->enableViewOption("show_skin_weight");
mViewOption["show_skin_weight"] = true;
fmp->childSetValue("upload_skin", true);
}
if (joint_positions)
{
fmp->enableViewOption("show_joint_positions");
mViewOption["show_joint_positions"] = true;
fmp->childSetValue("upload_joints", true);
}
}
//copy high lod to base scene for LoD generation
mBaseScene = mScene[LLModel::LOD_HIGH];
mBaseModel = mModel[LLModel::LOD_HIGH];
mDirty = true;
resetPreviewTarget();
}
else
{ //only replace given LoD
mModel[lod] = mModelLoader->mModelList;
mScene[lod] = mModelLoader->mScene;
mVertexBuffer[lod].clear();
setPreviewLOD(lod);
if (lod == LLModel::LOD_HIGH)
{ //save a copy of the highest LOD for automatic LOD manipulation
if (mBaseModel.empty())
{ //first time we've loaded a model, auto-gen LoD
mGenLOD = true;
}
mBaseModel = mModel[lod];
clearGLODGroup();
mBaseScene = mScene[lod];
mVertexBuffer[5].clear();
}
clearIncompatible(lod);
mDirty = true;
if (lod == LLModel::LOD_HIGH)
{
resetPreviewTarget();
}
}
mLoading = false;
refresh();
mModelLoadedSignal();
}
void LLModelPreview::resetPreviewTarget()
{
if ( mModelLoader )
{
mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
}
setPreviewTarget(mPreviewScale.magVec()*2.f);
}
void LLModelPreview::generateNormals()
{
assert_main_thread();
S32 which_lod = mPreviewLOD;
if (which_lod > 4 || which_lod < 0 ||
mModel[which_lod].empty())
{
return;
}
F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal();
angle_cutoff *= DEG_TO_RAD;
if (which_lod == 3 && !mBaseModel.empty())
{
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{
(*iter)->generateNormals(angle_cutoff);
}
mVertexBuffer[5].clear();
}
for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
{
(*iter)->generateNormals(angle_cutoff);
}
mVertexBuffer[which_lod].clear();
refresh();
}
void LLModelPreview::clearMaterials()
{
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{ //for each transform in current scene
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{ //for each instance with that transform
LLModelInstance& source_instance = *model_iter;
LLModel* source = source_instance.mModel;
for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
{ //for each face in instance
LLImportMaterial& source_material = source_instance.mMaterial[i];
//clear material info
source_material.mDiffuseColor = LLColor4(1,1,1,1);
source_material.mDiffuseMap = NULL;
source_material.mDiffuseMapFilename.clear();
source_material.mDiffuseMapLabel.clear();
source_material.mFullbright = false;
}
}
}
mVertexBuffer[mPreviewLOD].clear();
if (mPreviewLOD == LLModel::LOD_HIGH)
{
mBaseScene = mScene[mPreviewLOD];
mBaseModel = mModel[mPreviewLOD];
clearGLODGroup();
mVertexBuffer[5].clear();
}
mResourceCost = calcResourceCost();
refresh();
}
void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit)
{
if (mBaseModel.empty())
{
return;
}
LLVertexBuffer::unbind();
stop_gloderror();
static U32 cur_name = 1;
S32 limit = -1;
U32 triangle_count = 0;
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{
LLModel* mdl = *iter;
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
}
}
U32 base_triangle_count = triangle_count;
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
U32 lod_mode = 0;
LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
if (iface)
{
lod_mode = iface->getFirstSelectedIndex();
}
F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal();
if (lod_mode == 0)
{
lod_mode = GLOD_TRIANGLE_BUDGET;
if (which_lod != -1)
{
limit = mFMP->childGetValue("lod_triangle_limit").asInteger();
}
}
else
{
lod_mode = GLOD_ERROR_THRESHOLD;
}
U32 build_operator = 0;
iface = mFMP->childGetSelectionInterface("build_operator");
if (iface)
{
build_operator = iface->getFirstSelectedIndex();
}
if (build_operator == 0)
{
build_operator = GLOD_OPERATOR_EDGE_COLLAPSE;
}
else
{
build_operator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE;
}
U32 queue_mode=0;
iface = mFMP->childGetSelectionInterface("queue_mode");
if (iface)
{
queue_mode = iface->getFirstSelectedIndex();
}
if (queue_mode == 0)
{
queue_mode = GLOD_QUEUE_GREEDY;
}
else if (queue_mode == 1)
{
queue_mode = GLOD_QUEUE_LAZY;
}
else
{
queue_mode = GLOD_QUEUE_INDEPENDENT;
}
U32 border_mode = 0;
iface = mFMP->childGetSelectionInterface("border_mode");
if (iface)
{
border_mode = iface->getFirstSelectedIndex();
}
if (border_mode == 0)
{
border_mode = GLOD_BORDER_UNLOCK;
}
else
{
border_mode = GLOD_BORDER_LOCK;
}
bool object_dirty = false;
if (border_mode != mBuildBorderMode)
{
mBuildBorderMode = border_mode;
object_dirty = true;
}
if (queue_mode != mBuildQueueMode)
{
mBuildQueueMode = queue_mode;
