480 lines
13 KiB
C++
480 lines
13 KiB
C++
/**
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* @file llfloaterreg.cpp
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* @brief LLFloaterReg Floater Registration Class
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llfloaterreg.h"
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//#include "llagent.h"
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#include "llfloater.h"
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#include "llmultifloater.h"
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#include "llfloaterreglistener.h"
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//*******************************************************
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//static
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LLFloaterReg::instance_list_t LLFloaterReg::sNullInstanceList;
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LLFloaterReg::instance_map_t LLFloaterReg::sInstanceMap;
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LLFloaterReg::build_map_t LLFloaterReg::sBuildMap;
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std::map<std::string,std::string> LLFloaterReg::sGroupMap;
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bool LLFloaterReg::sBlockShowFloaters = false;
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std::set<std::string> LLFloaterReg::sAlwaysShowableList;
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static LLFloaterRegListener sFloaterRegListener;
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//*******************************************************
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//static
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void LLFloaterReg::add(const std::string& name, const std::string& filename, const LLFloaterBuildFunc& func, const std::string& groupname)
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{
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sBuildMap[name].mFunc = func;
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sBuildMap[name].mFile = filename;
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sGroupMap[name] = groupname.empty() ? name : groupname;
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sGroupMap[groupname] = groupname; // for referencing directly by group name
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}
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//static
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LLRect LLFloaterReg::getFloaterRect(const std::string& name)
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{
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LLRect rect;
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const std::string& groupname = sGroupMap[name];
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if (!groupname.empty())
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{
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instance_list_t& list = sInstanceMap[groupname];
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if (!list.empty())
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{
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static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16);
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LLFloater* last_floater = list.back();
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if (last_floater->getHost())
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{
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rect = last_floater->getHost()->getRect();
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}
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else
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{
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rect = last_floater->getRect();
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}
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rect.translate(floater_offset, -floater_offset);
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}
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}
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return rect;
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}
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//static
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LLFloater* LLFloaterReg::findInstance(const std::string& name, const LLSD& key)
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{
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LLFloater* res = NULL;
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const std::string& groupname = sGroupMap[name];
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if (!groupname.empty())
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{
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instance_list_t& list = sInstanceMap[groupname];
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for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
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{
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LLFloater* inst = *iter;
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if (inst->matchesKey(key))
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{
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res = inst;
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break;
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}
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}
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}
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return res;
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}
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//static
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LLFloater* LLFloaterReg::getInstance(const std::string& name, const LLSD& key)
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{
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LLFloater* res = findInstance(name, key);
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if (!res)
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{
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const LLFloaterBuildFunc& build_func = sBuildMap[name].mFunc;
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const std::string& xui_file = sBuildMap[name].mFile;
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if (build_func)
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{
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const std::string& groupname = sGroupMap[name];
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if (!groupname.empty())
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{
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instance_list_t& list = sInstanceMap[groupname];
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int index = list.size();
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res = build_func(key);
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bool success = LLUICtrlFactory::getInstance()->buildFloater(res, xui_file, NULL);
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if (!success)
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{
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llwarns << "Failed to build floater type: '" << name << "'." << llendl;
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return NULL;
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}
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// Note: key should eventually be a non optional LLFloater arg; for now, set mKey to be safe
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res->mKey = key;
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res->setInstanceName(name);
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res->applySavedVariables(); // Can't apply rect and dock state until setting instance name
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if (res->mAutoTile && !res->getHost() && index > 0)
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{
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const LLRect& cur_rect = res->getRect();
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LLRect next_rect = getFloaterRect(groupname);
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next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, cur_rect.getWidth(), cur_rect.getHeight());
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res->setRect(next_rect);
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res->setRectControl(LLStringUtil::null); // don't save rect of tiled floaters
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gFloaterView->adjustToFitScreen(res, true);
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}
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else
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{
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gFloaterView->adjustToFitScreen(res, false);
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}
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list.push_back(res);
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}
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}
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if (!res)
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{
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llwarns << "Floater type: '" << name << "' not registered." << llendl;
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}
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}
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return res;
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}
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//static
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LLFloater* LLFloaterReg::removeInstance(const std::string& name, const LLSD& key)
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{
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LLFloater* res = NULL;
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const std::string& groupname = sGroupMap[name];
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if (!groupname.empty())
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{
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instance_list_t& list = sInstanceMap[groupname];
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for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
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{
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LLFloater* inst = *iter;
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if (inst->matchesKey(key))
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{
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res = inst;
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list.erase(iter);
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break;
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}
