phoenix-firestorm/indra/llrender
RunitaiLinden e09475713b DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall. 2023-05-02 18:47:21 -05:00
..
CMakeLists.txt Merge remote-tracking branch 'origin/main' into DRTVWR-559 2023-03-29 14:54:06 -07:00
llatmosphere.cpp
llatmosphere.h
llcubemap.cpp
llcubemap.h
llcubemaparray.cpp SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154) 2023-04-05 11:55:51 -05:00
llcubemaparray.h SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default. 2022-09-20 12:28:45 -05:00
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass. 2023-04-06 13:21:25 -05:00
llgl.h Optimizations, decruft, and intel compatibility pass (#53) 2023-01-19 09:13:45 -06:00
llglcommonfunc.cpp SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. 2022-10-06 18:40:01 -05:00
llglcommonfunc.h
llgldbg.cpp
llgldbg.h
llglheaders.h SL-18190 Faster better stronger radiance/irradiance maps 2022-09-19 17:27:33 -05:00
llglslshader.cpp DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall. 2023-05-02 18:47:21 -05:00
llglslshader.h DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall. 2023-05-02 18:47:21 -05:00
llglstates.h SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira? 2023-02-01 17:09:34 -06:00
llgltexture.cpp
llgltexture.h SL-19172 Texture streaming tune up. Incidental decruft. 2023-03-10 10:52:35 -06:00
llgltypes.h
llimagegl.cpp SL-19331: Move media updates off-thread on select hardware (#153) 2023-04-05 11:55:33 -05:00
llimagegl.h SL-19331: Move media updates off-thread on select hardware (#153) 2023-04-05 11:55:33 -05:00
llpostprocess.cpp SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code. 2023-02-03 19:45:31 -06:00
llpostprocess.h
llrender.cpp SL-19172 Texture streaming tune up. Incidental decruft. 2023-03-10 10:52:35 -06:00
llrender.h DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero. 2023-04-26 20:47:04 -05:00
llrender2dutils.cpp SL-19195 Fix for world map tiles not rendering if empty. 2023-02-10 13:31:57 -06:00
llrender2dutils.h
llrendernavprim.cpp Optimizations, decruft, and intel compatibility pass (#53) 2023-01-19 09:13:45 -06:00
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SL-19197 Fix for crash in LLRenderTarget::release 2023-04-27 16:05:07 -05:00
llrendertarget.h Move mipmap generation into LLRenderTarget. 2023-04-14 03:08:28 -07:00
llshadermgr.cpp SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) 2023-04-04 10:29:12 -07:00
llshadermgr.h DRTVWR-559 Dynamically adjust exposure. 2023-03-28 14:30:59 -05:00
lltexture.cpp
lltexture.h
lluiimage.cpp
lluiimage.h
lluiimage.inl
llvertexbuffer.cpp DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft. 2023-03-10 13:33:36 -06:00
llvertexbuffer.h SL-19172 Texture streaming tune up. Incidental decruft. 2023-03-10 10:52:35 -06:00