object_dirty = true;
}
if (build_operator != mBuildOperator)
{
mBuildOperator = build_operator;
object_dirty = true;
}
F32 share_tolerance = mFMP->childGetValue("share_tolerance").asReal();
if (share_tolerance != mBuildShareTolerance)
{
mBuildShareTolerance = share_tolerance;
object_dirty = true;
}
if (mGroup == 0)
{
object_dirty = true;
mGroup = cur_name++;
glodNewGroup(mGroup);
}
if (object_dirty)
{
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
{ //build GLOD objects for each model in base model list
LLModel* mdl = *iter;
if (mObject[mdl] != 0)
{
glodDeleteObject(mObject[mdl]);
}
mObject[mdl] = cur_name++;
glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);
stop_gloderror();
if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
mVertexBuffer[5].clear();
}
if (mVertexBuffer[5].empty())
{
genBuffers(5, false);
}
U32 tri_count = 0;
for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
{
mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
if (num_indices > 2)
{
glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
}
tri_count += num_indices/3;
stop_gloderror();
}
glodObjectParameteri(mObject[mdl], GLOD_BUILD_OPERATOR, build_operator);
stop_gloderror();
glodObjectParameteri(mObject[mdl], GLOD_BUILD_QUEUE_MODE, queue_mode);
stop_gloderror();
glodObjectParameteri(mObject[mdl], GLOD_BUILD_BORDER_MODE, border_mode);
stop_gloderror();
glodObjectParameterf(mObject[mdl], GLOD_BUILD_SHARE_TOLERANCE, share_tolerance);
stop_gloderror();
glodBuildObject(mObject[mdl]);
stop_gloderror();
}
}
S32 start = LLModel::LOD_HIGH;
S32 end = 0;
if (which_lod != -1)
{
start = end = which_lod;
}
mMaxTriangleLimit = base_triangle_count;
for (S32 lod = start; lod >= end; --lod)
{
if (which_lod == -1)
{
if (lod < start)
{
triangle_count /= decimation;
}
}
else
{
if (enforce_tri_limit)
{
triangle_count = limit;
}
else
{
for (S32 j=LLModel::LOD_HIGH; j>which_lod; --j)
{
triangle_count /= decimation;
}
}
}
mModel[lod].clear();
mModel[lod].resize(mBaseModel.size());
mVertexBuffer[lod].clear();
U32 actual_tris = 0;
U32 actual_verts = 0;
U32 submeshes = 0;
mRequestedTriangleCount[lod] = triangle_count;
glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
stop_gloderror();
glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
stop_gloderror();
glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);
stop_gloderror();
glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, 0);
stop_gloderror();
glodAdaptGroup(mGroup);
stop_gloderror();
if (lod_mode == GLOD_TRIANGLE_BUDGET)
{ //SH-632 Always adapt to 0 before adapting to actual desired amount, and always
//add 1 to desired amount to avoid decimating below desired amount
glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count+1);
stop_gloderror();
glodAdaptGroup(mGroup);
stop_gloderror();
}
for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
{
LLModel* base = mBaseModel[mdl_idx];
GLint patch_count = 0;
glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
stop_gloderror();
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
GLint* sizes = new GLint[patch_count*2];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
stop_gloderror();
GLint* names = new GLint[patch_count];
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
stop_gloderror();
mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
LLModel* target_model = mModel[lod][mdl_idx];
for (GLint i = 0; i < patch_count; ++i)
{
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
{
buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
buff->setBuffer(type_mask);
glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
stop_gloderror();
}
else
{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
buff->allocateBuffer(1, 3, true);
memset(buff->getMappedData(), 0, buff->getSize());
memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
}
buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
LLStrider<LLVector3> pos;
LLStrider<LLVector3> norm;
LLStrider<LLVector2> tc;
LLStrider<U16> index;
buff->getVertexStrider(pos);
buff->getNormalStrider(norm);
buff->getTexCoord0Strider(tc);
buff->getIndexStrider(index);
target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
actual_tris += buff->getNumIndices()/3;
actual_verts += buff->getNumVerts();
++submeshes;
if (!validate_face(target_model->getVolumeFace(names[i])))
{
llerrs << "Invalid face generated during LOD generation." << llendl;
}
}
//blind copy skin weights and just take closest skin weight to point on
//decimated mesh for now (auto-generating LODs with skin weights is still a bit
//of an open problem).