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}
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}
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return res;
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}
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//static
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// returns true if the instance existed
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bool LLFloaterReg::destroyInstance(const std::string& name, const LLSD& key)
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{
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LLFloater* inst = removeInstance(name, key);
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if (inst)
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{
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delete inst;
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return true;
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}
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else
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{
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return false;
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}
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}
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// Iterators
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//static
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LLFloaterReg::const_instance_list_t& LLFloaterReg::getFloaterList(const std::string& name)
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{
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instance_map_t::iterator iter = sInstanceMap.find(name);
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if (iter != sInstanceMap.end())
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{
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return iter->second;
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}
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else
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{
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return sNullInstanceList;
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}
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}
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// Visibility Management
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//static
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LLFloater* LLFloaterReg::showInstance(const std::string& name, const LLSD& key, BOOL focus)
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{
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if( sBlockShowFloaters
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// see EXT-7090
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&& sAlwaysShowableList.find(name) == sAlwaysShowableList.end())
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return 0;//
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LLFloater* instance = getInstance(name, key);
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if (instance)
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{
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instance->openFloater(key);
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if (focus)
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instance->setFocus(TRUE);
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}
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return instance;
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}
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//static
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// returns true if the instance exists
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bool LLFloaterReg::hideInstance(const std::string& name, const LLSD& key)
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{
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LLFloater* instance = findInstance(name, key);
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if (instance)
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{
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// When toggling *visibility*, close the host instead of the floater when hosted
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if (instance->getHost())
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instance->getHost()->closeFloater();
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else
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instance->closeFloater();
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return true;
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}
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else
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{
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return false;
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}
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}
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//static
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// returns true if the instance is visible when completed
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bool LLFloaterReg::toggleInstance(const std::string& name, const LLSD& key)
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{
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LLFloater* instance = findInstance(name, key);
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if (LLFloater::isShown(instance))
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{
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// When toggling *visibility*, close the host instead of the floater when hosted
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if (instance->getHost())
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instance->getHost()->closeFloater();
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else
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instance->closeFloater();
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return false;
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}
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else
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{
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return showInstance(name, key, TRUE) ? true : false;
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}
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}
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//static
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// returns true if the instance exists and is visible (doesnt matter minimized or not)
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bool LLFloaterReg::instanceVisible(const std::string& name, const LLSD& key)
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{
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LLFloater* instance = findInstance(name, key);
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return LLFloater::isVisible(instance);
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}
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//static
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void LLFloaterReg::showInitialVisibleInstances()
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{
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// Iterate through alll registered instance names and show any with a save visible state
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for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter)
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{
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const std::string& name = iter->first;
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std::string controlname = getVisibilityControlName(name);
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if (LLFloater::getControlGroup()->controlExists(controlname))
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{
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BOOL isvis = LLFloater::getControlGroup()->getBOOL(controlname);
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if (isvis)
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{
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showInstance(name, LLSD()); // keyed floaters shouldn't set save_vis to true
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}
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}
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}
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}
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//static
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void LLFloaterReg::hideVisibleInstances(const std::set<std::string>& exceptions)
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{
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// Iterate through alll active instances and hide them
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for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter)
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{
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const std::string& name = iter->first;
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if (exceptions.find(name) != exceptions.end())
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continue;
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instance_list_t& list = iter->second;
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for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
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{
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LLFloater* floater = *iter;
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floater->pushVisible(FALSE);
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}
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}
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}
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//static
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void LLFloaterReg::restoreVisibleInstances()
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{
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// Iterate through all active instances and restore visibility
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for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter)
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{
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instance_list_t& list = iter->second;
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for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
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{
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LLFloater* floater = *iter;
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floater->popVisible();
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}
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}
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}
