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Nat Goodspeed bb718155bd DRTVWR-575: Replace some LLSDArray() usage with llsd::array().
It seems newer compilers have a different interpretation of exactly when to
engage LLSDArray's copy constructor. In particular, this assignment:

some_LLSD_map[key] = LLSDArray(...)(...)...;

used to convert the LLSDArray object directly to LLSD; now it first calls the
custom copy constructor, which embeds the intended array within an outer array
before assigning it into the containing map.

The newer llsd::array() function avoids that problem because what it returns
is already an LLSD object.

Taking inventory of LLSDArray assignments of that form turned up a number of
workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is
both simpler and more readable.

Tip of the hat to Chorazinallen for surfacing this issue!
2023-01-03 18:06:45 -05:00
doc SL-18432 Fix for alpha sorting 2022-10-24 22:14:20 +03:00
etc SL-694 - stub support for ObjectAnimation message type 2017-05-30 22:03:43 +01:00
indra DRTVWR-575: Replace some LLSDArray() usage with llsd::array(). 2023-01-03 18:06:45 -05:00
scripts Merge branch 'master' into DRTVWR-548-maint-N 2022-05-26 03:07:05 +03:00
.clang-format DRTVWR-497 tweak clang-format rules for argument packing 2020-08-24 13:52:57 -06:00
.gitignore DRTVWR-546 merge up to 6.5.2 2021-12-15 14:37:18 -07:00
.pre-commit-config.yaml SL-15741: Add pre-commit configuration 2022-01-24 18:47:10 +02:00
BuildParams Merge branch 'SL-15742' into DRTVWR-527-maint 2021-12-16 00:58:44 +02:00
README.md SL-14702: Spruce up README 2021-08-02 10:10:14 -07:00
autobuild.xml SL-18151 [SEC] MOAP can force multiple floaters open on users screen: The Viewer part of the fix for this JIRA - pulls in the updated Dullahan that exposes the user_gesture/is_redirect flags and uses them to determine what type of 'nav_type' is exchanged with viewer/plugin 2022-09-14 14:52:31 -07:00
build.sh DRTVWR-546 merge in master v6.5.1 2021-11-16 11:44:55 -07:00

README.md

Second Life Logo

Second Life is a free 3D virtual world where users can create, connect and chat with others from around the world. This repository contains the source code for the official client.

Open Source

Second Life provides a huge variety of tools for expression, content creation, socialization and play. Its vibrancy is only possible because of input and contributions from its residents. The client codebase has been open source since 2007 and is available under the LGPL license. The Open Source Portal contains additional information about Linden Lab's open source history and projects.

Download

Most people use a pre-built viewer release to access Second Life. Windows and macOS builds are published on the official website. More experimental viewers, such as release candidates and project viewers, are detailed on the Alternate Viewers page.

Third Party Viewers

Third party maintained forks, which include Linux compatible builds, are indexed in the Third Party Viewer Directory.

Build Instructions

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Mac

Linux

Contribute

Help make Second Life better! You can get involved with improvements by filing bugs, suggesting enhancements, submitting pull requests and more. See the open source portal for details.