target_model->mPosition = base->mPosition;
target_model->mSkinWeights = base->mSkinWeights;
target_model->mSkinInfo = base->mSkinInfo;
//copy material list
target_model->mMaterialList = base->mMaterialList;
if (!validate_model(target_model))
{
llerrs << "Invalid model generated when creating LODs" << llendl;
}
delete [] sizes;
delete [] names;
}
//rebuild scene based on mBaseScene
mScene[lod].clear();
mScene[lod] = mBaseScene;
for (U32 i = 0; i < mBaseModel.size(); ++i)
{
LLModel* mdl = mBaseModel[i];
LLModel* target = mModel[lod][i];
if (target)
{
for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
{
for (U32 j = 0; j < iter->second.size(); ++j)
{
if (iter->second[j].mModel == mdl)
{
iter->second[j].mModel = target;
}
}
}
}
}
}
mResourceCost = calcResourceCost();
/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
{ //build physics scene
mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
{
mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
}
}*/
}
void LLModelPreview::updateStatusMessages()
{
assert_main_thread();
//triangle/vertex/submesh count for each mesh asset for each lod
std::vector<S32> tris[LLModel::NUM_LODS];
std::vector<S32> verts[LLModel::NUM_LODS];
std::vector<S32> submeshes[LLModel::NUM_LODS];
//total triangle/vertex/submesh count for each lod
S32 total_tris[LLModel::NUM_LODS];
S32 total_verts[LLModel::NUM_LODS];
S32 total_submeshes[LLModel::NUM_LODS];
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{
//initialize total for this lod to 0
total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
for (U32 i = 0; i < mModel[lod].size(); ++i)
{ //for each model in the lod
S32 cur_tris = 0;
S32 cur_verts = 0;
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
for (S32 j = 0; j < cur_submeshes; ++j)
{ //for each submesh (face), add triangles and vertices to current total
const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
cur_tris += face.mNumIndices/3;
cur_verts += face.mNumVertices;
}
//add this model to the lod total
total_tris[lod] += cur_tris;
total_verts[lod] += cur_verts;
total_submeshes[lod] += cur_submeshes;
//store this model's counts to asset data
tris[lod].push_back(cur_tris);
verts[lod].push_back(cur_verts);
submeshes[lod].push_back(cur_submeshes);
}
}
if (mMaxTriangleLimit == 0)
{
mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
}
mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
std::string mesh_status_na = mFMP->getString("mesh_status_na");
S32 upload_status[LLModel::LOD_HIGH+1];
bool upload_ok = true;
for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
{
upload_status[lod] = 0;
std::string message = "mesh_status_good";
if (total_tris[lod] > 0)
{
mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod]));
mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod]));
}
else
{
if (lod == LLModel::LOD_HIGH)
{
upload_status[lod] = 2;
message = "mesh_status_missing_lod";
}
else
{
for (S32 i = lod-1; i >= 0; --i)
{
if (total_tris[i] > 0)
{
upload_status[lod] = 2;
message = "mesh_status_missing_lod";
}
}
}
mFMP->childSetText(lod_triangles_name[lod], mesh_status_na);
mFMP->childSetText(lod_vertices_name[lod], mesh_status_na);
}
const U32 lod_high = LLModel::LOD_HIGH;
if (lod != lod_high)
{
if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
{ //number of submeshes is different
message = "mesh_status_submesh_mismatch";
upload_status[lod] = 2;
}
else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
{ //number of meshes is different
message = "mesh_status_mesh_mismatch";
upload_status[lod] = 2;
}
else if (!verts[lod].empty())
{
for (U32 i = 0; i < verts[lod].size(); ++i)
{
S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0;
if (max_verts > 0)
{
if (verts[lod][i] > max_verts)
{ //too many vertices in this lod
message = "mesh_status_too_many_vertices";
upload_status[lod] = 2;
}
}
}
}
}
LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]);
LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]);
icon->setVisible(true);
icon->setImage(img);
if (upload_status[lod] >= 2)
{
upload_ok = false;
}
if (lod == mPreviewLOD)
{