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//static
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std::string LLFloaterReg::getRectControlName(const std::string& name)
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{
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std::string res = std::string("floater_rect_") + name;
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LLStringUtil::replaceChar( res, ' ', '_' );
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return res;
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}
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//static
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std::string LLFloaterReg::declareRectControl(const std::string& name)
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{
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std::string controlname = getRectControlName(name);
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LLFloater::getControlGroup()->declareRect(controlname, LLRect(),
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llformat("Window Position and Size for %s", name.c_str()),
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TRUE);
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return controlname;
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}
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//static
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std::string LLFloaterReg::getVisibilityControlName(const std::string& name)
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{
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std::string res = std::string("floater_vis_") + name;
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LLStringUtil::replaceChar( res, ' ', '_' );
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return res;
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}
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//static
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std::string LLFloaterReg::declareVisibilityControl(const std::string& name)
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{
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std::string controlname = getVisibilityControlName(name);
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LLFloater::getControlGroup()->declareBOOL(controlname, FALSE,
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llformat("Window Visibility for %s", name.c_str()),
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TRUE);
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return controlname;
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}
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//static
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std::string LLFloaterReg::declareDockStateControl(const std::string& name)
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{
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std::string controlname = getDockStateControlName(name);
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LLFloater::getControlGroup()->declareBOOL(controlname, TRUE,
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llformat("Window Docking state for %s", name.c_str()),
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TRUE);
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return controlname;
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}
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//static
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std::string LLFloaterReg::getDockStateControlName(const std::string& name)
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{
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std::string res = std::string("floater_dock_") + name;
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LLStringUtil::replaceChar( res, ' ', '_' );
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return res;
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}
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//static
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void LLFloaterReg::registerControlVariables()
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{
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// Iterate through alll registered instance names and register rect and visibility control variables
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for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter)
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{
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const std::string& name = iter->first;
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if (LLFloater::getControlGroup()->controlExists(getRectControlName(name)))
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{
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declareRectControl(name);
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}
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if (LLFloater::getControlGroup()->controlExists(getVisibilityControlName(name)))
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{
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declareVisibilityControl(name);
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}
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}
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const LLSD& exclude_list = LLUI::sSettingGroups["config"]->getLLSD("always_showable_floaters");
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for (LLSD::array_const_iterator iter = exclude_list.beginArray();
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iter != exclude_list.endArray();
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iter++)
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{
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sAlwaysShowableList.insert(iter->asString());
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}
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}
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// Callbacks
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// static
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// Call once (i.e use for init callbacks)
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void LLFloaterReg::initUICtrlToFloaterVisibilityControl(LLUICtrl* ctrl, const LLSD& sdname)
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{
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// Get the visibility control name for the floater
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std::string vis_control_name = LLFloaterReg::declareVisibilityControl(sdname.asString());
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// Set the control value to the floater visibility control (Sets the value as well)
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ctrl->setControlVariable(LLFloater::getControlGroup()->getControl(vis_control_name));
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}
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// callback args may use "floatername.key" format
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static void parse_name_key(std::string& name, LLSD& key)
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{
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std::string instname = name;
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std::size_t dotpos = instname.find(".");
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if (dotpos != std::string::npos)
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{
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name = instname.substr(0, dotpos);
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key = LLSD(instname.substr(dotpos+1, std::string::npos));
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}
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}
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//static
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void LLFloaterReg::showFloaterInstance(const LLSD& sdname)
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{
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LLSD key;
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std::string name = sdname.asString();
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parse_name_key(name, key);
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showInstance(name, key, TRUE);
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}
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//static
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void LLFloaterReg::hideFloaterInstance(const LLSD& sdname)
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{
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LLSD key;
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std::string name = sdname.asString();
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parse_name_key(name, key);
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hideInstance(name, key);
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}
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//static
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void LLFloaterReg::toggleFloaterInstance(const LLSD& sdname)
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{
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LLSD key;
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std::string name = sdname.asString();
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parse_name_key(name, key);
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toggleInstance(name, key);
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}
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//static
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bool LLFloaterReg::floaterInstanceVisible(const LLSD& sdname)
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{
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LLSD key;
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std::string name = sdname.asString();
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parse_name_key(name, key);
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return instanceVisible(name, key);
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}
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//static
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bool LLFloaterReg::floaterInstanceMinimized(const LLSD& sdname)
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{
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LLSD key;
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std::string name = sdname.asString();
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parse_name_key(name, key);
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LLFloater* instance = findInstance(name, key);
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return LLFloater::isShown(instance);
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}
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