mFMP->childSetText("lod_status_message_text", mFMP->getString(message));
icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon");
icon->setImage(img);
}
}
bool errorStateFromLoader = getLoadState() == LLModelLoader::ERROR_PARSING ? true : false;
bool skinAndRigOk = true;
bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean();
if ( uploadingSkin && !isRigValid() )
{
skinAndRigOk = false;
}
if ( upload_ok && !errorStateFromLoader && skinAndRigOk )
{
mFMP->childEnable("ok_btn");
}
//add up physics triangles etc
S32 start = 0;
S32 end = mModel[LLModel::LOD_PHYSICS].size();
S32 phys_tris = 0;
S32 phys_hulls = 0;
S32 phys_points = 0;
for (S32 i = start; i < end; ++i)
{ //add up hulls and points and triangles for selected mesh(es)
LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
S32 cur_submeshes = model->getNumVolumeFaces();
LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
if (!decomp.empty())
{
phys_hulls += decomp.size();
for (U32 i = 0; i < decomp.size(); ++i)
{
phys_points += decomp[i].size();
}
}
else
{ //choose physics shape OR decomposition, can't use both
for (S32 j = 0; j < cur_submeshes; ++j)
{ //for each submesh (face), add triangles and vertices to current total
const LLVolumeFace& face = model->getVolumeFace(j);
phys_tris += face.mNumIndices/3;
}
}
}
if (phys_tris > 0)
{
mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris));
}
else
{
mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na);
}
if (phys_hulls > 0)
{
mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls));
mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points));
}
else
{
mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na);
mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na);
}
LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
if (fmp)
{
if (phys_tris > 0 || phys_hulls > 0)
{
if (!fmp->isViewOptionEnabled("show_physics"))
{
fmp->enableViewOption("show_physics");
mViewOption["show_physics"] = true;
}
}
else
{
fmp->disableViewOption("show_physics");
mViewOption["show_physics"] = false;
}
//bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();
//fmp->childSetEnabled("physics_optimize", !use_hull);
bool enable = phys_tris > 0 || phys_hulls > 0;
//enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean();
//enable/disable "analysis" UI
LLPanel* panel = fmp->getChild<LLPanel>("physics analysis");
LLView* child = panel->getFirstChild();
while (child)
{
child->setEnabled(enable);
child = panel->findNextSibling(child);
}
enable = phys_hulls > 0;
//enable/disable "simplification" UI
panel = fmp->getChild<LLPanel>("physics simplification");
child = panel->getFirstChild();
while (child)
{
child->setEnabled(enable);
child = panel->findNextSibling(child);
}
}
const char* lod_controls[] =
{
"lod_mode",
"lod_triangle_limit",
"lod_error_tolerance",
"build_operator_text",
"queue_mode_text",
"border_mode_text",
"share_tolerance_text",
"build_operator",
"queue_mode",
"border_mode",
"share_tolerance"
};
const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*);
const char* file_controls[] =
{
"lod_browse",
"lod_file"
};
const U32 num_file_controls = sizeof(file_controls)/sizeof(char*);
if (fmp)
{
//enable/disable controls based on radio groups
if (mFMP->childGetValue("lod_from_file").asBoolean())
{
fmp->mLODMode[mPreviewLOD] = 0;
for (U32 i = 0; i < num_file_controls; ++i)
{
mFMP->childEnable(file_controls[i]);
}
for (U32 i = 0; i < num_lod_controls; ++i)
{
mFMP->childDisable(lod_controls[i]);
}
}
else if (mFMP->childGetValue("lod_none").asBoolean())
{
fmp->mLODMode[mPreviewLOD] = 2;
for (U32 i = 0; i < num_file_controls; ++i)
{
mFMP->childDisable(file_controls[i]);
}
for (U32 i = 0; i < num_lod_controls; ++i)
{
mFMP->childDisable(lod_controls[i]);
}
if (!mModel[mPreviewLOD].empty())
{
mModel[mPreviewLOD].clear();
mScene[mPreviewLOD].clear();
mVertexBuffer[mPreviewLOD].clear();
//this can cause phasing issues with the UI, so reenter this function and return
updateStatusMessages();
return;
}
}
else
{ // auto generate, also the default case for wizard which has no radio selection
fmp->mLODMode[mPreviewLOD] = 1;
for (U32 i = 0; i < num_file_controls; ++i)
{
mFMP->childDisable(file_controls[i]);
}
for (U32 i = 0; i < num_lod_controls; ++i)
{
mFMP->childEnable(lod_controls[i]);
}
//if (threshold)
{
U32 lod_mode = 0;
LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
if (iface)
{
lod_mode = iface->getFirstSelectedIndex();
}
LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold");
LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit");
limit->setMaxValue(mMaxTriangleLimit);
limit->setValue(mRequestedTriangleCount[mPreviewLOD]);
if (lod_mode == 0)
{
limit->setVisible(true);
threshold->setVisible(false);
limit->setMaxValue(mMaxTriangleLimit);
limit->setIncrement(mMaxTriangleLimit/32);
}
else
{
limit->setVisible(false);
threshold->setVisible(true);
}
}
}
}
if (mFMP->childGetValue("physics_load_from_file").asBoolean())
{
mFMP->childDisable("physics_lod_combo");
mFMP->childEnable("physics_file");
mFMP->childEnable("physics_browse");
}
else
{
mFMP->childEnable("physics_lod_combo");
mFMP->childDisable("physics_file");
mFMP->childDisable("physics_browse");
}
}
void LLModelPreview::setPreviewTarget(F32 distance)
{
mCameraDistance = distance;
mCameraZoom = 1.f;
mCameraPitch = 0.f;
mCameraYaw = 0.f;
mCameraOffset.clearVec();
}
void LLModelPreview::clearBuffers()
{
for (U32 i = 0; i < 6; i++)
{
mVertexBuffer[i].clear();
}
}
void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
{
U32 tri_count = 0;
U32 vertex_count = 0;
U32 mesh_count = 0;
LLModelLoader::model_list* model = NULL;
if (lod < 0 || lod > 4)
{
model = &mBaseModel;
lod = 5;
}
else
{
model = &(mModel[lod]);
}
if (!mVertexBuffer[lod].empty())
{
mVertexBuffer[lod].clear();
}
mVertexBuffer[lod].clear();
LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
{
LLModel* mdl = *iter;
if (!mdl)
{
continue;
}
LLModel* base_mdl = *base_iter;
base_iter++;
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
const LLVolumeFace &vf = mdl->getVolumeFace(i);
U32 num_vertices = vf.mNumVertices;
U32 num_indices = vf.mNumIndices;
if (!num_vertices || ! num_indices)
{
continue;
}
LLVertexBuffer* vb = NULL;
bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
if (skinned)
{
mask |= LLVertexBuffer::MAP_WEIGHT4;
}
vb = new LLVertexBuffer(mask, 0);
vb->allocateBuffer(num_vertices, num_indices, TRUE);
LLStrider<LLVector3> vertex_strider;
LLStrider<LLVector3> normal_strider;
LLStrider<LLVector2> tc_strider;
LLStrider<U16> index_strider;
LLStrider<LLVector4> weights_strider;
vb->getVertexStrider(vertex_strider);
vb->getNormalStrider(normal_strider);
vb->getTexCoord0Strider(tc_strider);
vb->getIndexStrider(index_strider);
if (skinned)
{
vb->getWeight4Strider(weights_strider);
}
LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
if (skinned)
{
for (U32 i = 0; i < num_vertices; i++)
{
//find closest weight to vf.mVertices[i].mPosition
LLVector3 pos(vf.mPositions[i].getF32ptr());
const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
LLVector4 w(0,0,0,0);
if (weight_list.size() > 4)
{
llerrs << "WTF?" << llendl;
}
for (U32 i = 0; i < weight_list.size(); ++i)
{
F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
F32 joint = (F32) weight_list[i].mJointIdx;
w.mV[i] = joint + wght;
}
*(weights_strider++) = w;
}
}
// build indices
for (U32 i = 0; i < num_indices; i++)
{
*(index_strider++) = vf.mIndices[i];
}
mVertexBuffer[lod][mdl].push_back(vb);
vertex_count += num_vertices;
tri_count += num_indices/3;
++mesh_count;
}
}
}
void LLModelPreview::update()
{
if (mDirty)
{
mDirty = false;
mResourceCost = calcResourceCost();
refresh();
updateStatusMessages();
}
if (mGenLOD)
{
mGenLOD = false;
genLODs();
refresh();
updateStatusMessages();
}
}
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
BOOL LLModelPreview::render()
{
assert_main_thread();
LLMutexLock lock(this);
mNeedsUpdate = FALSE;
bool edges = mViewOption["show_edges"];
bool joint_positions = mViewOption["show_joint_positions"];
bool skin_weight = mViewOption["show_skin_weight"];
bool textures = mViewOption["show_textures"];
bool physics = mViewOption["show_physics"];
S32 width = getWidth();
S32 height = getHeight();
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
LLGLDisable fog(GL_FOG);
{
//clear background to blue
glMatrixMode(GL_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
glLoadIdentity();
gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
gl_rect_2d_simple( width, height );
glMatrixMode(GL_PROJECTION);
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
gGL.popMatrix();
}
LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
bool has_skin_weights = false;
bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
model->mPelvisOffset = mPelvisZOffset;
if (!model->mSkinWeights.empty())
{
has_skin_weights = true;
}
}
}
if (has_skin_weights)
{ //model has skin weights, enable view options for skin weights and joint positions
if (fmp)
{
fmp->enableViewOption("show_skin_weight");
fmp->setViewOptionEnabled("show_joint_positions", skin_weight);
}
mFMP->childEnable("upload_skin");
}
else
{
mFMP->childDisable("upload_skin");
if (fmp)
{
mViewOption["show_skin_weight"] = false;
fmp->disableViewOption("show_skin_weight");
fmp->disableViewOption("show_joint_positions");
}
skin_weight = false;
}
if (upload_skin && !has_skin_weights)
{ //can't upload skin weights if model has no skin weights
mFMP->childSetValue("upload_skin", false);
upload_skin = false;
}
if (!upload_skin && upload_joints)
{ //can't upload joints if not uploading skin weights
mFMP->childSetValue("upload_joints", false);
upload_joints = false;
}
mFMP->childSetEnabled("upload_joints", upload_skin);
F32 explode = mFMP->childGetValue("physics_explode").asReal();
glClear(GL_DEPTH_BUFFER_BIT);
LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect();
F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight();
LLViewerCamera::getInstance()->setAspect(aspect);
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
LLVector3 offset = mCameraOffset;
LLVector3 target_pos = mPreviewTarget+offset;
F32 z_near = 0.001f;
F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec();
if (skin_weight)
{
target_pos = gAgentAvatarp->getPositionAgent();
z_near = 0.01f;
z_far = 1024.f;
mCameraDistance = 16.f;
//render avatar previews every frame
refresh();
}
glLoadIdentity();
gPipeline.enableLightsPreview();
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos); // point of interest
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
stop_glerror();
gGL.pushMatrix();
const F32 BRIGHTNESS = 0.9f;
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
LLGLEnable normalize(GL_NORMALIZE);
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
{
genBuffers(-1, skin_weight);
//genBuffers(3);
//genLODs();
}
if (!mModel[mPreviewLOD].empty())
{
bool regen = mVertexBuffer[mPreviewLOD].empty();
if (!regen)
{
const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second;
if (!vb_vec.empty())
{
const LLVertexBuffer* buff = vb_vec[0];
regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight;
}
}
if (regen)
{
genBuffers(mPreviewLOD, skin_weight);
}
if (!skin_weight)
{
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
LLModelInstance& instance = *iter;
LLModel* model = instance.mLOD[mPreviewLOD];
if (!model)
{
continue;
}
gGL.pushMatrix();
LLMatrix4 mat = instance.mTransform;
glMultMatrixf((GLfloat*) mat.mMatrix);
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
if (textures)
{
glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
{
if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
{
gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
mTextureSet.insert(instance.mMaterial[i].mDiffuseMap.get());
}
}
}
else
{
glColor4f(1,1,1,1);
}
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glColor3f(0.4f, 0.4f, 0.4f);
if (edges)
{
glLineWidth(3.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
gGL.popMatrix();
}
if (physics)
{
glClear(GL_DEPTH_BUFFER_BIT);
LLGLEnable blend(GL_BLEND);
gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO);
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
LLModelInstance& instance = *iter;
LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
if (!model)
{
continue;
}
gGL.pushMatrix();
LLMatrix4 mat = instance.mTransform;
glMultMatrixf((GLfloat*) mat.mMatrix);
bool render_mesh = true;
LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
if (decomp)
{
LLMutexLock(decomp->mMutex);
LLModel::Decomposition& physics = model->mPhysics;
if (physics.mMesh.empty())
{ //build vertex buffer for physics mesh
gMeshRepo.buildPhysicsMesh(physics);
}
if (!physics.mMesh.empty())
{ //render hull instead of mesh
render_mesh = false;
for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
if (explode > 0.f)
{
gGL.pushMatrix();
LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
offset *= explode;
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
static std::vector<LLColor4U> hull_colors;
if (i+1 >= hull_colors.size())
{
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
}
glColor4ubv(hull_colors[i].mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
if (explode > 0.f)
{
gGL.popMatrix();
}
}
}
}
if (render_mesh)
{
if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
genBuffers(LLModel::LOD_PHYSICS, false);
}
for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glColor4f(0.4f, 0.4f, 0.0f, 0.4f);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
glColor3f(1.f, 1.f, 0.f);
glLineWidth(3.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
gGL.popMatrix();
}
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}
else
{
LLVOAvatarSelf* avatar = gAgentAvatarp;
target_pos = avatar->getPositionAgent();
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos); // point of interest
if (joint_positions)
{
avatar->renderCollisionVolumes();
}
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
{
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
if (!model->mSkinWeights.empty())
{
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
const LLVolumeFace& face = model->getVolumeFace(i);
LLStrider<LLVector3> position;
buffer->getVertexStrider(position);
LLStrider<LLVector4> weight;
buffer->getWeight4Strider(weight);
//quick 'n dirty software vertex skinning
//build matrix palette
LLMatrix4 mat[64];
for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j)
{
LLJoint* joint = avatar->getJoint(model->mSkinInfo.mJointNames[j]);
if (joint)
{
mat[j] = model->mSkinInfo.mInvBindMatrix[j];
mat[j] *= joint->getWorldMatrix();
}
}
for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
{
LLMatrix4 final_mat;
final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
LLVector4 wght;
S32 idx[4];
F32 scale = 0.f;
for (U32 k = 0; k < 4; k++)
{
F32 w = weight[j].mV[k];
idx[k] = (S32) floorf(w);
wght.mV[k] = w - floorf(w);
scale += wght.mV[k];
}
wght *= 1.f/scale;
for (U32 k = 0; k < 4; k++)
{
F32* src = (F32*) mat[idx[k]].mMatrix;
F32* dst = (F32*) final_mat.mMatrix;
F32 w = wght.mV[k];
for (U32 l = 0; l < 16; l++)
{
dst[l] += src[l]*w;
}
}
//VECTORIZE THIS
LLVector3 v(face.mPositions[j].getF32ptr());
v = v * model->mSkinInfo.mBindShapeMatrix;
v = v * final_mat;
position[j] = v;
}
buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glColor3f(0.4f, 0.4f, 0.4f);
if (edges)
{
glLineWidth(3.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
}
}
}
}
}
gGL.popMatrix();
return TRUE;
}
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
void LLModelPreview::refresh()
{
mNeedsUpdate = TRUE;
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
//-----------------------------------------------------------------------------
// zoom()
//-----------------------------------------------------------------------------
void LLModelPreview::zoom(F32 zoom_amt)
{
F32 new_zoom = mCameraZoom+zoom_amt;
mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
}
void LLModelPreview::pan(F32 right, F32 up)
{
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
}
void LLModelPreview::setPreviewLOD(S32 lod)
{
lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH);
if (lod != mPreviewLOD)
{
mPreviewLOD = lod;
LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo");
combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD]));
mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
// the wizard has three lod drop downs
LLComboBox* combo_box2 = mFMP->getChild<LLComboBox>("preview_lod_combo2");
combo_box2->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
LLComboBox* combo_box3 = mFMP->getChild<LLComboBox>("preview_lod_combo3");
combo_box3->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor");
LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor");
for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i)
{
const LLColor4& color = (i == lod) ? highlight_color : normal_color;
mFMP->childSetColor(lod_status_name[i], color);
mFMP->childSetColor(lod_label_name[i], color);
mFMP->childSetColor(lod_triangles_name[i], color);
mFMP->childSetColor(lod_vertices_name[i], color);
}
LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
if (fmp)
{
LLRadioGroup* radio = fmp->getChild<LLRadioGroup>("lod_file_or_limit");
radio->selectNthItem(fmp->mLODMode[mPreviewLOD]);
}
}
refresh();
updateStatusMessages();
}
//static
void LLFloaterModelPreview::onBrowseLOD(void* data)
{
assert_main_thread();
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
mp->loadModel(mp->mModelPreview->mPreviewLOD);
}
//static
void LLFloaterModelPreview::onUpload(void* user_data)
{
assert_main_thread();
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
if ( mp && mp->mModelPreview->mHasPivot )
{
mp->mModelPreview->alterModelsPivot();
}
mp->mModelPreview->rebuildUploadData();
bool upload_skinweights = mp->childGetValue("upload_skin").asBoolean();
bool upload_joint_positions = mp->childGetValue("upload_joints").asBoolean();
mp->mModelPreview->saveUploadData(upload_skinweights, upload_joint_positions);
gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
mp->childGetValue("upload_textures").asBoolean(), upload_skinweights, upload_joint_positions);
mp->closeFloater(false);
}
//static
void LLFloaterModelPreview::onClearMaterials(void* user_data)
{
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
mp->mModelPreview->clearMaterials();
}
//static
void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
{
sInstance->mModelPreview->mDirty = true;
}
void LLFloaterModelPreview::updateResourceCost()
{
U32 cost = mModelPreview->mResourceCost;
childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
}
//static
void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
{
LLModelPreview* preview = (LLModelPreview*) userdata;
preview->refresh();
}
void LLModelPreview::onLODParamCommit(bool enforce_tri_limit)
{
genLODs(mPreviewLOD, 3, enforce_tri_limit);
updateStatusMessages();
refresh();
}
LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
{
mStage = stage;
mContinue = 1;
mModel = mdl;
mDecompID = &mdl->mDecompID;
mParams = sInstance->mDecompParams;
//copy out positions and indices
if (mdl)
{
U16 index_offset = 0;
mPositions.clear();
mIndices.clear();
//queue up vertex positions and indices
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = mdl->getVolumeFace(i);
if (mPositions.size() + face.mNumVertices > 65535)
{
continue;
}
for (U32 j = 0; j < face.mNumVertices; ++j)
{
mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
}
for (U32 j = 0; j < face.mNumIndices; ++j)
{
mIndices.push_back(face.mIndices[j]+index_offset);
}
index_offset += face.mNumVertices;
}
}
}
void LLFloaterModelPreview::setStatusMessage(const std::string& msg)
{
LLMutexLock lock(mStatusLock);
mStatusMessage = msg;
}
S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
{
if (mContinue)
{
setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
if (LLFloaterModelPreview::sInstance)
{
LLFloaterModelPreview::sInstance->setStatusMessage(mStatusMessage);
}
}
return mContinue;
}
void LLFloaterModelPreview::DecompRequest::completed()
{ //called from the main thread
if (mContinue)
{
mModel->setConvexHullDecomposition(mHull);
if (sInstance)
{
if (mContinue)
{
if (sInstance->mModelPreview)
{
sInstance->mModelPreview->mDirty = true;
LLFloaterModelPreview::sInstance->mModelPreview->refresh();
}
}
sInstance->mCurRequest.erase(this);
}
}
else if (sInstance)
{
llassert(sInstance->mCurRequest.find(this) == sInstance->mCurRequest.end());
}
}